1 .TH jumpnbump 6 "June 9th, 2002"
3 jumpnbump \- Cute multiplayer platform game with bunnies
5 jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR]
7 You, as a bunny, have to jump on your opponents to make them
8 explode. It's a true multiplayer game, you can't play this alone.
9 It has network support.
11 .IP "-dat \fIlevelname\fR"
12 Load \fIlevelname\fR and use it as the level for this game.
13 .IP "-port \fIport\fR"
14 Use \fIport\fR as the port to listen on for a network game. Use this
16 .IP "-net \fIplayer hostname rport"
17 Connect (using a network) to another person running jump'n'bump on
18 \fIhostname\fR, and listening on \fIrport\fR. You will be player
21 Run the program in "screensaver" mode. This is useful with -fullscreen.
23 Run jump'n'bump in fullscreen mode.
25 Run jump'n'bump without sound.
27 Play without blood, familymode.
29 Play with mirrored level.
35 The goal of the game is to jump on the other players. Each rabbit has
43 .IP "Player 2 (Jiffy)"
55 .IP "Player 4 (Mijji)"
62 You can type these while in the game
66 pogostick - the bunnies keep jumping
68 bunniesinspace - gravity is lower, you can jump higher
70 lordoftheflies - the flies are attracted
72 bloodisthickerthanwater - water turns to blood
74 There are two programs to help you make your own levels: pack and unpack.
76 pack -o /tmp/newlevel.dat <file1> <file2> <file3> etc
78 or you can just put all the files in a dir, cd to that dir and do
80 pack -o /tmp/newlevel.dat *
82 and it will put all the files in the current dir inside the packfile.
83 Don't try things like pack -o stuff.dat ../file.c because it will add
84 "../file.c" as the filename in the packfile, which won't work.
89 will unpack it in the current directory.
92 Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
93 Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>,
94 Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are
95 the authors of jump'n'bump.
97 This program is a UNIX port of the old DOS game by brainchilddesign.
99 This manual page was written for the Debian GNU/Linux distribution because
100 the original program does not have a manual page.
102 This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the
103 Debian GNU/Linux system (but may be used by others).