1 .TH jumpnbump 6 "April 21st, 2001"
3 jumpnbump \- Cute multiplayer platform game with bunnies
5 jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR]
7 You, as a bunny, have to jump on your opponents to make them
8 explode. It's a true multiplayer game, you can't play this alone.
9 It has network support.
11 .IP "-dat \fIlevelname\fR"
12 Load \fIlevelname\fR and use it as the level for this game.
13 .IP "-port \fIport\fR"
14 Use \fIport\fR as the port to listen on for a network game. Use this
16 .IP "-net \fIplayer hostname rport"
17 Connect (using a network) to another person running jump'n'bump on
18 \fIhostname\fR, and listening on \fIrport\fR. You will be player
21 Run the program in "screensaver" mode. This is useful with -fullscreen.
23 Run jump'n'bump in fullscreen mode.
25 The goal of the game is to jump on the other players. Each rabbit has
33 .IP "Player 2 (Jiffy)"
45 .IP "Player 4 (Mijji)"
53 Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
54 Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <tarzeau@space.ch>,
55 Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are
56 the authors of jump'n'bump.
58 This program is a UNIX port of the old DOS game by brainchilddesign.
60 This manual page was written for the Debian GNU/Linux distribution because
61 the original program does not have a manual page.
63 This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the
64 Debian GNU/Linux system (but may be used by others).