2 * $Source: /cvs/cvsroot/d2x/input/svgalib_mouse.c,v $
5 * $Date: 2001-01-29 14:03:57 $
7 * SVGALib mouse support
9 * $Log: not supported by cvs2svn $
10 * Revision 1.2 2001/01/28 16:09:39 bradleyb
11 * Removed duplicate files, and unified input headers.
27 #define MOUSE_MAX_BUTTONS 8
39 static struct mouseinfo {
40 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
41 //added on 10/17/98 by Hans de Goede for mouse functionality
46 //end this section addition - Hans
49 void mouse_handler (int vga_button, int dx, int dy, int dz, int drx, int dry, int drz)
55 /* map bit 0,1,2 (R,M,L) to 1,2,0 */
56 button = ((vga_button & 1) << 1) | ((vga_button & 2) << 1) |
57 ((vga_button & 4) >> 2);
59 for (i = 0; i < 8; i++)
61 state = button & (1 << i);
62 if (!Mouse.buttons[i].pressed && state)
64 Mouse.buttons[i].time_went_down = timer_get_fixed_seconds();
65 Mouse.buttons[i].num_downs++;
67 else if (Mouse.buttons[i].pressed && !state)
69 Mouse.buttons[i].num_ups++;
72 Mouse.buttons[i].pressed = state;
79 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
80 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
81 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
82 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
85 void d_mouse_close(void)
88 vga_setmousesupport(0);
93 d_mouse_init(int enable_cyberman)
95 memset(&Mouse,0,sizeof(Mouse));
96 vga_setmousesupport(1);
98 atexit(d_mouse_close);
100 return 0; /* should return # of buttons... dunno how w/svgalib */
104 mouse_set_limits( int x1, int y1, int x2, int y2 )
113 void mouse_flush() // clears all mice events...
120 current_time = timer_get_fixed_seconds();
121 for (i=0; i<MOUSE_MAX_BUTTONS; i++)
123 Mouse.buttons[i].pressed=0;
124 Mouse.buttons[i].time_went_down=current_time;
125 Mouse.buttons[i].time_held_down=0;
126 Mouse.buttons[i].num_ups=0;
127 Mouse.buttons[i].num_downs=0;
129 //added on 10/17/98 by Hans de Goede for mouse functionality
134 //end this section addition - Hans
137 //========================================================================
138 void mouse_get_pos( int *x, int *y)
145 void mouse_get_delta( int *dx, int *dy )
162 for (i=0; i<MOUSE_MAX_BUTTONS; i++ )
164 if (Mouse.buttons[i].pressed)
171 void mouse_set_pos( int x, int y)
176 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
177 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
178 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
179 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
180 //end this section change - Hans
183 void mouse_get_cyberman_pos( int *x, int *y )
189 // Returns how long this button has been down since last call.
190 fix mouse_button_down_time(int button)
196 if (!Mouse.buttons[button].pressed) {
197 time_down = Mouse.buttons[button].time_held_down;
198 Mouse.buttons[button].time_held_down = 0;
200 time = timer_get_fixed_seconds();
201 time_down = time - Mouse.buttons[button].time_held_down;
202 Mouse.buttons[button].time_held_down = time;
207 // Returns how many times this button has went down since last call
208 int mouse_button_down_count(int button)
214 count = Mouse.buttons[button].num_downs;
215 Mouse.buttons[button].num_downs = 0;
220 // Returns 1 if this button is currently down
221 int mouse_button_state(int button)
224 return Mouse.buttons[button].pressed;