2 * $Source: /cvs/cvsroot/d2x/input/ggi_mouse.c,v $
5 * $Date: 2001-01-29 14:03:57 $
9 * $Log: not supported by cvs2svn $
32 #define MOUSE_MAX_BUTTONS 3
34 static struct mouseinfo {
35 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
36 //added on 10/17/98 by Hans de Goede for mouse functionality
45 if (Mouse.x < Mouse.min_x)
46 Mouse.x = Mouse.min_x;
47 else if (Mouse.x > Mouse.max_x)
48 Mouse.x = Mouse.max_x;
49 if (Mouse.y < Mouse.min_y)
50 Mouse.y = Mouse.min_y;
51 else if (Mouse.y > Mouse.max_y)
52 Mouse.y = Mouse.max_y;
55 void mouse_handler_absolute(int x, int y)
57 Mouse.delta_x += (x - Mouse.x);
58 Mouse.delta_y += (y - Mouse.y);
64 void mouse_handler_relative(int x, int y)
73 void mouse_handler_button(int button, ubyte state)
75 if (!Mouse.buttons[button].pressed && state)
77 Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
78 Mouse.buttons[button].num_downs++;
80 else if (Mouse.buttons[button].pressed && !state)
82 Mouse.buttons[button].num_ups++;
85 Mouse.buttons[button].pressed = state;
88 void Mouse_close(void)
94 memset(&Mouse, 0, sizeof(Mouse));
98 mouse_set_limits( int x1, int y1, int x2, int y2 )
106 void mouse_flush() // clears all mice events...
114 //========================================================================
115 void mouse_get_pos( int *x, int *y)
122 void mouse_get_delta( int *dx, int *dy )
136 for (i = 0; i < MOUSE_MAX_BUTTONS; i++)
137 buttons |= (Mouse.buttons[i].pressed << i);
141 void mouse_set_pos( int x, int y)
147 void mouse_get_cyberman_pos( int *x, int *y )
151 // Returns how long this button has been down since last call.
152 fix mouse_button_down_time(int button)
154 if (Mouse.buttons[button].pressed)
155 return (timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down);
160 // Returns how many times this button has went down since last call
161 int mouse_button_down_count(int button)
163 int count = Mouse.buttons[button].num_downs;
164 Mouse.buttons[button].num_downs = 0;
168 // Returns 1 if this button is currently down
169 int mouse_button_state(int button)
171 return Mouse.buttons[button].pressed;