2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Graphics/Pixel.h $
15 * Header file for pixel routines.
18 * Revision 1.2 2002/06/09 04:41:14 relnev
19 * added copyright header
21 * Revision 1.1.1.1 2002/05/03 03:28:12 root
25 * 2 10/07/98 10:53a Dave
28 * 1 10/07/98 10:49a Dave
30 * 9 5/06/98 5:30p John
31 * Removed unused cfilearchiver. Removed/replaced some unused/little used
32 * graphics functions, namely gradient_h and _v and pixel_sp. Put in new
33 * DirectX header files and libs that fixed the Direct3D alpha blending
36 * 8 3/10/98 4:18p John
37 * Cleaned up graphics lib. Took out most unused gr functions. Made D3D
38 * & Glide have popups and print screen. Took out all >8bpp software
39 * support. Made Fred zbuffer. Made zbuffer allocate dynamically to
40 * support Fred. Made zbuffering key off of functions rather than one
43 * 7 5/29/97 3:10p John
44 * Took out debug menu.
45 * Made software scaler draw larger bitmaps.
46 * Optimized Direct3D some.
48 * 6 5/12/97 12:27p John
49 * Restructured Graphics Library to add support for multiple renderers.
51 * 5 1/09/97 11:35a John
52 * Added some 2d functions to get/put screen images.
54 * 4 11/07/96 6:19p John
55 * Added a bunch of 16bpp primitives so the game sort of runs in 16bpp
58 * 3 10/26/96 1:40p John
59 * Added some now primitives to the 2d library and
60 * cleaned up some old ones.
68 extern void gr8_pixel( int x, int y );