2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"};
26 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
27 qboolean allowcheats = false;
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
49 int seconds, minutes, hours = 0, j, players;
50 void (*print) (const char *fmt, ...);
52 if (cmd_source == src_command)
56 Cmd_ForwardToServer ();
62 print = SV_ClientPrintf;
64 for (players = 0, j = 0;j < svs.maxclients;j++)
65 if (svs.clients[j].active)
67 print ("host: %s\n", Cvar_VariableString ("hostname"));
68 print ("version: %s build %s\n", gamename, buildstring);
69 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
70 print ("map: %s\n", sv.name);
71 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
72 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
76 seconds = (int)(realtime - client->connecttime);
77 minutes = seconds / 60;
80 seconds -= (minutes * 60);
83 minutes -= (hours * 60);
87 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
88 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
97 Sets client to godmode
100 void Host_God_f (void)
102 if (cmd_source == src_command)
104 Cmd_ForwardToServer ();
110 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
114 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
115 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
116 SV_ClientPrint("godmode OFF\n");
118 SV_ClientPrint("godmode ON\n");
121 void Host_Notarget_f (void)
123 if (cmd_source == src_command)
125 Cmd_ForwardToServer ();
131 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
135 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
136 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
137 SV_ClientPrint("notarget OFF\n");
139 SV_ClientPrint("notarget ON\n");
142 qboolean noclip_anglehack;
144 void Host_Noclip_f (void)
146 if (cmd_source == src_command)
148 Cmd_ForwardToServer ();
154 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
158 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
160 noclip_anglehack = true;
161 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
162 SV_ClientPrint("noclip ON\n");
166 noclip_anglehack = false;
167 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
168 SV_ClientPrint("noclip OFF\n");
176 Sets client to flymode
179 void Host_Fly_f (void)
181 if (cmd_source == src_command)
183 Cmd_ForwardToServer ();
189 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
193 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
195 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
196 SV_ClientPrint("flymode ON\n");
200 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
201 SV_ClientPrint("flymode OFF\n");
212 void Host_Ping_f (void)
216 void (*print) (const char *fmt, ...);
218 if (cmd_source == src_command)
222 Cmd_ForwardToServer ();
228 print = SV_ClientPrintf;
230 print("Client ping times:\n");
231 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
235 print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
240 ===============================================================================
244 ===============================================================================
248 ======================
253 command from the console. Active clients are kicked off.
254 ======================
256 void Host_Map_f (void)
258 char level[MAX_QPATH];
262 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
266 if (cmd_source != src_command)
269 cls.demonum = -1; // stop demo loop in case this fails
272 Host_ShutdownServer();
274 // remove console or menu
276 key_consoleactive = 0;
278 svs.serverflags = 0; // haven't completed an episode yet
279 allowcheats = sv_cheats.integer != 0;
280 strcpy(level, Cmd_Argv(1));
281 SV_SpawnServer(level);
282 if (sv.active && cls.state == ca_disconnected)
283 CL_EstablishConnection("local:1");
290 Goes to a new map, taking all clients along
293 void Host_Changelevel_f (void)
295 char level[MAX_QPATH];
299 Con_Print("changelevel <levelname> : continue game on a new level\n");
302 if (cls.demoplayback)
304 Con_Print("Only the server may changelevel\n");
312 if (cmd_source != src_command)
315 // remove console or menu
317 key_consoleactive = 0;
320 SV_SaveSpawnparms ();
322 allowcheats = sv_cheats.integer != 0;
323 strcpy(level, Cmd_Argv(1));
324 SV_SpawnServer(level);
325 if (sv.active && cls.state == ca_disconnected)
326 CL_EstablishConnection("local:1");
333 Restarts the current server for a dead player
336 void Host_Restart_f (void)
338 char mapname[MAX_QPATH];
342 Con_Print("restart : restart current level\n");
347 Con_Print("Only the server may restart\n");
350 if (cmd_source != src_command)
353 // remove console or menu
355 key_consoleactive = 0;
357 allowcheats = sv_cheats.integer != 0;
358 strcpy(mapname, sv.name);
359 SV_SpawnServer(mapname);
360 if (sv.active && cls.state == ca_disconnected)
361 CL_EstablishConnection("local:1");
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
372 void Host_Reconnect_f (void)
374 if (cmd_source == src_command)
376 Con_Print("reconnect is not valid from the console\n");
381 Con_Print("reconnect : wait for signon messages again\n");
386 //Con_Print("reconnect: no signon, ignoring reconnect\n");
389 cls.signon = 0; // need new connection messages
393 =====================
396 User command to connect to server
397 =====================
399 void Host_Connect_f (void)
403 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
406 CL_EstablishConnection(Cmd_Argv(1));
411 ===============================================================================
415 ===============================================================================
418 #define SAVEGAME_VERSION 5
424 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
427 void Host_SavegameComment (char *text)
432 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
434 // LordHavoc: added min() to prevent overflow
435 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
436 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
437 memcpy (text+22, kills, strlen(kills));
438 // convert space to _ to make stdio happy
439 // LordHavoc: convert control characters to _ as well
440 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
443 text[SAVEGAME_COMMENT_LENGTH] = '\0';
452 void Host_Savegame_f (void)
454 char name[MAX_QPATH];
457 char comment[SAVEGAME_COMMENT_LENGTH+1];
459 if (cmd_source != src_command)
462 if (cls.state != ca_connected || !sv.active)
464 Con_Print("Not playing a local game.\n");
470 Con_Print("Can't save in intermission.\n");
474 for (i = 0;i < svs.maxclients;i++)
476 if (svs.clients[i].active)
480 Con_Print("Can't save multiplayer games.\n");
483 if (svs.clients[i].edict->fields.server->deadflag)
485 Con_Print("Can't savegame with a dead player\n");
493 Con_Print("save <savename> : save a game\n");
497 if (strstr(Cmd_Argv(1), ".."))
499 Con_Print("Relative pathnames are not allowed.\n");
503 strlcpy (name, Cmd_Argv(1), sizeof (name));
504 FS_DefaultExtension (name, ".sav", sizeof (name));
506 Con_Printf("Saving game to %s...\n", name);
507 f = FS_Open (name, "wb", false, false);
510 Con_Print("ERROR: couldn't open.\n");
514 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
515 Host_SavegameComment (comment);
516 FS_Printf(f, "%s\n", comment);
517 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
518 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
519 FS_Printf(f, "%d\n", current_skill);
520 FS_Printf(f, "%s\n", sv.name);
521 FS_Printf(f, "%f\n",sv.time);
523 // write the light styles
524 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
526 if (sv.lightstyles[i][0])
527 FS_Printf(f, "%s\n", sv.lightstyles[i]);
534 PRVM_ED_WriteGlobals (f);
535 for (i=0 ; i<prog->num_edicts ; i++)
536 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
541 Con_Print("done.\n");
550 void Host_Loadgame_f (void)
552 char filename[MAX_QPATH];
553 char mapname[MAX_QPATH];
563 float spawn_parms[NUM_SPAWN_PARMS];
565 if (cmd_source != src_command)
570 Con_Print("load <savename> : load a game\n");
574 strcpy (filename, Cmd_Argv(1));
575 FS_DefaultExtension (filename, ".sav", sizeof (filename));
577 Con_Printf("Loading game from %s...\n", filename);
579 cls.demonum = -1; // stop demo loop in case this fails
581 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
584 Con_Print("ERROR: couldn't open.\n");
589 COM_ParseToken(&t, false);
590 version = atoi(com_token);
591 if (version != SAVEGAME_VERSION)
594 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
599 // this is a little hard to parse, as : is a separator in COM_ParseToken,
600 // so use the console parser instead
601 COM_ParseTokenConsole(&t);
603 for (i = 0;i < NUM_SPAWN_PARMS;i++)
605 COM_ParseToken(&t, false);
606 spawn_parms[i] = atof(com_token);
609 COM_ParseToken(&t, false);
610 // this silliness is so we can load 1.06 save files, which have float skill values
611 current_skill = (int)(atof(com_token) + 0.5);
612 Cvar_SetValue ("skill", (float)current_skill);
615 COM_ParseToken(&t, false);
616 strcpy (mapname, com_token);
619 COM_ParseToken(&t, false);
620 time = atof(com_token);
622 allowcheats = sv_cheats.integer != 0;
624 SV_SpawnServer (mapname);
628 Con_Print("Couldn't load map\n");
631 sv.paused = true; // pause until all clients connect
634 // load the light styles
636 for (i = 0;i < MAX_LIGHTSTYLES;i++)
640 COM_ParseToken(&t, false);
641 // if this is a 64 lightstyle savegame produced by Quake, stop now
642 // we have to check this because darkplaces saves 256 lightstyle savegames
643 if (com_token[0] == '{')
648 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
651 // now skip everything before the first opening brace
652 // (this is for forward compatibility, so that older versions (at
653 // least ones with this fix) can load savegames with extra data before the
654 // first brace, as might be produced by a later engine version)
658 COM_ParseToken(&t, false);
659 if (com_token[0] == '{')
666 // load the edicts out of the savegame file
673 while (COM_ParseToken(&t, false))
674 if (!strcmp(com_token, "}"))
676 if (!COM_ParseToken(&start, false))
681 if (strcmp(com_token,"{"))
684 Host_Error ("First token isn't a brace");
689 // parse the global vars
690 PRVM_ED_ParseGlobals (start);
695 if (entnum >= MAX_EDICTS)
698 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
700 while (entnum >= prog->max_edicts)
701 //SV_IncreaseEdicts();
702 PRVM_MEM_IncreaseEdicts();
703 ent = PRVM_EDICT_NUM(entnum);
704 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
705 ent->priv.server->free = false;
706 PRVM_ED_ParseEdict (start, ent);
708 // link it into the bsp tree
709 if (!ent->priv.server->free)
710 SV_LinkEdict (ent, false);
716 prog->num_edicts = entnum;
719 for (i = 0;i < NUM_SPAWN_PARMS;i++)
720 svs.clients[0].spawn_parms[i] = spawn_parms[i];
724 // make sure we're connected to loopback
725 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
726 CL_EstablishConnection("local:1");
729 //============================================================================
732 ======================
734 ======================
736 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
737 void Host_Name_f (void)
740 char newName[sizeof(host_client->name)];
742 if (Cmd_Argc () == 1)
744 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
748 if (Cmd_Argc () == 2)
749 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
751 strlcpy (newName, Cmd_Args(), sizeof (newName));
753 for (i = 0, j = 0;newName[i];i++)
754 if (newName[i] != '\r' && newName[i] != '\n')
755 newName[j++] = newName[i];
758 if (cmd_source == src_command)
760 Cvar_Set ("_cl_name", newName);
761 if (cls.state == ca_connected)
762 Cmd_ForwardToServer ();
766 if (sv.time < host_client->nametime)
768 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
772 host_client->nametime = sv.time + 5;
774 // point the string back at updateclient->name to keep it safe
775 strlcpy (host_client->name, newName, sizeof (host_client->name));
776 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
777 if (strcmp(host_client->old_name, host_client->name))
779 if (host_client->spawned)
780 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
781 strcpy(host_client->old_name, host_client->name);
782 // send notification to all clients
783 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
784 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
785 MSG_WriteString (&sv.reliable_datagram, host_client->name);
790 ======================
792 ======================
794 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
795 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
796 void Host_Playermodel_f (void)
799 char newPath[sizeof(host_client->playermodel)];
801 if (Cmd_Argc () == 1)
803 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
807 if (Cmd_Argc () == 2)
808 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
810 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
812 for (i = 0, j = 0;newPath[i];i++)
813 if (newPath[i] != '\r' && newPath[i] != '\n')
814 newPath[j++] = newPath[i];
817 if (cmd_source == src_command)
819 Cvar_Set ("_cl_playermodel", newPath);
820 if (cls.state == ca_connected)
821 Cmd_ForwardToServer ();
826 if (sv.time < host_client->nametime)
828 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
832 host_client->nametime = sv.time + 5;
835 // point the string back at updateclient->name to keep it safe
836 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
837 if( eval_playermodel )
838 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
839 if (strcmp(host_client->old_model, host_client->playermodel))
841 strcpy(host_client->old_model, host_client->playermodel);
842 /*// send notification to all clients
843 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
844 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
845 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
850 ======================
852 ======================
854 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
855 void Host_Playerskin_f (void)
858 char newPath[sizeof(host_client->playerskin)];
860 if (Cmd_Argc () == 1)
862 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
866 if (Cmd_Argc () == 2)
867 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
869 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
871 for (i = 0, j = 0;newPath[i];i++)
872 if (newPath[i] != '\r' && newPath[i] != '\n')
873 newPath[j++] = newPath[i];
876 if (cmd_source == src_command)
878 Cvar_Set ("_cl_playerskin", newPath);
879 if (cls.state == ca_connected)
880 Cmd_ForwardToServer ();
885 if (sv.time < host_client->nametime)
887 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
891 host_client->nametime = sv.time + 5;
894 // point the string back at updateclient->name to keep it safe
895 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
896 if( eval_playerskin )
897 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
898 if (strcmp(host_client->old_skin, host_client->playerskin))
900 if (host_client->spawned)
901 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
902 strcpy(host_client->old_skin, host_client->playerskin);
903 /*// send notification to all clients
904 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
905 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
906 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
910 void Host_Version_f (void)
912 Con_Printf("Version: %s build %s\n", gamename, buildstring);
915 void Host_Say(qboolean teamonly)
921 // LordHavoc: long say messages
923 qboolean fromServer = false;
925 if (cmd_source == src_command)
927 if (cls.state == ca_dedicated)
934 Cmd_ForwardToServer ();
942 if (!teamplay.integer)
945 // turn on color set 1
954 dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
956 dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
957 p2 = text + strlen(text);
958 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
960 if (p2[-1] == '\"' && quoted)
965 strlcat(text, "\n", sizeof(text));
967 // note: save is not a valid edict if fromServer is true
969 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
970 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
971 SV_ClientPrint(text);
974 if (cls.state == ca_dedicated)
979 void Host_Say_f(void)
985 void Host_Say_Team_f(void)
991 void Host_Tell_f(void)
996 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
997 qboolean fromServer = false;
999 if (cmd_source == src_command)
1001 if (cls.state == ca_dedicated)
1005 Cmd_ForwardToServer ();
1010 if (Cmd_Argc () < 3)
1014 sprintf (text, "%s: ", host_client->name);
1016 sprintf (text, "<%s> ", hostname.string);
1019 p2 = p1 + strlen(p1);
1020 // remove the target name
1021 while (p1 < p2 && *p1 != ' ')
1023 while (p1 < p2 && *p1 == ' ')
1025 // remove trailing newlines
1026 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1028 // remove quotes if present
1034 else if (fromServer)
1035 Con_Print("Host_Tell: missing end quote\n");
1037 SV_ClientPrint("Host_Tell: missing end quote\n");
1039 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1041 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1047 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1048 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1049 SV_ClientPrint(text);
1059 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1060 void Host_Color_f(void)
1065 func_t SV_ChangeTeam;
1067 if (Cmd_Argc() == 1)
1069 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1070 Con_Print("color <0-15> [0-15]\n");
1074 if (Cmd_Argc() == 2)
1075 top = bottom = atoi(Cmd_Argv(1));
1078 top = atoi(Cmd_Argv(1));
1079 bottom = atoi(Cmd_Argv(2));
1083 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1087 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1091 playercolor = top*16 + bottom;
1093 if (cmd_source == src_command)
1095 Cvar_SetValue ("_cl_color", playercolor);
1096 if (cls.state == ca_connected)
1097 Cmd_ForwardToServer ();
1101 if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1103 Con_DPrint("Calling SV_ChangeTeam\n");
1104 prog->globals.server->time = sv.time;
1105 prog->globals.generic[OFS_PARM0] = playercolor;
1106 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1107 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1112 if (host_client->edict)
1114 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1115 val->_float = playercolor;
1116 host_client->edict->fields.server->team = bottom + 1;
1118 host_client->colors = playercolor;
1119 if (host_client->old_colors != host_client->colors)
1121 host_client->old_colors = host_client->colors;
1122 // send notification to all clients
1123 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1124 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1125 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1130 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1131 void Host_Rate_f(void)
1135 if (Cmd_Argc() != 2)
1137 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1138 Con_Print("rate <500-25000>\n");
1142 rate = atoi(Cmd_Argv(1));
1144 if (cmd_source == src_command)
1146 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1147 if (cls.state == ca_connected)
1148 Cmd_ForwardToServer ();
1152 host_client->rate = rate;
1160 void Host_Kill_f (void)
1162 if (cmd_source == src_command)
1164 Cmd_ForwardToServer ();
1168 if (host_client->edict->fields.server->health <= 0)
1170 SV_ClientPrint("Can't suicide -- already dead!\n");
1174 prog->globals.server->time = sv.time;
1175 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1176 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1185 void Host_Pause_f (void)
1188 if (cmd_source == src_command)
1190 Cmd_ForwardToServer ();
1193 if (!pausable.integer)
1194 SV_ClientPrint("Pause not allowed.\n");
1198 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1199 // send notification to all clients
1200 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1201 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1206 ======================
1208 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1209 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1210 ======================
1212 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1213 static void Host_PModel_f (void)
1218 if (Cmd_Argc () == 1)
1220 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1223 i = atoi(Cmd_Argv(1));
1225 if (cmd_source == src_command)
1227 if (cl_pmodel.integer == i)
1229 Cvar_SetValue ("_cl_pmodel", i);
1230 if (cls.state == ca_connected)
1231 Cmd_ForwardToServer ();
1235 if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1239 //===========================================================================
1247 void Host_PreSpawn_f (void)
1249 if (cmd_source == src_command)
1251 Con_Print("prespawn is not valid from the console\n");
1255 if (host_client->spawned)
1257 Con_Print("prespawn not valid -- already spawned\n");
1261 if (host_client->netconnection)
1263 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1264 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1265 MSG_WriteByte (&host_client->netconnection->message, 2);
1268 // reset the name change timer because the client will send name soon
1269 host_client->nametime = 0;
1277 void Host_Spawn_f (void)
1283 int stats[MAX_CL_STATS];
1285 if (cmd_source == src_command)
1287 Con_Print("spawn is not valid from the console\n");
1291 if (host_client->spawned)
1293 Con_Print("Spawn not valid -- already spawned\n");
1297 // reset name change timer again because they might want to change name
1298 // again in the first 5 seconds after connecting
1299 host_client->nametime = 0;
1301 // LordHavoc: moved this above the QC calls at FrikaC's request
1302 // LordHavoc: commented this out
1303 //if (host_client->netconnection)
1304 // SZ_Clear (&host_client->netconnection->message);
1306 // run the entrance script
1309 // loaded games are fully initialized already
1310 // if this is the last client to be connected, unpause
1313 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1314 if ((RestoreGame = (func_t)(f - prog->functions)))
1316 Con_DPrint("Calling RestoreGame\n");
1317 prog->globals.server->time = sv.time;
1318 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1319 PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1324 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1326 // copy spawn parms out of the client_t
1327 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1328 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1330 // call the spawn function
1331 host_client->clientconnectcalled = true;
1332 prog->globals.server->time = sv.time;
1333 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1334 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1336 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1337 Con_Printf("%s entered the game\n", host_client->name);
1339 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1342 if (!host_client->netconnection)
1345 // send time of update
1346 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1347 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1349 // send all current names, colors, and frag counts
1350 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1352 if (!client->active)
1354 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1355 MSG_WriteByte (&host_client->netconnection->message, i);
1356 MSG_WriteString (&host_client->netconnection->message, client->name);
1357 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1358 MSG_WriteByte (&host_client->netconnection->message, i);
1359 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1360 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1361 MSG_WriteByte (&host_client->netconnection->message, i);
1362 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1365 // send all current light styles
1366 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1368 if (sv.lightstyles[i][0])
1370 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1371 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1372 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1377 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1378 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1379 MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
1381 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1382 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1383 MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
1385 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1386 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1387 MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
1389 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1390 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1391 MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
1394 // Never send a roll angle, because savegames can catch the server
1395 // in a state where it is expecting the client to correct the angle
1396 // and it won't happen if the game was just loaded, so you wind up
1397 // with a permanent head tilt
1398 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1399 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1400 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1401 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1403 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1405 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1406 MSG_WriteByte (&host_client->netconnection->message, 3);
1414 void Host_Begin_f (void)
1416 if (cmd_source == src_command)
1418 Con_Print("begin is not valid from the console\n");
1422 host_client->spawned = true;
1425 //===========================================================================
1432 Kicks a user off of the server
1435 void Host_Kick_f (void)
1438 const char *message = NULL;
1441 qboolean byNumber = false;
1443 if (cmd_source != src_command || !sv.active)
1449 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1451 i = atof(Cmd_Argv(2)) - 1;
1452 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1458 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1460 if (!host_client->active)
1462 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1467 if (i < svs.maxclients)
1469 if (cmd_source == src_command)
1471 if (cls.state == ca_dedicated)
1474 who = cl_name.string;
1479 // can't kick yourself!
1480 if (host_client == save)
1485 message = Cmd_Args();
1486 COM_ParseToken(&message, false);
1489 message++; // skip the #
1490 while (*message == ' ') // skip white space
1492 message += strlen(Cmd_Argv(2)); // skip the number
1494 while (*message && *message == ' ')
1498 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1500 SV_ClientPrintf("Kicked by %s\n", who);
1501 SV_DropClient (false); // kicked
1509 ===============================================================================
1513 ===============================================================================
1521 void Host_Give_f (void)
1527 if (cmd_source == src_command)
1529 Cmd_ForwardToServer ();
1535 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1540 v = atoi (Cmd_Argv(2));
1554 // MED 01/04/97 added hipnotic give stuff
1555 if (gamemode == GAME_HIPNOTIC)
1560 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1562 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1564 else if (t[0] == '9')
1565 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1566 else if (t[0] == '0')
1567 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1568 else if (t[0] >= '2')
1569 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1574 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1579 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1582 host_client->edict->fields.server->ammo_shells = v;
1585 if (gamemode == GAME_ROGUE)
1587 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1590 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1591 host_client->edict->fields.server->ammo_nails = v;
1596 host_client->edict->fields.server->ammo_nails = v;
1600 if (gamemode == GAME_ROGUE)
1602 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1606 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1607 host_client->edict->fields.server->ammo_nails = v;
1612 if (gamemode == GAME_ROGUE)
1614 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1618 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1619 host_client->edict->fields.server->ammo_rockets = v;
1624 host_client->edict->fields.server->ammo_rockets = v;
1628 if (gamemode == GAME_ROGUE)
1630 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1634 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1635 host_client->edict->fields.server->ammo_rockets = v;
1640 host_client->edict->fields.server->health = v;
1643 if (gamemode == GAME_ROGUE)
1645 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1649 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1650 host_client->edict->fields.server->ammo_cells = v;
1655 host_client->edict->fields.server->ammo_cells = v;
1659 if (gamemode == GAME_ROGUE)
1661 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1665 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1666 host_client->edict->fields.server->ammo_cells = v;
1673 prvm_edict_t *FindViewthing (void)
1678 for (i=0 ; i<prog->num_edicts ; i++)
1680 e = PRVM_EDICT_NUM(i);
1681 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1684 Con_Print("No viewthing on map\n");
1693 void Host_Viewmodel_f (void)
1702 e = FindViewthing ();
1707 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1708 if (!m || !m->loaded || !m->Draw)
1710 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1714 e->fields.server->frame = 0;
1715 cl.model_precache[(int)e->fields.server->modelindex] = m;
1723 void Host_Viewframe_f (void)
1733 e = FindViewthing ();
1737 m = cl.model_precache[(int)e->fields.server->modelindex];
1739 f = atoi(Cmd_Argv(1));
1740 if (f >= m->numframes)
1743 e->fields.server->frame = f;
1747 void PrintFrameName (model_t *m, int frame)
1750 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1752 Con_Printf("frame %i\n", frame);
1760 void Host_Viewnext_f (void)
1769 e = FindViewthing ();
1773 m = cl.model_precache[(int)e->fields.server->modelindex];
1775 e->fields.server->frame = e->fields.server->frame + 1;
1776 if (e->fields.server->frame >= m->numframes)
1777 e->fields.server->frame = m->numframes - 1;
1779 PrintFrameName (m, e->fields.server->frame);
1787 void Host_Viewprev_f (void)
1796 e = FindViewthing ();
1801 m = cl.model_precache[(int)e->fields.server->modelindex];
1803 e->fields.server->frame = e->fields.server->frame - 1;
1804 if (e->fields.server->frame < 0)
1805 e->fields.server->frame = 0;
1807 PrintFrameName (m, e->fields.server->frame);
1811 ===============================================================================
1815 ===============================================================================
1824 void Host_Startdemos_f (void)
1828 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1834 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1837 Con_Printf("%i demo(s) in loop\n", c);
1839 for (i=1 ; i<c+1 ; i++)
1840 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1842 // LordHavoc: clear the remaining slots
1843 for (;i <= MAX_DEMOS;i++)
1844 cls.demos[i-1][0] = 0;
1846 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1860 Return to looping demos
1863 void Host_Demos_f (void)
1865 if (cls.state == ca_dedicated)
1867 if (cls.demonum == -1)
1877 Return to looping demos
1880 void Host_Stopdemo_f (void)
1882 if (!cls.demoplayback)
1885 Host_ShutdownServer ();
1888 void Host_SendCvar_f (void)
1896 if(!(c = Cvar_FindVar(Cmd_Argv(1))))
1898 if (cls.state != ca_dedicated)
1899 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
1900 if(!sv.active)// || !SV_ParseClientCommandQC)
1904 if (cls.state != ca_dedicated)
1908 for(;i<svs.maxclients;i++)
1909 if(svs.clients[i].active && svs.clients[i].netconnection)
1911 host_client = &svs.clients[i];
1912 Host_ClientCommands(va("sendcvar %s\n", c->name));
1917 static void MaxPlayers_f(void)
1921 if (Cmd_Argc() != 2)
1923 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1929 Con_Print("maxplayers can not be changed while a server is running.\n");
1933 n = atoi(Cmd_Argv(1));
1934 n = bound(1, n, MAX_SCOREBOARD);
1935 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1938 Mem_Free(svs.clients);
1940 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1942 Cvar_Set ("deathmatch", "0");
1944 Cvar_Set ("deathmatch", "1");
1947 //=============================================================================
1949 // QuakeWorld commands
1951 char emodel_name[] =
1952 { 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
1953 char pmodel_name[] =
1954 { 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
1955 char prespawn_name[] =
1956 { 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
1957 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
1958 char modellist_name[] =
1959 { 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
1960 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
1961 char soundlist_name[] =
1962 { 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
1963 ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
1966 =====================
1969 Send the rest of the command line over as
1970 an unconnected command.
1971 =====================
1973 void Host_Rcon_f (void) // credit: taken from QuakeWorld
1977 lhnetsocket_t *mysocket;
1979 if (!rcon_password.string || !rcon_password.string[0])
1981 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
1985 for (i = 0;rcon_password.string[i];i++)
1987 if (rcon_password.string[i] <= ' ')
1989 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
1995 to = cls.netcon->peeraddress;
1998 if (!rcon_address.integer || !rcon_address.string[0])
2000 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2003 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2005 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2008 // simply put together the rcon packet and send it
2009 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2014 ====================
2017 packet <destination> <contents>
2019 Contents allows \n escape character
2020 ====================
2022 void Host_Packet_f (void) // credit: taken from QuakeWorld
2028 lhnetaddress_t address;
2029 lhnetsocket_t *mysocket;
2031 if (Cmd_Argc() != 3)
2033 Con_Printf ("packet <destination> <contents>\n");
2037 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2039 Con_Printf ("Bad address\n");
2045 send[0] = send[1] = send[2] = send[3] = 0xff;
2048 for (i=0 ; i<l ; i++)
2050 if (out >= send + sizeof(send) - 1)
2052 if (in[i] == '\\' && in[i+1] == 'n')
2062 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2064 NetConn_WriteString(mysocket, send, &address);
2067 //=============================================================================
2074 void Host_InitCommands (void)
2076 Cmd_AddCommand ("status", Host_Status_f, "print server status information");
2077 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2078 if (gamemode == GAME_NEHAHRA)
2080 Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
2081 Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
2082 Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
2083 Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2084 Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
2088 Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
2089 Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
2090 Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
2091 Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2092 Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
2094 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2095 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2096 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2097 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2098 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2099 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2100 Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
2101 Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
2102 Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
2103 Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
2104 Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
2105 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2106 Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
2107 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2108 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2110 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2111 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2112 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2114 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2115 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2116 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2117 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2119 Cvar_RegisterVariable (&cl_name);
2120 Cmd_AddCommand ("name", Host_Name_f, "change your player name");
2121 Cvar_RegisterVariable (&cl_color);
2122 Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
2123 Cvar_RegisterVariable (&cl_rate);
2124 Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
2125 if (gamemode == GAME_NEHAHRA)
2127 Cvar_RegisterVariable (&cl_pmodel);
2128 Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
2131 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2132 Cvar_RegisterVariable (&cl_playermodel);
2133 Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
2134 Cvar_RegisterVariable (&cl_playerskin);
2135 Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
2137 Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2138 Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2139 Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2140 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2142 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
2144 Cvar_RegisterVariable (&rcon_password);
2145 Cvar_RegisterVariable (&rcon_address);
2146 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2147 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2149 Cvar_RegisterVariable(&sv_cheats);