2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 default: protocolname = "PROTOCOL_UNKNOWN";break;
80 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
81 print ("map: %s\n", sv.name);
82 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
83 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
87 seconds = (int)(realtime - client->netconnection->connecttime);
88 minutes = seconds / 60;
91 seconds -= (minutes * 60);
94 minutes -= (hours * 60);
98 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
99 print (" %s\n", client->netconnection->address);
108 Sets client to godmode
111 void Host_God_f (void)
113 if (cmd_source == src_command)
115 Cmd_ForwardToServer ();
124 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128 sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
129 if (!((int)sv_player->v->flags & FL_GODMODE) )
130 SV_ClientPrint("godmode OFF\n");
132 SV_ClientPrint("godmode ON\n");
135 void Host_Notarget_f (void)
137 if (cmd_source == src_command)
139 Cmd_ForwardToServer ();
148 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
152 sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
153 if (!((int)sv_player->v->flags & FL_NOTARGET) )
154 SV_ClientPrint("notarget OFF\n");
156 SV_ClientPrint("notarget ON\n");
159 qboolean noclip_anglehack;
161 void Host_Noclip_f (void)
163 if (cmd_source == src_command)
165 Cmd_ForwardToServer ();
174 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
178 if (sv_player->v->movetype != MOVETYPE_NOCLIP)
180 noclip_anglehack = true;
181 sv_player->v->movetype = MOVETYPE_NOCLIP;
182 SV_ClientPrint("noclip ON\n");
186 noclip_anglehack = false;
187 sv_player->v->movetype = MOVETYPE_WALK;
188 SV_ClientPrint("noclip OFF\n");
196 Sets client to flymode
199 void Host_Fly_f (void)
201 if (cmd_source == src_command)
203 Cmd_ForwardToServer ();
212 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
216 if (sv_player->v->movetype != MOVETYPE_FLY)
218 sv_player->v->movetype = MOVETYPE_FLY;
219 SV_ClientPrint("flymode ON\n");
223 sv_player->v->movetype = MOVETYPE_WALK;
224 SV_ClientPrint("flymode OFF\n");
235 void Host_Ping_f (void)
241 if (cmd_source == src_command)
243 Cmd_ForwardToServer ();
247 SV_ClientPrint("Client ping times:\n");
248 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
253 for (j=0 ; j<NUM_PING_TIMES ; j++)
254 total+=client->ping_times[j];
255 total /= NUM_PING_TIMES;
256 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
261 ===============================================================================
265 ===============================================================================
269 ======================
274 command from the console. Active clients are kicked off.
275 ======================
277 void Host_Map_f (void)
279 char level[MAX_QPATH];
283 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
287 if (cmd_source != src_command)
290 SCR_BeginLoadingPlaque ();
291 cls.demonum = -1; // stop demo loop in case this fails
294 Host_ShutdownServer(false);
296 // remove console or menu
298 key_consoleactive = 0;
300 svs.serverflags = 0; // haven't completed an episode yet
301 allowcheats = sv_cheats.integer != 0;
302 strcpy(level, Cmd_Argv(1));
303 SV_SpawnServer(level);
304 if (sv.active && cls.state == ca_disconnected)
305 CL_EstablishConnection("local:1");
312 Goes to a new map, taking all clients along
315 void Host_Changelevel_f (void)
317 char level[MAX_QPATH];
321 Con_Print("changelevel <levelname> : continue game on a new level\n");
324 if (!sv.active || cls.demoplayback)
326 Con_Print("Only the server may changelevel\n");
329 if (cmd_source != src_command)
332 // remove console or menu
334 key_consoleactive = 0;
336 SV_SaveSpawnparms ();
337 SCR_BeginLoadingPlaque();
338 allowcheats = sv_cheats.integer != 0;
339 strcpy(level, Cmd_Argv(1));
340 SV_SpawnServer(level);
341 if (sv.active && cls.state == ca_disconnected)
342 CL_EstablishConnection("local:1");
349 Restarts the current server for a dead player
352 void Host_Restart_f (void)
354 char mapname[MAX_QPATH];
358 Con_Print("restart : restart current level\n");
361 if (!sv.active || cls.demoplayback)
363 Con_Print("Only the server may restart\n");
366 if (cmd_source != src_command)
369 // remove console or menu
371 key_consoleactive = 0;
373 SCR_BeginLoadingPlaque();
374 allowcheats = sv_cheats.integer != 0;
375 strcpy(mapname, sv.name);
376 SV_SpawnServer(mapname);
377 if (sv.active && cls.state == ca_disconnected)
378 CL_EstablishConnection("local:1");
385 This command causes the client to wait for the signon messages again.
386 This is sent just before a server changes levels
389 void Host_Reconnect_f (void)
393 Con_Print("reconnect : wait for signon messages again\n");
398 //Con_Print("reconnect: no signon, ignoring reconnect\n");
401 SCR_BeginLoadingPlaque();
402 cls.signon = 0; // need new connection messages
406 =====================
409 User command to connect to server
410 =====================
412 void Host_Connect_f (void)
416 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
419 CL_EstablishConnection(Cmd_Argv(1));
424 ===============================================================================
428 ===============================================================================
431 #define SAVEGAME_VERSION 5
437 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
440 void Host_SavegameComment (char *text)
445 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
447 memcpy (text, cl.levelname, strlen(cl.levelname));
448 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
449 memcpy (text+22, kills, strlen(kills));
450 // convert space to _ to make stdio happy
451 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
454 text[SAVEGAME_COMMENT_LENGTH] = '\0';
463 void Host_Savegame_f (void)
468 char comment[SAVEGAME_COMMENT_LENGTH+1];
470 if (cmd_source != src_command)
473 if (cls.state != ca_connected || !sv.active)
475 Con_Print("Not playing a local game.\n");
481 Con_Print("Can't save in intermission.\n");
485 for (i = 0;i < svs.maxclients;i++)
487 if (svs.clients[i].active)
491 Con_Print("Can't save multiplayer games.\n");
494 if (svs.clients[i].edict->v->deadflag)
496 Con_Print("Can't savegame with a dead player\n");
504 Con_Print("save <savename> : save a game\n");
508 if (strstr(Cmd_Argv(1), ".."))
510 Con_Print("Relative pathnames are not allowed.\n");
514 strlcpy (name, Cmd_Argv(1), sizeof (name));
515 FS_DefaultExtension (name, ".sav", sizeof (name));
517 Con_Printf("Saving game to %s...\n", name);
518 f = FS_Open (name, "w", false);
521 Con_Print("ERROR: couldn't open.\n");
525 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
526 Host_SavegameComment (comment);
527 FS_Printf(f, "%s\n", comment);
528 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
529 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
530 FS_Printf(f, "%d\n", current_skill);
531 FS_Printf(f, "%s\n", sv.name);
532 FS_Printf(f, "%f\n",sv.time);
534 // write the light styles
536 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
538 if (sv.lightstyles[i])
539 FS_Printf(f, "%s\n", sv.lightstyles[i]);
546 for (i=0 ; i<sv.num_edicts ; i++)
548 ED_Write (f, EDICT_NUM(i));
552 Con_Print("done.\n");
556 extern mempool_t *edictstring_mempool;
563 void Host_Loadgame_f (void)
566 char filename[MAX_QPATH];
567 char mapname[MAX_QPATH];
576 float spawn_parms[NUM_SPAWN_PARMS];
578 if (cmd_source != src_command)
583 Con_Print("load <savename> : load a game\n");
587 strcpy (filename, Cmd_Argv(1));
588 FS_DefaultExtension (filename, ".sav", sizeof (filename));
590 Con_Printf("Loading game from %s...\n", filename);
592 cls.demonum = -1; // stop demo loop in case this fails
594 f = FS_Open (filename, "r", false);
597 Con_Print("ERROR: couldn't open.\n");
601 str = FS_Getline (f);
602 sscanf (str, "%i\n", &version);
603 if (version != SAVEGAME_VERSION)
606 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
610 SCR_BeginLoadingPlaque ();
612 str = FS_Getline (f);
613 for (i = 0;i < NUM_SPAWN_PARMS;i++)
615 str = FS_Getline (f);
616 sscanf (str, "%f\n", &spawn_parms[i]);
618 // this silliness is so we can load 1.06 save files, which have float skill values
619 str = FS_Getline (f);
620 sscanf (str, "%f\n", &tfloat);
621 current_skill = (int)(tfloat + 0.1);
622 Cvar_SetValue ("skill", (float)current_skill);
624 strcpy (mapname, FS_Getline (f));
626 str = FS_Getline (f);
627 sscanf (str, "%f\n",&time);
629 allowcheats = sv_cheats.integer != 0;
630 SV_SpawnServer (mapname);
633 Con_Print("Couldn't load map\n");
636 sv.paused = true; // pause until all clients connect
639 // load the light styles
641 for (i = 0;i < MAX_LIGHTSTYLES;i++)
643 str = FS_Getline (f);
644 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
645 strcpy (sv.lightstyles[i], str);
648 // load the edicts out of the savegame file
653 for (i = 0;i < (int)sizeof(buf) - 1;i++)
665 if (i == sizeof(buf)-1)
666 Host_Error ("Loadgame buffer overflow");
669 if (!COM_ParseToken(&start, false))
674 if (strcmp(com_token,"{"))
675 Host_Error ("First token isn't a brace");
679 // parse the global vars
680 ED_ParseGlobals (start);
685 if (entnum >= MAX_EDICTS)
686 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
687 while (entnum >= sv.max_edicts)
689 ent = EDICT_NUM(entnum);
690 memset (ent->v, 0, progs->entityfields * 4);
691 ent->e->free = false;
692 ED_ParseEdict (start, ent);
694 // link it into the bsp tree
696 SV_LinkEdict (ent, false);
702 sv.num_edicts = entnum;
707 for (i = 0;i < NUM_SPAWN_PARMS;i++)
708 svs.clients[0].spawn_parms[i] = spawn_parms[i];
710 // make sure we're connected to loopback
711 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
712 CL_EstablishConnection("local:1");
715 //============================================================================
718 ======================
720 ======================
722 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
723 void Host_Name_f (void)
726 char newName[sizeof(host_client->name)];
728 if (Cmd_Argc () == 1)
730 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
734 if (Cmd_Argc () == 2)
735 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
737 strlcpy (newName, Cmd_Args(), sizeof (newName));
739 for (i = 0, j = 0;newName[i];i++)
740 if (newName[i] != '\r' && newName[i] != '\n')
741 newName[j++] = newName[i];
744 if (cmd_source == src_command)
746 Cvar_Set ("_cl_name", newName);
747 if (cls.state == ca_connected)
748 Cmd_ForwardToServer ();
752 if (sv.time < host_client->nametime)
754 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
758 host_client->nametime = sv.time + 5;
760 // point the string back at updateclient->name to keep it safe
761 strlcpy (host_client->name, newName, sizeof (host_client->name));
762 host_client->edict->v->netname = PR_SetString(host_client->name);
763 if (strcmp(host_client->old_name, host_client->name))
765 if (host_client->spawned)
766 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
767 strcpy(host_client->old_name, host_client->name);
768 // send notification to all clients
769 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
770 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
771 MSG_WriteString (&sv.reliable_datagram, host_client->name);
776 void Host_Version_f (void)
778 Con_Printf("Version: %s build %s\n", gamename, buildstring);
781 void Host_Say(qboolean teamonly)
787 // LordHavoc: 256 char say messages
788 unsigned char text[256];
789 qboolean fromServer = false;
791 if (cmd_source == src_command)
793 if (cls.state == ca_dedicated)
800 Cmd_ForwardToServer ();
808 if (!teamplay.integer)
811 // turn on color set 1
820 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
822 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
823 p2 = text + strlen(text);
824 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
826 if (p2[-1] == '\"' && quoted)
831 strlcat(text, "\n", sizeof(text));
833 // note: save is not a valid edict if fromServer is true
835 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
836 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
837 SV_ClientPrint(text);
844 void Host_Say_f(void)
850 void Host_Say_Team_f(void)
856 void Host_Tell_f(void)
861 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
862 qboolean fromServer = false;
864 if (cmd_source == src_command)
866 if (cls.state == ca_dedicated)
870 Cmd_ForwardToServer ();
879 sprintf (text, "%s: ", host_client->name);
881 sprintf (text, "<%s> ", hostname.string);
884 p2 = p1 + strlen(p1);
885 // remove the target name
886 while (p1 < p2 && *p1 != ' ')
888 while (p1 < p2 && *p1 == ' ')
890 // remove trailing newlines
891 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
893 // remove quotes if present
900 Con_Print("Host_Tell: missing end quote\n");
902 SV_ClientPrint("Host_Tell: missing end quote\n");
904 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
906 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
912 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
913 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
914 SV_ClientPrint(text);
924 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
925 void Host_Color_f(void)
930 func_t SV_ChangeTeam;
934 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
935 Con_Print("color <0-15> [0-15]\n");
940 top = bottom = atoi(Cmd_Argv(1));
943 top = atoi(Cmd_Argv(1));
944 bottom = atoi(Cmd_Argv(2));
948 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
952 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
956 playercolor = top*16 + bottom;
958 if (cmd_source == src_command)
960 Cvar_SetValue ("_cl_color", playercolor);
961 if (cls.state == ca_connected)
962 Cmd_ForwardToServer ();
966 if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
968 Con_DPrint("Calling SV_ChangeTeam\n");
969 pr_global_struct->time = sv.time;
970 pr_globals[OFS_PARM0] = playercolor;
971 pr_global_struct->self = EDICT_TO_PROG(sv_player);
972 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
979 if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
980 val->_float = playercolor;
981 sv_player->v->team = bottom + 1;
983 host_client->colors = playercolor;
984 if (host_client->old_colors != host_client->colors)
986 host_client->old_colors = host_client->colors;
987 // send notification to all clients
988 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
989 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
990 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
995 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
996 void Host_Rate_f(void)
1000 if (Cmd_Argc() != 2)
1002 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1003 Con_Print("rate <500-25000>\n");
1007 rate = atoi(Cmd_Argv(1));
1009 if (cmd_source == src_command)
1011 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1012 if (cls.state == ca_connected)
1013 Cmd_ForwardToServer ();
1017 host_client->netconnection->rate = rate;
1025 void Host_Kill_f (void)
1027 if (cmd_source == src_command)
1029 Cmd_ForwardToServer ();
1033 if (!sv_player || sv_player->v->health <= 0)
1035 SV_ClientPrint("Can't suicide -- already dead!\n");
1039 pr_global_struct->time = sv.time;
1040 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1041 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1050 void Host_Pause_f (void)
1053 if (cmd_source == src_command)
1055 Cmd_ForwardToServer ();
1058 if (!pausable.integer)
1059 SV_ClientPrint("Pause not allowed.\n");
1063 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1064 // send notification to all clients
1065 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1066 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1071 ======================
1073 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1074 ======================
1076 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1077 static void Host_PModel_f (void)
1082 if (Cmd_Argc () == 1)
1084 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1087 i = atoi(Cmd_Argv(1));
1089 if (cmd_source == src_command)
1091 if (cl_pmodel.integer == i)
1093 Cvar_SetValue ("_cl_pmodel", i);
1094 if (cls.state == ca_connected)
1095 Cmd_ForwardToServer ();
1099 if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
1103 //===========================================================================
1111 void Host_PreSpawn_f (void)
1113 if (cmd_source == src_command)
1115 Con_Print("prespawn is not valid from the console\n");
1119 if (host_client->spawned)
1121 Con_Print("prespawn not valid -- already spawned\n");
1125 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1126 MSG_WriteByte (&host_client->message, svc_signonnum);
1127 MSG_WriteByte (&host_client->message, 2);
1128 host_client->sendsignon = true;
1130 // reset the name change timer because the client will send name soon
1131 host_client->nametime = 0;
1139 void Host_Spawn_f (void)
1146 if (cmd_source == src_command)
1148 Con_Print("spawn is not valid from the console\n");
1152 if (host_client->spawned)
1154 Con_Print("Spawn not valid -- already spawned\n");
1160 Con_Print("Host_Spawn: no edict??\n");
1164 // reset name change timer again because they might want to change name
1165 // again in the first 5 seconds after connecting
1166 host_client->nametime = 0;
1168 // LordHavoc: moved this above the QC calls at FrikaC's request
1169 // send all current names, colors, and frag counts
1170 SZ_Clear (&host_client->message);
1172 // run the entrance script
1175 // loaded games are fully initialized already
1176 // if this is the last client to be connected, unpause
1179 if ((f = ED_FindFunction ("RestoreGame")))
1180 if ((RestoreGame = (func_t)(f - pr_functions)))
1182 Con_DPrint("Calling RestoreGame\n");
1183 pr_global_struct->time = sv.time;
1184 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1185 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1191 ED_ClearEdict(sv_player);
1193 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
1195 // copy spawn parms out of the client_t
1196 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1197 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1199 // call the spawn function
1200 pr_global_struct->time = sv.time;
1201 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1202 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1204 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1205 Sys_Printf("%s entered the game\n", host_client->name);
1207 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1211 // send time of update
1212 MSG_WriteByte (&host_client->message, svc_time);
1213 MSG_WriteFloat (&host_client->message, sv.time);
1215 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1217 if (!client->active)
1219 MSG_WriteByte (&host_client->message, svc_updatename);
1220 MSG_WriteByte (&host_client->message, i);
1221 MSG_WriteString (&host_client->message, client->name);
1222 MSG_WriteByte (&host_client->message, svc_updatefrags);
1223 MSG_WriteByte (&host_client->message, i);
1224 MSG_WriteShort (&host_client->message, client->frags);
1225 MSG_WriteByte (&host_client->message, svc_updatecolors);
1226 MSG_WriteByte (&host_client->message, i);
1227 MSG_WriteByte (&host_client->message, client->colors);
1230 // send all current light styles
1231 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1233 MSG_WriteByte (&host_client->message, svc_lightstyle);
1234 MSG_WriteByte (&host_client->message, (char)i);
1235 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1239 MSG_WriteByte (&host_client->message, svc_updatestat);
1240 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1241 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1243 MSG_WriteByte (&host_client->message, svc_updatestat);
1244 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1245 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1247 MSG_WriteByte (&host_client->message, svc_updatestat);
1248 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1249 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1251 MSG_WriteByte (&host_client->message, svc_updatestat);
1252 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1253 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1256 // Never send a roll angle, because savegames can catch the server
1257 // in a state where it is expecting the client to correct the angle
1258 // and it won't happen if the game was just loaded, so you wind up
1259 // with a permanent head tilt
1260 MSG_WriteByte (&host_client->message, svc_setangle);
1261 MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
1262 MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
1263 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1265 SV_WriteClientdataToMessage (sv_player, &host_client->message);
1267 MSG_WriteByte (&host_client->message, svc_signonnum);
1268 MSG_WriteByte (&host_client->message, 3);
1269 host_client->sendsignon = true;
1277 void Host_Begin_f (void)
1279 if (cmd_source == src_command)
1281 Con_Print("begin is not valid from the console\n");
1285 host_client->spawned = true;
1288 //===========================================================================
1295 Kicks a user off of the server
1298 void Host_Kick_f (void)
1301 const char *message = NULL;
1304 qboolean byNumber = false;
1306 if (cmd_source != src_command || !sv.active)
1311 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1313 i = atof(Cmd_Argv(2)) - 1;
1314 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1320 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1322 if (!host_client->active)
1324 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1329 if (i < svs.maxclients)
1331 if (cmd_source == src_command)
1333 if (cls.state == ca_dedicated)
1336 who = cl_name.string;
1341 // can't kick yourself!
1342 if (host_client == save)
1347 message = Cmd_Args();
1348 COM_ParseToken(&message, false);
1351 message++; // skip the #
1352 while (*message == ' ') // skip white space
1354 message += strlen(Cmd_Argv(2)); // skip the number
1356 while (*message && *message == ' ')
1360 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1362 SV_ClientPrintf("Kicked by %s\n", who);
1363 SV_DropClient (false); // kicked
1370 ===============================================================================
1374 ===============================================================================
1382 void Host_Give_f (void)
1388 if (cmd_source == src_command)
1390 Cmd_ForwardToServer ();
1399 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1404 v = atoi (Cmd_Argv(2));
1418 // MED 01/04/97 added hipnotic give stuff
1419 if (gamemode == GAME_HIPNOTIC)
1424 sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
1426 sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
1428 else if (t[0] == '9')
1429 sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
1430 else if (t[0] == '0')
1431 sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
1432 else if (t[0] >= '2')
1433 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1438 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1443 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1446 sv_player->v->ammo_shells = v;
1449 if (gamemode == GAME_ROGUE)
1451 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1454 if (sv_player->v->weapon <= IT_LIGHTNING)
1455 sv_player->v->ammo_nails = v;
1460 sv_player->v->ammo_nails = v;
1464 if (gamemode == GAME_ROGUE)
1466 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1470 if (sv_player->v->weapon > IT_LIGHTNING)
1471 sv_player->v->ammo_nails = v;
1476 if (gamemode == GAME_ROGUE)
1478 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1482 if (sv_player->v->weapon <= IT_LIGHTNING)
1483 sv_player->v->ammo_rockets = v;
1488 sv_player->v->ammo_rockets = v;
1492 if (gamemode == GAME_ROGUE)
1494 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1498 if (sv_player->v->weapon > IT_LIGHTNING)
1499 sv_player->v->ammo_rockets = v;
1504 sv_player->v->health = v;
1507 if (gamemode == GAME_ROGUE)
1509 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1513 if (sv_player->v->weapon <= IT_LIGHTNING)
1514 sv_player->v->ammo_cells = v;
1519 sv_player->v->ammo_cells = v;
1523 if (gamemode == GAME_ROGUE)
1525 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1529 if (sv_player->v->weapon > IT_LIGHTNING)
1530 sv_player->v->ammo_cells = v;
1537 edict_t *FindViewthing (void)
1542 for (i=0 ; i<sv.num_edicts ; i++)
1545 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1548 Con_Print("No viewthing on map\n");
1557 void Host_Viewmodel_f (void)
1562 e = FindViewthing ();
1566 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1569 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1574 cl.model_precache[(int)e->v->modelindex] = m;
1582 void Host_Viewframe_f (void)
1588 e = FindViewthing ();
1591 m = cl.model_precache[(int)e->v->modelindex];
1593 f = atoi(Cmd_Argv(1));
1594 if (f >= m->numframes)
1601 void PrintFrameName (model_t *m, int frame)
1604 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1606 Con_Printf("frame %i\n", frame);
1614 void Host_Viewnext_f (void)
1619 e = FindViewthing ();
1622 m = cl.model_precache[(int)e->v->modelindex];
1624 e->v->frame = e->v->frame + 1;
1625 if (e->v->frame >= m->numframes)
1626 e->v->frame = m->numframes - 1;
1628 PrintFrameName (m, e->v->frame);
1636 void Host_Viewprev_f (void)
1641 e = FindViewthing ();
1645 m = cl.model_precache[(int)e->v->modelindex];
1647 e->v->frame = e->v->frame - 1;
1648 if (e->v->frame < 0)
1651 PrintFrameName (m, e->v->frame);
1655 ===============================================================================
1659 ===============================================================================
1668 void Host_Startdemos_f (void)
1672 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1678 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1681 Con_DPrintf("%i demo(s) in loop\n", c);
1683 for (i=1 ; i<c+1 ; i++)
1684 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1686 // LordHavoc: clear the remaining slots
1687 for (;i <= MAX_DEMOS;i++)
1688 cls.demos[i-1][0] = 0;
1690 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1704 Return to looping demos
1707 void Host_Demos_f (void)
1709 if (cls.state == ca_dedicated)
1711 if (cls.demonum == -1)
1721 Return to looping demos
1724 void Host_Stopdemo_f (void)
1726 if (!cls.demoplayback)
1729 Host_ShutdownServer (false);
1732 static void MaxPlayers_f(void)
1736 if (Cmd_Argc() != 2)
1738 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1744 Con_Print("maxplayers can not be changed while a server is running.\n");
1748 n = atoi(Cmd_Argv(1));
1749 n = bound(1, n, MAX_SCOREBOARD);
1750 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1753 Mem_Free(svs.clients);
1755 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1757 Cvar_Set ("deathmatch", "0");
1759 Cvar_Set ("deathmatch", "1");
1762 //=============================================================================
1769 void Host_InitCommands (void)
1771 Cmd_AddCommand ("status", Host_Status_f);
1772 Cmd_AddCommand ("quit", Host_Quit_f);
1773 if (gamemode == GAME_NEHAHRA)
1775 Cmd_AddCommand ("max", Host_God_f);
1776 Cmd_AddCommand ("monster", Host_Notarget_f);
1777 Cmd_AddCommand ("scrag", Host_Fly_f);
1778 Cmd_AddCommand ("wraith", Host_Noclip_f);
1779 Cmd_AddCommand ("gimme", Host_Give_f);
1783 Cmd_AddCommand ("god", Host_God_f);
1784 Cmd_AddCommand ("notarget", Host_Notarget_f);
1785 Cmd_AddCommand ("fly", Host_Fly_f);
1786 Cmd_AddCommand ("noclip", Host_Noclip_f);
1787 Cmd_AddCommand ("give", Host_Give_f);
1789 Cmd_AddCommand ("map", Host_Map_f);
1790 Cmd_AddCommand ("restart", Host_Restart_f);
1791 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1792 Cmd_AddCommand ("connect", Host_Connect_f);
1793 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1794 Cmd_AddCommand ("version", Host_Version_f);
1795 Cmd_AddCommand ("say", Host_Say_f);
1796 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1797 Cmd_AddCommand ("tell", Host_Tell_f);
1798 Cmd_AddCommand ("kill", Host_Kill_f);
1799 Cmd_AddCommand ("pause", Host_Pause_f);
1800 Cmd_AddCommand ("kick", Host_Kick_f);
1801 Cmd_AddCommand ("ping", Host_Ping_f);
1802 Cmd_AddCommand ("load", Host_Loadgame_f);
1803 Cmd_AddCommand ("save", Host_Savegame_f);
1805 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1806 Cmd_AddCommand ("demos", Host_Demos_f);
1807 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1809 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1810 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1811 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1812 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1814 Cvar_RegisterVariable (&cl_name);
1815 Cmd_AddCommand ("name", Host_Name_f);
1816 Cvar_RegisterVariable (&cl_color);
1817 Cmd_AddCommand ("color", Host_Color_f);
1818 Cvar_RegisterVariable (&cl_rate);
1819 Cmd_AddCommand ("rate", Host_Rate_f);
1820 if (gamemode == GAME_NEHAHRA)
1822 Cvar_RegisterVariable (&cl_pmodel);
1823 Cmd_AddCommand ("pmodel", Host_PModel_f);
1825 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1826 Cmd_AddCommand ("spawn", Host_Spawn_f);
1827 Cmd_AddCommand ("begin", Host_Begin_f);
1828 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1830 Cvar_RegisterVariable(&sv_cheats);