2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 char sv_spawnmap[MAX_QPATH];
25 char sv_loadgame[MAX_OSPATH];
27 dfunction_t *ED_FindFunction (char *name);
35 extern qboolean host_shuttingdown;
36 void Host_Quit_f (void)
38 host_shuttingdown = true;
40 Host_ShutdownServer(false);
51 void Host_Status_f (void)
54 int seconds, minutes, hours = 0, j;
55 void (*print) (const char *fmt, ...);
57 if (cmd_source == src_command)
61 Cmd_ForwardToServer ();
67 print = SV_ClientPrintf;
69 print ("host: %s\n", Cvar_VariableString ("hostname"));
70 print ("version: %s build %s\n", gamename, buildstring);
72 print ("tcp/ip: %s\n", my_tcpip_address);
74 print ("ipx: %s\n", my_ipx_address);
75 print ("map: %s\n", sv.name);
76 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
77 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
81 seconds = (int)(net_time - client->netconnection->connecttime);
82 minutes = seconds / 60;
85 seconds -= (minutes * 60);
88 minutes -= (hours * 60);
92 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
93 print (" %s\n", client->netconnection->address);
102 Sets client to godmode
105 void Host_God_f (void)
107 if (cmd_source == src_command)
109 Cmd_ForwardToServer ();
113 if (pr_global_struct->deathmatch)
116 sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
117 if (!((int)sv_player->v->flags & FL_GODMODE) )
118 SV_ClientPrintf ("godmode OFF\n");
120 SV_ClientPrintf ("godmode ON\n");
123 void Host_Notarget_f (void)
125 if (cmd_source == src_command)
127 Cmd_ForwardToServer ();
131 if (pr_global_struct->deathmatch)
134 sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
135 if (!((int)sv_player->v->flags & FL_NOTARGET) )
136 SV_ClientPrintf ("notarget OFF\n");
138 SV_ClientPrintf ("notarget ON\n");
141 qboolean noclip_anglehack;
143 void Host_Noclip_f (void)
145 if (cmd_source == src_command)
147 Cmd_ForwardToServer ();
151 if (pr_global_struct->deathmatch)
154 if (sv_player->v->movetype != MOVETYPE_NOCLIP)
156 noclip_anglehack = true;
157 sv_player->v->movetype = MOVETYPE_NOCLIP;
158 SV_ClientPrintf ("noclip ON\n");
162 noclip_anglehack = false;
163 sv_player->v->movetype = MOVETYPE_WALK;
164 SV_ClientPrintf ("noclip OFF\n");
172 Sets client to flymode
175 void Host_Fly_f (void)
177 if (cmd_source == src_command)
179 Cmd_ForwardToServer ();
183 if (pr_global_struct->deathmatch)
186 if (sv_player->v->movetype != MOVETYPE_FLY)
188 sv_player->v->movetype = MOVETYPE_FLY;
189 SV_ClientPrintf ("flymode ON\n");
193 sv_player->v->movetype = MOVETYPE_WALK;
194 SV_ClientPrintf ("flymode OFF\n");
205 void Host_Ping_f (void)
211 if (cmd_source == src_command)
213 Cmd_ForwardToServer ();
217 SV_ClientPrintf ("Client ping times:\n");
218 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
223 for (j=0 ; j<NUM_PING_TIMES ; j++)
224 total+=client->ping_times[j];
225 total /= NUM_PING_TIMES;
226 SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
231 ===============================================================================
235 ===============================================================================
239 ======================
244 command from the console. Active clients are kicked off.
245 ======================
247 void Host_Map_f (void)
249 if (cmd_source != src_command)
252 cls.demonum = -1; // stop demo loop in case this fails
254 SCR_BeginLoadingPlaque ();
257 Host_ShutdownServer(false);
259 key_dest = key_game; // remove console or menu
261 svs.serverflags = 0; // haven't completed an episode yet
262 strcpy (sv_spawnmap, Cmd_Argv(1));
269 Goes to a new map, taking all clients along
272 void Host_Changelevel_f (void)
276 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
279 if (!sv.active || cls.demoplayback)
281 Con_Printf ("Only the server may changelevel\n");
284 SV_SaveSpawnparms ();
285 strcpy (sv_spawnmap, Cmd_Argv(1));
292 Restarts the current server for a dead player
295 void Host_Restart_f (void)
297 if (cls.demoplayback || !sv.active)
300 if (cmd_source != src_command)
302 strcpy (sv_spawnmap, sv.name);
309 This command causes the client to wait for the signon messages again.
310 This is sent just before a server changes levels
313 void Host_Reconnect_f (void)
315 SCR_BeginLoadingPlaque ();
316 cls.signon = 0; // need new connection messages
320 =====================
323 User command to connect to server
324 =====================
326 void Host_Connect_f (void)
328 char name[MAX_QPATH];
330 cls.demonum = -1; // stop demo loop in case this fails
331 if (cls.demoplayback)
333 strcpy (name, Cmd_Argv(1));
334 CL_EstablishConnection (name);
340 ===============================================================================
344 ===============================================================================
347 #define SAVEGAME_VERSION 5
353 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
356 void Host_SavegameComment (char *text)
361 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
363 memcpy (text, cl.levelname, strlen(cl.levelname));
364 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
365 memcpy (text+22, kills, strlen(kills));
366 // convert space to _ to make stdio happy
367 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
370 text[SAVEGAME_COMMENT_LENGTH] = '\0';
379 void Host_Savegame_f (void)
384 char comment[SAVEGAME_COMMENT_LENGTH+1];
386 if (cmd_source != src_command)
391 Con_Printf ("Not playing a local game.\n");
397 Con_Printf ("Can't save in intermission.\n");
401 if (svs.maxclients != 1)
403 Con_Printf ("Can't save multiplayer games.\n");
409 Con_Printf ("save <savename> : save a game\n");
413 if (strstr(Cmd_Argv(1), ".."))
415 Con_Printf ("Relative pathnames are not allowed.\n");
419 for (i=0 ; i<svs.maxclients ; i++)
421 if (svs.clients[i].active && (svs.clients[i].edict->v->health <= 0) )
423 Con_Printf ("Can't savegame with a dead player\n");
428 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
429 COM_DefaultExtension (name, ".sav");
431 Con_Printf ("Saving game to %s...\n", name);
432 f = Qopen (name, "w");
435 Con_Printf ("ERROR: couldn't open.\n");
439 Qprintf (f, "%i\n", SAVEGAME_VERSION);
440 Host_SavegameComment (comment);
441 Qprintf (f, "%s\n", comment);
442 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
443 Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
444 Qprintf (f, "%d\n", current_skill);
445 Qprintf (f, "%s\n", sv.name);
446 Qprintf (f, "%f\n",sv.time);
448 // write the light styles
450 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
452 if (sv.lightstyles[i])
453 Qprintf (f, "%s\n", sv.lightstyles[i]);
460 for (i=0 ; i<sv.num_edicts ; i++)
462 ED_Write (f, EDICT_NUM(i));
466 Con_Printf ("done.\n");
470 extern mempool_t *edictstring_mempool;
477 void Host_Loadgame_f (void)
479 if (cmd_source != src_command)
484 Con_Printf ("load <savename> : load a game\n");
488 sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
489 COM_DefaultExtension (sv_loadgame, ".sav");
491 Con_Printf ("Loading game from %s...\n", sv_loadgame);
494 void Host_PerformLoadGame(char *name)
497 char mapname[MAX_QPATH];
506 float spawn_parms[NUM_SPAWN_PARMS];
508 cls.demonum = -1; // stop demo loop in case this fails
510 f = Qopen (name, "rz");
513 Con_Printf ("ERROR: couldn't open.\n");
518 sscanf (str, "%i\n", &version);
519 if (version != SAVEGAME_VERSION)
522 Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
526 SCR_BeginLoadingPlaque ();
529 for (i = 0;i < NUM_SPAWN_PARMS;i++)
532 sscanf (str, "%f\n", &spawn_parms[i]);
534 // this silliness is so we can load 1.06 save files, which have float skill values
536 sscanf (str, "%f\n", &tfloat);
537 current_skill = (int)(tfloat + 0.1);
538 Cvar_SetValue ("skill", (float)current_skill);
540 strcpy (mapname, Qgetline (f));
543 sscanf (str, "%f\n",&time);
547 SV_SpawnServer (mapname);
550 Con_Printf ("Couldn't load map\n");
553 sv.paused = true; // pause until all clients connect
556 // load the light styles
558 for (i = 0;i < MAX_LIGHTSTYLES;i++)
561 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
562 strcpy (sv.lightstyles[i], str);
565 // load the edicts out of the savegame file
570 for (i = 0;i < (int)sizeof(buf) - 1;i++)
582 if (i == sizeof(buf)-1)
583 Host_Error ("Loadgame buffer overflow");
586 if (!COM_ParseToken(&start))
591 if (strcmp(com_token,"{"))
592 Host_Error ("First token isn't a brace");
596 // parse the global vars
597 ED_ParseGlobals (start);
602 ent = EDICT_NUM(entnum);
603 memset (ent->v, 0, progs->entityfields * 4);
605 ED_ParseEdict (start, ent);
607 // link it into the bsp tree
609 SV_LinkEdict (ent, false);
615 sv.num_edicts = entnum;
620 for (i = 0;i < NUM_SPAWN_PARMS;i++)
621 svs.clients->spawn_parms[i] = spawn_parms[i];
623 if (cls.state != ca_dedicated)
625 CL_EstablishConnection ("local");
630 //============================================================================
633 ======================
635 ======================
637 void Host_Name_f (void)
641 if (Cmd_Argc () == 1)
643 Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
647 if (Cmd_Argc () == 2)
648 strncpy(newName, Cmd_Argv(1), 15);
650 strncpy(newName, Cmd_Args(), 15);
653 if (cmd_source == src_command)
655 if (strcmp(cl_name.string, newName) == 0)
657 Cvar_Set ("_cl_name", newName);
658 if (cls.state == ca_connected)
659 Cmd_ForwardToServer ();
663 if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
664 if (strcmp(host_client->name, newName) != 0)
665 Con_Printf ("%s renamed to %s\n", host_client->name, newName);
666 strcpy (host_client->name, newName);
667 host_client->edict->v->netname = PR_SetString(host_client->name);
669 // send notification to all clients
671 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
672 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
673 MSG_WriteString (&sv.reliable_datagram, host_client->name);
677 void Host_Version_f (void)
679 Con_Printf ("Version: %s build %s\n", gamename, buildstring);
682 void Host_Say(qboolean teamonly)
688 // LordHavoc: 256 char say messages
689 unsigned char text[256];
690 qboolean fromServer = false;
692 if (cmd_source == src_command)
694 if (cls.state == ca_dedicated)
701 Cmd_ForwardToServer ();
709 // turn on color set 1
711 sprintf (text, "%c%s: ", 1, host_client->name);
713 sprintf (text, "%c<%s> ", 1, hostname.string);
718 p2 = p1 + strlen(p1);
719 // remove trailing newlines
720 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
722 // remove quotes if present
729 Con_Printf("Host_Say: missing end quote\n");
731 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
733 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
738 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
740 if (!client || !client->active || !client->spawned)
742 if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team)
744 host_client = client;
745 SV_ClientPrintf("%s", text);
749 Sys_Printf("%s", &text[1]);
753 void Host_Say_f(void)
759 void Host_Say_Team_f(void)
765 void Host_Tell_f(void)
771 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
772 qboolean fromServer = false;
774 if (cmd_source == src_command)
776 if (cls.state == ca_dedicated)
780 Cmd_ForwardToServer ();
789 sprintf (text, "%s: ", host_client->name);
791 sprintf (text, "<%s> ", hostname.string);
794 p2 = p1 + strlen(p1);
795 // remove the target name
796 while (p1 < p2 && *p1 != ' ')
798 while (p1 < p2 && *p1 == ' ')
800 // remove trailing newlines
801 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
803 // remove quotes if present
810 Con_Printf("Host_Say: missing end quote\n");
812 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
814 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
820 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
822 if (!client->active || !client->spawned)
824 if (Q_strcasecmp(client->name, Cmd_Argv(1)))
826 host_client = client;
827 SV_ClientPrintf("%s", text);
839 void Host_Color_f(void)
844 func_t SV_ChangeTeam;
848 Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
849 Con_Printf ("color <0-15> [0-15]\n");
854 top = bottom = atoi(Cmd_Argv(1));
857 top = atoi(Cmd_Argv(1));
858 bottom = atoi(Cmd_Argv(2));
862 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
866 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
870 playercolor = top*16 + bottom;
872 if (cmd_source == src_command)
874 Cvar_SetValue ("_cl_color", playercolor);
875 if (cls.state == ca_connected)
876 Cmd_ForwardToServer ();
880 if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
882 Con_DPrintf("Calling SV_ChangeTeam\n");
883 pr_global_struct->time = sv.time;
884 pr_globals[OFS_PARM0] = playercolor;
885 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
886 PR_ExecuteProgram (SV_ChangeTeam, "");
890 host_client->colors = playercolor;
891 host_client->edict->v->team = bottom + 1;
893 // send notification to all clients
894 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
895 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
896 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
905 void Host_Kill_f (void)
907 if (cmd_source == src_command)
909 Cmd_ForwardToServer ();
913 if (sv_player->v->health <= 0)
915 SV_ClientPrintf ("Can't suicide -- already dead!\n");
919 pr_global_struct->time = sv.time;
920 pr_global_struct->self = EDICT_TO_PROG(sv_player);
921 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
930 void Host_Pause_f (void)
933 if (cmd_source == src_command)
935 Cmd_ForwardToServer ();
938 if (!pausable.integer)
939 SV_ClientPrintf ("Pause not allowed.\n");
946 SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname));
950 SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname));
953 // send notification to all clients
954 MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
955 MSG_WriteByte (&sv.reliable_datagram, sv.paused);
959 //===========================================================================
967 void Host_PreSpawn_f (void)
969 if (cmd_source == src_command)
971 Con_Printf ("prespawn is not valid from the console\n");
975 if (host_client->spawned)
977 Con_Printf ("prespawn not valid -- already spawned\n");
981 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
982 MSG_WriteByte (&host_client->message, svc_signonnum);
983 MSG_WriteByte (&host_client->message, 2);
984 host_client->sendsignon = true;
992 void Host_Spawn_f (void)
1000 if (cmd_source == src_command)
1002 Con_Printf ("spawn is not valid from the console\n");
1006 if (host_client->spawned)
1008 Con_Printf ("Spawn not valid -- already spawned\n");
1012 // LordHavoc: moved this above the QC calls at FrikaC's request
1013 // send all current names, colors, and frag counts
1014 SZ_Clear (&host_client->message);
1016 // run the entrance script
1019 // loaded games are fully initialized already
1020 // if this is the last client to be connected, unpause
1023 if ((f = ED_FindFunction ("RestoreGame")))
1024 if ((RestoreGame = (func_t)(f - pr_functions)))
1026 Con_DPrintf("Calling RestoreGame\n");
1027 pr_global_struct->time = sv.time;
1028 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1029 PR_ExecuteProgram (RestoreGame, "");
1036 ent = host_client->edict;
1038 memset (ent->v, 0, progs->entityfields * 4);
1039 ent->v->colormap = NUM_FOR_EDICT(ent);
1040 ent->v->team = (host_client->colors & 15) + 1;
1041 ent->v->netname = PR_SetString(host_client->name);
1042 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1043 val->_float = host_client->pmodel;
1045 // copy spawn parms out of the client_t
1047 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1048 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1050 // call the spawn function
1052 pr_global_struct->time = sv.time;
1053 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1054 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1056 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1057 Sys_Printf ("%s entered the game\n", host_client->name);
1059 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1063 // send time of update
1064 MSG_WriteByte (&host_client->message, svc_time);
1065 MSG_WriteFloat (&host_client->message, sv.time);
1067 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
1069 MSG_WriteByte (&host_client->message, svc_updatename);
1070 MSG_WriteByte (&host_client->message, i);
1071 MSG_WriteString (&host_client->message, client->name);
1072 MSG_WriteByte (&host_client->message, svc_updatefrags);
1073 MSG_WriteByte (&host_client->message, i);
1074 MSG_WriteShort (&host_client->message, client->old_frags);
1075 MSG_WriteByte (&host_client->message, svc_updatecolors);
1076 MSG_WriteByte (&host_client->message, i);
1077 MSG_WriteByte (&host_client->message, client->colors);
1080 // send all current light styles
1081 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1083 MSG_WriteByte (&host_client->message, svc_lightstyle);
1084 MSG_WriteByte (&host_client->message, (char)i);
1085 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1091 MSG_WriteByte (&host_client->message, svc_updatestat);
1092 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1093 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1095 MSG_WriteByte (&host_client->message, svc_updatestat);
1096 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1097 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1099 MSG_WriteByte (&host_client->message, svc_updatestat);
1100 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1101 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1103 MSG_WriteByte (&host_client->message, svc_updatestat);
1104 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1105 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1108 // Never send a roll angle, because savegames can catch the server
1109 // in a state where it is expecting the client to correct the angle
1110 // and it won't happen if the game was just loaded, so you wind up
1111 // with a permanent head tilt
1112 ent = EDICT_NUM( 1 + (host_client - svs.clients) );
1113 MSG_WriteByte (&host_client->message, svc_setangle);
1114 for (i=0 ; i < 2 ; i++)
1115 MSG_WriteAngle (&host_client->message, ent->v->angles[i] );
1116 MSG_WriteAngle (&host_client->message, 0 );
1118 SV_WriteClientdataToMessage (sv_player, &host_client->message);
1120 MSG_WriteByte (&host_client->message, svc_signonnum);
1121 MSG_WriteByte (&host_client->message, 3);
1122 host_client->sendsignon = true;
1130 void Host_Begin_f (void)
1132 if (cmd_source == src_command)
1134 Con_Printf ("begin is not valid from the console\n");
1138 host_client->spawned = true;
1141 //===========================================================================
1148 Kicks a user off of the server
1151 void Host_Kick_f (void)
1154 const char *message = NULL;
1157 qboolean byNumber = false;
1159 if (cmd_source == src_command)
1163 Cmd_ForwardToServer ();
1167 else if (pr_global_struct->deathmatch)
1172 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1174 i = atof(Cmd_Argv(2)) - 1;
1175 if (i < 0 || i >= svs.maxclients)
1177 if (!svs.clients[i].active)
1179 host_client = &svs.clients[i];
1184 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
1186 if (!host_client->active)
1188 if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1193 if (i < svs.maxclients)
1195 if (cmd_source == src_command)
1197 if (cls.state == ca_dedicated)
1200 who = cl_name.string;
1205 // can't kick yourself!
1206 if (host_client == save)
1211 message = Cmd_Args();
1212 COM_ParseToken(&message);
1215 message++; // skip the #
1216 while (*message == ' ') // skip white space
1218 message += strlen(Cmd_Argv(2)); // skip the number
1220 while (*message && *message == ' ')
1224 SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
1226 SV_ClientPrintf ("Kicked by %s\n", who);
1227 SV_DropClient (false);
1234 ===============================================================================
1238 ===============================================================================
1246 void Host_Give_f (void)
1252 if (cmd_source == src_command)
1254 Cmd_ForwardToServer ();
1258 if (pr_global_struct->deathmatch)
1262 v = atoi (Cmd_Argv(2));
1276 // MED 01/04/97 added hipnotic give stuff
1277 if (gamemode == GAME_HIPNOTIC)
1282 sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
1284 sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
1286 else if (t[0] == '9')
1287 sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
1288 else if (t[0] == '0')
1289 sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
1290 else if (t[0] >= '2')
1291 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1296 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1301 if (gamemode == GAME_ROGUE)
1303 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1307 sv_player->v->ammo_shells = v;
1310 if (gamemode == GAME_ROGUE)
1312 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1315 if (sv_player->v->weapon <= IT_LIGHTNING)
1316 sv_player->v->ammo_nails = v;
1321 sv_player->v->ammo_nails = v;
1325 if (gamemode == GAME_ROGUE)
1327 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1331 if (sv_player->v->weapon > IT_LIGHTNING)
1332 sv_player->v->ammo_nails = v;
1337 if (gamemode == GAME_ROGUE)
1339 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1343 if (sv_player->v->weapon <= IT_LIGHTNING)
1344 sv_player->v->ammo_rockets = v;
1349 sv_player->v->ammo_rockets = v;
1353 if (gamemode == GAME_ROGUE)
1355 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1359 if (sv_player->v->weapon > IT_LIGHTNING)
1360 sv_player->v->ammo_rockets = v;
1365 sv_player->v->health = v;
1368 if (gamemode == GAME_ROGUE)
1370 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1374 if (sv_player->v->weapon <= IT_LIGHTNING)
1375 sv_player->v->ammo_cells = v;
1380 sv_player->v->ammo_cells = v;
1384 if (gamemode == GAME_ROGUE)
1386 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1390 if (sv_player->v->weapon > IT_LIGHTNING)
1391 sv_player->v->ammo_cells = v;
1398 edict_t *FindViewthing (void)
1403 for (i=0 ; i<sv.num_edicts ; i++)
1406 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1409 Con_Printf ("No viewthing on map\n");
1418 void Host_Viewmodel_f (void)
1423 e = FindViewthing ();
1427 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1430 Con_Printf ("Can't load %s\n", Cmd_Argv(1));
1435 cl.model_precache[(int)e->v->modelindex] = m;
1443 void Host_Viewframe_f (void)
1449 e = FindViewthing ();
1452 m = cl.model_precache[(int)e->v->modelindex];
1454 f = atoi(Cmd_Argv(1));
1455 if (f >= m->numframes)
1462 void PrintFrameName (model_t *m, int frame)
1465 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1467 Con_Printf("frame %i\n", frame);
1475 void Host_Viewnext_f (void)
1480 e = FindViewthing ();
1483 m = cl.model_precache[(int)e->v->modelindex];
1485 e->v->frame = e->v->frame + 1;
1486 if (e->v->frame >= m->numframes)
1487 e->v->frame = m->numframes - 1;
1489 PrintFrameName (m, e->v->frame);
1497 void Host_Viewprev_f (void)
1502 e = FindViewthing ();
1506 m = cl.model_precache[(int)e->v->modelindex];
1508 e->v->frame = e->v->frame - 1;
1509 if (e->v->frame < 0)
1512 PrintFrameName (m, e->v->frame);
1516 ===============================================================================
1520 ===============================================================================
1529 void Host_Startdemos_f (void)
1533 if (cls.state == ca_dedicated)
1535 if (!sv.active && !sv_spawnmap[0])
1537 if (gamemode == GAME_TRANSFUSION)
1538 Cbuf_AddText ("map bb1\n");
1540 Cbuf_AddText ("map start\n");
1548 Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
1551 Con_Printf ("%i demo(s) in loop\n", c);
1553 for (i=1 ; i<c+1 ; i++)
1554 strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
1556 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1570 Return to looping demos
1573 void Host_Demos_f (void)
1575 if (cls.state == ca_dedicated)
1577 if (cls.demonum == -1)
1587 Return to looping demos
1590 void Host_Stopdemo_f (void)
1592 if (!cls.demoplayback)
1597 // LordHavoc: because we don't want to load things before the video starts,
1598 // we have to delay map and game loads until AFTER video is initialized
1599 void Host_PerformSpawnServerAndLoadGame(void)
1601 if (vid_hidden && cls.state != ca_dedicated)
1604 Host_PerformLoadGame(sv_loadgame);
1605 else if (sv_spawnmap[0])
1606 SV_SpawnServer(sv_spawnmap);
1607 if (sv.active && cls.state == ca_disconnected)
1608 Cmd_ExecuteString ("connect local", src_command);
1613 //=============================================================================
1620 void Host_InitCommands (void)
1622 Cmd_AddCommand ("status", Host_Status_f);
1623 Cmd_AddCommand ("quit", Host_Quit_f);
1624 if (gamemode == GAME_NEHAHRA)
1626 Cmd_AddCommand ("max", Host_God_f);
1627 Cmd_AddCommand ("monster", Host_Notarget_f);
1628 Cmd_AddCommand ("scrag", Host_Fly_f);
1629 Cmd_AddCommand ("wraith", Host_Noclip_f);
1630 Cmd_AddCommand ("gimme", Host_Give_f);
1634 Cmd_AddCommand ("god", Host_God_f);
1635 Cmd_AddCommand ("notarget", Host_Notarget_f);
1636 Cmd_AddCommand ("fly", Host_Fly_f);
1637 Cmd_AddCommand ("noclip", Host_Noclip_f);
1638 Cmd_AddCommand ("give", Host_Give_f);
1640 Cmd_AddCommand ("map", Host_Map_f);
1641 Cmd_AddCommand ("restart", Host_Restart_f);
1642 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1643 Cmd_AddCommand ("connect", Host_Connect_f);
1644 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1645 Cmd_AddCommand ("name", Host_Name_f);
1646 Cmd_AddCommand ("version", Host_Version_f);
1647 Cmd_AddCommand ("say", Host_Say_f);
1648 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1649 Cmd_AddCommand ("tell", Host_Tell_f);
1650 Cmd_AddCommand ("color", Host_Color_f);
1651 Cmd_AddCommand ("kill", Host_Kill_f);
1652 Cmd_AddCommand ("pause", Host_Pause_f);
1653 Cmd_AddCommand ("spawn", Host_Spawn_f);
1654 Cmd_AddCommand ("begin", Host_Begin_f);
1655 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1656 Cmd_AddCommand ("kick", Host_Kick_f);
1657 Cmd_AddCommand ("ping", Host_Ping_f);
1658 Cmd_AddCommand ("load", Host_Loadgame_f);
1659 Cmd_AddCommand ("save", Host_Savegame_f);
1661 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1662 Cmd_AddCommand ("demos", Host_Demos_f);
1663 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1665 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1666 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1667 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1668 Cmd_AddCommand ("viewprev", Host_Viewprev_f);