2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 // used for dlight push checking and other things
29 matrix4x4_t r_identitymatrix;
31 int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
33 // true during envmap command capture
49 // 8.8 fraction of base light value
50 unsigned short d_lightstylevalue[256];
52 cvar_t r_drawentities = {0, "r_drawentities","1"};
53 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
54 cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "0"};
55 cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
56 cvar_t r_speeds = {0, "r_speeds","0"};
57 cvar_t r_fullbright = {0, "r_fullbright","0"};
58 cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
59 cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
60 cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
61 cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"};
63 cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
64 cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
65 cvar_t gl_fogred = {0, "gl_fogred","0.3"};
66 cvar_t gl_foggreen = {0, "gl_foggreen","0.3"};
67 cvar_t gl_fogblue = {0, "gl_fogblue","0.3"};
68 cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
69 cvar_t gl_fogend = {0, "gl_fogend","0"};
71 cvar_t r_textureunits = {0, "r_textureunits", "32"};
73 void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b)
76 for (i = 0;i < verts;i++)
87 void R_FillColors(float *out, int verts, float r, float g, float b, float a)
90 for (i = 0;i < verts;i++)
104 For program optimization
107 qboolean intimerefresh = 0;
108 static void R_TimeRefresh_f (void)
111 float start, stop, time;
114 start = Sys_DoubleTime ();
115 for (i = 0;i < 128;i++)
117 r_refdef.viewangles[0] = 0;
118 r_refdef.viewangles[1] = i/128.0*360.0;
119 r_refdef.viewangles[2] = 0;
123 stop = Sys_DoubleTime ();
126 Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
131 float fog_density, fog_red, fog_green, fog_blue;
133 qboolean oldgl_fogenable;
134 void R_SetupFog(void)
136 if (gamemode == GAME_NEHAHRA)
138 if (gl_fogenable.integer)
140 oldgl_fogenable = true;
141 fog_density = gl_fogdensity.value;
142 fog_red = gl_fogred.value;
143 fog_green = gl_foggreen.value;
144 fog_blue = gl_fogblue.value;
146 else if (oldgl_fogenable)
148 oldgl_fogenable = false;
157 fogcolor[0] = fog_red = bound(0.0f, fog_red , 1.0f);
158 fogcolor[1] = fog_green = bound(0.0f, fog_green, 1.0f);
159 fogcolor[2] = fog_blue = bound(0.0f, fog_blue , 1.0f);
164 fogdensity = -4000.0f / (fog_density * fog_density);
165 // fog color was already set
171 // FIXME: move this to client?
174 if (gamemode == GAME_NEHAHRA)
176 Cvar_Set("gl_fogenable", "0");
177 Cvar_Set("gl_fogdensity", "0.2");
178 Cvar_Set("gl_fogred", "0.3");
179 Cvar_Set("gl_foggreen", "0.3");
180 Cvar_Set("gl_fogblue", "0.3");
182 fog_density = fog_red = fog_green = fog_blue = 0.0f;
185 // FIXME: move this to client?
186 void FOG_registercvars(void)
188 if (gamemode == GAME_NEHAHRA)
190 Cvar_RegisterVariable (&gl_fogenable);
191 Cvar_RegisterVariable (&gl_fogdensity);
192 Cvar_RegisterVariable (&gl_fogred);
193 Cvar_RegisterVariable (&gl_foggreen);
194 Cvar_RegisterVariable (&gl_fogblue);
195 Cvar_RegisterVariable (&gl_fogstart);
196 Cvar_RegisterVariable (&gl_fogend);
200 void gl_main_start(void)
204 void gl_main_shutdown(void)
208 extern void CL_ParseEntityLump(char *entitystring);
209 void gl_main_newmap(void)
211 if (cl.worldmodel && cl.worldmodel->entities)
212 CL_ParseEntityLump(cl.worldmodel->entities);
216 void GL_Main_Init(void)
218 Matrix4x4_CreateIdentity(&r_identitymatrix);
219 // FIXME: move this to client?
221 Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
222 Cvar_RegisterVariable (&r_drawentities);
223 Cvar_RegisterVariable (&r_drawviewmodel);
224 Cvar_RegisterVariable (&r_shadows);
225 Cvar_RegisterVariable (&r_shadow_staticworldlights);
226 Cvar_RegisterVariable (&r_speeds);
227 Cvar_RegisterVariable (&r_fullbrights);
228 Cvar_RegisterVariable (&r_wateralpha);
229 Cvar_RegisterVariable (&r_dynamic);
230 Cvar_RegisterVariable (&r_fullbright);
231 Cvar_RegisterVariable (&r_textureunits);
232 Cvar_RegisterVariable (&r_shadow_cull);
233 if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
234 Cvar_SetValue("r_fullbrights", 0);
235 R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
238 vec3_t r_farclip_origin;
239 vec3_t r_farclip_direction;
240 vec_t r_farclip_directiondist;
241 vec_t r_farclip_meshfarclip;
242 int r_farclip_directionbit0;
243 int r_farclip_directionbit1;
244 int r_farclip_directionbit2;
246 // start a farclip measuring session
247 void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip)
249 VectorCopy(origin, r_farclip_origin);
250 VectorCopy(direction, r_farclip_direction);
251 r_farclip_directiondist = DotProduct(r_farclip_origin, r_farclip_direction);
252 r_farclip_directionbit0 = r_farclip_direction[0] < 0;
253 r_farclip_directionbit1 = r_farclip_direction[1] < 0;
254 r_farclip_directionbit2 = r_farclip_direction[2] < 0;
255 r_farclip_meshfarclip = r_farclip_directiondist + startfarclip;
258 // enlarge farclip to accomodate box
259 void R_FarClip_Box(vec3_t mins, vec3_t maxs)
262 d = (r_farclip_directionbit0 ? mins[0] : maxs[0]) * r_farclip_direction[0]
263 + (r_farclip_directionbit1 ? mins[1] : maxs[1]) * r_farclip_direction[1]
264 + (r_farclip_directionbit2 ? mins[2] : maxs[2]) * r_farclip_direction[2];
265 if (r_farclip_meshfarclip < d)
266 r_farclip_meshfarclip = d;
269 // return farclip value
270 float R_FarClip_Finish(void)
272 return r_farclip_meshfarclip - r_farclip_directiondist;
275 extern void R_Textures_Init(void);
276 extern void Mod_RenderInit(void);
277 extern void GL_Draw_Init(void);
278 extern void GL_Main_Init(void);
279 extern void R_Shadow_Init(void);
280 extern void GL_Models_Init(void);
281 extern void R_Sky_Init(void);
282 extern void GL_Surf_Init(void);
283 extern void R_Crosshairs_Init(void);
284 extern void R_Light_Init(void);
285 extern void R_Particles_Init(void);
286 extern void R_Explosion_Init(void);
287 extern void ui_init(void);
288 extern void gl_backend_init(void);
289 extern void Sbar_Init(void);
291 void Render_Init(void)
316 extern char *ENGINE_EXTENSIONS;
319 VID_CheckExtensions();
321 // LordHavoc: report supported extensions
322 Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
325 int R_CullBox(const vec3_t mins, const vec3_t maxs)
329 for (i = 0;i < 4;i++)
336 if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
340 if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
344 if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
348 if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
352 if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
356 if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
360 if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
364 if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
372 int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
375 mnode_t *node, *stack[4096];
376 if (cl.worldmodel == NULL)
379 stack[stackpos++] = cl.worldmodel->nodes;
382 node = stack[--stackpos];
383 if (node->contents < 0)
385 if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
390 sides = BoxOnPlaneSide(mins, maxs, node->plane);
391 if (sides & 2 && stackpos < 4096)
392 stack[stackpos++] = node->children[1];
393 if (sides & 1 && stackpos < 4096)
394 stack[stackpos++] = node->children[0];
400 int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
403 mnode_t *node, *stack[4096];
404 if (R_CullBox(mins, maxs))
406 if (cl.worldmodel == NULL)
409 stack[stackpos++] = cl.worldmodel->nodes;
412 node = stack[--stackpos];
413 if (node->contents < 0)
415 if (((mleaf_t *)node)->visframe == r_framecount)
420 sides = BoxOnPlaneSide(mins, maxs, node->plane);
421 if (sides & 2 && stackpos < 4096)
422 stack[stackpos++] = node->children[1];
423 if (sides & 1 && stackpos < 4096)
424 stack[stackpos++] = node->children[0];
430 int R_CullSphere(const vec3_t origin, vec_t radius)
432 return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
433 || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
434 || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
435 || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
438 int PVS_CullSphere(const vec3_t origin, vec_t radius)
441 mnode_t *node, *stack[4096];
443 if (cl.worldmodel == NULL)
446 stack[stackpos++] = cl.worldmodel->nodes;
449 node = stack[--stackpos];
450 if (node->contents < 0)
452 if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
457 dist = PlaneDiff(origin, node->plane);
459 stack[stackpos++] = node->children[1];
461 stack[stackpos++] = node->children[0];
467 int VIS_CullSphere(const vec3_t origin, vec_t radius)
470 mnode_t *node, *stack[4096];
472 if (R_CullSphere(origin, radius))
474 if (cl.worldmodel == NULL)
477 stack[stackpos++] = cl.worldmodel->nodes;
480 node = stack[--stackpos];
481 if (node->contents < 0)
483 if (((mleaf_t *)node)->visframe == r_framecount)
488 dist = PlaneDiff(origin, node->plane);
490 stack[stackpos++] = node->children[1];
492 stack[stackpos++] = node->children[0];
499 //==================================================================================
501 static void R_MarkEntities (void)
504 entity_render_t *ent;
506 ent = &cl_entities[0].render;
507 Matrix4x4_CreateIdentity(&ent->matrix);
508 Matrix4x4_CreateIdentity(&ent->inversematrix);
511 R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
513 if (!r_drawentities.integer)
516 for (i = 0;i < r_refdef.numentities;i++)
518 ent = r_refdef.entities[i];
519 Mod_CheckLoaded(ent->model);
520 // some of the renderer still relies on origin...
521 Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
522 // some of the renderer still relies on scale...
523 ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
524 R_LerpAnimation(ent);
525 R_UpdateEntLights(ent);
526 if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
527 && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale)
528 && !VIS_CullBox(ent->mins, ent->maxs))
530 ent->visframe = r_framecount;
531 R_FarClip_Box(ent->mins, ent->maxs);
536 // only used if skyrendermasked, and normally returns false
537 int R_DrawBrushModelsSky (void)
540 entity_render_t *ent;
542 if (!r_drawentities.integer)
546 for (i = 0;i < r_refdef.numentities;i++)
548 ent = r_refdef.entities[i];
549 if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky)
551 ent->model->DrawSky(ent);
564 void R_DrawViewModel (void)
566 entity_render_t *ent;
568 // FIXME: move these checks to client
569 if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
572 ent = &cl.viewent.render;
573 Mod_CheckLoaded(ent->model);
574 R_LerpAnimation(ent);
575 Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
576 Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
577 R_UpdateEntLights(ent);
578 ent->model->Draw(ent);
582 void R_DrawNoModel(entity_render_t *ent);
586 entity_render_t *ent;
588 if (!r_drawentities.integer)
591 for (i = 0;i < r_refdef.numentities;i++)
593 ent = r_refdef.entities[i];
594 if (ent->visframe == r_framecount)
596 if (ent->model && ent->model->Draw != NULL)
597 ent->model->Draw(ent);
604 void R_DrawFakeShadows (void)
607 entity_render_t *ent;
609 ent = &cl_entities[0].render;
610 if (ent->model && ent->model->DrawFakeShadow)
611 ent->model->DrawFakeShadow(ent);
613 if (!r_drawentities.integer)
615 for (i = 0;i < r_refdef.numentities;i++)
617 ent = r_refdef.entities[i];
618 if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawFakeShadow)
619 ent->model->DrawFakeShadow(ent);
623 #include "r_shadow.h"
625 int shadowframecount = 0;
627 int Light_CullBox(const vec3_t mins, const vec3_t maxs)
630 mnode_t *node, *stack[4096];
631 if (cl.worldmodel == NULL)
634 stack[stackpos++] = cl.worldmodel->nodes;
637 node = stack[--stackpos];
638 if (node->contents < 0)
640 if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
645 sides = BoxOnPlaneSide(mins, maxs, node->plane);
646 if (sides & 2 && stackpos < 4096)
647 stack[stackpos++] = node->children[1];
648 if (sides & 1 && stackpos < 4096)
649 stack[stackpos++] = node->children[0];
655 int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
658 mnode_t *node, *stack[4096];
659 if (R_CullBox(mins, maxs))
661 if (cl.worldmodel == NULL)
664 stack[stackpos++] = cl.worldmodel->nodes;
667 node = stack[--stackpos];
668 if (node->contents < 0)
670 if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
675 sides = BoxOnPlaneSide(mins, maxs, node->plane);
676 if (sides & 2 && stackpos < 4096)
677 stack[stackpos++] = node->children[1];
678 if (sides & 1 && stackpos < 4096)
679 stack[stackpos++] = node->children[0];
685 int LightAndVis_CullPointCloud(int numpoints, const float *points)
690 mnode_t *node, *stack[4096];
691 //if (R_CullBox(mins, maxs))
693 if (cl.worldmodel == NULL)
696 stack[stackpos++] = cl.worldmodel->nodes;
699 node = stack[--stackpos];
700 if (node->contents < 0)
702 if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
708 for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3)
710 if (DotProduct(p, node->plane->normal) < node->plane->dist)
715 if (sides & 2 && stackpos < 4096)
716 stack[stackpos++] = node->children[1];
717 if (sides & 1 && stackpos < 4096)
718 stack[stackpos++] = node->children[0];
725 void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs, int lightmarked)
727 vec3_t relativelightorigin;
731 float dist, projectdistance;
735 if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL)
737 if (r_shadow_cull.integer)
739 if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
740 || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
741 || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
742 || (lightmarked && Light_CullBox(ent->mins, ent->maxs)))
746 if (r_shadow_cull.integer)
748 projectdistance = cullradius;
749 // calculate projected bounding box and decide if it is on-screen
750 for (i = 0;i < 8;i++)
752 temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
753 temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
754 temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
755 Matrix4x4_Transform(&ent->matrix, temp, points[i]);
756 VectorSubtract(points[i], lightorigin, temp);
757 dist = projectdistance / sqrt(DotProduct(temp, temp));
758 VectorMA(lightorigin, dist, temp, points[i+8]);
760 if (LightAndVis_CullPointCloud(16, points[0]))
763 for (i = 0;i < 8;i++)
765 p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
766 p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
767 p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
768 Matrix4x4_Transform(&ent->matrix, p2, p);
769 VectorSubtract(p, lightorigin, temp);
770 dist = projectdistance / sqrt(DotProduct(temp, temp));
771 VectorMA(p, dist, temp, p2);
774 if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
775 if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
776 if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
783 if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
784 if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
785 if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
787 if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
788 || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
789 || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
790 || LightAndVis_CullBox(mins, maxs))
795 Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
796 ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
799 void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
801 extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
802 void R_ShadowVolumeLighting (int visiblevolumes)
805 entity_render_t *ent;
807 float f, lightradius, cullradius;
808 vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
814 matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz;
815 matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
819 memset(&m, 0, sizeof(m));
820 m.blendfunc1 = GL_ONE;
821 m.blendfunc2 = GL_ONE;
822 if (r_shadow_visiblevolumes.integer >= 2)
823 m.depthdisable = true;
825 qglDisable(GL_CULL_FACE);
826 GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
829 R_Shadow_Stage_Begin();
831 if (r_shadow_realtime_world.integer)
833 R_Shadow_LoadWorldLightsIfNeeded();
834 for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
836 if (d_lightstylevalue[wl->style] <= 0)
838 if (R_CullBox(wl->mins, wl->maxs))
839 //if (R_CullSphere(wl->origin, cullradius))
841 //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
843 //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
845 if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
848 cullradius = wl->cullradius;
849 lightradius = wl->lightradius;
851 if (cl.worldmodel != NULL)
853 for (i = 0;i < wl->numleafs;i++)
854 if (wl->leafs[i]->visframe == r_framecount)
856 if (i == wl->numleafs)
858 leaf = wl->leafs[i++];
859 VectorCopy(leaf->mins, clipmins);
860 VectorCopy(leaf->maxs, clipmaxs);
861 for (;i < wl->numleafs;i++)
864 if (leaf->visframe == r_framecount)
866 if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
867 if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
868 if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
869 if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
870 if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
871 if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
874 if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
875 if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
876 if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
877 if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
878 if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
879 if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
883 VectorCopy(wl->mins, clipmins);
884 VectorCopy(wl->maxs, clipmaxs);
887 //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
888 if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
891 // mark the leafs we care about so only things in those leafs will matter
892 if (cl.worldmodel != NULL)
893 for (i = 0;i < wl->numleafs;i++)
894 wl->leafs[i]->worldnodeframe = shadowframecount;
896 f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
897 VectorScale(wl->light, f, lightcolor);
900 f = 2 + sin(realtime * M_PI * 4.0);
901 VectorScale(lightcolor, f, lightcolor);
904 if (wl->castshadows && (gl_stencil || visiblevolumes))
907 R_Shadow_Stage_ShadowVolumes();
908 ent = &cl_entities[0].render;
909 if (wl->shadowvolume && r_shadow_staticworldlights.integer)
910 R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
912 R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true);
913 if (r_drawentities.integer)
914 for (i = 0;i < r_refdef.numentities;i++)
915 R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true);
920 if (wl->castshadows && gl_stencil)
921 R_Shadow_Stage_LightWithShadows();
923 R_Shadow_Stage_LightWithoutShadows();
925 // calculate world to filter matrix
926 Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius);
927 Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
928 // calculate world to attenuationxyz/xy matrix
929 Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
930 Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
931 // calculate world to attenuationz matrix
932 matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
933 matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5;
934 matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5;
935 matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1;
936 Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
938 ent = &cl_entities[0].render;
939 if (ent->model && ent->model->DrawLight)
941 Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
942 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
943 Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
944 Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
945 Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
947 R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
949 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
951 if (r_drawentities.integer)
953 for (i = 0;i < r_refdef.numentities;i++)
955 ent = r_refdef.entities[i];
956 if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
957 && BoxesOverlap(ent->mins, ent->maxs, clipmins, clipmaxs)
958 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
960 Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
961 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
962 Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
963 Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
964 Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
965 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
972 if (r_shadow_realtime_dlight.integer)
974 for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
976 lightradius = rd->cullradius;
977 clipmins[0] = rd->origin[0] - lightradius;
978 clipmins[1] = rd->origin[1] - lightradius;
979 clipmins[2] = rd->origin[2] - lightradius;
980 clipmaxs[0] = rd->origin[0] + lightradius;
981 clipmaxs[1] = rd->origin[1] + lightradius;
982 clipmaxs[2] = rd->origin[2] + lightradius;
983 if (VIS_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
986 cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin);
987 VectorScale(rd->light, (1.0f / 4096.0f), lightcolor);
989 if (gl_stencil || visiblevolumes)
992 R_Shadow_Stage_ShadowVolumes();
993 ent = &cl_entities[0].render;
994 R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false);
995 if (r_drawentities.integer)
997 for (i = 0;i < r_refdef.numentities;i++)
999 ent = r_refdef.entities[i];
1001 R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false);
1006 if (!visiblevolumes)
1009 R_Shadow_Stage_LightWithShadows();
1011 R_Shadow_Stage_LightWithoutShadows();
1013 // calculate world to filter matrix
1014 Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius);
1015 Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
1016 // calculate world to attenuationxyz/xy matrix
1017 Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
1018 Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
1019 // calculate world to attenuationz matrix
1020 matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
1021 matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5;
1022 matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5;
1023 matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1;
1024 Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
1026 ent = &cl_entities[0].render;
1027 if (ent->model && ent->model->DrawLight)
1029 Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
1030 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1031 Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
1032 Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
1033 Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
1034 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
1036 if (r_drawentities.integer)
1038 for (i = 0;i < r_refdef.numentities;i++)
1040 ent = r_refdef.entities[i];
1041 if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
1042 && BoxesOverlap(ent->mins, ent->maxs, clipmins, clipmaxs)
1043 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
1045 Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
1046 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1047 Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
1048 Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
1049 Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
1050 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
1058 if (!visiblevolumes)
1059 R_Shadow_Stage_End();
1060 qglEnable(GL_CULL_FACE);
1061 qglDisable(GL_SCISSOR_TEST);
1064 static void R_SetFrustum (void)
1066 // LordHavoc: note to all quake engine coders, the special case for 90
1067 // degrees assumed a square view (wrong), so I removed it, Quake2 has it
1068 // disabled as well.
1070 // rotate VPN right by FOV_X/2 degrees
1071 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
1072 frustum[0].dist = DotProduct (r_origin, frustum[0].normal);
1073 PlaneClassify(&frustum[0]);
1075 // rotate VPN left by FOV_X/2 degrees
1076 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
1077 frustum[1].dist = DotProduct (r_origin, frustum[1].normal);
1078 PlaneClassify(&frustum[1]);
1080 // rotate VPN up by FOV_X/2 degrees
1081 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
1082 frustum[2].dist = DotProduct (r_origin, frustum[2].normal);
1083 PlaneClassify(&frustum[2]);
1085 // rotate VPN down by FOV_X/2 degrees
1086 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
1087 frustum[3].dist = DotProduct (r_origin, frustum[3].normal);
1088 PlaneClassify(&frustum[3]);
1096 static void R_SetupFrame (void)
1098 // don't allow cheats in multiplayer
1099 if (cl.maxclients > 1)
1101 if (r_fullbright.integer != 0)
1102 Cvar_Set ("r_fullbright", "0");
1103 if (r_ambient.value != 0)
1104 Cvar_Set ("r_ambient", "0");
1109 // build the transformation matrix for the given view angles
1110 VectorCopy (r_refdef.vieworg, r_origin);
1112 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
1118 static void R_BlendView(void)
1123 if (r_refdef.viewblend[3] < 0.01f)
1126 memset(&m, 0, sizeof(m));
1127 m.blendfunc1 = GL_SRC_ALPHA;
1128 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1129 m.depthdisable = true; // magic
1130 R_Mesh_Matrix(&r_identitymatrix);
1135 varray_vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
1136 varray_vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
1137 varray_vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
1138 varray_vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
1139 varray_vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
1140 varray_vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
1141 varray_vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
1142 varray_vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
1143 varray_vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
1144 GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
1145 R_Mesh_Draw(3, 1, polygonelements);
1152 r_refdef must be set before the first call
1155 extern void R_DrawLightningBeams (void);
1156 void R_RenderView (void)
1158 entity_render_t *world;
1159 if (!r_refdef.entities/* || !cl.worldmodel*/)
1160 return; //Host_Error ("R_RenderView: NULL worldmodel");
1162 if (r_shadow_realtime_world.integer)
1166 Con_Printf("Stencil not enabled, turning off r_shadow_realtime_world, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
1167 Cvar_SetValueQuick(&r_shadow_realtime_world, 0);
1171 world = &cl_entities[0].render;
1173 // FIXME: move to client
1175 R_TimeReport("mexplosion");
1183 R_TimeReport("setup");
1185 R_WorldVisibility(world);
1186 R_TimeReport("worldvis");
1188 R_FarClip_Start(r_origin, vpn, 768.0f);
1190 r_farclip = R_FarClip_Finish() + 256.0f;
1191 R_TimeReport("markentity");
1193 GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
1194 if (r_shadow_realtime_world.integer || gl_stencil)
1195 GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
1197 GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
1198 GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
1199 qglDepthFunc(GL_LEQUAL);
1202 R_MeshQueue_BeginScene();
1204 R_Shadow_UpdateWorldLightSelection();
1206 if (R_DrawBrushModelsSky())
1207 R_TimeReport("bmodelsky");
1209 // must occur early because it can draw sky
1211 R_TimeReport("world");
1213 // don't let sound skip if going slow
1214 if (!intimerefresh && !r_speeds.integer)
1217 R_DrawModels(r_shadow_realtime_world.integer);
1218 R_TimeReport("models");
1220 if (r_shadows.integer == 1 && !r_shadow_realtime_world.integer)
1222 R_DrawFakeShadows();
1223 R_TimeReport("fakeshadow");
1226 if (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer)
1228 R_ShadowVolumeLighting(false);
1229 R_TimeReport("dynlight");
1232 R_DrawLightningBeams();
1233 R_TimeReport("lightning");
1236 R_TimeReport("particles");
1239 R_TimeReport("explosions");
1241 R_MeshQueue_RenderTransparent();
1242 R_TimeReport("drawtrans");
1245 R_TimeReport("coronas");
1247 R_DrawWorldCrosshair();
1248 R_TimeReport("crosshair");
1251 R_TimeReport("blendview");
1253 R_MeshQueue_Render();
1254 R_MeshQueue_EndScene();
1256 if (r_shadow_visiblevolumes.integer)
1258 R_ShadowVolumeLighting(true);
1259 R_TimeReport("shadowvolume");
1263 R_TimeReport("meshfinish");
1267 void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
1270 float *v, *c, f1, f2, diff[3];
1272 m.blendfunc1 = GL_SRC_ALPHA;
1273 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1274 R_Mesh_Matrix(&r_identitymatrix);
1278 varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
1279 varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
1280 varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
1281 varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
1282 varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
1283 varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
1284 varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
1285 varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
1286 R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
1289 for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
1291 VectorSubtract(v, r_origin, diff);
1292 f2 = exp(fogdensity/DotProduct(diff, diff));
1295 c[0] = c[0] * f1 + fogcolor[0] * f2;
1296 c[1] = c[1] * f1 + fogcolor[1] * f2;
1297 c[2] = c[2] * f1 + fogcolor[2] * f2;
1305 int nomodelelements[24] =
1317 void R_DrawNoModelCallback(const void *calldata1, int calldata2)
1319 const entity_render_t *ent = calldata1;
1321 float f1, f2, *c, diff[3];
1323 memset(&m, 0, sizeof(m));
1324 if (ent->flags & EF_ADDITIVE)
1326 m.blendfunc1 = GL_SRC_ALPHA;
1327 m.blendfunc2 = GL_ONE;
1329 else if (ent->alpha < 1)
1331 m.blendfunc1 = GL_SRC_ALPHA;
1332 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1336 m.blendfunc1 = GL_ONE;
1337 m.blendfunc2 = GL_ZERO;
1339 R_Mesh_Matrix(&ent->matrix);
1344 varray_vertex3f[ 0] = -16;varray_vertex3f[ 1] = 0;varray_vertex3f[ 2] = 0;
1345 varray_vertex3f[ 3] = 16;varray_vertex3f[ 4] = 0;varray_vertex3f[ 5] = 0;
1346 varray_vertex3f[ 6] = 0;varray_vertex3f[ 7] = -16;varray_vertex3f[ 8] = 0;
1347 varray_vertex3f[ 9] = 0;varray_vertex3f[10] = 16;varray_vertex3f[11] = 0;
1348 varray_vertex3f[12] = 0;varray_vertex3f[13] = 0;varray_vertex3f[14] = -16;
1349 varray_vertex3f[15] = 0;varray_vertex3f[16] = 0;varray_vertex3f[17] = 16;
1350 varray_color4f[ 0] = 0.00f * r_colorscale;varray_color4f[ 1] = 0.00f * r_colorscale;varray_color4f[ 2] = 0.50f * r_colorscale;varray_color4f[ 3] = ent->alpha;
1351 varray_color4f[ 4] = 0.00f * r_colorscale;varray_color4f[ 5] = 0.00f * r_colorscale;varray_color4f[ 6] = 0.50f * r_colorscale;varray_color4f[ 7] = ent->alpha;
1352 varray_color4f[ 8] = 0.00f * r_colorscale;varray_color4f[ 9] = 0.50f * r_colorscale;varray_color4f[10] = 0.00f * r_colorscale;varray_color4f[11] = ent->alpha;
1353 varray_color4f[12] = 0.00f * r_colorscale;varray_color4f[13] = 0.50f * r_colorscale;varray_color4f[14] = 0.00f * r_colorscale;varray_color4f[15] = ent->alpha;
1354 varray_color4f[16] = 0.50f * r_colorscale;varray_color4f[17] = 0.00f * r_colorscale;varray_color4f[18] = 0.00f * r_colorscale;varray_color4f[19] = ent->alpha;
1355 varray_color4f[20] = 0.50f * r_colorscale;varray_color4f[21] = 0.00f * r_colorscale;varray_color4f[22] = 0.00f * r_colorscale;varray_color4f[23] = ent->alpha;
1358 VectorSubtract(ent->origin, r_origin, diff);
1359 f2 = exp(fogdensity/DotProduct(diff, diff));
1361 for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
1363 c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
1364 c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
1365 c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
1370 for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
1372 c[0] *= r_colorscale;
1373 c[1] *= r_colorscale;
1374 c[2] *= r_colorscale;
1377 R_Mesh_Draw(6, 8, nomodelelements);
1380 void R_DrawNoModel(entity_render_t *ent)
1382 //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1))
1383 R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0);
1385 // R_DrawNoModelCallback(ent, 0);
1388 void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width)
1390 vec3_t right1, right2, diff, normal;
1392 VectorSubtract (org2, org1, normal);
1393 VectorNormalizeFast (normal);
1395 // calculate 'right' vector for start
1396 VectorSubtract (r_origin, org1, diff);
1397 VectorNormalizeFast (diff);
1398 CrossProduct (normal, diff, right1);
1400 // calculate 'right' vector for end
1401 VectorSubtract (r_origin, org2, diff);
1402 VectorNormalizeFast (diff);
1403 CrossProduct (normal, diff, right2);
1405 vert[ 0] = org1[0] + width * right1[0];
1406 vert[ 1] = org1[1] + width * right1[1];
1407 vert[ 2] = org1[2] + width * right1[2];
1408 vert[ 3] = org1[0] - width * right1[0];
1409 vert[ 4] = org1[1] - width * right1[1];
1410 vert[ 5] = org1[2] - width * right1[2];
1411 vert[ 6] = org2[0] - width * right2[0];
1412 vert[ 7] = org2[1] - width * right2[1];
1413 vert[ 8] = org2[2] - width * right2[2];
1414 vert[ 9] = org2[0] + width * right2[0];
1415 vert[10] = org2[1] + width * right2[1];
1416 vert[11] = org2[2] + width * right2[2];
1419 void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2)
1422 varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = 1;
1423 varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
1424 varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = 0;
1425 varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
1426 varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1;
1427 varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1;
1428 varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1;
1429 varray_vertex3f[ 3] = origin[0] + left[0] * scalex2 + up[0] * scaley2;
1430 varray_vertex3f[ 4] = origin[1] + left[1] * scalex2 + up[1] * scaley2;
1431 varray_vertex3f[ 5] = origin[2] + left[2] * scalex2 + up[2] * scaley2;
1432 varray_vertex3f[ 6] = origin[0] + left[0] * scalex1 + up[0] * scaley2;
1433 varray_vertex3f[ 7] = origin[1] + left[1] * scalex1 + up[1] * scaley2;
1434 varray_vertex3f[ 8] = origin[2] + left[2] * scalex1 + up[2] * scaley2;
1435 varray_vertex3f[ 9] = origin[0] + left[0] * scalex1 + up[0] * scaley1;
1436 varray_vertex3f[10] = origin[1] + left[1] * scalex1 + up[1] * scaley1;
1437 varray_vertex3f[11] = origin[2] + left[2] * scalex1 + up[2] * scaley1;
1438 R_Mesh_Draw(4, 2, polygonelements);