1 #ifndef __engineinterface_h
2 #define __engineinterface_h
4 #include "kernel/frame.h"
5 #include "kernel/geom.h"
10 typedef gboolean EngineStartup();
13 typedef void EngineShutdown();
16 typedef Frame *EngineFrameNew();
18 /* frame_grab_client */
19 typedef void EngineFrameGrabClient(Frame *self, Client *client);
20 /* frame_release_client */
21 typedef void EngineFrameReleaseClient(Frame *self, Client *client);
23 /* frame_adjust_area */
24 /*! Update the frame's size/position to match the client */
25 typedef void EngineFrameAdjustArea(Frame *self, gboolean moved,
27 /* frame_adjust_shape */
28 /*! Shape the frame window to the client window */
29 typedef void EngineFrameAdjustShape(Frame *self);
30 /* frame_adjust_state */
31 /*! Update the frame to match the client's new state (for things like toggle
32 buttons, focus, and the title) XXX break this up */
33 typedef void EngineFrameAdjustState(Frame *self);
34 /* frame_adjust_focus */
35 /*! Update the frame to match the client's focused state */
36 typedef void EngineFrameAdjustFocus(Frame *self);
37 /* frame_adjust_title */
38 /*! Update the frame to display the client's current title */
39 typedef void EngineFrameAdjustTitle(Frame *self);
40 /* frame_adjust_icon */
41 /*! Update the frame to display the client's current icon */
42 typedef void EngineFrameAdjustIcon(Frame *self);
45 /*! Shows the frame */
46 typedef void EngineFrameShow(Frame *self);
47 /*! Hides the frame */
48 typedef void EngineFrameHide(Frame *self);
51 typedef Context EngineGetContext(Client *client, Window win);
53 typedef void EngineRenderLabel(Window win, Size *sz, char *text,
54 gboolean hilight, gboolean toplevel);
56 typedef void EngineSizeLabel(char *text, gboolean hilight, gboolean toplevel,