1 textures/evil6_floors/e6bsegrtflr128_s
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3 qer_editorimage textures/evil6_floors/e6bsegrtflr128.tga
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6 surfaceparm metalsteps
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9 map textures/evil6_floors/e6bsegrtflr128.tga
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20 textures/evil6_floors/e6bsegrtflr256_s
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22 qer_editorimage textures/evil6_floors/e6bsegrtflr256.tga
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25 surfaceparm metalsteps
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28 map textures/evil6_floors/e6bsegrtflr256.tga
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39 textures/evil6_floors/e6grate_flr_b_s
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41 qer_editorimage textures/evil6_floors/e6grate_flr_b.tga
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44 surfaceparm metalsteps
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47 map textures/evil6_floors/e6grate_flr_b.tga
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58 textures/evil6_floors/e6grate_flr_s
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60 qer_editorimage textures/evil6_floors/e6grate_flr.tga
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63 surfaceparm metalsteps
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66 map textures/evil6_floors/e6grate_flr.tga
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77 textures/evil6_floors/e6grtfloorceil_s
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79 qer_editorimage textures/evil6_floors/e6grtfloorceil.tga
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82 surfaceparm metalsteps
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85 map textures/evil6_floors/e6grtfloorceil.tga
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96 textures/evil6_floors/e6grate2_flr_s
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98 qer_editorimage textures/evil6_floors/e6grate2_flr.tga
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100 surfaceparm nomarks
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101 surfaceparm metalsteps
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104 map textures/evil6_floors/e6grate2_flr.tga
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115 textures/evil6_floors/e6grate2_flr_b_s
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117 qer_editorimage textures/evil6_floors/e6grate2_flr_b.tga
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119 surfaceparm nomarks
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120 surfaceparm metalsteps
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123 map textures/evil6_floors/e6grate2_flr_b.tga
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134 textures/evil6_floors/e6launchcfloor_s
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136 qer_editorimage textures/evil6_floors/e6launchcfloor.tga
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137 q3map_lightimage textures/evil6_floors/e6launchcfloor_glow.tga
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138 q3map_surfacelight 400
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139 surfaceparm nomarks
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141 map textures/evil6_floors/e6launchcfloor.tga
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148 map textures/evil6_floors/e6launchcfloor_glow.tga
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150 rgbgen wave sin .5 .8 0 1.5
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153 clampmap textures/evil6_floors/e6launchcfloor_fx.tga
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155 tcMod stretch sin 1.2 .9 0 1.5
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156 rgbGen wave square .5 .5 .25 1.5
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160 textures/evil6_floors/e6launchengine_s
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162 qer_editorimage textures/evil6_floors/e6launchengine.tga
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163 q3map_lightimage textures/evil6_floors/e6launchengine_glow.tga
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164 q3map_surfacelight 400
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165 surfaceparm nomarks
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167 map textures/evil6_floors/e6launchengine.tga
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174 map textures/evil6_floors/e6launchengine_glow.tga
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176 rgbgen wave sin .5 .8 0 1.5
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179 clampmap textures/evil6_floors/e6launchengine_fx.tga
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181 tcMod stretch sin 1.2 .9 0 1.5
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182 rgbGen wave square .5 .5 .25 1.5
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186 textures/evil6_floors/e6launchlfloor_s
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188 qer_editorimage textures/evil6_floors/e6launchlfloor.tga
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189 q3map_lightimage textures/evil6_floors/e6launchlfloor_glow.tga
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190 q3map_surfacelight 400
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191 surfaceparm nomarks
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193 map textures/evil6_floors/e6launchlfloor.tga
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200 map textures/evil6_floors/e6launchlfloor_glow.tga
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202 rgbgen wave sin .5 .8 0 1.5
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205 clampmap textures/evil6_floors/e6launchlfloor_fx.tga
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207 tcMod stretch sin 1.2 .9 0 1.5
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208 rgbGen wave square .5 .5 .25 1.5
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212 textures/evil6_floors/e6tekmtlrflr_h_full_slow
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214 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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216 map textures/evil6_floors/e6tekmtlrflr_h.tga
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223 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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224 rgbgen wave sin .5 .5 0 .2
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229 textures/evil6_floors/e6tekmtlrflr_h_small_noisy_fast
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231 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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233 map textures/evil6_floors/e6tekmtlrflr_h.tga
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240 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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241 rgbgen wave noise .9 .2 0 4
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246 textures/evil6_floors/e6xgratebasic_b_s
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248 qer_editorimage textures/evil6_floors/e6xgratebasic_b.tga
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250 surfaceparm nomarks
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251 surfaceparm metalsteps
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254 map textures/evil6_floors/e6xgratebasic_b.tga
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265 textures/evil6_floors/e6xgratebasic_s
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267 qer_editorimage textures/evil6_floors/e6xgratebasic.tga
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269 surfaceparm nomarks
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270 surfaceparm metalsteps
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273 map textures/evil6_floors/e6xgratebasic.tga
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284 // textures/evil6_lights/
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286 textures/evil6_lights/e6horzlight_s_nolight
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288 qer_editorimage textures/evil6_lights/e6horzlight.tga
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289 //q3map_surfacelight ?
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290 surfaceparm nomarks
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292 map textures/evil6_lights/e6horzlight.tga
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299 map textures/evil6_lights/e6horzlight_blend.tga
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304 // e6horzovallight.jpg with e6horzovallight_blend.jpg and
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305 // e6mtltpnl_light_fx.jpg
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306 // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while
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307 // e6mtltpnl_light_blend.jpg has the normal q3 light shader)
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309 textures/evil6_lights/e6horzovallight_s_nolight
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311 qer_editorimage textures/evil6_lights/e6horzovallight.tga
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312 //q3map_surfacelight ?
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313 surfaceparm nomarks
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315 map textures/evil6_lights/e6horzovallight.tga
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318 map textures/evil6_lights/e6horzovallight_blend.tga
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323 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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329 textures/evil6_lights/e6horzovallight_s_nolight
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331 qer_editorimage textures/evil6_lights/e6horzovallight_a.tga
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332 //q3map_surfacelight ?
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333 surfaceparm nomarks
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335 map textures/evil6_lights/e6mtltpnl_light_fx.tga
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339 map textures/evil6_lights/e6horzovallight_a.tga
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344 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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347 map textures/evil6_lights/e6horzovallight_blend.tga
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352 textures/evil6_lights/e6platelight_s_nolight
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354 qer_editorimage textures/evil6_lights/e6platelight.tga
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355 //q3map_surfacelight ?
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356 surfaceparm nomarks
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358 map textures/evil6_lights/e6platelight.tga
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365 map textures/evil6_lights/e6platelight_blend.tga
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370 // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader)
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372 textures/evil6_lights/e6platelight_burnt_s_nolight
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374 qer_editorimage textures/evil6_lights/e6platelight_burnt.tga
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375 //q3map_surfacelight ?
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376 surfaceparm nomarks
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378 map textures/evil6_lights/e6platelight_burnt.tga
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385 map textures/evil6_lights/e6platelight_burnt_blend.tga
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390 // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader)
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392 textures/evil6_lights/e6tinylight_s_nolight
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394 qer_editorimage textures/evil6_lights/e6tinylight.tga
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395 //q3map_surfacelight ?
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396 surfaceparm nomarks
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398 map textures/evil6_lights/e6tinylight.tga
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405 map textures/evil6_lights/e6tinylight_blend.tga
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410 // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader)
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412 textures/evil6_lights/e6v_light_s_nolight
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414 qer_editorimage textures/evil6_lights/e6v_light.tga
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415 //q3map_surfacelight ?
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416 surfaceparm nomarks
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418 map textures/evil6_lights/e6v_light.tga
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425 map textures/evil6_lights/e6v_light_blend.tga
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430 // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader)
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432 textures/evil6_lights/e6walllight_s_nolight
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434 qer_editorimage textures/evil6_lights/e6walllight.tga
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435 //q3map_surfacelight ?
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436 surfaceparm nomarks
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438 map textures/evil6_lights/e6walllight.tga
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445 map textures/evil6_lights/e6walllight_blend.tga
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450 // Maj: Added these strip ones
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452 textures/evil6_lights/e6basicstrip_blue_s_nolight
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454 qer_editorimage textures/evil6_lights/e6basicstrip_blue.tga
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455 //q3map_surfacelight ?
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456 surfaceparm nomarks
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457 surfaceparm nolightmap
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459 map textures/evil6_lights/e6basicstrip_blue.tga
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463 textures/evil6_lights/e6basicstrip_green_s_nolight
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465 qer_editorimage textures/evil6_lights/e6basicstrip_green.tga
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466 //q3map_surfacelight ?
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467 surfaceparm nomarks
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468 surfaceparm nolightmap
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470 map textures/evil6_lights/e6basicstrip_green.tga
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474 textures/evil6_lights/e6basicstrip_orange_s_nolight
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476 qer_editorimage textures/evil6_lights/e6basicstrip_orange.tga
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477 //q3map_surfacelight ?
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478 surfaceparm nomarks
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479 surfaceparm nolightmap
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481 map textures/evil6_lights/e6basicstrip_orange.tga
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485 textures/evil6_lights/e6basicstrip_red_s_nolight
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487 qer_editorimage textures/evil6_lights/e6basicstrip_red.tga
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488 //q3map_surfacelight ?
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489 surfaceparm nomarks
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490 surfaceparm nolightmap
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492 map textures/evil6_lights/e6basicstrip_red.tga
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496 textures/evil6_lights/e6basicstrip_white_s_nolight
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498 qer_editorimage textures/evil6_lights/e6basicstrip_white.tga
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499 //q3map_surfacelight ?
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500 surfaceparm nomarks
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501 surfaceparm nolightmap
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503 map textures/evil6_lights/e6basicstrip_white.tga
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507 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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509 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.tga
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510 //q3map_surfacelight ?
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511 surfaceparm nomarks
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512 surfaceparm nolightmap
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514 map textures/evil6_lights/e6basicstrip_yellow.tga
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518 textures/evil6_support/e6h_support_s
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520 qer_editorimage textures/evil6_support/e6h_support.tga
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522 surfaceparm nomarks
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523 surfaceparm metalsteps
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526 map textures/evil6_support/e6h_support.tga
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537 textures/evil6_support/e6holestrip_s
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539 qer_editorimage textures/evil6_support/e6holestrip.tga
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541 surfaceparm nomarks
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542 surfaceparm metalsteps
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545 map textures/evil6_support/e6holestrip.tga
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556 textures/evil6_support/e6vertgrt_supp_s_nolight
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558 qer_editorimage textures/evil6_support/e6vertgrt_supp.tga
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559 q3map_lightimage textures/evil6_support/e6vertgrt_supp_fx.tga
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560 surfaceparm nomarks
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562 map textures/evil6_support/e6vertgrt_supp.tga
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565 map textures/evil6_support/e6vertgrt_supp_fx.tga
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570 map textures/evil6_support/e6vertgrt_supp.tga
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575 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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579 textures/evil6_support/e6vlight_supp_s_nolight
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581 qer_editorimage textures/evil6_support/e6vlight_supp.tga
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582 surfaceparm nomarks
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584 map textures/evil6_support/e6vlight_supp.tga
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591 map textures/evil6_support/e6vlight_supp_blend.tga
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596 textures/evil6_support/e6x_supprt_s
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598 qer_editorimage textures/evil6_support/e6x_supprt.tga
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600 surfaceparm nomarks
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601 surfaceparm metalsteps
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604 map textures/evil6_support/e6x_supprt.tga
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615 textures/evil6_support/e6xrst_supprt_s
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617 qer_editorimage textures/evil6_support/e6xrst_supprt.tga
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619 surfaceparm nomarks
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620 surfaceparm metalsteps
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623 map textures/evil6_support/e6xrst_supprt.tga
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634 textures/evil6_trims/e6btrim_light_s_nolight
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636 qer_editorimage textures/evil6_trims/e6btrim_light.tga
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637 surfaceparm nomarks
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639 map textures/evil6_trims/e6btrim_light.tga
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646 map textures/evil6_trims/e6btrim_light_blend.tga
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651 textures/evil6_trims/e6metalfan_s
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653 qer_editorimage textures/evil6_trims/e6metalfan.tga
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655 map textures/evil6_trims/e6metalfan_blade.tga
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659 map textures/evil6_trims/e6metalfan.tga
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668 textures/evil6_trims/e6strimlight_s_nolight
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670 qer_editorimage textures/evil6_trims/e6strimlight.tga
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671 surfaceparm nomarks
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673 map textures/evil6_trims/e6strimlight.tga
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680 map textures/evil6_trims/e6strimlight_blend.tga
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685 textures/evil6_trims/e6trim_bsrlight_s_nolight
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687 qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga
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688 surfaceparm nomarks
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690 map textures/evil6_trims/e6trim_bsrlight.tga
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697 map textures/evil6_trims/e6trim_bsrlight_blend.tga
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702 textures/evil6_trims/e6trim_light_s_nolight
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704 qer_editorimage textures/evil6_trims/e6trim_light.tga
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705 surfaceparm nomarks
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707 map textures/evil6_trims/e6trim_light.tga
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714 map textures/evil6_trims/e6trim_light_blend.tga
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719 // textures/evil6_walls/
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721 // e6girdergrate.tga (default grate shader)
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723 textures/evil6_walls/e6girdergrate_s
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725 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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727 surfaceparm nomarks
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728 surfaceparm metalsteps
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731 map textures/evil6_walls/e6girdergrate.tga
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742 // e6girdergrate2b.tga (default grate shader)
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744 textures/evil6_walls/e6girdergrate2b_s
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746 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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748 surfaceparm nomarks
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749 surfaceparm metalsteps
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752 map textures/evil6_walls/e6girdergrate2b.tga
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763 // e6girdersupport.tga (default grate shader)
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765 textures/evil6_walls/e6girdersupport_s
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767 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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769 surfaceparm nomarks
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770 surfaceparm metalsteps
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773 map textures/evil6_walls/e6girdersupport.tga
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784 // e6indsdoor.tga (default grate shader)
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786 textures/evil6_walls/e6indsdoor_s
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788 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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790 surfaceparm nomarks
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791 surfaceparm metalsteps
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794 map textures/evil6_walls/e6indsdoor.tga
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805 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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806 // Tech door light effect
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808 textures/evil6_walls/e6tdoor
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810 qer_editorimage textures/evil6_walls/e6tdoor.tga
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812 map textures/evil6_walls/e6tdoor.tga
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815 map textures/evil6_walls/e6tdoor_fx.tga
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820 map textures/evil6_walls/e6tdoor.tga
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