1 void SendCSQCNexBeamParticle() {
2 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
3 WriteByte(MSG_BROADCAST, TE_CSQC_NEXGUNBEAMPARTICLE);
5 WriteCoord(MSG_BROADCAST, w_shotorg_x);
6 WriteCoord(MSG_BROADCAST, w_shotorg_y);
7 WriteCoord(MSG_BROADCAST, w_shotorg_z);
8 WriteCoord(MSG_BROADCAST, trace_endpos_x);
9 WriteCoord(MSG_BROADCAST, trace_endpos_y);
10 WriteCoord(MSG_BROADCAST, trace_endpos_z);
13 void W_Nex_Attack (void)
16 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
18 W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", cvar("g_balance_nex_damage"));
21 FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), WEP_NEX);
24 announce(self, "announcer/male/yoda.wav");
26 //beam and muzzle flash done on client
27 SendCSQCNexBeamParticle();
29 // flash and burn the wall
30 if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
31 Damage_DamageInfo(trace_endpos, cvar("g_balance_nex_damage"), 0, 0, cvar("g_balance_nex_force") * w_shotdir, WEP_NEX, self);
33 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
34 self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo");
37 void spawnfunc_weapon_nex (void); // defined in t_items.qc
39 float w_nex(float req)
42 self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
43 else if (req == WR_THINK)
47 if (weapon_prepareattack(0, cvar("g_balance_nex_refire")))
50 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready);
54 else if (req == WR_PRECACHE)
56 precache_model ("models/nexflash.md3");
57 precache_model ("models/weapons/g_nex.md3");
58 precache_model ("models/weapons/v_nex.md3");
59 precache_model ("models/weapons/h_nex.dpm");
60 precache_sound ("weapons/nexfire.wav");
62 else if (req == WR_SETUP)
63 weapon_setup(WEP_NEX);
64 else if (req == WR_CHECKAMMO1)
65 return self.ammo_cells >= cvar("g_balance_nex_ammo");
66 else if (req == WR_CHECKAMMO2)
68 else if (req == WR_SUICIDEMESSAGE)
69 w_deathtypestring = "did the impossible";
70 else if (req == WR_KILLMESSAGE)
71 w_deathtypestring = "has been vaporized by";