1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 prev = -1; // second attempt takes place WITHOUT prev set
137 if(g_dm && cvar("deathmatch_force_teamplay"))
146 void default_delayedinit()
148 if(!scores_initialized)
149 ScoreRules_generic();
152 void ActivateTeamplay()
154 float teamplay_default;
155 teamplay_default = cvar("teamplay_default");
158 teamplay = teamplay_default;
161 cvar_set("teamplay", ftos(teamplay));
166 void InitGameplayMode()
168 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
170 qualifying_override = -1;
175 cvar_set("teamplay", "0");
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = cvar("timelimit_override");
207 fraglimit_override = cvar("fraglimit_override");
208 leadlimit_override = cvar("leadlimit_override");
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
226 game = GAME_DOMINATION;
227 gamemode_name = "Domination";
229 fraglimit_override = cvar("g_domination_point_limit");
230 leadlimit_override = cvar("g_domination_point_leadlimit");
237 gamemode_name = "Capture the Flag";
239 if(cvar("g_campaign"))
242 g_ctf_win_mode = cvar("g_ctf_win_mode");
243 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
244 if(g_ctf_win_mode == 2)
246 fraglimit_override = cvar("g_ctf_capture_limit");
247 leadlimit_override = cvar("g_ctf_capture_leadlimit");
251 fraglimit_override = cvar("capturelimit_override");
252 leadlimit_override = cvar("captureleadlimit_override");
259 game = GAME_RUNEMATCH;
260 gamemode_name = "Rune Match";
261 if(cvar("deathmatch_force_teamplay"))
263 fraglimit_override = cvar("g_runematch_point_limit");
264 leadlimit_override = cvar("g_runematch_point_leadlimit");
271 gamemode_name = "Last Man Standing";
272 fraglimit_override = cvar("g_lms_lives_override");
273 leadlimit_override = 0; // not supported by LMS
274 if(fraglimit_override == 0)
275 fraglimit_override = -1;
276 lms_lowest_lives = 9999;
284 gamemode_name = "Arena";
285 fraglimit_override = cvar("g_arena_point_limit");
286 leadlimit_override = cvar("g_arena_point_leadlimit");
287 maxspawned = cvar("g_arena_maxspawned");
290 arena_roundbased = cvar("g_arena_roundbased");
296 gamemode_name = "Key Hunt";
298 fraglimit_override = cvar("g_keyhunt_point_limit");
299 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
306 gamemode_name = "Assault";
308 ScoreRules_assault();
313 game = GAME_ONSLAUGHT;
314 gamemode_name = "Onslaught";
321 gamemode_name = "Race";
323 if(cvar("g_race_teams"))
326 race_teams = bound(2, cvar("g_race_teams"), 4);
331 qualifying_override = cvar("g_race_qualifying_timelimit_override");
332 fraglimit_override = cvar("g_race_laps_limit");
333 leadlimit_override = 0; // currently not supported by race
339 gamemode_name = "CTS";
340 g_race_qualifying = 1;
341 fraglimit_override = 0;
342 leadlimit_override = 0;
348 gamemode_name = "Nexball";
349 fraglimit_override = cvar("g_nexball_goallimit");
350 leadlimit_override = cvar("g_nexball_goalleadlimit");
358 // save it (for the next startup)
359 cvar_set("gamecfg", ftos(game));
361 cache_mutatormsg = strzone("");
362 cache_lastmutatormsg = strzone("");
364 // enforce the server's universal frag/time limits
365 if(!cvar("g_campaign"))
367 if(fraglimit_override >= 0)
368 cvar_set("fraglimit", ftos(fraglimit_override));
369 if(timelimit_override >= 0)
370 cvar_set("timelimit", ftos(timelimit_override));
371 if(leadlimit_override >= 0)
372 cvar_set("leadlimit", ftos(leadlimit_override));
373 if(qualifying_override >= 0)
374 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
379 // we need to find out the correct value for g_race_qualifying
380 if(cvar("g_campaign"))
382 g_race_qualifying = 1;
384 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
386 g_race_qualifying = 2;
387 race_fraglimit = cvar("fraglimit");
388 race_leadlimit = cvar("leadlimit");
389 race_timelimit = cvar("timelimit");
390 cvar_set("fraglimit", "0");
391 cvar_set("leadlimit", "0");
392 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
395 g_race_qualifying = 0;
400 if(g_race_qualifying)
401 independent_players = 1;
406 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
409 string GetClientVersionMessage() {
410 local string versionmsg;
411 if (self.version_mismatch) {
412 if(self.version < cvar("gameversion")) {
413 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
415 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
418 versionmsg = "^2client version and server version are compatible.^8";
424 void PrintWelcomeMessage(entity pl)
426 string s, modifications, motd;
428 if(self.cvar_scr_centertime == 0) return;
430 if(cvar("g_campaign"))
432 if(self.classname == "player" && !self.BUTTON_INFO)
437 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
441 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
442 if(self.welcomemessage_time > time) return;
443 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
446 if(cvar("g_campaign"))
448 centerprint(pl, campaign_message);
452 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
453 if(!self.BUTTON_INFO)
455 // TODO get rid of this too
456 local string specString;
457 specString = NEWLINES;
458 //if(time < game_starttime) //also show the countdown when being a spectator
459 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
461 if (timeoutStatus != 0)
462 specString = strcat(specString, "\n\n", getTimeoutText(1));
465 if(self.classname == "player")
469 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
475 modifications = strcat(modifications, ", MinstaGib");
477 modifications = strcat(modifications, ", NixNex");
480 if(g_weaponarena_random)
481 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
483 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
485 if(cvar("g_start_weapon_laser") == 0)
486 modifications = strcat(modifications, ", No start weapons");
487 if(cvar("sv_gravity") < 800)
488 modifications = strcat(modifications, ", Low gravity");
490 modifications = strcat(modifications, ", Cloaked");
492 modifications = strcat(modifications, ", Steps");
494 modifications = strcat(modifications, ", Hook");
495 if(g_laserguided_missile)
496 modifications = strcat(modifications, ", LG missiles");
498 modifications = strcat(modifications, ", Midair");
500 modifications = strcat(modifications, ", Vampire");
502 modifications = strcat(modifications, ", Pinata");
504 modifications = strcat(modifications, ", Weapons stay");
506 modifications = strcat(modifications, ", Bloodloss");
508 modifications = strcat(modifications, ", Jet pack");
509 modifications = substring(modifications, 2, strlen(modifications) - 2);
511 local string versionmessage;
512 versionmessage = GetClientVersionMessage();
514 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
515 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
517 if(modifications != "")
518 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
520 if(timeoutStatus != 0)
521 s = strcat(s, "\n\n", getTimeoutText(1));
523 if (g_grappling_hook)
524 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
526 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
528 if(cache_lastmutatormsg)
529 strunzone(cache_lastmutatormsg);
531 strunzone(cache_mutatormsg);
532 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
533 cache_mutatormsg = strzone(cache_lastmutatormsg);
536 if (cache_mutatormsg != "") {
537 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
540 motd = cvar_string("sv_motd");
542 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
550 void SetPlayerColors(entity pl, float _color)
554 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
556 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
557 pl.clientcolors = 16*cl + cl;*/
560 pants = _color & 0x0F;
561 shirt = _color & 0xF0;
565 setcolor(pl, 16*pants + pants);
567 setcolor(pl, shirt + pants);
571 void SetPlayerTeam(entity pl, float t, float s, float noprint)
576 _color = COLOR_TEAM4 - 1;
578 _color = COLOR_TEAM3 - 1;
580 _color = COLOR_TEAM2 - 1;
582 _color = COLOR_TEAM1 - 1;
584 SetPlayerColors(pl,_color);
586 if(!noprint && t != s)
588 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
589 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
596 // set c1...c4 to show what teams are allowed
597 void CheckAllowedTeams (entity for_whom)
603 c1 = c2 = c3 = c4 = -1;
604 cb1 = cb2 = cb3 = cb4 = 0;
608 // onslaught is special
609 head = findchain(classname, "onslaught_generator");
612 if (head.team == COLOR_TEAM1) c1 = 0;
613 if (head.team == COLOR_TEAM2) c2 = 0;
614 if (head.team == COLOR_TEAM3) c3 = 0;
615 if (head.team == COLOR_TEAM4) c4 = 0;
619 else if(g_domination)
620 teament_name = "dom_team";
622 teament_name = "ctf_team";
624 teament_name = "tdm_team";
626 teament_name = "nexball_team";
628 c1 = c2 = 0; // Assault always has 2 teams
631 // cover anything else by treating it like tdm with no teams spawned
640 c1 = c2 = c3 = c4 = 0;
647 // find out what teams are allowed if necessary
650 head = find(world, classname, teament_name);
653 if(!(g_domination && head.netname == ""))
655 if(head.team == COLOR_TEAM1)
657 else if(head.team == COLOR_TEAM2)
659 else if(head.team == COLOR_TEAM3)
661 else if(head.team == COLOR_TEAM4)
664 head = find(head, classname, teament_name);
668 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
670 if(cvar("bot_vs_human") && for_whom)
672 if(cvar("bot_vs_human") > 0)
675 if(clienttype(for_whom) == CLIENTTYPE_BOT)
683 if(clienttype(for_whom) == CLIENTTYPE_BOT)
691 float PlayerValue(entity p)
693 if(IsTeamBalanceForced() == 1)
698 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
699 // teams that are allowed will now have their player counts stored in c1...c4
700 void GetTeamCounts(entity ignore)
704 // now count how many players are on each team already
706 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
707 // also remember the lowest-scoring player
709 FOR_EACH_PLAYER(head)
711 if(head != ignore)// && head.netname != "")
713 value = PlayerValue(head);
714 if(clienttype(head) == CLIENTTYPE_BOT)
718 if(head.team == COLOR_TEAM1)
726 if(head.team == COLOR_TEAM2)
734 if(head.team == COLOR_TEAM3)
742 if(head.team == COLOR_TEAM4)
754 // returns # of smallest team (1, 2, 3, 4)
755 // NOTE: Assumes CheckAllowedTeams has already been called!
756 float FindSmallestTeam(entity pl, float ignore_pl)
758 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
761 // find out what teams are available
762 //CheckAllowedTeams();
764 // make sure there are at least 2 teams to join
766 totalteams = totalteams + 1;
768 totalteams = totalteams + 1;
770 totalteams = totalteams + 1;
772 totalteams = totalteams + 1;
774 if(cvar("bot_vs_human"))
780 error("Too few teams available for domination\n");
782 error("Too few teams available for ctf\n");
784 error("Too few teams available for key hunt\n");
786 error("Too few teams available for team deathmatch\n");
789 // count how many players are in each team
793 GetTeamCounts(world);
795 // c1...c4 now have counts of each team
796 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
799 smallestteam_count = 999999999;
800 smallestteam_score = 999999999;
802 // 2 gives priority to what team you're already on, 1 goes in order
803 // 2 doesn't seem to work though...
807 //if(pl.classname != "player")
808 if(clienttype(pl) != CLIENTTYPE_BOT)
810 c1 -= cb1 * 255.0/256;
811 c2 -= cb2 * 255.0/256;
812 c3 -= cb3 * 255.0/256;
813 c4 -= cb4 * 255.0/256;
816 if(balance_type == 1)
818 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
821 smallestteam_count = c1;
822 smallestteam_score = team1_score;
824 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
827 smallestteam_count = c2;
828 smallestteam_score = team2_score;
830 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
833 smallestteam_count = c3;
834 smallestteam_score = team3_score;
836 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
839 smallestteam_count = c4;
840 smallestteam_score = team4_score;
845 if(c1 >= 0 && (c1 < smallestteam_count ||
846 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
849 smallestteam_count = c1;
851 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
852 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
855 smallestteam_count = c2;
857 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
858 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
861 smallestteam_count = c3;
863 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
864 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
867 smallestteam_count = c4;
874 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
876 float smallest, selectedteam;
878 // don't join a team if we're not playing a team game
882 // find out what teams are available
883 CheckAllowedTeams(pl);
885 // if we don't care what team he ends up on, put him on whatever team he entered as.
886 // if he's not on a valid team, then let other code put him on the smallest team
889 if( c1 >= 0 && pl.team == COLOR_TEAM1)
890 selectedteam = pl.team;
891 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
892 selectedteam = pl.team;
893 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
894 selectedteam = pl.team;
895 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
896 selectedteam = pl.team;
901 if(!only_return_best)
903 SetPlayerColors(pl, selectedteam - 1);
908 // otherwise end up on the smallest team (handled below)
911 smallest = FindSmallestTeam(pl, TRUE);
914 if(!only_return_best)
916 TeamchangeFrags(self);
919 SetPlayerColors(pl, COLOR_TEAM1 - 1);
921 else if(smallest == 2)
923 SetPlayerColors(pl, COLOR_TEAM2 - 1);
925 else if(smallest == 3)
927 SetPlayerColors(pl, COLOR_TEAM3 - 1);
929 else if(smallest == 4)
931 SetPlayerColors(pl, COLOR_TEAM4 - 1);
935 error("smallest team: invalid team\n");
938 if(pl.deadflag == DEAD_NO)
939 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
945 //void() ctf_playerchanged;
946 void SV_ChangeTeam(float _color)
948 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
950 // in normal deathmatch we can just apply the color and we're done
952 SetPlayerColors(self, _color);
956 scolor = self.clientcolors & 0x0F;
957 dcolor = _color & 0x0F;
959 if(scolor == COLOR_TEAM1 - 1)
961 else if(scolor == COLOR_TEAM2 - 1)
963 else if(scolor == COLOR_TEAM3 - 1)
965 else // if(scolor == COLOR_TEAM4 - 1)
967 if(dcolor == COLOR_TEAM1 - 1)
969 else if(dcolor == COLOR_TEAM2 - 1)
971 else if(dcolor == COLOR_TEAM3 - 1)
973 else // if(dcolor == COLOR_TEAM4 - 1)
976 CheckAllowedTeams(self);
978 if(dteam == 1 && c1 < 0) dteam = 4;
979 if(dteam == 4 && c4 < 0) dteam = 3;
980 if(dteam == 3 && c3 < 0) dteam = 2;
981 if(dteam == 2 && c2 < 0) dteam = 1;
983 // not changing teams
986 //bprint("same team change\n");
987 SetPlayerTeam(self, dteam, steam, TRUE);
991 if(cvar("g_campaign"))
993 sprint(self, "Team changes not allowed\n");
994 return; // changing teams is not allowed
997 if(cvar("g_changeteam_banned") && self.wasplayer)
999 sprint(self, "Team changes not allowed\n");
1003 if(cvar("g_balance_teams_prevent_imbalance"))
1005 // only allow changing to a smaller or equal size team
1007 // find out what teams are available
1008 //CheckAllowedTeams();
1009 // count how many players on each team
1010 GetTeamCounts(world);
1013 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1018 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1023 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1028 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1035 sprint(self, "Cannot change to an invalid team\n");
1040 // get starting team
1041 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1043 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1045 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1047 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1050 if(scount) // started at a valid, nonempty team
1052 // check if we're trying to change to a larger team that doens't have bots to swap with
1053 if(dcount >= scount && dbotcount <= 0)
1055 sprint(self, "Cannot change to a larger team\n");
1056 return; // can't change to a larger team
1061 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1063 if(self.classname == "player" && steam != dteam)
1065 // reduce frags during a team change
1066 TeamchangeFrags(self);
1069 SetPlayerTeam(self, dteam, steam, FALSE);
1071 if(self.classname == "player" && steam != dteam)
1073 // kill player when changing teams
1074 if(self.deadflag == DEAD_NO)
1075 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1077 //ctf_playerchanged();
1080 void ShufflePlayerOutOfTeam (float source_team)
1082 float smallestteam, smallestteam_count, steam;
1083 float lowest_bot_score, lowest_player_score;
1084 entity head, lowest_bot, lowest_player, selected;
1087 smallestteam_count = 999999999;
1089 if(c1 >= 0 && c1 < smallestteam_count)
1092 smallestteam_count = c1;
1094 if(c2 >= 0 && c2 < smallestteam_count)
1097 smallestteam_count = c2;
1099 if(c3 >= 0 && c3 < smallestteam_count)
1102 smallestteam_count = c3;
1104 if(c4 >= 0 && c4 < smallestteam_count)
1107 smallestteam_count = c4;
1112 bprint("warning: no smallest team\n");
1116 if(source_team == 1)
1117 steam = COLOR_TEAM1;
1118 else if(source_team == 2)
1119 steam = COLOR_TEAM2;
1120 else if(source_team == 3)
1121 steam = COLOR_TEAM3;
1122 else if(source_team == 4)
1123 steam = COLOR_TEAM4;
1126 lowest_bot_score = 999999999;
1127 lowest_player = world;
1128 lowest_player_score = 999999999;
1130 // find the lowest-scoring player & bot of that team
1131 FOR_EACH_PLAYER(head)
1133 if(head.team == steam)
1137 if(head.totalfrags < lowest_bot_score)
1140 lowest_bot_score = head.totalfrags;
1145 if(head.totalfrags < lowest_player_score)
1147 lowest_player = head;
1148 lowest_player_score = head.totalfrags;
1154 // prefers to move a bot...
1155 if(lowest_bot != world)
1156 selected = lowest_bot;
1157 // but it will move a player if it has to
1159 selected = lowest_player;
1160 // don't do anything if it couldn't find anyone
1163 bprint("warning: couldn't find a player to move from team\n");
1167 // smallest team gains a member
1168 if(smallestteam == 1)
1172 else if(smallestteam == 2)
1176 else if(smallestteam == 3)
1180 else if(smallestteam == 4)
1186 bprint("warning: destination team invalid\n");
1189 // source team loses a member
1190 if(source_team == 1)
1194 else if(source_team == 2)
1198 else if(source_team == 3)
1202 else if(source_team == 4)
1208 bprint("warning: source team invalid\n");
1212 // move the player to the new team
1213 TeamchangeFrags(selected);
1214 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1216 if(selected.deadflag == DEAD_NO)
1217 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1218 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1221 void CauseRebalance(float source_team, float howmany_toomany)
1223 if(IsTeamBalanceForced() == 1)
1225 bprint("Rebalancing Teams\n");
1226 ShufflePlayerOutOfTeam(source_team);
1230 // part of g_balance_teams_force
1231 // occasionally perform an audit of the teams to make
1232 // sure they're more or less balanced in player count.
1235 float numplayers, numteams, smallest, toomany;
1237 balance = IsTeamBalanceForced();
1241 if(audit_teams_time > time)
1244 audit_teams_time = time + 4 + random();
1246 // bprint("Auditing teams\n");
1248 CheckAllowedTeams(world);
1249 GetTeamCounts(world);
1252 numteams = numplayers = smallest = 0;
1255 numteams = numteams + 1;
1256 numplayers = numplayers + c1;
1261 numteams = numteams + 1;
1262 numplayers = numplayers + c2;
1268 numteams = numteams + 1;
1269 numplayers = numplayers + c3;
1275 numteams = numteams + 1;
1276 numplayers = numplayers + c4;
1282 return; // no players to move around
1284 return; // don't bother shuffling if for some reason there aren't any teams
1286 toomany = smallest + 1;
1288 if(c1 && c1 > toomany)
1289 CauseRebalance(1, c1 - toomany);
1290 if(c2 && c2 > toomany)
1291 CauseRebalance(2, c2 - toomany);
1292 if(c3 && c3 > toomany)
1293 CauseRebalance(3, c3 - toomany);
1294 if(c4 && c4 > toomany)
1295 CauseRebalance(4, c4 - toomany);
1297 // if teams are still unbalanced, balance them further in the next audit,
1298 // which will happen sooner (keep doing rapid audits until things are in order)
1299 audit_teams_time = time + 0.7 + random()*0.3;
1302 // code from here on is just to support maps that don't have team entities
1303 void tdm_spawnteam (string teamname, float teamcolor)
1307 e.classname = "tdm_team";
1308 e.netname = teamname;
1313 // spawn some default teams if the map is not set up for tdm
1314 void tdm_spawnteams()
1318 numteams = cvar("g_tdm_teams_override");
1320 numteams = cvar("g_tdm_teams");
1321 numteams = bound(2, numteams, 4);
1323 tdm_spawnteam("Red", COLOR_TEAM1-1);
1324 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1326 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1328 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1331 void tdm_delayedinit()
1333 // if no teams are found, spawn defaults
1334 if (find(world, classname, "tdm_team") == world)
1340 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);