1 //***********************
2 //QUAKE 3 ENTITIES - So people can play quake3 maps with the nexuiz weapons
3 //***********************
5 // NOTE: for best experience, you need to swap MGs with SGs in the map or it won't have a MG
8 void spawnfunc_ammo_shells() { spawnfunc_item_shells(); }
11 void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); }
12 void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); }
15 void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
18 void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
19 void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
22 void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); }
23 void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); }
26 void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); }
27 void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
30 void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
31 void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
34 void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }
37 void spawnfunc_item_armor_body() { spawnfunc_item_armor_large(); }
38 void spawnfunc_item_armor_combat() { spawnfunc_item_armor_big(); }
39 void spawnfunc_item_armor_shard() { spawnfunc_item_armor_small(); }
40 void spawnfunc_item_enviro() { spawnfunc_item_invincible(); }
41 //void spawnfunc_item_flight() /* not supported */
42 //void spawnfunc_item_haste() /* not supported */
43 //void spawnfunc_item_health() /* handled in t_quake.qc */
44 //void spawnfunc_item_health_large() /* handled in t_items.qc */
45 //void spawnfunc_item_health_small() /* handled in t_items.qc */
46 //void spawnfunc_item_health_mega() /* handled in t_items.qc */
47 //void spawnfunc_item_invis() /* not supported */
48 //void spawnfunc_item_regen() /* not supported */
49 void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
50 void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
51 void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
52 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
53 void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
54 void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
56 void spawnfunc_item_flight() { spawnfunc_item_jetpack(); }