2 void CreatureFrame (void)
7 self = findfloat(world, iscreature, TRUE);
10 if (self.movetype != MOVETYPE_NOCLIP)
14 if (!(self.flags & FL_INWATER))
16 //if (self.watertype == CONTENT_LAVA)
17 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
18 //if (self.watertype == CONTENT_WATER)
19 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
20 //if (self.watertype == CONTENT_SLIME)
21 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
22 self.flags = self.flags + FL_INWATER;
25 if (self.waterlevel != 3)
27 self.air_finished = time + 12;
30 else if (self.air_finished < time)
33 if (self.pain_finished < time)
35 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
36 self.pain_finished = time + 0.5;
39 if (self.dmgtime < time)
41 self.dmgtime = time + 0.1;
42 if (self.watertype == CONTENT_LAVA)
44 if (self.watersound_finished < time)
46 self.watersound_finished = time + 0.5;
47 sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
49 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
51 else if (self.watertype == CONTENT_SLIME)
53 if (self.watersound_finished < time)
55 self.watersound_finished = time + 0.5;
56 if(self.deadflag == DEAD_NO)
57 if(self.classname == "player")
58 sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
60 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
66 if (self.flags & FL_INWATER)
68 // play leave water sound
69 self.flags = self.flags - FL_INWATER;
72 self.air_finished = time + 12;
75 // check for falling damage
78 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound.
80 dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
83 if (self.oldvelocity_z < self.velocity_z - 160)
85 local float soundrandom;
86 soundrandom = random() * 4;
88 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
89 else if (soundrandom < 2)
90 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
91 else if (soundrandom < 3)
92 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
93 else if (soundrandom < 4)
94 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
95 self.nextstep = time + 0.3 + random() * 0.1;
97 dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
100 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
101 else if(vlen(self.velocity) > 100000 && cvar("developer"))
103 dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
104 Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
108 // play stupid sounds
109 if (cvar("g_footsteps"))
111 if (self.flags & FL_ONGROUND)
112 if (vlen(self.velocity) > sv_maxspeed * 0.6)
115 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
117 local float steprandom;
118 self.nextstep = time + 0.3 + random() * 0.1;
119 steprandom = random() * 6;
121 sound (self, CHAN_BODY, "misc/footstep01.wav", 1, ATTN_NORM);
122 else if (steprandom < 2)
123 sound (self, CHAN_BODY, "misc/footstep02.wav", 1, ATTN_NORM);
124 else if (steprandom < 3)
125 sound (self, CHAN_BODY, "misc/footstep03.wav", 1, ATTN_NORM);
126 else if (steprandom < 4)
127 sound (self, CHAN_BODY, "misc/footstep04.wav", 1, ATTN_NORM);
128 else if (steprandom < 5)
129 sound (self, CHAN_BODY, "misc/footstep05.wav", 1, ATTN_NORM);
130 else if (steprandom <= 6)
131 sound (self, CHAN_BODY, "misc/footstep06.wav", 1, ATTN_NORM);
134 self.oldvelocity = self.velocity;
136 self = findfloat(self, iscreature, TRUE);
146 Called before each frame by the server
149 void RuneMatchGivePoints();
150 float RedirectionThink();
151 void StartFrame (void)
153 if(RedirectionThink())
156 sv_maxairspeed = cvar("sv_maxairspeed");
157 sv_maxspeed = cvar ("sv_maxspeed");
158 sv_friction = cvar ("sv_friction");
159 sv_accelerate = cvar ("sv_accelerate");
160 sv_airaccelerate = cvar("sv_airaccelerate");
161 sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
162 sv_airaccel_qw = cvar("sv_airaccel_qw");
164 sv_stopspeed = cvar ("sv_stopspeed");
165 teamplay = cvar ("teamplay");
166 skill = cvar("skill");
175 RuneMatchGivePoints();