1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
8 string ColoredTeamName(float t);
10 string admin_name(void)
12 if(cvar_string("sv_adminnick") != "")
13 return cvar_string("sv_adminnick");
15 return "SERVER ADMIN";
18 float DistributeEvenly_amount;
19 float DistributeEvenly_totalweight;
20 void DistributeEvenly_Init(float amount, float totalweight)
22 if (DistributeEvenly_amount)
24 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
25 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
28 DistributeEvenly_amount = 0;
30 DistributeEvenly_amount = amount;
31 DistributeEvenly_totalweight = totalweight;
33 float DistributeEvenly_Get(float weight)
38 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
39 DistributeEvenly_totalweight -= weight;
40 DistributeEvenly_amount -= f;
44 void move_out_of_solid_expand(entity e, vector by)
47 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
50 if (trace_fraction < 1)
53 // adjust origin in the other direction...
54 setorigin(e,e.origin - by * (1 - trace_fraction));
58 float move_out_of_solid(entity e)
63 traceline(o, o, MOVE_WORLDONLY, e);
67 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
68 if (!trace_startsolid)
75 move_out_of_solid_expand(e, '1 0 0' * m0_x);
77 move_out_of_solid_expand(e, '1 0 0' * m1_x);
79 move_out_of_solid_expand(e, '0 1 0' * m0_y);
81 move_out_of_solid_expand(e, '0 1 0' * m1_y);
83 move_out_of_solid_expand(e, '0 0 1' * m0_z);
85 move_out_of_solid_expand(e, '0 0 1' * m1_z);
87 setorigin(e, e.origin);
89 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
99 string STR_PLAYER = "player";
100 string STR_SPECTATOR = "spectator";
101 string STR_OBSERVER = "observer";
104 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
105 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
106 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
107 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
109 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
110 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
111 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
112 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
113 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
116 // copies a string to a tempstring (so one can strunzone it)
117 string strcat1(string s) = #115; // FRIK_FILE
122 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
124 local float nPlayerHealth = rint(enPlayer.health);
125 local float nPlayerArmor = rint(enPlayer.armorvalue);
126 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
127 local float nPlayerPing = rint(enPlayer.ping);
128 local string strPlayerPingColor;
129 local string strMessage;
130 if(nPlayerPing >= 150)
131 strPlayerPingColor = "^1";
133 strPlayerPingColor = "^2";
135 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
136 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
138 if(cvar("sv_fragmessage_information_ping")) {
139 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
140 strMessage = strcat(strMessage, "\n^7(^2Bot");
142 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
143 if(cvar("sv_fragmessage_information_handicap"))
144 if(cvar("sv_fragmessage_information_handicap") == 2)
145 if(nPlayerHandicap <= 1)
146 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
148 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
149 else if not(nPlayerHandicap <= 1)
150 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
152 strMessage = strcat(strMessage, "^7)");
153 } else if(cvar("sv_fragmessage_information_handicap")) {
154 if(cvar("sv_fragmessage_information_handicap") == 2)
155 if(nPlayerHandicap <= 1)
156 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
158 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
159 else if(nPlayerHandicap > 1)
160 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
164 void bcenterprint(string s)
166 // TODO replace by MSG_ALL (would show it to spectators too, though)?
168 FOR_EACH_PLAYER(head)
169 if (clienttype(head) == CLIENTTYPE_REAL)
170 centerprint(head, s);
173 void GameLogEcho(string s)
178 if (cvar("sv_eventlog_files"))
183 matches = cvar("sv_eventlog_files_counter") + 1;
184 cvar_set("sv_eventlog_files_counter", ftos(matches));
187 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
188 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
189 logfile = fopen(fn, FILE_APPEND);
190 fputs(logfile, ":logversion:3\n");
194 if (cvar("sv_eventlog_files_timestamps"))
195 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
197 fputs(logfile, strcat(s, "\n"));
200 if (cvar("sv_eventlog_console"))
209 // will be opened later
214 if (logfile_open && logfile >= 0)
221 float spawnpoint_nag;
222 void relocate_spawnpoint()
224 // nudge off the floor
225 setorigin(self, self.origin + '0 0 1');
227 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
228 if (trace_startsolid)
234 if (!move_out_of_solid(self))
235 objerror("could not get out of solid at all!");
236 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
237 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
238 print(" ", ftos(self.origin_y - o_y));
239 print(" ", ftos(self.origin_z - o_z), "'\n");
240 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
243 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
249 self.mins = self.maxs = '0 0 0';
250 objerror("player spawn point in solid, mapper sucks!\n");
255 if (cvar("g_spawnpoints_autodrop"))
257 setsize(self, PL_MIN, PL_MAX);
261 self.use = spawnpoint_use;
262 self.team_saved = self.team;
266 if (have_team_spawns != 0)
268 have_team_spawns = 1;
270 if (cvar("r_showbboxes"))
272 // show where spawnpoints point at too
273 makevectors(self.angles);
276 e.classname = "info_player_foo";
277 setorigin(e, self.origin + v_forward * 24);
278 setsize(e, '-8 -8 -8', '8 8 8');
279 e.solid = SOLID_TRIGGER;
283 #define strstr strstrofs
285 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
286 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
287 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
288 // BE CONSTANT OR strzoneD!
289 float strstr(string haystack, string needle, float offset)
293 len = strlen(needle);
294 endpos = strlen(haystack) - len;
295 while(offset <= endpos)
297 found = substring(haystack, offset, len);
306 float NUM_NEAREST_ENTITIES = 4;
307 entity nearest_entity[NUM_NEAREST_ENTITIES];
308 float nearest_length[NUM_NEAREST_ENTITIES];
309 entity findnearest(vector point, .string field, string value, vector axismod)
320 localhead = find(world, field, value);
323 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
324 dist = localhead.oldorigin;
326 dist = localhead.origin;
328 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
331 for (i = 0; i < num_nearest; ++i)
333 if (len < nearest_length[i])
337 // now i tells us where to insert at
338 // INSERTION SORT! YOU'VE SEEN IT! RUN!
339 if (i < NUM_NEAREST_ENTITIES)
341 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
343 nearest_length[j + 1] = nearest_length[j];
344 nearest_entity[j + 1] = nearest_entity[j];
346 nearest_length[i] = len;
347 nearest_entity[i] = localhead;
348 if (num_nearest < NUM_NEAREST_ENTITIES)
349 num_nearest = num_nearest + 1;
352 localhead = find(localhead, field, value);
355 // now use the first one from our list that we can see
356 for (i = 0; i < num_nearest; ++i)
358 traceline(point, nearest_entity[i].origin, TRUE, world);
359 if (trace_fraction == 1)
363 dprint("Nearest point (");
364 dprint(nearest_entity[0].netname);
365 dprint(") is not visible, using a visible one.\n");
367 return nearest_entity[i];
371 if (num_nearest == 0)
374 dprint("Not seeing any location point, using nearest as fallback.\n");
376 dprint("Candidates were: ");
377 for(j = 0; j < num_nearest; ++j)
381 dprint(nearest_entity[j].netname);
386 return nearest_entity[0];
389 void spawnfunc_target_location()
391 self.classname = "target_location";
392 // location name in netname
393 // eventually support: count, teamgame selectors, line of sight?
396 void spawnfunc_info_location()
398 self.classname = "target_location";
399 self.message = self.netname;
402 string NearestLocation(vector p)
407 loc = findnearest(p, classname, "target_location", '1 1 1');
414 loc = findnearest(p, target, "###item###", '1 1 4');
421 string formatmessage(string msg)
432 break; // too many replacements
435 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
436 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
449 replacement = substring(msg, p, 2);
450 escape = substring(msg, p + 1, 1);
454 else if (escape == "\\")
456 else if (escape == "n")
458 else if (escape == "a")
459 replacement = ftos(floor(self.armorvalue));
460 else if (escape == "h")
461 replacement = ftos(floor(self.health));
462 else if (escape == "l")
463 replacement = NearestLocation(self.origin);
464 else if (escape == "y")
465 replacement = NearestLocation(self.cursor_trace_endpos);
466 else if (escape == "d")
467 replacement = NearestLocation(self.death_origin);
468 else if (escape == "w") {
472 wep = self.switchweapon;
475 replacement = W_Name(wep);
476 } else if (escape == "W") {
477 if (self.items & IT_SHELLS) replacement = "shells";
478 else if (self.items & IT_NAILS) replacement = "bullets";
479 else if (self.items & IT_ROCKETS) replacement = "rockets";
480 else if (self.items & IT_CELLS) replacement = "cells";
481 else replacement = "batteries"; // ;)
482 } else if (escape == "x") {
483 replacement = self.cursor_trace_ent.netname;
484 if (!replacement || !self.cursor_trace_ent)
485 replacement = "nothing";
486 } else if (escape == "p") {
487 if (self.last_selected_player)
488 replacement = self.last_selected_player.netname;
490 replacement = "(nobody)";
491 } else if (escape == "s")
492 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
493 else if (escape == "S")
494 replacement = ftos(vlen(self.velocity));
495 else if (escape == "v") {
499 if(self.classname == "spectator")
504 weapon_number = stats.weapon;
507 weapon_number = stats.switchweapon;
510 weapon_number = stats.cnt;
512 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
513 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
515 replacement = "~"; // or something to indicate NULL, not available
518 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
519 p = p + strlen(replacement);
524 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
525 return (value == 0) ? FALSE : TRUE;
534 >0: receives a cvar from name=argv(f) value=argv(f+1)
536 void GetCvars_handleString(string thisname, float f, .string field, string name)
541 strunzone(self.field);
542 self.field = string_null;
546 if (thisname == name)
549 strunzone(self.field);
550 self.field = strzone(argv(f + 1));
554 stuffcmd(self, strcat("sendcvar ", name, "\n"));
556 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
558 GetCvars_handleString(thisname, f, field, name);
559 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
560 if (thisname == name)
563 s = func(strcat1(self.field));
566 strunzone(self.field);
567 self.field = strzone(s);
571 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
578 if (thisname == name)
579 self.field = stof(argv(f + 1));
582 stuffcmd(self, strcat("sendcvar ", name, "\n"));
584 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
591 if (thisname == name)
595 self.field = stof(argv(f + 1));
604 stuffcmd(self, strcat("sendcvar ", name, "\n"));
607 string W_FixWeaponOrder_ForceComplete(string s);
608 string W_FixWeaponOrder_AllowIncomplete(string s);
609 float w_getbestweapon(entity e);
610 void GetCvars(float f)
614 s = strcat1(argv(f));
615 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
616 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
617 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
618 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
619 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
620 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
624 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
625 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
626 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
627 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
628 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
629 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
630 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
631 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
632 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
633 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
634 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
635 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
636 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
637 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
638 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
640 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
641 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
643 #ifdef ALLOW_FORCEMODELS
644 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
645 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
647 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
649 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
652 if (s == "cl_weaponpriority")
653 self.switchweapon = w_getbestweapon(self);
657 float fexists(string f)
660 fh = fopen(f, FILE_READ);
667 void backtrace(string msg)
670 dev = cvar("developer");
671 war = cvar("prvm_backtraceforwarnings");
672 cvar_set("developer", "1");
673 cvar_set("prvm_backtraceforwarnings", "1");
675 dprint("--- CUT HERE ---\nWARNING: ");
678 remove(world); // isn't there any better way to cause a backtrace?
679 dprint("\n--- CUT UNTIL HERE ---\n");
680 cvar_set("developer", ftos(dev));
681 cvar_set("prvm_backtraceforwarnings", ftos(war));
684 string Team_ColorCode(float teamid)
686 if (teamid == COLOR_TEAM1)
688 else if (teamid == COLOR_TEAM2)
690 else if (teamid == COLOR_TEAM3)
692 else if (teamid == COLOR_TEAM4)
698 string Team_ColorName(float t)
700 // fixme: Search for team entities and get their .netname's!
701 if (t == COLOR_TEAM1)
703 if (t == COLOR_TEAM2)
705 if (t == COLOR_TEAM3)
707 if (t == COLOR_TEAM4)
712 string Team_ColorNameLowerCase(float t)
714 // fixme: Search for team entities and get their .netname's!
715 if (t == COLOR_TEAM1)
717 if (t == COLOR_TEAM2)
719 if (t == COLOR_TEAM3)
721 if (t == COLOR_TEAM4)
726 #define CENTERPRIO_POINT 1
727 #define CENTERPRIO_SPAM 2
728 #define CENTERPRIO_VOTE 4
729 #define CENTERPRIO_NORMAL 5
730 #define CENTERPRIO_SHIELDING 7
731 #define CENTERPRIO_MAPVOTE 9
732 #define CENTERPRIO_IDLEKICK 50
733 #define CENTERPRIO_ADMIN 99
734 .float centerprint_priority;
735 .float centerprint_expires;
736 void centerprint_atprio(entity e, float prio, string s)
738 if (intermission_running)
739 if (prio < CENTERPRIO_MAPVOTE)
741 if (time > e.centerprint_expires)
742 e.centerprint_priority = 0;
743 if (prio >= e.centerprint_priority)
745 e.centerprint_priority = prio;
746 if (timeoutStatus == 2)
747 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
749 e.centerprint_expires = time + e.cvar_scr_centertime;
750 centerprint_builtin(e, s);
753 void centerprint_expire(entity e, float prio)
755 if (prio == e.centerprint_priority)
757 e.centerprint_priority = 0;
758 centerprint_builtin(e, "");
761 void centerprint(entity e, string s)
763 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
766 // decolorizes and team colors the player name when needed
767 string playername(entity p)
770 if (teams_matter && !intermission_running && p.classname == "player")
772 t = Team_ColorCode(p.team);
773 return strcat(t, strdecolorize(p.netname));
779 vector randompos(vector m1, vector m2)
783 v_x = m2_x * random() + m1_x;
784 v_y = m2_y * random() + m1_y;
785 v_z = m2_z * random() + m1_z;
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armormedium;
803 float g_pickup_armormedium_max;
804 float g_pickup_armorbig;
805 float g_pickup_armorbig_max;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_healthsmall;
809 float g_pickup_healthsmall_max;
810 float g_pickup_healthmedium;
811 float g_pickup_healthmedium_max;
812 float g_pickup_healthlarge;
813 float g_pickup_healthlarge_max;
814 float g_pickup_healthmega;
815 float g_pickup_healthmega_max;
817 float g_weaponarena_random;
818 string g_weaponarena_list;
819 float g_weaponspeedfactor;
820 float g_weaponratefactor;
821 float g_weapondamagefactor;
822 float g_weaponforcefactor;
826 float start_ammo_shells;
827 float start_ammo_nails;
828 float start_ammo_rockets;
829 float start_ammo_cells;
830 float start_ammo_fuel;
832 float start_armorvalue;
833 float warmup_start_weapons;
834 float warmup_start_ammo_shells;
835 float warmup_start_ammo_nails;
836 float warmup_start_ammo_rockets;
837 float warmup_start_ammo_cells;
838 float warmup_start_ammo_fuel;
839 float warmup_start_health;
840 float warmup_start_armorvalue;
844 entity get_weaponinfo(float w);
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
848 var float i = weaponinfo.weapon;
853 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
855 if (t < 0) // "default" weapon selection
857 if (g_lms || g_ca || allguns)
858 t = (weaponinfo.spawnflags & WEPSPAWNFLAG_NORMAL);
861 else if (g_race || g_cts)
862 t = (i == WEP_LASER);
864 t = 0; // weapon is set a few lines later
866 t = (i == WEP_LASER || i == WEP_SHOTGUN);
867 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
868 t |= (i == WEP_HOOK);
871 // we cannot disable porto in Nexball, we must force it
872 if(g_nexball && i == WEP_PORTO)
878 float NixNex_CanChooseWeapon(float wpn);
879 void readplayerstartcvars()
885 // initialize starting values for players
888 start_ammo_shells = 0;
889 start_ammo_nails = 0;
890 start_ammo_rockets = 0;
891 start_ammo_cells = 0;
892 start_health = cvar("g_balance_health_start");
893 start_armorvalue = cvar("g_balance_armor_start");
896 s = cvar_string("g_weaponarena");
902 g_weaponarena_list = "All Weapons";
903 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
905 e = get_weaponinfo(j);
906 g_weaponarena |= e.weapons;
907 weapon_action(e.weapon, WR_PRECACHE);
910 else if (s == "most")
912 g_weaponarena_list = "Most Weapons";
913 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
915 e = get_weaponinfo(j);
916 if (e.spawnflags & WEPSPAWNFLAG_NORMAL)
918 g_weaponarena |= e.weapons;
919 weapon_action(e.weapon, WR_PRECACHE);
923 else if (s == "none")
925 g_weaponarena_list = "No Weapons";
926 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
930 t = tokenize_console(s);
931 g_weaponarena_list = "";
932 for (i = 0; i < t; ++i)
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
942 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
948 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
951 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
955 g_weaponarena_random = cvar("g_weaponarena_random");
957 g_weaponarena_random = 0;
962 // will be done later
963 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
964 if (NixNex_CanChooseWeapon(i))
965 weapon_action(i, WR_PRECACHE);
966 if(!cvar("g_use_ammunition"))
967 start_items |= IT_UNLIMITED_AMMO;
969 else if (g_weaponarena)
971 start_weapons = g_weaponarena;
972 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
973 start_ammo_rockets = 999;
974 if (g_weaponarena & WEPBIT_SHOTGUN)
975 start_ammo_shells = 999;
976 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
977 start_ammo_cells = 999;
978 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
979 start_ammo_nails = 999;
980 if (g_weaponarena & WEPBIT_HOOK)
981 start_ammo_fuel = 999;
982 start_items |= IT_UNLIMITED_AMMO;
984 else if (g_minstagib)
987 start_armorvalue = 0;
988 start_weapons = WEPBIT_MINSTANEX;
989 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
990 start_ammo_cells = cvar("g_minstagib_ammo_start");
991 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
992 start_ammo_fuel = cvar("g_start_ammo_fuel");
994 if (g_minstagib_invis_alpha <= 0)
995 g_minstagib_invis_alpha = -1;
1001 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1002 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1003 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1004 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1005 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1006 start_health = cvar("g_lms_start_health");
1007 start_armorvalue = cvar("g_lms_start_armor");
1009 else if (cvar("g_use_ammunition"))
1011 start_ammo_shells = cvar("g_start_ammo_shells");
1012 start_ammo_nails = cvar("g_start_ammo_nails");
1013 start_ammo_rockets = cvar("g_start_ammo_rockets");
1014 start_ammo_cells = cvar("g_start_ammo_cells");
1015 start_ammo_fuel = cvar("g_start_ammo_fuel");
1019 start_ammo_shells = cvar("g_pickup_shells_max");
1020 start_ammo_nails = cvar("g_pickup_nails_max");
1021 start_ammo_rockets = cvar("g_pickup_rockets_max");
1022 start_ammo_cells = cvar("g_pickup_cells_max");
1023 start_ammo_fuel = cvar("g_pickup_fuel_max");
1024 start_items |= IT_UNLIMITED_AMMO;
1027 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1029 e = get_weaponinfo(i);
1030 if(want_weapon("g_start_weapon_", e, FALSE))
1032 start_weapons |= e.weapons;
1033 weapon_action(e.weapon, WR_PRECACHE);
1040 warmup_start_ammo_shells = start_ammo_shells;
1041 warmup_start_ammo_nails = start_ammo_nails;
1042 warmup_start_ammo_rockets = start_ammo_rockets;
1043 warmup_start_ammo_cells = start_ammo_cells;
1044 warmup_start_ammo_fuel = start_ammo_fuel;
1045 warmup_start_health = start_health;
1046 warmup_start_armorvalue = start_armorvalue;
1047 warmup_start_weapons = start_weapons;
1049 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1051 if (cvar("g_use_ammunition"))
1053 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1059 warmup_start_health = cvar("g_warmup_start_health");
1060 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1061 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063 e = get_weaponinfo(i);
1064 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1066 start_weapons |= e.weapons;
1067 weapon_action(e.weapon, WR_PRECACHE);
1073 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1075 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1076 start_items |= IT_FUEL_REGEN;
1077 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082 start_items |= IT_JETPACK;
1084 if (g_weapon_stay == 2)
1086 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1087 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1088 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1089 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1090 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1091 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1092 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1093 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1094 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1095 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1098 start_ammo_shells = max(0, start_ammo_shells);
1099 start_ammo_nails = max(0, start_ammo_nails);
1100 start_ammo_cells = max(0, start_ammo_cells);
1101 start_ammo_rockets = max(0, start_ammo_rockets);
1102 start_ammo_fuel = max(0, start_ammo_fuel);
1104 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1105 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1106 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1107 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1108 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1112 float g_bugrigs_planar_movement;
1113 float g_bugrigs_planar_movement_car_jumping;
1114 float g_bugrigs_reverse_spinning;
1115 float g_bugrigs_reverse_speeding;
1116 float g_bugrigs_reverse_stopping;
1117 float g_bugrigs_air_steering;
1118 float g_bugrigs_angle_smoothing;
1119 float g_bugrigs_friction_floor;
1120 float g_bugrigs_friction_brake;
1121 float g_bugrigs_friction_air;
1122 float g_bugrigs_accel;
1123 float g_bugrigs_speed_ref;
1124 float g_bugrigs_speed_pow;
1125 float g_bugrigs_steer;
1127 float g_touchexplode;
1128 float g_touchexplode_radius;
1129 float g_touchexplode_damage;
1130 float g_touchexplode_edgedamage;
1131 float g_touchexplode_force;
1138 float sv_pitch_fixyaw;
1140 float sv_accuracy_data_share;
1142 void readlevelcvars(void)
1144 g_bugrigs = cvar("g_bugrigs");
1145 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1146 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1147 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1148 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1149 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1150 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1151 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1152 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1153 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1154 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1155 g_bugrigs_accel = cvar("g_bugrigs_accel");
1156 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1157 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1158 g_bugrigs_steer = cvar("g_bugrigs_steer");
1160 g_touchexplode = cvar("g_touchexplode");
1161 g_touchexplode_radius = cvar("g_touchexplode_radius");
1162 g_touchexplode_damage = cvar("g_touchexplode_damage");
1163 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1164 g_touchexplode_force = cvar("g_touchexplode_force");
1166 #ifdef ALLOW_FORCEMODELS
1167 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1169 sv_loddistance1 = cvar("sv_loddistance1");
1170 sv_loddistance2 = cvar("sv_loddistance2");
1172 if(sv_loddistance2 <= sv_loddistance1)
1173 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1175 sv_clones = cvar("sv_clones");
1176 sv_cheats = cvar("sv_cheats");
1177 sv_gentle = cvar("sv_gentle");
1178 sv_foginterval = cvar("sv_foginterval");
1179 g_cloaked = cvar("g_cloaked");
1180 g_jump_grunt = cvar("g_jump_grunt");
1181 g_footsteps = cvar("g_footsteps");
1182 g_grappling_hook = cvar("g_grappling_hook");
1183 g_jetpack = cvar("g_jetpack");
1184 g_laserguided_missile = cvar("g_laserguided_missile");
1185 g_midair = cvar("g_midair");
1186 g_minstagib = cvar("g_minstagib");
1187 g_nixnex = cvar("g_nixnex");
1188 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1189 g_norecoil = cvar("g_norecoil");
1190 g_vampire = cvar("g_vampire");
1191 g_bloodloss = cvar("g_bloodloss");
1192 sv_maxidle = cvar("sv_maxidle");
1193 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1194 sv_pogostick = cvar("sv_pogostick");
1195 sv_doublejump = cvar("sv_doublejump");
1196 g_ctf_reverse = cvar("g_ctf_reverse");
1197 sv_autotaunt = cvar("sv_autotaunt");
1198 sv_taunt = cvar("sv_taunt");
1200 inWarmupStage = cvar("g_warmup");
1201 g_warmup_limit = cvar("g_warmup_limit");
1202 g_warmup_allguns = cvar("g_warmup_allguns");
1203 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1205 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1206 inWarmupStage = 0; // these modes cannot work together, sorry
1208 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1209 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1210 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1211 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1212 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1213 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1214 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1215 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1216 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1217 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1218 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1219 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1221 if (g_minstagib) g_nixnex = g_weaponarena = 0;
1222 if (g_nixnex) g_weaponarena = 0;
1225 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1226 g_weaponratefactor = cvar("g_weaponratefactor");
1227 g_weapondamagefactor = cvar("g_weapondamagefactor");
1228 g_weaponforcefactor = cvar("g_weaponforcefactor");
1230 g_pickup_shells = cvar("g_pickup_shells");
1231 g_pickup_shells_max = cvar("g_pickup_shells_max");
1232 g_pickup_nails = cvar("g_pickup_nails");
1233 g_pickup_nails_max = cvar("g_pickup_nails_max");
1234 g_pickup_rockets = cvar("g_pickup_rockets");
1235 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1236 g_pickup_cells = cvar("g_pickup_cells");
1237 g_pickup_cells_max = cvar("g_pickup_cells_max");
1238 g_pickup_fuel = cvar("g_pickup_fuel");
1239 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1240 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1241 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1242 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1243 g_pickup_armormedium = cvar("g_pickup_armormedium");
1244 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1245 g_pickup_armorbig = cvar("g_pickup_armorbig");
1246 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1247 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1248 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1249 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1250 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1251 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1252 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1253 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1254 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1255 g_pickup_healthmega = cvar("g_pickup_healthmega");
1256 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1258 g_pinata = cvar("g_pinata");
1260 g_weapon_stay = cvar("g_weapon_stay");
1262 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1265 g_ghost_items = cvar("g_ghost_items");
1267 if(g_ghost_items >= 1)
1268 g_ghost_items = 0.13; // default alpha value
1270 if not(inWarmupStage && !g_ca)
1271 game_starttime = cvar("g_start_delay");
1273 sv_pitch_min = cvar("sv_pitch_min");
1274 sv_pitch_max = cvar("sv_pitch_max");
1275 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1277 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1279 readplayerstartcvars();
1283 // TODO sound pack system
1286 string precache_sound_builtin (string s) = #19;
1287 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1288 string precache_sound(string s)
1290 return precache_sound_builtin(strcat(soundpack, s));
1292 void play2(entity e, string filename)
1294 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1296 void sound(entity e, float chan, string samp, float vol, float atten)
1298 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1303 string precache_sound (string s) = #19;
1304 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1305 float precache_sound_index (string s) = #19;
1307 #define SND_VOLUME 1
1308 #define SND_ATTENUATION 2
1309 #define SND_LARGEENTITY 8
1310 #define SND_LARGESOUND 16
1312 float sound_allowed(float dest, entity e)
1314 // sounds from world may always pass
1317 if (e.classname == "body")
1319 if (e.owner && e.owner != e)
1324 // sounds to self may always pass
1325 if (dest == MSG_ONE)
1326 if (e == msg_entity)
1328 // sounds by players can be removed
1329 if (cvar("bot_sound_monopoly"))
1330 if (clienttype(e) == CLIENTTYPE_REAL)
1332 // anything else may pass
1336 void sound(entity e, float chan, string samp, float vol, float atten)
1338 if (!sound_allowed(MSG_BROADCAST, e))
1340 sound_builtin(e, chan, samp, vol, atten);
1342 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1346 if (!sound_allowed(dest, e))
1349 entno = num_for_edict(e);
1350 idx = precache_sound_index(samp);
1355 atten = floor(atten * 64);
1356 vol = floor(vol * 255);
1359 sflags |= SND_VOLUME;
1361 sflags |= SND_ATTENUATION;
1363 sflags |= SND_LARGEENTITY;
1365 sflags |= SND_LARGESOUND;
1367 WriteByte(dest, SVC_SOUND);
1368 WriteByte(dest, sflags);
1369 if (sflags & SND_VOLUME)
1370 WriteByte(dest, vol);
1371 if (sflags & SND_ATTENUATION)
1372 WriteByte(dest, atten);
1373 if (sflags & SND_LARGEENTITY)
1375 WriteShort(dest, entno);
1376 WriteByte(dest, chan);
1380 WriteShort(dest, entno * 8 + chan);
1382 if (sflags & SND_LARGESOUND)
1383 WriteShort(dest, idx);
1385 WriteByte(dest, idx);
1387 WriteCoord(dest, o_x);
1388 WriteCoord(dest, o_y);
1389 WriteCoord(dest, o_z);
1391 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1395 if (!sound_allowed(dest, e))
1398 o = e.origin + 0.5 * (e.mins + e.maxs);
1399 soundtoat(dest, e, o, chan, samp, vol, atten);
1401 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1403 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1405 void stopsoundto(float dest, entity e, float chan)
1409 if (!sound_allowed(dest, e))
1412 entno = num_for_edict(e);
1417 idx = precache_sound_index("misc/null.wav");
1418 sflags = SND_LARGEENTITY;
1420 sflags |= SND_LARGESOUND;
1421 WriteByte(dest, SVC_SOUND);
1422 WriteByte(dest, sflags);
1423 WriteShort(dest, entno);
1424 WriteByte(dest, chan);
1425 if (sflags & SND_LARGESOUND)
1426 WriteShort(dest, idx);
1428 WriteByte(dest, idx);
1429 WriteCoord(dest, e.origin_x);
1430 WriteCoord(dest, e.origin_y);
1431 WriteCoord(dest, e.origin_z);
1435 WriteByte(dest, SVC_STOPSOUND);
1436 WriteShort(dest, entno * 8 + chan);
1439 void stopsound(entity e, float chan)
1441 if (!sound_allowed(MSG_BROADCAST, e))
1444 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1445 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1448 void play2(entity e, string filename)
1450 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1452 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1455 .float announcetime;
1456 float announce(entity player, string msg)
1458 if (time > player.announcetime)
1459 if (clienttype(player) == CLIENTTYPE_REAL)
1461 player.announcetime = time + 0.8;
1467 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1468 float spamsound(entity e, float chan, string samp, float vol, float atten)
1470 if (!sound_allowed(MSG_BROADCAST, e))
1473 if (time > e.announcetime)
1475 e.announcetime = time;
1476 sound(e, chan, samp, vol, atten);
1482 void play2team(float t, string filename)
1486 if (cvar("bot_sound_monopoly"))
1489 FOR_EACH_REALPLAYER(head)
1492 play2(head, filename);
1496 void play2all(string samp)
1498 if (cvar("bot_sound_monopoly"))
1501 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1504 void PrecachePlayerSounds(string f);
1505 void precache_all_models(string pattern)
1507 float globhandle, i, n;
1510 globhandle = search_begin(pattern, TRUE, FALSE);
1513 n = search_getsize(globhandle);
1514 for (i = 0; i < n; ++i)
1516 //print(search_getfilename(globhandle, i), "\n");
1517 f = search_getfilename(globhandle, i);
1520 if(substring(f, -9,5) == "_lod1")
1522 if(substring(f, -9,5) == "_lod2")
1524 if(!sv_loddistance1)
1526 PrecachePlayerSounds(strcat(f, ".sounds"));
1528 search_end(globhandle);
1533 // gamemode related things
1534 precache_model ("models/misc/chatbubble.spr");
1535 precache_model ("models/misc/teambubble.spr");
1538 precache_model ("models/runematch/curse.mdl");
1539 precache_model ("models/runematch/rune.mdl");
1542 #ifdef TTURRETS_ENABLED
1543 if (cvar("g_turrets"))
1547 // Precache all player models if desired
1548 if (cvar("sv_precacheplayermodels"))
1550 PrecachePlayerSounds("sound/player/default.sounds");
1551 precache_all_models("models/player/*.zym");
1552 precache_all_models("models/player/*.dpm");
1553 precache_all_models("models/player/*.md3");
1554 precache_all_models("models/player/*.psk");
1555 //precache_model("models/player/carni.zym");
1556 //precache_model("models/player/crash.zym");
1557 //precache_model("models/player/grunt.zym");
1558 //precache_model("models/player/headhunter.zym");
1559 //precache_model("models/player/insurrectionist.zym");
1560 //precache_model("models/player/jeandarc.zym");
1561 //precache_model("models/player/lurk.zym");
1562 //precache_model("models/player/lycanthrope.zym");
1563 //precache_model("models/player/marine.zym");
1564 //precache_model("models/player/nexus.zym");
1565 //precache_model("models/player/pyria.zym");
1566 //precache_model("models/player/shock.zym");
1567 //precache_model("models/player/skadi.zym");
1568 //precache_model("models/player/specop.zym");
1569 //precache_model("models/player/visitant.zym");
1572 if (cvar("sv_defaultcharacter"))
1575 s = cvar_string("sv_defaultplayermodel_red");
1579 PrecachePlayerSounds(strcat(s, ".sounds"));
1581 s = cvar_string("sv_defaultplayermodel_blue");
1585 PrecachePlayerSounds(strcat(s, ".sounds"));
1587 s = cvar_string("sv_defaultplayermodel_yellow");
1591 PrecachePlayerSounds(strcat(s, ".sounds"));
1593 s = cvar_string("sv_defaultplayermodel_pink");
1597 PrecachePlayerSounds(strcat(s, ".sounds"));
1599 s = cvar_string("sv_defaultplayermodel");
1603 PrecachePlayerSounds(strcat(s, ".sounds"));
1609 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1610 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1613 // gore and miscellaneous sounds
1614 //precache_sound ("misc/h2ohit.wav");
1615 precache_model ("models/hook.md3");
1616 precache_sound ("misc/armorimpact.wav");
1617 precache_sound ("misc/bodyimpact1.wav");
1618 precache_sound ("misc/bodyimpact2.wav");
1619 precache_sound ("misc/gib.wav");
1620 precache_sound ("misc/gib_splat01.wav");
1621 precache_sound ("misc/gib_splat02.wav");
1622 precache_sound ("misc/gib_splat03.wav");
1623 precache_sound ("misc/gib_splat04.wav");
1624 precache_sound ("misc/hit.wav");
1625 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1626 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1627 precache_sound ("misc/null.wav");
1628 precache_sound ("misc/spawn.wav");
1629 precache_sound ("misc/talk.wav");
1630 precache_sound ("misc/teleport.wav");
1631 precache_sound ("misc/poweroff.wav");
1632 precache_sound ("player/lava.wav");
1633 precache_sound ("player/slime.wav");
1636 precache_sound ("misc/jetpack_fly.wav");
1638 // announcer sounds - male
1639 precache_sound ("announcer/male/electrobitch.wav");
1640 precache_sound ("announcer/male/airshot.wav");
1641 precache_sound ("announcer/male/03kills.wav");
1642 precache_sound ("announcer/male/05kills.wav");
1643 precache_sound ("announcer/male/10kills.wav");
1644 precache_sound ("announcer/male/15kills.wav");
1645 precache_sound ("announcer/male/20kills.wav");
1646 precache_sound ("announcer/male/25kills.wav");
1647 precache_sound ("announcer/male/30kills.wav");
1648 precache_sound ("announcer/male/botlike.wav");
1649 precache_sound ("announcer/male/yoda.wav");
1650 precache_sound ("announcer/male/amazing.wav");
1651 precache_sound ("announcer/male/awesome.wav");
1652 precache_sound ("announcer/male/headshot.wav");
1653 precache_sound ("announcer/male/impressive.wav");
1655 // announcer sounds - robotic
1656 precache_sound ("announcer/robotic/prepareforbattle.wav");
1657 precache_sound ("announcer/robotic/begin.wav");
1658 precache_sound ("announcer/robotic/timeoutcalled.wav");
1659 precache_sound ("announcer/robotic/1fragleft.wav");
1660 precache_sound ("announcer/robotic/2fragsleft.wav");
1661 precache_sound ("announcer/robotic/3fragsleft.wav");
1662 precache_sound ("announcer/robotic/terminated.wav");
1665 precache_sound ("announcer/robotic/lastsecond.wav");
1666 precache_sound ("announcer/robotic/narrowly.wav");
1669 precache_model ("models/sprites/0.spr32");
1670 precache_model ("models/sprites/1.spr32");
1671 precache_model ("models/sprites/2.spr32");
1672 precache_model ("models/sprites/3.spr32");
1673 precache_model ("models/sprites/4.spr32");
1674 precache_model ("models/sprites/5.spr32");
1675 precache_model ("models/sprites/6.spr32");
1676 precache_model ("models/sprites/7.spr32");
1677 precache_model ("models/sprites/8.spr32");
1678 precache_model ("models/sprites/9.spr32");
1679 precache_model ("models/sprites/10.spr32");
1680 precache_sound ("announcer/robotic/1.wav");
1681 precache_sound ("announcer/robotic/2.wav");
1682 precache_sound ("announcer/robotic/3.wav");
1683 precache_sound ("announcer/robotic/4.wav");
1684 precache_sound ("announcer/robotic/5.wav");
1685 precache_sound ("announcer/robotic/6.wav");
1686 precache_sound ("announcer/robotic/7.wav");
1687 precache_sound ("announcer/robotic/8.wav");
1688 precache_sound ("announcer/robotic/9.wav");
1689 precache_sound ("announcer/robotic/10.wav");
1691 // common weapon precaches
1692 precache_sound ("weapons/weapon_switch.wav");
1693 precache_sound ("weapons/weaponpickup.wav");
1694 precache_sound ("weapons/unavailable.wav");
1695 if (g_grappling_hook)
1697 precache_sound ("weapons/hook_fire.wav"); // hook
1698 precache_sound ("weapons/hook_impact.wav"); // hook
1701 if (cvar("sv_precacheweapons") || g_nixnex)
1703 //precache weapon models/sounds
1706 while (wep <= WEP_LAST)
1708 weapon_action(wep, WR_PRECACHE);
1713 precache_model("models/elaser.mdl");
1714 precache_model("models/laser.mdl");
1715 precache_model("models/ebomb.mdl");
1718 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1720 if (!self.noise && self.music) // quake 3 uses the music field
1721 self.noise = self.music;
1723 // plays music for the level if there is any
1726 precache_sound (self.noise);
1727 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1732 // sorry, but using \ in macros breaks line numbers
1733 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1734 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1735 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1737 vector ExactTriggerHit_mins;
1738 vector ExactTriggerHit_maxs;
1739 float ExactTriggerHit_Recurse()
1745 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1748 if (trace_ent == self)
1753 se.solid = SOLID_NOT;
1754 f = ExactTriggerHit_Recurse();
1760 float ExactTriggerHit()
1764 if not(self.modelindex)
1768 self.solid = SOLID_BSP;
1769 ExactTriggerHit_mins = other.absmin;
1770 ExactTriggerHit_maxs = other.absmax;
1771 f = ExactTriggerHit_Recurse();
1777 // WARNING: this kills the trace globals
1778 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1779 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1781 #define INITPRIO_FIRST 0
1782 #define INITPRIO_GAMETYPE 0
1783 #define INITPRIO_GAMETYPE_FALLBACK 1
1784 #define INITPRIO_CVARS 5
1785 #define INITPRIO_FINDTARGET 10
1786 #define INITPRIO_DROPTOFLOOR 20
1787 #define INITPRIO_SETLOCATION 90
1788 #define INITPRIO_LINKDOORS 91
1789 #define INITPRIO_LAST 99
1791 .void(void) initialize_entity;
1792 .float initialize_entity_order;
1793 .entity initialize_entity_next;
1794 entity initialize_entity_first;
1796 void make_safe_for_remove(entity e)
1798 if (e.initialize_entity)
1801 for (ent = initialize_entity_first; ent; )
1803 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1805 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1806 // skip it in linked list
1809 prev.initialize_entity_next = ent.initialize_entity_next;
1810 ent = prev.initialize_entity_next;
1814 initialize_entity_first = ent.initialize_entity_next;
1815 ent = initialize_entity_first;
1821 ent = ent.initialize_entity_next;
1827 void objerror(string s)
1829 make_safe_for_remove(self);
1830 objerror_builtin(s);
1833 void remove_unsafely(entity e)
1838 void remove_safely(entity e)
1840 make_safe_for_remove(e);
1844 void InitializeEntity(entity e, void(void) func, float order)
1848 if (!e || e.initialize_entity)
1850 // make a proxy initializer entity
1854 e.classname = "initialize_entity";
1858 e.initialize_entity = func;
1859 e.initialize_entity_order = order;
1861 cur = initialize_entity_first;
1864 if (!cur || cur.initialize_entity_order > order)
1866 // insert between prev and cur
1868 prev.initialize_entity_next = e;
1870 initialize_entity_first = e;
1871 e.initialize_entity_next = cur;
1875 cur = cur.initialize_entity_next;
1878 void InitializeEntitiesRun()
1881 startoflist = initialize_entity_first;
1882 initialize_entity_first = world;
1883 for (self = startoflist; self; )
1886 var void(void) func;
1887 e = self.initialize_entity_next;
1888 func = self.initialize_entity;
1889 self.initialize_entity_order = 0;
1890 self.initialize_entity = func_null;
1891 self.initialize_entity_next = world;
1892 if (self.classname == "initialize_entity")
1896 remove_builtin(self);
1899 //dprint("Delayed initialization: ", self.classname, "\n");
1905 .float uncustomizeentityforclient_set;
1906 .void(void) uncustomizeentityforclient;
1907 void(void) SUB_Nullpointer = #0;
1908 void UncustomizeEntitiesRun()
1912 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1913 self.uncustomizeentityforclient();
1916 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1918 e.customizeentityforclient = customizer;
1919 e.uncustomizeentityforclient = uncustomizer;
1920 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1924 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1927 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1931 if (e.classname == "")
1932 e.classname = "net_linked";
1934 if (e.model == "" || self.modelindex == 0)
1938 setmodel(e, "null");
1942 e.SendEntity = sendfunc;
1943 e.SendFlags = 0xFFFFFF;
1946 e.effects |= EF_NODEPTHTEST;
1950 e.nextthink = time + dt;
1951 e.think = SUB_Remove;
1955 void adaptor_think2touch()
1964 void adaptor_think2use()
1976 // deferred dropping
1977 void DropToFloor_Handler()
1979 droptofloor_builtin();
1980 self.dropped_origin = self.origin;
1985 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1990 float trace_hits_box_a0, trace_hits_box_a1;
1992 float trace_hits_box_1d(float end, float thmi, float thma)
1996 // just check if x is in range
2004 // do the trace with respect to x
2005 // 0 -> end has to stay in thmi -> thma
2006 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2007 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2008 if (trace_hits_box_a0 > trace_hits_box_a1)
2014 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2019 // now it is a trace from 0 to end
2021 trace_hits_box_a0 = 0;
2022 trace_hits_box_a1 = 1;
2024 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2026 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2028 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2034 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2036 return trace_hits_box(start, end, thmi - ma, thma - mi);
2039 float SUB_NoImpactCheck()
2041 // zero hitcontents = this is not the real impact, but either the
2042 // mirror-impact of something hitting the projectile instead of the
2043 // projectile hitting the something, or a touchareagrid one. Neither of
2044 // these stop the projectile from moving, so...
2045 if(trace_dphitcontents == 0)
2047 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2050 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2052 if (other == world && self.size != '0 0 0')
2055 tic = self.velocity * sys_ticrate;
2056 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2057 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2058 if (trace_fraction >= 1)
2060 dprint("Odd... did not hit...?\n");
2062 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2064 dprint("Detected and prevented the sky-grapple bug.\n");
2072 #define SUB_OwnerCheck() (other && (other == self.owner))
2074 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
2076 float MAX_IPBAN_URIS = 16;
2078 float URI_GET_DISCARD = 0;
2079 float URI_GET_IPBAN = 1;
2080 float URI_GET_IPBAN_END = 16;
2082 void URI_Get_Callback(float id, float status, string data)
2084 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2086 dprint("\nEnd of data.\n");
2088 if (id == URI_GET_DISCARD)
2092 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2095 OnlineBanList_URI_Get_Callback(id, status, data);
2099 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2103 void print_to(entity e, string s)
2106 sprint(e, strcat(s, "\n"));
2125 for (i = 0; i < MapInfo_count; ++i)
2127 if (MapInfo_Get_ByID(i))
2129 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2132 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2133 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2141 for (i = 0; i < MapInfo_count; ++i)
2143 if (MapInfo_Get_ByID(i))
2145 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2148 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2149 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2157 for (i = 0; i < MapInfo_count; ++i)
2159 if (MapInfo_Get_ByID(i))
2161 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2164 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2165 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2171 MapInfo_ClearTemps();
2174 return "No records are available on this server.\n";
2176 return strcat("Records on this server:\n", s);
2179 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2182 vector start, org, delta, end, enddown, mstart;
2184 m = e.dphitcontentsmask;
2185 e.dphitcontentsmask = goodcontents | badcontents;
2188 delta = world.maxs - world.mins;
2190 for (i = 0; i < attempts; ++i)
2192 start_x = org_x + random() * delta_x;
2193 start_y = org_y + random() * delta_y;
2194 start_z = org_z + random() * delta_z;
2196 // rule 1: start inside world bounds, and outside
2197 // solid, and don't start from somewhere where you can
2198 // fall down to evil
2199 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2200 if (trace_fraction >= 1)
2202 if (trace_startsolid)
2204 if (trace_dphitcontents & badcontents)
2206 if (trace_dphitq3surfaceflags & badsurfaceflags)
2209 // rule 2: if we are too high, lower the point
2210 if (trace_fraction * delta_z > maxaboveground)
2211 start = trace_endpos + '0 0 1' * maxaboveground;
2212 enddown = trace_endpos;
2214 // rule 3: make sure we aren't outside the map. This only works
2215 // for somewhat well formed maps. A good rule of thumb is that
2216 // the map should have a convex outside hull.
2217 // these can be traceLINES as we already verified the starting box
2218 mstart = start + 0.5 * (e.mins + e.maxs);
2219 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2220 if (trace_fraction >= 1)
2222 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2223 if (trace_fraction >= 1)
2225 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2226 if (trace_fraction >= 1)
2228 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2229 if (trace_fraction >= 1)
2231 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2232 if (trace_fraction >= 1)
2235 // find a random vector to "look at"
2236 end_x = org_x + random() * delta_x;
2237 end_y = org_y + random() * delta_y;
2238 end_z = org_z + random() * delta_z;
2239 end = start + normalize(end - start) * vlen(delta);
2241 // rule 4: start TO end must not be too short
2242 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2243 if (trace_startsolid)
2245 if (trace_fraction < minviewdistance / vlen(delta))
2248 // rule 5: don't want to look at sky
2249 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2252 // rule 6: we must not end up in trigger_hurt
2253 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2255 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2262 e.dphitcontentsmask = m;
2266 setorigin(e, start);
2267 e.angles = vectoangles(end - start);
2268 dprint("Needed ", ftos(i + 1), " attempts\n");
2275 float zcurveparticles_effectno;
2276 vector zcurveparticles_start;
2277 float zcurveparticles_spd;
2279 void endzcurveparticles()
2281 if(zcurveparticles_effectno)
2284 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2286 zcurveparticles_effectno = 0;
2289 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2291 spd = bound(0, floor(spd / 16), 32767);
2292 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2294 endzcurveparticles();
2295 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2296 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2297 WriteShort(MSG_BROADCAST, effectno);
2298 WriteCoord(MSG_BROADCAST, start_x);
2299 WriteCoord(MSG_BROADCAST, start_y);
2300 WriteCoord(MSG_BROADCAST, start_z);
2301 zcurveparticles_effectno = effectno;
2302 zcurveparticles_start = start;
2305 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2306 WriteCoord(MSG_BROADCAST, end_x);
2307 WriteCoord(MSG_BROADCAST, end_y);
2308 WriteCoord(MSG_BROADCAST, end_z);
2309 WriteCoord(MSG_BROADCAST, end_dz);
2310 zcurveparticles_spd = spd;
2313 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2316 vector vecxy, velxy;
2318 vecxy = end - start;
2323 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2325 endzcurveparticles();
2326 trailparticles(world, effectno, start, end);
2330 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2331 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2334 string GetGametype(); // g_world.qc
2335 void write_recordmarker(entity pl, float tstart, float dt)
2337 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2339 // also write a marker into demo files for demotc-race-record-extractor to find
2342 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2343 " ", ftos(tstart), " ", ftos(dt), "\n"));
2346 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2348 switch(self.owner.cvar_cl_gunalign)
2359 if(allowcenter) // 2: allow center handedness
2372 if(allowcenter) // 2: allow center handedness
2388 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2393 if (cvar("g_shootfromeye"))
2397 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2405 else if (cvar("g_shootfromcenter"))
2409 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2417 else if (cvar("g_shootfromclient"))
2419 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2421 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2436 void attach_sameorigin(entity e, entity to, string tag)
2438 vector org, t_forward, t_left, t_up, e_forward, e_up;
2445 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2446 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2447 t_forward = v_forward * tagscale;
2448 t_left = v_right * -tagscale;
2449 t_up = v_up * tagscale;
2451 e.origin_x = org * t_forward;
2452 e.origin_y = org * t_left;
2453 e.origin_z = org * t_up;
2455 // current forward and up directions
2456 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2457 e.angles_x = -e.angles_x;
2458 fixedmakevectors(e.angles);
2460 // untransform forward, up!
2461 e_forward_x = v_forward * t_forward;
2462 e_forward_y = v_forward * t_left;
2463 e_forward_z = v_forward * t_up;
2464 e_up_x = v_up * t_forward;
2465 e_up_y = v_up * t_left;
2466 e_up_z = v_up * t_up;
2468 e.angles = fixedvectoangles2(e_forward, e_up);
2469 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2470 e.angles_x = -e.angles_x;
2472 setattachment(e, to, tag);
2473 setorigin(e, e.origin);
2476 void detach_sameorigin(entity e)
2479 org = gettaginfo(e, 0);
2480 e.angles = fixedvectoangles2(v_forward, v_up);
2481 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2482 e.angles_x = -e.angles_x;
2484 setattachment(e, world, "");
2485 setorigin(e, e.origin);
2488 void follow_sameorigin(entity e, entity to)
2490 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2491 e.aiment = to; // make the hole follow bmodel
2492 e.punchangle = to.angles; // the original angles of bmodel
2493 e.view_ofs = e.origin - to.origin; // relative origin
2494 e.v_angle = e.angles - to.angles; // relative angles
2497 void unfollow_sameorigin(entity e)
2499 e.movetype = MOVETYPE_NONE;
2502 entity gettaginfo_relative_ent;
2503 vector gettaginfo_relative(entity e, float tag)
2505 if (!gettaginfo_relative_ent)
2507 gettaginfo_relative_ent = spawn();
2508 gettaginfo_relative_ent.effects = EF_NODRAW;
2510 gettaginfo_relative_ent.model = e.model;
2511 gettaginfo_relative_ent.modelindex = e.modelindex;
2512 gettaginfo_relative_ent.frame = e.frame;
2513 return gettaginfo(gettaginfo_relative_ent, tag);
2516 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2520 if (pl.soundentity.cnt & p)
2522 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2523 pl.soundentity.cnt |= p;
2526 void SoundEntity_StopSound(entity pl, float chan)
2530 if (pl.soundentity.cnt & p)
2532 stopsoundto(MSG_ALL, pl.soundentity, chan);
2533 pl.soundentity.cnt &~= p;
2537 void SoundEntity_Attach(entity pl)
2539 pl.soundentity = spawn();
2540 pl.soundentity.classname = "soundentity";
2541 pl.soundentity.owner = pl;
2542 setattachment(pl.soundentity, pl, "");
2543 setmodel(pl.soundentity, "null");
2546 void SoundEntity_Detach(entity pl)
2549 for (i = 0; i <= 7; ++i)
2550 SoundEntity_StopSound(pl, i);
2554 float ParseCommandPlayerSlotTarget_firsttoken;
2555 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2563 ParseCommandPlayerSlotTarget_firsttoken = -1;
2567 if (substring(argv(idx), 0, 1) == "#")
2569 s = substring(argv(idx), 1, -1);
2577 ParseCommandPlayerSlotTarget_firsttoken = idx;
2578 if (s == ftos(stof(s)))
2580 e = edict_num(stof(s));
2581 if (e.flags & FL_CLIENT)
2587 // it must be a nick name
2590 ParseCommandPlayerSlotTarget_firsttoken = idx;
2593 FOR_EACH_CLIENT(head)
2594 if (head.netname == s)
2602 s = strdecolorize(s);
2604 FOR_EACH_CLIENT(head)
2605 if (strdecolorize(head.netname) == s)
2620 float modeleffect_SendEntity(entity to, float sf)
2623 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2626 if(self.velocity != '0 0 0')
2628 if(self.angles != '0 0 0')
2630 if(self.avelocity != '0 0 0')
2633 WriteByte(MSG_ENTITY, f);
2634 WriteShort(MSG_ENTITY, self.modelindex);
2635 WriteByte(MSG_ENTITY, self.skin);
2636 WriteByte(MSG_ENTITY, self.frame);
2637 WriteCoord(MSG_ENTITY, self.origin_x);
2638 WriteCoord(MSG_ENTITY, self.origin_y);
2639 WriteCoord(MSG_ENTITY, self.origin_z);
2642 WriteCoord(MSG_ENTITY, self.velocity_x);
2643 WriteCoord(MSG_ENTITY, self.velocity_y);
2644 WriteCoord(MSG_ENTITY, self.velocity_z);
2648 WriteCoord(MSG_ENTITY, self.angles_x);
2649 WriteCoord(MSG_ENTITY, self.angles_y);
2650 WriteCoord(MSG_ENTITY, self.angles_z);
2654 WriteCoord(MSG_ENTITY, self.avelocity_x);
2655 WriteCoord(MSG_ENTITY, self.avelocity_y);
2656 WriteCoord(MSG_ENTITY, self.avelocity_z);
2658 WriteShort(MSG_ENTITY, self.scale * 256.0);
2659 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2660 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2661 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2662 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2667 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2672 e.classname = "modeleffect";
2680 e.teleport_time = t1;
2684 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2688 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2691 sz = max(e.scale, e.scale2);
2692 setsize(e, e.mins * sz, e.maxs * sz);
2693 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2696 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2698 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2701 float randombit(float bits)
2703 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2712 for(f = 1; f <= bits; f *= 2)
2721 r = (r - 1) / (n - 1);
2728 float randombits(float bits, float k, float error_return)
2732 while(k > 0 && bits != r)
2734 r += randombit(bits - r);
2743 void randombit_test(float bits, float iter)
2747 print(ftos(randombit(bits)), "\n");
2752 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2754 if(halflifedist > 0)
2755 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2756 else if(halflifedist < 0)
2757 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);