1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 string STR_PLAYER = "player";
115 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
116 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
117 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
118 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
120 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
121 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
127 // change that to actually calling strcat when running on an engine without
128 // unlimited tempstrings:
129 // string strcat1(string s) = #115; // FRIK_FILE
130 #define strcat1(s) (s)
135 void bcenterprint(string s)
137 // TODO replace by MSG_ALL (would show it to spectators too, though)?
139 FOR_EACH_PLAYER(head)
140 if(clienttype(head) == CLIENTTYPE_REAL)
141 centerprint(head, s);
144 void ServerConsoleEcho(string s, float check_dangerous)
147 if (checkextension("DP_SV_PRINT"))
156 ch = substring(s, 0, 1);
157 if(ch != "\"" && ch != "\r" && ch != "\n")
159 s = substring(s, 1, strlen(s) - 1);
170 void GameLogEcho(string s, float check_dangerous)
175 if(cvar("sv_eventlog_files"))
180 matches = cvar("sv_eventlog_files_counter") + 1;
181 cvar_set("sv_eventlog_files_counter", ftos(matches));
184 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
185 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
186 logfile = fopen(fn, FILE_APPEND);
187 fputs(logfile, ":logversion:2\n");
191 if(cvar("sv_eventlog_files_timestamps"))
192 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
194 fputs(logfile, strcat(s, "\n"));
197 if(cvar("sv_eventlog_console"))
199 ServerConsoleEcho(s, check_dangerous);
206 // will be opened later
211 if(logfile_open && logfile >= 0)
218 float spawnpoint_nag;
219 void relocate_spawnpoint()
221 // nudge off the floor
222 setorigin(self, self.origin + '0 0 1');
224 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
225 if (trace_startsolid)
231 move_out_of_solid(self);
232 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
233 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
234 print(" ", ftos(self.origin_y - o_y));
235 print(" ", ftos(self.origin_z - o_z), "'\n");
236 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
239 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
245 self.mins = self.maxs = '0 0 0';
246 objerror("player spawn point in solid, mapper sucks!\n");
251 if(cvar("g_spawnpoints_autodrop"))
253 setsize(self, PL_MIN, PL_MAX);
257 self.use = spawnpoint_use;
258 self.team_saved = self.team;
262 if(g_ctf || g_assault || g_onslaught || g_domination)
264 have_team_spawns = 1;
267 #define strstr strstrofs
269 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
270 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
271 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
272 // BE CONSTANT OR strzoneD!
273 float strstr(string haystack, string needle, float offset)
277 len = strlen(needle);
278 endpos = strlen(haystack) - len;
279 while(offset <= endpos)
281 found = substring(haystack, offset, len);
290 float NUM_NEAREST_ENTITIES = 4;
291 entity nearest_entity[NUM_NEAREST_ENTITIES];
292 float nearest_length[NUM_NEAREST_ENTITIES];
293 entity findnearest(vector point, .string field, string value, vector axismod)
304 localhead = find(world, field, value);
307 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
308 dist = localhead.oldorigin;
310 dist = localhead.origin;
312 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
315 for(i = 0; i < num_nearest; ++i)
317 if(len < nearest_length[i])
321 // now i tells us where to insert at
322 // INSERTION SORT! YOU'VE SEEN IT! RUN!
323 if(i < NUM_NEAREST_ENTITIES)
325 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
327 nearest_length[j + 1] = nearest_length[j];
328 nearest_entity[j + 1] = nearest_entity[j];
330 nearest_length[i] = len;
331 nearest_entity[i] = localhead;
332 if(num_nearest < NUM_NEAREST_ENTITIES)
333 num_nearest = num_nearest + 1;
336 localhead = find(localhead, field, value);
339 // now use the first one from our list that we can see
340 for(i = 0; i < num_nearest; ++i)
342 traceline(point, nearest_entity[i].origin, TRUE, world);
343 if(trace_fraction == 1)
347 dprint("Nearest point (");
348 dprint(nearest_entity[0].netname);
349 dprint(") is not visible, using a visible one.\n");
351 return nearest_entity[i];
358 dprint("Not seeing any location point, using nearest as fallback.\n");
360 dprint("Candidates were: ");
361 for(j = 0; j < num_nearest; ++j)
365 dprint(nearest_entity[j].netname);
370 return nearest_entity[0];
373 void spawnfunc_target_location()
375 self.classname = "target_location";
376 // location name in netname
377 // eventually support: count, teamgame selectors, line of sight?
380 void spawnfunc_info_location()
382 self.classname = "target_location";
383 self.message = self.netname;
386 string NearestLocation(vector p)
391 loc = findnearest(p, classname, "target_location", '1 1 1');
398 loc = findnearest(p, target, "###item###", '1 1 4');
405 string formatmessage(string msg)
412 msg_save = strzone(msg);
418 break; // too many replacements
420 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
423 replacement = substring(msg_save, p, 2);
424 escape = substring(msg_save, p + 1, 1);
427 else if(escape == "a")
428 replacement = ftos(floor(self.armorvalue));
429 else if(escape == "h")
430 replacement = ftos(floor(self.health));
431 else if(escape == "l")
432 replacement = NearestLocation(self.origin);
433 else if(escape == "y")
434 replacement = NearestLocation(self.cursor_trace_endpos);
435 else if(escape == "d")
436 replacement = NearestLocation(self.death_origin);
437 else if(escape == "w")
442 wep = self.switchweapon;
445 replacement = W_Name(wep);
447 else if(escape == "W")
449 if(self.items & IT_SHELLS) replacement = "shells";
450 else if(self.items & IT_NAILS) replacement = "bullets";
451 else if(self.items & IT_ROCKETS) replacement = "rockets";
452 else if(self.items & IT_CELLS) replacement = "cells";
453 else replacement = "batteries"; // ;)
455 else if(escape == "x")
457 replacement = self.cursor_trace_ent.netname;
458 if(!replacement || !self.cursor_trace_ent)
459 replacement = "nothing";
461 else if(escape == "p")
463 if(self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
468 msg = strcat(substring(msg_save, 0, p), replacement);
469 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
471 msg_save = strzone(msg);
474 msg = strcat(msg_save, "");
485 >0: receives a cvar from name=argv(f) value=argv(f+1)
487 void GetCvars_handleString(float f, .string field, string name)
492 strunzone(self.field);
499 strunzone(self.field);
500 self.field = strzone(argv(f + 1));
504 stuffcmd(self, strcat("sendcvar ", name, "\n"));
506 void GetCvars_handleFloat(float f, .float field, string name)
514 self.field = stof(argv(f + 1));
517 stuffcmd(self, strcat("sendcvar ", name, "\n"));
519 void GetCvars(float f)
521 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
522 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
523 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
524 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
525 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
526 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
527 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
528 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
529 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
530 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
533 float fexists(string f)
536 fh = fopen(f, FILE_READ);
543 void backtrace(string msg)
546 dev = cvar("developer");
547 cvar_set("developer", "1");
549 dprint("--- CUT HERE ---\nWARNING: ");
552 remove(world); // isn't there any better way to cause a backtrace?
553 dprint("\n--- CUT UNTIL HERE ---\n");
554 cvar_set("developer", ftos(dev));
557 string Team_ColorCode(float teamid)
559 if(teamid == COLOR_TEAM1)
561 else if(teamid == COLOR_TEAM2)
563 else if(teamid == COLOR_TEAM3)
565 else if(teamid == COLOR_TEAM4)
570 string Team_ColorName(float t)
572 // fixme: Search for team entities and get their .netname's!
583 string Team_ColorNameLowerCase(float t)
585 // fixme: Search for team entities and get their .netname's!
598 string decolorize(string s)
607 ch1 = substring(s, 0, 1);
608 ch2 = substring(s, 1, 1);
613 out = strcat(out, "^^");
637 out = strcat(out, "^^");
639 s = substring(s, n, strlen(s) - n);
643 s = substring(s, 1, strlen(s) - 1);
644 out = strcat(out, ch1);
649 #define strdecolorize(s) decolorize(s)
650 #define strlennocol(s) strlen(decolorize(s))
653 #define CENTERPRIO_POINT 1
654 #define CENTERPRIO_SPAM 2
655 #define CENTERPRIO_REBALANCE 2
656 #define CENTERPRIO_VOTE 4
657 #define CENTERPRIO_NORMAL 5
658 #define CENTERPRIO_MAPVOTE 9
659 #define CENTERPRIO_IDLEKICK 50
660 #define CENTERPRIO_ADMIN 99
661 .float centerprint_priority;
662 .float centerprint_expires;
663 void centerprint_atprio(entity e, float prio, string s)
665 if(intermission_running)
666 if(prio < CENTERPRIO_MAPVOTE)
668 if(time > e.centerprint_expires)
669 e.centerprint_priority = 0;
670 if(prio >= e.centerprint_priority)
672 e.centerprint_priority = prio;
673 if(timeoutStatus == 2)
674 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
676 e.centerprint_expires = time + e.cvar_scr_centertime;
677 centerprint_builtin(e, s);
680 void centerprint_expire(entity e, float prio)
682 if(prio == e.centerprint_priority)
684 e.centerprint_priority = 0;
685 centerprint_builtin(e, "");
688 void centerprint(entity e, string s)
690 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
695 // decolorizes and team colors the player name when needed
696 string playername(entity p)
699 if(teams_matter && !intermission_running && p.classname == "player")
701 t = Team_ColorCode(p.team);
702 return strcat(t, strdecolorize(p.netname));
708 vector randompos(vector m1, vector m2)
712 v_x = m2_x * random() + m1_x;
713 v_y = m2_y * random() + m1_y;
714 v_z = m2_z * random() + m1_z;
718 // requires that m2>m1 in all coordinates, and that m4>m3
719 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
721 // requires the same, but is a stronger condition
722 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
724 float g_pickup_shells;
725 float g_pickup_shells_max;
726 float g_pickup_nails;
727 float g_pickup_nails_max;
728 float g_pickup_rockets;
729 float g_pickup_rockets_max;
730 float g_pickup_cells;
731 float g_pickup_cells_max;
732 float g_pickup_armorsmall;
733 float g_pickup_armorsmall_max;
734 float g_pickup_armormedium;
735 float g_pickup_armormedium_max;
736 float g_pickup_armorlarge;
737 float g_pickup_armorlarge_max;
738 float g_pickup_healthsmall;
739 float g_pickup_healthsmall_max;
740 float g_pickup_healthmedium;
741 float g_pickup_healthmedium_max;
742 float g_pickup_healthlarge;
743 float g_pickup_healthlarge_max;
744 float g_pickup_healthmega;
745 float g_pickup_healthmega_max;
748 float start_switchweapon;
749 float start_ammo_shells;
750 float start_ammo_nails;
751 float start_ammo_rockets;
752 float start_ammo_cells;
754 float start_armorvalue;
756 void readlevelcvars(void)
758 sv_cheats = cvar("sv_cheats");
759 sv_gentle = cvar("sv_gentle");
760 sv_foginterval = cvar("sv_foginterval");
761 g_cloaked = cvar("g_cloaked");
762 g_jump_grunt = cvar("g_jump_grunt");
763 g_footsteps = cvar("g_footsteps");
764 g_grappling_hook = cvar("g_grappling_hook");
765 g_instagib = cvar("g_instagib");
766 g_laserguided_missile = cvar("g_laserguided_missile");
767 g_midair = cvar("g_midair");
768 g_minstagib = cvar("g_minstagib");
769 g_nixnex = cvar("g_nixnex");
770 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
771 g_norecoil = cvar("g_norecoil");
772 g_rocketarena = cvar("g_rocketarena");
773 g_vampire = cvar("g_vampire");
774 g_tourney = cvar("g_tourney");
775 sv_maxidle = cvar("sv_maxidle");
776 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
777 sv_pogostick = cvar("sv_pogostick");
778 sv_doublejump = cvar("sv_doublejump");
779 g_ctf_win_mode = cvar("g_ctf_win_mode");
781 g_pickup_shells = cvar("g_pickup_shells");
782 g_pickup_shells_max = cvar("g_pickup_shells_max");
783 g_pickup_nails = cvar("g_pickup_nails");
784 g_pickup_nails_max = cvar("g_pickup_nails_max");
785 g_pickup_rockets = cvar("g_pickup_rockets");
786 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
787 g_pickup_cells = cvar("g_pickup_cells");
788 g_pickup_cells_max = cvar("g_pickup_cells_max");
789 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
790 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
791 g_pickup_armormedium = cvar("g_pickup_armormedium");
792 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
793 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
794 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
795 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
796 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
797 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
798 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
799 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
800 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
801 g_pickup_healthmega = cvar("g_pickup_healthmega");
802 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
804 // initialize starting values for players
806 start_switchweapon = 0;
807 start_ammo_shells = 0;
808 start_ammo_nails = 0;
809 start_ammo_rockets = 0;
810 start_ammo_cells = 0;
811 start_health = cvar("g_balance_health_start");
812 start_armorvalue = cvar("g_balance_armor_start");
816 start_items = IT_NEX;
817 start_switchweapon = WEP_NEX;
818 weapon_action(start_switchweapon, WR_PRECACHE);
819 start_ammo_cells = 999;
821 else if(g_rocketarena)
823 start_items = IT_ROCKET_LAUNCHER;
824 start_switchweapon = WEP_ROCKET_LAUNCHER;
825 weapon_action(start_switchweapon, WR_PRECACHE);
826 start_ammo_rockets = 999;
831 // will be done later
836 start_armorvalue = 0;
837 start_items = IT_NEX;
838 start_switchweapon = WEP_NEX;
839 weapon_action(start_switchweapon, WR_PRECACHE);
840 start_ammo_cells = cvar("g_minstagib_ammo_start");
841 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
847 start_ammo_shells = cvar("g_lms_start_ammo_shells");
848 start_ammo_nails = cvar("g_lms_start_ammo_nails");
849 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
850 start_ammo_cells = cvar("g_lms_start_ammo_cells");
851 start_health = cvar("g_lms_start_health");
852 start_armorvalue = cvar("g_lms_start_armor");
855 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
856 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
857 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
858 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
859 start_health = cvar("g_tourney_start_health");
860 start_armorvalue = cvar("g_tourney_start_armor");
862 else if (cvar("g_use_ammunition")) {
863 start_ammo_shells = cvar("g_start_ammo_shells");
864 start_ammo_nails = cvar("g_start_ammo_nails");
865 start_ammo_rockets = cvar("g_start_ammo_rockets");
866 start_ammo_cells = cvar("g_start_ammo_cells");
868 start_ammo_shells = cvar("g_pickup_shells_max");
869 start_ammo_nails = cvar("g_pickup_nails_max");
870 start_ammo_rockets = cvar("g_pickup_rockets_max");
871 start_ammo_cells = cvar("g_pickup_cells_max");
874 if (cvar("g_start_weapon_laser") || g_lms)
876 start_items = start_items | IT_LASER;
877 start_switchweapon = WEP_LASER;
878 weapon_action(start_switchweapon, WR_PRECACHE);
880 if (cvar("g_start_weapon_shotgun") || g_lms)
882 start_items = start_items | IT_SHOTGUN;
883 start_switchweapon = WEP_SHOTGUN;
884 weapon_action(start_switchweapon, WR_PRECACHE);
886 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
888 start_items = start_items | IT_UZI;
889 start_switchweapon = WEP_UZI;
890 weapon_action(start_switchweapon, WR_PRECACHE);
892 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
894 start_items = start_items | IT_GRENADE_LAUNCHER;
895 start_switchweapon = WEP_GRENADE_LAUNCHER;
896 weapon_action(start_switchweapon, WR_PRECACHE);
898 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
900 start_items = start_items | IT_ELECTRO;
901 start_switchweapon = WEP_ELECTRO;
902 weapon_action(start_switchweapon, WR_PRECACHE);
904 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
906 start_items = start_items | IT_CRYLINK;
907 start_switchweapon = WEP_CRYLINK;
908 weapon_action(start_switchweapon, WR_PRECACHE);
910 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
912 start_items = start_items | IT_NEX;
913 start_switchweapon = WEP_NEX;
914 weapon_action(start_switchweapon, WR_PRECACHE);
916 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
918 start_items = start_items | IT_HAGAR;
919 start_switchweapon = WEP_HAGAR;
920 weapon_action(start_switchweapon, WR_PRECACHE);
922 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
924 start_items = start_items | IT_ROCKET_LAUNCHER;
925 start_switchweapon = WEP_ROCKET_LAUNCHER;
926 weapon_action(start_switchweapon, WR_PRECACHE);
932 // TODO sound pack system
935 string precache_sound_builtin (string s) = #19;
936 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
937 string precache_sound(string s)
939 return precache_sound_builtin(strcat(soundpack, s));
941 void play2(entity e, string filename)
943 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
945 void sound(entity e, float chan, string samp, float vol, float atten)
947 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
952 string precache_sound (string s) = #19;
953 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
954 float precache_sound_index (string s) = #19;
956 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
959 WriteByte(dest, 27); // all bits except SND_LOOPING
960 WriteByte(dest, vol * 255);
961 WriteByte(dest, atten * 64);
962 WriteEntity(dest, e);
963 WriteByte(dest, chan);
964 WriteShort(dest, precache_sound_index(samp));
965 WriteCoord(dest, o_x);
966 WriteCoord(dest, o_y);
967 WriteCoord(dest, o_z);
969 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
972 o = e.origin + 0.5 * (e.mins + e.maxs);
973 soundtoat(dest, e, o, chan, samp, vol, atten);
975 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
977 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
980 void play2(entity e, string filename)
982 //stuffcmd(e, strcat("play2 ", filename, "\n"));
984 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
988 void announce(entity player, string msg)
990 if(time > player.announcetime)
991 if(clienttype(player) == CLIENTTYPE_REAL)
993 player.announcetime = time + 0.3;
998 void play2team(float t, string filename)
1001 FOR_EACH_REALPLAYER(head)
1004 play2(head, filename);
1008 void play2all(string samp)
1010 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1013 void PrecachePlayerSounds(string f);
1014 void precache_all_models(string pattern)
1016 float globhandle, i, n;
1019 globhandle = search_begin(pattern, TRUE, FALSE);
1022 n = search_getsize(globhandle);
1023 for(i = 0; i < n; ++i)
1025 //print(search_getfilename(globhandle, i), "\n");
1026 f = search_getfilename(globhandle, i);
1028 PrecachePlayerSounds(strcat(f, ".sounds"));
1030 search_end(globhandle);
1035 // gamemode related things
1036 precache_model ("models/misc/chatbubble.spr");
1037 precache_model ("models/misc/teambubble.spr");
1040 precache_model ("models/runematch/curse.mdl");
1041 precache_model ("models/runematch/rune.mdl");
1044 // Precache all player models if desired
1045 if (cvar("sv_precacheplayermodels"))
1047 PrecachePlayerSounds("sound/player/default.sounds");
1048 precache_all_models("models/player/*.zym");
1049 precache_all_models("models/player/*.dpm");
1050 precache_all_models("models/player/*.md3");
1051 precache_all_models("models/player/*.psk");
1052 //precache_model("models/player/carni.zym");
1053 //precache_model("models/player/crash.zym");
1054 //precache_model("models/player/grunt.zym");
1055 //precache_model("models/player/headhunter.zym");
1056 //precache_model("models/player/insurrectionist.zym");
1057 //precache_model("models/player/jeandarc.zym");
1058 //precache_model("models/player/lurk.zym");
1059 //precache_model("models/player/lycanthrope.zym");
1060 //precache_model("models/player/marine.zym");
1061 //precache_model("models/player/nexus.zym");
1062 //precache_model("models/player/pyria.zym");
1063 //precache_model("models/player/shock.zym");
1064 //precache_model("models/player/skadi.zym");
1065 //precache_model("models/player/specop.zym");
1066 //precache_model("models/player/visitant.zym");
1071 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1072 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1075 // gore and miscellaneous sounds
1076 //precache_sound ("misc/h2ohit.wav");
1077 precache_model ("models/gibs/bloodyskull.md3");
1078 precache_model ("models/gibs/chunk.mdl");
1079 precache_model ("models/gibs/eye.md3");
1080 precache_model ("models/gibs/gib1.md3");
1081 precache_model ("models/gibs/gib2.md3");
1082 precache_model ("models/gibs/gib3.md3");
1083 precache_model ("models/gibs/gib4.md3");
1084 precache_model ("models/gibs/gib5.md3");
1085 precache_model ("models/gibs/gib6.md3");
1086 precache_model ("models/gibs/smallchest.md3");
1087 precache_model ("models/gibs/chest.md3");
1088 precache_model ("models/gibs/arm.md3");
1089 precache_model ("models/gibs/leg1.md3");
1090 precache_model ("models/gibs/leg2.md3");
1091 precache_model ("models/hook.md3");
1092 precache_sound ("misc/armorimpact.wav");
1093 precache_sound ("misc/bodyimpact1.wav");
1094 precache_sound ("misc/bodyimpact2.wav");
1095 precache_sound ("misc/gib.wav");
1096 precache_sound ("misc/gib_splat01.wav");
1097 precache_sound ("misc/gib_splat02.wav");
1098 precache_sound ("misc/gib_splat03.wav");
1099 precache_sound ("misc/gib_splat04.wav");
1100 precache_sound ("misc/hit.wav");
1101 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1102 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1103 precache_sound ("misc/null.wav");
1104 precache_sound ("misc/spawn.wav");
1105 precache_sound ("misc/talk.wav");
1106 precache_sound ("misc/teleport.wav");
1107 precache_sound ("player/lava.wav");
1108 precache_sound ("player/slime.wav");
1110 // announcer sounds - male
1111 //precache_sound ("announcer/male/electrobitch.wav");
1112 precache_sound ("announcer/male/03kills.wav");
1113 precache_sound ("announcer/male/05kills.wav");
1114 precache_sound ("announcer/male/10kills.wav");
1115 precache_sound ("announcer/male/15kills.wav");
1116 precache_sound ("announcer/male/20kills.wav");
1117 precache_sound ("announcer/male/25kills.wav");
1118 precache_sound ("announcer/male/30kills.wav");
1119 precache_sound ("announcer/male/botlike.wav");
1120 precache_sound ("announcer/male/yoda.wav");
1122 // announcer sounds - robotic
1123 precache_sound ("announcer/robotic/prepareforbattle.wav");
1124 precache_sound ("announcer/robotic/begin.wav");
1125 precache_sound ("announcer/robotic/timeoutcalled.wav");
1126 precache_sound ("announcer/robotic/1fragleft.wav");
1127 precache_sound ("announcer/robotic/1minuteremains.wav");
1128 precache_sound ("announcer/robotic/2fragsleft.wav");
1129 precache_sound ("announcer/robotic/3fragsleft.wav");
1132 precache_sound ("announcer/robotic/lastsecond.wav");
1133 precache_sound ("announcer/robotic/narrowly.wav");
1136 precache_model ("models/sprites/1.spr32");
1137 precache_model ("models/sprites/2.spr32");
1138 precache_model ("models/sprites/3.spr32");
1139 precache_model ("models/sprites/4.spr32");
1140 precache_model ("models/sprites/5.spr32");
1141 precache_model ("models/sprites/6.spr32");
1142 precache_model ("models/sprites/7.spr32");
1143 precache_model ("models/sprites/8.spr32");
1144 precache_model ("models/sprites/9.spr32");
1145 precache_model ("models/sprites/10.spr32");
1146 precache_sound ("announcer/robotic/1.ogg");
1147 precache_sound ("announcer/robotic/2.ogg");
1148 precache_sound ("announcer/robotic/3.ogg");
1149 precache_sound ("announcer/robotic/4.ogg");
1150 precache_sound ("announcer/robotic/5.ogg");
1151 precache_sound ("announcer/robotic/6.ogg");
1152 precache_sound ("announcer/robotic/7.ogg");
1153 precache_sound ("announcer/robotic/8.ogg");
1154 precache_sound ("announcer/robotic/9.ogg");
1155 precache_sound ("announcer/robotic/10.ogg");
1157 // common weapon precaches
1158 precache_sound ("weapons/weapon_switch.wav");
1159 precache_sound ("weapons/weaponpickup.wav");
1160 if (cvar("g_grappling_hook"))
1162 precache_sound ("weapons/hook_fire.wav"); // hook
1163 precache_sound ("weapons/hook_impact.wav"); // hook
1166 if (cvar("sv_precacheweapons") || g_nixnex)
1168 //precache weapon models/sounds
1171 while (wep <= WEP_LAST)
1173 weapon_action(wep, WR_PRECACHE);
1178 // plays music for the level if there is any
1181 precache_sound (self.noise);
1182 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);