1 #message I can spam the compiler output too - and fteqcc sucks and always cuts off the last character
3 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
5 // #define KH_PLAYER_USE_ATTACHMENT
6 // #define KH_PLAYER_USE_CARRIEDMODEL
7 // #define KH_KEY_ATTACHMENT_DEBUG
9 #ifdef KH_PLAYER_USE_ATTACHMENT
10 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
11 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
12 vector KH_PLAYER_ATTACHMENT = '0 0 0';
13 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
14 string KH_PLAYER_ATTACHMENT_BONE = "";
16 float KH_KEY_ZSHIFT = 22;
17 float KH_KEY_XYDIST = 24;
18 float KH_KEY_XYSPEED = 45;
20 float KH_KEY_WP_ZSHIFT = 20;
22 vector KH_KEY_MIN = '-10 -10 -46';
23 vector KH_KEY_MAX = '10 10 3';
24 float KH_KEY_BRIGHTNESS = 2;
26 string kh_Controller_Waitmsg;
27 float kh_no_radar_circles;
30 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
32 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
33 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
35 .float siren_time; // time delay the siren
36 //.float stuff_time; // time delay to stuffcmd a cvar
38 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
39 //test[0] = status of dropped keys, test[1 - 16] = player #
40 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
41 //for(i = 0; i < maxplayers; ++i)
44 float kh_Team_ByID(float t)
46 if(t == 0) return COLOR_TEAM1;
47 if(t == 1) return COLOR_TEAM2;
48 if(t == 2) return COLOR_TEAM3;
49 if(t == 3) return COLOR_TEAM4;
53 entity kh_worldkeylist;
54 .entity kh_worldkeynext;
56 float kh_tracking_enabled;
58 float kh_interferemsg_time, kh_interferemsg_team;
59 .entity kh_next, kh_prev; // linked list
61 .float kh_dropperteam;
62 .entity kh_previous_owner;
63 .float kh_previous_owner_playerid;
65 string kh_sound_capture = "kh/capture.wav";
66 string kh_sound_destroy = "kh/destroy.wav";
67 string kh_sound_drop = "kh/drop.wav";
68 string kh_sound_collect = "kh/collect.wav";
69 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
71 float kh_key_dropped, kh_key_carried;
73 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
75 kh_Controller_Thinkfunc = func;
76 kh_controller.cnt = ceil(t);
77 if(kh_Controller_Waitmsg != "")
78 strunzone(kh_Controller_Waitmsg);
80 kh_Controller_Waitmsg = "";
82 kh_Controller_Waitmsg = strzone(msg);
84 kh_controller.nextthink = time; // force
87 void kh_Controller_Think() // called a lot
90 if(intermission_running)
94 if(kh_Controller_Waitmsg != "")
97 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
98 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
100 s = kh_Controller_Waitmsg;
105 if(clienttype(e) == CLIENTTYPE_REAL)
106 centerprint_atprio(e, CENTERPRIO_SPAM, s);
110 else if(self.cnt == 0)
113 kh_Controller_Thinkfunc();
115 self.nextthink = time + 1;
118 // frags f: take from cvar * f
120 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
123 if(intermission_running)
127 UpdateFrags(player, frags_player);
129 if(key && key.owner && frags_owner)
130 UpdateFrags(key.owner, frags_owner);
132 if(!cvar("sv_eventlog")) //output extra info to the console or text file
135 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
138 s = strcat(s, ":", ftos(key.owner.playerid));
142 s = strcat(s, ":", ftos(frags_owner), ":");
145 s = strcat(s, key.netname);
150 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
154 makevectors(e.tag_entity.angles);
155 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
161 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
163 #ifdef KH_PLAYER_USE_ATTACHMENT
165 first = key.owner.kh_next;
168 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
171 setattachment(key.kh_next, key, "");
172 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
173 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
174 key.kh_next.angles = '0 0 0';
177 setorigin(key, KH_PLAYER_ATTACHMENT);
178 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
182 setattachment(key, key.kh_prev, "");
184 setattachment(key.kh_next, key, "");
185 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
186 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
187 key.angles = '0 0 0';
190 setattachment(key, key.owner, "");
191 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
192 key.angles_y -= key.owner.angles_y;
195 key.solid = SOLID_NOT;
196 key.movetype = MOVETYPE_NONE;
197 key.team = key.owner.team;
198 key.nextthink = time;
199 key.damageforcescale = 0;
200 key.takedamage = DAMAGE_NO;
201 key.modelindex = kh_key_carried;
204 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
206 #ifdef KH_PLAYER_USE_ATTACHMENT
208 first = key.owner.kh_next;
213 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
214 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
215 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
221 setattachment(key.kh_next, key.kh_prev, "");
222 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setattachment(key, world, "");
226 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
227 key.angles = key.owner.angles;
229 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
230 setattachment(key, world, "");
231 key.angles_y += key.owner.angles_y;
234 key.solid = SOLID_TRIGGER;
235 key.movetype = MOVETYPE_TOSS;
236 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
237 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
238 key.takedamage = DAMAGE_YES;
240 key.modelindex = kh_key_dropped;
241 key.kh_previous_owner = key.owner;
242 key.kh_previous_owner_playerid = key.owner.playerid;
245 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
248 float ownerteam0, ownerteam;
249 if(key.owner == player)
252 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
258 // remove from linked list
260 key.kh_next.kh_prev = key.kh_prev;
261 key.kh_prev.kh_next = key.kh_next;
265 if(key.owner.kh_next == world)
267 // No longer a key carrier
268 if(!kh_no_radar_circles)
269 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
270 WaypointSprite_DetachCarrier(key.owner);
278 // insert into linked list
279 key.kh_next = player.kh_next;
280 key.kh_prev = player;
281 player.kh_next = key;
283 key.kh_next.kh_prev = key;
286 i = test[key.owner.playerid];
287 if(key.netname == "^1red key")
289 if(key.netname == "^4blue key")
291 if(key.netname == "^3yellow key")
293 if(key.netname == "^6pink key")
295 test[key.owner.playerid] = i;
299 if(key.kh_next == world)
301 // player is now a key carrier
302 WaypointSprite_AttachCarrier("", player);
303 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
304 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
305 if(player.team == COLOR_TEAM1)
306 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
307 else if(player.team == COLOR_TEAM2)
308 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
309 else if(player.team == COLOR_TEAM3)
310 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
311 else if(player.team == COLOR_TEAM4)
312 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
313 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
314 if(!kh_no_radar_circles)
315 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
319 // moved that here, also update if there's no player
324 ownerteam = kh_Key_AllOwnedByWhichTeam();
325 if(ownerteam != ownerteam0)
329 kh_interferemsg_time = time + 0.2;
330 kh_interferemsg_team = player.team;
332 // audit all key carrier sprites, update them to RUN HERE
336 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
341 kh_interferemsg_time = 0;
343 // audit all key carrier sprites, update them to RUN HERE
347 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
353 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
359 if(time > self.pushltime)
360 if(attacker.classname == "player")
361 self.team = attacker.team;
366 kh_Key_AssignTo(self, world);
370 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
375 key.classname = STR_ITEM_KH_KEY;
376 key.touch = kh_Key_Touch;
377 key.think = kh_Key_Think;
378 key.nextthink = time;
379 key.items = IT_KEY1 | IT_KEY2;
381 key.angles = '0 360 0' * random();
382 key.event_damage = kh_Key_Damage;
383 key.takedamage = DAMAGE_YES;
384 key.modelindex = kh_key_dropped;
386 key.kh_dropperteam = 0;
387 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
388 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
389 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
390 key.reset = key_reset;
392 switch(initial_owner.team)
395 key.netname = "^1red key";
398 key.netname = "^4blue key";
401 key.netname = "^3yellow key";
404 key.netname = "^6pink key";
407 key.netname = "NETGIER key";
411 // link into key list
412 key.kh_worldkeynext = kh_worldkeylist;
413 kh_worldkeylist = key;
415 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
417 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
418 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
419 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
421 kh_Key_AssignTo(key, initial_owner);
424 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
428 kh_Key_AssignTo(key, world);
429 if(o) // it was attached
430 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
431 else // it was dropped
432 WaypointSprite_DetachCarrier(key);
434 // remove key from key list
435 if (kh_worldkeylist == key)
436 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
442 if (o.kh_worldkeynext == key)
444 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
447 o = o.kh_worldkeynext;
456 // -1 when no team completely owns all keys yet
457 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
471 else if(teem != key.team)
480 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
482 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
484 if(key.kh_dropperteam != player.team)
486 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
487 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
489 key.kh_dropperteam = 0;
490 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
492 kh_Key_AssignTo(key, player); // this also updates .kh_state
495 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
503 if(time < player.pushltime)
504 mypusher = player.pusher;
505 while((key = player.kh_next))
507 kh_Scores_Event(player, key, "losekey", 0, 0);
508 PlayerScore_Add(player, SP_KH_LOSSES, 1);
509 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
510 kh_Key_AssignTo(key, world);
511 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
512 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
513 key.pusher = mypusher;
514 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
516 key.kh_dropperteam = player.team;
518 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
522 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
524 if(intermission_running)
527 if(self.owner) // already carried
529 if(other.classname != "player")
531 if(other.deadflag != DEAD_NO)
533 if(other == self.enemy)
534 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
535 return; // you just dropped it!
536 kh_Key_Collect(self, other);
539 void kh_Key_Think() // runs all the time
542 //entity player; // needed by FOR_EACH_PLAYER
544 if(intermission_running)
547 #ifdef KH_KEY_ATTACHMENT_DEBUG
548 if(self.kh_prev == self.owner)
550 if(cvar_string("_angles") != "")
552 self.angles = stov(cvar_string("_angles"));
553 setorigin(self, stov(cvar_string("_origin")));
560 #ifndef KH_PLAYER_USE_ATTACHMENT
561 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
562 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
565 if(self.owner.BUTTON_USE)
566 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
568 self.owner.kh_droptime = time;
569 self.kh_droptime = time; // prevent collecting this one for some time
570 self.enemy = self.owner;
572 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
573 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
574 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
575 makevectors(self.owner.v_angle);
576 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
577 kh_Key_AssignTo(self, world);
578 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
579 self.kh_dropperteam = self.team;
583 // if in nodrop or time over, end the round
585 if(time > self.pain_finished)
586 kh_LoserTeam(self.team, self);
589 if(kh_Key_AllOwnedByWhichTeam() != -1)
591 if(self.siren_time < time)
593 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
594 self.siren_time = time + 2.5; // repeat every 2.5 seconds
599 p = self.owner.origin;
601 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
603 kh_WinnerTeam(self.team);
607 if(kh_interferemsg_time && time > kh_interferemsg_time)
609 kh_interferemsg_time = 0;
610 FOR_EACH_PLAYER(head)
612 if(head.team == kh_interferemsg_team)
614 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
616 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
618 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
622 self.nextthink = time + 0.05;
625 void kh_WinnerTeam(float teem) // runs when a team wins
627 // all key carriers get some points
628 vector firstorigin, lastorigin, midpoint;
632 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
633 DistributeEvenly_Init(score, kh_teams);
634 // twice the score for 3 team games, three times the score for 4 team games!
635 // note: for a win by destroying the key, this should NOT be applied
639 f = DistributeEvenly_Get(1);
640 kh_Scores_Event(key.owner, key, "capture", f, 0);
641 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
646 if(key.owner.kh_next == key)
650 bprint(key.owner.netname);
653 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
661 thisorigin = kh_AttachedOrigin(key);
662 //dprint("Key origin: ", vtos(thisorigin), "\n");
663 midpoint += thisorigin;
666 te_lightning2(world, lastorigin, thisorigin);
667 lastorigin = thisorigin;
669 firstorigin = thisorigin;
674 te_lightning2(world, lastorigin, firstorigin);
676 midpoint = midpoint * (1 / kh_teams);
677 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
679 play2all(kh_sound_capture);
683 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
685 entity player, key, attacker;
692 if(lostkey.pusher.team != teem)
693 if(lostkey.pusher.classname == "player")
694 attacker = lostkey.pusher;
700 if(lostkey.kh_previous_owner)
701 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
702 // don't actually GIVE him the -nn points, just log
703 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
704 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
705 centerprint(attacker, "Your push is the best!");
706 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
710 float of, fragsleft, i, j, thisteam;
711 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
713 FOR_EACH_PLAYER(player)
714 if(player.team != teem)
718 if(key.owner && key.team != teem)
721 if(lostkey.kh_previous_owner)
722 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
723 // don't actually GIVE him the -nn points, just log
725 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
726 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
728 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
731 if(key.owner && key.team != teem)
733 f = DistributeEvenly_Get(of);
734 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
737 fragsleft = DistributeEvenly_Get(players);
739 // Now distribute these among all other teams...
741 for(i = 0; i < kh_teams; ++i)
743 thisteam = kh_Team_ByID(i);
744 if(thisteam == teem) // bad boy, no cookie - this WILL happen
748 FOR_EACH_PLAYER(player)
749 if(player.team == thisteam)
752 DistributeEvenly_Init(fragsleft, j);
753 fragsleft = DistributeEvenly_Get(j - 1);
754 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
756 FOR_EACH_PLAYER(player)
757 if(player.team == thisteam)
759 f = DistributeEvenly_Get(1);
760 kh_Scores_Event(player, world, "destroyed", f, 0);
766 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
768 play2all(kh_sound_destroy);
769 te_tarexplosion(lostkey.origin);
774 void kh_FinishRound() // runs when a team captures the keys
776 // prepare next round
777 kh_interferemsg_time = 0;
780 kh_no_radar_circles = TRUE;
783 kh_no_radar_circles = FALSE;
785 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
788 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
790 float i, players, teem;
795 // find a random player per team
796 for(i = 0; i < kh_teams; ++i)
798 teem = kh_Team_ByID(i);
800 FOR_EACH_PLAYER(player)
801 if(player.deadflag == DEAD_NO)
802 if(!player.BUTTON_CHAT)
803 if(player.team == teem)
808 result = strcat(result, ", ");
809 result = strcat(result, ColoredTeamName(teem));
815 void kh_WaitForPlayers() // delay start of the round until enough players are present
817 string teams_missing;
819 if(time < game_starttime)
821 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
825 teams_missing = kh_CheckEnoughPlayers();
826 if(teams_missing == "")
827 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
829 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
832 void kh_StartRound() // runs at the start of each round
834 string teams_missing;
835 float i, players, teem;
838 if(time < game_starttime)
840 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
844 teams_missing = kh_CheckEnoughPlayers();
845 if(teams_missing != "")
847 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
851 FOR_EACH_PLAYER(player)
852 if(clienttype(player) == CLIENTTYPE_REAL)
853 centerprint_expire(player, CENTERPRIO_SPAM);
855 for(i = 0; i < kh_teams; ++i)
857 teem = kh_Team_ByID(i);
860 FOR_EACH_PLAYER(player)
861 if(player.deadflag == DEAD_NO)
862 if(!player.BUTTON_CHAT)
863 if(player.team == teem)
866 if(random() * players <= 1)
869 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
872 kh_tracking_enabled = FALSE;
873 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
876 void kh_EnableTrackingDevice() // runs after each round
880 FOR_EACH_PLAYER(player)
881 if(clienttype(player) == CLIENTTYPE_REAL)
882 centerprint_expire(player, CENTERPRIO_SPAM);
884 kh_tracking_enabled = TRUE;
887 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
889 if(!kh_tracking_enabled)
893 if(!self.owner.owner)
895 return FALSE; // draw only when key is not owned
898 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
900 if(e.classname != "player" || self.team != e.team)
901 if(!kh_tracking_enabled)
907 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
914 if(attacker.team == targ.team)
919 for(k = targ.kh_next; k != world; k = k.kh_next)
921 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
925 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
926 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
927 // the frag gets added later
934 void kh_init() // sets up th KH environment
936 precache_sound(kh_sound_capture);
937 precache_sound(kh_sound_destroy);
938 precache_sound(kh_sound_drop);
939 precache_sound(kh_sound_collect);
940 precache_sound(kh_sound_alarm); // the new siren
942 #ifdef KH_PLAYER_USE_CARRIEDMODEL
943 precache_model("models/keyhunt/key-carried.md3");
945 precache_model("models/keyhunt/key.md3");
948 kh_teams = cvar("g_keyhunt_teams_override");
950 kh_teams = cvar("g_keyhunt_teams");
951 kh_teams = bound(2, kh_teams, 4);
953 // make a KH entity for controlling the game
954 kh_controller = spawn();
955 kh_controller.think = kh_Controller_Think;
956 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
958 setmodel(kh_controller, "models/keyhunt/key.md3");
959 kh_key_dropped = kh_controller.modelindex;
961 dprint(vtos(kh_controller.mins));
962 dprint(vtos(kh_controller.maxs));
965 #ifdef KH_PLAYER_USE_CARRIEDMODEL
966 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
967 kh_key_carried = kh_controller.modelindex;
969 kh_key_carried = kh_key_dropped;
972 kh_controller.model = "";
973 kh_controller.modelindex = 0;
975 addstat(STAT_KH_KEYS, AS_INT, kh_state);
977 ScoreRules_kh(kh_teams);
982 // to be called before intermission
984 remove(kh_controller);
985 kh_controller = world;
988 void kh_update_state()
1002 s |= pow(32, key.count) * f;
1005 FOR_EACH_CLIENT(player)
1007 player.kh_state = s;
1010 FOR_EACH_KH_KEY(key)
1013 key.owner.kh_state |= pow(32, key.count) * 31;
1015 //print(ftos((nextent(world)).kh_state), "\n");