1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
217 BADPREFIX("g_voice_flood_");
219 BADPREFIX("settemp_");
220 BADPREFIX("sv_allowdownloads_");
221 BADPREFIX("sv_autodemo");
222 BADPREFIX("sv_curl_");
223 BADPREFIX("sv_eventlog");
224 BADPREFIX("sv_logscores_");
225 BADPREFIX("sv_master");
226 BADCVAR("g_banned_list");
227 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
231 BADCVAR("savedgamecfg");
232 BADCVAR("sv_heartbeatperoid");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timestamps");
239 BADCVAR("timelimit");
240 BADCVAR("fraglimit");
242 BADCVAR("g_assault");
245 BADCVAR("g_domination");
246 BADCVAR("g_keyhunt");
247 BADCVAR("g_keyhunt_teams");
248 BADCVAR("g_onslaught");
250 BADCVAR("g_runematch");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
263 d = cvar_defstring(k);
266 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
267 if(strlen(cvar_changes) > 16384)
269 cvar_changes = "// too many settings have been changed to show them here\n";
275 if(cvar_changes == "")
276 cvar_changes = "// this server runs at default settings\n";
278 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
279 cvar_changes = strzone(cvar_changes);
282 void detect_maptype()
291 o_x += random() * (world.maxs_x - world.mins_x);
292 o_y += random() * (world.maxs_y - world.mins_y);
293 o_z += random() * (world.maxs_z - world.mins_z);
295 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
296 if(trace_fraction == 1)
301 for(i = 0; i < 64; i += 4)
303 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
304 if(trace_fraction == 1)
306 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
315 float RandomSeed_Send(entity to, float sf)
317 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
318 WriteShort(MSG_ENTITY, self.cnt);
321 void RandomSeed_Think()
323 self.cnt = bound(0, floor(random() * 65536), 65535);
324 self.nextthink = time + 5;
328 void RandomSeed_Spawn()
330 randomseed = spawn();
331 randomseed.think = RandomSeed_Think;
332 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
337 self.think(); // sets random seed and nextthink
341 void spawnfunc___init_dedicated_server(void)
343 // handler for _init/_init map (only for dedicated server initialization)
345 world_initialized = -1; // don't complain
347 cvar_string = cvar_string_builtin;
348 cvar_set = cvar_set_builtin;
349 dprint_load(); // load dprint status from cvar
351 remove = remove_unsafely;
355 e.think = GotoFirstMap;
356 e.nextthink = time; // this is usually 1 at this point
359 e.classname = "info_player_deathmatch"; // safeguard against player joining
361 self.classname = "worldspawn"; // safeguard against various stuff ;)
363 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
365 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
368 void Map_MarkAsRecent(string m);
369 float world_already_spawned;
370 void RegisterWeapons();
372 void ClientInit_Spawn();
373 void spawnfunc_worldspawn (void)
375 float fd, l, i, j, n;
379 cvar_string = cvar_string_builtin;
380 cvar_set = cvar_set_builtin;
381 dprint_load(); // load dprint status from cvar
383 if(world_already_spawned)
384 error("world already spawned - you may have EXACTLY ONE worldspawn!");
385 world_already_spawned = TRUE;
387 remove = remove_safely; // during spawning, watch what you remove!
389 if(cvar_string("cvar_check_default") != "bypass")
391 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
392 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
394 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
395 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
398 compressShortVector_init();
401 head = nextent(world);
406 head = nextent(head);
409 // needs to be done so early as they would still spawn
413 ServerProgsDB = db_create();
415 ServerProgsDB = db_load("server.db");
417 TemporaryDB = db_create();
420 TODO sound pack system
421 // initialize sound pack system
422 soundpack = cvar_string("g_soundpack");
424 soundpack = strcat(soundpack, "/");
425 soundpack = strzone(soundpack);
431 // 1 FLICKER (first variety)
432 lightstyle(1, "mmnmmommommnonmmonqnmmo");
434 // 2 SLOW STRONG PULSE
435 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
437 // 3 CANDLE (first variety)
438 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
441 lightstyle(4, "mamamamamama");
444 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
446 // 6 FLICKER (second variety)
447 lightstyle(6, "nmonqnmomnmomomno");
449 // 7 CANDLE (second variety)
450 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
452 // 8 CANDLE (third variety)
453 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
455 // 9 SLOW STROBE (fourth variety)
456 lightstyle(9, "aaaaaaaazzzzzzzz");
458 // 10 FLUORESCENT FLICKER
459 lightstyle(10, "mmamammmmammamamaaamammma");
461 // 11 SLOW PULSE NOT FADE TO BLACK
462 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
464 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
469 if(cvar("g_campaign"))
472 Map_MarkAsRecent(mapname);
474 precache_model ("null"); // we need this one before InitGameplayMode
480 bot_waypoints_for_items = cvar("g_waypoints_for_items");
481 if(bot_waypoints_for_items == 1)
482 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
483 bot_waypoints_for_items = 0;
485 // for setting by mapinfo
486 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
487 cvar_set("sv_q3acompat_machineshotgunswap", "0");
491 WaypointSprite_Init();
496 GameLogInit(); // prepare everything
497 if(cvar("sv_eventlog"))
499 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
500 s = strcat(s, ftos(random()));
501 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
502 s = ":gameinfo:mutators:LIST";
503 if(cvar("g_grappling_hook"))
504 s = strcat(s, ":grappling_hook");
505 if(!cvar("g_use_ammunition"))
506 s = strcat(s, ":no_use_ammunition");
507 if(!cvar("g_pickup_items"))
508 s = strcat(s, ":no_pickup_items");
509 if(cvar("g_instagib"))
510 s = strcat(s, ":instagib");
511 if(cvar_string("g_weaponarena") != "0")
512 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
514 s = strcat(s, ":nixnex");
515 if(cvar("g_vampire"))
516 s = strcat(s, ":vampire");
517 if(cvar("g_laserguided_missile"))
518 s = strcat(s, ":laserguided_missile");
519 if(cvar("g_norecoil"))
520 s = strcat(s, ":norecoil");
522 s = strcat(s, ":midair");
523 if(cvar("g_minstagib"))
524 s = strcat(s, ":minstagib");
526 GameLogEcho(":gameinfo:end");
529 cvar_set("nextmap", "");
533 if(cvar("g_campaign"))
540 //initialise globals related to sv_timeout
541 sys_ticrate = cvar("sys_ticrate");
542 orig_slowmo = cvar("slowmo");
545 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
547 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
549 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
552 while((s = fgets(fd)))
554 l = tokenize_sane(s);
559 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
560 print(" cdtrack ", argv(2), "\n");
562 else if(argv(0) == "fog")
564 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
565 print(" \"fog\" \"", s, "\"\n");
567 else if(argv(0) == "set")
569 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
570 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
572 else if(argv(0) != "//")
574 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
575 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
582 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
583 addstat(STAT_WEAPONS, AS_INT, weapons);
584 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
585 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
586 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
589 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
590 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
591 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
592 addstat(STAT_FUEL, AS_INT, ammo_fuel);
594 next_pingtime = time + 5;
595 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
599 lsmaps_reply = "^7Maps available: ";
600 for(i = 0, j = 0; i < MapInfo_count; ++i)
602 if(MapInfo_Get_ByID(i))
603 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
610 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
613 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
615 maplist_reply = "^7Maps in list: ";
616 n = tokenize_sane(cvar_string("g_maplist"));
617 for(i = 0, j = 0; i < n; ++i)
619 if(MapInfo_CheckMap(argv(i)))
625 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
629 maplist_reply = strzone(strcat(maplist_reply, "\n"));
630 MapInfo_ClearTemps();
632 records_reply = strzone(getrecords());
637 world_initialized = 1;
640 void spawnfunc_light (void)
642 //makestatic (self); // Who the f___ did that?
646 float TryFile( string pFilename )
649 dprint("TryFile(\"", pFilename, "\")\n");
650 lHandle = fopen( pFilename, FILE_READ );
651 if( lHandle != -1 ) {
661 return GametypeNameFromType(game);
664 string getmapname_stored;
670 float Map_Count, Map_Current;
671 string Map_Current_Name;
673 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
674 float GetMaplistPosition()
680 idx = cvar("g_maplist_index");
687 for(pos = 0; pos < Map_Count; ++pos)
691 // resume normal maplist rotation if current map is not in g_maplist
695 float MapHasRightSize(string map)
698 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
699 if(cvar("g_maplist_check_waypoints"))
701 dprint("checkwp "); dprint(map);
702 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
705 dprint(": no waypoints\n");
708 dprint(": has waypoints\n");
712 // open map size restriction file
713 dprint("opensize "); dprint(map);
714 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
717 float mapmin, mapmax;
719 mapmin = stof(fgets(fh));
720 mapmax = stof(fgets(fh));
722 if(player_count < mapmin)
724 dprint("not enough\n");
727 if(player_count > mapmax)
729 dprint("too many\n");
732 dprint("right size\n");
735 dprint(": not found\n");
739 string Map_Filename(float position)
741 return strcat("maps/", argv(position), ".bsp");
744 string strwords(string s, float w)
747 for(endpos = 0; w && endpos >= 0; --w)
748 endpos = strstrofs(s, " ", endpos + 1);
752 return substring(s, 0, endpos);
755 float strhasword(string s, string w)
757 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
760 void Map_MarkAsRecent(string m)
762 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
765 float Map_IsRecent(string m)
767 return strhasword(cvar_string("g_maplist_mostrecent"), m);
770 float Map_Check(float position, float pass)
774 map_next = argv(position);
777 if(Map_IsRecent(map_next))
780 filename = Map_Filename(position);
781 if(MapInfo_CheckMap(map_next))
785 if(MapHasRightSize(map_next))
790 dprint( "Couldn't select '", filename, "'..\n" );
795 void Map_Goto_SetStr(string nextmapname)
797 if(getmapname_stored != "")
798 strunzone(getmapname_stored);
799 if(nextmapname == "")
800 getmapname_stored = "";
802 getmapname_stored = strzone(nextmapname);
805 void Map_Goto_SetFloat(float position)
807 cvar_set("g_maplist_index", ftos(position));
808 Map_Goto_SetStr(argv(position));
813 // settings persist, except...
814 localcmd("\nsettemp_restore\n");
820 MapInfo_LoadMap(getmapname_stored);
823 // return codes of map selectors:
824 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
825 // -2 = permanent failure
826 float() MaplistMethod_Iterate = // usual method
830 for(pass = 1; pass <= 2; ++pass)
832 for(i = 1; i < Map_Count; ++i)
835 mapindex = mod(i + Map_Current, Map_Count);
836 if(Map_Check(mapindex, pass))
843 float() MaplistMethod_Repeat = // fallback method
845 if(Map_Check(Map_Current, 2))
850 float() MaplistMethod_Random = // random map selection
856 for(i = 0; i <= imax; ++i)
859 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
860 if(Map_Check(mapindex, 1))
866 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
867 // the exponent sets a bias on the map selection:
868 // the higher the exponent, the less likely "shortly repeated" same maps are
870 float i, j, imax, insertpos;
874 for(i = 0; i <= imax; ++i)
878 // now reinsert this at another position
879 insertpos = pow(random(), 1 / exponent); // ]0, 1]
880 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
881 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
882 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
884 // insert the current map there
886 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
887 newlist = strcat(newlist, " ", argv(j));
888 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
889 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
890 newlist = strcat(newlist, " ", argv(j));
891 newlist = substring(newlist, 1, strlen(newlist) - 1);
892 cvar_set("g_maplist", newlist);
893 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
895 // NOTE: the selected map has just been inserted at (insertpos-1)th position
896 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
897 if(Map_Check(Map_Current, 1))
905 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
908 bprint( "Maplist is empty! Resetting it to default map list.\n" );
909 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
910 if(cvar("g_maplist_shuffle"))
912 localcmd("\nmenu_cmd sync\n");
913 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
916 error("empty maplist, cannot select a new map");
917 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
920 strunzone(Map_Current_Name);
921 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
922 // this may or may not be correct, but who cares, in the worst case a map
923 // isn't chosen in the first pass that should have been
934 if(cvar("g_maplist_shuffle") > 0)
935 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
938 if(cvar("g_maplist_selectrandom"))
939 nextMap = MaplistMethod_Random();
942 nextMap = MaplistMethod_Iterate();
945 nextMap = MaplistMethod_Repeat();
949 Map_Goto_SetFloat(nextMap);
950 return getmapname_stored;
956 float DoNextMapOverride()
958 if(cvar("g_campaign"))
960 CampaignPostIntermission();
961 alreadychangedlevel = TRUE;
964 if(cvar("quit_when_empty"))
966 if(player_count <= currentbots)
969 alreadychangedlevel = TRUE;
973 if(cvar_string("quit_and_redirect") != "")
975 redirection_target = strzone(cvar_string("quit_and_redirect"));
976 alreadychangedlevel = TRUE;
979 if (cvar("samelevel")) // if samelevel is set, stay on same level
981 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
982 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
983 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
984 localcmd("restart\n");
985 //changelevel (mapname);
986 alreadychangedlevel = TRUE;
989 if(cvar_string("nextmap") != "")
990 if(MapInfo_CheckMap(cvar_string("nextmap")))
992 Map_Goto_SetStr(cvar_string("nextmap"));
994 alreadychangedlevel = TRUE;
997 if(cvar("lastlevel"))
1000 localcmd("set lastlevel 0\ntogglemenu\n");
1001 alreadychangedlevel = TRUE;
1009 //local string nextmap;
1010 //local float n, nummaps;
1012 if (alreadychangedlevel)
1014 alreadychangedlevel = TRUE;
1020 for(allowReset = 1; allowReset >= 0; --allowReset)
1022 nextMap = GetNextMap();
1028 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1029 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1030 if(cvar("g_maplist_shuffle"))
1032 localcmd("\nmenu_cmd sync\n");
1036 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1048 When the player presses attack or jump, change to the next level
1051 .float autoscreenshot;
1052 void() MapVote_Start;
1053 void() MapVote_Think;
1054 float mapvote_initialized;
1055 void IntermissionThink()
1057 FixIntermissionClient(self);
1059 if(cvar("sv_autoscreenshot"))
1060 if(self.autoscreenshot > 0)
1061 if(time > self.autoscreenshot)
1063 self.autoscreenshot = -1;
1064 if(clienttype(self) == CLIENTTYPE_REAL)
1065 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1069 if (time < intermission_exittime)
1072 if(!mapvote_initialized)
1073 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1083 Returns the entity to view from
1087 entity FindIntermission()
1092 // look for info_intermission first
1093 spot = find (world, classname, "info_intermission");
1095 { // pick a random one
1099 spot = find (spot, classname, "info_intermission");
1101 spot = find (spot, classname, "info_intermission");
1107 // then look for the start position
1108 spot = find (world, classname, "info_player_start");
1112 // testinfo_player_start is only found in regioned levels
1113 spot = find (world, classname, "testplayerstart");
1117 // then look for the start position
1118 spot = find (world, classname, "info_player_deathmatch");
1122 //objerror ("FindIntermission: no spot");
1128 ===============================================================================
1132 ===============================================================================
1135 void DumpStats(float final)
1139 local float to_console;
1140 local float to_eventlog;
1141 local float to_file;
1144 to_console = cvar("sv_logscores_console");
1145 to_eventlog = cvar("sv_eventlog");
1146 to_file = cvar("sv_logscores_file");
1150 to_console = TRUE; // always print printstats replies
1151 to_eventlog = FALSE; // but never print them to the event log
1155 if(cvar("sv_eventlog_console"))
1156 to_console = FALSE; // otherwise we get the output twice
1162 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1170 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1174 fputs(file, strcat(s, "\n"));
1177 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1183 fputs(file, strcat(s, "\n"));
1185 FOR_EACH_CLIENT(other)
1187 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1189 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1190 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1191 if(other.classname == "player" || g_arena || g_lms)
1192 s = strcat(s, ftos(other.team), ":");
1194 s = strcat(s, "spectator:");
1197 print(s, other.netname, "\n");
1199 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1201 fputs(file, strcat(s, other.netname, "\n"));
1207 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1213 fputs(file, strcat(s, "\n"));
1215 for(i = 1; i < 16; ++i)
1217 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1218 s = strcat(s, ":", ftos(i));
1224 fputs(file, strcat(s, "\n"));
1231 GameLogEcho(":end");
1234 fputs(file, ":end\n");
1239 void FixIntermissionClient(entity e)
1242 if(!e.autoscreenshot) // initial call
1244 e.angles = e.v_angle;
1245 e.angles_x = -e.angles_x;
1246 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1248 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1249 e.solid = SOLID_NOT;
1250 e.movetype = MOVETYPE_NONE;
1251 e.takedamage = DAMAGE_NO;
1254 e.weaponentity.effects = EF_NODRAW;
1255 if (e.weaponentity.weaponentity)
1256 e.weaponentity.weaponentity.effects = EF_NODRAW;
1258 if(clienttype(e) == CLIENTTYPE_REAL)
1260 stuffcmd(e, "\nscr_printspeed 1000000\n");
1261 s = cvar_string("sv_intermission_cdtrack");
1263 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1265 WriteByte(MSG_ONE, SVC_INTERMISSION);
1269 //e.velocity = '0 0 0';
1270 //e.fixangle = TRUE;
1272 // TODO halt weapon animation
1277 go to the next level for deathmatch
1278 only called if a time or frag limit has expired
1282 float minTotalFrags;
1283 float maxTotalFrags;
1289 intermission_running = 1;
1291 // enforce a wait time before allowing changelevel
1292 if(player_count > 0)
1293 intermission_exittime = time + cvar("sv_mapchange_delay");
1295 intermission_exittime = -1;
1298 WriteByte (MSG_ALL, SVC_CDTRACK);
1299 WriteByte (MSG_ALL, 3);
1300 WriteByte (MSG_ALL, 3);
1301 // done in FixIntermission
1304 //pos = FindIntermission ();
1310 if(cvar("sv_eventlog"))
1311 GameLogEcho(":gameover");
1315 FOR_EACH_CLIENT(other)
1317 FixIntermissionClient(other);
1320 bprint(other.netname, " ^7wins.\n");
1325 FOR_EACH_PLAYER(other)
1327 if(maxTotalFrags < other.totalfrags)
1328 maxTotalFrags = other.totalfrags;
1329 if(minTotalFrags > other.totalfrags)
1330 minTotalFrags = other.totalfrags;
1335 FOR_EACH_PLAYER(other)
1337 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1338 f = bound(0, other.play_time / max(time, 1), 1);
1339 // store some statistics?
1343 if(cvar("g_campaign"))
1344 CampaignPreIntermission();
1346 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1353 Exit deathmatch games upon conditions
1356 void CheckRules_Player()
1358 if (gameover) // someone else quit the game already
1361 if(self.deadflag == DEAD_NO)
1362 self.play_time += frametime;
1364 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1365 // (div0: and that in CheckRules_World please)
1368 float checkrules_oneminutewarning;
1370 float checkrules_equality;
1371 float checkrules_suddendeathwarning;
1372 float checkrules_suddendeathend;
1373 float checkrules_overtimesadded; //how many overtimes have been already added
1374 float checkrules_status;
1376 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1377 float WINNING_YES = 1; // winner found
1378 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1379 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1381 void InitiateOvertime()
1383 // Check first whether normal overtimes could be added before initiating suddendeath mode
1384 // - for this timelimit_overtime needs to be >0 of course
1385 // - also check the winning condition calculated in the previous frame and only add normal overtime
1386 // again, if at the point at which timelimit would be extended again, still no winner was found
1387 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1389 ++checkrules_overtimesadded;
1390 //add one more overtime by simply extending the timelimit
1392 tl = cvar("timelimit");
1393 tl += cvar("timelimit_overtime");
1394 cvar_set("timelimit", ftos(tl));
1395 string minutesPlural;
1396 if (cvar("timelimit_overtime") == 1)
1397 minutesPlural = " ^3minute";
1399 minutesPlural = " ^3minutes";
1403 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1404 ftos(cvar("timelimit_overtime")),
1412 if(!checkrules_suddendeathend)
1413 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1417 float GetWinningCode(float fraglimitreached, float equality)
1420 if(fraglimitreached)
1421 return WINNING_STARTSUDDENDEATHOVERTIME;
1423 return WINNING_NEVER;
1425 if(fraglimitreached)
1431 // set the .winning flag for exactly those players with a given field value
1432 void SetWinners(.float field, float value)
1435 FOR_EACH_PLAYER(head)
1436 head.winning = (head.field == value);
1439 // set the .winning flag for those players with a given field value
1440 void AddWinners(.float field, float value)
1443 FOR_EACH_PLAYER(head)
1444 if(head.field == value)
1448 // clear the .winning flags
1449 void ClearWinners(void)
1452 FOR_EACH_PLAYER(head)
1456 // Onslaught winning condition:
1457 // game terminates if only one team has a working generator (or none)
1458 float WinningCondition_Onslaught()
1461 local float t1, t2, t3, t4;
1463 WinningConditionHelper(); // set worldstatus
1465 // first check if the game has ended
1466 t1 = t2 = t3 = t4 = 0;
1467 head = find(world, classname, "onslaught_generator");
1470 if (head.health > 0)
1472 if (head.team == COLOR_TEAM1) t1 = 1;
1473 if (head.team == COLOR_TEAM2) t2 = 1;
1474 if (head.team == COLOR_TEAM3) t3 = 1;
1475 if (head.team == COLOR_TEAM4) t4 = 1;
1477 head = find(head, classname, "onslaught_generator");
1479 if (t1 + t2 + t3 + t4 < 2)
1481 // game over, only one team remains (or none)
1483 if (t1) SetWinners(team, COLOR_TEAM1);
1484 if (t2) SetWinners(team, COLOR_TEAM2);
1485 if (t3) SetWinners(team, COLOR_TEAM3);
1486 if (t4) SetWinners(team, COLOR_TEAM4);
1487 dprint("Have a winner, ending game.\n");
1491 // Two or more teams remain
1495 float LMS_NewPlayerLives()
1498 fl = cvar("fraglimit");
1502 // first player has left the game for dying too much? Nobody else can get in.
1503 if(lms_lowest_lives < 1)
1506 if(!cvar("g_lms_join_anytime"))
1507 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1510 return bound(1, lms_lowest_lives, fl);
1513 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1514 // they win. Otherwise the defending team wins once the timelimit passes.
1515 void assault_new_round();
1516 float WinningCondition_Assault()
1520 WinningConditionHelper(); // set worldstatus
1522 status = WINNING_NO;
1523 // as the timelimit has not yet passed just assume the defending team will win
1524 if(assault_attacker_team == COLOR_TEAM1)
1526 SetWinners(team, COLOR_TEAM2);
1530 SetWinners(team, COLOR_TEAM1);
1534 ent = find(world, classname, "target_assault_roundend");
1537 if(ent.winning) // round end has been triggered by attacking team
1539 bprint("ASSAULT: round completed...\n");
1540 SetWinners(team, assault_attacker_team);
1542 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1544 if(ent.cnt == 1) // this was the second round
1546 status = WINNING_YES;
1550 local entity oldself;
1553 assault_new_round();
1562 // LMS winning condition: game terminates if and only if there's at most one
1563 // one player who's living lives. Top two scores being equal cancels the time
1565 float WinningCondition_LMS()
1572 have_player = FALSE;
1573 have_players = FALSE;
1574 l = LMS_NewPlayerLives();
1576 head = find(world, classname, "player");
1579 head2 = find(head, classname, "player");
1581 have_players = TRUE;
1585 // we have at least one player
1588 // two or more active players - continue with the game
1592 // exactly one player?
1595 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1599 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1605 // and assign him his first place
1606 PlayerScore_Add(head, SP_LMS_RANK, 1);
1613 // nobody is playing at all...
1616 // wait for players...
1620 // SNAFU (maybe a draw game?)
1622 dprint("No players, ending game.\n");
1627 // When we get here, we have at least two players who are actually LIVING,
1628 // now check if the top two players have equal score.
1629 WinningConditionHelper();
1632 if(WinningConditionHelper_winner)
1633 WinningConditionHelper_winner.winning = TRUE;
1634 if(WinningConditionHelper_equality)
1635 return WINNING_NEVER;
1637 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1641 void ShuffleMaplist()
1643 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1647 float WinningCondition_Scores(float limit)
1649 // TODO make everything use THIS winning condition (except LMS)
1650 WinningConditionHelper();
1654 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1655 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1656 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1657 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1661 if(WinningConditionHelper_winner)
1662 WinningConditionHelper_winner.winning = 1;
1663 if(WinningConditionHelper_winnerteam >= 0)
1664 SetWinners(team, WinningConditionHelper_winnerteam);
1666 if(WinningConditionHelper_lowerisbetter)
1668 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1672 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1673 // these modes always score in increments of 1, thus this makes sense
1675 if(leaderfrags != WinningConditionHelper_topscore)
1677 leaderfrags = WinningConditionHelper_topscore;
1680 if (leaderfrags == limit - 1)
1681 play2all("announcer/robotic/1fragleft.wav");
1682 else if (leaderfrags == limit - 2)
1683 play2all("announcer/robotic/2fragsleft.wav");
1684 else if (leaderfrags == limit - 3)
1685 play2all("announcer/robotic/3fragsleft.wav");
1689 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1692 float WinningCondition_Race(float fraglimit)
1696 wc = WinningCondition_Scores(fraglimit);
1698 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1699 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1700 // do NOT support equality when the laps are all raced!
1703 if not(p.race_completed)
1704 return WINNING_STARTSUDDENDEATHOVERTIME;
1710 void ReadyRestart();
1711 float WinningCondition_QualifyingThenRace(float limit)
1714 wc = WinningCondition_Scores(limit);
1716 // NEVER initiate overtime
1717 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1725 float WinningCondition_RanOutOfSpawns()
1729 if(!have_team_spawns)
1732 if(!some_spawn_has_been_used)
1735 team1_score = team2_score = team3_score = team4_score = 0;
1737 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1739 if(head.team == COLOR_TEAM1)
1741 else if(head.team == COLOR_TEAM2)
1743 else if(head.team == COLOR_TEAM3)
1745 else if(head.team == COLOR_TEAM4)
1749 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1751 if(head.team == COLOR_TEAM1)
1753 else if(head.team == COLOR_TEAM2)
1755 else if(head.team == COLOR_TEAM3)
1757 else if(head.team == COLOR_TEAM4)
1762 if(team1_score + team2_score + team3_score + team4_score == 0)
1764 checkrules_equality = TRUE;
1767 else if(team1_score + team2_score + team3_score + team4_score == 1)
1770 if(team1_score) t = COLOR_TEAM1;
1771 if(team2_score) t = COLOR_TEAM2;
1772 if(team3_score) t = COLOR_TEAM3;
1773 if(team4_score) t = COLOR_TEAM4;
1774 CheckAllowedTeams(world);
1775 for(i = 0; i < MAX_TEAMSCORE; ++i)
1777 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1778 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1779 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1780 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1783 AddWinners(team, t);
1794 Exit deathmatch games upon conditions
1797 void CheckRules_World()
1799 local float timelimit;
1800 local float fraglimit;
1808 MapVote_Think should now do that part
1809 if (intermission_running)
1810 if (time >= intermission_exittime + 60)
1812 if(!DoNextMapOverride())
1818 if (gameover) // someone else quit the game already
1820 if(player_count == 0) // Nobody there? Then let's go to the next map
1822 // this will actually check the player count in the next frame
1823 // again, but this shouldn't hurt
1827 timelimit = cvar("timelimit") * 60;
1828 fraglimit = cvar("fraglimit");
1830 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1833 timelimit = 0; // timelimit is not made for warmup
1835 fraglimit = 0; // no fraglimit for now
1840 timelimit += game_starttime;
1842 else if (timelimit < 0)
1849 if(checkrules_suddendeathend)
1851 if(!checkrules_suddendeathwarning)
1853 checkrules_suddendeathwarning = TRUE;
1854 if(g_race && !g_race_qualifying)
1855 bcenterprint("^3Everyone, finish your lap! The race is over!");
1857 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1862 if (timelimit && time >= timelimit)
1864 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1867 float playerswithlaps;
1870 totalplayers = playerswithlaps = readyplayers = 0;
1871 FOR_EACH_PLAYER(head)
1874 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1880 // at least 2/3 of the players have completed a lap: start the RACE
1881 // otherwise, the players should end the qualifying on their own
1882 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1884 checkrules_suddendeathend = 0;
1885 ReadyRestart(); // go to race
1895 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1901 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1903 checkrules_oneminutewarning = TRUE;
1904 play2all("announcer/robotic/1minuteremains.wav");
1907 checkrules_status = WinningCondition_RanOutOfSpawns();
1908 if(checkrules_status == WINNING_YES)
1910 bprint("Hey! Someone ran out of spawns!\n");
1912 else if(g_race && !g_race_qualifying && timelimit >= 0)
1914 checkrules_status = WinningCondition_Race(fraglimit);
1916 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1918 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1922 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1926 checkrules_status = WinningCondition_LMS();
1928 else if (g_onslaught)
1930 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1934 checkrules_status = WinningCondition_Scores(fraglimit);
1937 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1939 checkrules_status = WINNING_NEVER;
1943 if(checkrules_status == WINNING_NEVER)
1944 // equality cases! Nobody wins if the overtime ends in a draw.
1947 if(checkrules_suddendeathend)
1948 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1949 checkrules_status = WINNING_YES;
1951 if(checkrules_status == WINNING_YES)
1955 float mapvote_nextthink;
1956 float mapvote_initialized;
1957 float mapvote_keeptwotime;
1958 float mapvote_timeout;
1959 string mapvote_message;
1960 string mapvote_screenshot_dir;
1962 float mapvote_count;
1963 float mapvote_count_real;
1964 string mapvote_maps[MAPVOTE_COUNT];
1965 float mapvote_maps_suggested[MAPVOTE_COUNT];
1966 string mapvote_suggestions[MAPVOTE_COUNT];
1967 float mapvote_suggestion_ptr;
1968 float mapvote_maxlen;
1969 float mapvote_voters;
1970 float mapvote_votes[MAPVOTE_COUNT];
1972 float mapvote_detail;
1973 float mapvote_abstain;
1976 void MapVote_ClearAllVotes()
1978 FOR_EACH_CLIENT(other)
1982 string MapVote_Suggest(string m)
1986 return "That's not how to use this command.";
1987 if(!cvar("g_maplist_votable_suggestions"))
1988 return "Suggestions are not accepted on this server.";
1989 if(mapvote_initialized)
1990 return "Can't suggest - voting is already in progress!";
1991 m = MapInfo_FixName(m);
1993 return "The map you suggested is not available on this server.";
1994 if(!cvar("g_maplist_votable_override_mostrecent"))
1996 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1998 if(!MapInfo_CheckMap(m))
1999 return "The map you suggested does not support the current game mode.";
2000 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2001 if(mapvote_suggestions[i] == m)
2002 return "This map was already suggested.";
2003 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2005 i = floor(random() * mapvote_suggestion_ptr);
2009 i = mapvote_suggestion_ptr;
2010 mapvote_suggestion_ptr += 1;
2012 if(mapvote_suggestions[i] != "")
2013 strunzone(mapvote_suggestions[i]);
2014 mapvote_suggestions[i] = strzone(m);
2015 if(cvar("sv_eventlog"))
2016 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2017 return strcat("Suggestion of ", m, " accepted.");
2020 void MapVote_AddVotable(string nextMap, float isSuggestion)
2025 for(j = 0; j < mapvote_count; ++j)
2026 if(mapvote_maps[j] == nextMap)
2028 if(strlen(nextMap) > mapvote_maxlen)
2029 mapvote_maxlen = strlen(nextMap);
2030 mapvote_maps[mapvote_count] = strzone(nextMap);
2031 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2035 void MapVote_Spawn();
2041 MapVote_ClearAllVotes();
2044 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2045 mapvote_abstain = cvar("g_maplist_votable_abstain");
2048 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2050 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2051 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2053 if(mapvote_suggestion_ptr)
2054 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2055 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2057 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2058 MapVote_AddVotable(GetNextMap(), FALSE);
2060 if(mapvote_count == 0)
2062 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2063 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2064 if(cvar("g_maplist_shuffle"))
2066 localcmd("\nmenu_cmd sync\n");
2067 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2068 MapVote_AddVotable(GetNextMap(), FALSE);
2071 mapvote_count_real = mapvote_count;
2073 MapVote_AddVotable("don't care", 0);
2075 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2077 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2078 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2079 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2080 mapvote_keeptwotime = 0;
2081 mapvote_message = "Choose a map and press its key!";
2083 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2084 if(mapvote_screenshot_dir == "")
2085 mapvote_screenshot_dir = "maps";
2086 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2091 void MapVote_SendPicture(float id)
2094 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2095 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2096 WriteByte(MSG_ONE, id);
2097 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2100 float GameCommand_MapVote(string cmd)
2102 if(!intermission_running)
2105 if(cmd == "mv_getpic")
2107 MapVote_SendPicture(stof(argv(1)));
2114 float MapVote_GetMapMask()
2116 float mask, i, power;
2118 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2119 if(mapvote_maps[i] != "")
2125 float MapVote_SendEntity(entity to, float sf)
2127 string mapfile, pakfile;
2131 sf &~= 2; // if we send 1, we don't need to also send 2
2133 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2134 WriteByte(MSG_ENTITY, sf);
2138 // flag 1 == initialization
2139 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2140 WriteByte(MSG_ENTITY, mapvote_count);
2141 WriteByte(MSG_ENTITY, mapvote_abstain);
2142 WriteByte(MSG_ENTITY, mapvote_detail);
2143 WriteCoord(MSG_ENTITY, mapvote_timeout);
2144 if(mapvote_count <= 8)
2145 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2147 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2148 for(i = 0; i < mapvote_count; ++i)
2149 if(mapvote_maps[i] != "")
2151 if(mapvote_abstain && i == mapvote_count - 1)
2153 WriteString(MSG_ENTITY, ""); // abstain needs no text
2154 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2158 WriteString(MSG_ENTITY, mapvote_maps[i]);
2159 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2160 pakfile = whichpack(strcat(mapfile, ".tga"));
2162 pakfile = whichpack(strcat(mapfile, ".jpg"));
2164 pakfile = whichpack(strcat(mapfile, ".png"));
2165 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2166 pakfile = substring(pakfile, o, 999);
2167 WriteString(MSG_ENTITY, pakfile);
2174 // flag 2 == update of mask
2175 if(mapvote_count <= 8)
2176 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2178 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2184 for(i = 0; i < mapvote_count; ++i)
2185 if(mapvote_maps[i] != "")
2186 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2188 WriteByte(MSG_ENTITY, to.mapvote);
2194 void MapVote_Spawn()
2196 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2199 void MapVote_TouchMask()
2201 mapvote_ent.SendFlags |= 2;
2204 void MapVote_TouchVotes(entity voter)
2206 mapvote_ent.SendFlags |= 4;
2209 float MapVote_Finished(float mappos)
2215 if(cvar("sv_eventlog"))
2217 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2218 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2219 didntvote = mapvote_voters;
2220 for(i = 0; i < mapvote_count; ++i)
2221 if(mapvote_maps[i] != "")
2223 didntvote -= mapvote_votes[i];
2226 result = strcat(result, ":", mapvote_maps[i]);
2227 result = strcat(result, ":", ftos(mapvote_votes[i]));
2230 result = strcat(result, ":didn't vote:", ftos(didntvote));
2232 GameLogEcho(result);
2233 if(mapvote_maps_suggested[mappos])
2234 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2237 FOR_EACH_REALCLIENT(other)
2238 FixClientCvars(other);
2240 Map_Goto_SetStr(mapvote_maps[mappos]);
2242 alreadychangedlevel = TRUE;
2245 void MapVote_CheckRules_1()
2249 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2251 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2252 mapvote_votes[i] = 0;
2256 FOR_EACH_REALCLIENT(other)
2261 i = other.mapvote - 1;
2262 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2263 mapvote_votes[i] = mapvote_votes[i] + 1;
2268 float MapVote_CheckRules_2()
2271 float firstPlace, secondPlace;
2272 float firstPlaceVotes, secondPlaceVotes;
2273 float mapvote_voters_real;
2276 if(mapvote_count_real == 1)
2277 return MapVote_Finished(0);
2279 mapvote_voters_real = mapvote_voters;
2281 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2283 RandomSelection_Init();
2284 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2285 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2286 firstPlace = RandomSelection_chosen_float;
2287 firstPlaceVotes = RandomSelection_best_priority;
2288 //dprint("First place: ", ftos(firstPlace), "\n");
2289 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2291 RandomSelection_Init();
2292 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2294 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2295 secondPlace = RandomSelection_chosen_float;
2296 secondPlaceVotes = RandomSelection_best_priority;
2297 //dprint("Second place: ", ftos(secondPlace), "\n");
2298 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2300 if(firstPlace == -1)
2301 error("No first place in map vote... WTF?");
2303 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2304 return MapVote_Finished(firstPlace);
2306 if(mapvote_keeptwotime)
2307 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2310 MapVote_TouchMask();
2311 mapvote_message = "Now decide between the TOP TWO!";
2312 mapvote_keeptwotime = 0;
2313 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2314 result = strcat(result, ":", ftos(firstPlaceVotes));
2315 result = strcat(result, ":", mapvote_maps[secondPlace]);
2316 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2317 didntvote = mapvote_voters;
2318 for(i = 0; i < mapvote_count; ++i)
2319 if(mapvote_maps[i] != "")
2321 didntvote -= mapvote_votes[i];
2323 if(i != secondPlace)
2325 result = strcat(result, ":", mapvote_maps[i]);
2326 result = strcat(result, ":", ftos(mapvote_votes[i]));
2327 if(i < mapvote_count_real)
2329 strunzone(mapvote_maps[i]);
2330 mapvote_maps[i] = "";
2334 result = strcat(result, ":didn't vote:", ftos(didntvote));
2335 if(cvar("sv_eventlog"))
2336 GameLogEcho(result);
2346 keeptwo = mapvote_keeptwotime;
2347 MapVote_CheckRules_1(); // count
2348 if(MapVote_CheckRules_2()) // decide
2352 FOR_EACH_REALCLIENT(other)
2354 // hide scoreboard again
2355 if(other.health != 2342)
2357 other.health = 2342;
2359 if(clienttype(other) == CLIENTTYPE_REAL)
2362 WriteByte(MSG_ONE, SVC_FINALE);
2363 WriteString(MSG_ONE, "");
2367 // clear possibly invalid votes
2368 if(mapvote_maps[other.mapvote - 1] == "")
2370 // use impulses as new vote
2371 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2372 if(mapvote_maps[other.impulse - 1] != "")
2374 other.mapvote = other.impulse;
2375 MapVote_TouchVotes(other);
2383 MapVote_CheckRules_1(); // just count
2385 void MapVote_Start()
2390 MapInfo_Enumerate();
2391 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2394 void MapVote_Think()
2399 if(alreadychangedlevel)
2402 if(time < mapvote_nextthink)
2406 mapvote_nextthink = time + 0.5;
2408 if(!mapvote_initialized)
2410 mapvote_initialized = TRUE;
2411 if(DoNextMapOverride())
2413 if(!cvar("g_maplist_votable") || player_count <= 0)
2424 string GotoMap(string m)
2426 if(!MapInfo_CheckMap(m))
2427 return "The map you chose is not available on this server.";
2428 cvar_set("nextmap", m);
2429 cvar_set("timelimit", "-1");
2430 if(mapvote_initialized || alreadychangedlevel)
2432 if(DoNextMapOverride())
2433 return "Map switch initiated.";
2435 return "Hm... no. For some reason I like THIS map more.";
2438 return "Map switch will happen after scoreboard.";
2444 FOR_EACH_REALCLIENT(self)
2446 if(self.classname == "spectator")
2448 if(self.enemy.typehitsound)
2449 play2(self, "misc/typehit.wav");
2450 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2451 play2(self, "misc/hit.wav");
2455 if(self.typehitsound)
2456 play2(self, "misc/typehit.wav");
2457 else if(self.hitsound && self.cvar_cl_hitsound)
2458 play2(self, "misc/hit.wav");
2461 FOR_EACH_CLIENT(self)
2463 self.hitsound = FALSE;
2464 self.typehitsound = FALSE;
2471 * returns TRUE if redirecting
2473 float redirection_timeout;
2474 float redirection_nextthink;
2475 float RedirectionThink()
2477 float clients_found;
2479 if(redirection_target == "")
2482 if(!redirection_timeout)
2484 cvar_set("sv_public", "-2");
2485 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2486 if(redirection_target == "self")
2487 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2489 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2492 if(time < redirection_nextthink)
2495 redirection_nextthink = time + 1;
2498 FOR_EACH_REALCLIENT(self)
2500 print("Redirecting: sending connect command to ", self.netname, "\n");
2501 if(redirection_target == "self")
2502 stuffcmd(self, "\ndisconnect; reconnect\n");
2504 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2508 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2510 if(time > redirection_timeout || clients_found == 0)
2511 localcmd("\nwait; wait; wait; quit\n");
2518 // Loaded from a save game
2519 // some things then break, so let's work around them...
2521 // Progs DB (capture records)
2523 ServerProgsDB = db_create();
2525 ServerProgsDB = db_load("server.db");
2529 MapInfo_Enumerate();
2530 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2535 if(world_initialized > 0)
2537 world_initialized = 0;
2538 print("Saving persistent data...\n");
2541 db_save(ServerProgsDB, "server.db");
2542 if(cvar("developer"))
2543 db_save(TemporaryDB, "server-temp.db");
2544 db_close(ServerProgsDB);
2545 db_close(TemporaryDB);
2547 // tell the bot system the game is ending now
2552 else if(world_initialized == 0)
2554 print("NOTE: crashed before even initializing the world, not saving persistent data\n");