1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
218 BADPREFIX("settemp_");
219 BADPREFIX("sv_allowdownloads_");
220 BADPREFIX("sv_autodemo");
221 BADPREFIX("sv_curl_");
222 BADPREFIX("sv_eventlog");
223 BADPREFIX("sv_logscores_");
224 BADPREFIX("sv_master");
225 BADCVAR("g_banned_list");
226 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
230 BADCVAR("savedgamecfg");
231 BADCVAR("sv_heartbeatperoid");
232 BADCVAR("sv_vote_master_password");
233 BADCVAR("sys_colortranslation");
234 BADCVAR("sys_specialcharactertranslation");
235 BADCVAR("timestamps");
238 BADCVAR("timelimit");
239 BADCVAR("fraglimit");
241 BADCVAR("g_assault");
244 BADCVAR("g_domination");
245 BADCVAR("g_keyhunt");
246 BADCVAR("g_keyhunt_teams");
247 BADCVAR("g_onslaught");
249 BADCVAR("g_runematch");
255 BADCVAR("g_maplist");
256 BADCVAR("g_maplist_mostrecent");
262 d = cvar_defstring(k);
265 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266 if(strlen(cvar_changes) > 16384)
268 cvar_changes = "// too many settings have been changed to show them here\n";
274 if(cvar_changes == "")
275 cvar_changes = "// this server runs at default settings\n";
277 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278 cvar_changes = strzone(cvar_changes);
281 void detect_maptype()
290 o_x += random() * (world.maxs_x - world.mins_x);
291 o_y += random() * (world.maxs_y - world.mins_y);
292 o_z += random() * (world.maxs_z - world.mins_z);
294 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295 if(trace_fraction == 1)
300 for(i = 0; i < 64; i += 4)
302 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
305 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314 float RandomSeed_Send(entity to, float sf)
316 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317 WriteShort(MSG_ENTITY, self.cnt);
320 void RandomSeed_Think()
322 self.cnt = bound(0, floor(random() * 65536), 65535);
323 self.nextthink = time + 5;
327 void RandomSeed_Spawn()
329 randomseed = spawn();
330 randomseed.think = RandomSeed_Think;
331 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
336 self.think(); // sets random seed and nextthink
340 void spawnfunc___init_dedicated_server(void)
342 // handler for _init/_init map (only for dedicated server initialization)
344 world_initialized = -1; // don't complain
346 cvar_string = cvar_string_builtin;
347 cvar_set = cvar_set_builtin;
348 dprint_load(); // load dprint status from cvar
350 remove = remove_unsafely;
354 e.think = GotoFirstMap;
355 e.nextthink = time; // this is usually 1 at this point
358 e.classname = "info_player_deathmatch"; // safeguard against player joining
360 self.classname = "worldspawn"; // safeguard against various stuff ;)
362 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
364 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
367 void Map_MarkAsRecent(string m);
368 float world_already_spawned;
369 void RegisterWeapons();
371 void ClientInit_Spawn();
372 void spawnfunc_worldspawn (void)
374 float fd, l, i, j, n;
378 cvar_string = cvar_string_builtin;
379 cvar_set = cvar_set_builtin;
380 dprint_load(); // load dprint status from cvar
382 if(world_already_spawned)
383 error("world already spawned - you may have EXACTLY ONE worldspawn!");
384 world_already_spawned = TRUE;
386 remove = remove_safely; // during spawning, watch what you remove!
388 if(cvar_string("cvar_check_default") != "bypass")
390 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
391 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
393 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
394 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
397 compressShortVector_init();
400 head = nextent(world);
405 head = nextent(head);
408 // needs to be done so early as they would still spawn
412 ServerProgsDB = db_create();
414 ServerProgsDB = db_load("server.db");
416 TemporaryDB = db_create();
419 TODO sound pack system
420 // initialize sound pack system
421 soundpack = cvar_string("g_soundpack");
423 soundpack = strcat(soundpack, "/");
424 soundpack = strzone(soundpack);
430 // 1 FLICKER (first variety)
431 lightstyle(1, "mmnmmommommnonmmonqnmmo");
433 // 2 SLOW STRONG PULSE
434 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
436 // 3 CANDLE (first variety)
437 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
440 lightstyle(4, "mamamamamama");
443 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
445 // 6 FLICKER (second variety)
446 lightstyle(6, "nmonqnmomnmomomno");
448 // 7 CANDLE (second variety)
449 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
451 // 8 CANDLE (third variety)
452 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
454 // 9 SLOW STROBE (fourth variety)
455 lightstyle(9, "aaaaaaaazzzzzzzz");
457 // 10 FLUORESCENT FLICKER
458 lightstyle(10, "mmamammmmammamamaaamammma");
460 // 11 SLOW PULSE NOT FADE TO BLACK
461 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
463 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
468 if(cvar("g_campaign"))
471 Map_MarkAsRecent(mapname);
473 precache_model ("null"); // we need this one before InitGameplayMode
479 bot_waypoints_for_items = cvar("g_waypoints_for_items");
480 if(bot_waypoints_for_items == 1)
481 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
482 bot_waypoints_for_items = 0;
484 // for setting by mapinfo
485 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
486 cvar_set("sv_q3acompat_machineshotgunswap", "0");
490 WaypointSprite_Init();
495 GameLogInit(); // prepare everything
496 if(cvar("sv_eventlog"))
498 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
499 s = strcat(s, ftos(random()));
500 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
501 s = ":gameinfo:mutators:LIST";
502 if(cvar("g_grappling_hook"))
503 s = strcat(s, ":grappling_hook");
504 if(!cvar("g_use_ammunition"))
505 s = strcat(s, ":no_use_ammunition");
506 if(!cvar("g_pickup_items"))
507 s = strcat(s, ":no_pickup_items");
508 if(cvar("g_instagib"))
509 s = strcat(s, ":instagib");
510 if(cvar_string("g_weaponarena") != "0")
511 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
513 s = strcat(s, ":nixnex");
514 if(cvar("g_vampire"))
515 s = strcat(s, ":vampire");
516 if(cvar("g_laserguided_missile"))
517 s = strcat(s, ":laserguided_missile");
518 if(cvar("g_norecoil"))
519 s = strcat(s, ":norecoil");
521 s = strcat(s, ":midair");
522 if(cvar("g_minstagib"))
523 s = strcat(s, ":minstagib");
525 GameLogEcho(":gameinfo:end");
528 cvar_set("nextmap", "");
532 if(cvar("g_campaign"))
539 //initialise globals related to sv_timeout
540 sys_ticrate = cvar("sys_ticrate");
541 orig_slowmo = cvar("slowmo");
544 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
546 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
548 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
551 while((s = fgets(fd)))
553 l = tokenize_sane(s);
558 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
559 print(" cdtrack ", argv(2), "\n");
561 else if(argv(0) == "fog")
563 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
564 print(" \"fog\" \"", s, "\"\n");
566 else if(argv(0) == "set")
568 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
569 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
571 else if(argv(0) != "//")
573 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
574 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
581 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
582 addstat(STAT_WEAPONS, AS_INT, weapons);
583 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
584 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
585 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
588 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
589 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
590 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
591 addstat(STAT_FUEL, AS_INT, ammo_fuel);
593 next_pingtime = time + 5;
594 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
598 lsmaps_reply = "^7Maps available: ";
599 for(i = 0, j = 0; i < MapInfo_count; ++i)
601 if(MapInfo_Get_ByID(i))
602 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
609 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
612 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
614 maplist_reply = "^7Maps in list: ";
615 n = tokenize_sane(cvar_string("g_maplist"));
616 for(i = 0, j = 0; i < n; ++i)
618 if(MapInfo_CheckMap(argv(i)))
624 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
628 maplist_reply = strzone(strcat(maplist_reply, "\n"));
629 MapInfo_ClearTemps();
631 records_reply = strzone(getrecords());
636 world_initialized = 1;
639 void spawnfunc_light (void)
641 //makestatic (self); // Who the f___ did that?
645 float TryFile( string pFilename )
648 dprint("TryFile(\"", pFilename, "\")\n");
649 lHandle = fopen( pFilename, FILE_READ );
650 if( lHandle != -1 ) {
660 return GametypeNameFromType(game);
663 string getmapname_stored;
669 float Map_Count, Map_Current;
670 string Map_Current_Name;
672 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
673 float GetMaplistPosition()
679 idx = cvar("g_maplist_index");
686 for(pos = 0; pos < Map_Count; ++pos)
690 // resume normal maplist rotation if current map is not in g_maplist
694 float MapHasRightSize(string map)
697 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
698 if(cvar("g_maplist_check_waypoints"))
700 dprint("checkwp "); dprint(map);
701 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
704 dprint(": no waypoints\n");
707 dprint(": has waypoints\n");
711 // open map size restriction file
712 dprint("opensize "); dprint(map);
713 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
716 float mapmin, mapmax;
718 mapmin = stof(fgets(fh));
719 mapmax = stof(fgets(fh));
721 if(player_count < mapmin)
723 dprint("not enough\n");
726 if(player_count > mapmax)
728 dprint("too many\n");
731 dprint("right size\n");
734 dprint(": not found\n");
738 string Map_Filename(float position)
740 return strcat("maps/", argv(position), ".bsp");
743 string strwords(string s, float w)
746 for(endpos = 0; w && endpos >= 0; --w)
747 endpos = strstrofs(s, " ", endpos + 1);
751 return substring(s, 0, endpos);
754 float strhasword(string s, string w)
756 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
759 void Map_MarkAsRecent(string m)
761 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
764 float Map_IsRecent(string m)
766 return strhasword(cvar_string("g_maplist_mostrecent"), m);
769 float Map_Check(float position, float pass)
773 map_next = argv(position);
776 if(Map_IsRecent(map_next))
779 filename = Map_Filename(position);
780 if(MapInfo_CheckMap(map_next))
784 if(MapHasRightSize(map_next))
789 dprint( "Couldn't select '", filename, "'..\n" );
794 void Map_Goto_SetStr(string nextmapname)
796 if(getmapname_stored != "")
797 strunzone(getmapname_stored);
798 if(nextmapname == "")
799 getmapname_stored = "";
801 getmapname_stored = strzone(nextmapname);
804 void Map_Goto_SetFloat(float position)
806 cvar_set("g_maplist_index", ftos(position));
807 Map_Goto_SetStr(argv(position));
812 // settings persist, except...
813 localcmd("\nsettemp_restore\n");
819 MapInfo_LoadMap(getmapname_stored);
822 // return codes of map selectors:
823 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
824 // -2 = permanent failure
825 float() MaplistMethod_Iterate = // usual method
829 for(pass = 1; pass <= 2; ++pass)
831 for(i = 1; i < Map_Count; ++i)
834 mapindex = mod(i + Map_Current, Map_Count);
835 if(Map_Check(mapindex, pass))
842 float() MaplistMethod_Repeat = // fallback method
844 if(Map_Check(Map_Current, 2))
849 float() MaplistMethod_Random = // random map selection
855 for(i = 0; i <= imax; ++i)
858 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
859 if(Map_Check(mapindex, 1))
865 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
866 // the exponent sets a bias on the map selection:
867 // the higher the exponent, the less likely "shortly repeated" same maps are
869 float i, j, imax, insertpos;
873 for(i = 0; i <= imax; ++i)
877 // now reinsert this at another position
878 insertpos = pow(random(), 1 / exponent); // ]0, 1]
879 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
880 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
881 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
883 // insert the current map there
885 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
886 newlist = strcat(newlist, " ", argv(j));
887 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
888 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
889 newlist = strcat(newlist, " ", argv(j));
890 newlist = substring(newlist, 1, strlen(newlist) - 1);
891 cvar_set("g_maplist", newlist);
892 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
894 // NOTE: the selected map has just been inserted at (insertpos-1)th position
895 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
896 if(Map_Check(Map_Current, 1))
904 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
907 bprint( "Maplist is empty! Resetting it to default map list.\n" );
908 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
909 if(cvar("g_maplist_shuffle"))
911 localcmd("\nmenu_cmd sync\n");
912 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
915 error("empty maplist, cannot select a new map");
916 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
919 strunzone(Map_Current_Name);
920 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
921 // this may or may not be correct, but who cares, in the worst case a map
922 // isn't chosen in the first pass that should have been
933 if(cvar("g_maplist_shuffle") > 0)
934 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
937 if(cvar("g_maplist_selectrandom"))
938 nextMap = MaplistMethod_Random();
941 nextMap = MaplistMethod_Iterate();
944 nextMap = MaplistMethod_Repeat();
948 Map_Goto_SetFloat(nextMap);
949 return getmapname_stored;
955 float DoNextMapOverride()
957 if(cvar("g_campaign"))
959 CampaignPostIntermission();
960 alreadychangedlevel = TRUE;
963 if(cvar("quit_when_empty"))
965 if(player_count <= currentbots)
968 alreadychangedlevel = TRUE;
972 if(cvar_string("quit_and_redirect") != "")
974 redirection_target = strzone(cvar_string("quit_and_redirect"));
975 alreadychangedlevel = TRUE;
978 if (cvar("samelevel")) // if samelevel is set, stay on same level
980 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
981 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
982 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
983 localcmd("restart\n");
984 //changelevel (mapname);
985 alreadychangedlevel = TRUE;
988 if(cvar_string("nextmap") != "")
989 if(MapInfo_CheckMap(cvar_string("nextmap")))
991 Map_Goto_SetStr(cvar_string("nextmap"));
993 alreadychangedlevel = TRUE;
996 if(cvar("lastlevel"))
999 localcmd("set lastlevel 0\ntogglemenu\n");
1000 alreadychangedlevel = TRUE;
1008 //local string nextmap;
1009 //local float n, nummaps;
1011 if (alreadychangedlevel)
1013 alreadychangedlevel = TRUE;
1019 for(allowReset = 1; allowReset >= 0; --allowReset)
1021 nextMap = GetNextMap();
1027 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1028 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1029 if(cvar("g_maplist_shuffle"))
1031 localcmd("\nmenu_cmd sync\n");
1035 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1047 When the player presses attack or jump, change to the next level
1050 .float autoscreenshot;
1051 void() MapVote_Start;
1052 void() MapVote_Think;
1053 float mapvote_initialized;
1054 void IntermissionThink()
1056 FixIntermissionClient(self);
1058 if(cvar("sv_autoscreenshot"))
1059 if(self.autoscreenshot > 0)
1060 if(time > self.autoscreenshot)
1062 self.autoscreenshot = -1;
1063 if(clienttype(self) == CLIENTTYPE_REAL)
1064 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1068 if (time < intermission_exittime)
1071 if(!mapvote_initialized)
1072 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1082 Returns the entity to view from
1086 entity FindIntermission()
1091 // look for info_intermission first
1092 spot = find (world, classname, "info_intermission");
1094 { // pick a random one
1098 spot = find (spot, classname, "info_intermission");
1100 spot = find (spot, classname, "info_intermission");
1106 // then look for the start position
1107 spot = find (world, classname, "info_player_start");
1111 // testinfo_player_start is only found in regioned levels
1112 spot = find (world, classname, "testplayerstart");
1116 // then look for the start position
1117 spot = find (world, classname, "info_player_deathmatch");
1121 //objerror ("FindIntermission: no spot");
1127 ===============================================================================
1131 ===============================================================================
1134 void DumpStats(float final)
1138 local float to_console;
1139 local float to_eventlog;
1140 local float to_file;
1143 to_console = cvar("sv_logscores_console");
1144 to_eventlog = cvar("sv_eventlog");
1145 to_file = cvar("sv_logscores_file");
1149 to_console = TRUE; // always print printstats replies
1150 to_eventlog = FALSE; // but never print them to the event log
1154 if(cvar("sv_eventlog_console"))
1155 to_console = FALSE; // otherwise we get the output twice
1161 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1169 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1173 fputs(file, strcat(s, "\n"));
1176 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1182 fputs(file, strcat(s, "\n"));
1184 FOR_EACH_CLIENT(other)
1186 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1188 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1189 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1190 if(other.classname == "player" || g_arena || g_lms)
1191 s = strcat(s, ftos(other.team), ":");
1193 s = strcat(s, "spectator:");
1196 print(s, other.netname, "\n");
1198 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1200 fputs(file, strcat(s, other.netname, "\n"));
1206 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1212 fputs(file, strcat(s, "\n"));
1214 for(i = 1; i < 16; ++i)
1216 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1217 s = strcat(s, ":", ftos(i));
1223 fputs(file, strcat(s, "\n"));
1230 GameLogEcho(":end");
1233 fputs(file, ":end\n");
1238 void FixIntermissionClient(entity e)
1241 if(!e.autoscreenshot) // initial call
1243 e.angles = e.v_angle;
1244 e.angles_x = -e.angles_x;
1245 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1247 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1248 e.solid = SOLID_NOT;
1249 e.movetype = MOVETYPE_NONE;
1250 e.takedamage = DAMAGE_NO;
1253 e.weaponentity.effects = EF_NODRAW;
1254 if (e.weaponentity.weaponentity)
1255 e.weaponentity.weaponentity.effects = EF_NODRAW;
1257 if(clienttype(e) == CLIENTTYPE_REAL)
1259 stuffcmd(e, "\nscr_printspeed 1000000\n");
1260 s = cvar_string("sv_intermission_cdtrack");
1262 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1264 WriteByte(MSG_ONE, SVC_INTERMISSION);
1268 //e.velocity = '0 0 0';
1269 //e.fixangle = TRUE;
1271 // TODO halt weapon animation
1276 go to the next level for deathmatch
1277 only called if a time or frag limit has expired
1281 float minTotalFrags;
1282 float maxTotalFrags;
1288 intermission_running = 1;
1290 // enforce a wait time before allowing changelevel
1291 if(player_count > 0)
1292 intermission_exittime = time + cvar("sv_mapchange_delay");
1294 intermission_exittime = -1;
1297 WriteByte (MSG_ALL, SVC_CDTRACK);
1298 WriteByte (MSG_ALL, 3);
1299 WriteByte (MSG_ALL, 3);
1300 // done in FixIntermission
1303 //pos = FindIntermission ();
1309 if(cvar("sv_eventlog"))
1310 GameLogEcho(":gameover");
1314 FOR_EACH_CLIENT(other)
1316 FixIntermissionClient(other);
1319 bprint(other.netname, " ^7wins.\n");
1324 FOR_EACH_PLAYER(other)
1326 if(maxTotalFrags < other.totalfrags)
1327 maxTotalFrags = other.totalfrags;
1328 if(minTotalFrags > other.totalfrags)
1329 minTotalFrags = other.totalfrags;
1334 FOR_EACH_PLAYER(other)
1336 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1337 f = bound(0, other.play_time / max(time, 1), 1);
1338 // store some statistics?
1342 if(cvar("g_campaign"))
1343 CampaignPreIntermission();
1345 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1352 Exit deathmatch games upon conditions
1355 void CheckRules_Player()
1357 if (gameover) // someone else quit the game already
1360 if(self.deadflag == DEAD_NO)
1361 self.play_time += frametime;
1363 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1364 // (div0: and that in CheckRules_World please)
1367 float checkrules_oneminutewarning;
1369 float checkrules_equality;
1370 float checkrules_suddendeathwarning;
1371 float checkrules_suddendeathend;
1372 float checkrules_overtimesadded; //how many overtimes have been already added
1373 float checkrules_status;
1375 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1376 float WINNING_YES = 1; // winner found
1377 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1378 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1380 void InitiateOvertime()
1382 // Check first whether normal overtimes could be added before initiating suddendeath mode
1383 // - for this timelimit_overtime needs to be >0 of course
1384 // - also check the winning condition calculated in the previous frame and only add normal overtime
1385 // again, if at the point at which timelimit would be extended again, still no winner was found
1386 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1388 ++checkrules_overtimesadded;
1389 //add one more overtime by simply extending the timelimit
1391 tl = cvar("timelimit");
1392 tl += cvar("timelimit_overtime");
1393 cvar_set("timelimit", ftos(tl));
1394 string minutesPlural;
1395 if (cvar("timelimit_overtime") == 1)
1396 minutesPlural = " ^3minute";
1398 minutesPlural = " ^3minutes";
1402 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1403 ftos(cvar("timelimit_overtime")),
1411 if(!checkrules_suddendeathend)
1412 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1416 float GetWinningCode(float fraglimitreached, float equality)
1419 if(fraglimitreached)
1420 return WINNING_STARTSUDDENDEATHOVERTIME;
1422 return WINNING_NEVER;
1424 if(fraglimitreached)
1430 // set the .winning flag for exactly those players with a given field value
1431 void SetWinners(.float field, float value)
1434 FOR_EACH_PLAYER(head)
1435 head.winning = (head.field == value);
1438 // set the .winning flag for those players with a given field value
1439 void AddWinners(.float field, float value)
1442 FOR_EACH_PLAYER(head)
1443 if(head.field == value)
1447 // clear the .winning flags
1448 void ClearWinners(void)
1451 FOR_EACH_PLAYER(head)
1455 // Onslaught winning condition:
1456 // game terminates if only one team has a working generator (or none)
1457 float WinningCondition_Onslaught()
1460 local float t1, t2, t3, t4;
1462 WinningConditionHelper(); // set worldstatus
1464 // first check if the game has ended
1465 t1 = t2 = t3 = t4 = 0;
1466 head = find(world, classname, "onslaught_generator");
1469 if (head.health > 0)
1471 if (head.team == COLOR_TEAM1) t1 = 1;
1472 if (head.team == COLOR_TEAM2) t2 = 1;
1473 if (head.team == COLOR_TEAM3) t3 = 1;
1474 if (head.team == COLOR_TEAM4) t4 = 1;
1476 head = find(head, classname, "onslaught_generator");
1478 if (t1 + t2 + t3 + t4 < 2)
1480 // game over, only one team remains (or none)
1482 if (t1) SetWinners(team, COLOR_TEAM1);
1483 if (t2) SetWinners(team, COLOR_TEAM2);
1484 if (t3) SetWinners(team, COLOR_TEAM3);
1485 if (t4) SetWinners(team, COLOR_TEAM4);
1486 dprint("Have a winner, ending game.\n");
1490 // Two or more teams remain
1494 float LMS_NewPlayerLives()
1497 fl = cvar("fraglimit");
1501 // first player has left the game for dying too much? Nobody else can get in.
1502 if(lms_lowest_lives < 1)
1505 if(!cvar("g_lms_join_anytime"))
1506 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1509 return bound(1, lms_lowest_lives, fl);
1512 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1513 // they win. Otherwise the defending team wins once the timelimit passes.
1514 void assault_new_round();
1515 float WinningCondition_Assault()
1519 WinningConditionHelper(); // set worldstatus
1521 status = WINNING_NO;
1522 // as the timelimit has not yet passed just assume the defending team will win
1523 if(assault_attacker_team == COLOR_TEAM1)
1525 SetWinners(team, COLOR_TEAM2);
1529 SetWinners(team, COLOR_TEAM1);
1533 ent = find(world, classname, "target_assault_roundend");
1536 if(ent.winning) // round end has been triggered by attacking team
1538 bprint("ASSAULT: round completed...\n");
1539 SetWinners(team, assault_attacker_team);
1541 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1543 if(ent.cnt == 1) // this was the second round
1545 status = WINNING_YES;
1549 local entity oldself;
1552 assault_new_round();
1561 // LMS winning condition: game terminates if and only if there's at most one
1562 // one player who's living lives. Top two scores being equal cancels the time
1564 float WinningCondition_LMS()
1571 have_player = FALSE;
1572 have_players = FALSE;
1573 l = LMS_NewPlayerLives();
1575 head = find(world, classname, "player");
1578 head2 = find(head, classname, "player");
1580 have_players = TRUE;
1584 // we have at least one player
1587 // two or more active players - continue with the game
1591 // exactly one player?
1594 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1598 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1604 // and assign him his first place
1605 PlayerScore_Add(head, SP_LMS_RANK, 1);
1612 // nobody is playing at all...
1615 // wait for players...
1619 // SNAFU (maybe a draw game?)
1621 dprint("No players, ending game.\n");
1626 // When we get here, we have at least two players who are actually LIVING,
1627 // now check if the top two players have equal score.
1628 WinningConditionHelper();
1631 if(WinningConditionHelper_winner)
1632 WinningConditionHelper_winner.winning = TRUE;
1633 if(WinningConditionHelper_equality)
1634 return WINNING_NEVER;
1636 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1640 void ShuffleMaplist()
1642 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1646 float WinningCondition_Scores(float limit)
1648 // TODO make everything use THIS winning condition (except LMS)
1649 WinningConditionHelper();
1653 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1654 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1655 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1656 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1660 if(WinningConditionHelper_winner)
1661 WinningConditionHelper_winner.winning = 1;
1662 if(WinningConditionHelper_winnerteam >= 0)
1663 SetWinners(team, WinningConditionHelper_winnerteam);
1665 if(WinningConditionHelper_lowerisbetter)
1667 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1671 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1672 // these modes always score in increments of 1, thus this makes sense
1674 if(leaderfrags != WinningConditionHelper_topscore)
1676 leaderfrags = WinningConditionHelper_topscore;
1679 if (leaderfrags == limit - 1)
1680 play2all("announcer/robotic/1fragleft.wav");
1681 else if (leaderfrags == limit - 2)
1682 play2all("announcer/robotic/2fragsleft.wav");
1683 else if (leaderfrags == limit - 3)
1684 play2all("announcer/robotic/3fragsleft.wav");
1688 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1691 float WinningCondition_Race(float fraglimit)
1695 wc = WinningCondition_Scores(fraglimit);
1697 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1698 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1699 // do NOT support equality when the laps are all raced!
1702 if not(p.race_completed)
1703 return WINNING_STARTSUDDENDEATHOVERTIME;
1709 void ReadyRestart();
1710 float WinningCondition_QualifyingThenRace(float limit)
1713 wc = WinningCondition_Scores(limit);
1715 // NEVER initiate overtime
1716 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1724 float WinningCondition_RanOutOfSpawns()
1728 if(!have_team_spawns)
1731 if(!some_spawn_has_been_used)
1734 team1_score = team2_score = team3_score = team4_score = 0;
1736 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1738 if(head.team == COLOR_TEAM1)
1740 else if(head.team == COLOR_TEAM2)
1742 else if(head.team == COLOR_TEAM3)
1744 else if(head.team == COLOR_TEAM4)
1748 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1750 if(head.team == COLOR_TEAM1)
1752 else if(head.team == COLOR_TEAM2)
1754 else if(head.team == COLOR_TEAM3)
1756 else if(head.team == COLOR_TEAM4)
1761 if(team1_score + team2_score + team3_score + team4_score == 0)
1763 checkrules_equality = TRUE;
1766 else if(team1_score + team2_score + team3_score + team4_score == 1)
1769 if(team1_score) t = COLOR_TEAM1;
1770 if(team2_score) t = COLOR_TEAM2;
1771 if(team3_score) t = COLOR_TEAM3;
1772 if(team4_score) t = COLOR_TEAM4;
1773 CheckAllowedTeams(world);
1774 for(i = 0; i < MAX_TEAMSCORE; ++i)
1776 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1777 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1778 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1779 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1782 AddWinners(team, t);
1793 Exit deathmatch games upon conditions
1796 void CheckRules_World()
1798 local float timelimit;
1799 local float fraglimit;
1807 MapVote_Think should now do that part
1808 if (intermission_running)
1809 if (time >= intermission_exittime + 60)
1811 if(!DoNextMapOverride())
1817 if (gameover) // someone else quit the game already
1819 if(player_count == 0) // Nobody there? Then let's go to the next map
1821 // this will actually check the player count in the next frame
1822 // again, but this shouldn't hurt
1826 timelimit = cvar("timelimit") * 60;
1827 fraglimit = cvar("fraglimit");
1829 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1832 timelimit = 0; // timelimit is not made for warmup
1834 fraglimit = 0; // no fraglimit for now
1839 timelimit += game_starttime;
1841 else if (timelimit < 0)
1848 if(checkrules_suddendeathend)
1850 if(!checkrules_suddendeathwarning)
1852 checkrules_suddendeathwarning = TRUE;
1853 if(g_race && !g_race_qualifying)
1854 bcenterprint("^3Everyone, finish your lap! The race is over!");
1856 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1861 if (timelimit && time >= timelimit)
1863 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1866 float playerswithlaps;
1869 totalplayers = playerswithlaps = readyplayers = 0;
1870 FOR_EACH_PLAYER(head)
1873 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1879 // at least 2/3 of the players have completed a lap: start the RACE
1880 // otherwise, the players should end the qualifying on their own
1881 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1883 checkrules_suddendeathend = 0;
1884 ReadyRestart(); // go to race
1894 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1900 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1902 checkrules_oneminutewarning = TRUE;
1903 play2all("announcer/robotic/1minuteremains.wav");
1906 checkrules_status = WinningCondition_RanOutOfSpawns();
1907 if(checkrules_status == WINNING_YES)
1909 bprint("Hey! Someone ran out of spawns!\n");
1911 else if(g_race && !g_race_qualifying && timelimit >= 0)
1913 checkrules_status = WinningCondition_Race(fraglimit);
1915 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1917 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1921 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1925 checkrules_status = WinningCondition_LMS();
1927 else if (g_onslaught)
1929 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1933 checkrules_status = WinningCondition_Scores(fraglimit);
1936 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1938 checkrules_status = WINNING_NEVER;
1942 if(checkrules_status == WINNING_NEVER)
1943 // equality cases! Nobody wins if the overtime ends in a draw.
1946 if(checkrules_suddendeathend)
1947 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1948 checkrules_status = WINNING_YES;
1950 if(checkrules_status == WINNING_YES)
1954 float mapvote_nextthink;
1955 float mapvote_initialized;
1956 float mapvote_keeptwotime;
1957 float mapvote_timeout;
1958 string mapvote_message;
1959 string mapvote_screenshot_dir;
1961 float mapvote_count;
1962 float mapvote_count_real;
1963 string mapvote_maps[MAPVOTE_COUNT];
1964 float mapvote_maps_suggested[MAPVOTE_COUNT];
1965 string mapvote_suggestions[MAPVOTE_COUNT];
1966 float mapvote_suggestion_ptr;
1967 float mapvote_maxlen;
1968 float mapvote_voters;
1969 float mapvote_votes[MAPVOTE_COUNT];
1971 float mapvote_detail;
1972 float mapvote_abstain;
1975 void MapVote_ClearAllVotes()
1977 FOR_EACH_CLIENT(other)
1981 string MapVote_Suggest(string m)
1985 return "That's not how to use this command.";
1986 if(!cvar("g_maplist_votable_suggestions"))
1987 return "Suggestions are not accepted on this server.";
1988 if(mapvote_initialized)
1989 return "Can't suggest - voting is already in progress!";
1990 m = MapInfo_FixName(m);
1992 return "The map you suggested is not available on this server.";
1993 if(!cvar("g_maplist_votable_override_mostrecent"))
1995 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1997 if(!MapInfo_CheckMap(m))
1998 return "The map you suggested does not support the current game mode.";
1999 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2000 if(mapvote_suggestions[i] == m)
2001 return "This map was already suggested.";
2002 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2004 i = floor(random() * mapvote_suggestion_ptr);
2008 i = mapvote_suggestion_ptr;
2009 mapvote_suggestion_ptr += 1;
2011 if(mapvote_suggestions[i] != "")
2012 strunzone(mapvote_suggestions[i]);
2013 mapvote_suggestions[i] = strzone(m);
2014 if(cvar("sv_eventlog"))
2015 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2016 return strcat("Suggestion of ", m, " accepted.");
2019 void MapVote_AddVotable(string nextMap, float isSuggestion)
2024 for(j = 0; j < mapvote_count; ++j)
2025 if(mapvote_maps[j] == nextMap)
2027 if(strlen(nextMap) > mapvote_maxlen)
2028 mapvote_maxlen = strlen(nextMap);
2029 mapvote_maps[mapvote_count] = strzone(nextMap);
2030 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2034 void MapVote_Spawn();
2040 MapVote_ClearAllVotes();
2043 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2044 mapvote_abstain = cvar("g_maplist_votable_abstain");
2047 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2049 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2050 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2052 if(mapvote_suggestion_ptr)
2053 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2054 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2056 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2057 MapVote_AddVotable(GetNextMap(), FALSE);
2059 if(mapvote_count == 0)
2061 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2062 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2063 if(cvar("g_maplist_shuffle"))
2065 localcmd("\nmenu_cmd sync\n");
2066 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2067 MapVote_AddVotable(GetNextMap(), FALSE);
2070 mapvote_count_real = mapvote_count;
2072 MapVote_AddVotable("don't care", 0);
2074 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2076 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2077 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2078 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2079 mapvote_keeptwotime = 0;
2080 mapvote_message = "Choose a map and press its key!";
2082 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2083 if(mapvote_screenshot_dir == "")
2084 mapvote_screenshot_dir = "maps";
2085 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2090 void MapVote_SendPicture(float id)
2093 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2094 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2095 WriteByte(MSG_ONE, id);
2096 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2099 float GameCommand_MapVote(string cmd)
2101 if(!intermission_running)
2104 if(cmd == "mv_getpic")
2106 MapVote_SendPicture(stof(argv(1)));
2113 float MapVote_GetMapMask()
2115 float mask, i, power;
2117 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2118 if(mapvote_maps[i] != "")
2124 float MapVote_SendEntity(entity to, float sf)
2126 string mapfile, pakfile;
2130 sf &~= 2; // if we send 1, we don't need to also send 2
2132 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2133 WriteByte(MSG_ENTITY, sf);
2137 // flag 1 == initialization
2138 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2139 WriteByte(MSG_ENTITY, mapvote_count);
2140 WriteByte(MSG_ENTITY, mapvote_abstain);
2141 WriteByte(MSG_ENTITY, mapvote_detail);
2142 WriteCoord(MSG_ENTITY, mapvote_timeout);
2143 if(mapvote_count <= 8)
2144 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2146 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2147 for(i = 0; i < mapvote_count; ++i)
2148 if(mapvote_maps[i] != "")
2150 if(mapvote_abstain && i == mapvote_count - 1)
2152 WriteString(MSG_ENTITY, ""); // abstain needs no text
2153 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2157 WriteString(MSG_ENTITY, mapvote_maps[i]);
2158 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2159 pakfile = whichpack(strcat(mapfile, ".tga"));
2161 pakfile = whichpack(strcat(mapfile, ".jpg"));
2163 pakfile = whichpack(strcat(mapfile, ".png"));
2164 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2165 pakfile = substring(pakfile, o, 999);
2166 WriteString(MSG_ENTITY, pakfile);
2173 // flag 2 == update of mask
2174 if(mapvote_count <= 8)
2175 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2177 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2183 for(i = 0; i < mapvote_count; ++i)
2184 if(mapvote_maps[i] != "")
2185 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2187 WriteByte(MSG_ENTITY, to.mapvote);
2193 void MapVote_Spawn()
2195 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2198 void MapVote_TouchMask()
2200 mapvote_ent.SendFlags |= 2;
2203 void MapVote_TouchVotes(entity voter)
2205 mapvote_ent.SendFlags |= 4;
2208 float MapVote_Finished(float mappos)
2214 if(cvar("sv_eventlog"))
2216 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2217 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2218 didntvote = mapvote_voters;
2219 for(i = 0; i < mapvote_count; ++i)
2220 if(mapvote_maps[i] != "")
2222 didntvote -= mapvote_votes[i];
2225 result = strcat(result, ":", mapvote_maps[i]);
2226 result = strcat(result, ":", ftos(mapvote_votes[i]));
2229 result = strcat(result, ":didn't vote:", ftos(didntvote));
2231 GameLogEcho(result);
2232 if(mapvote_maps_suggested[mappos])
2233 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2236 FOR_EACH_REALCLIENT(other)
2237 FixClientCvars(other);
2239 Map_Goto_SetStr(mapvote_maps[mappos]);
2241 alreadychangedlevel = TRUE;
2244 void MapVote_CheckRules_1()
2248 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2250 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2251 mapvote_votes[i] = 0;
2255 FOR_EACH_REALCLIENT(other)
2260 i = other.mapvote - 1;
2261 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2262 mapvote_votes[i] = mapvote_votes[i] + 1;
2267 float MapVote_CheckRules_2()
2270 float firstPlace, secondPlace;
2271 float firstPlaceVotes, secondPlaceVotes;
2272 float mapvote_voters_real;
2275 if(mapvote_count_real == 1)
2276 return MapVote_Finished(0);
2278 mapvote_voters_real = mapvote_voters;
2280 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2282 RandomSelection_Init();
2283 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2284 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2285 firstPlace = RandomSelection_chosen_float;
2286 firstPlaceVotes = RandomSelection_best_priority;
2287 //dprint("First place: ", ftos(firstPlace), "\n");
2288 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2290 RandomSelection_Init();
2291 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2293 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2294 secondPlace = RandomSelection_chosen_float;
2295 secondPlaceVotes = RandomSelection_best_priority;
2296 //dprint("Second place: ", ftos(secondPlace), "\n");
2297 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2299 if(firstPlace == -1)
2300 error("No first place in map vote... WTF?");
2302 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2303 return MapVote_Finished(firstPlace);
2305 if(mapvote_keeptwotime)
2306 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2309 MapVote_TouchMask();
2310 mapvote_message = "Now decide between the TOP TWO!";
2311 mapvote_keeptwotime = 0;
2312 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2313 result = strcat(result, ":", ftos(firstPlaceVotes));
2314 result = strcat(result, ":", mapvote_maps[secondPlace]);
2315 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2316 didntvote = mapvote_voters;
2317 for(i = 0; i < mapvote_count; ++i)
2318 if(mapvote_maps[i] != "")
2320 didntvote -= mapvote_votes[i];
2322 if(i != secondPlace)
2324 result = strcat(result, ":", mapvote_maps[i]);
2325 result = strcat(result, ":", ftos(mapvote_votes[i]));
2326 if(i < mapvote_count_real)
2328 strunzone(mapvote_maps[i]);
2329 mapvote_maps[i] = "";
2333 result = strcat(result, ":didn't vote:", ftos(didntvote));
2334 if(cvar("sv_eventlog"))
2335 GameLogEcho(result);
2345 keeptwo = mapvote_keeptwotime;
2346 MapVote_CheckRules_1(); // count
2347 if(MapVote_CheckRules_2()) // decide
2351 FOR_EACH_REALCLIENT(other)
2353 // hide scoreboard again
2354 if(other.health != 2342)
2356 other.health = 2342;
2358 if(clienttype(other) == CLIENTTYPE_REAL)
2361 WriteByte(MSG_ONE, SVC_FINALE);
2362 WriteString(MSG_ONE, "");
2366 // clear possibly invalid votes
2367 if(mapvote_maps[other.mapvote - 1] == "")
2369 // use impulses as new vote
2370 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2371 if(mapvote_maps[other.impulse - 1] != "")
2373 other.mapvote = other.impulse;
2374 MapVote_TouchVotes(other);
2382 MapVote_CheckRules_1(); // just count
2384 void MapVote_Start()
2389 MapInfo_Enumerate();
2390 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2393 void MapVote_Think()
2398 if(alreadychangedlevel)
2401 if(time < mapvote_nextthink)
2405 mapvote_nextthink = time + 0.5;
2407 if(!mapvote_initialized)
2409 mapvote_initialized = TRUE;
2410 if(DoNextMapOverride())
2412 if(!cvar("g_maplist_votable") || player_count <= 0)
2423 string GotoMap(string m)
2425 if(!MapInfo_CheckMap(m))
2426 return "The map you chose is not available on this server.";
2427 cvar_set("nextmap", m);
2428 cvar_set("timelimit", "-1");
2429 if(mapvote_initialized || alreadychangedlevel)
2431 if(DoNextMapOverride())
2432 return "Map switch initiated.";
2434 return "Hm... no. For some reason I like THIS map more.";
2437 return "Map switch will happen after scoreboard.";
2443 FOR_EACH_REALCLIENT(self)
2445 if(self.classname == "spectator")
2447 if(self.enemy.typehitsound)
2448 play2(self, "misc/typehit.wav");
2449 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2450 play2(self, "misc/hit.wav");
2454 if(self.typehitsound)
2455 play2(self, "misc/typehit.wav");
2456 else if(self.hitsound && self.cvar_cl_hitsound)
2457 play2(self, "misc/hit.wav");
2460 FOR_EACH_CLIENT(self)
2462 self.hitsound = FALSE;
2463 self.typehitsound = FALSE;
2470 * returns TRUE if redirecting
2472 float redirection_timeout;
2473 float redirection_nextthink;
2474 float RedirectionThink()
2476 float clients_found;
2478 if(redirection_target == "")
2481 if(!redirection_timeout)
2483 cvar_set("sv_public", "-2");
2484 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2485 if(redirection_target == "self")
2486 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2488 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2491 if(time < redirection_nextthink)
2494 redirection_nextthink = time + 1;
2497 FOR_EACH_REALCLIENT(self)
2499 print("Redirecting: sending connect command to ", self.netname, "\n");
2500 if(redirection_target == "self")
2501 stuffcmd(self, "\ndisconnect; reconnect\n");
2503 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2507 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2509 if(time > redirection_timeout || clients_found == 0)
2510 localcmd("\nwait; wait; wait; quit\n");
2517 // Loaded from a save game
2518 // some things then break, so let's work around them...
2520 // Progs DB (capture records)
2522 ServerProgsDB = db_create();
2524 ServerProgsDB = db_load("server.db");
2528 MapInfo_Enumerate();
2529 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2534 if(world_initialized > 0)
2536 world_initialized = 0;
2537 print("Saving persistent data...\n");
2540 db_save(ServerProgsDB, "server.db");
2541 if(cvar("developer"))
2542 db_save(TemporaryDB, "server-temp.db");
2543 db_close(ServerProgsDB);
2544 db_close(TemporaryDB);
2546 // tell the bot system the game is ending now
2551 else if(world_initialized == 0)
2553 print("NOTE: crashed before even initializing the world, not saving persistent data\n");