1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171 for(i = 0; i < n; ++i)
173 k = bufstr_get(h, i);
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
188 BADPREFIX("g_campaign");
192 BADPREFIX("net_slist_");
196 BADPREFIX("userbind");
199 BADCVAR("mod_q3bsp_lightmapmergepower");
200 BADCVAR("mod_q3bsp_nolightmaps");
204 BADPREFIX("g_chat_flood_");
206 BADPREFIX("settemp_");
207 BADPREFIX("sv_allowdownloads_");
208 BADPREFIX("sv_autodemo");
209 BADPREFIX("sv_curl_");
210 BADPREFIX("sv_eventlog");
211 BADPREFIX("sv_logscores_");
212 BADPREFIX("sv_master");
213 BADCVAR("g_banned_list");
214 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
218 BADCVAR("savedgamecfg");
219 BADCVAR("sv_heartbeatperoid");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timestamps");
226 BADCVAR("timelimit");
227 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
232 BADCVAR("g_domination");
233 BADCVAR("g_keyhunt");
234 BADCVAR("g_keyhunt_teams");
235 BADCVAR("g_onslaught");
237 BADCVAR("g_runematch");
243 BADCVAR("g_maplist");
244 BADCVAR("g_maplist_mostrecent");
250 d = cvar_defstring(k);
253 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254 if(strlen(cvar_changes) > 16384)
256 cvar_changes = "// too many settings have been changed to show them here\n";
262 if(cvar_changes == "")
263 cvar_changes = "// this server runs at default settings\n";
265 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266 cvar_changes = strzone(cvar_changes);
269 void detect_maptype()
278 o_x += random() * (world.maxs_x - world.mins_x);
279 o_y += random() * (world.maxs_y - world.mins_y);
280 o_z += random() * (world.maxs_z - world.mins_z);
282 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283 if(trace_fraction == 1)
288 for(i = 0; i < 64; i += 4)
290 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291 if(trace_fraction == 1)
293 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
302 float RandomSeed_Send(entity to, float sf)
304 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305 WriteShort(MSG_ENTITY, self.cnt);
308 void RandomSeed_Think()
310 self.cnt = bound(0, floor(random() * 65536), 65535);
311 self.nextthink = time + 5;
315 void RandomSeed_Spawn()
317 randomseed = spawn();
318 randomseed.think = RandomSeed_Think;
319 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
324 self.think(); // sets random seed and nextthink
328 void Map_MarkAsRecent(string m);
329 float world_already_spawned;
330 void RegisterWeapons();
332 void ClientInit_Spawn();
333 void spawnfunc_worldspawn (void)
335 float fd, l, i, j, n;
338 dprint_load(); // load dprint status from cvar
340 if(world_already_spawned)
341 error("world already spawned - you may have EXACTLY ONE worldspawn!");
342 world_already_spawned = TRUE;
344 remove = remove_safely; // during spawning, watch what you remove!
346 if(cvar_string("cvar_check_default") != "bypass")
348 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
349 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
351 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
352 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
355 compressShortVector_init();
358 head = nextent(world);
363 head = nextent(head);
366 // needs to be done so early as they would still spawn
371 world_initialized = -1; // don't complain
376 ServerProgsDB = db_create();
378 ServerProgsDB = db_load("server.db");
380 TemporaryDB = db_create();
383 TODO sound pack system
384 // initialize sound pack system
385 soundpack = cvar_string("g_soundpack");
387 soundpack = strcat(soundpack, "/");
388 soundpack = strzone(soundpack);
394 // 1 FLICKER (first variety)
395 lightstyle(1, "mmnmmommommnonmmonqnmmo");
397 // 2 SLOW STRONG PULSE
398 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
400 // 3 CANDLE (first variety)
401 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
404 lightstyle(4, "mamamamamama");
407 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
409 // 6 FLICKER (second variety)
410 lightstyle(6, "nmonqnmomnmomomno");
412 // 7 CANDLE (second variety)
413 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
415 // 8 CANDLE (third variety)
416 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
418 // 9 SLOW STROBE (fourth variety)
419 lightstyle(9, "aaaaaaaazzzzzzzz");
421 // 10 FLUORESCENT FLICKER
422 lightstyle(10, "mmamammmmammamamaaamammma");
424 // 11 SLOW PULSE NOT FADE TO BLACK
425 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
427 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
432 if(cvar("g_campaign"))
435 Map_MarkAsRecent(mapname);
437 precache_model ("null"); // we need this one before InitGameplayMode
443 bot_waypoints_for_items = cvar("g_waypoints_for_items");
444 if(bot_waypoints_for_items == 1)
445 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
446 bot_waypoints_for_items = 0;
448 // for setting by mapinfo
449 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
450 cvar_set("sv_q3acompat_machineshotgunswap", "0");
454 WaypointSprite_Init();
459 GameLogInit(); // prepare everything
460 if(cvar("sv_eventlog"))
462 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
463 s = strcat(s, ftos(random()));
464 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
465 s = ":gameinfo:mutators:LIST";
466 if(cvar("g_grappling_hook"))
467 s = strcat(s, ":grappling_hook");
468 if(!cvar("g_use_ammunition"))
469 s = strcat(s, ":no_use_ammunition");
470 if(!cvar("g_pickup_items"))
471 s = strcat(s, ":no_pickup_items");
472 if(cvar("g_instagib"))
473 s = strcat(s, ":instagib");
474 if(cvar_string("g_weaponarena") != "0")
475 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
477 s = strcat(s, ":nixnex");
478 if(cvar("g_vampire"))
479 s = strcat(s, ":vampire");
480 if(cvar("g_laserguided_missile"))
481 s = strcat(s, ":laserguided_missile");
482 if(cvar("g_norecoil"))
483 s = strcat(s, ":norecoil");
485 s = strcat(s, ":midair");
486 if(cvar("g_minstagib"))
487 s = strcat(s, ":minstagib");
489 GameLogEcho(":gameinfo:end");
492 cvar_set("nextmap", "");
496 if(cvar("g_campaign"))
503 //initialise globals related to sv_timeout
504 sys_ticrate = cvar("sys_ticrate");
505 orig_slowmo = cvar("slowmo");
508 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
510 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
512 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
515 while((s = fgets(fd)))
517 l = tokenize_sane(s);
522 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
523 print(" cdtrack ", argv(2), "\n");
525 else if(argv(0) == "fog")
527 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
528 print(" \"fog\" \"", s, "\"\n");
530 else if(argv(0) == "set")
532 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
533 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
535 else if(argv(0) != "//")
537 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
538 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
545 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
546 addstat(STAT_WEAPONS, AS_INT, weapons);
547 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
548 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
549 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
552 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
553 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
555 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
557 next_pingtime = time + 5;
558 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
562 lsmaps_reply = "^7Maps available: ";
563 for(i = 0, j = 0; i < MapInfo_count; ++i)
565 if(MapInfo_Get_ByID(i))
566 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
573 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
576 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
578 maplist_reply = "^7Maps in list: ";
579 n = tokenize_sane(cvar_string("g_maplist"));
580 for(i = 0, j = 0; i < n; ++i)
582 if(MapInfo_CheckMap(argv(i)))
588 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
592 maplist_reply = strzone(strcat(maplist_reply, "\n"));
594 records_reply = strzone(getrecords());
599 world_initialized = 1;
602 void spawnfunc_light (void)
604 //makestatic (self); // Who the f___ did that?
608 float TryFile( string pFilename )
611 dprint("TryFile(\"", pFilename, "\")\n");
612 lHandle = fopen( pFilename, FILE_READ );
613 if( lHandle != -1 ) {
623 return GametypeNameFromType(game);
626 string getmapname_stored;
632 float Map_Count, Map_Current;
633 string Map_Current_Name;
635 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
636 float GetMaplistPosition()
642 idx = cvar("g_maplist_index");
649 for(pos = 0; pos < Map_Count; ++pos)
653 // resume normal maplist rotation if current map is not in g_maplist
657 float MapHasRightSize(string map)
660 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
661 if(cvar("g_maplist_check_waypoints"))
663 dprint("checkwp "); dprint(map);
664 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
667 dprint(": no waypoints\n");
670 dprint(": has waypoints\n");
674 // open map size restriction file
675 dprint("opensize "); dprint(map);
676 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
679 float mapmin, mapmax;
681 mapmin = stof(fgets(fh));
682 mapmax = stof(fgets(fh));
684 if(player_count < mapmin)
686 dprint("not enough\n");
689 if(player_count > mapmax)
691 dprint("too many\n");
694 dprint("right size\n");
697 dprint(": not found\n");
701 string Map_Filename(float position)
703 return strcat("maps/", argv(position), ".bsp");
706 string strwords(string s, float w)
709 for(endpos = 0; w && endpos >= 0; --w)
710 endpos = strstrofs(s, " ", endpos + 1);
714 return substring(s, 0, endpos);
717 float strhasword(string s, string w)
719 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
722 void Map_MarkAsRecent(string m)
724 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
727 float Map_IsRecent(string m)
729 return strhasword(cvar_string("g_maplist_mostrecent"), m);
732 float Map_Check(float position, float pass)
736 map_next = argv(position);
739 if(Map_IsRecent(map_next))
742 filename = Map_Filename(position);
743 if(MapInfo_CheckMap(map_next))
747 if(MapHasRightSize(map_next))
752 dprint( "Couldn't select '", filename, "'..\n" );
757 void Map_Goto_SetStr(string nextmapname)
759 if(getmapname_stored != "")
760 strunzone(getmapname_stored);
761 if(nextmapname == "")
762 getmapname_stored = "";
764 getmapname_stored = strzone(nextmapname);
767 void Map_Goto_SetFloat(float position)
769 cvar_set("g_maplist_index", ftos(position));
770 Map_Goto_SetStr(argv(position));
775 // settings persist, except...
776 if(cvar("g_campaign"))
777 localcmd("\nexec mutator_reset.cfg\n");
778 localcmd("\nsettemp_restore\n");
784 MapInfo_LoadMap(getmapname_stored);
787 // return codes of map selectors:
788 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
789 // -2 = permanent failure
790 float() MaplistMethod_Iterate = // usual method
794 for(pass = 1; pass <= 2; ++pass)
796 for(i = 1; i < Map_Count; ++i)
799 mapindex = mod(i + Map_Current, Map_Count);
800 if(Map_Check(mapindex, pass))
807 float() MaplistMethod_Repeat = // fallback method
809 if(Map_Check(Map_Current, 2))
814 float() MaplistMethod_Random = // random map selection
820 for(i = 0; i <= imax; ++i)
823 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
824 if(Map_Check(mapindex, 1))
830 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
831 // the exponent sets a bias on the map selection:
832 // the higher the exponent, the less likely "shortly repeated" same maps are
834 float i, j, imax, insertpos;
838 for(i = 0; i <= imax; ++i)
842 // now reinsert this at another position
843 insertpos = pow(random(), 1 / exponent); // ]0, 1]
844 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
845 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
846 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
848 // insert the current map there
850 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
851 newlist = strcat(newlist, " ", argv(j));
852 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
853 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
854 newlist = strcat(newlist, " ", argv(j));
855 newlist = substring(newlist, 1, strlen(newlist) - 1);
856 cvar_set("g_maplist", newlist);
857 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
859 // NOTE: the selected map has just been inserted at (insertpos-1)th position
860 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
861 if(Map_Check(Map_Current, 1))
869 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
872 bprint( "Maplist is empty! Resetting it to default map list.\n" );
873 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
874 if(cvar("g_maplist_shuffle"))
876 localcmd("\nmenu_cmd sync\n");
877 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
880 error("empty maplist, cannot select a new map");
881 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
884 strunzone(Map_Current_Name);
885 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
886 // this may or may not be correct, but who cares, in the worst case a map
887 // isn't chosen in the first pass that should have been
898 if(cvar("g_maplist_shuffle") > 0)
899 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
902 if(cvar("g_maplist_selectrandom"))
903 nextMap = MaplistMethod_Random();
906 nextMap = MaplistMethod_Iterate();
909 nextMap = MaplistMethod_Repeat();
913 Map_Goto_SetFloat(nextMap);
914 return getmapname_stored;
920 float DoNextMapOverride()
922 if(cvar("g_campaign"))
924 CampaignPostIntermission();
925 alreadychangedlevel = TRUE;
928 if(cvar("quit_when_empty"))
930 if(player_count <= currentbots)
933 alreadychangedlevel = TRUE;
937 if(cvar_string("quit_and_redirect") != "")
939 redirection_target = strzone(cvar_string("quit_and_redirect"));
940 alreadychangedlevel = TRUE;
943 if (cvar("samelevel")) // if samelevel is set, stay on same level
945 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
946 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
947 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
948 localcmd("restart\n");
949 //changelevel (mapname);
950 alreadychangedlevel = TRUE;
953 if(cvar_string("nextmap") != "")
954 if(MapInfo_CheckMap(cvar_string("nextmap")))
956 Map_Goto_SetStr(cvar_string("nextmap"));
958 alreadychangedlevel = TRUE;
961 if(cvar("lastlevel"))
964 localcmd("set lastlevel 0\ntogglemenu\n");
965 alreadychangedlevel = TRUE;
973 //local string nextmap;
974 //local float n, nummaps;
976 if (alreadychangedlevel)
978 alreadychangedlevel = TRUE;
984 for(allowReset = 1; allowReset >= 0; --allowReset)
986 nextMap = GetNextMap();
992 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
993 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
994 if(cvar("g_maplist_shuffle"))
996 localcmd("\nmenu_cmd sync\n");
1000 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1012 When the player presses attack or jump, change to the next level
1015 .float autoscreenshot;
1016 void() MapVote_Start;
1017 void() MapVote_Think;
1018 float mapvote_initialized;
1019 void IntermissionThink()
1021 FixIntermissionClient(self);
1023 if(cvar("sv_autoscreenshot"))
1024 if(self.autoscreenshot > 0)
1025 if(time > self.autoscreenshot)
1027 self.autoscreenshot = -1;
1028 if(clienttype(self) == CLIENTTYPE_REAL)
1029 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1033 if (time < intermission_exittime)
1036 if(!mapvote_initialized)
1037 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1047 Returns the entity to view from
1051 entity FindIntermission()
1056 // look for info_intermission first
1057 spot = find (world, classname, "info_intermission");
1059 { // pick a random one
1063 spot = find (spot, classname, "info_intermission");
1065 spot = find (spot, classname, "info_intermission");
1071 // then look for the start position
1072 spot = find (world, classname, "info_player_start");
1076 // testinfo_player_start is only found in regioned levels
1077 spot = find (world, classname, "testplayerstart");
1081 // then look for the start position
1082 spot = find (world, classname, "info_player_deathmatch");
1086 //objerror ("FindIntermission: no spot");
1092 ===============================================================================
1096 ===============================================================================
1099 void DumpStats(float final)
1103 local float to_console;
1104 local float to_eventlog;
1105 local float to_file;
1108 to_console = cvar("sv_logscores_console");
1109 to_eventlog = cvar("sv_eventlog");
1110 to_file = cvar("sv_logscores_file");
1114 to_console = TRUE; // always print printstats replies
1115 to_eventlog = FALSE; // but never print them to the event log
1119 if(cvar("sv_eventlog_console"))
1120 to_console = FALSE; // otherwise we get the output twice
1126 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1134 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1138 fputs(file, strcat(s, "\n"));
1141 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1147 fputs(file, strcat(s, "\n"));
1149 FOR_EACH_CLIENT(other)
1151 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1153 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1154 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1155 if(other.classname == "player" || g_arena || g_lms)
1156 s = strcat(s, ftos(other.team), ":");
1158 s = strcat(s, "spectator:");
1161 print(s, other.netname, "\n");
1163 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1165 fputs(file, strcat(s, other.netname, "\n"));
1171 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1177 fputs(file, strcat(s, "\n"));
1179 for(i = 1; i < 16; ++i)
1181 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1182 s = strcat(s, ":", ftos(i));
1188 fputs(file, strcat(s, "\n"));
1195 GameLogEcho(":end");
1198 fputs(file, ":end\n");
1203 void FixIntermissionClient(entity e)
1206 if(!e.autoscreenshot) // initial call
1208 e.angles = e.v_angle;
1209 e.angles_x = -e.angles_x;
1210 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1212 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1213 e.solid = SOLID_NOT;
1214 e.movetype = MOVETYPE_NONE;
1215 e.takedamage = DAMAGE_NO;
1217 e.weaponentity.effects = EF_NODRAW;
1218 if(clienttype(e) == CLIENTTYPE_REAL)
1220 stuffcmd(e, "\nscr_printspeed 1000000\n");
1221 s = cvar_string("sv_intermission_cdtrack");
1223 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1225 WriteByte(MSG_ONE, SVC_INTERMISSION);
1229 //e.velocity = '0 0 0';
1230 //e.fixangle = TRUE;
1232 // TODO halt weapon animation
1237 go to the next level for deathmatch
1238 only called if a time or frag limit has expired
1242 float minTotalFrags;
1243 float maxTotalFrags;
1249 intermission_running = 1;
1251 // enforce a wait time before allowing changelevel
1252 if(player_count > 0)
1253 intermission_exittime = time + cvar("sv_mapchange_delay");
1255 intermission_exittime = -1;
1258 WriteByte (MSG_ALL, SVC_CDTRACK);
1259 WriteByte (MSG_ALL, 3);
1260 WriteByte (MSG_ALL, 3);
1261 // done in FixIntermission
1264 //pos = FindIntermission ();
1270 if(cvar("sv_eventlog"))
1271 GameLogEcho(":gameover");
1275 FOR_EACH_CLIENT(other)
1277 FixIntermissionClient(other);
1280 bprint(other.netname, " ^7wins.\n");
1285 FOR_EACH_PLAYER(other)
1287 if(maxTotalFrags < other.totalfrags)
1288 maxTotalFrags = other.totalfrags;
1289 if(minTotalFrags > other.totalfrags)
1290 minTotalFrags = other.totalfrags;
1295 FOR_EACH_PLAYER(other)
1297 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1298 f = bound(0, other.play_time / max(time, 1), 1);
1299 // store some statistics?
1303 if(cvar("g_campaign"))
1304 CampaignPreIntermission();
1306 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1313 Exit deathmatch games upon conditions
1316 void CheckRules_Player()
1318 if (gameover) // someone else quit the game already
1321 if(self.deadflag == DEAD_NO)
1322 self.play_time += frametime;
1324 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1325 // (div0: and that in CheckRules_World please)
1328 float checkrules_oneminutewarning;
1330 float checkrules_equality;
1331 float checkrules_suddendeathwarning;
1332 float checkrules_suddendeathend;
1333 float checkrules_overtimesadded; //how many overtimes have been already added
1334 float checkrules_status;
1336 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1337 float WINNING_YES = 1; // winner found
1338 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1339 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1341 void InitiateOvertime()
1343 // Check first whether normal overtimes could be added before initiating suddendeath mode
1344 // - for this timelimit_overtime needs to be >0 of course
1345 // - also check the winning condition calculated in the previous frame and only add normal overtime
1346 // again, if at the point at which timelimit would be extended again, still no winner was found
1347 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1349 ++checkrules_overtimesadded;
1350 //add one more overtime by simply extending the timelimit
1352 tl = cvar("timelimit");
1353 tl += cvar("timelimit_overtime");
1354 cvar_set("timelimit", ftos(tl));
1355 string minutesPlural;
1356 if (cvar("timelimit_overtime") == 1)
1357 minutesPlural = " ^3minute";
1359 minutesPlural = " ^3minutes";
1363 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1364 ftos(cvar("timelimit_overtime")),
1372 if(!checkrules_suddendeathend)
1373 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1377 float GetWinningCode(float fraglimitreached, float equality)
1380 if(fraglimitreached)
1381 return WINNING_STARTSUDDENDEATHOVERTIME;
1383 return WINNING_NEVER;
1385 if(fraglimitreached)
1391 // set the .winning flag for exactly those players with a given field value
1392 void SetWinners(.float field, float value)
1395 FOR_EACH_PLAYER(head)
1396 head.winning = (head.field == value);
1399 // set the .winning flag for those players with a given field value
1400 void AddWinners(.float field, float value)
1403 FOR_EACH_PLAYER(head)
1404 if(head.field == value)
1408 // clear the .winning flags
1409 void ClearWinners(void)
1412 FOR_EACH_PLAYER(head)
1416 // Onslaught winning condition:
1417 // game terminates if only one team has a working generator (or none)
1418 float WinningCondition_Onslaught()
1421 local float t1, t2, t3, t4;
1423 WinningConditionHelper(); // set worldstatus
1425 // first check if the game has ended
1426 t1 = t2 = t3 = t4 = 0;
1427 head = find(world, classname, "onslaught_generator");
1430 if (head.health > 0)
1432 if (head.team == COLOR_TEAM1) t1 = 1;
1433 if (head.team == COLOR_TEAM2) t2 = 1;
1434 if (head.team == COLOR_TEAM3) t3 = 1;
1435 if (head.team == COLOR_TEAM4) t4 = 1;
1437 head = find(head, classname, "onslaught_generator");
1439 if (t1 + t2 + t3 + t4 < 2)
1441 // game over, only one team remains (or none)
1443 if (t1) SetWinners(team, COLOR_TEAM1);
1444 if (t2) SetWinners(team, COLOR_TEAM2);
1445 if (t3) SetWinners(team, COLOR_TEAM3);
1446 if (t4) SetWinners(team, COLOR_TEAM4);
1447 dprint("Have a winner, ending game.\n");
1451 // Two or more teams remain
1455 float LMS_NewPlayerLives()
1458 fl = cvar("fraglimit");
1462 // first player has left the game for dying too much? Nobody else can get in.
1463 if(lms_lowest_lives < 1)
1466 if(!cvar("g_lms_join_anytime"))
1467 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1470 return bound(1, lms_lowest_lives, fl);
1473 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1474 // they win. Otherwise the defending team wins once the timelimit passes.
1475 void assault_new_round();
1476 float WinningCondition_Assault()
1480 WinningConditionHelper(); // set worldstatus
1482 status = WINNING_NO;
1483 // as the timelimit has not yet passed just assume the defending team will win
1484 if(assault_attacker_team == COLOR_TEAM1)
1486 SetWinners(team, COLOR_TEAM2);
1490 SetWinners(team, COLOR_TEAM1);
1494 ent = find(world, classname, "target_assault_roundend");
1497 if(ent.winning) // round end has been triggered by attacking team
1499 bprint("ASSAULT: round completed...\n");
1500 SetWinners(team, assault_attacker_team);
1502 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1504 if(ent.cnt == 1) // this was the second round
1506 status = WINNING_YES;
1510 local entity oldself;
1513 assault_new_round();
1522 // LMS winning condition: game terminates if and only if there's at most one
1523 // one player who's living lives. Top two scores being equal cancels the time
1525 float WinningCondition_LMS()
1532 have_player = FALSE;
1533 have_players = FALSE;
1534 l = LMS_NewPlayerLives();
1536 head = find(world, classname, "player");
1539 head2 = find(head, classname, "player");
1541 have_players = TRUE;
1545 // we have at least one player
1548 // two or more active players - continue with the game
1552 // exactly one player?
1555 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1559 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1565 // and assign him his first place
1566 PlayerScore_Add(head, SP_LMS_RANK, 1);
1573 // nobody is playing at all...
1576 // wait for players...
1580 // SNAFU (maybe a draw game?)
1582 dprint("No players, ending game.\n");
1587 // When we get here, we have at least two players who are actually LIVING,
1588 // now check if the top two players have equal score.
1589 WinningConditionHelper();
1592 if(WinningConditionHelper_winner)
1593 WinningConditionHelper_winner.winning = TRUE;
1594 if(WinningConditionHelper_equality)
1595 return WINNING_NEVER;
1597 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1601 void ShuffleMaplist()
1609 result = cvar_string("g_maplist");
1610 litems = tokenizebyseparator(result, " ");
1612 for(start = 0; start < litems - 1; ++start)
1616 // select a random item
1617 selected = floor(random() * (litems - start) + start);
1619 // shift this item to the place start
1620 for(i = 0; i < start; ++i)
1621 result = strcat(result, " ", argv(i));
1622 result = strcat(result, " ", argv(selected));
1623 for(i = start; i < litems; ++i)
1625 result = strcat(result, " ", argv(i));
1626 result = substring(result, 1, strlen(result) - 1);
1628 litems = tokenizebyseparator(result, " ");
1630 //dprint(result, "\n");
1633 cvar_set("g_maplist", result);
1637 float WinningCondition_Scores(float limit)
1639 // TODO make everything use THIS winning condition (except LMS)
1640 WinningConditionHelper();
1644 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1645 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1646 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1647 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1651 if(WinningConditionHelper_winner)
1652 WinningConditionHelper_winner.winning = 1;
1653 if(WinningConditionHelper_winnerteam >= 0)
1654 SetWinners(team, WinningConditionHelper_winnerteam);
1656 if(WinningConditionHelper_lowerisbetter)
1658 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1662 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1663 // these modes always score in increments of 1, thus this makes sense
1665 if(leaderfrags != WinningConditionHelper_topscore)
1667 leaderfrags = WinningConditionHelper_topscore;
1670 if (leaderfrags == limit - 1)
1671 play2all("announcer/robotic/1fragleft.wav");
1672 else if (leaderfrags == limit - 2)
1673 play2all("announcer/robotic/2fragsleft.wav");
1674 else if (leaderfrags == limit - 3)
1675 play2all("announcer/robotic/3fragsleft.wav");
1679 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1682 float WinningCondition_Race(float fraglimit)
1686 wc = WinningCondition_Scores(fraglimit);
1688 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1689 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1690 // do NOT support equality when the laps are all raced!
1693 if not(p.race_completed)
1694 return WINNING_STARTSUDDENDEATHOVERTIME;
1700 void ReadyRestart();
1701 float WinningCondition_QualifyingThenRace(float limit)
1704 wc = WinningCondition_Scores(limit);
1706 // NEVER initiate overtime
1707 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1715 float WinningCondition_RanOutOfSpawns()
1719 if(!have_team_spawns)
1722 if(!some_spawn_has_been_used)
1725 team1_score = team2_score = team3_score = team4_score = 0;
1727 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1729 if(head.team == COLOR_TEAM1)
1731 else if(head.team == COLOR_TEAM2)
1733 else if(head.team == COLOR_TEAM3)
1735 else if(head.team == COLOR_TEAM4)
1739 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1741 if(head.team == COLOR_TEAM1)
1743 else if(head.team == COLOR_TEAM2)
1745 else if(head.team == COLOR_TEAM3)
1747 else if(head.team == COLOR_TEAM4)
1752 if(team1_score + team2_score + team3_score + team4_score == 0)
1754 checkrules_equality = TRUE;
1757 else if(team1_score + team2_score + team3_score + team4_score == 1)
1760 if(team1_score) t = COLOR_TEAM1;
1761 if(team2_score) t = COLOR_TEAM2;
1762 if(team3_score) t = COLOR_TEAM3;
1763 if(team4_score) t = COLOR_TEAM4;
1764 CheckAllowedTeams(world);
1765 for(i = 0; i < MAX_TEAMSCORE; ++i)
1767 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1768 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1769 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1770 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1773 AddWinners(team, t);
1784 Exit deathmatch games upon conditions
1787 void CheckRules_World()
1789 local float timelimit;
1790 local float fraglimit;
1798 MapVote_Think should now do that part
1799 if (intermission_running)
1800 if (time >= intermission_exittime + 60)
1802 if(!DoNextMapOverride())
1808 if (gameover) // someone else quit the game already
1810 if(player_count == 0) // Nobody there? Then let's go to the next map
1812 // this will actually check the player count in the next frame
1813 // again, but this shouldn't hurt
1817 timelimit = cvar("timelimit") * 60;
1818 fraglimit = cvar("fraglimit");
1820 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1823 timelimit = 0; // timelimit is not made for warmup
1825 fraglimit = 0; // no fraglimit for now
1830 timelimit += game_starttime;
1832 else if (timelimit < 0)
1839 if(checkrules_suddendeathend)
1841 if(!checkrules_suddendeathwarning)
1843 checkrules_suddendeathwarning = TRUE;
1844 if(g_race && !g_race_qualifying)
1845 bcenterprint("^3Everyone, finish your lap! The race is over!");
1847 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1852 if (timelimit && time >= timelimit)
1854 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1857 float playerswithlaps;
1860 totalplayers = playerswithlaps = readyplayers = 0;
1861 FOR_EACH_PLAYER(head)
1864 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1870 // at least 2/3 of the players have completed a lap: start the RACE
1871 // otherwise, the players should end the qualifying on their own
1872 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1874 checkrules_suddendeathend = 0;
1875 ReadyRestart(); // go to race
1885 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1891 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1893 checkrules_oneminutewarning = TRUE;
1894 play2all("announcer/robotic/1minuteremains.wav");
1897 checkrules_status = WinningCondition_RanOutOfSpawns();
1898 if(checkrules_status == WINNING_YES)
1900 bprint("Hey! Someone ran out of spawns!\n");
1902 else if(g_race && !g_race_qualifying && timelimit >= 0)
1904 checkrules_status = WinningCondition_Race(fraglimit);
1906 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1908 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1912 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1916 checkrules_status = WinningCondition_LMS();
1918 else if (g_onslaught)
1920 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1924 checkrules_status = WinningCondition_Scores(fraglimit);
1927 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1929 checkrules_status = WINNING_NEVER;
1933 if(checkrules_status == WINNING_NEVER)
1934 // equality cases! Nobody wins if the overtime ends in a draw.
1937 if(checkrules_suddendeathend)
1938 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1939 checkrules_status = WINNING_YES;
1941 if(checkrules_status == WINNING_YES)
1945 float mapvote_nextthink;
1946 float mapvote_initialized;
1947 float mapvote_keeptwotime;
1948 float mapvote_timeout;
1949 string mapvote_message;
1950 string mapvote_screenshot_dir;
1952 float mapvote_count;
1953 float mapvote_count_real;
1954 string mapvote_maps[MAPVOTE_COUNT];
1955 float mapvote_maps_suggested[MAPVOTE_COUNT];
1956 string mapvote_suggestions[MAPVOTE_COUNT];
1957 float mapvote_suggestion_ptr;
1958 float mapvote_maxlen;
1959 float mapvote_voters;
1960 float mapvote_votes[MAPVOTE_COUNT];
1962 float mapvote_detail;
1963 float mapvote_abstain;
1966 void MapVote_ClearAllVotes()
1968 FOR_EACH_CLIENT(other)
1972 string MapVote_Suggest(string m)
1976 return "That's not how to use this command.";
1977 if(!cvar("g_maplist_votable_suggestions"))
1978 return "Suggestions are not accepted on this server.";
1979 if(mapvote_initialized)
1980 return "Can't suggest - voting is already in progress!";
1981 m = MapInfo_FixName(m);
1983 return "The map you suggested is not available on this server.";
1984 if(!cvar("g_maplist_votable_override_mostrecent"))
1986 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1988 if(!MapInfo_CheckMap(m))
1989 return "The map you suggested does not support the current game mode.";
1990 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1991 if(mapvote_suggestions[i] == m)
1992 return "This map was already suggested.";
1993 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1995 i = floor(random() * mapvote_suggestion_ptr);
1999 i = mapvote_suggestion_ptr;
2000 mapvote_suggestion_ptr += 1;
2002 if(mapvote_suggestions[i] != "")
2003 strunzone(mapvote_suggestions[i]);
2004 mapvote_suggestions[i] = strzone(m);
2005 if(cvar("sv_eventlog"))
2006 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2007 return strcat("Suggestion of ", m, " accepted.");
2010 void MapVote_AddVotable(string nextMap, float isSuggestion)
2015 for(j = 0; j < mapvote_count; ++j)
2016 if(mapvote_maps[j] == nextMap)
2018 if(strlen(nextMap) > mapvote_maxlen)
2019 mapvote_maxlen = strlen(nextMap);
2020 mapvote_maps[mapvote_count] = strzone(nextMap);
2021 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2025 void MapVote_Spawn();
2031 MapVote_ClearAllVotes();
2034 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2035 mapvote_abstain = cvar("g_maplist_votable_abstain");
2038 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2040 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2041 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2043 if(mapvote_suggestion_ptr)
2044 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2045 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2047 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2048 MapVote_AddVotable(GetNextMap(), FALSE);
2050 if(mapvote_count == 0)
2052 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2053 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2054 if(cvar("g_maplist_shuffle"))
2056 localcmd("\nmenu_cmd sync\n");
2057 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2058 MapVote_AddVotable(GetNextMap(), FALSE);
2061 mapvote_count_real = mapvote_count;
2063 MapVote_AddVotable("don't care", 0);
2065 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2067 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2068 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2069 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2070 mapvote_keeptwotime = 0;
2071 mapvote_message = "Choose a map and press its key!";
2073 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2074 if(mapvote_screenshot_dir == "")
2075 mapvote_screenshot_dir = "maps";
2076 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2081 void MapVote_SendPicture(float id)
2084 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2085 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2086 WriteByte(MSG_ONE, id);
2087 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2090 float GameCommand_MapVote(string cmd)
2092 if(!intermission_running)
2095 if(cmd == "mv_getpic")
2097 MapVote_SendPicture(stof(argv(1)));
2104 float MapVote_GetMapMask()
2106 float mask, i, power;
2108 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2109 if(mapvote_maps[i] != "")
2115 float MapVote_SendEntity(entity to, float sf)
2117 string mapfile, pakfile;
2120 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2121 WriteByte(MSG_ENTITY, sf);
2125 // flag 1 == initialization
2126 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2127 WriteByte(MSG_ENTITY, mapvote_count);
2128 WriteByte(MSG_ENTITY, mapvote_abstain);
2129 WriteByte(MSG_ENTITY, mapvote_detail);
2130 WriteCoord(MSG_ENTITY, mapvote_timeout);
2131 if(mapvote_count <= 8)
2132 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2134 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2135 for(i = 0; i < mapvote_count; ++i)
2136 if(mapvote_maps[i] != "")
2138 WriteString(MSG_ENTITY, mapvote_maps[i]);
2139 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2140 pakfile = whichpack(strcat(mapfile, ".tga"));
2142 pakfile = whichpack(strcat(mapfile, ".jpg"));
2144 pakfile = whichpack(strcat(mapfile, ".png"));
2145 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2146 pakfile = substring(pakfile, o, 999);
2147 WriteString(MSG_ENTITY, pakfile);
2153 // flag 2 == update of mask
2154 if(mapvote_count <= 8)
2155 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2157 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2163 for(i = 0; i < mapvote_count; ++i)
2164 if(mapvote_maps[i] != "")
2165 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2167 WriteByte(MSG_ENTITY, to.mapvote);
2173 void MapVote_Spawn()
2175 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2178 void MapVote_TouchMask()
2180 mapvote_ent.SendFlags |= 2;
2183 void MapVote_TouchVotes(entity voter)
2185 mapvote_ent.SendFlags |= 4;
2188 float MapVote_Finished(float mappos)
2194 if(cvar("sv_eventlog"))
2196 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2197 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2198 didntvote = mapvote_voters;
2199 for(i = 0; i < mapvote_count; ++i)
2200 if(mapvote_maps[i] != "")
2202 didntvote -= mapvote_votes[i];
2205 result = strcat(result, ":", mapvote_maps[i]);
2206 result = strcat(result, ":", ftos(mapvote_votes[i]));
2209 result = strcat(result, ":didn't vote:", ftos(didntvote));
2211 GameLogEcho(result);
2212 if(mapvote_maps_suggested[mappos])
2213 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2216 FOR_EACH_REALCLIENT(other)
2217 FixClientCvars(other);
2219 Map_Goto_SetStr(mapvote_maps[mappos]);
2221 alreadychangedlevel = TRUE;
2224 void MapVote_CheckRules_1()
2228 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2230 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2231 mapvote_votes[i] = 0;
2235 FOR_EACH_REALCLIENT(other)
2240 i = other.mapvote - 1;
2241 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2242 mapvote_votes[i] = mapvote_votes[i] + 1;
2247 float MapVote_CheckRules_2()
2250 float firstPlace, secondPlace;
2251 float firstPlaceVotes, secondPlaceVotes;
2252 float mapvote_voters_real;
2255 mapvote_voters_real = mapvote_voters;
2257 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2259 RandomSelection_Init();
2260 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2261 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2262 firstPlace = RandomSelection_chosen_float;
2263 firstPlaceVotes = RandomSelection_best_priority;
2264 //dprint("First place: ", ftos(firstPlace), "\n");
2265 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2267 RandomSelection_Init();
2268 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2270 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2271 secondPlace = RandomSelection_chosen_float;
2272 secondPlaceVotes = RandomSelection_best_priority;
2273 //dprint("Second place: ", ftos(secondPlace), "\n");
2274 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2276 if(firstPlace == -1)
2277 error("No first place in map vote... WTF?");
2279 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2280 return MapVote_Finished(firstPlace);
2282 if(mapvote_keeptwotime)
2283 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2286 MapVote_TouchMask();
2287 mapvote_message = "Now decide between the TOP TWO!";
2288 mapvote_keeptwotime = 0;
2289 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2290 result = strcat(result, ":", ftos(firstPlaceVotes));
2291 result = strcat(result, ":", mapvote_maps[secondPlace]);
2292 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2293 didntvote = mapvote_voters;
2294 for(i = 0; i < mapvote_count; ++i)
2295 if(mapvote_maps[i] != "")
2297 didntvote -= mapvote_votes[i];
2299 if(i != secondPlace)
2301 result = strcat(result, ":", mapvote_maps[i]);
2302 result = strcat(result, ":", ftos(mapvote_votes[i]));
2303 if(i < mapvote_count_real)
2305 strunzone(mapvote_maps[i]);
2306 mapvote_maps[i] = "";
2310 result = strcat(result, ":didn't vote:", ftos(didntvote));
2311 if(cvar("sv_eventlog"))
2312 GameLogEcho(result);
2322 keeptwo = mapvote_keeptwotime;
2323 MapVote_CheckRules_1(); // count
2324 if(MapVote_CheckRules_2()) // decide
2328 FOR_EACH_REALCLIENT(other)
2330 // hide scoreboard again
2331 if(other.health != 2342)
2333 other.health = 2342;
2335 if(clienttype(other) == CLIENTTYPE_REAL)
2338 WriteByte(MSG_ONE, SVC_FINALE);
2339 WriteString(MSG_ONE, "");
2343 // notify about keep-two
2344 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2345 play2(other, "misc/invshot.wav");
2347 // clear possibly invalid votes
2348 if(mapvote_maps[other.mapvote - 1] == "")
2350 // use impulses as new vote
2351 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2352 if(mapvote_maps[other.impulse - 1] != "")
2354 other.mapvote = other.impulse;
2355 MapVote_TouchVotes(other);
2363 MapVote_CheckRules_1(); // just count
2365 void MapVote_Start()
2370 MapInfo_Enumerate();
2371 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2374 void MapVote_Think()
2379 if(alreadychangedlevel)
2382 if(time < mapvote_nextthink)
2386 mapvote_nextthink = time + 0.5;
2388 if(!mapvote_initialized)
2390 mapvote_initialized = TRUE;
2391 if(DoNextMapOverride())
2393 if(!cvar("g_maplist_votable") || player_count <= 0)
2404 string GotoMap(string m)
2406 if(!MapInfo_CheckMap(m))
2407 return "The map you chose is not available on this server.";
2408 cvar_set("nextmap", m);
2409 cvar_set("timelimit", "-1");
2410 if(mapvote_initialized || alreadychangedlevel)
2412 if(DoNextMapOverride())
2413 return "Map switch initiated.";
2415 return "Hm... no. For some reason I like THIS map more.";
2418 return "Map switch will happen after scoreboard.";
2424 FOR_EACH_REALCLIENT(self)
2426 if(self.classname == "spectator")
2428 if(self.enemy.typehitsound)
2429 play2(self, "misc/typehit.wav");
2430 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2431 play2(self, "misc/hit.wav");
2435 if(self.typehitsound)
2436 play2(self, "misc/typehit.wav");
2437 else if(self.hitsound && self.cvar_cl_hitsound)
2438 play2(self, "misc/hit.wav");
2441 FOR_EACH_CLIENT(self)
2443 self.hitsound = FALSE;
2444 self.typehitsound = FALSE;
2451 * returns TRUE if redirecting
2453 float redirection_timeout;
2454 float redirection_nextthink;
2455 float RedirectionThink()
2457 float clients_found;
2459 if(redirection_target == "")
2462 if(!redirection_timeout)
2464 cvar_set("sv_public", "-2");
2465 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2466 if(redirection_target == "self")
2467 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2469 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2472 if(time < redirection_nextthink)
2475 redirection_nextthink = time + 1;
2478 FOR_EACH_REALCLIENT(self)
2480 print("Redirecting: sending connect command to ", self.netname, "\n");
2481 if(redirection_target == "self")
2482 stuffcmd(self, "\ndisconnect; reconnect\n");
2484 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2488 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2490 if(time > redirection_timeout || clients_found == 0)
2491 localcmd("\nwait; wait; wait; quit\n");
2498 // Loaded from a save game
2499 // some things then break, so let's work around them...
2501 // Progs DB (capture records)
2503 ServerProgsDB = db_create();
2505 ServerProgsDB = db_load("server.db");
2509 MapInfo_Enumerate();
2510 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2515 if(world_initialized > 0)
2517 world_initialized = 0;
2518 print("Saving persistent data...\n");
2521 db_save(ServerProgsDB, "server.db");
2522 if(cvar("developer"))
2523 db_save(TemporaryDB, "server-temp.db");
2524 db_close(ServerProgsDB);
2525 db_close(TemporaryDB);
2527 // tell the bot system the game is ending now
2532 else if(world_initialized == 0)
2534 print("NOTE: crashed before even initializing the world, not saving persistent data\n");