1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
218 BADPREFIX("settemp_");
219 BADPREFIX("sv_allowdownloads_");
220 BADPREFIX("sv_autodemo");
221 BADPREFIX("sv_curl_");
222 BADPREFIX("sv_eventlog");
223 BADPREFIX("sv_logscores_");
224 BADPREFIX("sv_master");
225 BADCVAR("g_banned_list");
226 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
230 BADCVAR("savedgamecfg");
231 BADCVAR("sv_heartbeatperoid");
232 BADCVAR("sv_vote_master_password");
233 BADCVAR("sys_colortranslation");
234 BADCVAR("sys_specialcharactertranslation");
235 BADCVAR("timestamps");
238 BADCVAR("timelimit");
239 BADCVAR("fraglimit");
241 BADCVAR("g_assault");
244 BADCVAR("g_domination");
245 BADCVAR("g_keyhunt");
246 BADCVAR("g_keyhunt_teams");
247 BADCVAR("g_onslaught");
249 BADCVAR("g_runematch");
255 BADCVAR("g_maplist");
256 BADCVAR("g_maplist_mostrecent");
262 d = cvar_defstring(k);
265 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266 if(strlen(cvar_changes) > 16384)
268 cvar_changes = "// too many settings have been changed to show them here\n";
274 if(cvar_changes == "")
275 cvar_changes = "// this server runs at default settings\n";
277 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278 cvar_changes = strzone(cvar_changes);
281 void detect_maptype()
290 o_x += random() * (world.maxs_x - world.mins_x);
291 o_y += random() * (world.maxs_y - world.mins_y);
292 o_z += random() * (world.maxs_z - world.mins_z);
294 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295 if(trace_fraction == 1)
300 for(i = 0; i < 64; i += 4)
302 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
305 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314 float RandomSeed_Send(entity to, float sf)
316 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317 WriteShort(MSG_ENTITY, self.cnt);
320 void RandomSeed_Think()
322 self.cnt = bound(0, floor(random() * 65536), 65535);
323 self.nextthink = time + 5;
327 void RandomSeed_Spawn()
329 randomseed = spawn();
330 randomseed.think = RandomSeed_Think;
331 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
336 self.think(); // sets random seed and nextthink
340 void spawnfunc___init_dedicated_server(void)
342 // handler for _init/_init map (only for dedicated server initialization)
344 dprint_load(); // load dprint status from cvar
345 world_initialized = -1; // don't complain
346 remove = remove_unsafely;
350 e.think = GotoFirstMap;
351 e.nextthink = time; // this is usually 1 at this point
354 e.classname = "info_player_deathmatch"; // safeguard against player joining
356 self.classname = "worldspawn"; // safeguard against various stuff ;)
358 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
360 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
363 void Map_MarkAsRecent(string m);
364 float world_already_spawned;
365 void RegisterWeapons();
367 void ClientInit_Spawn();
368 void spawnfunc_worldspawn (void)
370 float fd, l, i, j, n;
373 dprint_load(); // load dprint status from cvar
375 if(world_already_spawned)
376 error("world already spawned - you may have EXACTLY ONE worldspawn!");
377 world_already_spawned = TRUE;
379 remove = remove_safely; // during spawning, watch what you remove!
381 if(cvar_string("cvar_check_default") != "bypass")
383 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
384 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
386 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
387 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
390 compressShortVector_init();
393 head = nextent(world);
398 head = nextent(head);
401 // needs to be done so early as they would still spawn
405 ServerProgsDB = db_create();
407 ServerProgsDB = db_load("server.db");
409 TemporaryDB = db_create();
412 TODO sound pack system
413 // initialize sound pack system
414 soundpack = cvar_string("g_soundpack");
416 soundpack = strcat(soundpack, "/");
417 soundpack = strzone(soundpack);
423 // 1 FLICKER (first variety)
424 lightstyle(1, "mmnmmommommnonmmonqnmmo");
426 // 2 SLOW STRONG PULSE
427 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
429 // 3 CANDLE (first variety)
430 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
433 lightstyle(4, "mamamamamama");
436 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
438 // 6 FLICKER (second variety)
439 lightstyle(6, "nmonqnmomnmomomno");
441 // 7 CANDLE (second variety)
442 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
444 // 8 CANDLE (third variety)
445 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
447 // 9 SLOW STROBE (fourth variety)
448 lightstyle(9, "aaaaaaaazzzzzzzz");
450 // 10 FLUORESCENT FLICKER
451 lightstyle(10, "mmamammmmammamamaaamammma");
453 // 11 SLOW PULSE NOT FADE TO BLACK
454 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
456 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
461 if(cvar("g_campaign"))
464 Map_MarkAsRecent(mapname);
466 precache_model ("null"); // we need this one before InitGameplayMode
472 bot_waypoints_for_items = cvar("g_waypoints_for_items");
473 if(bot_waypoints_for_items == 1)
474 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
475 bot_waypoints_for_items = 0;
477 // for setting by mapinfo
478 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
479 cvar_set("sv_q3acompat_machineshotgunswap", "0");
483 WaypointSprite_Init();
488 GameLogInit(); // prepare everything
489 if(cvar("sv_eventlog"))
491 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
492 s = strcat(s, ftos(random()));
493 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
494 s = ":gameinfo:mutators:LIST";
495 if(cvar("g_grappling_hook"))
496 s = strcat(s, ":grappling_hook");
497 if(!cvar("g_use_ammunition"))
498 s = strcat(s, ":no_use_ammunition");
499 if(!cvar("g_pickup_items"))
500 s = strcat(s, ":no_pickup_items");
501 if(cvar("g_instagib"))
502 s = strcat(s, ":instagib");
503 if(cvar_string("g_weaponarena") != "0")
504 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
506 s = strcat(s, ":nixnex");
507 if(cvar("g_vampire"))
508 s = strcat(s, ":vampire");
509 if(cvar("g_laserguided_missile"))
510 s = strcat(s, ":laserguided_missile");
511 if(cvar("g_norecoil"))
512 s = strcat(s, ":norecoil");
514 s = strcat(s, ":midair");
515 if(cvar("g_minstagib"))
516 s = strcat(s, ":minstagib");
518 GameLogEcho(":gameinfo:end");
521 cvar_set("nextmap", "");
525 if(cvar("g_campaign"))
532 //initialise globals related to sv_timeout
533 sys_ticrate = cvar("sys_ticrate");
534 orig_slowmo = cvar("slowmo");
537 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
539 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
541 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
544 while((s = fgets(fd)))
546 l = tokenize_sane(s);
551 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
552 print(" cdtrack ", argv(2), "\n");
554 else if(argv(0) == "fog")
556 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
557 print(" \"fog\" \"", s, "\"\n");
559 else if(argv(0) == "set")
561 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
562 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
564 else if(argv(0) != "//")
566 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
567 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
574 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
575 addstat(STAT_WEAPONS, AS_INT, weapons);
576 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
577 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
578 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
581 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
582 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
584 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
586 next_pingtime = time + 5;
587 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
591 lsmaps_reply = "^7Maps available: ";
592 for(i = 0, j = 0; i < MapInfo_count; ++i)
594 if(MapInfo_Get_ByID(i))
595 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
602 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
605 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
607 maplist_reply = "^7Maps in list: ";
608 n = tokenize_sane(cvar_string("g_maplist"));
609 for(i = 0, j = 0; i < n; ++i)
611 if(MapInfo_CheckMap(argv(i)))
617 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
621 maplist_reply = strzone(strcat(maplist_reply, "\n"));
623 records_reply = strzone(getrecords());
628 world_initialized = 1;
631 void spawnfunc_light (void)
633 //makestatic (self); // Who the f___ did that?
637 float TryFile( string pFilename )
640 dprint("TryFile(\"", pFilename, "\")\n");
641 lHandle = fopen( pFilename, FILE_READ );
642 if( lHandle != -1 ) {
652 return GametypeNameFromType(game);
655 string getmapname_stored;
661 float Map_Count, Map_Current;
662 string Map_Current_Name;
664 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
665 float GetMaplistPosition()
671 idx = cvar("g_maplist_index");
678 for(pos = 0; pos < Map_Count; ++pos)
682 // resume normal maplist rotation if current map is not in g_maplist
686 float MapHasRightSize(string map)
689 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
690 if(cvar("g_maplist_check_waypoints"))
692 dprint("checkwp "); dprint(map);
693 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
696 dprint(": no waypoints\n");
699 dprint(": has waypoints\n");
703 // open map size restriction file
704 dprint("opensize "); dprint(map);
705 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
708 float mapmin, mapmax;
710 mapmin = stof(fgets(fh));
711 mapmax = stof(fgets(fh));
713 if(player_count < mapmin)
715 dprint("not enough\n");
718 if(player_count > mapmax)
720 dprint("too many\n");
723 dprint("right size\n");
726 dprint(": not found\n");
730 string Map_Filename(float position)
732 return strcat("maps/", argv(position), ".bsp");
735 string strwords(string s, float w)
738 for(endpos = 0; w && endpos >= 0; --w)
739 endpos = strstrofs(s, " ", endpos + 1);
743 return substring(s, 0, endpos);
746 float strhasword(string s, string w)
748 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
751 void Map_MarkAsRecent(string m)
753 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
756 float Map_IsRecent(string m)
758 return strhasword(cvar_string("g_maplist_mostrecent"), m);
761 float Map_Check(float position, float pass)
765 map_next = argv(position);
768 if(Map_IsRecent(map_next))
771 filename = Map_Filename(position);
772 if(MapInfo_CheckMap(map_next))
776 if(MapHasRightSize(map_next))
781 dprint( "Couldn't select '", filename, "'..\n" );
786 void Map_Goto_SetStr(string nextmapname)
788 if(getmapname_stored != "")
789 strunzone(getmapname_stored);
790 if(nextmapname == "")
791 getmapname_stored = "";
793 getmapname_stored = strzone(nextmapname);
796 void Map_Goto_SetFloat(float position)
798 cvar_set("g_maplist_index", ftos(position));
799 Map_Goto_SetStr(argv(position));
804 // settings persist, except...
805 if(cvar("g_campaign"))
806 localcmd("\nexec mutator_reset.cfg\n");
807 localcmd("\nsettemp_restore\n");
813 MapInfo_LoadMap(getmapname_stored);
816 // return codes of map selectors:
817 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
818 // -2 = permanent failure
819 float() MaplistMethod_Iterate = // usual method
823 for(pass = 1; pass <= 2; ++pass)
825 for(i = 1; i < Map_Count; ++i)
828 mapindex = mod(i + Map_Current, Map_Count);
829 if(Map_Check(mapindex, pass))
836 float() MaplistMethod_Repeat = // fallback method
838 if(Map_Check(Map_Current, 2))
843 float() MaplistMethod_Random = // random map selection
849 for(i = 0; i <= imax; ++i)
852 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
853 if(Map_Check(mapindex, 1))
859 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
860 // the exponent sets a bias on the map selection:
861 // the higher the exponent, the less likely "shortly repeated" same maps are
863 float i, j, imax, insertpos;
867 for(i = 0; i <= imax; ++i)
871 // now reinsert this at another position
872 insertpos = pow(random(), 1 / exponent); // ]0, 1]
873 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
874 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
875 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
877 // insert the current map there
879 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
880 newlist = strcat(newlist, " ", argv(j));
881 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
882 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
883 newlist = strcat(newlist, " ", argv(j));
884 newlist = substring(newlist, 1, strlen(newlist) - 1);
885 cvar_set("g_maplist", newlist);
886 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
888 // NOTE: the selected map has just been inserted at (insertpos-1)th position
889 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
890 if(Map_Check(Map_Current, 1))
898 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
901 bprint( "Maplist is empty! Resetting it to default map list.\n" );
902 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
903 if(cvar("g_maplist_shuffle"))
905 localcmd("\nmenu_cmd sync\n");
906 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
909 error("empty maplist, cannot select a new map");
910 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
913 strunzone(Map_Current_Name);
914 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
915 // this may or may not be correct, but who cares, in the worst case a map
916 // isn't chosen in the first pass that should have been
927 if(cvar("g_maplist_shuffle") > 0)
928 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
931 if(cvar("g_maplist_selectrandom"))
932 nextMap = MaplistMethod_Random();
935 nextMap = MaplistMethod_Iterate();
938 nextMap = MaplistMethod_Repeat();
942 Map_Goto_SetFloat(nextMap);
943 return getmapname_stored;
949 float DoNextMapOverride()
951 if(cvar("g_campaign"))
953 CampaignPostIntermission();
954 alreadychangedlevel = TRUE;
957 if(cvar("quit_when_empty"))
959 if(player_count <= currentbots)
962 alreadychangedlevel = TRUE;
966 if(cvar_string("quit_and_redirect") != "")
968 redirection_target = strzone(cvar_string("quit_and_redirect"));
969 alreadychangedlevel = TRUE;
972 if (cvar("samelevel")) // if samelevel is set, stay on same level
974 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
975 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
976 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
977 localcmd("restart\n");
978 //changelevel (mapname);
979 alreadychangedlevel = TRUE;
982 if(cvar_string("nextmap") != "")
983 if(MapInfo_CheckMap(cvar_string("nextmap")))
985 Map_Goto_SetStr(cvar_string("nextmap"));
987 alreadychangedlevel = TRUE;
990 if(cvar("lastlevel"))
993 localcmd("set lastlevel 0\ntogglemenu\n");
994 alreadychangedlevel = TRUE;
1002 //local string nextmap;
1003 //local float n, nummaps;
1005 if (alreadychangedlevel)
1007 alreadychangedlevel = TRUE;
1013 for(allowReset = 1; allowReset >= 0; --allowReset)
1015 nextMap = GetNextMap();
1021 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1022 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1023 if(cvar("g_maplist_shuffle"))
1025 localcmd("\nmenu_cmd sync\n");
1029 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1041 When the player presses attack or jump, change to the next level
1044 .float autoscreenshot;
1045 void() MapVote_Start;
1046 void() MapVote_Think;
1047 float mapvote_initialized;
1048 void IntermissionThink()
1050 FixIntermissionClient(self);
1052 if(cvar("sv_autoscreenshot"))
1053 if(self.autoscreenshot > 0)
1054 if(time > self.autoscreenshot)
1056 self.autoscreenshot = -1;
1057 if(clienttype(self) == CLIENTTYPE_REAL)
1058 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1062 if (time < intermission_exittime)
1065 if(!mapvote_initialized)
1066 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1076 Returns the entity to view from
1080 entity FindIntermission()
1085 // look for info_intermission first
1086 spot = find (world, classname, "info_intermission");
1088 { // pick a random one
1092 spot = find (spot, classname, "info_intermission");
1094 spot = find (spot, classname, "info_intermission");
1100 // then look for the start position
1101 spot = find (world, classname, "info_player_start");
1105 // testinfo_player_start is only found in regioned levels
1106 spot = find (world, classname, "testplayerstart");
1110 // then look for the start position
1111 spot = find (world, classname, "info_player_deathmatch");
1115 //objerror ("FindIntermission: no spot");
1121 ===============================================================================
1125 ===============================================================================
1128 void DumpStats(float final)
1132 local float to_console;
1133 local float to_eventlog;
1134 local float to_file;
1137 to_console = cvar("sv_logscores_console");
1138 to_eventlog = cvar("sv_eventlog");
1139 to_file = cvar("sv_logscores_file");
1143 to_console = TRUE; // always print printstats replies
1144 to_eventlog = FALSE; // but never print them to the event log
1148 if(cvar("sv_eventlog_console"))
1149 to_console = FALSE; // otherwise we get the output twice
1155 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1163 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1167 fputs(file, strcat(s, "\n"));
1170 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1176 fputs(file, strcat(s, "\n"));
1178 FOR_EACH_CLIENT(other)
1180 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1182 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1183 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1184 if(other.classname == "player" || g_arena || g_lms)
1185 s = strcat(s, ftos(other.team), ":");
1187 s = strcat(s, "spectator:");
1190 print(s, other.netname, "\n");
1192 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1194 fputs(file, strcat(s, other.netname, "\n"));
1200 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1206 fputs(file, strcat(s, "\n"));
1208 for(i = 1; i < 16; ++i)
1210 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1211 s = strcat(s, ":", ftos(i));
1217 fputs(file, strcat(s, "\n"));
1224 GameLogEcho(":end");
1227 fputs(file, ":end\n");
1232 void FixIntermissionClient(entity e)
1235 if(!e.autoscreenshot) // initial call
1237 e.angles = e.v_angle;
1238 e.angles_x = -e.angles_x;
1239 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1241 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1242 e.solid = SOLID_NOT;
1243 e.movetype = MOVETYPE_NONE;
1244 e.takedamage = DAMAGE_NO;
1247 e.weaponentity.effects = EF_NODRAW;
1248 if (e.weaponentity.weaponentity)
1249 e.weaponentity.weaponentity.effects = EF_NODRAW;
1251 if(clienttype(e) == CLIENTTYPE_REAL)
1253 stuffcmd(e, "\nscr_printspeed 1000000\n");
1254 s = cvar_string("sv_intermission_cdtrack");
1256 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1258 WriteByte(MSG_ONE, SVC_INTERMISSION);
1262 //e.velocity = '0 0 0';
1263 //e.fixangle = TRUE;
1265 // TODO halt weapon animation
1270 go to the next level for deathmatch
1271 only called if a time or frag limit has expired
1275 float minTotalFrags;
1276 float maxTotalFrags;
1282 intermission_running = 1;
1284 // enforce a wait time before allowing changelevel
1285 if(player_count > 0)
1286 intermission_exittime = time + cvar("sv_mapchange_delay");
1288 intermission_exittime = -1;
1291 WriteByte (MSG_ALL, SVC_CDTRACK);
1292 WriteByte (MSG_ALL, 3);
1293 WriteByte (MSG_ALL, 3);
1294 // done in FixIntermission
1297 //pos = FindIntermission ();
1303 if(cvar("sv_eventlog"))
1304 GameLogEcho(":gameover");
1308 FOR_EACH_CLIENT(other)
1310 FixIntermissionClient(other);
1313 bprint(other.netname, " ^7wins.\n");
1318 FOR_EACH_PLAYER(other)
1320 if(maxTotalFrags < other.totalfrags)
1321 maxTotalFrags = other.totalfrags;
1322 if(minTotalFrags > other.totalfrags)
1323 minTotalFrags = other.totalfrags;
1328 FOR_EACH_PLAYER(other)
1330 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1331 f = bound(0, other.play_time / max(time, 1), 1);
1332 // store some statistics?
1336 if(cvar("g_campaign"))
1337 CampaignPreIntermission();
1339 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1346 Exit deathmatch games upon conditions
1349 void CheckRules_Player()
1351 if (gameover) // someone else quit the game already
1354 if(self.deadflag == DEAD_NO)
1355 self.play_time += frametime;
1357 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1358 // (div0: and that in CheckRules_World please)
1361 float checkrules_oneminutewarning;
1363 float checkrules_equality;
1364 float checkrules_suddendeathwarning;
1365 float checkrules_suddendeathend;
1366 float checkrules_overtimesadded; //how many overtimes have been already added
1367 float checkrules_status;
1369 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1370 float WINNING_YES = 1; // winner found
1371 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1372 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1374 void InitiateOvertime()
1376 // Check first whether normal overtimes could be added before initiating suddendeath mode
1377 // - for this timelimit_overtime needs to be >0 of course
1378 // - also check the winning condition calculated in the previous frame and only add normal overtime
1379 // again, if at the point at which timelimit would be extended again, still no winner was found
1380 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1382 ++checkrules_overtimesadded;
1383 //add one more overtime by simply extending the timelimit
1385 tl = cvar("timelimit");
1386 tl += cvar("timelimit_overtime");
1387 cvar_set("timelimit", ftos(tl));
1388 string minutesPlural;
1389 if (cvar("timelimit_overtime") == 1)
1390 minutesPlural = " ^3minute";
1392 minutesPlural = " ^3minutes";
1396 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1397 ftos(cvar("timelimit_overtime")),
1405 if(!checkrules_suddendeathend)
1406 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1410 float GetWinningCode(float fraglimitreached, float equality)
1413 if(fraglimitreached)
1414 return WINNING_STARTSUDDENDEATHOVERTIME;
1416 return WINNING_NEVER;
1418 if(fraglimitreached)
1424 // set the .winning flag for exactly those players with a given field value
1425 void SetWinners(.float field, float value)
1428 FOR_EACH_PLAYER(head)
1429 head.winning = (head.field == value);
1432 // set the .winning flag for those players with a given field value
1433 void AddWinners(.float field, float value)
1436 FOR_EACH_PLAYER(head)
1437 if(head.field == value)
1441 // clear the .winning flags
1442 void ClearWinners(void)
1445 FOR_EACH_PLAYER(head)
1449 // Onslaught winning condition:
1450 // game terminates if only one team has a working generator (or none)
1451 float WinningCondition_Onslaught()
1454 local float t1, t2, t3, t4;
1456 WinningConditionHelper(); // set worldstatus
1458 // first check if the game has ended
1459 t1 = t2 = t3 = t4 = 0;
1460 head = find(world, classname, "onslaught_generator");
1463 if (head.health > 0)
1465 if (head.team == COLOR_TEAM1) t1 = 1;
1466 if (head.team == COLOR_TEAM2) t2 = 1;
1467 if (head.team == COLOR_TEAM3) t3 = 1;
1468 if (head.team == COLOR_TEAM4) t4 = 1;
1470 head = find(head, classname, "onslaught_generator");
1472 if (t1 + t2 + t3 + t4 < 2)
1474 // game over, only one team remains (or none)
1476 if (t1) SetWinners(team, COLOR_TEAM1);
1477 if (t2) SetWinners(team, COLOR_TEAM2);
1478 if (t3) SetWinners(team, COLOR_TEAM3);
1479 if (t4) SetWinners(team, COLOR_TEAM4);
1480 dprint("Have a winner, ending game.\n");
1484 // Two or more teams remain
1488 float LMS_NewPlayerLives()
1491 fl = cvar("fraglimit");
1495 // first player has left the game for dying too much? Nobody else can get in.
1496 if(lms_lowest_lives < 1)
1499 if(!cvar("g_lms_join_anytime"))
1500 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1503 return bound(1, lms_lowest_lives, fl);
1506 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1507 // they win. Otherwise the defending team wins once the timelimit passes.
1508 void assault_new_round();
1509 float WinningCondition_Assault()
1513 WinningConditionHelper(); // set worldstatus
1515 status = WINNING_NO;
1516 // as the timelimit has not yet passed just assume the defending team will win
1517 if(assault_attacker_team == COLOR_TEAM1)
1519 SetWinners(team, COLOR_TEAM2);
1523 SetWinners(team, COLOR_TEAM1);
1527 ent = find(world, classname, "target_assault_roundend");
1530 if(ent.winning) // round end has been triggered by attacking team
1532 bprint("ASSAULT: round completed...\n");
1533 SetWinners(team, assault_attacker_team);
1535 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1537 if(ent.cnt == 1) // this was the second round
1539 status = WINNING_YES;
1543 local entity oldself;
1546 assault_new_round();
1555 // LMS winning condition: game terminates if and only if there's at most one
1556 // one player who's living lives. Top two scores being equal cancels the time
1558 float WinningCondition_LMS()
1565 have_player = FALSE;
1566 have_players = FALSE;
1567 l = LMS_NewPlayerLives();
1569 head = find(world, classname, "player");
1572 head2 = find(head, classname, "player");
1574 have_players = TRUE;
1578 // we have at least one player
1581 // two or more active players - continue with the game
1585 // exactly one player?
1588 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1592 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1598 // and assign him his first place
1599 PlayerScore_Add(head, SP_LMS_RANK, 1);
1606 // nobody is playing at all...
1609 // wait for players...
1613 // SNAFU (maybe a draw game?)
1615 dprint("No players, ending game.\n");
1620 // When we get here, we have at least two players who are actually LIVING,
1621 // now check if the top two players have equal score.
1622 WinningConditionHelper();
1625 if(WinningConditionHelper_winner)
1626 WinningConditionHelper_winner.winning = TRUE;
1627 if(WinningConditionHelper_equality)
1628 return WINNING_NEVER;
1630 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1634 void ShuffleMaplist()
1636 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1640 float WinningCondition_Scores(float limit)
1642 // TODO make everything use THIS winning condition (except LMS)
1643 WinningConditionHelper();
1647 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1648 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1649 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1650 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1654 if(WinningConditionHelper_winner)
1655 WinningConditionHelper_winner.winning = 1;
1656 if(WinningConditionHelper_winnerteam >= 0)
1657 SetWinners(team, WinningConditionHelper_winnerteam);
1659 if(WinningConditionHelper_lowerisbetter)
1661 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1665 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1666 // these modes always score in increments of 1, thus this makes sense
1668 if(leaderfrags != WinningConditionHelper_topscore)
1670 leaderfrags = WinningConditionHelper_topscore;
1673 if (leaderfrags == limit - 1)
1674 play2all("announcer/robotic/1fragleft.wav");
1675 else if (leaderfrags == limit - 2)
1676 play2all("announcer/robotic/2fragsleft.wav");
1677 else if (leaderfrags == limit - 3)
1678 play2all("announcer/robotic/3fragsleft.wav");
1682 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1685 float WinningCondition_Race(float fraglimit)
1689 wc = WinningCondition_Scores(fraglimit);
1691 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1692 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1693 // do NOT support equality when the laps are all raced!
1696 if not(p.race_completed)
1697 return WINNING_STARTSUDDENDEATHOVERTIME;
1703 void ReadyRestart();
1704 float WinningCondition_QualifyingThenRace(float limit)
1707 wc = WinningCondition_Scores(limit);
1709 // NEVER initiate overtime
1710 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1718 float WinningCondition_RanOutOfSpawns()
1722 if(!have_team_spawns)
1725 if(!some_spawn_has_been_used)
1728 team1_score = team2_score = team3_score = team4_score = 0;
1730 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1732 if(head.team == COLOR_TEAM1)
1734 else if(head.team == COLOR_TEAM2)
1736 else if(head.team == COLOR_TEAM3)
1738 else if(head.team == COLOR_TEAM4)
1742 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1744 if(head.team == COLOR_TEAM1)
1746 else if(head.team == COLOR_TEAM2)
1748 else if(head.team == COLOR_TEAM3)
1750 else if(head.team == COLOR_TEAM4)
1755 if(team1_score + team2_score + team3_score + team4_score == 0)
1757 checkrules_equality = TRUE;
1760 else if(team1_score + team2_score + team3_score + team4_score == 1)
1763 if(team1_score) t = COLOR_TEAM1;
1764 if(team2_score) t = COLOR_TEAM2;
1765 if(team3_score) t = COLOR_TEAM3;
1766 if(team4_score) t = COLOR_TEAM4;
1767 CheckAllowedTeams(world);
1768 for(i = 0; i < MAX_TEAMSCORE; ++i)
1770 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1771 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1772 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1773 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1776 AddWinners(team, t);
1787 Exit deathmatch games upon conditions
1790 void CheckRules_World()
1792 local float timelimit;
1793 local float fraglimit;
1801 MapVote_Think should now do that part
1802 if (intermission_running)
1803 if (time >= intermission_exittime + 60)
1805 if(!DoNextMapOverride())
1811 if (gameover) // someone else quit the game already
1813 if(player_count == 0) // Nobody there? Then let's go to the next map
1815 // this will actually check the player count in the next frame
1816 // again, but this shouldn't hurt
1820 timelimit = cvar("timelimit") * 60;
1821 fraglimit = cvar("fraglimit");
1823 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1826 timelimit = 0; // timelimit is not made for warmup
1828 fraglimit = 0; // no fraglimit for now
1833 timelimit += game_starttime;
1835 else if (timelimit < 0)
1842 if(checkrules_suddendeathend)
1844 if(!checkrules_suddendeathwarning)
1846 checkrules_suddendeathwarning = TRUE;
1847 if(g_race && !g_race_qualifying)
1848 bcenterprint("^3Everyone, finish your lap! The race is over!");
1850 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1855 if (timelimit && time >= timelimit)
1857 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1860 float playerswithlaps;
1863 totalplayers = playerswithlaps = readyplayers = 0;
1864 FOR_EACH_PLAYER(head)
1867 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1873 // at least 2/3 of the players have completed a lap: start the RACE
1874 // otherwise, the players should end the qualifying on their own
1875 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1877 checkrules_suddendeathend = 0;
1878 ReadyRestart(); // go to race
1888 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1894 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1896 checkrules_oneminutewarning = TRUE;
1897 play2all("announcer/robotic/1minuteremains.wav");
1900 checkrules_status = WinningCondition_RanOutOfSpawns();
1901 if(checkrules_status == WINNING_YES)
1903 bprint("Hey! Someone ran out of spawns!\n");
1905 else if(g_race && !g_race_qualifying && timelimit >= 0)
1907 checkrules_status = WinningCondition_Race(fraglimit);
1909 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1911 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1915 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1919 checkrules_status = WinningCondition_LMS();
1921 else if (g_onslaught)
1923 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1927 checkrules_status = WinningCondition_Scores(fraglimit);
1930 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1932 checkrules_status = WINNING_NEVER;
1936 if(checkrules_status == WINNING_NEVER)
1937 // equality cases! Nobody wins if the overtime ends in a draw.
1940 if(checkrules_suddendeathend)
1941 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1942 checkrules_status = WINNING_YES;
1944 if(checkrules_status == WINNING_YES)
1948 float mapvote_nextthink;
1949 float mapvote_initialized;
1950 float mapvote_keeptwotime;
1951 float mapvote_timeout;
1952 string mapvote_message;
1953 string mapvote_screenshot_dir;
1955 float mapvote_count;
1956 float mapvote_count_real;
1957 string mapvote_maps[MAPVOTE_COUNT];
1958 float mapvote_maps_suggested[MAPVOTE_COUNT];
1959 string mapvote_suggestions[MAPVOTE_COUNT];
1960 float mapvote_suggestion_ptr;
1961 float mapvote_maxlen;
1962 float mapvote_voters;
1963 float mapvote_votes[MAPVOTE_COUNT];
1965 float mapvote_detail;
1966 float mapvote_abstain;
1969 void MapVote_ClearAllVotes()
1971 FOR_EACH_CLIENT(other)
1975 string MapVote_Suggest(string m)
1979 return "That's not how to use this command.";
1980 if(!cvar("g_maplist_votable_suggestions"))
1981 return "Suggestions are not accepted on this server.";
1982 if(mapvote_initialized)
1983 return "Can't suggest - voting is already in progress!";
1984 m = MapInfo_FixName(m);
1986 return "The map you suggested is not available on this server.";
1987 if(!cvar("g_maplist_votable_override_mostrecent"))
1989 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1991 if(!MapInfo_CheckMap(m))
1992 return "The map you suggested does not support the current game mode.";
1993 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1994 if(mapvote_suggestions[i] == m)
1995 return "This map was already suggested.";
1996 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1998 i = floor(random() * mapvote_suggestion_ptr);
2002 i = mapvote_suggestion_ptr;
2003 mapvote_suggestion_ptr += 1;
2005 if(mapvote_suggestions[i] != "")
2006 strunzone(mapvote_suggestions[i]);
2007 mapvote_suggestions[i] = strzone(m);
2008 if(cvar("sv_eventlog"))
2009 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2010 return strcat("Suggestion of ", m, " accepted.");
2013 void MapVote_AddVotable(string nextMap, float isSuggestion)
2018 for(j = 0; j < mapvote_count; ++j)
2019 if(mapvote_maps[j] == nextMap)
2021 if(strlen(nextMap) > mapvote_maxlen)
2022 mapvote_maxlen = strlen(nextMap);
2023 mapvote_maps[mapvote_count] = strzone(nextMap);
2024 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2028 void MapVote_Spawn();
2034 MapVote_ClearAllVotes();
2037 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2038 mapvote_abstain = cvar("g_maplist_votable_abstain");
2041 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2043 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2044 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2046 if(mapvote_suggestion_ptr)
2047 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2048 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2050 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2051 MapVote_AddVotable(GetNextMap(), FALSE);
2053 if(mapvote_count == 0)
2055 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2056 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2057 if(cvar("g_maplist_shuffle"))
2059 localcmd("\nmenu_cmd sync\n");
2060 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2061 MapVote_AddVotable(GetNextMap(), FALSE);
2064 mapvote_count_real = mapvote_count;
2066 MapVote_AddVotable("don't care", 0);
2068 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2070 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2071 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2072 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2073 mapvote_keeptwotime = 0;
2074 mapvote_message = "Choose a map and press its key!";
2076 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2077 if(mapvote_screenshot_dir == "")
2078 mapvote_screenshot_dir = "maps";
2079 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2084 void MapVote_SendPicture(float id)
2087 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2088 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2089 WriteByte(MSG_ONE, id);
2090 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2093 float GameCommand_MapVote(string cmd)
2095 if(!intermission_running)
2098 if(cmd == "mv_getpic")
2100 MapVote_SendPicture(stof(argv(1)));
2107 float MapVote_GetMapMask()
2109 float mask, i, power;
2111 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2112 if(mapvote_maps[i] != "")
2118 float MapVote_SendEntity(entity to, float sf)
2120 string mapfile, pakfile;
2124 sf &~= 2; // if we send 1, we don't need to also send 2
2126 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2127 WriteByte(MSG_ENTITY, sf);
2131 // flag 1 == initialization
2132 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2133 WriteByte(MSG_ENTITY, mapvote_count);
2134 WriteByte(MSG_ENTITY, mapvote_abstain);
2135 WriteByte(MSG_ENTITY, mapvote_detail);
2136 WriteCoord(MSG_ENTITY, mapvote_timeout);
2137 if(mapvote_count <= 8)
2138 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2140 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2141 for(i = 0; i < mapvote_count; ++i)
2142 if(mapvote_maps[i] != "")
2144 if(mapvote_abstain && i == mapvote_count - 1)
2146 WriteString(MSG_ENTITY, ""); // abstain needs no text
2147 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2151 WriteString(MSG_ENTITY, mapvote_maps[i]);
2152 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2153 pakfile = whichpack(strcat(mapfile, ".tga"));
2155 pakfile = whichpack(strcat(mapfile, ".jpg"));
2157 pakfile = whichpack(strcat(mapfile, ".png"));
2158 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2159 pakfile = substring(pakfile, o, 999);
2160 WriteString(MSG_ENTITY, pakfile);
2167 // flag 2 == update of mask
2168 if(mapvote_count <= 8)
2169 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2171 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2177 for(i = 0; i < mapvote_count; ++i)
2178 if(mapvote_maps[i] != "")
2179 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2181 WriteByte(MSG_ENTITY, to.mapvote);
2187 void MapVote_Spawn()
2189 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2192 void MapVote_TouchMask()
2194 mapvote_ent.SendFlags |= 2;
2197 void MapVote_TouchVotes(entity voter)
2199 mapvote_ent.SendFlags |= 4;
2202 float MapVote_Finished(float mappos)
2208 if(cvar("sv_eventlog"))
2210 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2211 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2212 didntvote = mapvote_voters;
2213 for(i = 0; i < mapvote_count; ++i)
2214 if(mapvote_maps[i] != "")
2216 didntvote -= mapvote_votes[i];
2219 result = strcat(result, ":", mapvote_maps[i]);
2220 result = strcat(result, ":", ftos(mapvote_votes[i]));
2223 result = strcat(result, ":didn't vote:", ftos(didntvote));
2225 GameLogEcho(result);
2226 if(mapvote_maps_suggested[mappos])
2227 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2230 FOR_EACH_REALCLIENT(other)
2231 FixClientCvars(other);
2233 Map_Goto_SetStr(mapvote_maps[mappos]);
2235 alreadychangedlevel = TRUE;
2238 void MapVote_CheckRules_1()
2242 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2244 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2245 mapvote_votes[i] = 0;
2249 FOR_EACH_REALCLIENT(other)
2254 i = other.mapvote - 1;
2255 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2256 mapvote_votes[i] = mapvote_votes[i] + 1;
2261 float MapVote_CheckRules_2()
2264 float firstPlace, secondPlace;
2265 float firstPlaceVotes, secondPlaceVotes;
2266 float mapvote_voters_real;
2269 if(mapvote_count_real == 1)
2270 return MapVote_Finished(0);
2272 mapvote_voters_real = mapvote_voters;
2274 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2276 RandomSelection_Init();
2277 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2278 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2279 firstPlace = RandomSelection_chosen_float;
2280 firstPlaceVotes = RandomSelection_best_priority;
2281 //dprint("First place: ", ftos(firstPlace), "\n");
2282 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2284 RandomSelection_Init();
2285 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2287 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2288 secondPlace = RandomSelection_chosen_float;
2289 secondPlaceVotes = RandomSelection_best_priority;
2290 //dprint("Second place: ", ftos(secondPlace), "\n");
2291 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2293 if(firstPlace == -1)
2294 error("No first place in map vote... WTF?");
2296 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2297 return MapVote_Finished(firstPlace);
2299 if(mapvote_keeptwotime)
2300 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2303 MapVote_TouchMask();
2304 mapvote_message = "Now decide between the TOP TWO!";
2305 mapvote_keeptwotime = 0;
2306 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2307 result = strcat(result, ":", ftos(firstPlaceVotes));
2308 result = strcat(result, ":", mapvote_maps[secondPlace]);
2309 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2310 didntvote = mapvote_voters;
2311 for(i = 0; i < mapvote_count; ++i)
2312 if(mapvote_maps[i] != "")
2314 didntvote -= mapvote_votes[i];
2316 if(i != secondPlace)
2318 result = strcat(result, ":", mapvote_maps[i]);
2319 result = strcat(result, ":", ftos(mapvote_votes[i]));
2320 if(i < mapvote_count_real)
2322 strunzone(mapvote_maps[i]);
2323 mapvote_maps[i] = "";
2327 result = strcat(result, ":didn't vote:", ftos(didntvote));
2328 if(cvar("sv_eventlog"))
2329 GameLogEcho(result);
2339 keeptwo = mapvote_keeptwotime;
2340 MapVote_CheckRules_1(); // count
2341 if(MapVote_CheckRules_2()) // decide
2345 FOR_EACH_REALCLIENT(other)
2347 // hide scoreboard again
2348 if(other.health != 2342)
2350 other.health = 2342;
2352 if(clienttype(other) == CLIENTTYPE_REAL)
2355 WriteByte(MSG_ONE, SVC_FINALE);
2356 WriteString(MSG_ONE, "");
2360 // clear possibly invalid votes
2361 if(mapvote_maps[other.mapvote - 1] == "")
2363 // use impulses as new vote
2364 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2365 if(mapvote_maps[other.impulse - 1] != "")
2367 other.mapvote = other.impulse;
2368 MapVote_TouchVotes(other);
2376 MapVote_CheckRules_1(); // just count
2378 void MapVote_Start()
2383 MapInfo_Enumerate();
2384 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1))
2387 void MapVote_Think()
2392 if(alreadychangedlevel)
2395 if(time < mapvote_nextthink)
2399 mapvote_nextthink = time + 0.5;
2401 if(!mapvote_initialized)
2403 mapvote_initialized = TRUE;
2404 if(DoNextMapOverride())
2406 if(!cvar("g_maplist_votable") || player_count <= 0)
2417 string GotoMap(string m)
2419 if(!MapInfo_CheckMap(m))
2420 return "The map you chose is not available on this server.";
2421 cvar_set("nextmap", m);
2422 cvar_set("timelimit", "-1");
2423 if(mapvote_initialized || alreadychangedlevel)
2425 if(DoNextMapOverride())
2426 return "Map switch initiated.";
2428 return "Hm... no. For some reason I like THIS map more.";
2431 return "Map switch will happen after scoreboard.";
2437 FOR_EACH_REALCLIENT(self)
2439 if(self.classname == "spectator")
2441 if(self.enemy.typehitsound)
2442 play2(self, "misc/typehit.wav");
2443 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2444 play2(self, "misc/hit.wav");
2448 if(self.typehitsound)
2449 play2(self, "misc/typehit.wav");
2450 else if(self.hitsound && self.cvar_cl_hitsound)
2451 play2(self, "misc/hit.wav");
2454 FOR_EACH_CLIENT(self)
2456 self.hitsound = FALSE;
2457 self.typehitsound = FALSE;
2464 * returns TRUE if redirecting
2466 float redirection_timeout;
2467 float redirection_nextthink;
2468 float RedirectionThink()
2470 float clients_found;
2472 if(redirection_target == "")
2475 if(!redirection_timeout)
2477 cvar_set("sv_public", "-2");
2478 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2479 if(redirection_target == "self")
2480 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2482 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2485 if(time < redirection_nextthink)
2488 redirection_nextthink = time + 1;
2491 FOR_EACH_REALCLIENT(self)
2493 print("Redirecting: sending connect command to ", self.netname, "\n");
2494 if(redirection_target == "self")
2495 stuffcmd(self, "\ndisconnect; reconnect\n");
2497 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2501 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2503 if(time > redirection_timeout || clients_found == 0)
2504 localcmd("\nwait; wait; wait; quit\n");
2511 // Loaded from a save game
2512 // some things then break, so let's work around them...
2514 // Progs DB (capture records)
2516 ServerProgsDB = db_create();
2518 ServerProgsDB = db_load("server.db");
2522 MapInfo_Enumerate();
2523 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
2528 if(world_initialized > 0)
2530 world_initialized = 0;
2531 print("Saving persistent data...\n");
2534 db_save(ServerProgsDB, "server.db");
2535 if(cvar("developer"))
2536 db_save(TemporaryDB, "server-temp.db");
2537 db_close(ServerProgsDB);
2538 db_close(TemporaryDB);
2540 // tell the bot system the game is ending now
2545 else if(world_initialized == 0)
2547 print("NOTE: crashed before even initializing the world, not saving persistent data\n");