2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 play2all("announcer/robotic/prepareforbattle.wav");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
223 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
226 for(i = 0; i < n; ++i)
228 k = bufstr_get(h, i);
230 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
231 #define BADCVAR(p) if(k == p) continue
234 BADPREFIX("cvar_check_");
236 BADCVAR("g_configversion");
237 BADCVAR("g_maplist_index");
238 BADCVAR("halflifebsp");
243 BADPREFIX("g_campaign");
247 BADPREFIX("net_slist_");
251 BADPREFIX("userbind");
254 BADPREFIX("crosshair");
255 BADCVAR("mod_q3bsp_lightmapmergepower");
256 BADCVAR("mod_q3bsp_nolightmaps");
259 BADCVAR("serverconfig");
261 BADPREFIX("g_chat_flood_");
262 BADPREFIX("g_voice_flood_");
264 BADPREFIX("settemp_");
265 BADPREFIX("sv_allowdownloads_");
266 BADPREFIX("sv_autodemo");
267 BADPREFIX("sv_curl_");
268 BADPREFIX("sv_eventlog");
269 BADPREFIX("sv_logscores_");
270 BADPREFIX("sv_master");
271 BADCVAR("g_banned_list");
272 BADCVAR("log_dest_udp");
274 BADCVAR("net_address");
276 BADCVAR("savedgamecfg");
277 BADCVAR("sv_heartbeatperoid");
278 BADCVAR("sv_vote_master_password");
279 BADCVAR("sys_colortranslation");
280 BADCVAR("sys_specialcharactertranslation");
281 BADCVAR("timestamps");
284 BADCVAR("timelimit");
285 BADCVAR("fraglimit");
288 BADCVAR("g_assault");
291 BADCVAR("g_domination");
292 BADCVAR("g_keyhunt");
293 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_onslaught");
297 BADCVAR("g_runematch");
299 BADCVAR("g_nexball");
304 BADCVAR("g_maplist");
305 BADCVAR("g_maplist_mostrecent");
311 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
323 if(cvar_changes == "")
324 cvar_changes = "// this server runs at default settings\n";
326 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
327 cvar_changes = strzone(cvar_changes);
330 void detect_maptype()
339 o_x += random() * (world.maxs_x - world.mins_x);
340 o_y += random() * (world.maxs_y - world.mins_y);
341 o_z += random() * (world.maxs_z - world.mins_z);
343 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
344 if(trace_fraction == 1)
349 for(i = 0; i < 64; i += 4)
351 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
352 if(trace_fraction == 1)
354 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
363 float RandomSeed_Send(entity to, float sf)
365 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
366 WriteShort(MSG_ENTITY, self.cnt);
369 void RandomSeed_Think()
371 self.cnt = bound(0, floor(random() * 65536), 65535);
372 self.nextthink = time + 5;
376 void RandomSeed_Spawn()
378 randomseed = spawn();
379 randomseed.think = RandomSeed_Think;
380 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
385 self.think(); // sets random seed and nextthink
389 void spawnfunc___init_dedicated_server(void)
391 // handler for _init/_init map (only for dedicated server initialization)
393 world_initialized = -1; // don't complain
395 cvar_string = cvar_string_normal;
396 cvar_set = cvar_set_normal;
398 remove = remove_unsafely;
402 e.think = GotoFirstMap;
403 e.nextthink = time; // this is usually 1 at this point
406 e.classname = "info_player_deathmatch"; // safeguard against player joining
408 self.classname = "worldspawn"; // safeguard against various stuff ;)
411 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
414 void Map_MarkAsRecent(string m);
415 float world_already_spawned;
416 void RegisterWeapons();
418 void ClientInit_Spawn();
419 void WeaponStats_Init();
420 void WeaponStats_Shutdown();
421 void spawnfunc_worldspawn (void)
423 float fd, l, i, j, n;
427 cvar_string = cvar_string_normal;
428 cvar_set = cvar_set_normal;
430 if(world_already_spawned)
431 error("world already spawned - you may have EXACTLY ONE worldspawn!");
432 world_already_spawned = TRUE;
434 remove = remove_safely; // during spawning, watch what you remove!
436 check_unacceptable_compiler_bugs();
438 compressShortVector_init();
441 head = nextent(world);
446 head = nextent(head);
449 // needs to be done so early as they would still spawn
453 ServerProgsDB = db_create();
455 ServerProgsDB = db_load("server.db");
457 TemporaryDB = db_create();
460 TODO sound pack system
461 // initialize sound pack system
462 soundpack = cvar_string("g_soundpack");
464 soundpack = strcat(soundpack, "/");
465 soundpack = strzone(soundpack);
471 // 1 FLICKER (first variety)
472 lightstyle(1, "mmnmmommommnonmmonqnmmo");
474 // 2 SLOW STRONG PULSE
475 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
477 // 3 CANDLE (first variety)
478 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
481 lightstyle(4, "mamamamamama");
484 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
486 // 6 FLICKER (second variety)
487 lightstyle(6, "nmonqnmomnmomomno");
489 // 7 CANDLE (second variety)
490 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
492 // 8 CANDLE (third variety)
493 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
495 // 9 SLOW STROBE (fourth variety)
496 lightstyle(9, "aaaaaaaazzzzzzzz");
498 // 10 FLUORESCENT FLICKER
499 lightstyle(10, "mmamammmmammamamaaamammma");
501 // 11 SLOW PULSE NOT FADE TO BLACK
502 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
504 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
509 if(cvar("g_campaign"))
512 Map_MarkAsRecent(mapname);
514 precache_model ("null"); // we need this one before InitGameplayMode
520 bot_waypoints_for_items = cvar("g_waypoints_for_items");
521 if(bot_waypoints_for_items == 1)
522 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
523 bot_waypoints_for_items = 0;
525 // for setting by mapinfo
526 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
527 cvar_set("sv_q3acompat_machineshotgunswap", "0");
531 WaypointSprite_Init();
536 GameLogInit(); // prepare everything
537 if(cvar("sv_eventlog"))
539 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
540 s = strcat(s, ftos(random()));
541 matchid = strzone(s);
543 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
544 s = ":gameinfo:mutators:LIST";
545 if(cvar("g_grappling_hook"))
546 s = strcat(s, ":grappling_hook");
547 if(!cvar("g_use_ammunition"))
548 s = strcat(s, ":no_use_ammunition");
549 if(!cvar("g_pickup_items"))
550 s = strcat(s, ":no_pickup_items");
551 if(cvar_string("g_weaponarena") != "0")
552 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
554 s = strcat(s, ":nixnex");
555 if(cvar("g_vampire"))
556 s = strcat(s, ":vampire");
557 if(cvar("g_laserguided_missile"))
558 s = strcat(s, ":laserguided_missile");
559 if(cvar("g_norecoil"))
560 s = strcat(s, ":norecoil");
562 s = strcat(s, ":midair");
563 if(cvar("g_minstagib"))
564 s = strcat(s, ":minstagib");
566 GameLogEcho(":gameinfo:end");
569 matchid = strzone(ftos(random()));
571 cvar_set("nextmap", "");
575 if(cvar("g_campaign"))
583 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
585 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
587 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
590 while((s = fgets(fd)))
592 l = tokenize_console(s);
597 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
598 print(" cdtrack ", argv(2), "\n");
600 else if(argv(0) == "fog")
602 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
603 print(" \"fog\" \"", s, "\"\n");
605 else if(argv(0) == "set")
607 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
608 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
610 else if(argv(0) != "//")
612 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
613 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
622 addstat(STAT_WEAPONS, AS_INT, weapons);
623 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
624 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
625 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
628 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
629 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
630 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
631 addstat(STAT_FUEL, AS_INT, ammo_fuel);
632 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
633 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
634 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
635 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
636 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
638 next_pingtime = time + 5;
639 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
643 lsmaps_reply = "^7Maps available: ";
644 for(i = 0, j = 0; i < MapInfo_count; ++i)
646 if(MapInfo_Get_ByID(i))
647 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
654 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
657 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
659 maplist_reply = "^7Maps in list: ";
660 n = tokenize_console(cvar_string("g_maplist"));
661 for(i = 0, j = 0; i < n; ++i)
663 if(MapInfo_CheckMap(argv(i)))
669 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
673 maplist_reply = strzone(strcat(maplist_reply, "\n"));
674 MapInfo_ClearTemps();
676 records_reply = strzone(getrecords());
680 PingPLReport_Spawn();
682 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
684 world_initialized = 1;
687 void spawnfunc_light (void)
689 //makestatic (self); // Who the f___ did that?
693 float TryFile( string pFilename )
696 dprint("TryFile(\"", pFilename, "\")\n");
697 lHandle = fopen( pFilename, FILE_READ );
698 if( lHandle != -1 ) {
708 return GametypeNameFromType(game);
711 string getmapname_stored;
717 float Map_Count, Map_Current;
718 string Map_Current_Name;
720 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
721 float GetMaplistPosition()
727 idx = cvar("g_maplist_index");
734 for(pos = 0; pos < Map_Count; ++pos)
738 // resume normal maplist rotation if current map is not in g_maplist
742 float MapHasRightSize(string map)
745 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
746 if(cvar("g_maplist_check_waypoints"))
748 dprint("checkwp "); dprint(map);
749 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
752 dprint(": no waypoints\n");
755 dprint(": has waypoints\n");
759 // open map size restriction file
760 dprint("opensize "); dprint(map);
761 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
764 float mapmin, mapmax;
766 mapmin = stof(fgets(fh));
767 mapmax = stof(fgets(fh));
769 if(player_count < mapmin)
771 dprint("not enough\n");
774 if(player_count > mapmax)
776 dprint("too many\n");
779 dprint("right size\n");
782 dprint(": not found\n");
786 string Map_Filename(float position)
788 return strcat("maps/", argv(position), ".bsp");
791 string strwords(string s, float w)
794 for(endpos = 0; w && endpos >= 0; --w)
795 endpos = strstrofs(s, " ", endpos + 1);
799 return substring(s, 0, endpos);
802 float strhasword(string s, string w)
804 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
807 void Map_MarkAsRecent(string m)
809 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
812 float Map_IsRecent(string m)
814 return strhasword(cvar_string("g_maplist_mostrecent"), m);
817 float Map_Check(float position, float pass)
821 map_next = argv(position);
824 if(Map_IsRecent(map_next))
827 filename = Map_Filename(position);
828 if(MapInfo_CheckMap(map_next))
832 if(MapHasRightSize(map_next))
837 dprint( "Couldn't select '", filename, "'..\n" );
842 void Map_Goto_SetStr(string nextmapname)
844 if(getmapname_stored != "")
845 strunzone(getmapname_stored);
846 if(nextmapname == "")
847 getmapname_stored = "";
849 getmapname_stored = strzone(nextmapname);
852 void Map_Goto_SetFloat(float position)
854 cvar_set("g_maplist_index", ftos(position));
855 Map_Goto_SetStr(argv(position));
860 // settings persist, except...
861 localcmd("\nsettemp_restore\n");
867 MapInfo_LoadMap(getmapname_stored);
870 // return codes of map selectors:
871 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
872 // -2 = permanent failure
873 float() MaplistMethod_Iterate = // usual method
877 for(pass = 1; pass <= 2; ++pass)
879 for(i = 1; i < Map_Count; ++i)
882 mapindex = mod(i + Map_Current, Map_Count);
883 if(Map_Check(mapindex, pass))
890 float() MaplistMethod_Repeat = // fallback method
892 if(Map_Check(Map_Current, 2))
897 float() MaplistMethod_Random = // random map selection
903 for(i = 0; i <= imax; ++i)
906 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
907 if(Map_Check(mapindex, 1))
913 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
914 // the exponent sets a bias on the map selection:
915 // the higher the exponent, the less likely "shortly repeated" same maps are
917 float i, j, imax, insertpos;
921 for(i = 0; i <= imax; ++i)
925 // now reinsert this at another position
926 insertpos = pow(random(), 1 / exponent); // ]0, 1]
927 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
928 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
929 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
931 // insert the current map there
933 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
934 newlist = strcat(newlist, " ", argv(j));
935 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
936 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
937 newlist = strcat(newlist, " ", argv(j));
938 newlist = substring(newlist, 1, strlen(newlist) - 1);
939 cvar_set("g_maplist", newlist);
940 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
942 // NOTE: the selected map has just been inserted at (insertpos-1)th position
943 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
944 if(Map_Check(Map_Current, 1))
952 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
955 bprint( "Maplist is empty! Resetting it to default map list.\n" );
956 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
957 if(cvar("g_maplist_shuffle"))
959 localcmd("\nmenu_cmd sync\n");
960 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
963 error("empty maplist, cannot select a new map");
964 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
967 strunzone(Map_Current_Name);
968 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
969 // this may or may not be correct, but who cares, in the worst case a map
970 // isn't chosen in the first pass that should have been
981 if(cvar("g_maplist_shuffle") > 0)
982 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
985 if(cvar("g_maplist_selectrandom"))
986 nextMap = MaplistMethod_Random();
989 nextMap = MaplistMethod_Iterate();
992 nextMap = MaplistMethod_Repeat();
996 Map_Goto_SetFloat(nextMap);
997 return getmapname_stored;
1003 float DoNextMapOverride()
1005 if(cvar("g_campaign"))
1007 CampaignPostIntermission();
1008 alreadychangedlevel = TRUE;
1011 if(cvar("quit_when_empty"))
1013 if(player_count <= currentbots)
1016 alreadychangedlevel = TRUE;
1020 if(cvar_string("quit_and_redirect") != "")
1022 redirection_target = strzone(cvar_string("quit_and_redirect"));
1023 alreadychangedlevel = TRUE;
1026 if (cvar("samelevel")) // if samelevel is set, stay on same level
1028 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1029 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1030 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1031 localcmd("restart\n");
1032 //changelevel (mapname);
1033 alreadychangedlevel = TRUE;
1036 if(cvar_string("nextmap") != "")
1037 if(MapInfo_CheckMap(cvar_string("nextmap")))
1039 Map_Goto_SetStr(cvar_string("nextmap"));
1041 alreadychangedlevel = TRUE;
1044 if(cvar("lastlevel"))
1047 localcmd("set lastlevel 0\ntogglemenu\n");
1048 alreadychangedlevel = TRUE;
1056 //local string nextmap;
1057 //local float n, nummaps;
1059 if (alreadychangedlevel)
1061 alreadychangedlevel = TRUE;
1067 for(allowReset = 1; allowReset >= 0; --allowReset)
1069 nextMap = GetNextMap();
1075 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1076 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1077 if(cvar("g_maplist_shuffle"))
1079 localcmd("\nmenu_cmd sync\n");
1083 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1095 When the player presses attack or jump, change to the next level
1098 .float autoscreenshot;
1099 void() MapVote_Start;
1100 void() MapVote_Think;
1101 float mapvote_initialized;
1102 void IntermissionThink()
1104 FixIntermissionClient(self);
1106 if(cvar("sv_autoscreenshot"))
1107 if(self.autoscreenshot > 0)
1108 if(time > self.autoscreenshot)
1110 self.autoscreenshot = -1;
1111 if(clienttype(self) == CLIENTTYPE_REAL)
1112 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1116 if (time < intermission_exittime)
1119 if(!mapvote_initialized)
1120 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1130 Returns the entity to view from
1134 entity FindIntermission()
1139 // look for info_intermission first
1140 spot = find (world, classname, "info_intermission");
1142 { // pick a random one
1146 spot = find (spot, classname, "info_intermission");
1148 spot = find (spot, classname, "info_intermission");
1154 // then look for the start position
1155 spot = find (world, classname, "info_player_start");
1159 // testinfo_player_start is only found in regioned levels
1160 spot = find (world, classname, "testplayerstart");
1164 // then look for the start position
1165 spot = find (world, classname, "info_player_deathmatch");
1169 //objerror ("FindIntermission: no spot");
1175 ===============================================================================
1179 ===============================================================================
1182 void DumpStats(float final)
1186 local float to_console;
1187 local float to_eventlog;
1188 local float to_file;
1191 to_console = cvar("sv_logscores_console");
1192 to_eventlog = cvar("sv_eventlog");
1193 to_file = cvar("sv_logscores_file");
1197 to_console = TRUE; // always print printstats replies
1198 to_eventlog = FALSE; // but never print them to the event log
1202 if(cvar("sv_eventlog_console"))
1203 to_console = FALSE; // otherwise we get the output twice
1209 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1217 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1221 fputs(file, strcat(s, "\n"));
1224 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1230 fputs(file, strcat(s, "\n"));
1232 FOR_EACH_CLIENT(other)
1234 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1236 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1237 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1238 if(other.classname == "player" || g_arena || g_ca || g_lms)
1239 s = strcat(s, ftos(other.team), ":");
1241 s = strcat(s, "spectator:");
1244 print(s, other.netname, "\n");
1246 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1248 fputs(file, strcat(s, other.netname, "\n"));
1254 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1260 fputs(file, strcat(s, "\n"));
1262 for(i = 1; i < 16; ++i)
1264 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1265 s = strcat(s, ":", ftos(i));
1271 fputs(file, strcat(s, "\n"));
1278 GameLogEcho(":end");
1281 fputs(file, ":end\n");
1286 void FixIntermissionClient(entity e)
1289 if(!e.autoscreenshot) // initial call
1291 e.angles = e.v_angle;
1292 e.angles_x = -e.angles_x;
1293 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1295 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1296 e.solid = SOLID_NOT;
1297 e.movetype = MOVETYPE_NONE;
1298 e.takedamage = DAMAGE_NO;
1301 e.weaponentity.effects = EF_NODRAW;
1302 if (e.weaponentity.weaponentity)
1303 e.weaponentity.weaponentity.effects = EF_NODRAW;
1305 if(clienttype(e) == CLIENTTYPE_REAL)
1307 stuffcmd(e, "\nscr_printspeed 1000000\n");
1308 s = cvar_string("sv_intermission_cdtrack");
1310 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1312 WriteByte(MSG_ONE, SVC_INTERMISSION);
1316 //e.velocity = '0 0 0';
1317 //e.fixangle = TRUE;
1319 // TODO halt weapon animation
1324 go to the next level for deathmatch
1325 only called if a time or frag limit has expired
1333 intermission_running = 1;
1335 // enforce a wait time before allowing changelevel
1336 if(player_count > 0)
1337 intermission_exittime = time + cvar("sv_mapchange_delay");
1339 intermission_exittime = -1;
1342 WriteByte (MSG_ALL, SVC_CDTRACK);
1343 WriteByte (MSG_ALL, 3);
1344 WriteByte (MSG_ALL, 3);
1345 // done in FixIntermission
1348 //pos = FindIntermission ();
1354 if(cvar("sv_eventlog"))
1355 GameLogEcho(":gameover");
1361 // save the stats to a text file on the client
1362 // stuffcmd(other, log_stats "stats/file_name");
1364 // stuffcmd(other, log_stats "");
1365 // use a filename similar to the demo name
1366 // string file_name;
1367 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1369 // write a stats parser for the menu
1371 if(cvar("sv_accuracy_data_send")) {
1372 string stats_to_send;
1374 FOR_EACH_CLIENT(other) { // make the string to send
1375 FixIntermissionClient(other);
1377 if(other.cvar_cl_accuracy_data_share) {
1378 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1380 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1381 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1383 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1385 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1386 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1388 stats_to_send = strcat(stats_to_send, "\n");
1392 FOR_EACH_REALCLIENT(other) { // only spam humans
1393 Score_NicePrint(other); // print the score
1395 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1396 bprint(stats_to_send);
1398 } else { // ye olde message
1399 FOR_EACH_PLAYER(other) {
1400 FixIntermissionClient(other);
1403 bprint(other.netname, " ^7wins.\n");
1407 if(cvar("g_campaign"))
1408 CampaignPreIntermission();
1410 localcmd("\nsv_hook_gameend;");
1417 Exit deathmatch games upon conditions
1420 void CheckRules_Player()
1422 if (gameover) // someone else quit the game already
1425 if(self.deadflag == DEAD_NO)
1426 self.play_time += frametime;
1428 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1429 // (div0: and that in CheckRules_World please)
1432 float checkrules_equality;
1433 float checkrules_suddendeathwarning;
1434 float checkrules_suddendeathend;
1435 float checkrules_overtimesadded; //how many overtimes have been already added
1437 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1438 float WINNING_YES = 1; // winner found
1439 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1440 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1442 float InitiateSuddenDeath()
1444 // Check first whether normal overtimes could be added before initiating suddendeath mode
1445 // - for this timelimit_overtime needs to be >0 of course
1446 // - also check the winning condition calculated in the previous frame and only add normal overtime
1447 // again, if at the point at which timelimit would be extended again, still no winner was found
1448 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1450 return 1; // need to call InitiateOvertime later
1454 if(!checkrules_suddendeathend)
1456 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1457 if(g_race && !g_race_qualifying)
1458 race_StartCompleting();
1464 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1466 ++checkrules_overtimesadded;
1467 //add one more overtime by simply extending the timelimit
1469 tl = cvar("timelimit");
1470 tl += cvar("timelimit_overtime");
1471 cvar_set("timelimit", ftos(tl));
1472 string minutesPlural;
1473 if (cvar("timelimit_overtime") == 1)
1474 minutesPlural = " ^3minute";
1476 minutesPlural = " ^3minutes";
1480 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1481 ftos(cvar("timelimit_overtime")),
1488 float GetWinningCode(float fraglimitreached, float equality)
1491 if(fraglimitreached)
1492 return WINNING_STARTSUDDENDEATHOVERTIME;
1494 return WINNING_NEVER;
1496 if(fraglimitreached)
1502 // set the .winning flag for exactly those players with a given field value
1503 void SetWinners(.float field, float value)
1506 FOR_EACH_PLAYER(head)
1507 head.winning = (head.field == value);
1510 // set the .winning flag for those players with a given field value
1511 void AddWinners(.float field, float value)
1514 FOR_EACH_PLAYER(head)
1515 if(head.field == value)
1519 // clear the .winning flags
1520 void ClearWinners(void)
1523 FOR_EACH_PLAYER(head)
1527 // Onslaught winning condition:
1528 // game terminates if only one team has a working generator (or none)
1529 float WinningCondition_Onslaught()
1532 local float t1, t2, t3, t4;
1534 WinningConditionHelper(); // set worldstatus
1539 // first check if the game has ended
1540 t1 = t2 = t3 = t4 = 0;
1541 head = find(world, classname, "onslaught_generator");
1544 if (head.health > 0)
1546 if (head.team == COLOR_TEAM1) t1 = 1;
1547 if (head.team == COLOR_TEAM2) t2 = 1;
1548 if (head.team == COLOR_TEAM3) t3 = 1;
1549 if (head.team == COLOR_TEAM4) t4 = 1;
1551 head = find(head, classname, "onslaught_generator");
1553 if (t1 + t2 + t3 + t4 < 2)
1555 // game over, only one team remains (or none)
1557 if (t1) SetWinners(team, COLOR_TEAM1);
1558 if (t2) SetWinners(team, COLOR_TEAM2);
1559 if (t3) SetWinners(team, COLOR_TEAM3);
1560 if (t4) SetWinners(team, COLOR_TEAM4);
1561 dprint("Have a winner, ending game.\n");
1565 // Two or more teams remain
1569 float LMS_NewPlayerLives()
1572 fl = cvar("fraglimit");
1576 // first player has left the game for dying too much? Nobody else can get in.
1577 if(lms_lowest_lives < 1)
1580 if(!cvar("g_lms_join_anytime"))
1581 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1584 return bound(1, lms_lowest_lives, fl);
1587 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1588 // they win. Otherwise the defending team wins once the timelimit passes.
1589 void assault_new_round();
1590 float WinningCondition_Assault()
1594 WinningConditionHelper(); // set worldstatus
1596 status = WINNING_NO;
1597 // as the timelimit has not yet passed just assume the defending team will win
1598 if(assault_attacker_team == COLOR_TEAM1)
1600 SetWinners(team, COLOR_TEAM2);
1604 SetWinners(team, COLOR_TEAM1);
1608 ent = find(world, classname, "target_assault_roundend");
1611 if(ent.winning) // round end has been triggered by attacking team
1613 bprint("ASSAULT: round completed...\n");
1614 SetWinners(team, assault_attacker_team);
1616 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1618 if(ent.cnt == 1) // this was the second round
1620 status = WINNING_YES;
1624 local entity oldself;
1627 assault_new_round();
1636 // LMS winning condition: game terminates if and only if there's at most one
1637 // one player who's living lives. Top two scores being equal cancels the time
1639 float WinningCondition_LMS()
1646 have_player = FALSE;
1647 have_players = FALSE;
1648 l = LMS_NewPlayerLives();
1650 head = find(world, classname, "player");
1653 head2 = find(head, classname, "player");
1655 have_players = TRUE;
1659 // we have at least one player
1662 // two or more active players - continue with the game
1666 // exactly one player?
1669 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1673 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1679 // and assign him his first place
1680 PlayerScore_Add(head, SP_LMS_RANK, 1);
1687 // nobody is playing at all...
1690 // wait for players...
1694 // SNAFU (maybe a draw game?)
1696 dprint("No players, ending game.\n");
1701 // When we get here, we have at least two players who are actually LIVING,
1702 // now check if the top two players have equal score.
1703 WinningConditionHelper();
1706 if(WinningConditionHelper_winner)
1707 WinningConditionHelper_winner.winning = TRUE;
1708 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1709 return WINNING_NEVER;
1711 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1715 void ShuffleMaplist()
1717 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1721 float WinningCondition_Scores(float limit, float leadlimit)
1723 // TODO make everything use THIS winning condition (except LMS)
1724 WinningConditionHelper();
1728 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1729 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1730 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1731 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1735 if(WinningConditionHelper_winner)
1736 WinningConditionHelper_winner.winning = 1;
1737 if(WinningConditionHelper_winnerteam >= 0)
1738 SetWinners(team, WinningConditionHelper_winnerteam);
1740 if(WinningConditionHelper_lowerisbetter)
1742 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1743 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1747 if(WinningConditionHelper_zeroisworst)
1748 leadlimit = 0; // not supported in this mode
1750 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1751 // these modes always score in increments of 1, thus this makes sense
1753 if(leaderfrags != WinningConditionHelper_topscore)
1755 leaderfrags = WinningConditionHelper_topscore;
1758 if (leaderfrags == limit - 1)
1759 play2all("announcer/robotic/1fragleft.wav");
1760 else if (leaderfrags == limit - 2)
1761 play2all("announcer/robotic/2fragsleft.wav");
1762 else if (leaderfrags == limit - 3)
1763 play2all("announcer/robotic/3fragsleft.wav");
1767 return GetWinningCode(
1768 WinningConditionHelper_topscore &&
1770 (limit && (WinningConditionHelper_topscore >= limit))
1772 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1774 WinningConditionHelper_equality
1778 float WinningCondition_Race(float fraglimit)
1789 if(p.race_completed)
1794 wc = WinningCondition_Scores(fraglimit, 0);
1796 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1797 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1798 // do NOT support equality when the laps are all raced!
1799 return WINNING_STARTSUDDENDEATHOVERTIME;
1801 return WINNING_NEVER;
1805 void ReadyRestart();
1806 float WinningCondition_QualifyingThenRace(float limit)
1809 wc = WinningCondition_Scores(limit, 0);
1811 // NEVER initiate overtime
1812 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1820 float WinningCondition_RanOutOfSpawns()
1824 if(have_team_spawns <= 0)
1827 if(!some_spawn_has_been_used)
1830 team1_score = team2_score = team3_score = team4_score = 0;
1832 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1834 if(head.team == COLOR_TEAM1)
1836 else if(head.team == COLOR_TEAM2)
1838 else if(head.team == COLOR_TEAM3)
1840 else if(head.team == COLOR_TEAM4)
1844 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1846 if(head.team == COLOR_TEAM1)
1848 else if(head.team == COLOR_TEAM2)
1850 else if(head.team == COLOR_TEAM3)
1852 else if(head.team == COLOR_TEAM4)
1857 if(team1_score + team2_score + team3_score + team4_score == 0)
1859 checkrules_equality = TRUE;
1862 else if(team1_score + team2_score + team3_score + team4_score == 1)
1865 if(team1_score) t = COLOR_TEAM1;
1866 if(team2_score) t = COLOR_TEAM2;
1867 if(team3_score) t = COLOR_TEAM3;
1868 if(team4_score) t = COLOR_TEAM4;
1869 CheckAllowedTeams(world);
1870 for(i = 0; i < MAX_TEAMSCORE; ++i)
1872 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1873 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1874 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1875 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1878 AddWinners(team, t);
1889 Exit deathmatch games upon conditions
1892 void CheckRules_World()
1904 MapVote_Think should now do that part
1905 if (intermission_running)
1906 if (time >= intermission_exittime + 60)
1908 if(!DoNextMapOverride())
1914 if (gameover) // someone else quit the game already
1916 if(player_count == 0) // Nobody there? Then let's go to the next map
1918 // this will actually check the player count in the next frame
1919 // again, but this shouldn't hurt
1923 timelimit = cvar("timelimit") * 60;
1924 fraglimit = cvar("fraglimit");
1925 leadlimit = cvar("leadlimit");
1927 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1930 timelimit = 0; // timelimit is not made for warmup
1932 fraglimit = 0; // no fraglimit for now
1933 leadlimit = 0; // no leadlimit for now
1937 timelimit = 0; // ONS has its own overtime rule
1941 timelimit += game_starttime;
1943 else if (timelimit < 0)
1953 if(checkrules_suddendeathend)
1955 if(!checkrules_suddendeathwarning)
1957 checkrules_suddendeathwarning = TRUE;
1958 if(g_race && !g_race_qualifying)
1959 bcenterprint("^3Everyone, finish your lap! The race is over!");
1961 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1966 if (timelimit && time >= timelimit)
1968 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1971 float playerswithlaps;
1974 totalplayers = playerswithlaps = readyplayers = 0;
1975 FOR_EACH_PLAYER(head)
1978 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1984 // at least 2 of the players have completed a lap: start the RACE
1985 // otherwise, the players should end the qualifying on their own
1986 if(readyplayers || playerswithlaps >= 2)
1988 checkrules_suddendeathend = 0;
1989 ReadyRestart(); // go to race
1993 wantovertime |= InitiateSuddenDeath();
1996 wantovertime |= InitiateSuddenDeath();
2000 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2006 float checkrules_status;
2007 checkrules_status = WinningCondition_RanOutOfSpawns();
2008 if(checkrules_status == WINNING_YES)
2010 bprint("Hey! Someone ran out of spawns!\n");
2012 else if(g_race && !g_race_qualifying && timelimit >= 0)
2014 checkrules_status = WinningCondition_Race(fraglimit);
2015 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2017 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2019 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2020 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2024 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2028 checkrules_status = WinningCondition_LMS();
2030 else if (g_onslaught)
2032 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2036 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2037 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2040 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2042 checkrules_status = WINNING_NEVER;
2043 checkrules_overtimesadded = -1;
2044 wantovertime |= InitiateSuddenDeath();
2047 if(checkrules_status == WINNING_NEVER)
2048 // equality cases! Nobody wins if the overtime ends in a draw.
2053 if(checkrules_status == WINNING_NEVER)
2056 checkrules_status = WINNING_YES;
2059 if(checkrules_suddendeathend)
2060 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2061 checkrules_status = WINNING_YES;
2063 if(checkrules_status == WINNING_YES)
2065 //print("WINNING\n");
2070 float mapvote_nextthink;
2071 float mapvote_initialized;
2072 float mapvote_keeptwotime;
2073 float mapvote_timeout;
2074 string mapvote_message;
2075 string mapvote_screenshot_dir;
2077 float mapvote_count;
2078 float mapvote_count_real;
2079 string mapvote_maps[MAPVOTE_COUNT];
2080 float mapvote_maps_suggested[MAPVOTE_COUNT];
2081 string mapvote_suggestions[MAPVOTE_COUNT];
2082 float mapvote_suggestion_ptr;
2083 float mapvote_maxlen;
2084 float mapvote_voters;
2085 float mapvote_votes[MAPVOTE_COUNT];
2087 float mapvote_detail;
2088 float mapvote_abstain;
2091 void MapVote_ClearAllVotes()
2093 FOR_EACH_CLIENT(other)
2097 string MapVote_Suggest(string m)
2101 return "That's not how to use this command.";
2102 if(!cvar("g_maplist_votable_suggestions"))
2103 return "Suggestions are not accepted on this server.";
2104 if(mapvote_initialized)
2105 return "Can't suggest - voting is already in progress!";
2106 m = MapInfo_FixName(m);
2108 return "The map you suggested is not available on this server.";
2109 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2111 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2113 if(!MapInfo_CheckMap(m))
2114 return "The map you suggested does not support the current game mode.";
2115 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2116 if(mapvote_suggestions[i] == m)
2117 return "This map was already suggested.";
2118 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2120 i = floor(random() * mapvote_suggestion_ptr);
2124 i = mapvote_suggestion_ptr;
2125 mapvote_suggestion_ptr += 1;
2127 if(mapvote_suggestions[i] != "")
2128 strunzone(mapvote_suggestions[i]);
2129 mapvote_suggestions[i] = strzone(m);
2130 if(cvar("sv_eventlog"))
2131 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2132 return strcat("Suggestion of ", m, " accepted.");
2135 void MapVote_AddVotable(string nextMap, float isSuggestion)
2140 for(j = 0; j < mapvote_count; ++j)
2141 if(mapvote_maps[j] == nextMap)
2143 if(strlen(nextMap) > mapvote_maxlen)
2144 mapvote_maxlen = strlen(nextMap);
2145 mapvote_maps[mapvote_count] = strzone(nextMap);
2146 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2150 void MapVote_Spawn();
2156 MapVote_ClearAllVotes();
2159 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2160 mapvote_abstain = cvar("g_maplist_votable_abstain");
2163 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2165 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2166 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2168 if(mapvote_suggestion_ptr)
2169 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2170 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2172 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2173 MapVote_AddVotable(GetNextMap(), FALSE);
2175 if(mapvote_count == 0)
2177 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2178 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2179 if(cvar("g_maplist_shuffle"))
2181 localcmd("\nmenu_cmd sync\n");
2182 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2183 MapVote_AddVotable(GetNextMap(), FALSE);
2186 mapvote_count_real = mapvote_count;
2188 MapVote_AddVotable("don't care", 0);
2190 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2192 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2193 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2194 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2195 mapvote_keeptwotime = 0;
2196 mapvote_message = "Choose a map and press its key!";
2198 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2199 if(mapvote_screenshot_dir == "")
2200 mapvote_screenshot_dir = "maps";
2201 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2206 void MapVote_SendPicture(float id)
2209 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2210 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2211 WriteByte(MSG_ONE, id);
2212 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2215 float GameCommand_MapVote(string cmd)
2217 if(!intermission_running)
2220 if(cmd == "mv_getpic")
2222 MapVote_SendPicture(stof(argv(1)));
2229 float MapVote_GetMapMask()
2231 float mask, i, power;
2233 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2234 if(mapvote_maps[i] != "")
2240 float MapVote_SendEntity(entity to, float sf)
2242 string mapfile, pakfile;
2246 sf &~= 2; // if we send 1, we don't need to also send 2
2248 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2249 WriteByte(MSG_ENTITY, sf);
2253 // flag 1 == initialization
2254 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2255 WriteByte(MSG_ENTITY, mapvote_count);
2256 WriteByte(MSG_ENTITY, mapvote_abstain);
2257 WriteByte(MSG_ENTITY, mapvote_detail);
2258 WriteCoord(MSG_ENTITY, mapvote_timeout);
2259 if(mapvote_count <= 8)
2260 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2262 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2263 for(i = 0; i < mapvote_count; ++i)
2264 if(mapvote_maps[i] != "")
2266 if(mapvote_abstain && i == mapvote_count - 1)
2268 WriteString(MSG_ENTITY, ""); // abstain needs no text
2269 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2273 WriteString(MSG_ENTITY, mapvote_maps[i]);
2274 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2275 pakfile = whichpack(strcat(mapfile, ".tga"));
2277 pakfile = whichpack(strcat(mapfile, ".jpg"));
2279 pakfile = whichpack(strcat(mapfile, ".png"));
2280 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2281 pakfile = substring(pakfile, o, 999);
2282 WriteString(MSG_ENTITY, pakfile);
2289 // flag 2 == update of mask
2290 if(mapvote_count <= 8)
2291 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2293 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2299 for(i = 0; i < mapvote_count; ++i)
2300 if(mapvote_maps[i] != "")
2301 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2303 WriteByte(MSG_ENTITY, to.mapvote);
2309 void MapVote_Spawn()
2311 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2314 void MapVote_TouchMask()
2316 mapvote_ent.SendFlags |= 2;
2319 void MapVote_TouchVotes(entity voter)
2321 mapvote_ent.SendFlags |= 4;
2324 float MapVote_Finished(float mappos)
2330 if(cvar("sv_eventlog"))
2332 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2333 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2334 didntvote = mapvote_voters;
2335 for(i = 0; i < mapvote_count; ++i)
2336 if(mapvote_maps[i] != "")
2338 didntvote -= mapvote_votes[i];
2341 result = strcat(result, ":", mapvote_maps[i]);
2342 result = strcat(result, ":", ftos(mapvote_votes[i]));
2345 result = strcat(result, ":didn't vote:", ftos(didntvote));
2347 GameLogEcho(result);
2348 if(mapvote_maps_suggested[mappos])
2349 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2352 FOR_EACH_REALCLIENT(other)
2353 FixClientCvars(other);
2355 Map_Goto_SetStr(mapvote_maps[mappos]);
2357 alreadychangedlevel = TRUE;
2360 void MapVote_CheckRules_1()
2364 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2366 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2367 mapvote_votes[i] = 0;
2371 FOR_EACH_REALCLIENT(other)
2376 i = other.mapvote - 1;
2377 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2378 mapvote_votes[i] = mapvote_votes[i] + 1;
2383 float MapVote_CheckRules_2()
2386 float firstPlace, secondPlace;
2387 float firstPlaceVotes, secondPlaceVotes;
2388 float mapvote_voters_real;
2391 if(mapvote_count_real == 1)
2392 return MapVote_Finished(0);
2394 mapvote_voters_real = mapvote_voters;
2396 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2398 RandomSelection_Init();
2399 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2400 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2401 firstPlace = RandomSelection_chosen_float;
2402 firstPlaceVotes = RandomSelection_best_priority;
2403 //dprint("First place: ", ftos(firstPlace), "\n");
2404 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2406 RandomSelection_Init();
2407 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2409 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2410 secondPlace = RandomSelection_chosen_float;
2411 secondPlaceVotes = RandomSelection_best_priority;
2412 //dprint("Second place: ", ftos(secondPlace), "\n");
2413 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2415 if(firstPlace == -1)
2416 error("No first place in map vote... WTF?");
2418 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2419 return MapVote_Finished(firstPlace);
2421 if(mapvote_keeptwotime)
2422 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2425 MapVote_TouchMask();
2426 mapvote_message = "Now decide between the TOP TWO!";
2427 mapvote_keeptwotime = 0;
2428 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2429 result = strcat(result, ":", ftos(firstPlaceVotes));
2430 result = strcat(result, ":", mapvote_maps[secondPlace]);
2431 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2432 didntvote = mapvote_voters;
2433 for(i = 0; i < mapvote_count; ++i)
2434 if(mapvote_maps[i] != "")
2436 didntvote -= mapvote_votes[i];
2438 if(i != secondPlace)
2440 result = strcat(result, ":", mapvote_maps[i]);
2441 result = strcat(result, ":", ftos(mapvote_votes[i]));
2442 if(i < mapvote_count_real)
2444 strunzone(mapvote_maps[i]);
2445 mapvote_maps[i] = "";
2449 result = strcat(result, ":didn't vote:", ftos(didntvote));
2450 if(cvar("sv_eventlog"))
2451 GameLogEcho(result);
2461 keeptwo = mapvote_keeptwotime;
2462 MapVote_CheckRules_1(); // count
2463 if(MapVote_CheckRules_2()) // decide
2467 FOR_EACH_REALCLIENT(other)
2469 // hide scoreboard again
2470 if(other.health != 2342)
2472 other.health = 2342;
2474 if(clienttype(other) == CLIENTTYPE_REAL)
2477 WriteByte(MSG_ONE, SVC_FINALE);
2478 WriteString(MSG_ONE, "");
2482 // clear possibly invalid votes
2483 if(mapvote_maps[other.mapvote - 1] == "")
2485 // use impulses as new vote
2486 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2487 if(mapvote_maps[other.impulse - 1] != "")
2489 other.mapvote = other.impulse;
2490 MapVote_TouchVotes(other);
2498 MapVote_CheckRules_1(); // just count
2500 void MapVote_Start()
2505 MapInfo_Enumerate();
2506 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2509 void MapVote_Think()
2514 if(alreadychangedlevel)
2517 if(time < mapvote_nextthink)
2521 mapvote_nextthink = time + 0.5;
2523 if(!mapvote_initialized)
2525 if(cvar("rescan_pending") == 1)
2527 cvar_set("rescan_pending", "2");
2528 localcmd("fs_rescan\nrescan_pending 3\n");
2531 else if(cvar("rescan_pending") == 2)
2535 else if(cvar("rescan_pending") == 3)
2537 // now build missing mapinfo files
2538 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2541 // we're done, start the timer
2542 cvar_set("rescan_pending", "0");
2545 mapvote_initialized = TRUE;
2546 if(DoNextMapOverride())
2548 if(!cvar("g_maplist_votable") || player_count <= 0)
2559 string GotoMap(string m)
2561 if(!MapInfo_CheckMap(m))
2562 return "The map you chose is not available on this server.";
2563 cvar_set("nextmap", m);
2564 cvar_set("timelimit", "-1");
2565 if(mapvote_initialized || alreadychangedlevel)
2567 if(DoNextMapOverride())
2568 return "Map switch initiated.";
2570 return "Hm... no. For some reason I like THIS map more.";
2573 return "Map switch will happen after scoreboard.";
2580 FOR_EACH_REALCLIENT(self)
2582 if(self.classname == "spectator")
2584 if(self.enemy.typehitsound)
2585 play2(self, "misc/typehit.wav");
2586 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2587 play2(self, "misc/hit.wav");
2591 if(self.typehitsound)
2592 play2(self, "misc/typehit.wav");
2593 else if(self.hitsound && self.cvar_cl_hitsound)
2594 play2(self, "misc/hit.wav");
2597 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2598 // add 1 frametime because after this, engine SV_Physics
2599 // increases time by a frametime and then networks the frame
2600 // add another frametime because client shows everything with
2601 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2603 FOR_EACH_CLIENT(self)
2605 self.hitsound = FALSE;
2606 self.typehitsound = FALSE;
2607 antilag_record(self, altime);
2614 * returns TRUE if redirecting
2616 float redirection_timeout;
2617 float redirection_nextthink;
2618 float RedirectionThink()
2620 float clients_found;
2622 if(redirection_target == "")
2625 if(!redirection_timeout)
2627 cvar_set("sv_public", "-2");
2628 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2629 if(redirection_target == "self")
2630 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2632 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2635 if(time < redirection_nextthink)
2638 redirection_nextthink = time + 1;
2641 FOR_EACH_REALCLIENT(self)
2643 print("Redirecting: sending connect command to ", self.netname, "\n");
2644 if(redirection_target == "self")
2645 stuffcmd(self, "\ndisconnect; reconnect\n");
2647 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2651 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2653 if(time > redirection_timeout || clients_found == 0)
2654 localcmd("\nwait; wait; wait; quit\n");
2661 // Loaded from a save game
2662 // some things then break, so let's work around them...
2664 // Progs DB (capture records)
2666 ServerProgsDB = db_create();
2668 ServerProgsDB = db_load("server.db");
2672 MapInfo_Enumerate();
2673 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2679 if(gameover > 1) // shutting down already?
2682 gameover = 2; // 2 = server shutting down
2684 if(world_initialized > 0)
2686 world_initialized = 0;
2687 print("Saving persistent data...\n");
2690 db_save(ServerProgsDB, "server.db");
2691 if(cvar("developer"))
2692 db_save(TemporaryDB, "server-temp.db");
2693 db_close(ServerProgsDB);
2694 db_close(TemporaryDB);
2696 // tell the bot system the game is ending now
2699 WeaponStats_Shutdown();
2702 else if(world_initialized == 0)
2704 print("NOTE: crashed before even initializing the world, not saving persistent data\n");