3 float Nagger_SendEntity(entity to, float sendflags)
7 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
28 WriteByte(MSG_ENTITY, nags);
33 WriteString(MSG_ENTITY, votecalledvote_display);
35 WriteString(MSG_ENTITY, "");
40 for(i = 1; i <= maxclients; i += 8)
42 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
43 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
45 WriteByte(MSG_ENTITY, f);
53 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
55 void Nagger_VoteChanged()
58 nagger.SendFlags |= 128;
60 void Nagger_VoteCountChanged()
63 nagger.SendFlags |= 1;
65 void Nagger_ReadyCounted()
68 nagger.SendFlags |= 1;
72 string MapVote_Suggest(string m);
74 entity GetPlayer(string name)
80 if(substring(name, 0, 1) == "#") {
81 num = stof(substring(name, 1, 999));
82 if(num >= 1 && num <= maxclients) {
83 for((e = world); num > 0; --num, (e = nextent(e)))
85 //if(clienttype(e) == CLIENTTYPE_REAL)
86 if(e.classname == "player")
90 ns = strdecolorize(name);
91 FOR_EACH_REALPLAYER(e) {
92 if(!strcasecmp(strdecolorize(e.netname), ns)) {
103 if(self.aiment && self.enemy)
105 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
106 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
107 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
108 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
109 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
110 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
111 self.mins = -1 * self.maxs;
112 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
115 if(self.cnt == -1) // actually race_place -1
117 // show "10 10" for qualifying spawns
118 setmodel(self.killindicator, "models/sprites/10.spr32");
119 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
121 else if(self.cnt == -2) // actually race_place 0
123 // show "10 0" for loser spawns
124 setmodel(self.killindicator, "models/sprites/10.spr32");
125 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
129 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
130 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
133 self.nextthink = time;
136 //float ctf_clientcommand();
137 float readyrestart_happened;
138 .float lms_spectate_warning;
139 void spawnfunc_func_breakable();
141 .float cmd_floodtime;
142 .float cmd_floodcount;
143 float cmd_floodcheck()
145 if (timeoutStatus != 2)
147 if(time == self.cmd_floodtime)
149 self.cmd_floodcount += 1;
150 if(self.cmd_floodcount > 8)
155 self.cmd_floodtime = time;
156 self.cmd_floodcount = 1;
162 void SV_ParseClientCommand(string s) {
164 float tokens, f, effectnum;
168 tokens = tokenize_console(s);
171 if(cmd != "reportcvar")
172 if(cmd != "sentcvar")
174 if(cmd != "prespawn")
182 if(GameCommand_Vote(s, self)) {
184 } else if(GameCommand_MapVote(argv(0))) {
186 } else if(cmd == "autoswitch") {
187 // be backwards compatible with older clients (enabled)
188 self.autoswitch = ("0" != argv(1));
189 local string autoswitchmsg;
190 if (self.autoswitch) {
191 autoswitchmsg = "on";
193 autoswitchmsg = "off";
195 sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
196 } else if(cmd == "clientversion") {
197 if not(self.flags & FL_CLIENT)
199 if (argv(1) == "$gameversion") {
200 //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.nexuiz.com)^8";
201 // either that or someone wants to be funny
204 self.version = stof(argv(1));
206 if(self.version != cvar("gameversion"))
208 self.classname = "observer";
209 self.version_mismatch = 1;
211 } else if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force")) {
212 //JoinBestTeam(self, FALSE, TRUE);
213 } else if(teams_matter && !cvar("sv_spectate")) {
214 self.classname = "observer";
215 stuffcmd(self,"menu_showteamselect\n");
217 } else if(cmd == "reportcvar") { // old system
218 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
220 s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
221 tokens = tokenize_console(s);
224 } else if(cmd == "sentcvar") { // new system
225 if(tokens == 2) // undefined cvar: use the default value on the server then
227 s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
228 tokens = tokenize_console(s);
231 } else if(cmd == "spectate") {
234 if not(self.flags & FL_CLIENT)
240 if(self.lms_spectate_warning)
242 // mark player as spectator
243 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
247 self.lms_spectate_warning = 1;
248 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
252 if(self.classname == "player" && cvar("sv_spectate") == 1) {
254 DropFlag(self.flagcarried, world, world);
256 DropBall(self.ballcarried, self.origin, self.velocity);
257 kh_Key_DropAll(self, TRUE);
258 WaypointSprite_PlayerDead();
259 self.classname = "observer";
261 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
264 } else if(cmd == "join") {
265 if not(self.flags & FL_CLIENT)
268 if (self.classname != "player" && !lockteams)
270 if(isJoinAllowed()) {
271 self.classname = "player";
272 PlayerScore_Clear(self);
273 bprint ("^4", self.netname, "^4 is playing now\n");
275 if(cvar("g_campaign"))
276 campaign_bots_may_start = 1;
279 //player may not join because of g_maxplayers is set
280 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
283 } else if( cmd == "selectteam" ) {
284 if not(self.flags & FL_CLIENT)
286 if( !teams_matter ) {
287 sprint( self, "selecteam can only be used in teamgames\n");
288 } else if(cvar("g_campaign")) {
289 //JoinBestTeam(self, 0);
290 } else if(lockteams) {
291 sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
292 } else if( argv(1) == "red" ) {
293 DoTeamChange(COLOR_TEAM1);
294 } else if( argv(1) == "blue" ) {
295 DoTeamChange(COLOR_TEAM2);
296 } else if( argv(1) == "yellow" ) {
297 DoTeamChange(COLOR_TEAM3);
298 } else if( argv(1) == "pink" ) {
299 DoTeamChange(COLOR_TEAM4);
300 } else if( argv(1) == "auto" ) {
303 sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
305 } else if(cmd == "ready") {
306 if not(self.flags & FL_CLIENT)
309 if((inWarmupStage && 0 >= g_warmup_limit) // with unlimited warmup players have to be able to restart
310 || cvar("sv_ready_restart") || g_race_qualifying == 2)
312 if(!readyrestart_happened || cvar("sv_ready_restart_repeatable"))
314 if (self.ready) // toggle
317 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
322 bprint(self.netname, "^2 is ready\n");
325 // cannot reset the game while a timeout is active!
329 sprint(self, "^1Game has already been restarted\n");
332 } else if(cmd == "maplist") {
333 sprint(self, maplist_reply);
334 } else if(cmd == "lsmaps") {
335 sprint(self, lsmaps_reply);
336 } else if(cmd == "records") {
337 sprint(self, records_reply);
338 } else if(cmd == "voice") {
340 VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
342 VoiceMessage(argv(1), "");
343 } else if(cmd == "say") {
345 Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
346 //clientcommand(self, formatmessage(s));
347 } else if(cmd == "say_team") {
349 Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
350 //clientcommand(self, formatmessage(s));
351 } else if(cmd == "tell") {
352 e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
353 if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
355 Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
359 if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
360 trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
361 sprint(self, "ERROR: usage: tell # playerid text...\n");
363 //clientcommand(self, formatmessage(s));
364 } else if(cmd == "info") {
365 cmd = cvar_string(strcat("sv_info_", argv(1)));
367 sprint(self, "ERROR: unsupported info command\n");
369 wordwrap_sprint(cmd, 1111);
370 } else if(cmd == "suggestmap") {
371 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
372 } else if(cmd == "timeout") {
373 if not(self.flags & FL_CLIENT)
375 if(cvar("sv_timeout")) {
376 if(self.classname == "player") {
378 sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
383 sprint(self, "^7Error: only players can call a timeout!\n");
385 } else if(cmd == "timein") {
386 if not(self.flags & FL_CLIENT)
388 if(cvar("sv_timeout")) {
391 } else if(cmd == "teamstatus") {
392 Score_NicePrint(self);
393 } else if(cmd == "cvar_changes") {
394 sprint(self, cvar_changes);
395 } else if(cmd == "pointparticles") {
396 if((sv_cheats || self.maycheat) && tokens == 5)
400 // origin (0..1, on crosshair line)
403 effectnum = particleeffectnum(argv(1));
405 start = (1-f) * self.origin + f * self.cursor_trace_endpos;
408 pointparticles(effectnum, start, end, f);
411 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
412 } else if(cmd == "trailparticles") {
413 if((sv_cheats || self.maycheat) && tokens == 2)
417 effectnum = particleeffectnum(argv(1));
418 W_SetupShot(self, FALSE, FALSE, "",0);
419 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
420 trailparticles(self, effectnum, w_shotorg, trace_endpos);
423 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
424 } else if(cmd == "make") {
425 if((sv_cheats || self.maycheat) && tokens == 3)
430 W_SetupShot(self, FALSE, FALSE, "", 0);
431 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
432 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
434 sprint(self, "cannot make stuff there (bad surface)\n");
440 self.model = strzone(argv(1));
441 self.mdl = "rocket_explode";
443 setorigin(self, trace_endpos);
444 self.effects = EF_NOMODELFLAGS;
447 self.angles = fixedvectoangles2(trace_plane_normal, v_forward);
448 self.angles = AnglesTransform_Multiply(self.angles, '-90 0 0'); // so unrotated models work
450 spawnfunc_func_breakable();
454 tracebox(self.origin, self.mins, self.maxs, self.origin, MOVE_NORMAL, self);
457 sprint(oldself, "cannot make stuff there (no space)\n");
465 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
466 } else if(cmd == "penalty") {
467 if((sv_cheats || self.maycheat) && tokens == 3)
468 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
470 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
471 } else if(cmd == "dragbox_spawn") {
472 if(sv_cheats || self.maycheat)
475 e.classname = "dragbox_box";
476 e.think = DragBox_Think;
478 e.solid = -1; // black
479 setmodel(e, "null"); // network it
481 e.cnt = stof(argv(1));
483 e.cnt = max(0, drag_lastcnt);
486 e.aiment.classname = "dragbox_corner_1";
488 setmodel(e.aiment, "models/marker.md3");
490 setsize(e.aiment, '0 0 0', '0 0 0');
492 setorigin(e.aiment, stov(argv(2)));
494 setorigin(e.aiment, self.cursor_trace_endpos);
497 e.enemy.classname = "dragbox_corner_2";
499 setmodel(e.enemy, "models/marker.md3");
501 setsize(e.enemy, '0 0 0', '0 0 0');
502 end = normalize(self.cursor_trace_start - e.aiment.origin);
503 end_x = (end_x > 0) * 2 - 1;
504 end_y = (end_y > 0) * 2 - 1;
505 end_z = (end_z > 0) * 2 - 1;
507 setorigin(e.enemy, stov(argv(3)));
509 setorigin(e.enemy, e.aiment.origin + 32 * end);
511 e.killindicator = spawn();
512 e.killindicator.classname = "drag_digit";
513 e.killindicator.owner = e;
514 setattachment(e.killindicator, e, "");
515 setorigin(e.killindicator, '0 0 -8');
516 e.killindicator.killindicator = spawn();
517 e.killindicator.killindicator.classname = "drag_digit";
518 e.killindicator.killindicator.owner = e;
519 setattachment(e.killindicator.killindicator, e, "");
520 setorigin(e.killindicator.killindicator, '0 0 8');
523 sprint(self, "Usage: sv_cheats 1; r_showbboxes 1.5; restart; cmd dragbox_spawn\n");
524 } else if(cmd == "dragpoint_spawn") {
525 if(sv_cheats || self.maycheat)
528 e.classname = "dragpoint";
529 e.think = DragBox_Think;
531 e.solid = 0; // nothing special
532 setmodel(e, "models/marker.md3");
533 setsize(e, PL_MIN, PL_MAX);
536 e.cnt = stof(argv(1));
538 e.cnt = drag_lastcnt;
540 setorigin(e, stov(argv(2)));
543 setorigin(e, self.cursor_trace_endpos + normalize(self.cursor_trace_start - self.cursor_trace_endpos));
544 move_out_of_solid(e);
547 e.killindicator = spawn();
548 e.killindicator.classname = "drag_digit";
549 e.killindicator.owner = e;
550 setattachment(e.killindicator, e, "");
551 setorigin(e.killindicator, '0 0 40');
552 e.killindicator.killindicator = spawn();
553 e.killindicator.killindicator.classname = "drag_digit";
554 e.killindicator.killindicator.owner = e;
555 setattachment(e.killindicator.killindicator, e, "");
556 setorigin(e.killindicator.killindicator, '0 0 56');
559 sprint(self, "Usage: sv_cheats 1; r_showbboxes 1.5; restart; cmd dragbox_spawn\n");
560 } else if(cmd == "drag_remove") {
561 if(sv_cheats || self.maycheat)
563 RandomSelection_Init();
564 for(e = world; (e = find(e, classname, "dragbox_box")); )
565 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - self.cursor_trace_endpos));
566 for(e = world; (e = find(e, classname, "dragpoint")); )
567 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - self.cursor_trace_endpos));
568 if(RandomSelection_chosen_ent)
570 remove(RandomSelection_chosen_ent.killindicator.killindicator);
571 remove(RandomSelection_chosen_ent.killindicator);
572 if(RandomSelection_chosen_ent.aiment)
573 remove(RandomSelection_chosen_ent.aiment);
574 if(RandomSelection_chosen_ent.enemy)
575 remove(RandomSelection_chosen_ent.enemy);
576 remove(RandomSelection_chosen_ent);
580 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_remove\n");
581 } else if(cmd == "drag_setcnt") {
582 if((sv_cheats || self.maycheat) && tokens >= 2)
584 RandomSelection_Init();
585 for(e = world; (e = find(e, classname, "dragbox_box")); )
586 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - self.cursor_trace_endpos));
587 for(e = world; (e = find(e, classname, "dragpoint")); )
588 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - self.cursor_trace_endpos));
589 if(RandomSelection_chosen_ent)
591 if(substring(argv(1), 0, 1) == "*")
592 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
594 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
598 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
599 } else if(cmd == "drag_save") {
600 if((sv_cheats || self.maycheat) && tokens >= 2)
602 f = fopen(argv(1), FILE_WRITE);
603 fputs(f, "cmd drag_clear\n");
604 for(e = world; (e = find(e, classname, "dragbox_box")); )
606 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
608 for(e = world; (e = find(e, classname, "dragpoint")); )
610 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
615 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
616 } else if(cmd == "drag_saveraceent") {
617 if((sv_cheats || self.maycheat) && tokens >= 2)
619 f = fopen(argv(1), FILE_WRITE);
620 for(e = world; (e = find(e, classname, "dragbox_box")); )
623 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
624 fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
625 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
626 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
627 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
630 for(e = world; (e = find(e, classname, "dragpoint")); )
634 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
636 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
638 start = start + oldself.origin;
642 start *= 1 / effectnum;
644 fputs(f, "\"classname\" \"info_player_race\"\n");
645 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
646 fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
649 fputs(f, "\"target\" \"checkpoint0\"\n");
650 fputs(f, "\"race_place\" \"0\"\n");
654 fputs(f, "\"target\" \"checkpoint0\"\n");
655 fputs(f, "\"race_place\" \"-1\"\n");
659 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
662 // these need race_place
665 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
668 if(vlen(oldself.origin - start) < vlen(e.origin - start))
670 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
673 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
681 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
682 } else if(cmd == "drag_clear") {
683 if(sv_cheats || self.maycheat)
685 for(e = world; (e = find(e, classname, "dragbox_box")); )
687 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
689 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
691 for(e = world; (e = find(e, classname, "dragpoint")); )
693 for(e = world; (e = find(e, classname, "drag_digit")); )
697 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_clear\n");
699 //if(ctf_clientcommand())
701 // grep for Cmd_AddCommand_WithClientCommand to find them all
709 if(cmd != "notarget")
713 //if(cmd != "say") // handled above
714 //if(cmd != "say_team") // handled above
722 if(cmd != "playermodel")
723 if(cmd != "playerskin")
724 if(cmd != "prespawn")
728 if(cmd != "sv_startdownload")
729 if(cmd != "download")
731 print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
735 if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
736 if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
738 if(self.nickspamtime == 0 || time > self.nickspamtime + cvar("g_nick_flood_timeout"))
739 // good, no serious flood
740 self.nickspamcount = 1;
742 self.nickspamcount += 1;
743 self.nickspamtime = time + cvar("g_nick_flood_penalty");
745 if (timeoutStatus == 2) //when game is paused, no flood protection
746 self.nickspamcount = self.nickspamtime = 0;
749 clientcommand(self,s);
753 void ReadyRestartForce()
757 bprint("^1Server is restarting...\n");
762 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
763 //we have to decrease timelimit to its original value again!!
765 newTL = cvar("timelimit");
766 newTL -= checkrules_overtimesadded * cvar("timelimit_overtime");
767 cvar_set("timelimit", ftos(newTL));
770 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
773 readyrestart_happened = 1;
774 game_starttime = time + RESTART_COUNTDOWN;
775 restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
777 inWarmupStage = 0; //once the game is restarted the game is in match stage
779 //reset the .ready status of all players (also spectators)
780 FOR_EACH_CLIENTSLOT(e)
783 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
785 if(cvar("teamplay_lockonrestart") && teams_matter) {
787 bprint("^1The teams are now locked.\n");
790 //initiate the restart-countdown-announcer entity
791 if(cvar("sv_ready_restart_after_countdown"))
793 restartTimer = spawn();
794 restartTimer.think = restartTimer_Think;
795 restartTimer.nextthink = game_starttime;
798 //after a restart every players number of allowed timeouts gets reset, too
799 if(cvar("sv_timeout"))
801 FOR_EACH_REALPLAYER(e)
802 e.allowedTimeouts = cvar("sv_timeout_number");
805 //reset map immediately if this cvar is not set
806 if (!cvar("sv_ready_restart_after_countdown"))
809 if(cvar("sv_eventlog"))
810 GameLogEcho(":restart");
815 // no arena, assault support yet...
816 if(g_arena | g_assault | gameover | intermission_running | race_completing)
817 localcmd("restart\n");
819 localcmd("\nsv_hook_gamerestart;");
823 // reset ALL scores, but only do that at the beginning
824 //of the countdown if sv_ready_restart_after_countdown is off!
825 //Otherwise scores could be manipulated during the countdown!
826 if (!cvar("sv_ready_restart_after_countdown"))
831 * Counts how many players are ready. If not enough players are ready, the function
832 * does nothing. If all players are ready, the timelimit will be extended and the
833 * restart_countdown variable is set to allow other functions like PlayerPostThink
834 * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
835 * is not set the map will be resetted.
837 * Function is called after the server receives a 'ready' sign from a player.
846 FOR_EACH_REALPLAYER(e)
855 Nagger_ReadyCounted();
857 if(r) // at least one is ready
858 if(r == p) // and, everyone is ready
863 * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
866 void restartTimer_Think() {
867 restart_mapalreadyrestarted = 1;
875 * Checks whether the player who calls the timeout is allowed to do so.
876 * If so, it initializes the timeout countdown. It also checks whether another
877 * timeout was already running at this time and reacts correspondingly.
879 * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
880 * timeoutInitiator, timeoutStatus, timeoutHandler
882 * This function is called when a player issues the calltimeout command.
884 void evaluateTimeout() {
885 if (inWarmupStage && !g_warmup_allow_timeout)
886 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
887 if (time < game_starttime )
888 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
889 if (timeoutStatus != 2) {
890 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
891 if (cvar("timelimit")) {
892 //a timelimit was used
894 myTl = cvar("timelimit");
896 local float lastPossibleTimeout;
897 lastPossibleTimeout = (myTl*60) - cvar("sv_timeout_leadtime") - 1;
899 if (lastPossibleTimeout < time - game_starttime)
900 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
903 //player may not call a timeout if he has no calls left
904 if (self.allowedTimeouts < 1)
905 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
906 //now all required checks are passed
907 self.allowedTimeouts -= 1;
908 bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
909 remainingTimeoutTime = cvar("sv_timeout_length");
910 remainingLeadTime = cvar("sv_timeout_leadtime");
911 timeoutInitiator = self;
912 if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
914 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
915 timeoutHandler = spawn();
916 timeoutHandler.think = timeoutHandler_Think;
918 timeoutHandler.nextthink = time; //always let the entity think asap
920 //inform all connected clients about the timeout call
921 play2all("announcer/robotic/timeoutcalled.wav");
925 * Checks whether a player is allowed to resume the game. If he is allowed to do it,
926 * and the lead time for the timeout is still active, this countdown just will be aborted (the
927 * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
928 * value of the cvar sv_timeout_resumetime.
930 * This function is called when a player issues the resumegame command.
932 void evaluateTimein() {
934 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
935 if (self != timeoutInitiator)
936 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
937 if (timeoutStatus == 1) {
938 remainingTimeoutTime = timeoutStatus = 0;
939 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
940 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
942 else if (timeoutStatus == 2) {
943 //only shorten the remainingTimeoutTime if it makes sense
944 if( remainingTimeoutTime > (cvar("sv_timeout_resumetime") + 1) ) {
945 bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
946 remainingTimeoutTime = cvar("sv_timeout_resumetime");
947 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
950 sprint(self, "^7Error: Your resumegame call was discarded!\n");