1 void CopyBody(float keepvelocity);
3 // changes by LordHavoc on 03/30/04
4 // cleaned up dummy code
5 // dummies are now removed eventually after being gibbed (norespawn = TRUE)
6 // dummy impulse now checks sv_cheats to prevent players from overwhelming server with dummies
7 // dummies now use player code where possible
9 void player_anim (void);
12 self.think = DummyThink;
13 self.nextthink = time;
21 void printsurfaceinfo(entity e, vector v)
23 local float surfnum, numpoints, vnum;
26 surfnum = getsurfacenearpoint(e, v);
29 sprint(self, "texture: ");
30 s = getsurfacetexture(e, surfnum);
32 sprint(self, " normal: ");
33 n = getsurfacenormal(e, surfnum);
34 sprint(self, vtos(n));
36 numpoints = getsurfacenumpoints(e, surfnum);
37 sprint(self, ftos(numpoints));
38 sprint(self, " verts:");
40 while (vnum < numpoints)
43 n = getsurfacepoint(e, surfnum, vnum);
44 sprint(self, vtos(n));
47 sprint(self, " point tested: ");
48 sprint(self, vtos(v));
49 sprint(self, " nearest point on surface: ");
50 n = getsurfaceclippedpoint(e, surfnum, v);
51 sprint(self, vtos(n));
59 * 0 reserved (no input)
60 * 1 to 9, 14: weapon shortcuts
61 * 10: next weapon according to linear list
62 * 11: most recently used weapon
63 * 12: previous weapon according to linear list
64 * 13: best weapon according to priority list
65 * 15: next weapon according to priority list
66 * 16: previous weapon according to priority list
68 * 18: next weapon according to sbar_hudselector 1 list
69 * 19: previous weapon according to sbar_hudselector 1 list
70 * 20: reload if needed
72 * 30 to 39: create waypoints
73 * 47: clear personal waypoints
74 * 48: clear team waypoints
81 * 143: emergency teleport
82 * 144: printsurfaceinfo
84 * 148: unfairly eliminate
87 * 200 to 209: prev weapon shortcuts
88 * 210 to 219: best weapon shortcuts
89 * 220 to 229: next weapon shortcuts
90 * 230 to 253: individual weapons (up to 24)
93 void ImpulseCommands (void)
103 if (!imp || gameover)
107 if (timeoutStatus == 2) //don't allow any impulses while the game is paused
110 if (imp >= 1 && imp <= 9)
112 // weapon switching impulses
113 if(self.deadflag == DEAD_NO)
114 W_NextWeaponOnImpulse(imp);
116 self.impulse = imp; // retry in next frame
118 else if(imp >= 10 && imp <= 20)
120 if(self.deadflag == DEAD_NO)
128 W_SwitchWeapon (self.cnt); // previously used
131 W_PreviousWeapon (0);
134 W_SwitchWeapon (w_getbestweapon(self));
137 W_NextWeaponOnImpulse(0);
143 W_PreviousWeapon (2);
147 W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750), '0 0 0', TRUE);
153 W_PreviousWeapon (1);
161 self.impulse = imp; // retry in next frame
163 else if(imp >= 200 && imp <= 229)
165 if(self.deadflag == DEAD_NO)
167 // custom order weapon cycling
169 m = (imp - (210 + i)); // <0 for prev, =0 for best, >0 for next
170 W_CycleWeapon(self.(cvar_cl_weaponpriorities[i]), m);
173 self.impulse = imp; // retry in next frame
175 else if(imp >= 230 && imp <= 253)
177 if(self.deadflag == DEAD_NO)
178 W_SwitchWeapon (imp - 230 + WEP_FIRST);
180 self.impulse = imp; // retry in next frame
183 else if (imp >= 30 && imp <= 49)
189 wp = WaypointSprite_DeployPersonal("waypoint", self.origin);
192 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
193 WaypointSprite_Ping(wp);
199 self.personal = spawn();
200 self.personal.classname = "personal_wp";
202 self.personal.origin = self.origin;
203 self.personal.v_angle = self.v_angle;
204 self.personal.velocity = self.velocity;
205 self.personal.ammo_rockets = self.ammo_rockets;
206 self.personal.ammo_nails = self.ammo_nails;
207 self.personal.ammo_cells = self.ammo_cells;
208 self.personal.ammo_shells = self.ammo_shells;
209 self.personal.ammo_fuel = self.ammo_fuel;
210 self.personal.health = self.health;
211 self.personal.armorvalue = self.armorvalue;
212 self.personal.weapons = self.weapons;
213 self.personal.items = self.items;
214 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
215 self.personal.pauserothealth_finished = self.pauserothealth_finished;
216 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
217 self.personal.pauseregen_finished = self.pauseregen_finished;
218 self.personal.strength_finished = self.strength_finished;
219 self.personal.invincible_finished = self.invincible_finished;
220 self.personal.teleport_time = time;
222 sprint(self, "personal waypoint spawned at location\n");
225 wp = WaypointSprite_DeployPersonal("waypoint", self.cursor_trace_endpos);
228 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
229 WaypointSprite_Ping(wp);
231 sprint(self, "personal waypoint spawned at crosshair\n");
234 if(vlen(self.death_origin))
236 wp = WaypointSprite_DeployPersonal("waypoint", self.death_origin);
239 WaypointSprite_UpdateTeamRadar(wp, RADARICON_WAYPOINT, '0 1 1');
240 WaypointSprite_Ping(wp);
242 sprint(self, "personal waypoint spawned at death location\n");
246 if(self.deadflag == DEAD_NO && teams_matter)
248 wp = WaypointSprite_Attach("helpme", TRUE);
250 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HELPME, '1 0.5 0'); // TODO choose better color
252 wp = self.waypointsprite_attachedforcarrier; // flag sprite?
254 WaypointSprite_Ping(wp);
255 sprint(self, "HELP ME attached\n");
259 wp = WaypointSprite_DeployFixed("here", FALSE, self.origin);
262 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
263 WaypointSprite_Ping(wp);
265 sprint(self, "HERE spawned at location\n");
268 wp = WaypointSprite_DeployFixed("here", FALSE, self.cursor_trace_endpos);
271 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
272 WaypointSprite_Ping(wp);
274 sprint(self, "HERE spawned at crosshair\n");
277 if(vlen(self.death_origin))
279 wp = WaypointSprite_DeployFixed("here", FALSE, self.death_origin);
282 WaypointSprite_UpdateTeamRadar(wp, RADARICON_HERE, '0 1 0');
283 WaypointSprite_Ping(wp);
285 sprint(self, "HERE spawned at death location\n");
289 wp = WaypointSprite_DeployFixed("danger", FALSE, self.origin);
292 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
293 WaypointSprite_Ping(wp);
295 sprint(self, "DANGER spawned at location\n");
298 wp = WaypointSprite_DeployFixed("danger", FALSE, self.cursor_trace_endpos);
301 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
302 WaypointSprite_Ping(wp);
304 sprint(self, "DANGER spawned at crosshair\n");
307 if(vlen(self.death_origin))
309 wp = WaypointSprite_DeployFixed("danger", FALSE, self.death_origin);
312 WaypointSprite_UpdateTeamRadar(wp, RADARICON_DANGER, '1 0.5 0');
313 WaypointSprite_Ping(wp);
315 sprint(self, "DANGER spawned at death location\n");
319 WaypointSprite_ClearPersonal();
322 remove(self.personal);
323 self.personal = world;
325 sprint(self, "personal waypoint cleared\n");
328 WaypointSprite_ClearOwned();
331 remove(self.personal);
332 self.personal = world;
334 sprint(self, "all waypoints cleared\n");
338 else if(imp >= 140 && imp <= 149 || imp == 99) // 10 cheats ought to be enough for anyone
340 if(self.deadflag == DEAD_NO)
342 if(sv_cheats || self.maycheat || (self.lip < sv_clones))
347 makevectors (self.v_angle);
348 self.velocity = self.velocity + v_forward * 300;
351 self.velocity = self.velocity - v_forward * 300;
360 if(sv_cheats || self.maycheat)
365 self.weapons |= WEPBIT_ALL;
366 self.items |= IT_UNLIMITED_AMMO;
367 self.ammo_shells = g_pickup_shells_max;
368 self.ammo_nails = g_pickup_nails_max;
369 self.ammo_rockets = g_pickup_rockets_max;
370 self.ammo_cells = g_pickup_cells_max;
371 self.ammo_fuel = g_pickup_fuel_max;
372 self.health = g_pickup_healthsmall_max;
373 self.armorvalue = g_pickup_armorsmall_max;
374 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
375 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
376 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
377 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
378 // precache weapon models/sounds
380 while (wep <= WEP_LAST)
382 weapon_action(wep, WR_PRECACHE);
389 self.speedrunning = TRUE;
390 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
393 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
397 // Abort speedrun, teleport back
398 setorigin(self, self.personal.origin);
399 self.oldvelocity = self.velocity = self.personal.velocity;
400 self.angles = self.personal.v_angle;
401 self.fixangle = TRUE;
404 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
405 ReturnFlag(self.flagcarried);
410 self.ammo_rockets = 999;
411 self.ammo_nails = 999;
412 self.ammo_cells = 999;
413 self.ammo_shells = 999;
414 self.ammo_fuel = 999;
415 self.health = start_health;
416 self.armorvalue = start_armorvalue;
417 self.weapons |= weaponsInMap;
418 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
419 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
420 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
421 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
422 self.strength_finished = 0;
423 self.invincible_finished = 0;
427 self.ammo_rockets = self.personal.ammo_rockets;
428 self.ammo_nails = self.personal.ammo_nails;
429 self.ammo_cells = self.personal.ammo_cells;
430 self.ammo_shells = self.personal.ammo_shells;
431 self.ammo_fuel = self.personal.ammo_fuel;
432 self.health = self.personal.health;
433 self.armorvalue = self.personal.armorvalue;
434 self.weapons = self.personal.weapons;
435 self.items = self.personal.items;
436 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
437 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
438 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
439 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
440 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
441 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
444 else if(self.deadflag != DEAD_NO)
445 sprint(self, "UR DEAD AHAHAH))\n");
447 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
450 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256))
452 self.angles_x = -self.angles_x;
453 self.fixangle = TRUE;
454 self.velocity = '0 0 0';
457 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
460 makevectors(self.v_angle);
461 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * MAX_SHOT_DISTANCE, FALSE, self);
462 if (trace_fraction < 1)
463 printsurfaceinfo(trace_ent, trace_endpos);
466 makevectors(self.v_angle);
467 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 65536, FALSE, self);
468 sprint(self, strcat("distance: ", ftos(fabs(vlen(trace_endpos - (self.origin + self.view_ofs)))), "\n"));
471 makevectors(self.v_angle);
472 i = self.dphitcontentsmask;
473 self.dphitcontentsmask = DPCONTENTS_OPAQUE;
474 traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 65536, FALSE, self);
475 self.dphitcontentsmask = i;
476 sprint(self, strcat("distance: ", ftos(fabs(vlen(trace_endpos - (self.origin + self.view_ofs)))), "\n"));
477 pointparticles(particleeffectnum("fire_big"), trace_endpos, '0 0 0', 10);
482 if( e.playermodel == "models/player/jeandarc.zym"
483 || e.playermodel == "models/player/pyria.zym"
484 || e.playermodel == "models/player/skadi.zym"
485 || (e.playermodel == "models/player/specop.zym" && random() < 0.5) // you never know
486 || e.playermodel == "models/player/visitant.zym")
488 makevectors(e.angles);
489 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
496 org = normalize(org);
497 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
500 org = findbetterlocation(trace_endpos, 12);
504 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
505 sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
506 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
509 print("404 Sportsmanship not found.\n");
515 else if(imp >= 103 && imp <= 107)
517 if(cvar("g_waypointeditor"))
522 waypoint_schedulerelink(waypoint_spawn(self.origin, self.origin, 0));
523 bprint(strcat("Waypoint spawned at ",vtos(self.origin),"\n"));
526 e = navigation_findnearestwaypoint(self, FALSE);
528 if not(e.wpflags & WAYPOINTFLAG_GENERATED)
530 bprint(strcat("Waypoint removed at ",vtos(e.origin),"\n"));
535 waypoint_schedulerelinkall();
541 for(e = findchain(classname, "waypoint"); e; e = e.chain)
544 e.effects &~= EF_NODEPTHTEST | EF_RED | EF_BLUE;
546 e2 = navigation_findnearestwaypoint(self, FALSE);
547 navigation_markroutes(e2);
550 for(e = findchain(classname, "waypoint"); e; e = e.chain)
552 if(e.wpcost >= 10000000)
554 print("unreachable: ", etos(e), " ", vtos(e.origin), "\n");
556 e.effects |= EF_NODEPTHTEST | EF_BLUE;
562 print(ftos(i), " waypoints cannot be reached from here in any way (marked with blue light)\n");
563 navigation_markroutes_inverted(e2);
565 for(e = findchain(classname, "waypoint"); e; e = e.chain)
567 if(e.wpcost >= 10000000)
569 print("cannot reach me: ", etos(e), " ", vtos(e.origin), "\n");
571 if not(e.effects & EF_NODEPTHTEST) // not already reported before
573 e.effects |= EF_NODEPTHTEST | EF_RED;
578 print(ftos(i), " waypoints cannot walk to here in any way (marked with red light)\n");
580 print(ftos(m), " waypoints have been marked total\n");
582 for(e = findchain(classname, "info_player_deathmatch"); e; e = e.chain)
585 tracebox(e.origin, PL_MIN, PL_MAX, e.origin - '0 0 512', MOVE_NOMONSTERS, world);
586 setorigin(e, trace_endpos);
587 if(navigation_findnearestwaypoint(e, FALSE))
590 e.effects &~= EF_NODEPTHTEST;
596 print("spawn without waypoint: ", etos(e), " ", vtos(e.origin), "\n");
597 e.effects |= EF_NODEPTHTEST;
598 setmodel(e, self.model);
599 e.frame = self.frame;
601 setsize(e, '0 0 0', '0 0 0');
606 print(ftos(i), " spawnpoints have no nearest waypoint (marked by player model)\n");