1 .float spectatee_status;
3 .float bloodloss_timer;
7 float ClientData_Send(entity to, float sf)
18 if(to.classname == "spectator")
24 sf |= 1; // forced scoreboard
25 if(to.spectatee_status)
26 sf |= 2; // spectator ent number follows
29 if(e.porto_v_angle_held)
30 sf |= 8; // angles held
32 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
33 WriteByte(MSG_ENTITY, sf);
36 WriteByte(MSG_ENTITY, to.spectatee_status);
40 WriteAngle(MSG_ENTITY, e.v_angle_x);
41 WriteAngle(MSG_ENTITY, e.v_angle_y);
47 void ClientData_Attach()
49 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
50 self.clientdata.drawonlytoclient = self;
51 self.clientdata.owner = self;
54 void ClientData_Detach()
56 remove(self.clientdata);
57 self.clientdata = world;
60 void ClientData_Touch(entity e)
62 e.clientdata.SendFlags = 1;
64 // make it spectatable
66 FOR_EACH_REALCLIENT(e2)
69 if(e2.classname == "spectator")
71 e2.clientdata.SendFlags = 1;
76 #define SPAWNPOINT_SCORE frags
78 .string netname_previous;
80 void spawnfunc_info_player_survivor (void)
82 spawnfunc_info_player_deathmatch();
85 void spawnfunc_info_player_start (void)
87 spawnfunc_info_player_deathmatch();
90 void spawnfunc_info_player_deathmatch (void)
92 self.classname = "info_player_deathmatch";
93 relocate_spawnpoint();
101 self.team = activator.team;
102 some_spawn_has_been_used = 1;
107 // -1 if a spawn can't be used
108 // otherwise, a weight of the spawnpoint
109 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
111 float shortest, thisdist;
114 // filter out spots for the wrong team
116 if(spot.team != teamcheck)
120 if(spot.target == "")
123 if(clienttype(self) == CLIENTTYPE_REAL)
125 if(spot.restriction == 1)
130 if(spot.restriction == 2)
134 // filter out spots for assault
135 if(spot.target != "") {
138 ent = find(world, targetname, spot.target);
140 if(ent.classname == "target_objective")
143 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
147 else if(ent.classname == "trigger_race_checkpoint")
150 if(self.classname == "player") // spectators may spawn everywhere
152 if(g_race_qualifying)
155 if(ent.race_checkpoint != 0)
157 if(spot.race_place != race_lowest_place_spawn)
162 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
165 pl = self.race_place;
166 if(pl > race_highest_place_spawn)
168 if(spot.race_place != pl)
174 ent = find(ent, targetname, spot.target);
182 shortest = vlen(world.maxs - world.mins);
183 for(player = playerlist; player; player = player.chain)
186 thisdist = vlen(player.origin - spot.origin);
187 if (thisdist < shortest)
195 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
197 local entity spot, spotlist, spotlistend;
198 spawn_allgood = TRUE;
204 for(spot = firstspot; spot; spot = spot.chain)
206 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
208 if(cvar("spawn_debugview"))
210 setmodel(spot, "models/runematch/rune.mdl");
211 if(spot.SPAWNPOINT_SCORE < mindist)
213 spot.colormod = '1 0 0';
218 spot.colormod = '0 1 0';
219 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
223 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
225 if(spot.SPAWNPOINT_SCORE < mindist)
227 // too short distance
228 spawn_allgood = FALSE;
233 spawn_allbad = FALSE;
236 spotlistend.chain = spot;
243 if(spot.team != teamcheck)
244 error("invalid spawn added");
246 print("added ", etos(spot), "\n");
252 spotlistend.chain = world;
257 for(e = spotlist; e; e = e.chain)
259 print("seen ", etos(e), "\n");
260 if(e.team != teamcheck)
261 error("invalid spawn found");
268 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
270 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
271 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
274 RandomSelection_Init();
275 for(spot = firstspot; spot; spot = spot.chain)
276 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
278 return RandomSelection_chosen_ent;
285 Finds a point to respawn
288 entity SelectSpawnPoint (float anypoint)
290 local float teamcheck;
291 local entity firstspot_new;
292 local entity spot, firstspot, playerlist;
294 spot = find (world, classname, "testplayerstart");
300 if(!anypoint && have_team_spawns)
301 teamcheck = self.team;
303 // get the list of players
304 playerlist = findchain(classname, "player");
305 // get the entire list of spots
306 firstspot = findchain(classname, "info_player_deathmatch");
307 // filter out the bad ones
308 // (note this returns the original list if none survived)
311 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
317 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
318 firstspot = firstspot_new;
320 // there is 50/50 chance of choosing a random spot or the furthest spot
321 // (this means that roughly every other spawn will be furthest, so you
322 // usually won't get fragged at spawn twice in a row)
323 if (arena_roundbased)
325 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
327 firstspot = firstspot_new;
328 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
330 else if (random() > cvar("g_spawn_furthest"))
331 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
333 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
336 if(cvar("spawn_debugview"))
338 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
342 for(e = firstspot; e; e = e.chain)
343 if(e.team != teamcheck)
344 error("invalid spawn found");
349 if(cvar("spawn_debug"))
353 if(some_spawn_has_been_used)
354 return world; // team can't spawn any more, because of actions of other team
356 error("Cannot find a spawn point - please fix the map!");
367 Checks if the argument string can be a valid playermodel.
368 Returns a valid one in doubt.
371 string FallbackPlayerModel = "models/player/marine.zym";
372 string CheckPlayerModel(string plyermodel) {
373 if(strlen(plyermodel) < 4)
374 return FallbackPlayerModel;
375 if( substring(plyermodel,0,14) != "models/player/")
376 return FallbackPlayerModel;
377 else if(cvar("sv_servermodelsonly"))
379 if(substring(plyermodel,-4,4) != ".zym")
380 if(substring(plyermodel,-4,4) != ".dpm")
381 if(substring(plyermodel,-4,4) != ".md3")
382 if(substring(plyermodel,-4,4) != ".psk")
383 return FallbackPlayerModel;
384 // forbid the LOD models
385 if(substring(plyermodel, -9,5) == "_lod1")
386 return FallbackPlayerModel;
387 if(substring(plyermodel, -9,5) == "_lod2")
388 return FallbackPlayerModel;
389 if(plyermodel != strtolower(plyermodel))
390 return FallbackPlayerModel;
391 if(!fexists(plyermodel))
392 return FallbackPlayerModel;
399 Client_customizeentityforclient
404 void Client_uncustomizeentityforclient()
406 if(self.modelindex == 0) // no need to uncustomize then
408 self.modelindex = self.modelindex_lod0;
409 self.skin = self.skinindex;
412 float Client_customizeentityforclient()
416 if(self.modelindex == 0)
423 t0 = gettime(GETTIME_HIRES); // reference
428 #ifdef ALLOW_FORCEMODELS
429 if(other.cvar_cl_forceplayermodelsfromnexuiz)
430 if not(self.modelindex_lod0_from_nexuiz)
432 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
436 self.skin = modelsource.skinindex;
439 if(modelsource == self)
440 self.skin = modelsource.skinindex;
442 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
446 // other: the player viewing me
450 if(other.cvar_cl_playerdetailreduction <= 0)
452 if(other.cvar_cl_playerdetailreduction <= -2)
453 self.modelindex = modelsource.modelindex_lod2;
454 else if(other.cvar_cl_playerdetailreduction <= -1)
455 self.modelindex = modelsource.modelindex_lod1;
457 self.modelindex = modelsource.modelindex_lod0;
461 distance = vlen(self.origin - other.origin);
462 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
463 if(f > sv_loddistance2)
464 self.modelindex = modelsource.modelindex_lod2;
465 else if(f > sv_loddistance1)
466 self.modelindex = modelsource.modelindex_lod1;
468 self.modelindex = modelsource.modelindex_lod0;
473 t1 = gettime(GETTIME_HIRES); // reference
474 client_cefc_accumulator += (t1 - t0);
480 void UpdatePlayerSounds();
481 void setmodel_lod(entity e, string modelname)
487 // FIXME: this only supports 3-letter extensions
488 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
491 setmodel(e, s); // players have high precision
492 self.modelindex_lod1 = self.modelindex;
495 self.modelindex_lod1 = -1;
497 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
500 setmodel(e, s); // players have high precision
501 self.modelindex_lod2 = self.modelindex;
504 self.modelindex_lod2 = -1;
506 precache_model(modelname);
507 setmodel(e, modelname); // players have high precision
508 self.modelindex_lod0 = self.modelindex;
510 if(self.modelindex_lod1 < 0)
511 self.modelindex_lod1 = self.modelindex;
513 if(self.modelindex_lod2 < 0)
514 self.modelindex_lod2 = self.modelindex;
518 precache_model(modelname);
519 setmodel(e, modelname); // players have high precision
520 self.modelindex_lod0 = self.modelindex;
521 // save it for possible player model forcing
524 s = whichpack(self.model);
525 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
527 player_setupanimsformodel();
528 UpdatePlayerSounds();
535 putting a client as observer in the server
538 void FixPlayermodel();
539 void PutObserverInServer (void)
543 race_PreSpawnObserver();
545 spot = SelectSpawnPoint (TRUE);
547 error("No spawnpoints for observers?!?\n");
548 RemoveGrapplingHook(self); // Wazat's Grappling Hook
550 if(clienttype(self) == CLIENTTYPE_REAL)
553 WriteByte(MSG_ONE, SVC_SETVIEW);
554 WriteEntity(MSG_ONE, self);
558 kh_Key_DropAll(self, TRUE);
560 Portal_ClearAll(self);
563 DropFlag(self.flagcarried, world, world);
565 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
567 WaypointSprite_PlayerDead();
569 if(self.killcount != -666)
573 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
574 bprint ("^4", self.netname, "^4 has no more lives left\n");
576 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
579 bprint ("^4", self.netname, "^4 is spectating now\n");
582 PlayerScore_Clear(self); // clear scores when needed
584 self.spectatortime = time;
586 self.classname = "observer";
587 self.iscreature = FALSE;
589 self.takedamage = DAMAGE_NO;
590 self.solid = SOLID_NOT;
591 self.movetype = MOVETYPE_NOCLIP;
592 self.flags = FL_CLIENT | FL_NOTARGET;
593 self.armorvalue = 666;
595 self.armorvalue = cvar("g_balance_armor_start");
596 self.pauserotarmor_finished = 0;
597 self.pauserothealth_finished = 0;
598 self.pauseregen_finished = 0;
599 self.damageforcescale = 0;
606 self.pain_finished = 0;
607 self.strength_finished = 0;
608 self.invincible_finished = 0;
610 self.think = SUB_Null;
614 self.deadflag = DEAD_NO;
615 self.angles = spot.angles;
617 self.fixangle = TRUE;
620 self.view_ofs = PL_VIEW_OFS;
621 setorigin (self, spot.origin);
622 setsize (self, '0 0 0', '0 0 0');
623 self.prevorigin = self.origin;
631 self.weaponmodel = "";
632 self.weaponentity = world;
633 self.exteriorweaponentity = world;
634 self.killcount = -666;
635 self.velocity = '0 0 0';
636 self.avelocity = '0 0 0';
637 self.punchangle = '0 0 0';
638 self.punchvector = '0 0 0';
639 self.oldvelocity = self.velocity;
642 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
648 if(self.version_mismatch)
650 Spawnqueue_Unmark(self);
651 Spawnqueue_Remove(self);
655 Spawnqueue_Insert(self);
660 // Only if the player cannot play at all
661 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
662 self.frags = FRAGS_SPECTATOR;
664 self.frags = FRAGS_LMS_LOSER;
667 self.frags = FRAGS_SPECTATOR;
670 float RestrictSkin(float s)
679 void FixPlayermodel()
681 local string defaultmodel;
682 local float defaultskin, chmdl, oldskin;
687 if(cvar("sv_defaultcharacter") == 1) {
692 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
693 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
696 if(defaultmodel == "")
698 defaultmodel = cvar_string("sv_defaultplayermodel");
699 defaultskin = cvar("sv_defaultplayerskin");
703 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
706 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
707 self.model = ""; // force the != checks to return true
710 if(defaultmodel != "")
712 if (defaultmodel != self.model)
716 setmodel_lod (self, defaultmodel);
717 setsize (self, m1, m2);
721 oldskin = self.skinindex;
722 self.skinindex = defaultskin;
724 if (self.playermodel != self.model)
726 self.playermodel = CheckPlayerModel(self.playermodel);
729 setmodel_lod (self, self.playermodel);
730 setsize (self, m1, m2);
734 oldskin = self.skinindex;
735 self.skinindex = RestrictSkin(stof(self.playerskin));
738 if(chmdl || oldskin != self.skinindex)
739 self.species = player_getspecies(); // model or skin has changed
742 if(strlen(cvar_string("sv_defaultplayercolors")))
743 if(self.clientcolors != cvar("sv_defaultplayercolors"))
744 setcolor(self, cvar("sv_defaultplayercolors"));
747 void PlayerTouchExplode(entity p1, entity p2)
750 org = (p1.origin + p2.origin) * 0.5;
751 org_z += (p1.mins_z + p2.mins_z) * 0.5;
758 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
766 Called when a client spawns in the server
769 //void() ctf_playerchanged;
770 void PutClientInServer (void)
772 if(clienttype(self) == CLIENTTYPE_BOT)
774 self.classname = "player";
776 else if(clienttype(self) == CLIENTTYPE_REAL)
779 WriteByte(MSG_ONE, SVC_SETVIEW);
780 WriteEntity(MSG_ONE, self);
783 // player is dead and becomes observer
784 // FIXME fix LMS scoring for new system
787 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
788 self.classname = "observer";
793 self.classname = "observer";
796 self.classname = "observer";
798 if(self.classname == "player") {
799 entity spot, oldself;
802 JoinBestTeam(self, FALSE, TRUE);
806 spot = SelectSpawnPoint (FALSE);
809 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
810 return; // spawn failed
813 RemoveGrapplingHook(self); // Wazat's Grappling Hook
814 self.campingrifle_bulletcounter = cvar("g_balance_campingrifle_magazinecapacity");
816 self.classname = "player";
817 self.wasplayer = TRUE;
818 self.iscreature = TRUE;
819 self.movetype = MOVETYPE_WALK;
820 self.solid = SOLID_SLIDEBOX;
821 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
822 self.frags = FRAGS_PLAYER;
823 if(independent_players)
824 MAKE_INDEPENDENT_PLAYER(self);
825 self.flags = FL_CLIENT;
826 self.takedamage = DAMAGE_AIM;
828 self.effects = EF_FULLBRIGHT;
831 self.air_finished = time + 12;
836 self.ammo_shells = warmup_start_ammo_shells;
837 self.ammo_nails = warmup_start_ammo_nails;
838 self.ammo_rockets = warmup_start_ammo_rockets;
839 self.ammo_cells = warmup_start_ammo_cells;
840 self.ammo_fuel = warmup_start_ammo_fuel;
841 self.health = warmup_start_health;
842 self.armorvalue = warmup_start_armorvalue;
843 self.weapons = warmup_start_weapons;
847 self.ammo_shells = start_ammo_shells;
848 self.ammo_nails = start_ammo_nails;
849 self.ammo_rockets = start_ammo_rockets;
850 self.ammo_cells = start_ammo_cells;
851 self.ammo_fuel = start_ammo_fuel;
852 self.health = start_health;
853 self.armorvalue = start_armorvalue;
854 self.weapons = start_weapons;
856 self.items = start_items;
857 self.switchweapon = w_getbestweapon(self);
858 self.cnt = self.switchweapon;
860 self.jump_interval = time;
862 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
863 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
864 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
865 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
866 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
867 //extend the pause of rotting if client was reset at the beginning of the countdown
868 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
869 self.spawnshieldtime += game_starttime - time;
870 self.pauserotarmor_finished += game_starttime - time;
871 self.pauserothealth_finished += game_starttime - time;
872 self.pauseregen_finished += game_starttime - time;
874 self.damageforcescale = 2;
881 self.pain_finished = 0;
882 self.strength_finished = 0;
883 self.invincible_finished = 0;
885 //self.speed_finished = 0;
886 //self.slowmo_finished = 0;
887 // players have no think function
888 self.think = SUB_Null;
897 self.deadflag = DEAD_NO;
899 self.angles = spot.angles;
901 self.angles_z = 0; // never spawn tilted even if the spot says to
902 self.fixangle = TRUE; // turn this way immediately
903 self.velocity = '0 0 0';
904 self.avelocity = '0 0 0';
905 self.punchangle = '0 0 0';
906 self.punchvector = '0 0 0';
907 self.oldvelocity = self.velocity;
910 WRITESPECTATABLE_MSG_ONE({
911 WriteByte(MSG_ONE, SVC_TEMPENTITY);
912 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
916 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
922 self.view_ofs = PL_VIEW_OFS;
923 setsize (self, PL_MIN, PL_MAX);
924 self.spawnorigin = spot.origin;
925 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
926 // don't reset back to last position, even if new position is stuck in solid
927 self.oldorigin = self.origin;
928 self.prevorigin = self.origin;
929 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
933 Spawnqueue_Remove(self);
934 Spawnqueue_Mark(self);
937 self.event_damage = PlayerDamage;
939 self.bot_attack = TRUE;
941 self.statdraintime = time + 5;
942 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
944 if(self.killcount == -666) {
945 PlayerScore_Clear(self);
949 self.cnt = WEP_LASER;
950 self.nixnex_lastchange_id = -1;
952 CL_SpawnWeaponentity();
953 self.alpha = default_player_alpha;
954 self.colormod = '1 1 1' * cvar("g_player_brightness");
955 self.exteriorweaponentity.alpha = default_weapon_alpha;
957 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
958 self.lms_traveled_distance = 0;
959 self.speedrunning = FALSE;
961 race_PostSpawn(spot);
963 if(cvar("spawn_debug"))
965 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
966 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
969 //stuffcmd(self, "chase_active 0");
970 //stuffcmd(self, "set viewsize $tmpviewsize \n");
972 if (cvar("g_spawnsound"))
973 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
976 if(self.team == assault_attacker_team)
977 centerprint(self, "You are attacking!");
979 centerprint(self, "You are defending!");
982 target_voicescript_clear(self);
991 } else if(self.classname == "observer") {
992 PutObserverInServer ();
996 // ctf_playerchanged();
999 float ClientInit_SendEntity(entity to, float sf)
1002 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1003 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1004 for(i = 1; i <= 24; ++i)
1005 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1006 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1007 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1008 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1010 if(sv_foginterval && world.fog != "")
1011 WriteString(MSG_ENTITY, world.fog);
1013 WriteString(MSG_ENTITY, "");
1014 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1018 void ClientInit_Spawn()
1020 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1028 void SetNewParms (void)
1030 // initialize parms for a new player
1031 parm1 = -(86400 * 366);
1039 void SetChangeParms (void)
1041 // save parms for level change
1042 parm1 = self.parm_idlesince - time;
1050 void DecodeLevelParms (void)
1053 self.parm_idlesince = parm1;
1054 if(self.parm_idlesince == -(86400 * 366))
1055 self.parm_idlesince = time;
1057 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1058 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1065 Called when a client types 'kill' in the console
1069 void ClientKill_Now_TeamChange()
1071 if(self.killindicator_teamchange == -1)
1074 JoinBestTeam( self, FALSE, FALSE );
1077 SV_ChangeTeam(self.killindicator_teamchange - 1);
1080 void ClientKill_Now()
1082 if(self.killindicator_teamchange)
1083 ClientKill_Now_TeamChange();
1086 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1088 if(self.killindicator)
1090 dprint("Cleaned up after a leaked kill indicator.\n");
1091 remove(self.killindicator);
1092 self.killindicator = world;
1095 void KillIndicator_Think()
1097 if (!self.owner.modelindex)
1099 self.owner.killindicator = world;
1107 ClientKill_Now(); // no oldself needed
1113 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1114 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1117 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1118 if(self.owner.killindicator_teamchange)
1120 if(self.owner.killindicator_teamchange == -1)
1121 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1123 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1126 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1128 self.nextthink = time + 1;
1133 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1137 killtime = cvar("g_balance_kill_delay");
1139 if(g_race_qualifying)
1142 self.killindicator_teamchange = targetteam;
1144 if(!self.killindicator)
1146 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1152 self.killindicator = spawn();
1153 self.killindicator.owner = self;
1154 self.killindicator.scale = 0.5;
1155 setattachment(self.killindicator, self, "");
1156 setorigin(self.killindicator, '0 0 52');
1157 self.killindicator.think = KillIndicator_Think;
1158 self.killindicator.nextthink = time + (self.lip) * 0.05;
1159 self.killindicator.cnt = ceil(killtime);
1160 self.killindicator.count = bound(0, ceil(killtime), 10);
1161 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1163 for(e = world; (e = find(e, classname, "body")) != world; )
1167 e.killindicator = spawn();
1168 e.killindicator.owner = e;
1169 e.killindicator.scale = 0.5;
1170 setattachment(e.killindicator, e, "");
1171 setorigin(e.killindicator, '0 0 52');
1172 e.killindicator.think = KillIndicator_Think;
1173 e.killindicator.nextthink = time + (e.lip) * 0.05;
1174 e.killindicator.cnt = ceil(killtime);
1179 if(self.killindicator)
1182 self.killindicator.colormod = TeamColor(targetteam);
1184 self.killindicator.colormod = '0 0 0';
1188 void ClientKill (void)
1190 ClientKill_TeamChange(0);
1193 void DoTeamChange(float destteam)
1199 SetPlayerColors(self, destteam);
1202 if(self.classname == "player")
1205 CheckAllowedTeams(self);
1206 t = FindSmallestTeam(self, TRUE);
1209 case COLOR_TEAM1: c0 = c1; break;
1210 case COLOR_TEAM2: c0 = c2; break;
1211 case COLOR_TEAM3: c0 = c3; break;
1212 case COLOR_TEAM4: c0 = c4; break;
1219 destteam = COLOR_TEAM1;
1223 destteam = COLOR_TEAM2;
1227 destteam = COLOR_TEAM3;
1231 destteam = COLOR_TEAM4;
1237 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1239 ClientKill_TeamChange(destteam);
1242 void FixClientCvars(entity e)
1244 // send prediction settings to the client
1245 stuffcmd(e, "\nin_bindmap 0 0\n");
1247 * we no longer need to stuff this. Remove this comment block if you feel
1248 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1249 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1250 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1251 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1252 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1253 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1254 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1255 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1256 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1257 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1258 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1259 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1260 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1261 stuffcmd(e, "cl_movement_edgefriction 1\n");
1269 Called when a client connects to the server
1272 //void ctf_clientconnect();
1273 string ColoredTeamName(float t);
1274 void DecodeLevelParms (void);
1275 //void dom_player_join_team(entity pl);
1276 void ClientConnect (void)
1281 if(self.flags & FL_CLIENT)
1283 print("Warning: ClientConnect, but already connected!\n");
1287 if(Ban_MaybeEnforceBan(self))
1292 self.classname = "player_joining";
1294 self.flags = FL_CLIENT;
1295 self.version_nagtime = time + 10 + random() * 10;
1299 dprint("BUG player count is lower than zero, this cannot happen!\n");
1303 PlayerScore_Attach(self);
1304 ClientData_Attach();
1306 bot_clientconnect();
1308 race_PreSpawnObserver();
1311 // dom_player_join_team(self);
1313 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1315 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1316 self.classname = "observer";
1320 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1322 self.classname = "player";
1323 campaign_bots_may_start = 1;
1327 self.classname = "observer"; // do it anyway
1332 self.classname = "player";
1333 campaign_bots_may_start = 1;
1337 self.playerid = (playerid_last = playerid_last + 1);
1338 if(cvar("sv_eventlog"))
1340 if(clienttype(self) == CLIENTTYPE_REAL)
1341 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1343 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1344 s = strcat(":team:", ftos(self.playerid), ":");
1345 s = strcat(s, ftos(self.team));
1348 self.netname_previous = strzone(self.netname);
1350 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1352 bprint ("^4",self.netname);
1353 bprint ("^4 connected");
1355 if(g_domination || g_ctf)
1357 bprint(" and joined the ");
1358 bprint(ColoredTeamName(self.team));
1363 self.welcomemessage_time = 0;
1365 stuffcmd(self, strcat(clientstuff, "\n"));
1366 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1367 stuffcmd(self, "cl_particles_reloadeffects\n");
1369 FixClientCvars(self);
1371 // spawnfunc_waypoint sprites
1372 WaypointSprite_InitClient(self);
1374 // Wazat's grappling hook
1375 SetGrappleHookBindings();
1377 // get autoswitch state from player when he toggles it
1378 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1380 // get version info from player
1381 stuffcmd(self, "cmd clientversion $gameversion\n");
1383 // get other cvars from player
1386 // set cvar for team scoreboard
1387 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1389 // notify about available teams
1392 CheckAllowedTeams(self);
1393 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1394 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1397 stuffcmd(self, "set _teams_available 0\n");
1399 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1403 self.classname = "observer";
1404 Spawnqueue_Insert(self);
1408 ctf_clientconnect();
1411 if(teams_matter || sv_cheats)
1414 bot_relinkplayerlist();
1416 self.spectatortime = time;
1419 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1422 self.jointime = time;
1423 self.allowedTimeouts = cvar("sv_timeout_number");
1425 if(clienttype(self) == CLIENTTYPE_REAL)
1427 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1428 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1433 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1435 PlayerScore_Add(self, SP_LMS_RANK, 666);
1436 self.frags = FRAGS_SPECTATOR;
1440 if(!sv_foginterval && world.fog != "")
1441 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1443 SoundEntity_Attach(self);
1445 if(cvar("g_hitplots"))
1447 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1448 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1451 self.hitplotfh = -1;
1458 Called when a client disconnects from the server
1461 .entity chatbubbleentity;
1462 .entity teambubbleentity;
1464 void ClientDisconnect (void)
1466 if not(self.flags & FL_CLIENT)
1468 print("Warning: ClientDisconnect without ClientConnect\n");
1472 if(self.hitplotfh >= 0)
1474 fclose(self.hitplotfh);
1475 self.hitplotfh = -1;
1478 bot_clientdisconnect();
1483 if(cvar("sv_eventlog"))
1484 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1485 bprint ("^4",self.netname);
1486 bprint ("^4 disconnected\n");
1488 SoundEntity_Detach(self);
1491 kh_Key_DropAll(self, TRUE);
1493 Portal_ClearAll(self);
1495 if(self.flagcarried)
1496 DropFlag(self.flagcarried, world, world);
1497 if(self.ballcarried)
1498 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1500 // Here, everything has been done that requires this player to be a client.
1502 self.flags &~= FL_CLIENT;
1504 if (self.chatbubbleentity)
1505 remove (self.chatbubbleentity);
1507 if (self.teambubbleentity)
1508 remove (self.teambubbleentity);
1510 if (self.killindicator)
1511 remove (self.killindicator);
1513 WaypointSprite_PlayerGone();
1515 bot_relinkplayerlist();
1518 if(self.weaponentity)
1519 if(self.weaponentity.lasertarget)
1520 remove(self.weaponentity.lasertarget);
1524 Spawnqueue_Unmark(self);
1525 Spawnqueue_Remove(self);
1528 ClientData_Detach();
1529 PlayerScore_Detach(self);
1531 if(self.netname_previous)
1532 strunzone(self.netname_previous);
1533 if(self.clientstatus)
1534 strunzone(self.clientstatus);
1536 ClearPlayerSounds();
1546 void ChatBubbleThink()
1548 self.nextthink = time;
1549 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1551 if(self.owner) // but why can that ever be world?
1552 self.owner.chatbubbleentity = world;
1556 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1557 self.model = self.mdl;
1562 void UpdateChatBubble()
1564 if (!self.modelindex)
1566 // spawn a chatbubble entity if needed
1567 if (!self.chatbubbleentity)
1569 self.chatbubbleentity = spawn();
1570 self.chatbubbleentity.owner = self;
1571 self.chatbubbleentity.exteriormodeltoclient = self;
1572 self.chatbubbleentity.think = ChatBubbleThink;
1573 self.chatbubbleentity.nextthink = time;
1574 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1575 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1576 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1577 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1578 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1579 self.chatbubbleentity.model = "";
1580 self.chatbubbleentity.effects = EF_LOWPRECISION;
1585 void TeamBubbleThink()
1587 self.nextthink = time;
1588 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1590 if(self.owner) // but why can that ever be world?
1591 self.owner.teambubbleentity = world;
1595 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1596 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1599 self.model = self.mdl;
1603 float TeamBubble_customizeentityforclient()
1605 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1608 void UpdateTeamBubble()
1610 if (!self.modelindex || !teams_matter)
1612 // spawn a teambubble entity if needed
1613 if (!self.teambubbleentity && teams_matter)
1615 self.teambubbleentity = spawn();
1616 self.teambubbleentity.owner = self;
1617 self.teambubbleentity.exteriormodeltoclient = self;
1618 self.teambubbleentity.think = TeamBubbleThink;
1619 self.teambubbleentity.nextthink = time;
1620 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1621 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1622 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1623 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1624 self.teambubbleentity.mdl = self.teambubbleentity.model;
1625 self.teambubbleentity.model = self.teambubbleentity.mdl;
1626 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1627 self.teambubbleentity.effects = EF_LOWPRECISION;
1631 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1632 // added to the model skins
1633 /*void UpdateColorModHack()
1636 c = self.clientcolors & 15;
1637 // LordHavoc: only bothering to support white, green, red, yellow, blue
1638 if (!teams_matter) self.colormod = '0 0 0';
1639 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1640 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1641 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1642 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1643 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1644 else self.colormod = '1 1 1';
1650 self.effects |= EF_NODRAW; // prevent another CopyBody
1651 PutClientInServer();
1654 void play_countdown(float finished, string samp)
1656 if(clienttype(self) == CLIENTTYPE_REAL)
1657 if(floor(finished - time - frametime) != floor(finished - time))
1658 if(finished - time < 6)
1659 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1663 * When sv_timeout is used this function returs strings like
1664 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1665 * Called by centerprint functions
1666 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1668 string getTimeoutText(float addOneSecond) {
1669 if (!cvar("sv_timeout") || !timeoutStatus)
1672 local string retStr;
1673 if (timeoutStatus == 1) {
1674 if (addOneSecond == 1) {
1675 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1678 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1682 else if (timeoutStatus == 2) {
1684 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1685 //don't show messages like "Timeout ends in 0 seconds"...
1686 if ((remainingTimeoutTime + 1) > 0)
1692 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1693 //don't show messages like "Timeout ends in 0 seconds"...
1694 if (remainingTimeoutTime > 0)
1703 void player_powerups (void)
1705 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1707 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1708 self.modelflags |= MF_ROCKET;
1712 SoundEntity_StopSound(self, CHAN_PLAYER);
1713 self.modelflags &~= MF_ROCKET;
1716 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1718 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1723 self.effects |= EF_FULLBRIGHT;
1725 if (self.items & IT_STRENGTH)
1727 play_countdown(self.strength_finished, "misc/poweroff.wav");
1728 if (time > self.strength_finished)
1730 self.alpha = default_player_alpha;
1731 self.exteriorweaponentity.alpha = default_weapon_alpha;
1732 self.items &~= IT_STRENGTH;
1733 sprint(self, "^3Invisibility has worn off\n");
1738 if (time < self.strength_finished)
1740 self.alpha = g_minstagib_invis_alpha;
1741 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1742 self.items |= IT_STRENGTH;
1743 sprint(self, "^3You are invisible\n");
1747 if (self.items & IT_INVINCIBLE)
1749 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1750 if (time > self.invincible_finished)
1752 self.items = self.items - (self.items & IT_INVINCIBLE);
1753 sprint(self, "^3Speed has worn off\n");
1758 if (time < self.invincible_finished)
1760 self.items = self.items | IT_INVINCIBLE;
1761 sprint(self, "^3You are on speed\n");
1767 if (self.items & IT_STRENGTH)
1769 play_countdown(self.strength_finished, "misc/poweroff.wav");
1770 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1771 if (time > self.strength_finished)
1773 self.items = self.items - (self.items & IT_STRENGTH);
1774 sprint(self, "^3Strength has worn off\n");
1779 if (time < self.strength_finished)
1781 self.items = self.items | IT_STRENGTH;
1782 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1785 if (self.items & IT_INVINCIBLE)
1787 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1788 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1789 if (time > self.invincible_finished)
1791 self.items = self.items - (self.items & IT_INVINCIBLE);
1792 sprint(self, "^3Shield has worn off\n");
1797 if (time < self.invincible_finished)
1799 self.items = self.items | IT_INVINCIBLE;
1800 sprint(self, "^3Shield surrounds you\n");
1804 if (cvar("g_fullbrightplayers"))
1805 self.effects = self.effects | EF_FULLBRIGHT;
1807 // midair gamemode: damage only while in the air
1808 // if in midair mode, being on ground grants temporary invulnerability
1809 // (this is so that multishot weapon don't clear the ground flag on the
1810 // first damage in the frame, leaving the player vulnerable to the
1811 // remaining hits in the same frame)
1812 if (self.flags & FL_ONGROUND)
1814 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1816 if (time >= game_starttime)
1817 if (time < self.spawnshieldtime)
1818 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1821 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1823 if(current > stable)
1825 else if(current > stable - 0.25) // when close enough, "snap"
1828 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1831 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1833 if(current < stable)
1835 else if(current < stable + 0.25) // when close enough, "snap"
1838 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1841 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1843 if(current > rotstable)
1845 if(rotframetime > 0)
1847 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1848 current = max(rotstable, current - rotlinear * rotframetime);
1851 else if(current < regenstable)
1853 if(regenframetime > 0)
1855 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1856 current = min(regenstable, current + regenlinear * regenframetime);
1866 void player_regen (void)
1868 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1869 maxh = cvar("g_balance_health_rotstable");
1870 maxa = cvar("g_balance_armor_rotstable");
1871 maxf = cvar("g_balance_fuel_rotstable");
1872 minh = cvar("g_balance_health_regenstable");
1873 mina = cvar("g_balance_armor_regenstable");
1874 minf = cvar("g_balance_fuel_regenstable");
1875 limith = cvar("g_balance_health_limit");
1876 limita = cvar("g_balance_armor_limit");
1877 limitf = cvar("g_balance_fuel_limit");
1879 max_mod = regen_mod = rot_mod = limit_mod = 1;
1881 if (self.runes & RUNE_REGEN)
1883 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1885 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1886 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1887 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1891 regen_mod = cvar("g_balance_rune_regen_regenrate");
1892 max_mod = cvar("g_balance_rune_regen_hpmod");
1893 limit_mod = cvar("g_balance_rune_regen_limitmod");
1896 else if (self.runes & CURSE_VENOM)
1898 max_mod = cvar("g_balance_curse_venom_hpmod");
1899 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1900 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1902 rot_mod = cvar("g_balance_curse_venom_rotrate");
1903 limit_mod = cvar("g_balance_curse_venom_limitmod");
1904 //if (!self.runes & RUNE_REGEN)
1905 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1907 maxh = maxh * max_mod;
1908 //maxa = maxa * max_mod;
1909 //maxf = maxf * max_mod;
1910 minh = minh * max_mod;
1911 //mina = mina * max_mod;
1912 //minf = minf * max_mod;
1913 limith = limith * limit_mod;
1914 limita = limita * limit_mod;
1915 //limitf = limitf * limit_mod;
1920 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1922 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1923 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1925 // if player rotted to death... die!
1927 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1930 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1933 float zoomstate_set;
1934 void SetZoomState(float z)
1936 if(z != self.zoomstate)
1939 ClientData_Touch(self);
1944 void GetPressedKeys(void) {
1945 if (self.movement_x > 0) // get if movement keys are pressed
1946 { // forward key pressed
1947 self.pressedkeys |= KEY_FORWARD;
1948 self.pressedkeys &~= KEY_BACKWARD;
1950 else if (self.movement_x < 0)
1951 { // backward key pressed
1952 self.pressedkeys |= KEY_BACKWARD;
1953 self.pressedkeys &~= KEY_FORWARD;
1957 self.pressedkeys &~= KEY_FORWARD;
1958 self.pressedkeys &~= KEY_BACKWARD;
1961 if (self.movement_y > 0)
1962 { // right key pressed
1963 self.pressedkeys |= KEY_RIGHT;
1964 self.pressedkeys &~= KEY_LEFT;
1966 else if (self.movement_y < 0)
1967 { // left key pressed
1968 self.pressedkeys |= KEY_LEFT;
1969 self.pressedkeys &~= KEY_RIGHT;
1973 self.pressedkeys &~= KEY_RIGHT;
1974 self.pressedkeys &~= KEY_LEFT;
1977 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1978 self.pressedkeys |= KEY_JUMP;
1980 self.pressedkeys &~= KEY_JUMP;
1981 if (self.BUTTON_CROUCH)
1982 self.pressedkeys |= KEY_CROUCH;
1984 self.pressedkeys &~= KEY_CROUCH;
1988 ======================
1989 spectate mode routines
1990 ======================
1992 void SpectateCopy(entity spectatee) {
1993 self.armortype = spectatee.armortype;
1994 self.armorvalue = spectatee.armorvalue;
1995 self.ammo_cells = spectatee.ammo_cells;
1996 self.ammo_shells = spectatee.ammo_shells;
1997 self.ammo_nails = spectatee.ammo_nails;
1998 self.ammo_rockets = spectatee.ammo_rockets;
1999 self.ammo_fuel = spectatee.ammo_fuel;
2000 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2001 self.health = spectatee.health;
2003 self.items = spectatee.items;
2004 self.metertime = spectatee.metertime;
2005 self.strength_finished = spectatee.strength_finished;
2006 self.invincible_finished = spectatee.invincible_finished;
2007 self.pressedkeys = spectatee.pressedkeys;
2008 self.weapons = spectatee.weapons;
2009 self.switchweapon = spectatee.switchweapon;
2010 self.weapon = spectatee.weapon;
2011 self.punchangle = spectatee.punchangle;
2012 self.view_ofs = spectatee.view_ofs;
2013 self.v_angle = spectatee.v_angle;
2014 self.velocity = spectatee.velocity;
2015 self.dmg_take = spectatee.dmg_take;
2016 self.dmg_save = spectatee.dmg_save;
2017 self.dmg_inflictor = spectatee.dmg_inflictor;
2018 self.angles = spectatee.v_angle;
2019 self.fixangle = TRUE;
2020 setorigin(self, spectatee.origin);
2021 setsize(self, spectatee.mins, spectatee.maxs);
2022 SetZoomState(spectatee.zoomstate);
2025 float SpectateUpdate() {
2029 if (self == self.enemy)
2032 if(self.enemy.classname != "player")
2035 SpectateCopy(self.enemy);
2040 float SpectateNext() {
2041 other = find(self.enemy, classname, "player");
2043 other = find(other, classname, "player");
2048 if(self.enemy.classname == "player") {
2050 WriteByte(MSG_ONE, SVC_SETVIEW);
2051 WriteEntity(MSG_ONE, self.enemy);
2052 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2053 self.movetype = MOVETYPE_NONE;
2054 if(!SpectateUpdate())
2055 PutObserverInServer();
2064 ShowRespawnCountdown()
2066 Update a respawn countdown display.
2069 void ShowRespawnCountdown()
2072 if(self.deadflag == DEAD_NO) // just respawned?
2076 number = ceil(self.death_time - time);
2079 if(number <= self.respawn_countdown)
2081 self.respawn_countdown = number - 1;
2082 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2083 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2088 void LeaveSpectatorMode()
2090 if(isJoinAllowed()) {
2091 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2092 self.classname = "player";
2093 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2094 JoinBestTeam(self, FALSE, TRUE);
2095 if(cvar("g_campaign"))
2096 campaign_bots_may_start = 1;
2097 PutClientInServer();
2098 if(self.classname == "player")
2099 bprint ("^4", self.netname, "^4 is playing now\n");
2100 if(!cvar("g_campaign"))
2101 centerprint(self,""); // clear MOTD
2104 stuffcmd(self,"menu_showteamselect\n");
2109 //player may not join because of g_maxplayers is set
2110 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2115 * Determines whether the player is allowed to join. This depends on cvar
2116 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2117 * it checks whether the number of currently playing players exceeds g_maxplayers.
2118 * @return bool TRUE if the player is allowed to join, false otherwise
2120 float isJoinAllowed() {
2121 if (!cvar("g_maxplayers"))
2125 local float currentlyPlaying;
2126 FOR_EACH_REALPLAYER(e) {
2127 if(e.classname == "player")
2128 currentlyPlaying += 1;
2130 if(currentlyPlaying < cvar("g_maxplayers"))
2137 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2138 * g_maxplayers_spectator_blocktime seconds
2140 void checkSpectatorBlock() {
2141 if(self.classname == "spectator" || self.classname == "observer") {
2142 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2143 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2149 float vercmp_recursive(string v1, string v2)
2155 dot1 = strstrofs(v1, ".", 0);
2156 dot2 = strstrofs(v2, ".", 0);
2160 s1 = substring(v1, 0, dot1);
2164 s2 = substring(v2, 0, dot2);
2166 r = stof(s1) - stof(s2);
2170 r = strcasecmp(s1, s2);
2183 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2186 float vercmp(string v1, string v2)
2188 if(strcasecmp(v1, v2) == 0) // early out check
2190 return vercmp_recursive(v1, v2);
2193 void ObserverThink()
2195 if (self.flags & FL_JUMPRELEASED) {
2196 if (self.BUTTON_JUMP && !self.version_mismatch) {
2197 self.welcomemessage_time = 0;
2198 self.flags &~= FL_JUMPRELEASED;
2199 self.flags |= FL_SPAWNING;
2200 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2201 self.welcomemessage_time = 0;
2202 self.flags &~= FL_JUMPRELEASED;
2203 if(SpectateNext() == 1) {
2204 self.classname = "spectator";
2208 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2209 self.flags |= FL_JUMPRELEASED;
2210 if(self.flags & FL_SPAWNING)
2212 self.flags &~= FL_SPAWNING;
2213 LeaveSpectatorMode();
2218 PrintWelcomeMessage(self);
2221 void SpectatorThink()
2223 if (self.flags & FL_JUMPRELEASED) {
2224 if (self.BUTTON_JUMP && !self.version_mismatch) {
2225 self.welcomemessage_time = 0;
2226 self.flags &~= FL_JUMPRELEASED;
2227 self.flags |= FL_SPAWNING;
2228 } else if(self.BUTTON_ATCK) {
2229 self.welcomemessage_time = 0;
2230 self.flags &~= FL_JUMPRELEASED;
2231 if(SpectateNext() == 1) {
2232 self.classname = "spectator";
2234 self.classname = "observer";
2235 PutClientInServer();
2237 } else if (self.BUTTON_ATCK2) {
2238 self.welcomemessage_time = 0;
2239 self.flags &~= FL_JUMPRELEASED;
2240 self.classname = "observer";
2241 PutClientInServer();
2243 if(!SpectateUpdate())
2244 PutObserverInServer();
2247 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2248 self.flags |= FL_JUMPRELEASED;
2249 if(self.flags & FL_SPAWNING)
2251 self.flags &~= FL_SPAWNING;
2252 LeaveSpectatorMode();
2257 PrintWelcomeMessage(self);
2258 self.flags |= FL_CLIENT | FL_NOTARGET;
2261 .float touchexplode_time;
2267 Called every frame for each client before the physics are run
2270 void() ctf_setstatus;
2271 void() nexball_setstatus;
2273 void PlayerPreThink (void)
2275 self.stat_game_starttime = game_starttime;
2276 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2277 self.stat_leadlimit = cvar("leadlimit");
2279 if(blockSpectators && frametime)
2280 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2281 checkSpectatorBlock();
2285 if(self.netname_previous != self.netname)
2287 if(cvar("sv_eventlog"))
2288 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2289 if(self.netname_previous)
2290 strunzone(self.netname_previous);
2291 self.netname_previous = strzone(self.netname);
2295 if(self.version_nagtime)
2296 if(self.cvar_g_nexuizversion)
2297 if(time > self.version_nagtime)
2299 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2301 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2303 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2304 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2309 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2312 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2313 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2317 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2318 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2322 self.version_nagtime = 0;
2326 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2328 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2329 self.max_armorvalue = 0;
2333 antilag_record(self);
2335 if(self.classname == "player") {
2336 // if(self.netname == "Wazat")
2337 // bprint(self.classname, "\n");
2339 CheckRules_Player();
2341 PrintWelcomeMessage(self);
2343 if (intermission_running)
2345 IntermissionThink (); // otherwise a button could be missed between
2346 return; // the think tics
2349 if(self.teleport_time)
2350 if(time > self.teleport_time)
2352 self.teleport_time = 0;
2353 self.effects = self.effects - (self.effects & EF_NODRAW);
2356 Nixnex_GiveCurrentWeapon();
2358 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2359 UpdateSelectedPlayer();
2361 //don't allow the player to turn around while game is paused!
2362 if(timeoutStatus == 2) {
2363 self.v_angle = self.lastV_angle;
2364 self.angles = self.lastV_angle;
2365 self.fixangle = TRUE;
2371 if (self.deadflag != DEAD_NO)
2373 float button_pressed, force_respawn;
2376 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2377 force_respawn = (g_lms || cvar("g_forced_respawn"));
2378 if (self.deadflag == DEAD_DYING)
2381 self.deadflag = DEAD_RESPAWNING;
2382 else if(!button_pressed)
2383 self.deadflag = DEAD_DEAD;
2385 else if (self.deadflag == DEAD_DEAD)
2388 self.deadflag = DEAD_RESPAWNABLE;
2390 else if (self.deadflag == DEAD_RESPAWNABLE)
2393 self.deadflag = DEAD_RESPAWNING;
2395 else if (self.deadflag == DEAD_RESPAWNING)
2397 if(time > self.death_time)
2399 self.death_time = time + 1; // only retry once a second
2403 ShowRespawnCountdown();
2408 if(time > self.touchexplode_time)
2409 if(self.classname == "player")
2410 if(self.deadflag == DEAD_NO)
2411 if not(IS_INDEPENDENT_PLAYER(self))
2412 FOR_EACH_PLAYER(other) if(self != other)
2414 if(time > other.touchexplode_time)
2415 if(other.classname == "player")
2416 if(other.deadflag == DEAD_NO)
2417 if not(IS_INDEPENDENT_PLAYER(other))
2418 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2420 PlayerTouchExplode(self, other);
2421 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2425 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2429 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2430 dist = self.prevorigin - self.origin;
2432 self.lms_traveled_distance += fabs(vlen(dist));
2434 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2436 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2437 self.lms_traveled_distance = 0;
2440 if(time > self.lms_nextcheck)
2442 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2443 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2445 centerprint(self, cvar_string("g_lms_campcheck_message"));
2446 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2447 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2448 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2450 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2451 self.lms_traveled_distance = 0;
2455 self.prevorigin = self.origin;
2457 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2462 self.view_ofs = PL_CROUCH_VIEW_OFS;
2463 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2464 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2471 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2472 if (!trace_startsolid)
2474 self.crouch = FALSE;
2475 self.view_ofs = PL_VIEW_OFS;
2476 setsize (self, PL_MIN, PL_MAX);
2481 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2483 if(self.bloodloss_timer < time)
2485 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2486 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2492 GrapplingHookFrame();
2496 self.items &~= self.items_added;
2500 self.items_added = 0;
2501 if(self.items & IT_JETPACK)
2502 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2503 self.items_added |= IT_FUEL;
2505 self.items |= self.items_added;
2513 minstagib_ammocheck();
2517 nexball_setstatus();
2519 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2521 //self.angles_y=self.v_angle_y + 90; // temp
2523 //if (TetrisPreFrame()) return;
2524 } else if(gameover) {
2525 if (intermission_running)
2526 IntermissionThink (); // otherwise a button could be missed between
2528 } else if(self.classname == "observer") {
2530 } else if(self.classname == "spectator") {
2535 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2537 float oldspectatee_status;
2538 oldspectatee_status = self.spectatee_status;
2539 if(self.classname == "spectator")
2540 self.spectatee_status = num_for_edict(self.enemy);
2541 else if(self.classname == "observer")
2542 self.spectatee_status = num_for_edict(self);
2544 self.spectatee_status = 0;
2545 if(self.spectatee_status != oldspectatee_status)
2547 ClientData_Touch(self);
2549 race_InitSpectator();
2552 if(self.teamkill_soundtime)
2553 if(time > self.teamkill_soundtime)
2555 self.teamkill_soundtime = 0;
2557 entity oldpusher, oldself;
2559 oldself = self; self = self.teamkill_soundsource;
2560 oldpusher = self.pusher; self.pusher = oldself;
2562 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2564 self.pusher = oldpusher;
2568 if(self.taunt_soundtime)
2569 if(time > self.taunt_soundtime)
2571 self.taunt_soundtime = 0;
2572 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2575 target_voicescript_next(self);
2581 .float dragspeed; // speed of mouse wheel action
2582 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2583 .vector draglocalvector; // local attachment vector of the dragentity
2584 .float draglocalangle;
2587 .float dragmovetype;
2588 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2592 draggee.dragmovetype = draggee.movetype;
2593 draggee.draggravity = draggee.gravity;
2594 draggee.movetype = MOVETYPE_WALK;
2595 draggee.gravity = 0.00001;
2596 draggee.flags &~= FL_ONGROUND;
2597 draggee.draggedby = dragger;
2599 dragger.dragentity = draggee;
2601 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2602 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2603 touchpoint = touchpoint - gettaginfo(draggee, 0);
2604 tagscale = pow(vlen(v_forward), -2);
2605 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2606 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2607 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2609 dragger.dragspeed = 64;
2612 void Drag_Finish(entity dragger)
2615 draggee = dragger.dragentity;
2617 dragger.dragentity = world;
2618 draggee.draggedby = world;
2619 draggee.movetype = draggee.dragmovetype;
2620 draggee.gravity = draggee.draggravity;
2622 switch(draggee.movetype)
2627 case MOVETYPE_FLYMISSILE:
2628 case MOVETYPE_BOUNCE:
2629 case MOVETYPE_BOUNCEMISSILE:
2632 draggee.velocity = '0 0 0';
2636 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2638 draggee.velocity = '0 0 0';
2639 draggee.flags |= FL_ONGROUND; // floating items are FUN
2643 float Drag_IsDraggable(entity draggee)
2645 // TODO add more checks for bad stuff here
2646 if(draggee.classname == "func_bobbing")
2648 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2650 if(draggee.classname == "plat")
2652 if(draggee.classname == "func_button")
2654 if(draggee.model == "")
2656 if(draggee.classname == "spectator")
2658 if(draggee.classname == "observer")
2660 if(draggee.classname == "exteriorweaponentity")
2666 float Drag_MayChangeAngles(entity draggee)
2668 // TODO add more checks for bad stuff here
2669 if(substring(draggee.model, 0, 1) == "*")
2674 void Drag_MoveForward(entity dragger)
2676 dragger.dragdistance += dragger.dragspeed;
2679 void Drag_SetSpeed(entity dragger, float s)
2681 dragger.dragspeed = pow(2, s);
2684 void Drag_MoveBackward(entity dragger)
2686 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2689 void Drag_Update(entity dragger)
2691 vector curorigin, neworigin, goodvelocity;
2695 draggee = dragger.dragentity;
2696 draggee.flags &~= FL_ONGROUND;
2698 curorigin = gettaginfo(draggee, 0);
2699 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2700 makevectors(dragger.v_angle);
2701 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2702 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2704 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2705 dragger.draglocalangle += 360;
2706 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2707 dragger.draglocalangle -= 360;
2709 f = min(frametime * 10, 1);
2710 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2712 if(Drag_MayChangeAngles(draggee))
2713 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2715 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2717 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2720 float Drag_CanDrag(entity dragger)
2722 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2725 float Drag_IsDragging(entity dragger)
2727 if(!dragger.dragentity)
2729 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2731 dragger.dragentity = world;
2734 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2736 Drag_Finish(dragger);
2742 void Drag_MoveDrag(entity from, entity to)
2746 to.draggedby = from.draggedby;
2747 to.draggedby.dragentity = to;
2748 from.draggedby = world;
2756 Called every frame for each client after the physics are run
2759 .float idlekick_lasttimeleft;
2760 void PlayerPostThink (void)
2762 // Savage: Check for nameless players
2763 if (strlen(self.netname) < 1) {
2764 self.netname = "Player";
2765 stuffcmd(self, "seta _cl_name Player\n");
2768 if(sv_maxidle && frametime)
2770 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2772 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2775 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2776 announce(self, "announcer/robotic/terminated.wav");
2780 else if(timeleft <= 10)
2782 if(timeleft != self.idlekick_lasttimeleft)
2784 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2785 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2790 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2792 self.idlekick_lasttimeleft = timeleft;
2795 if(sv_cheats || self.maycheat)
2796 if(Drag_CanDrag(self))
2797 if(self.BUTTON_DRAG)
2798 if(!self.dragentity)
2799 if(self.cursor_trace_ent)
2800 if(Drag_IsDraggable(self.cursor_trace_ent))
2802 if(self.cursor_trace_ent.draggedby)
2803 Drag_Finish(self.cursor_trace_ent.draggedby);
2804 if(self.cursor_trace_ent.tag_entity)
2805 detach_sameorigin(self.cursor_trace_ent);
2806 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2809 if(Drag_IsDragging(self))
2811 if(self.BUTTON_DRAG)
2813 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2815 Drag_MoveForward(self);
2818 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2820 Drag_MoveBackward(self);
2823 else if(self.impulse >= 1 && self.impulse <= 9)
2825 Drag_SetSpeed(self, self.impulse - 1);
2827 else if(self.impulse == 14)
2829 Drag_SetSpeed(self, 9);
2841 if(self.classname == "player") {
2842 CheckRules_Player();
2847 if (intermission_running)
2848 return; // intermission or finale
2850 //if (TetrisPostFrame()) return;
2853 } else if (self.classname == "observer") {
2855 } else if (self.classname == "spectator") {
2861 for(i = 0; i < 1000; ++i)
2864 end = self.origin + '0 0 1024' + 512 * randomvec();
2865 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2866 if(trace_fraction < 1)
2867 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2869 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2877 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2879 if(self.waypointsprite_attachedforcarrier)
2880 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));