1 void race_send_recordtime(float t, float msg);
3 void send_CSQC_teamnagger() {
4 WriteByte(0, SVC_TEMPENTITY);
5 WriteByte(0, TE_CSQC_TEAMNAGGER);
8 float ClientData_Send(entity to, float sf)
19 if(to.classname == "spectator")
25 sf |= 1; // forced scoreboard
26 if(to.spectatee_status)
27 sf |= 2; // spectator ent number follows
30 if(e.porto_v_angle_held)
31 sf |= 8; // angles held
33 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
34 WriteByte(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, to.spectatee_status);
41 WriteAngle(MSG_ENTITY, e.v_angle_x);
42 WriteAngle(MSG_ENTITY, e.v_angle_y);
48 void ClientData_Attach()
50 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
51 self.clientdata.drawonlytoclient = self;
52 self.clientdata.owner = self;
55 void ClientData_Detach()
57 remove(self.clientdata);
58 self.clientdata = world;
61 void ClientData_Touch(entity e)
63 e.clientdata.SendFlags = 1;
65 // make it spectatable
67 FOR_EACH_REALCLIENT(e2)
70 if(e2.classname == "spectator")
72 e2.clientdata.SendFlags = 1;
77 #define SPAWNPOINT_SCORE frags
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // -1 if a spawn can't be used
109 // otherwise, a weight of the spawnpoint
110 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
112 float shortest, thisdist;
115 // filter out spots for the wrong team
117 if(spot.team != teamcheck)
121 if(spot.target == "")
124 if(clienttype(self) == CLIENTTYPE_REAL)
126 if(spot.restriction == 1)
131 if(spot.restriction == 2)
135 // filter out spots for assault
136 if(spot.target != "") {
139 ent = find(world, targetname, spot.target);
141 if(ent.classname == "target_objective")
144 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
148 else if(ent.classname == "trigger_race_checkpoint")
151 if(self.classname == "player") // spectators may spawn everywhere
153 if(g_race_qualifying)
156 if(ent.race_checkpoint != 0)
158 if(spot.race_place != race_lowest_place_spawn)
163 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
166 pl = self.race_place;
167 if(pl > race_highest_place_spawn)
169 if(spot.race_place != pl)
175 ent = find(ent, targetname, spot.target);
183 shortest = vlen(world.maxs - world.mins);
184 for(player = playerlist; player; player = player.chain)
187 thisdist = vlen(player.origin - spot.origin);
188 if (thisdist < shortest)
196 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
198 local entity spot, spotlist, spotlistend;
199 spawn_allgood = TRUE;
205 for(spot = firstspot; spot; spot = spot.chain)
207 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
209 if(cvar("spawn_debugview"))
211 setmodel(spot, "models/runematch/rune.mdl");
212 if(spot.SPAWNPOINT_SCORE < mindist)
214 spot.colormod = '1 0 0';
219 spot.colormod = '0 1 0';
220 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
224 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
226 if(spot.SPAWNPOINT_SCORE < mindist)
228 // too short distance
229 spawn_allgood = FALSE;
234 spawn_allbad = FALSE;
237 spotlistend.chain = spot;
244 if(spot.team != teamcheck)
245 error("invalid spawn added");
247 print("added ", etos(spot), "\n");
253 spotlistend.chain = world;
258 for(e = spotlist; e; e = e.chain)
260 print("seen ", etos(e), "\n");
261 if(e.team != teamcheck)
262 error("invalid spawn found");
269 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
271 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
272 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
275 RandomSelection_Init();
276 for(spot = firstspot; spot; spot = spot.chain)
277 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
279 return RandomSelection_chosen_ent;
286 Finds a point to respawn
289 entity SelectSpawnPoint (float anypoint)
291 local float teamcheck;
292 local entity firstspot_new;
293 local entity spot, firstspot, playerlist;
295 spot = find (world, classname, "testplayerstart");
301 if(!anypoint && have_team_spawns > 0)
302 teamcheck = self.team;
304 // get the list of players
305 playerlist = findchain(classname, "player");
306 // get the entire list of spots
307 firstspot = findchain(classname, "info_player_deathmatch");
308 // filter out the bad ones
309 // (note this returns the original list if none survived)
312 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
316 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
318 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
319 firstspot = firstspot_new;
321 // there is 50/50 chance of choosing a random spot or the furthest spot
322 // (this means that roughly every other spawn will be furthest, so you
323 // usually won't get fragged at spawn twice in a row)
324 if (arena_roundbased && !g_ca)
326 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
328 firstspot = firstspot_new;
329 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
331 else if (random() > cvar("g_spawn_furthest"))
332 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
334 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
337 if(cvar("spawn_debugview"))
339 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
343 for(e = firstspot; e; e = e.chain)
344 if(e.team != teamcheck)
345 error("invalid spawn found");
350 if(cvar("spawn_debug"))
354 if(some_spawn_has_been_used)
355 return world; // team can't spawn any more, because of actions of other team
357 error("Cannot find a spawn point - please fix the map!");
368 Checks if the argument string can be a valid playermodel.
369 Returns a valid one in doubt.
372 string FallbackPlayerModel = "models/player/marine.zym";
373 string CheckPlayerModel(string plyermodel) {
374 if(strlen(plyermodel) < 4)
375 return FallbackPlayerModel;
376 if( substring(plyermodel,0,14) != "models/player/")
377 return FallbackPlayerModel;
378 else if(cvar("sv_servermodelsonly"))
380 if(substring(plyermodel,-4,4) != ".zym")
381 if(substring(plyermodel,-4,4) != ".dpm")
382 if(substring(plyermodel,-4,4) != ".md3")
383 if(substring(plyermodel,-4,4) != ".psk")
384 return FallbackPlayerModel;
385 // forbid the LOD models
386 if(substring(plyermodel, -9,5) == "_lod1")
387 return FallbackPlayerModel;
388 if(substring(plyermodel, -9,5) == "_lod2")
389 return FallbackPlayerModel;
390 if(plyermodel != strtolower(plyermodel))
391 return FallbackPlayerModel;
392 if(!fexists(plyermodel))
393 return FallbackPlayerModel;
400 Client_customizeentityforclient
405 void Client_uncustomizeentityforclient()
407 if(self.modelindex == 0) // no need to uncustomize then
409 self.modelindex = self.modelindex_lod0;
410 self.skin = self.skinindex;
413 float Client_customizeentityforclient()
417 if(self.modelindex == 0)
424 t0 = gettime(GETTIME_HIRES); // reference
429 #ifdef ALLOW_FORCEMODELS
430 if(other.cvar_cl_forceplayermodelsfromnexuiz)
431 if not(self.modelindex_lod0_from_nexuiz)
433 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
437 self.skin = modelsource.skinindex;
440 if(modelsource == self)
441 self.skin = modelsource.skinindex;
443 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
447 // other: the player viewing me
451 if(other.cvar_cl_playerdetailreduction <= 0)
453 if(other.cvar_cl_playerdetailreduction <= -2)
454 self.modelindex = modelsource.modelindex_lod2;
455 else if(other.cvar_cl_playerdetailreduction <= -1)
456 self.modelindex = modelsource.modelindex_lod1;
458 self.modelindex = modelsource.modelindex_lod0;
462 distance = vlen(self.origin - other.origin);
463 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
464 if(f > sv_loddistance2)
465 self.modelindex = modelsource.modelindex_lod2;
466 else if(f > sv_loddistance1)
467 self.modelindex = modelsource.modelindex_lod1;
469 self.modelindex = modelsource.modelindex_lod0;
474 t1 = gettime(GETTIME_HIRES); // reference
475 client_cefc_accumulator += (t1 - t0);
481 void UpdatePlayerSounds();
482 void setmodel_lod(entity e, string modelname)
488 // FIXME: this only supports 3-letter extensions
489 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
492 setmodel(e, s); // players have high precision
493 self.modelindex_lod1 = self.modelindex;
496 self.modelindex_lod1 = -1;
498 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
501 setmodel(e, s); // players have high precision
502 self.modelindex_lod2 = self.modelindex;
505 self.modelindex_lod2 = -1;
507 precache_model(modelname);
508 setmodel(e, modelname); // players have high precision
509 self.modelindex_lod0 = self.modelindex;
511 if(self.modelindex_lod1 < 0)
512 self.modelindex_lod1 = self.modelindex;
514 if(self.modelindex_lod2 < 0)
515 self.modelindex_lod2 = self.modelindex;
519 precache_model(modelname);
520 setmodel(e, modelname); // players have high precision
521 self.modelindex_lod0 = self.modelindex;
522 // save it for possible player model forcing
525 s = whichpack(self.model);
526 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
528 player_setupanimsformodel();
529 UpdatePlayerSounds();
536 putting a client as observer in the server
539 void FixPlayermodel();
540 void PutObserverInServer (void)
544 race_PreSpawnObserver();
546 spot = SelectSpawnPoint (TRUE);
548 error("No spawnpoints for observers?!?\n");
549 RemoveGrapplingHook(self); // Wazat's Grappling Hook
551 if(clienttype(self) == CLIENTTYPE_REAL)
554 WriteByte(MSG_ONE, SVC_SETVIEW);
555 WriteEntity(MSG_ONE, self);
559 kh_Key_DropAll(self, TRUE);
561 Portal_ClearAll(self);
564 DropFlag(self.flagcarried, world, world);
566 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
568 WaypointSprite_PlayerDead();
570 if(self.killcount != -666)
574 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
575 bprint ("^4", self.netname, "^4 has no more lives left\n");
577 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
580 bprint ("^4", self.netname, "^4 is spectating now\n");
583 PlayerScore_Clear(self); // clear scores when needed
585 self.spectatortime = time;
587 self.classname = "observer";
588 self.iscreature = FALSE;
590 self.takedamage = DAMAGE_NO;
591 self.solid = SOLID_NOT;
592 self.movetype = MOVETYPE_NOCLIP;
593 self.flags = FL_CLIENT | FL_NOTARGET;
594 self.armorvalue = 666;
596 self.armorvalue = cvar("g_balance_armor_start");
597 self.pauserotarmor_finished = 0;
598 self.pauserothealth_finished = 0;
599 self.pauseregen_finished = 0;
600 self.damageforcescale = 0;
607 self.pain_finished = 0;
608 self.strength_finished = 0;
609 self.invincible_finished = 0;
611 self.think = SUB_Null;
615 self.deadflag = DEAD_NO;
616 self.angles = spot.angles;
618 self.fixangle = TRUE;
621 self.view_ofs = PL_VIEW_OFS;
622 setorigin (self, spot.origin);
623 setsize (self, '0 0 0', '0 0 0');
624 self.prevorigin = self.origin;
632 self.weaponmodel = "";
633 self.weaponentity = world;
634 self.exteriorweaponentity = world;
635 self.killcount = -666;
636 self.velocity = '0 0 0';
637 self.avelocity = '0 0 0';
638 self.punchangle = '0 0 0';
639 self.punchvector = '0 0 0';
640 self.oldvelocity = self.velocity;
641 self.fire_endtime = -1;
644 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
654 if(self.version_mismatch)
656 Spawnqueue_Unmark(self);
657 Spawnqueue_Remove(self);
661 Spawnqueue_Insert(self);
666 // Only if the player cannot play at all
667 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
668 self.frags = FRAGS_SPECTATOR;
670 self.frags = FRAGS_LMS_LOSER;
673 self.frags = FRAGS_SPECTATOR;
676 float RestrictSkin(float s)
685 void FixPlayermodel()
687 local string defaultmodel;
688 local float defaultskin, chmdl, oldskin;
693 if(cvar("sv_defaultcharacter") == 1) {
698 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
699 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
702 if(defaultmodel == "")
704 defaultmodel = cvar_string("sv_defaultplayermodel");
705 defaultskin = cvar("sv_defaultplayerskin");
709 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
712 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
713 self.model = ""; // force the != checks to return true
716 if(defaultmodel != "")
718 if (defaultmodel != self.model)
722 setmodel_lod (self, defaultmodel);
723 setsize (self, m1, m2);
727 oldskin = self.skinindex;
728 self.skinindex = defaultskin;
730 if (self.playermodel != self.model || self.playermodel == "")
732 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
735 setmodel_lod (self, self.playermodel);
736 setsize (self, m1, m2);
740 oldskin = self.skinindex;
741 self.skinindex = RestrictSkin(stof(self.playerskin));
744 if(chmdl || oldskin != self.skinindex)
745 self.species = player_getspecies(); // model or skin has changed
748 if(strlen(cvar_string("sv_defaultplayercolors")))
749 if(self.clientcolors != cvar("sv_defaultplayercolors"))
750 setcolor(self, cvar("sv_defaultplayercolors"));
753 void PlayerTouchExplode(entity p1, entity p2)
756 org = (p1.origin + p2.origin) * 0.5;
757 org_z += (p1.mins_z + p2.mins_z) * 0.5;
764 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
772 Called when a client spawns in the server
775 //void() ctf_playerchanged;
776 void PutClientInServer (void)
778 if(clienttype(self) == CLIENTTYPE_BOT)
780 self.classname = "player";
782 else if(clienttype(self) == CLIENTTYPE_REAL)
785 WriteByte(MSG_ONE, SVC_SETVIEW);
786 WriteEntity(MSG_ONE, self);
789 // player is dead and becomes observer
790 // FIXME fix LMS scoring for new system
793 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
794 self.classname = "observer";
797 if(g_arena || (g_ca && !allowed_to_spawn))
799 self.classname = "observer";
802 self.classname = "observer";
804 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
805 entity spot, oldself;
809 JoinBestTeam(self, FALSE, TRUE);
813 spot = SelectSpawnPoint (FALSE);
816 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
817 return; // spawn failed
820 RemoveGrapplingHook(self); // Wazat's Grappling Hook
822 self.classname = "player";
823 self.wasplayer = TRUE;
824 self.iscreature = TRUE;
825 self.movetype = MOVETYPE_WALK;
826 self.solid = SOLID_SLIDEBOX;
827 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
828 self.frags = FRAGS_PLAYER;
829 if(independent_players)
830 MAKE_INDEPENDENT_PLAYER(self);
831 self.flags = FL_CLIENT;
832 self.takedamage = DAMAGE_AIM;
834 self.effects = EF_FULLBRIGHT;
837 self.air_finished = time + 12;
842 self.ammo_shells = warmup_start_ammo_shells;
843 self.ammo_nails = warmup_start_ammo_nails;
844 self.ammo_rockets = warmup_start_ammo_rockets;
845 self.ammo_cells = warmup_start_ammo_cells;
846 self.ammo_fuel = warmup_start_ammo_fuel;
847 self.health = warmup_start_health;
848 self.armorvalue = warmup_start_armorvalue;
849 self.weapons = warmup_start_weapons;
853 self.ammo_shells = start_ammo_shells;
854 self.ammo_nails = start_ammo_nails;
855 self.ammo_rockets = start_ammo_rockets;
856 self.ammo_cells = start_ammo_cells;
857 self.ammo_fuel = start_ammo_fuel;
858 self.health = start_health;
859 self.armorvalue = start_armorvalue;
860 self.weapons = start_weapons;
863 if(g_weaponarena_random)
864 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
866 self.items = start_items;
867 self.switchweapon = w_getbestweapon(self);
868 self.cnt = self.switchweapon;
870 self.jump_interval = time;
872 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
873 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
874 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
875 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
876 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
877 //extend the pause of rotting if client was reset at the beginning of the countdown
878 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
879 self.spawnshieldtime += game_starttime - time;
880 self.pauserotarmor_finished += game_starttime - time;
881 self.pauserothealth_finished += game_starttime - time;
882 self.pauseregen_finished += game_starttime - time;
884 self.damageforcescale = 2;
891 self.pain_finished = 0;
892 self.strength_finished = 0;
893 self.invincible_finished = 0;
895 //self.speed_finished = 0;
896 //self.slowmo_finished = 0;
897 // players have no think function
898 self.think = SUB_Null;
907 self.deadflag = DEAD_NO;
909 self.angles = spot.angles;
911 self.angles_z = 0; // never spawn tilted even if the spot says to
912 self.fixangle = TRUE; // turn this way immediately
913 self.velocity = '0 0 0';
914 self.avelocity = '0 0 0';
915 self.punchangle = '0 0 0';
916 self.punchvector = '0 0 0';
917 self.oldvelocity = self.velocity;
918 self.fire_endtime = -1;
921 WRITESPECTATABLE_MSG_ONE({
922 WriteByte(MSG_ONE, SVC_TEMPENTITY);
923 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
927 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
933 self.view_ofs = PL_VIEW_OFS;
934 setsize (self, PL_MIN, PL_MAX);
935 self.spawnorigin = spot.origin;
936 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
937 // don't reset back to last position, even if new position is stuck in solid
938 self.oldorigin = self.origin;
939 self.prevorigin = self.origin;
940 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
944 Spawnqueue_Remove(self);
945 Spawnqueue_Mark(self);
951 self.event_damage = PlayerDamage;
953 self.bot_attack = TRUE;
955 self.statdraintime = time + 5;
956 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
958 if(self.killcount == -666) {
959 PlayerScore_Clear(self);
963 self.cnt = WEP_LASER;
964 self.nixnex_lastchange_id = -1;
966 CL_SpawnWeaponentity();
967 self.alpha = default_player_alpha;
968 self.colormod = '1 1 1' * cvar("g_player_brightness");
969 self.exteriorweaponentity.alpha = default_weapon_alpha;
971 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
972 self.lms_traveled_distance = 0;
973 self.speedrunning = FALSE;
975 race_PostSpawn(spot);
977 if(cvar("spawn_debug"))
979 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
980 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
983 //stuffcmd(self, "chase_active 0");
984 //stuffcmd(self, "set viewsize $tmpviewsize \n");
986 if (cvar("g_spawnsound"))
987 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
990 if(self.team == assault_attacker_team)
991 centerprint(self, "You are attacking!");
993 centerprint(self, "You are defending!");
996 target_voicescript_clear(self);
998 // reset fields the weapons may use
999 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1000 weapon_action(j, WR_RESETPLAYER);
1004 activator = oldself;
1008 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1009 PutObserverInServer ();
1013 // ctf_playerchanged();
1016 float ClientInit_SendEntity(entity to, float sf)
1019 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1020 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1021 for(i = 1; i <= 24; ++i)
1022 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1023 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1024 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1025 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1027 if(sv_foginterval && world.fog != "")
1028 WriteString(MSG_ENTITY, world.fog);
1030 WriteString(MSG_ENTITY, "");
1031 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1032 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1036 void ClientInit_Spawn()
1038 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1046 void SetNewParms (void)
1048 // initialize parms for a new player
1049 parm1 = -(86400 * 366);
1057 void SetChangeParms (void)
1059 // save parms for level change
1060 parm1 = self.parm_idlesince - time;
1068 void DecodeLevelParms (void)
1071 self.parm_idlesince = parm1;
1072 if(self.parm_idlesince == -(86400 * 366))
1073 self.parm_idlesince = time;
1075 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1076 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1083 Called when a client types 'kill' in the console
1087 void ClientKill_Now_TeamChange()
1089 if(self.killindicator_teamchange == -1)
1092 JoinBestTeam( self, FALSE, FALSE );
1095 SV_ChangeTeam(self.killindicator_teamchange - 1);
1098 void ClientKill_Now()
1100 if(self.killindicator_teamchange)
1101 ClientKill_Now_TeamChange();
1104 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1106 if(self.killindicator)
1108 dprint("Cleaned up after a leaked kill indicator.\n");
1109 remove(self.killindicator);
1110 self.killindicator = world;
1113 void KillIndicator_Think()
1115 if (!self.owner.modelindex)
1117 self.owner.killindicator = world;
1125 ClientKill_Now(); // no oldself needed
1131 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1132 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1135 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1136 if(self.owner.killindicator_teamchange)
1138 if(self.owner.killindicator_teamchange == -1)
1139 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1141 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1144 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1146 self.nextthink = time + 1;
1151 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1155 killtime = cvar("g_balance_kill_delay");
1157 if(g_race_qualifying)
1160 self.killindicator_teamchange = targetteam;
1162 if(!self.killindicator)
1164 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1170 self.killindicator = spawn();
1171 self.killindicator.owner = self;
1172 self.killindicator.scale = 0.5;
1173 setattachment(self.killindicator, self, "");
1174 setorigin(self.killindicator, '0 0 52');
1175 self.killindicator.think = KillIndicator_Think;
1176 self.killindicator.nextthink = time + (self.lip) * 0.05;
1177 self.killindicator.cnt = ceil(killtime);
1178 self.killindicator.count = bound(0, ceil(killtime), 10);
1179 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1181 for(e = world; (e = find(e, classname, "body")) != world; )
1185 e.killindicator = spawn();
1186 e.killindicator.owner = e;
1187 e.killindicator.scale = 0.5;
1188 setattachment(e.killindicator, e, "");
1189 setorigin(e.killindicator, '0 0 52');
1190 e.killindicator.think = KillIndicator_Think;
1191 e.killindicator.nextthink = time + (e.lip) * 0.05;
1192 e.killindicator.cnt = ceil(killtime);
1197 if(self.killindicator)
1200 self.killindicator.colormod = TeamColor(targetteam);
1202 self.killindicator.colormod = '0 0 0';
1206 void ClientKill (void)
1208 ClientKill_TeamChange(0);
1211 void DoTeamChange(float destteam)
1217 SetPlayerColors(self, destteam);
1220 if(self.classname == "player")
1223 CheckAllowedTeams(self);
1224 t = FindSmallestTeam(self, TRUE);
1227 case COLOR_TEAM1: c0 = c1; break;
1228 case COLOR_TEAM2: c0 = c2; break;
1229 case COLOR_TEAM3: c0 = c3; break;
1230 case COLOR_TEAM4: c0 = c4; break;
1237 destteam = COLOR_TEAM1;
1241 destteam = COLOR_TEAM2;
1245 destteam = COLOR_TEAM3;
1249 destteam = COLOR_TEAM4;
1255 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1257 ClientKill_TeamChange(destteam);
1260 void FixClientCvars(entity e)
1262 // send prediction settings to the client
1263 stuffcmd(e, "\nin_bindmap 0 0\n");
1265 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1267 * we no longer need to stuff this. Remove this comment block if you feel
1268 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1269 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1270 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1271 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1272 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1273 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1274 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1275 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1276 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1277 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1278 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1279 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1280 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1281 stuffcmd(e, "cl_movement_edgefriction 1\n");
1289 Called when a client connects to the server
1292 //void ctf_clientconnect();
1293 string ColoredTeamName(float t);
1294 void DecodeLevelParms (void);
1295 //void dom_player_join_team(entity pl);
1296 void ClientConnect (void)
1301 if(self.flags & FL_CLIENT)
1303 print("Warning: ClientConnect, but already connected!\n");
1307 if(Ban_MaybeEnforceBan(self))
1312 self.classname = "player_joining";
1314 self.flags = FL_CLIENT;
1315 self.version_nagtime = time + 10 + random() * 10;
1319 dprint("BUG player count is lower than zero, this cannot happen!\n");
1323 PlayerScore_Attach(self);
1324 ClientData_Attach();
1326 bot_clientconnect();
1330 race_PreSpawnObserver();
1333 // dom_player_join_team(self);
1335 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1337 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1338 self.classname = "observer";
1342 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1344 self.classname = "player";
1345 campaign_bots_may_start = 1;
1349 self.classname = "observer"; // do it anyway
1354 self.classname = "player";
1355 campaign_bots_may_start = 1;
1359 self.playerid = (playerid_last = playerid_last + 1);
1360 if(cvar("sv_eventlog"))
1362 if(clienttype(self) == CLIENTTYPE_REAL)
1363 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1365 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1366 s = strcat(":team:", ftos(self.playerid), ":");
1367 s = strcat(s, ftos(self.team));
1370 self.netname_previous = strzone(self.netname);
1372 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1374 bprint ("^4",self.netname);
1375 bprint ("^4 connected");
1377 if(g_domination || g_ctf)
1379 bprint(" and joined the ");
1380 bprint(ColoredTeamName(self.team));
1385 self.welcomemessage_time = 0;
1387 stuffcmd(self, strcat(clientstuff, "\n"));
1388 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1389 stuffcmd(self, "cl_particles_reloadeffects\n");
1391 FixClientCvars(self);
1393 // spawnfunc_waypoint sprites
1394 WaypointSprite_InitClient(self);
1396 // Wazat's grappling hook
1397 SetGrappleHookBindings();
1399 // get autoswitch state from player when he toggles it
1400 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1402 // get version info from player
1403 stuffcmd(self, "cmd clientversion $gameversion\n");
1405 // get other cvars from player
1408 // set cvar for team scoreboard
1409 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1411 // notify about available teams
1414 CheckAllowedTeams(self);
1415 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1416 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1419 stuffcmd(self, "set _teams_available 0\n");
1421 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1425 self.classname = "observer";
1427 Spawnqueue_Insert(self);
1431 ctf_clientconnect();
1434 if(teams_matter || sv_cheats)
1437 bot_relinkplayerlist();
1439 self.spectatortime = time;
1442 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1445 self.jointime = time;
1446 self.allowedTimeouts = cvar("sv_timeout_number");
1448 if(clienttype(self) == CLIENTTYPE_REAL)
1450 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1451 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1456 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1458 PlayerScore_Add(self, SP_LMS_RANK, 666);
1459 self.frags = FRAGS_SPECTATOR;
1463 if(!sv_foginterval && world.fog != "")
1464 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1466 SoundEntity_Attach(self);
1468 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1470 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1471 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1474 self.hitplotfh = -1;
1476 if(g_race || g_cts) {
1482 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1484 race_send_recordtime(t, MSG_ONE);
1485 race_send_speedaward(MSG_ONE);
1487 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1488 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1489 race_send_speedaward_alltimebest(MSG_ONE);
1491 else if(cvar("sv_teamnagger"))
1492 send_CSQC_teamnagger();
1499 Called when a client disconnects from the server
1502 .entity chatbubbleentity;
1503 .entity teambubbleentity;
1505 void ClientDisconnect (void)
1507 if not(self.flags & FL_CLIENT)
1509 print("Warning: ClientDisconnect without ClientConnect\n");
1513 if(self.hitplotfh >= 0)
1515 fclose(self.hitplotfh);
1516 self.hitplotfh = -1;
1519 playerdemo_shutdown();
1521 bot_clientdisconnect();
1526 if(cvar("sv_eventlog"))
1527 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1528 bprint ("^4",self.netname);
1529 bprint ("^4 disconnected\n");
1531 SoundEntity_Detach(self);
1534 kh_Key_DropAll(self, TRUE);
1536 Portal_ClearAll(self);
1538 if(self.flagcarried)
1539 DropFlag(self.flagcarried, world, world);
1540 if(self.ballcarried)
1541 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1543 // Here, everything has been done that requires this player to be a client.
1545 self.flags &~= FL_CLIENT;
1547 if (self.chatbubbleentity)
1548 remove (self.chatbubbleentity);
1550 if (self.teambubbleentity)
1551 remove (self.teambubbleentity);
1553 if (self.killindicator)
1554 remove (self.killindicator);
1556 WaypointSprite_PlayerGone();
1558 bot_relinkplayerlist();
1561 if(self.weaponentity)
1562 if(self.weaponentity.lasertarget)
1563 remove(self.weaponentity.lasertarget);
1567 Spawnqueue_Unmark(self);
1568 Spawnqueue_Remove(self);
1571 ClientData_Detach();
1572 PlayerScore_Detach(self);
1574 if(self.netname_previous)
1575 strunzone(self.netname_previous);
1576 if(self.clientstatus)
1577 strunzone(self.clientstatus);
1579 ClearPlayerSounds();
1582 remove(self.personal);
1592 void ChatBubbleThink()
1594 self.nextthink = time;
1595 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1597 if(self.owner) // but why can that ever be world?
1598 self.owner.chatbubbleentity = world;
1602 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1604 || self.owner.tetris_on
1607 self.model = self.mdl;
1612 void UpdateChatBubble()
1614 if (!self.modelindex)
1616 // spawn a chatbubble entity if needed
1617 if (!self.chatbubbleentity)
1619 self.chatbubbleentity = spawn();
1620 self.chatbubbleentity.owner = self;
1621 self.chatbubbleentity.exteriormodeltoclient = self;
1622 self.chatbubbleentity.think = ChatBubbleThink;
1623 self.chatbubbleentity.nextthink = time;
1624 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1625 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1626 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1627 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1628 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1629 self.chatbubbleentity.model = "";
1630 self.chatbubbleentity.effects = EF_LOWPRECISION;
1635 void TeamBubbleThink()
1637 self.nextthink = time;
1638 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1640 if(self.owner) // but why can that ever be world?
1641 self.owner.teambubbleentity = world;
1645 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1646 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1649 self.model = self.mdl;
1653 float TeamBubble_customizeentityforclient()
1655 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1658 void UpdateTeamBubble()
1660 if (!self.modelindex || !teams_matter)
1662 // spawn a teambubble entity if needed
1663 if (!self.teambubbleentity && teams_matter)
1665 self.teambubbleentity = spawn();
1666 self.teambubbleentity.owner = self;
1667 self.teambubbleentity.exteriormodeltoclient = self;
1668 self.teambubbleentity.think = TeamBubbleThink;
1669 self.teambubbleentity.nextthink = time;
1670 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1671 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1672 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1673 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1674 self.teambubbleentity.mdl = self.teambubbleentity.model;
1675 self.teambubbleentity.model = self.teambubbleentity.mdl;
1676 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1677 self.teambubbleentity.effects = EF_LOWPRECISION;
1681 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1682 // added to the model skins
1683 /*void UpdateColorModHack()
1686 c = self.clientcolors & 15;
1687 // LordHavoc: only bothering to support white, green, red, yellow, blue
1688 if (!teams_matter) self.colormod = '0 0 0';
1689 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1690 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1691 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1692 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1693 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1694 else self.colormod = '1 1 1';
1700 self.effects |= EF_NODRAW; // prevent another CopyBody
1701 PutClientInServer();
1704 void play_countdown(float finished, string samp)
1706 if(clienttype(self) == CLIENTTYPE_REAL)
1707 if(floor(finished - time - frametime) != floor(finished - time))
1708 if(finished - time < 6)
1709 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1713 * When sv_timeout is used this function returs strings like
1714 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1715 * Called by centerprint functions
1716 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1718 string getTimeoutText(float addOneSecond) {
1719 if (!cvar("sv_timeout") || !timeoutStatus)
1722 local string retStr;
1723 if (timeoutStatus == 1) {
1724 if (addOneSecond == 1) {
1725 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1728 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1732 else if (timeoutStatus == 2) {
1734 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1735 //don't show messages like "Timeout ends in 0 seconds"...
1736 if ((remainingTimeoutTime + 1) > 0)
1742 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1743 //don't show messages like "Timeout ends in 0 seconds"...
1744 if (remainingTimeoutTime > 0)
1753 void player_powerups (void)
1755 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1757 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1758 self.modelflags |= MF_ROCKET;
1762 SoundEntity_StopSound(self, CHAN_PLAYER);
1763 self.modelflags &~= MF_ROCKET;
1766 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1768 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1771 Fire_ApplyDamage(self);
1772 Fire_ApplyEffect(self);
1776 self.effects |= EF_FULLBRIGHT;
1778 if (self.items & IT_STRENGTH)
1780 play_countdown(self.strength_finished, "misc/poweroff.wav");
1781 if (time > self.strength_finished)
1783 self.alpha = default_player_alpha;
1784 self.exteriorweaponentity.alpha = default_weapon_alpha;
1785 self.items &~= IT_STRENGTH;
1786 sprint(self, "^3Invisibility has worn off\n");
1791 if (time < self.strength_finished)
1793 self.alpha = g_minstagib_invis_alpha;
1794 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1795 self.items |= IT_STRENGTH;
1796 sprint(self, "^3You are invisible\n");
1800 if (self.items & IT_INVINCIBLE)
1802 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1803 if (time > self.invincible_finished)
1805 self.items = self.items - (self.items & IT_INVINCIBLE);
1806 sprint(self, "^3Speed has worn off\n");
1811 if (time < self.invincible_finished)
1813 self.items = self.items | IT_INVINCIBLE;
1814 sprint(self, "^3You are on speed\n");
1820 if (self.items & IT_STRENGTH)
1822 play_countdown(self.strength_finished, "misc/poweroff.wav");
1823 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1824 if (time > self.strength_finished)
1826 self.items = self.items - (self.items & IT_STRENGTH);
1827 sprint(self, "^3Strength has worn off\n");
1832 if (time < self.strength_finished)
1834 self.items = self.items | IT_STRENGTH;
1835 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1838 if (self.items & IT_INVINCIBLE)
1840 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1841 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1842 if (time > self.invincible_finished)
1844 self.items = self.items - (self.items & IT_INVINCIBLE);
1845 sprint(self, "^3Shield has worn off\n");
1850 if (time < self.invincible_finished)
1852 self.items = self.items | IT_INVINCIBLE;
1853 sprint(self, "^3Shield surrounds you\n");
1857 if(cvar("g_nodepthtestplayers"))
1858 self.effects = self.effects | EF_NODEPTHTEST;
1860 if(cvar("g_fullbrightplayers"))
1861 self.effects = self.effects | EF_FULLBRIGHT;
1863 // midair gamemode: damage only while in the air
1864 // if in midair mode, being on ground grants temporary invulnerability
1865 // (this is so that multishot weapon don't clear the ground flag on the
1866 // first damage in the frame, leaving the player vulnerable to the
1867 // remaining hits in the same frame)
1868 if (self.flags & FL_ONGROUND)
1870 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1872 if (time >= game_starttime)
1873 if (time < self.spawnshieldtime)
1874 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1877 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1879 if(current > stable)
1881 else if(current > stable - 0.25) // when close enough, "snap"
1884 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1887 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1889 if(current < stable)
1891 else if(current < stable + 0.25) // when close enough, "snap"
1894 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1897 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1899 if(current > rotstable)
1901 if(rotframetime > 0)
1903 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1904 current = max(rotstable, current - rotlinear * rotframetime);
1907 else if(current < regenstable)
1909 if(regenframetime > 0)
1911 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1912 current = min(regenstable, current + regenlinear * regenframetime);
1922 void player_regen (void)
1924 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1925 maxh = cvar("g_balance_health_rotstable");
1926 maxa = cvar("g_balance_armor_rotstable");
1927 maxf = cvar("g_balance_fuel_rotstable");
1928 minh = cvar("g_balance_health_regenstable");
1929 mina = cvar("g_balance_armor_regenstable");
1930 minf = cvar("g_balance_fuel_regenstable");
1931 limith = cvar("g_balance_health_limit");
1932 limita = cvar("g_balance_armor_limit");
1933 limitf = cvar("g_balance_fuel_limit");
1935 max_mod = regen_mod = rot_mod = limit_mod = 1;
1937 if (self.runes & RUNE_REGEN)
1939 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1941 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1942 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1943 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1947 regen_mod = cvar("g_balance_rune_regen_regenrate");
1948 max_mod = cvar("g_balance_rune_regen_hpmod");
1949 limit_mod = cvar("g_balance_rune_regen_limitmod");
1952 else if (self.runes & CURSE_VENOM)
1954 max_mod = cvar("g_balance_curse_venom_hpmod");
1955 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1956 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1958 rot_mod = cvar("g_balance_curse_venom_rotrate");
1959 limit_mod = cvar("g_balance_curse_venom_limitmod");
1960 //if (!self.runes & RUNE_REGEN)
1961 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1963 maxh = maxh * max_mod;
1964 //maxa = maxa * max_mod;
1965 //maxf = maxf * max_mod;
1966 minh = minh * max_mod;
1967 //mina = mina * max_mod;
1968 //minf = minf * max_mod;
1969 limith = limith * limit_mod;
1970 limita = limita * limit_mod;
1971 //limitf = limitf * limit_mod;
1976 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
1978 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1979 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1981 // if player rotted to death... die!
1983 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1986 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1987 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1990 float zoomstate_set;
1991 void SetZoomState(float z)
1993 if(z != self.zoomstate)
1996 ClientData_Touch(self);
2001 void GetPressedKeys(void) {
2002 if (self.movement_x > 0) // get if movement keys are pressed
2003 { // forward key pressed
2004 self.pressedkeys |= KEY_FORWARD;
2005 self.pressedkeys &~= KEY_BACKWARD;
2007 else if (self.movement_x < 0)
2008 { // backward key pressed
2009 self.pressedkeys |= KEY_BACKWARD;
2010 self.pressedkeys &~= KEY_FORWARD;
2014 self.pressedkeys &~= KEY_FORWARD;
2015 self.pressedkeys &~= KEY_BACKWARD;
2018 if (self.movement_y > 0)
2019 { // right key pressed
2020 self.pressedkeys |= KEY_RIGHT;
2021 self.pressedkeys &~= KEY_LEFT;
2023 else if (self.movement_y < 0)
2024 { // left key pressed
2025 self.pressedkeys |= KEY_LEFT;
2026 self.pressedkeys &~= KEY_RIGHT;
2030 self.pressedkeys &~= KEY_RIGHT;
2031 self.pressedkeys &~= KEY_LEFT;
2034 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2035 self.pressedkeys |= KEY_JUMP;
2037 self.pressedkeys &~= KEY_JUMP;
2038 if (self.BUTTON_CROUCH)
2039 self.pressedkeys |= KEY_CROUCH;
2041 self.pressedkeys &~= KEY_CROUCH;
2044 void update_stats (float number, float hit, float fired) {
2045 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2046 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2049 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2050 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2052 self.stat_hit = hit * sv_accuracy_data_share;
2053 self.stat_fired = fired * sv_accuracy_data_share;
2058 ======================
2059 spectate mode routines
2060 ======================
2063 .float weapon_count;
2064 void SpectateCopy(entity spectatee) {
2065 if(spectatee.weapon_count < WEP_LAST) {
2066 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2067 spectatee.weapon_count ++;
2069 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2071 self.kh_state = spectatee.kh_state;
2072 self.armortype = spectatee.armortype;
2073 self.armorvalue = spectatee.armorvalue;
2074 self.ammo_cells = spectatee.ammo_cells;
2075 self.ammo_shells = spectatee.ammo_shells;
2076 self.ammo_nails = spectatee.ammo_nails;
2077 self.ammo_rockets = spectatee.ammo_rockets;
2078 self.ammo_fuel = spectatee.ammo_fuel;
2079 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2080 self.health = spectatee.health;
2082 self.items = spectatee.items;
2083 self.metertime = spectatee.metertime;
2084 self.strength_finished = spectatee.strength_finished;
2085 self.invincible_finished = spectatee.invincible_finished;
2086 self.pressedkeys = spectatee.pressedkeys;
2087 self.weapons = spectatee.weapons;
2088 self.switchweapon = spectatee.switchweapon;
2089 self.weapon = spectatee.weapon;
2090 self.punchangle = spectatee.punchangle;
2091 self.view_ofs = spectatee.view_ofs;
2092 self.v_angle = spectatee.v_angle;
2093 self.velocity = spectatee.velocity;
2094 self.dmg_take = spectatee.dmg_take;
2095 self.dmg_save = spectatee.dmg_save;
2096 self.dmg_inflictor = spectatee.dmg_inflictor;
2097 self.angles = spectatee.v_angle;
2098 self.fixangle = TRUE;
2099 setorigin(self, spectatee.origin);
2100 setsize(self, spectatee.mins, spectatee.maxs);
2101 SetZoomState(spectatee.zoomstate);
2104 float SpectateUpdate() {
2108 if (self == self.enemy)
2111 if(self.enemy.classname != "player")
2114 SpectateCopy(self.enemy);
2119 float SpectateNext() {
2120 other = find(self.enemy, classname, "player");
2123 other = find(other, classname, "player");
2128 if(self.enemy.classname == "player") {
2130 WriteByte(MSG_ONE, SVC_SETVIEW);
2131 WriteEntity(MSG_ONE, self.enemy);
2132 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2133 self.movetype = MOVETYPE_NONE;
2135 self.enemy.weapon_count = 0;
2137 if(!SpectateUpdate())
2138 PutObserverInServer();
2148 ShowRespawnCountdown()
2150 Update a respawn countdown display.
2153 void ShowRespawnCountdown()
2156 if(self.deadflag == DEAD_NO) // just respawned?
2160 number = ceil(self.death_time - time);
2163 if(number <= self.respawn_countdown)
2165 self.respawn_countdown = number - 1;
2166 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2167 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2172 void LeaveSpectatorMode()
2174 if(isJoinAllowed()) {
2175 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2176 self.classname = "player";
2178 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2179 JoinBestTeam(self, FALSE, TRUE);
2181 if(cvar("g_campaign"))
2182 campaign_bots_may_start = 1;
2184 self.stat_count = WEP_LAST;
2186 PutClientInServer();
2188 if(self.classname == "player")
2189 bprint ("^4", self.netname, "^4 is playing now\n");
2191 if(!cvar("g_campaign"))
2192 centerprint(self,""); // clear MOTD
2196 if (g_ca && self.caplayer) {
2199 stuffcmd(self,"menu_showteamselect\n");
2204 //player may not join because of g_maxplayers is set
2205 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2210 * Determines whether the player is allowed to join. This depends on cvar
2211 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2212 * it checks whether the number of currently playing players exceeds g_maxplayers.
2213 * @return bool TRUE if the player is allowed to join, false otherwise
2215 float isJoinAllowed() {
2216 if (!cvar("g_maxplayers"))
2220 local float currentlyPlaying;
2221 FOR_EACH_REALPLAYER(e) {
2222 if(e.classname == "player")
2223 currentlyPlaying += 1;
2225 if(currentlyPlaying < cvar("g_maxplayers"))
2232 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2233 * g_maxplayers_spectator_blocktime seconds
2235 void checkSpectatorBlock() {
2236 if(self.classname == "spectator" || self.classname == "observer") {
2237 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2238 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2244 float vercmp_recursive(string v1, string v2)
2250 dot1 = strstrofs(v1, ".", 0);
2251 dot2 = strstrofs(v2, ".", 0);
2255 s1 = substring(v1, 0, dot1);
2259 s2 = substring(v2, 0, dot2);
2261 r = stof(s1) - stof(s2);
2265 r = strcasecmp(s1, s2);
2278 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2281 float vercmp(string v1, string v2)
2283 if(strcasecmp(v1, v2) == 0) // early out check
2285 return vercmp_recursive(v1, v2);
2288 void ObserverThink()
2290 if (self.flags & FL_JUMPRELEASED) {
2291 if (self.BUTTON_JUMP && !self.version_mismatch) {
2292 self.welcomemessage_time = 0;
2293 self.flags &~= FL_JUMPRELEASED;
2294 self.flags |= FL_SPAWNING;
2295 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2296 self.welcomemessage_time = 0;
2297 self.flags &~= FL_JUMPRELEASED;
2298 if(SpectateNext() == 1) {
2299 self.classname = "spectator";
2303 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2304 self.flags |= FL_JUMPRELEASED;
2305 if(self.flags & FL_SPAWNING)
2307 self.flags &~= FL_SPAWNING;
2308 LeaveSpectatorMode();
2313 PrintWelcomeMessage(self);
2316 void SpectatorThink()
2318 if (self.flags & FL_JUMPRELEASED) {
2319 if (self.BUTTON_JUMP && !self.version_mismatch) {
2320 self.welcomemessage_time = 0;
2321 self.flags &~= FL_JUMPRELEASED;
2322 self.flags |= FL_SPAWNING;
2323 } else if(self.BUTTON_ATCK) {
2324 self.welcomemessage_time = 0;
2325 self.flags &~= FL_JUMPRELEASED;
2326 if(SpectateNext() == 1) {
2327 self.classname = "spectator";
2329 self.classname = "observer";
2330 self.stat_count = WEP_LAST;
2331 PutClientInServer();
2333 } else if (self.BUTTON_ATCK2) {
2334 self.welcomemessage_time = 0;
2335 self.flags &~= FL_JUMPRELEASED;
2336 self.classname = "observer";
2337 self.stat_count = WEP_LAST;
2338 PutClientInServer();
2340 if(!SpectateUpdate())
2341 PutObserverInServer();
2344 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2345 self.flags |= FL_JUMPRELEASED;
2346 if(self.flags & FL_SPAWNING)
2348 self.flags &~= FL_SPAWNING;
2349 LeaveSpectatorMode();
2355 PrintWelcomeMessage(self);
2356 self.flags |= FL_CLIENT | FL_NOTARGET;
2359 .float touchexplode_time;
2365 Called every frame for each client before the physics are run
2368 void() ctf_setstatus;
2369 void() nexball_setstatus;
2371 void PlayerPreThink (void)
2373 self.stat_game_starttime = game_starttime;
2374 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2375 self.stat_leadlimit = cvar("leadlimit");
2377 if(blockSpectators && frametime)
2378 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2379 checkSpectatorBlock();
2383 if(self.netname_previous != self.netname)
2385 if(cvar("sv_eventlog"))
2386 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2387 if(self.netname_previous)
2388 strunzone(self.netname_previous);
2389 self.netname_previous = strzone(self.netname);
2393 if(self.version_nagtime)
2394 if(self.cvar_g_nexuizversion)
2395 if(time > self.version_nagtime)
2397 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2399 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2401 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2402 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2407 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2410 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2411 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2415 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2416 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2420 self.version_nagtime = 0;
2424 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2426 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2427 self.max_armorvalue = 0;
2431 if (TetrisPreFrame())
2435 if(self.classname == "player") {
2436 // if(self.netname == "Wazat")
2437 // bprint(self.classname, "\n");
2439 CheckRules_Player();
2441 PrintWelcomeMessage(self);
2443 if (intermission_running)
2445 IntermissionThink (); // otherwise a button could be missed between
2446 return; // the think tics
2449 if(self.teleport_time)
2450 if(time > self.teleport_time)
2452 self.teleport_time = 0;
2453 self.effects = self.effects - (self.effects & EF_NODRAW);
2456 Nixnex_GiveCurrentWeapon();
2458 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2459 UpdateSelectedPlayer();
2461 //don't allow the player to turn around while game is paused!
2462 if(timeoutStatus == 2) {
2463 self.v_angle = self.lastV_angle;
2464 self.angles = self.lastV_angle;
2465 self.fixangle = TRUE;
2470 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2471 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2475 if (self.deadflag != DEAD_NO)
2477 float button_pressed, force_respawn;
2478 if(self.personal && g_race_qualifying)
2480 if(time > self.death_time)
2482 self.death_time = time + 1; // only retry once a second
2491 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2492 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2493 if (self.deadflag == DEAD_DYING)
2496 self.deadflag = DEAD_RESPAWNING;
2497 else if(!button_pressed)
2498 self.deadflag = DEAD_DEAD;
2500 else if (self.deadflag == DEAD_DEAD)
2503 self.deadflag = DEAD_RESPAWNABLE;
2505 else if (self.deadflag == DEAD_RESPAWNABLE)
2508 self.deadflag = DEAD_RESPAWNING;
2510 else if (self.deadflag == DEAD_RESPAWNING)
2512 if(time > self.death_time)
2514 self.death_time = time + 1; // only retry once a second
2518 ShowRespawnCountdown();
2524 if(time > self.touchexplode_time)
2525 if(self.classname == "player")
2526 if(self.deadflag == DEAD_NO)
2527 if not(IS_INDEPENDENT_PLAYER(self))
2528 FOR_EACH_PLAYER(other) if(self != other)
2530 if(time > other.touchexplode_time)
2531 if(other.classname == "player")
2532 if(other.deadflag == DEAD_NO)
2533 if not(IS_INDEPENDENT_PLAYER(other))
2534 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2536 PlayerTouchExplode(self, other);
2537 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2541 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2545 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2546 dist = self.prevorigin - self.origin;
2548 self.lms_traveled_distance += fabs(vlen(dist));
2550 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2552 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2553 self.lms_traveled_distance = 0;
2556 if(time > self.lms_nextcheck)
2558 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2559 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2561 centerprint(self, cvar_string("g_lms_campcheck_message"));
2562 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2563 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2564 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2566 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2567 self.lms_traveled_distance = 0;
2571 self.prevorigin = self.origin;
2573 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2578 self.view_ofs = PL_CROUCH_VIEW_OFS;
2579 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2580 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2587 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2588 if (!trace_startsolid)
2590 self.crouch = FALSE;
2591 self.view_ofs = PL_VIEW_OFS;
2592 setsize (self, PL_MIN, PL_MAX);
2597 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2599 if(self.bloodloss_timer < time)
2601 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2602 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2608 GrapplingHookFrame();
2610 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2613 self.items &~= self.items_added;
2617 self.items_added = 0;
2618 if(self.items & IT_JETPACK)
2619 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2620 self.items_added |= IT_FUEL;
2622 self.items |= self.items_added;
2630 minstagib_ammocheck();
2633 nexball_setstatus();
2635 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2637 //self.angles_y=self.v_angle_y + 90; // temp
2638 } else if(gameover) {
2639 if (intermission_running)
2640 IntermissionThink (); // otherwise a button could be missed between
2642 } else if(self.classname == "observer") {
2644 } else if(self.classname == "spectator") {
2649 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2651 float oldspectatee_status;
2652 oldspectatee_status = self.spectatee_status;
2653 if(self.classname == "spectator")
2654 self.spectatee_status = num_for_edict(self.enemy);
2655 else if(self.classname == "observer")
2656 self.spectatee_status = num_for_edict(self);
2658 self.spectatee_status = 0;
2659 if(self.spectatee_status != oldspectatee_status)
2661 ClientData_Touch(self);
2663 race_InitSpectator();
2666 if(self.teamkill_soundtime)
2667 if(time > self.teamkill_soundtime)
2669 self.teamkill_soundtime = 0;
2671 entity oldpusher, oldself;
2673 oldself = self; self = self.teamkill_soundsource;
2674 oldpusher = self.pusher; self.pusher = oldself;
2676 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2678 self.pusher = oldpusher;
2682 if(self.taunt_soundtime)
2683 if(time > self.taunt_soundtime)
2685 self.taunt_soundtime = 0;
2686 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2689 target_voicescript_next(self);
2695 .float dragspeed; // speed of mouse wheel action
2696 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2697 .vector draglocalvector; // local attachment vector of the dragentity
2698 .float draglocalangle;
2701 .float dragmovetype;
2702 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2706 draggee.dragmovetype = draggee.movetype;
2707 draggee.draggravity = draggee.gravity;
2708 draggee.movetype = MOVETYPE_WALK;
2709 draggee.gravity = 0.00001;
2710 draggee.flags &~= FL_ONGROUND;
2711 draggee.draggedby = dragger;
2713 dragger.dragentity = draggee;
2715 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2716 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2717 touchpoint = touchpoint - gettaginfo(draggee, 0);
2718 tagscale = pow(vlen(v_forward), -2);
2719 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2720 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2721 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2723 dragger.dragspeed = 64;
2726 void Drag_Finish(entity dragger)
2729 draggee = dragger.dragentity;
2731 dragger.dragentity = world;
2732 draggee.draggedby = world;
2733 draggee.movetype = draggee.dragmovetype;
2734 draggee.gravity = draggee.draggravity;
2736 switch(draggee.movetype)
2741 case MOVETYPE_FLYMISSILE:
2742 case MOVETYPE_BOUNCE:
2743 case MOVETYPE_BOUNCEMISSILE:
2744 case MOVETYPE_PHYSICS:
2747 draggee.velocity = '0 0 0';
2751 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2753 draggee.velocity = '0 0 0';
2754 draggee.flags |= FL_ONGROUND; // floating items are FUN
2758 float Drag_IsDraggable(entity draggee)
2760 // TODO add more checks for bad stuff here
2761 if(draggee.classname == "func_bobbing")
2763 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2765 if(draggee.classname == "plat")
2767 if(draggee.classname == "func_button")
2769 if(draggee.model == "")
2771 if(draggee.classname == "spectator")
2773 if(draggee.classname == "observer")
2775 if(draggee.classname == "exteriorweaponentity")
2781 float Drag_MayChangeAngles(entity draggee)
2783 // TODO add more checks for bad stuff here
2784 if(substring(draggee.model, 0, 1) == "*")
2789 void Drag_MoveForward(entity dragger)
2791 dragger.dragdistance += dragger.dragspeed;
2794 void Drag_SetSpeed(entity dragger, float s)
2796 dragger.dragspeed = pow(2, s);
2799 void Drag_MoveBackward(entity dragger)
2801 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2804 void Drag_Update(entity dragger)
2806 vector curorigin, neworigin, goodvelocity;
2810 draggee = dragger.dragentity;
2811 draggee.flags &~= FL_ONGROUND;
2813 curorigin = gettaginfo(draggee, 0);
2814 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2815 makevectors(dragger.v_angle);
2816 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2817 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2819 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2820 dragger.draglocalangle += 360;
2821 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2822 dragger.draglocalangle -= 360;
2824 f = min(frametime * 10, 1);
2825 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2827 if(Drag_MayChangeAngles(draggee))
2828 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2830 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2832 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2835 float Drag_CanDrag(entity dragger)
2837 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2840 float Drag_IsDragging(entity dragger)
2842 if(!dragger.dragentity)
2844 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2846 dragger.dragentity = world;
2849 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2851 Drag_Finish(dragger);
2857 void Drag_MoveDrag(entity from, entity to)
2861 to.draggedby = from.draggedby;
2862 to.draggedby.dragentity = to;
2863 from.draggedby = world;
2871 Called every frame for each client after the physics are run
2874 .float idlekick_lasttimeleft;
2875 void PlayerPostThink (void)
2877 // Savage: Check for nameless players
2878 if (strlen(self.netname) < 1) {
2879 self.netname = "Player";
2880 stuffcmd(self, "seta _cl_name Player\n");
2883 // send the clients accuracy stats to the client
2884 if(self.stat_count > 0)
2887 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2888 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2889 self.stat_count -= 1;
2892 if(sv_maxidle && frametime)
2894 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2896 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2899 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2900 announce(self, "announcer/robotic/terminated.wav");
2904 else if(timeleft <= 10)
2906 if(timeleft != self.idlekick_lasttimeleft)
2908 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2909 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2914 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2916 self.idlekick_lasttimeleft = timeleft;
2920 if(self.impulse == 100)
2922 if (TetrisPostFrame())
2926 if(sv_cheats || self.maycheat)
2927 if(Drag_CanDrag(self))
2928 if(self.BUTTON_DRAG)
2929 if(!self.dragentity)
2930 if(self.cursor_trace_ent)
2931 if(Drag_IsDraggable(self.cursor_trace_ent))
2933 if(self.cursor_trace_ent.draggedby)
2934 Drag_Finish(self.cursor_trace_ent.draggedby);
2935 if(self.cursor_trace_ent.tag_entity)
2936 detach_sameorigin(self.cursor_trace_ent);
2937 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2940 if(Drag_IsDragging(self))
2942 if(self.BUTTON_DRAG)
2944 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2946 Drag_MoveForward(self);
2949 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2951 Drag_MoveBackward(self);
2954 else if(self.impulse >= 1 && self.impulse <= 9)
2956 Drag_SetSpeed(self, self.impulse - 1);
2958 else if(self.impulse == 14)
2960 Drag_SetSpeed(self, 9);
2972 if(self.classname == "player") {
2973 CheckRules_Player();
2978 if (intermission_running)
2979 return; // intermission or finale
2982 } else if (self.classname == "observer") {
2984 } else if (self.classname == "spectator") {
2990 for(i = 0; i < 1000; ++i)
2993 end = self.origin + '0 0 1024' + 512 * randomvec();
2994 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2995 if(trace_fraction < 1)
2996 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2998 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3006 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3008 if(self.waypointsprite_attachedforcarrier)
3009 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));