2 // _campaign_index: index of CURRENT map
3 // _campaign_name: name of the current campaign
4 // g_campaign(name)_index: index of current LAST map (saved)
5 // g_campaign_skill: bot skill offset
9 string campaign_index_var;
10 float checkrules_equality;
12 void CampaignBailout(string s)
14 cvar_set("g_campaign", "0");
15 ServerConsoleEcho(strcat("campaign initialization failed: ", s), TRUE);
19 void CampaignPreInit()
23 campaign_level = cvar("_campaign_index");
24 campaign_name = strzone(cvar_string("_campaign_name"));
25 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
26 CampaignFile_Load(campaign_level, 2);
27 if(campaign_entries < 1)
28 return CampaignBailout("unknown map");
29 cvar_set("bot_number", ftos(campaign_bots[0]));
31 baseskill = cvar("g_campaign_skill");
32 baseskill = baseskill + campaign_botskill[0];
35 cvar_set("skill", ftos(baseskill));
37 cvar_set("sv_public", "0");
38 cvar_set("pausable", "1");
40 title = campaign_shortdesc[0];
41 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
42 campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", wordwrap(campaign_longdesc[0], 50), "\n\n^1press jump to enter the game"));
47 void CampaignPostInit()
49 // now some sanity checks
50 string thismapname, wantedmapname;
51 thismapname = GetMapname();
52 wantedmapname = campaign_gametype[0];
54 // TODO check game type
55 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
56 return CampaignBailout("wrong game type!");
57 wantedmapname = campaign_mapname[0];
59 wantedmapname = strcat(wantedmapname, "_", campaign_mapname[0]);
61 if(wantedmapname != thismapname)
62 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
63 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
64 cvar_set("timelimit", "0");
67 void CampaignSaveCvar(string cvarname, float value)
74 registercvar(cvarname, ftos(value));
75 cvar_set(cvarname, ftos(value));
76 // note: cvarname must be remembered
78 fh = fopen("campaign.cfg", FILE_READ);
82 while((l = fgets(fh)))
89 if(argv(1) == cvarname)
91 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
95 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
96 fh = fopen("campaign.cfg", FILE_WRITE);
103 error("Cannot write to campaign file");
107 void CampaignPreIntermission()
112 local string savevar;
116 head = findchain(classname, "player");
119 if(clienttype(head) == CLIENTTYPE_REAL)
129 if(won == 1 && lost == 0 && checkrules_equality == 0)
132 bprint("The current level has been WON.\n");
138 bprint("The current level has been LOST.\n");
144 if(campaign_entries < 2)
147 savevar = strcat("g_campaign", campaign_name, "_won");
148 CampaignSaveCvar(savevar, 1);
149 // advance level (for menu to show it right)
150 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
152 else if(campaign_level == cvar(campaign_index_var))
155 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
160 void CampaignPostIntermission()
162 // NOTE: campaign_won is 0 or 1, that is, points to the next level
164 if(campaign_won && campaign_entries < 2)
167 localcmd("togglemenu 1\n");
168 CampaignFile_Unload();
172 CampaignSetup(campaign_won);
173 CampaignFile_Unload();
174 strunzone(campaign_message);
175 strunzone(campaign_index_var);
176 strunzone(campaign_name);
182 void CampaignLevelWarp(float n)
186 CampaignFile_Unload();
187 CampaignFile_Load(n, 1);
191 error("Sorry, cheater. You are NOT WELCOME.");
192 CampaignFile_Unload();