2 // _campaign_index: index of CURRENT map
3 // _campaign_name: name of the current campaign
4 // g_campaign(name)_index: index of current LAST map (saved)
5 // g_campaign_skill: bot skill offset
9 string campaign_index_var;
10 float checkrules_equality;
12 float CampaignBailout(string s)
15 cvar_string = cvar_string_builtin;
16 cvar_set = cvar_set_builtin;
17 cvar_set("g_campaign", "0");
18 print("campaign initialization failed: ", s, "\n");
22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
23 string cvar_string_campaignwrapper(string theCvar)
26 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
28 return cvar_defstring(theCvar);
29 p += strlen(theCvar) + 3;
30 q = strstrofs(cvar_campaignwrapper_list, ";", p);
32 return cvar_defstring(theCvar);
33 return substring(cvar_campaignwrapper_list, p, q - p);
35 float cvar_campaignwrapper(string theCvar)
37 return stof(cvar_string_campaignwrapper(theCvar));
39 void cvar_set_campaignwrapper(string theCvar, string theValue)
41 if(cvar_string_campaignwrapper(theCvar) == theValue)
44 s = cvar_campaignwrapper_list;
45 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
47 //print(cvar_campaignwrapper_list, "\n");
50 float Campaign_Invalid()
52 string thismapname, wantedmapname;
53 thismapname = GetMapname();
54 wantedmapname = campaign_gametype[0];
55 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
56 return CampaignBailout("wrong game type!");
57 wantedmapname = campaign_mapname[0];
58 if(wantedmapname != thismapname)
59 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
63 void CampaignPreInit()
67 campaign_level = cvar("_campaign_index");
68 campaign_name = strzone(cvar_string("_campaign_name"));
69 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
70 CampaignFile_Load(campaign_level, 2);
71 if(campaign_entries < 1)
73 CampaignBailout("unknown map");
77 baseskill = cvar("g_campaign_skill");
78 baseskill = baseskill + campaign_botskill[0];
82 cvar_set("sv_public", "0");
83 cvar_set("pausable", "1");
85 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
87 cvar = cvar_campaignwrapper;
88 cvar_string = cvar_string_campaignwrapper;
89 cvar_set = cvar_set_campaignwrapper;
91 cvar_set("g_campaign", "1");
92 cvar_set("g_dm", "0");
93 cvar_set("skill", ftos(baseskill));
94 cvar_set("bot_number", ftos(campaign_bots[0]));
95 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
97 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
98 // with the menu a little still...)
99 cvar_set_builtin("sv_gravity", cvar_string("sv_gravity"));
101 if(Campaign_Invalid())
104 title = campaign_shortdesc[0];
105 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
106 campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
111 void CampaignPostInit()
113 // now some sanity checks
114 if(Campaign_Invalid())
116 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
117 cvar_set("timelimit", "0");
118 cvar_set_builtin("fraglimit", ftos(campaign_fraglimit[0]));
119 cvar_set_builtin("timelimit", "0");
122 void CampaignSaveCvar(string cvarname, float value)
129 registercvar(cvarname, ftos(value));
130 cvar_set_builtin(cvarname, ftos(value));
131 // note: cvarname must be remembered
133 fh = fopen("campaign.cfg", FILE_READ);
137 while((l = fgets(fh)))
139 len = tokenize_console(l);
144 if(argv(1) == cvarname)
146 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
150 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
151 fh = fopen("campaign.cfg", FILE_WRITE);
158 error("Cannot write to campaign file");
162 void CampaignPreIntermission()
167 local string savevar;
171 head = findchain(classname, "player");
174 if(clienttype(head) == CLIENTTYPE_REAL)
184 if(won == 1 && lost == 0 && checkrules_equality == 0)
187 bprint("The current level has been WON.\n");
193 bprint("The current level has been LOST.\n");
199 if(campaign_entries < 2)
202 savevar = strcat("g_campaign", campaign_name, "_won");
203 CampaignSaveCvar(savevar, 1);
204 // advance level (for menu to show it right)
205 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
207 else if(campaign_level == cvar_builtin(campaign_index_var))
210 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
215 void CampaignPostIntermission()
217 // NOTE: campaign_won is 0 or 1, that is, points to the next level
219 if(campaign_won && campaign_entries < 2)
222 localcmd("togglemenu 1\n");
223 CampaignFile_Unload();
227 CampaignSetup(campaign_won);
228 CampaignFile_Unload();
229 strunzone(campaign_message);
230 strunzone(campaign_index_var);
231 strunzone(campaign_name);
237 void CampaignLevelWarp(float n)
241 CampaignFile_Unload();
242 CampaignFile_Load(n, 1);
246 error("Sorry, cheater. You are NOT WELCOME.");
247 CampaignFile_Unload();