2 CLASS(NexuizWinnerDialog) EXTENDS(NexuizDialog)
3 METHOD(NexuizWinnerDialog, fill, void(entity))
4 ATTRIB(NexuizWinnerDialog, title, string, "Winner")
5 ATTRIB(NexuizWinnerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
6 ATTRIB(NexuizWinnerDialog, intendedWidth, float, 0.64)
7 ATTRIB(NexuizWinnerDialog, rows, float, 12)
8 ATTRIB(NexuizWinnerDialog, columns, float, 3)
9 ENDCLASS(NexuizWinnerDialog)
13 void fillNexuizWinnerDialog(entity me)
18 me.TD(me, me.rows - 2, me.columns, e = makeNexuizImage("/gfx/winner", 1.0));
20 me.gotoXY(me, me.rows - 1, 0);
21 me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
22 e.onClick = Dialog_Close;