2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 printf "// uses \"$2\" images\n";
21 elsif(/^\s+\/\/ (.*)$/)
25 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
36 // font sizes (used for everything)
37 SKINFLOAT(FONTSIZE_NORMAL, 12);
38 SKINFLOAT(HEIGHT_NORMAL, 1.5);
39 SKINFLOAT(FONTSIZE_TITLE, 16);
40 SKINFLOAT(HEIGHT_TITLE, 1.5);
41 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43 // the individual dialog background colors
44 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
45 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
46 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
47 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
48 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
49 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
50 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
51 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
52 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
53 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
54 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
55 SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
59 // nexposee positions of windows (they are the scale transformation
60 // centers, NOT the actual positions of the windows!)
61 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
62 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
63 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
64 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
65 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
68 SKINSTRING(GFX_CURSOR, "cursor");
69 SKINVECTOR(SIZE_CURSOR, '32 32 0');
70 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
71 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
74 SKINSTRING(GFX_BACKGROUND, "background");
75 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
76 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
77 SKINFLOAT(ALPHA_DISABLED, 0.2);
78 SKINFLOAT(ALPHA_BEHIND, 0.5);
79 SKINFLOAT(ALPHA_TEXT, 0.7);
82 SKINSTRING(GFX_BUTTON, "button");
83 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
84 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
85 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
86 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
87 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
88 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
89 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
92 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
93 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
94 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
95 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
96 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
97 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
98 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
101 SKINSTRING(GFX_CHECKBOX, "checkbox");
102 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
103 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
104 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
105 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
107 // item: color picker
108 SKINSTRING(GFX_COLORPICKER, "colorpicker");
109 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
111 // item: credits list
112 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
113 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
114 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
115 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
116 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
117 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
118 SKINFLOAT(ROWS_CREDITS, 20);
119 SKINFLOAT(WIDTH_CREDITS, 0.5);
121 // item: crosshair button
122 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
125 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
126 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
127 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
128 SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
129 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
132 SKINSTRING(GFX_DIALOGBORDER, "border");
133 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
134 SKINFLOAT(MARGIN_TOP, 8);
135 SKINFLOAT(MARGIN_BOTTOM, 8);
136 SKINFLOAT(MARGIN_LEFT, 8);
137 SKINFLOAT(MARGIN_RIGHT, 8);
138 SKINFLOAT(MARGIN_COLUMNS, 4);
139 SKINFLOAT(MARGIN_ROWS, 4);
140 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
143 SKINSTRING(GFX_INPUTBOX, "inputbox");
144 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
145 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
146 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
149 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
150 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
151 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
152 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
155 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
156 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
157 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
158 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
161 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
162 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
163 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
164 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
165 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
166 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
169 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
171 // item: player color button
172 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
173 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
175 // item: player model
176 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
177 SKINFLOAT(ALPHA_MODELTITLE, 1);
179 // item: player name editor
180 SKINSTRING(GFX_CHARMAP, "charmap");
181 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
183 // item: radio button
184 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
185 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
186 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
187 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
188 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
191 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
192 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
193 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
194 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
195 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
196 SKINFLOAT(WIDTH_SCROLLBAR, 16);
199 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
200 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
201 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
202 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
203 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
204 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
205 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
206 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
209 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
210 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
213 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
214 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
217 SKINSTRING(GFX_SLIDER, "slider");
218 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
219 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
220 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
221 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
222 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
223 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
224 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');