2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ENDCLASS(NexuizServerCreateTab)
15 entity makeNexuizServerCreateTab();
20 entity makeNexuizServerCreateTab()
23 me = spawnNexuizServerCreateTab();
24 me.configureDialog(me);
28 void fillNexuizServerCreateTab(entity me)
34 n = 10 + 1 * !!cvar("developer");
35 // NOTE: not using ?: due to fteqcc bug
36 // this actually means: cvar("developer") ? 10 : 9
37 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
39 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
40 if(e.checked) e0 = NULL;
41 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
42 if(e.checked) e0 = NULL;
43 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
44 if(e.checked) e0 = NULL;
45 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
46 if(e.checked) e0 = NULL;
47 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Dom"));
48 if(e.checked) e0 = NULL;
49 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
50 if(e.checked) e0 = NULL;
51 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
52 if(e.checked) e0 = NULL;
55 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
56 if(e.checked) e0 = NULL;
58 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
59 if(e.checked) e0 = NULL;
60 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
61 if(e.checked) e0 = NULL;
64 //print("NO CHECK\n");
70 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
72 me.TD(me, me.rows - 7, 3, e = makeNexuizMapList());
74 me.gotoRC(me, me.rows - 3, 0);
76 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
77 e.onClick = MapList_All;
78 e.onClickEntity = me.mapListBox;
79 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
80 e.onClick = MapList_None;
81 e.onClickEntity = me.mapListBox;
84 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
85 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
87 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
88 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
89 me.TD(me, 1, 2, me.sliderTimelimit);
92 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
94 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
95 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
96 me.checkboxFraglimit = e;
97 me.TD(me, 1, 2, me.sliderFraglimit);
100 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
103 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
104 me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
106 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
107 me.TD(me, 1, 2, makeNexuizSlider(0, 7, 1, "bot_number"));
110 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
111 setDependent(e, "bot_number", 0, -1);
112 me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
113 e.addValue(e, "Botlike", "0");
114 e.addValue(e, "Beginner", "1");
115 e.addValue(e, "You will win", "2");
116 e.addValue(e, "You can win", "3");
117 e.addValue(e, "You might win", "4");
118 e.addValue(e, "Advanced", "5");
119 e.addValue(e, "Expert", "6");
120 e.addValue(e, "Pro", "7");
121 e.addValue(e, "Assassin", "8");
122 e.addValue(e, "Unhuman", "9");
123 e.addValue(e, "Godlike", "10");
124 e.configureNexuizTextSliderValues(e);
125 setDependent(e, "bot_number", 0, -1);
128 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
129 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
130 setDependent(e, "bot_number", 0, -1);
131 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
132 setDependent(e, "bot_number", 0, -1);
133 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
134 setDependent(e, "bot_number", 0, -1);
137 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag"));
140 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
141 me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
142 e.addValue(e, "No voting", "0");
143 e.addValue(e, "2 choices", "2");
144 e.addValue(e, "3 choices", "3");
145 e.addValue(e, "4 choices", "4");
146 e.addValue(e, "5 choices", "5");
147 e.addValue(e, "6 choices", "6");
148 e.addValue(e, "7 choices", "7");
149 e.addValue(e, "8 choices", "8");
150 e.addValue(e, "9 choices", "9");
151 e.configureNexuizTextSliderValues(e);
153 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "sv_vote_simple_majority", "Simple majority wins vcall"));
156 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
157 e.onClick = DialogOpenButton_Click;
158 e.onClickEntity = main.mutatorsDialog;
159 main.mutatorsDialog.refilterEntity = me.mapListBox;
160 me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
161 e0.textEntity = main.mutatorsDialog;
164 me.gotoRC(me, me.rows - 1, 0);
165 me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
166 e.onClick = MapList_LoadMap;
167 e.onClickEntity = me.mapListBox;
168 me.mapListBox.startButton = e;
170 me.gameTypeChangeNotify(me);
173 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
175 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
176 l.setText(l, pLabel);
179 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
181 // tell the map list to update
184 gt = MapInfo_CurrentGametype();
185 e = me.sliderFraglimit;
186 l = me.checkboxFraglimit;
189 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
190 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
191 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
192 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
193 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
194 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
196 me.mapListBox.refilter(me.mapListBox);