2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ENDCLASS(NexuizServerCreateTab)
15 entity makeNexuizServerCreateTab();
20 entity makeNexuizServerCreateTab()
23 me = spawnNexuizServerCreateTab();
24 me.configureDialog(me);
28 void fillNexuizServerCreateTab(entity me)
35 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
37 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
38 if(e.checked) e0 = NULL;
39 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
40 if(e.checked) e0 = NULL;
41 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
42 if(e.checked) e0 = NULL;
43 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
44 if(e.checked) e0 = NULL;
47 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
48 if(e.checked) e0 = NULL;
49 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
50 if(e.checked) e0 = NULL;
51 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
52 if(e.checked) e0 = NULL;
53 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
54 if(e.checked) e0 = NULL;
55 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
56 if(e.checked) e0 = NULL;
57 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
58 if(e.checked) e0 = NULL;
59 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
60 if(e.checked) e0 = NULL;
63 //print("NO CHECK\n");
68 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
70 me.TD(me, me.rows - 7, 3, e = makeNexuizMapList());
72 me.gotoRC(me, me.rows - 3, 0);
74 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
75 e.onClick = MapList_All;
76 e.onClickEntity = me.mapListBox;
77 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
78 e.onClick = MapList_None;
79 e.onClickEntity = me.mapListBox;
82 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
83 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
85 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
86 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
87 me.TD(me, 1, 2, me.sliderTimelimit);
90 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
92 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
93 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
94 me.checkboxFraglimit = e;
95 me.TD(me, 1, 2, me.sliderFraglimit);
98 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
101 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
102 me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
104 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
105 me.TD(me, 1, 2, makeNexuizSlider(0, 7, 1, "bot_number"));
108 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
109 setDependent(e, "bot_number", 0, -1);
110 me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
111 e.addValue(e, "Botlike", "0");
112 e.addValue(e, "Beginner", "1");
113 e.addValue(e, "You will win", "2");
114 e.addValue(e, "You can win", "3");
115 e.addValue(e, "You might win", "4");
116 e.addValue(e, "Advanced", "5");
117 e.addValue(e, "Expert", "6");
118 e.addValue(e, "Pro", "7");
119 e.addValue(e, "Assassin", "8");
120 e.addValue(e, "Unhuman", "9");
121 e.addValue(e, "Godlike", "10");
122 e.configureNexuizTextSliderValues(e);
123 setDependent(e, "bot_number", 0, -1);
126 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
127 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
128 setDependent(e, "bot_number", 0, -1);
129 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
130 setDependent(e, "bot_number", 0, -1);
131 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
132 setDependent(e, "bot_number", 0, -1);
135 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag"));
138 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
139 me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
140 e.addValue(e, "No voting", "0");
141 e.addValue(e, "2 choices", "2");
142 e.addValue(e, "3 choices", "3");
143 e.addValue(e, "4 choices", "4");
144 e.addValue(e, "5 choices", "5");
145 e.addValue(e, "6 choices", "6");
146 e.addValue(e, "7 choices", "7");
147 e.addValue(e, "8 choices", "8");
148 e.addValue(e, "9 choices", "9");
149 e.configureNexuizTextSliderValues(e);
151 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
154 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
155 e.onClick = DialogOpenButton_Click;
156 e.onClickEntity = main.mutatorsDialog;
157 main.mutatorsDialog.refilterEntity = me.mapListBox;
158 me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
159 e0.textEntity = main.mutatorsDialog;
162 me.gotoRC(me, me.rows - 1, 0);
163 me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
164 me.TD(me, 1, me.columns - 2, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
165 e.onClick = MapList_LoadMap;
166 e.onClickEntity = me.mapListBox;
167 me.mapListBox.startButton = e;
169 me.gameTypeChangeNotify(me);
172 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
174 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
175 l.setText(l, pLabel);
178 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
180 // tell the map list to update
183 gt = MapInfo_CurrentGametype();
184 e = me.sliderFraglimit;
185 l = me.checkboxFraglimit;
188 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
189 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
190 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
191 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
192 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
193 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
195 me.mapListBox.refilter(me.mapListBox);