1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
23 cvar_set("_menu_alpha", "0");
26 check_unacceptable_compiler_bugs();
28 // list all game dirs (TEST)
35 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
38 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
43 float conwidth_s, conheight_s;
44 void UpdateConWidthHeight()
46 conwidth_s = conwidth;
47 conheight_s = conheight;
48 conwidth = cvar("vid_conwidth");
49 conheight = cvar("vid_conheight");
52 conheight *= 800 / conwidth;
57 conwidth *= 600 / conheight;
62 if(conwidth_s != conwidth || conheight_s != conheight)
65 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
70 void() m_init_delayed =
86 if(cvar_string("menu_skin") != "")
88 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
89 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
92 if(cvar_defstring("menu_skin") != "")
94 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
95 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
99 draw_currentSkin = "gfx/menu/default";
100 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
102 draw_currentSkin = strzone(draw_currentSkin);
103 while((s = fgets(fh)))
105 // these two are handled by skinlist.qc
106 if(substring(s, 0, 6) == "title ")
108 if(substring(s, 0, 7) == "author ")
110 n = tokenize_console(s);
112 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
116 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
119 n = search_getsize(glob);
120 for(i = 0; i < n; ++i)
121 precache_pic(search_getfilename(glob, i));
125 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
127 conwidth = conheight = -1;
129 UpdateConWidthHeight();
132 main = spawnMainWindow(); main.configureMainWindow(main);
135 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
138 menuMousePos = '0.5 0.5 0';
141 m_display(); // delayed menu display
144 void(float key, float ascii) m_keyup =
151 main.keyUp(main, key, ascii, menuShiftState);
152 if(key >= K_MOUSE1 && key <= K_MOUSE3)
154 --mouseButtonsPressed;
155 if(!mouseButtonsPressed)
156 main.mouseRelease(main, menuMousePos);
157 if(mouseButtonsPressed < 0)
159 mouseButtonsPressed = 0;
160 print("Warning: released an already released button\n");
163 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
164 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
165 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
168 void(float key, float ascii) m_keydown =
179 e.keyGrabbed(e, key, ascii);
184 if(key >= K_MOUSE1 && key <= K_MOUSE3)
185 if(!mouseButtonsPressed)
186 main.mousePress(main, menuMousePos);
187 if(!main.keyDown(main, key, ascii, menuShiftState))
189 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
190 m_hide(); // disable menu on unhandled ESC
192 if(key >= K_MOUSE1 && key <= K_MOUSE3)
194 ++mouseButtonsPressed;
195 if(mouseButtonsPressed > 10)
197 mouseButtonsPressed = 10;
198 print("Warning: pressed an already pressed button\n");
201 if(key == K_ALT) menuShiftState |= S_ALT;
202 if(key == K_CTRL) menuShiftState |= S_CTRL;
203 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
206 void(string img, float a, float algn, float force1) drawBackground =
214 sz = draw_PictureSize(img);
215 // keep aspect of image
216 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
218 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
219 // match up the height
221 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
225 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
226 // match up the width
228 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
231 ce = '0.5 0.5 0' - 0.5 * isz;
236 for(i = 0; i < strlen(s); ++i)
238 f = stof(substring(s, i, 1));
241 case 1: case 4: case 7: v_x = tl_x; break;
242 case 2: case 5: case 8: v_x = ce_x; break;
243 case 3: case 6: case 9: v_x = br_x; break;
244 default: v_x = tl_x + (br_x - tl_x) * random(); break;
248 case 7: case 8: case 9: v_y = tl_y; break;
249 case 4: case 5: case 6: v_y = ce_y; break;
250 case 1: case 2: case 3: v_y = br_y; break;
251 default: v_y = tl_y + (br_y - tl_y) * random(); break;
254 draw_Picture(v, img, isz, '1 1 1', a);
256 // force all secondary layers to use alpha 1. Prevents ugly issues
257 // with overlap. It's a flag because it cannot be used for the
259 draw_Picture(v, strcat(img, "_l", ftos(i+1)), isz, '1 1 1', 1);
261 draw_Picture(v, strcat(img, "_l", ftos(i+1)), isz, '1 1 1', a);
265 vector menuTooltipAveragedMousePos;
266 entity menuTooltipItem;
267 vector menuTooltipOrigin;
268 vector menuTooltipSize;
269 float menuTooltipAlpha;
270 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
271 float m_testmousetooltipbox(vector pos)
273 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
274 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
278 float m_testtooltipbox(vector tooltippos)
284 if(tooltippos_x + menuTooltipSize_x > 1)
286 if(tooltippos_y + menuTooltipSize_y > 1)
289 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
290 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
291 menuTooltipOrigin_z = 0;
293 menuTooltipOrigin = tooltippos;
296 float m_allocatetooltipbox(vector pos)
298 vector avoidplus, avoidminus;
301 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
302 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
305 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
306 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
311 if(m_testtooltipbox(v))
315 v_x = pos_x - menuTooltipSize_x * 0.5;
316 if(m_testtooltipbox(v))
320 v_x = pos_x - avoidminus_x;
321 if(m_testtooltipbox(v))
325 v_y = pos_y - avoidminus_y;
326 if(m_testtooltipbox(v))
330 v_x = pos_x - menuTooltipSize_x * 0.5;
331 if(m_testtooltipbox(v))
335 v_x = pos_x + avoidplus_x;
336 if(m_testtooltipbox(v))
341 entity m_findtooltipitem(entity root, vector pos)
349 while(it.instanceOfContainer)
351 while(it.instanceOfNexposee && it.focusedChild)
353 it = it.focusedChild;
354 pos = globalToBox(pos, it.Container_origin, it.Container_size);
356 if(it.instanceOfNexposee)
358 it = it.itemFromPoint(it, pos);
363 else if(it.instanceOfModalController)
364 it = it.focusedChild;
366 it = it.itemFromPoint(it, pos);
371 pos = globalToBox(pos, it.Container_origin, it.Container_size);
376 void m_tooltip(vector pos)
383 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
385 f = bound(0, frametime * 2, 1);
386 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
387 f = vlen(pos - menuTooltipAveragedMousePos);
390 it = m_findtooltipitem(main, pos);
394 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
395 if(it != menuTooltipItem)
397 switch(menuTooltipState)
402 // another item: fade out first
403 menuTooltipState = 2;
408 menuTooltipState = 1;
409 menuTooltipItem = it;
411 menuTooltipOrigin_x = -1; // unallocated
414 getWrappedLine_remaining = it.tooltip;
415 while(getWrappedLine_remaining)
417 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
419 f = draw_TextWidth(s, FALSE);
423 menuTooltipSize_x = w * fontsize_x + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
424 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
425 menuTooltipSize_z = 0;
429 // changing item while fading in: fade out first
430 menuTooltipState = 2;
433 // changing item while fading out: can't
437 else if(menuTooltipState == 2) // re-fade in?
438 menuTooltipState = 1;
441 if(!m_testmousetooltipbox(pos))
442 menuTooltipState = 2; // fade out if mouse touches it
444 switch(menuTooltipState)
447 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
448 if(menuTooltipAlpha == 1)
449 menuTooltipState = 0;
452 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
453 if(menuTooltipAlpha == 0)
455 menuTooltipState = 0;
456 menuTooltipItem = world;
463 if(menuTooltipOrigin_x < 0) // unallocated?
464 m_allocatetooltipbox(pos);
466 if(menuTooltipOrigin_x >= 0)
469 p = SKINBORDER_TOOLTIP;
471 p_y *= 1 / conheight;
472 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
473 p = menuTooltipOrigin;
474 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
475 p_y += SKINMARGIN_TOOLTIP_y / conheight;
476 getWrappedLine_remaining = menuTooltipItem.tooltip;
477 while(getWrappedLine_remaining)
479 s = getWrappedLine(SKINWIDTH_TOOLTIP / fontsize_x, draw_TextWidth_WithoutColors);
480 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
492 menuMouseMode = cvar("menu_mouse_absolute");
495 UpdateConWidthHeight();
499 // TODO draw an info image about this situation
503 if(!menuNotTheFirstFrame)
505 menuNotTheFirstFrame = 1;
507 if(!cvar("menu_video_played"))
509 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
510 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
515 realFrametime = frametime = min(0.2, t - menuPrevTime);
519 t = cvar("menu_slowmo");
530 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
531 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
536 if(cvar("cl_capturevideo"))
537 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
542 gamestatus = gamestatus | GAME_ISSERVER;
543 if(clientstate() == CS_CONNECTED)
544 gamestatus = gamestatus | GAME_CONNECTED;
545 if(cvar("developer"))
546 gamestatus = gamestatus | GAME_DEVELOPER;
548 prevMenuAlpha = menuAlpha;
551 if(menuAlpha == 0 && menuLogoAlpha < 2)
553 menuLogoAlpha = menuLogoAlpha + frametime * 2;
557 menuAlpha = min(1, menuAlpha + frametime * 5);
563 menuAlpha = max(0, menuAlpha - frametime * 5);
569 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
571 if(menuLogoAlpha > 0)
573 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
574 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
576 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
577 draw_drawMousePointer(menuMousePos);
582 else if(SKINALPHA_BACKGROUND_INGAME)
585 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
588 if(menuAlpha != prevMenuAlpha)
589 cvar_set("_menu_alpha", ftos(menuAlpha));
597 if(prevMenuAlpha > 0)
598 main.initializeDialog(main, main.firstChild);
604 draw_alpha *= menuAlpha;
609 newMouse = globalToBoxSize(getmousepos(), draw_scale);
610 if(newMouse != '0 0 0')
611 if(newMouse != menuMousePos)
613 menuMousePos = newMouse;
614 if(mouseButtonsPressed)
615 main.mouseDrag(main, menuMousePos);
617 main.mouseMove(main, menuMousePos);
625 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
626 if(dMouse != '0 0 0')
628 dMouse = globalToBoxSize(dMouse, draw_scale);
629 menuMousePos += dMouse * cvar("menu_mouse_speed");
630 menuMousePos_x = bound(0, menuMousePos_x, 1);
631 menuMousePos_y = bound(0, menuMousePos_y, 1);
632 if(mouseButtonsPressed)
633 main.mouseDrag(main, menuMousePos);
635 main.mouseMove(main, menuMousePos);
641 m_tooltip(menuMousePos);
643 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
645 draw_drawMousePointer(menuMousePos);
656 setkeydest(KEY_MENU);
657 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
662 if(mouseButtonsPressed)
663 main.mouseRelease(main, menuMousePos);
664 mouseButtonsPressed = 0;
666 main.focusEnter(main);
667 main.showNotify(main);
673 setkeydest(KEY_GAME);
674 setmousetarget(MT_CLIENT);
679 main.focusLeave(main);
680 main.hideNotify(main);
696 for(e = NULL; (e = nextent(e)) != NULL; )
703 void m_focus_item_chain(entity outermost, entity innermost)
705 if(innermost.parent != outermost)
706 m_focus_item_chain(outermost, innermost.parent);
707 innermost.parent.setFocus(innermost.parent, innermost);
710 void m_activate_window(entity wnd)
715 m_activate_window(par);
717 if(par.instanceOfModalController)
719 if(wnd.tabSelectingButton)
721 TabButton_Click(wnd.tabSelectingButton, wnd);
724 par.initializeDialog(par, wnd);
726 else if(par.instanceOfNexposee)
728 // nexposee (sorry for violating abstraction here)
729 par.selectedChild = wnd;
730 par.animationState = 1;
731 setFocusContainer(par, NULL);
733 else if(par.instanceOfContainer)
737 par.setFocus(par, wnd);
741 void m_setpointerfocus(entity wnd)
743 if(wnd.instanceOfContainer)
745 entity focus = wnd.preferredFocusedGrandChild(wnd);
748 menuMousePos = focus.origin + 0.5 * focus.size;
749 menuMousePos_x *= 1 / conwidth;
750 menuMousePos_y *= 1 / conheight;
751 if(wnd.focused) // why does this never happen?
752 m_focus_item_chain(wnd, focus);
757 void(string itemname) m_goto =
762 if(itemname == "") // this can be called by GameCommand
764 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
768 m_activate_window(main.mainNexposee);
774 e = findstring(NULL, name, itemname);
778 m_activate_window(e);
779 m_setpointerfocus(e);
785 void() m_goto_skin_selector =
789 // TODO add code to switch back to the skin selector (no idea how to do it now)
790 m_goto("skinselector");
793 void() m_goto_video_settings =
797 // TODO add code to switch back to the skin selector (no idea how to do it now)
798 m_goto("videosettings");