1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
26 void UpdateConWidthHeight()
28 float conwidth_s, conheight_s;
29 conwidth_s = conwidth;
30 conheight_s = conheight;
31 conwidth = cvar("vid_conwidth");
32 conheight = cvar("vid_conheight");
35 conheight *= 800 / conwidth;
40 conwidth *= 600 / conheight;
45 if(conwidth_s != conwidth || conheight_s != conheight)
48 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
53 void() m_init_delayed =
69 if(cvar_string("menu_skin") != "")
71 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
72 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
75 if(cvar_defstring("menu_skin") != "")
77 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
78 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
82 draw_currentSkin = "gfx/menu/default";
83 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
85 draw_currentSkin = strzone(draw_currentSkin);
86 while((s = fgets(fh)))
88 // these two are handled by skinlist.qc
89 if(substring(s, 0, 6) == "title ")
91 if(substring(s, 0, 7) == "author ")
95 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
99 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
102 n = search_getsize(glob);
103 for(i = 0; i < n; ++i)
104 precache_pic(search_getfilename(glob, i));
108 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
110 conwidth = conheight = -1;
112 UpdateConWidthHeight();
113 main = spawnMainWindow(); main.configureMainWindow(main);
114 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
117 menuMousePos = '0.5 0.5 0';
120 m_display(); // delayed menu display
123 void(float key, float ascii) m_keyup =
130 main.keyUp(main, key, ascii, menuShiftState);
131 if(key >= K_MOUSE1 && key <= K_MOUSE3)
133 --mouseButtonsPressed;
134 if(!mouseButtonsPressed)
135 main.mouseRelease(main, menuMousePos);
136 if(mouseButtonsPressed < 0)
138 mouseButtonsPressed = 0;
139 print("Warning: released an already released button\n");
142 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
143 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
144 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
147 void(float key, float ascii) m_keydown =
158 e.keyGrabbed(e, key, ascii);
163 if(key >= K_MOUSE1 && key <= K_MOUSE3)
164 if(!mouseButtonsPressed)
165 main.mousePress(main, menuMousePos);
166 if(!main.keyDown(main, key, ascii, menuShiftState))
168 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
169 m_hide(); // disable menu on unhandled ESC
171 if(key >= K_MOUSE1 && key <= K_MOUSE3)
173 ++mouseButtonsPressed;
174 if(mouseButtonsPressed > 10)
176 mouseButtonsPressed = 10;
177 print("Warning: pressed an already pressed button\n");
180 if(key == K_ALT) menuShiftState |= S_ALT;
181 if(key == K_CTRL) menuShiftState |= S_CTRL;
182 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
185 void(string img, float a) drawBackground =
189 sz = draw_PictureSize(img);
190 // keep aspect of image
191 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
193 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
194 // match up the height
196 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
200 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
201 // match up the width
203 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
205 draw_Picture('0.5 0.5 0' - 0.5 * isz, img, isz, '1 1 1', a);
213 menuMouseMode = cvar("menu_mouse_absolute");
216 UpdateConWidthHeight();
220 // TODO draw an info image about this situation
224 if(!menuNotTheFirstFrame)
226 menuNotTheFirstFrame = 1;
228 if(!cvar("menu_video_played"))
230 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
231 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
236 realFrametime = frametime = min(0.2, t - menuPrevTime);
240 t = cvar("menu_slowmo");
251 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
252 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
257 if(cvar("cl_capturevideo"))
258 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
263 gamestatus = gamestatus | GAME_ISSERVER;
264 if(clientstate() == CS_CONNECTED)
265 gamestatus = gamestatus | GAME_CONNECTED;
266 if(cvar("developer"))
267 gamestatus = gamestatus | GAME_DEVELOPER;
269 prevMenuAlpha = menuAlpha;
272 if(menuAlpha == 0 && menuLogoAlpha < 2)
274 menuLogoAlpha = menuLogoAlpha + frametime * 2;
278 menuAlpha = min(1, menuAlpha + frametime * 5);
284 menuAlpha = max(0, menuAlpha - frametime * 5);
290 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
292 if(menuLogoAlpha > 0)
294 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1));
295 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
297 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
298 draw_drawMousePointer(menuMousePos);
303 else if(SKINALPHA_BACKGROUND_INGAME)
306 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME);
315 if(prevMenuAlpha > 0)
316 main.initializeDialog(main, main.firstChild);
322 draw_alpha *= menuAlpha;
327 newMouse = globalToBoxSize(getmousepos(), draw_scale);
328 if(newMouse != '0 0 0')
329 if(newMouse != menuMousePos)
331 menuMousePos = newMouse;
332 if(mouseButtonsPressed)
333 main.mouseDrag(main, menuMousePos);
335 main.mouseMove(main, menuMousePos);
343 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
344 if(dMouse != '0 0 0')
346 dMouse = globalToBoxSize(dMouse, draw_scale);
347 menuMousePos += dMouse * cvar("menu_mouse_speed");
348 menuMousePos_x = bound(0, menuMousePos_x, 1);
349 menuMousePos_y = bound(0, menuMousePos_y, 1);
350 if(mouseButtonsPressed)
351 main.mouseDrag(main, menuMousePos);
353 main.mouseMove(main, menuMousePos);
358 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
360 draw_drawMousePointer(menuMousePos);
371 setkeydest(KEY_MENU);
372 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
377 if(mouseButtonsPressed)
378 main.mouseRelease(main, menuMousePos);
379 mouseButtonsPressed = 0;
381 main.focusEnter(main);
382 main.showNotify(main);
388 setkeydest(KEY_GAME);
389 setmousetarget(MT_CLIENT);
394 main.focusLeave(main);
395 main.hideNotify(main);
411 for(e = NULL; (e = nextent(e)) != NULL; )
418 void m_activate_window(entity wnd)
423 m_activate_window(par);
425 if(par.instanceOfModalController)
427 if(wnd.tabSelectingButton)
429 TabButton_Click(wnd.tabSelectingButton, wnd);
432 par.initializeDialog(par, wnd);
434 else if(par.instanceOfNexposee)
436 // nexposee (sorry for violating abstraction here)
437 par.selectedChild = wnd;
438 par.animationState = 1;
439 setFocusContainer(par, NULL);
441 else if(par.instanceOfContainer)
445 par.setFocus(par, wnd);
449 void(string itemname) m_goto =
454 if(itemname == "") // this can be called by GameCommand
456 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
460 m_activate_window(main.mainNexposee);
466 e = findstring(NULL, name, itemname);
470 m_activate_window(e);
476 void() m_goto_skin_selector =
480 // TODO add code to switch back to the skin selector (no idea how to do it now)
481 m_goto("skinselector");