7 self.move_velocity = self.move_avelocity = '0 0 0';
8 self.move_movetype = MOVETYPE_NONE;
11 .float count; // set if clientside projectile
12 .float cnt; // sound index
16 void Projectile_Draw()
24 //self.move_flags &~= FL_ONGROUND;
25 Movetype_Physics(TRUE);
26 self.angles = vectoangles(self.velocity);
30 InterpolateOrigin_Do();
35 case PROJECTILE_ROCKET:
36 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
39 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
41 case PROJECTILE_ELECTRO_BEAM:
42 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), oldorg, self.origin);
44 case PROJECTILE_GRENADE:
45 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
46 self.angles -= '750 0 0' * time;
48 case PROJECTILE_GRENADE_BOUNCING:
49 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
50 if(!(self.move_flags & FL_ONGROUND))
51 self.angles += '100 150 100' * time;
53 case PROJECTILE_PORTO_RED:
54 // TODO add red dynamic light
55 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
57 case PROJECTILE_PORTO_BLUE:
58 // TODO add blue dynamic light
59 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), oldorg, self.origin);
62 trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin);
64 case PROJECTILE_SEEKER:
65 trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin);
67 case PROJECTILE_HOOKBOMB:
68 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), oldorg, self.origin);
69 self.angles = '0 500 0' * time;
71 case PROJECTILE_HAGAR:
72 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
74 case PROJECTILE_HAGAR_BOUNCING:
75 trailparticles(self, particleeffectnum("TR_GRENADE"), oldorg, self.origin);
77 case PROJECTILE_BULLET_GLOWING:
78 R_AddDynamicLight(self.origin, 50, '1 1 0');
86 if((self.count & 0x80) || (self.iflags & IFLAG_VALID))
90 void loopsound(entity e, float ch, string samp, float vol, float attn)
92 if(csqc_flags & CSQC_FLAG_COLORCODES)
94 sound(e, ch, samp, vol, attn);
99 void Ent_RemoveProjectile()
102 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
105 void Ent_Projectile()
109 InterpolateOrigin_Undo();
111 // projectile properties:
112 // kind (interpolated, or clientside)
120 // soundindex (hardcoded list)
123 // projectiles don't send angles, because they always follow the velocity
126 self.count = (f & 0x80);
127 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
128 self.move_flags &~= FL_ONGROUND;
129 self.solid = SOLID_TRIGGER;
130 //self.effects = EF_NOMODELFLAGS;
132 // sv_gameplayfix_delayprojectiles
134 self.move_time = time + ticrate;
136 self.move_time = max(self.move_time, time);
138 if(!(self.count & 0x80))
139 InterpolateOrigin_Undo();
143 self.origin_x = ReadCoord();
144 self.origin_y = ReadCoord();
145 self.origin_z = ReadCoord();
146 if(self.count & 0x80)
148 self.velocity_x = ReadCoord();
149 self.velocity_y = ReadCoord();
150 self.velocity_z = ReadCoord();
151 self.gravity = ReadCoord();
153 self.move_origin = self.origin;
154 self.move_velocity = self.velocity;
160 self.cnt = ReadByte();
165 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
166 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); break;
167 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
168 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
169 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
170 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
171 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
172 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
173 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
174 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
175 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
176 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
177 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
178 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
179 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
180 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
181 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
182 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
184 error("Received invalid CSQC projectile, can't work with this!");
190 self.colormod = '0 0 0';
191 self.move_touch = SUB_Stop;
192 self.move_movetype = MOVETYPE_TOSS;
196 case PROJECTILE_ELECTRO:
197 // only new engines support sound moving with object
198 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
199 self.mins = '0 0 -3';
200 self.maxs = '0 0 -3';
201 self.move_movetype = MOVETYPE_BOUNCE;
202 self.move_touch = SUB_Null;
204 case PROJECTILE_ROCKET:
205 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
206 self.mins = '-3 -3 -3';
210 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
211 self.mins = '-2 -2 -2';
214 case PROJECTILE_GRENADE_BOUNCING:
215 self.mins = '0 0 -3';
216 self.maxs = '0 0 -3';
217 self.move_movetype = MOVETYPE_BOUNCE;
218 self.move_touch = SUB_Null;
220 case PROJECTILE_SEEKER:
221 self.mins = '-2 -2 -2';
224 case PROJECTILE_PORTO_RED:
225 self.colormod = '2 1 1';
227 self.move_movetype = MOVETYPE_BOUNCE;
228 self.move_touch = SUB_Null;
230 case PROJECTILE_PORTO_BLUE:
231 self.colormod = '1 1 2';
233 self.move_movetype = MOVETYPE_BOUNCE;
234 self.move_touch = SUB_Null;
236 case PROJECTILE_HAGAR_BOUNCING:
237 self.move_movetype = MOVETYPE_BOUNCE;
238 self.move_touch = SUB_Null;
247 if(self.move_movetype == MOVETYPE_FLY)
248 self.move_movetype = MOVETYPE_TOSS;
249 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
250 self.move_movetype = MOVETYPE_BOUNCE;
254 if(self.move_movetype == MOVETYPE_TOSS)
255 self.move_movetype = MOVETYPE_FLY;
256 if(self.move_movetype == MOVETYPE_BOUNCE)
257 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
260 if(!(self.count & 0x80))
261 InterpolateOrigin_Note();
263 self.draw = Projectile_Draw;
266 void Projectile_Precache()
268 precache_model("models/ebomb.mdl");
269 precache_model("models/elaser.mdl");
270 precache_model("models/grenademodel.md3");
271 precache_model("models/hagarmissile.mdl");
272 precache_model("models/hlac_bullet.md3");
273 precache_model("models/laser.mdl");
274 precache_model("models/plasmatrail.mdl");
275 precache_model("models/rocket.md3");
276 precache_model("models/tagrocket.md3");
277 precache_model("models/tracer.mdl");
278 precache_sound("weapons/electro_fly.wav");
279 precache_sound("weapons/rocket_fly.wav");
280 precache_sound("weapons/tag_rocket_fly.wav");