1 void (vector ang) makevectors = #1;
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2 void(entity e, vector o) setorigin = #2;
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3 void (entity e, string m) setmodel = #3;
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6 float () random = #7;
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7 void (entity e, float chan, string samp, float vol, float atten) sound = #8;
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8 vector (vector v) normalize = #9;
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9 void (string e) error = #10;
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10 void (string e) objerror = #11;
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11 float (vector v) vlen = #12;
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12 float (vector v) vectoyaw = #13;
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13 entity () spawn = #14;
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14 void (entity e) remove = #15;
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16 void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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18 entity (entity start, .string fld, string match) find = #18;
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19 string (string s) precache_sound = #19;
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20 string (string s) precache_model = #20;
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22 void (string s) dprint = #25;
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23 string (float f) ftos = #26;
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24 string (vector v) vtos = #27;
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25 void () coredump = #28;
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26 void () traceon = #29;
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27 void () traceoff = #30;
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28 void (entity e) eprint = #31;
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30 float (float v) rint = #36;
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31 float (float v) floor = #37;
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32 float (float v) ceil = #38;
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34 float (vector v) pointcontents = #41;
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35 float (float f) fabs = #43;
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37 float (string s) cvar = #45;
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38 void (string s, ...) localcmd = #46;
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39 entity (entity e) nextent = #47;
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41 vector (vector v) vectoangles = #51;
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43 void (string var, string val) cvar_set = #72;
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46 float() ReadByte = #360;
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47 float() ReadChar = #361;
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48 float() ReadShort = #362;
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49 float() ReadLong = #363;
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50 float() ReadCoord = #364;
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51 float() ReadAngle = #365;
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52 string() ReadString = #366; //warning: this returns a temporary!
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54 float(string s) stof = #81;
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57 void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90;
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58 float (string name, string value) registercvar = #93;
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60 entity (entity start, .entity fld, entity match) findentity = #98;
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61 entity (entity start, .float fld, float match) findfloat = #98;
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63 float (string s) checkextension = #99;
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65 float (string filename, float mode) fopen = #110;
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66 void (float fhandle) fclose = #111;
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67 string (float fhandle) fgets = #112;
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68 void (float fhandle, string s) fputs = #113;
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69 float (string s) strlen = #114;
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70 string (...) strcat = #115;
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71 string (string s, float start, float length) substring = #116;
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72 vector (string s) stov = #117;
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73 string (string s) strzone = #118;
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74 void (string s) strunzone = #119;
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76 void () R_ClearScene = #300;
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77 void (float mask) R_AddEntities = #301;
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78 void (entity e) R_AddEntity = #302;
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79 float (float property, ...) R_SetView = #303;
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80 void () R_RenderScene = #304;
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81 void (vector org, float radius, vector rgb) R_AddDynamicLight = #305;
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82 void () R_CalcRefDef = #306;
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84 vector (vector v) cs_unproject = #310;
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85 vector (vector v) cs_project = #311;
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87 void drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) = #315;
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88 float iscachedpic(string name) = #316;
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89 string precache_pic(string name, ...) = #317;
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90 vector drawgetimagesize(string pic) = #318;
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91 void freepic(string name) = #319;
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92 float drawcharacter(vector position, float character, vector scale, vector rgb, float alpha, float flag) = #320;
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93 float drawstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) = #321;
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94 float drawpic(vector position, string pic, vector size, vector rgb, float alpha, float flag) = #322;
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95 float drawfill(vector position, vector size, vector rgb, float alpha, float flag) = #323;
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96 void drawsetcliparea(float x, float y, float width, float height) = #324;
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97 void drawresetcliparea(void) = #325;
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100 float (float statnum) getstatf = #330;
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101 float (float statnum) getstati = #331;
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102 string (float statnum) getstats = #332;
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104 void (entity e, float i) setmodelindex = #333;
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105 string (float i) modelnameforindex = #334;
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107 float(string efname) particleseffectforname = #335;
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108 void(entity ent, float effectnum, vector start, vector end, ...) trailparticles = #336;
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109 void (float efnum, vector org, vector vel, float countmultiplier) pointparticles = #337;
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111 void (string s, ...) cprint = #338;
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112 void (string s, ...) print = #339;
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114 void (float scale) setsensitivityscale = #347;
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117 void (float framenum) RetrieveMovementFrame = #345;
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118 void () DefaultPlayerPhysics = #347;
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120 string (float playernum, string key) getplayerkey = #348;
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121 void (string cmdname) registercmd = #352;
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122 vector () getmousepos = #344;
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124 string (string s) uncolorstring = #170;
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126 float () playernum = #354;
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128 void (vector org, vector forward, vector right, vector up) setlistener = #351;
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130 float (vector start, vector end, float ignore, float csqcents) selecttraceline = #355;
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131 float () isdemo = #349;
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132 float () isserver = #350;
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134 void (float f) setwantsmousemove = #343;
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135 string (float key) getkeybind = #342;
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136 string (float f) chr = #78;
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138 vector (vector org) getlight = #92;
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140 entity (.string fld, string match) findchain = #402;
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141 entity (.float fld, float match) findchainflags = #450;
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142 entity (.entity fld, entity match) findchainentity = #403;
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143 entity (.float fld, float match) findchainfloat = #403;
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144 entity (entity start, .entity fld, float match) findflags = #449;
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146 float (string pattern, float caseinsensitive, float quiet) search_begin = #444;
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147 void (float handle) search_end = #445;
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148 float (float handle) search_getsize = #446;
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149 string (float handle, float num) search_getfilename = #447;
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152 float (entity e, float s) getsurfacenumpoints = #434;
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153 vector (entity e, float s, float n) getsurfacepoint = #435;
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154 vector (entity e, float s) getsurfacenormal = #436;
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155 string (entity e, float s) getsurfacetexture = #437;
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156 float (entity e, vector p) getsurfacenearpoint = #438;
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157 vector (entity e, float s, vector p) getsurfaceclippedpoint = #439;
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159 float (float a, float b) min = #94;
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160 float (float a, float b, float c) min3 = #94;
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161 float (float a, float b, float c, float d) min4 = #94;
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162 float (float a, float b, float c, float d, float e) min5 = #94;
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163 float (float a, float b, float c, float d, float e, float f) min6 = #94;
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164 float (float a, float b, float c, float d, float e, float f, float g) min7 = #94;
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165 float (float a, float b, float c, float d, float e, float f, float g, float h) min8 = #94;
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166 float (float a, float b) max = #95;
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167 float (float a, float b, float c) max3 = #95;
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168 float (float a, float b, float c, float d) max4 = #95;
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169 float (float a, float b, float c, float d, float e) max5 = #95;
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170 float (float a, float b, float c, float d, float e, float f) max6 = #95;
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171 float (float a, float b, float c, float d, float e, float f, float g) max7 = #95;
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172 float (float a, float b, float c, float d, float e, float f, float g, float h) max8 = #95;
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173 float (float minimum, float val, float maximum) bound = #96;
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175 vector () randomvec = #91;
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177 float (float val) sin = #60;
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178 float (float val) cos = #61;
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179 float (float val) sqrt = #62;
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180 float (float a, float b) pow = #97;
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182 void (vector org, string modelname, float startframe, float endframe, float framerate) effect = #404;
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184 void (vector org, vector velocity, float howmany) te_blood = #405;
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185 void (vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406;
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186 void (vector org, float radius, float lifetime, vector color) te_customflash = #417;
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187 void(vector org, vector color) te_explosionrgb = #407;
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188 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408;
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189 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409;
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190 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410;
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191 void(vector org) te_plasmaburn = #433;
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192 void(vector org) te_gunshotquad = #412;
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193 void(vector org) te_spikequad = #413;
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194 void(vector org) te_superspikequad = #414;
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195 void(vector org) te_explosionquad = #415;
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196 void(vector org) te_smallflash = #416;
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197 void(vector org, vector vel, float howmany) te_spark = #411;
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199 void(vector org) te_gunshot = #418;
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200 void(vector org) te_spike = #419;
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201 void(vector org) te_superspike = #420;
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202 void(vector org) te_explosion = #421;
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203 void(vector org) te_tarexplosion = #422;
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204 void(vector org) te_wizspike = #423;
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205 void(vector org) te_knightspike = #424;
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206 void(vector org) te_lavasplash = #425;
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207 void(vector org) te_teleport = #426;
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208 void(vector org, float color, float colorlength) te_explosion2 = #427;
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209 void(entity own, vector start, vector end) te_lightning1 = #428;
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210 void(entity own, vector start, vector end) te_lightning2 = #429;
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211 void(entity own, vector start, vector end) te_lightning3 = #430;
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212 void(entity own, vector start, vector end) te_beam = #431;
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214 float (entity ent, string tagname) gettagindex = #451;
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215 vector (entity ent, float tagindex) gettaginfo = #452;
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217 float (string s) tokenize = #441;
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218 string (float argnum) argv = #442;
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220 string (string s) cvar_string = #448;
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222 float () buf_create = #460;
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223 void (float bufhandle) buf_del = #461;
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224 float (float bufhandle) buf_getsize = #462;
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225 void (float bufhandle_from, float bufhandle_to) buf_copy = #463;
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226 void (float bufhandle, float sortpower, float backward) buf_sort = #464;
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227 string (float bufhandle, string glue) buf_implode = #465;
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228 string (float bufhandle, float string_index) bufstr_get = #466;
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229 void (float bufhandle, float string_index, string str) bufstr_set = #467;
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230 float (float bufhandle, string str, float order) bufstr_add = #468;
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231 void (float bufhandle, float string_index) bufstr_free = #469;
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233 float () onground = #355;
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235 void(string texturename, ...) R_BeginPolygon = #306;
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236 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307;
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237 void() R_EndPolygon = #308;
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239 float(string s, float num) charindex = #356;
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