2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
489 // sparks (quake effect)
490 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
491 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
496 color 0x8f4333 0xfff31b
501 velocityoffset 0 0 80
502 velocityjitter 64 64 64
507 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
514 originjitter 16 16 16
523 color 0x80C0FF 0x80C0FF
526 // small sparks which form a sphere as they slow down
530 color 0x2030FF 0x80C0FF
536 velocityjitter 128 128 128
539 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
540 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
547 // used nowhere in code
551 color 0x6f0f00 0xe3974f
558 velocityjitter 128 128 128
562 // used nowhere in code
566 color 0x6f0f00 0xe3974f
571 originjitter 128 128 32
572 velocityoffset 0 0 256
573 velocityjitter 128 128 0
575 // player teleport effect
576 // used nowhere in code
580 color 0xA0A0A0 0xFFFFFF
586 originjitter 16 16 28
587 velocityjitter 0 0 256
590 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
591 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
596 color 0xFFFFFF 0xFFFFFF
603 color 0x202020 0x404040
612 // used nowhere in code
616 color 0x202020 0x404040
620 originjitter 1.5 1.5 1.5
624 // rocket explosion (bigger than mortar and hagar)
626 // used nowhere in code
627 effect TE_TEI_BIGEXPLOSION
633 originjitter 40 40 40
638 effect TE_TEI_BIGEXPLOSION
642 color 0x404040 0x404040
646 effect TE_TEI_BIGEXPLOSION
651 color 0x902010 0xFFD080
658 velocityjitter 512 512 512
659 // underwater bubbles
660 effect TE_TEI_BIGEXPLOSION
665 color 0x404040 0x808080
671 originjitter 16 16 16
672 velocityjitter 144 144 144
674 effect TE_TEI_BIGEXPLOSION
678 color 0x903010 0xFFD030
685 velocityoffset 0 0 80
686 velocityjitter 384 384 384
690 // used nowhere in code
691 effect TE_TEI_PLASMAHIT
697 originjitter 20 20 20
702 effect TE_TEI_PLASMAHIT
706 color 0x80C0FF 0x80C0FF
709 // cloud of bouncing sparks
710 effect TE_TEI_PLASMAHIT
713 color 0x2030FF 0x80C0FF
718 //velocityoffset 0 0 120
719 velocityjitter 512 512 512
729 //////////////////////////////////////////////////
730 // New effects in 2.4
731 //////////////////////////////////////////////////
735 // bloody impact effect indicating damage
736 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
737 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
744 color 0xA8FFFF 0xA8FFFFF
748 velocityjitter 64 64 64
757 color 0x000000 0x420000
758 originjitter 11 11 11
761 // player teleport effect
762 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
763 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
768 color 0x807aff 0x4463d5
774 velocityjitter 1000 1000 1500
775 velocitymultiplier 0.5
781 // normal super gory blood trail (used by gibs)
782 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
786 color 0xA8FFFF 0xA8FFFF
793 velocityjitter 64 64 64
794 velocitymultiplier 0.5
798 // thinner blood trail (used by quake zombies)
799 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
800 effect TR_SLIGHTBLOOD
803 color 0xA8FFFF 0xA8FFFF
810 velocityjitter 64 64 64
811 velocitymultiplier 0.5
815 // func_stardust effect, used in some maps to indicate teleporters
816 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
817 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
821 color 0xfff368 0xfff368
827 originjitter 16 16 64
828 velocityjitter 32 32 0
831 //lightcolor 0.4 0.9 0.9
833 // flare particle and light
834 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
835 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
839 color 0x63F2EA 0x63f2EA
842 // cloud of particles which expand rapidly and then slow to form a ball
847 color 0x63F2EA 0x63f2EA
850 //originjitter 24 24 24
851 velocityjitter 256 256 256
855 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
856 effect jumppad_activate
863 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
864 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
865 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
866 effect laser_muzzleflash
869 color 0xFFFFFF 0xFFFFFF
874 originjitter 1.5 1.5 1.5
876 velocitymultiplier 0.01
884 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
885 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
892 originjitter 14 14 14
901 color 0xFF2010 0xFF2010
904 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
908 color 0x800000 0xFF8020
914 //originjitter 32 32 32
915 velocityjitter 256 256 256
920 color 0x800000 0xFF8020
924 velocitymultiplier 0.01
925 velocityjitter 16 16 16
930 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
931 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
932 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
933 effect shotgun_muzzleflash
936 color 0x202020 0x404040
940 originjitter 1.5 1.5 1.5
942 velocitymultiplier 0.01
947 velocitymultiplier 0.05
948 effect shotgun_muzzleflash
952 color 0xFFFDD9 0xff5a00
956 velocityjitter 444 444 444
957 velocitymultiplier 1.7
963 // shotgun pellet impact
965 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
966 effect shotgun_impact
972 originjitter 10 10 10
976 // dust/smoke drifting away from the impact
977 effect shotgun_impact
981 color 0xFFFFFF 0xA37443
987 velocityjitter 100 100 100
989 velocitymultiplier 0.25
990 // dust/smoke staying at the impact
991 effect shotgun_impact
995 color 0xFFFFFF 0xFFFFFF
1000 effect shotgun_impact
1005 color 0xFDFFD9 0xFDFFD9
1012 velocityjitter 400 400 400
1013 velocitymultiplier 0.1
1017 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1018 effect uzi_muzzleflash
1021 color 0x202020 0x404040
1025 originjitter 1.5 1.5 1.5
1026 velocityjitter 1 1 1
1027 velocitymultiplier 0.03
1029 lightradiusfade 2000
1030 lightcolor 2 1.5 0.2
1032 effect uzi_muzzleflash
1036 color 0xFFFDD9 0xFFFDD9
1040 velocityjitter 300 300 300
1041 velocitymultiplier 0.5
1046 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1047 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1048 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1049 effect machinegun_impact
1055 originjitter 10 10 10
1058 lightcolor 6 3.6 0.6
1059 // dust/smoke drifting away from the impact
1060 effect machinegun_impact
1064 color 0xFFFFFF 0xA37443
1070 velocityjitter 100 100 100
1072 velocitymultiplier 0.25
1073 // dust/smoke staying at the impact
1074 effect machinegun_impact
1078 color 0xFFFFFF 0xFFFFFF
1083 effect machinegun_impact
1088 color 0xFDFFD9 0xFDFFD9
1095 velocityjitter 400 400 400
1096 velocitymultiplier 0.1
1100 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1101 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1102 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1103 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1104 effect grenadelauncher_muzzleflash
1107 color 0x202020 0x404040
1111 originjitter 1.5 1.5 1.5
1113 velocityjitter 20 20 20
1114 velocitymultiplier 0.03
1116 lightradiusfade 2000
1117 lightcolor 2 1.5 0.2
1118 effect grenadelauncher_muzzleflash
1122 color 0xFFFDD9 0xFFFDD9
1126 velocityjitter 300 300 300
1127 velocitymultiplier 0.5
1134 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1135 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1139 color 0x303030 0x000000
1146 velocityjitter 1 1 1
1147 velocitymultiplier -0.02
1154 color 0xffdf72 0x811200
1160 velocityjitter 32 32 32
1161 velocitymultiplier -1.0
1168 color 0x404040 0x808080
1174 velocityjitter 16 16 16
1180 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1181 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1182 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1183 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1187 color 0x303030 0x000000
1194 velocityjitter 3 3 3
1195 velocitymultiplier -0.02
1198 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1200 color 0x666666 0x000000
1207 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1212 color 0x404040 0x808080
1218 velocityjitter 16 16 16
1223 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1224 effect grenade_explode
1230 originjitter 23 23 23
1235 effect grenade_explode
1240 color 0x8f0d00 0xff5a00
1248 velocityjitter 512 512 512
1250 effect grenade_explode
1255 color 0xea691b 0xeed05a
1263 velocityjitter 912 912 912
1265 effect grenade_explode
1273 velocityjitter 444 444 444
1275 color 0x000000 0x111111
1277 // underwater bubbles
1278 effect grenade_explode
1283 color 0x404040 0x808080
1289 originjitter 16 16 16
1290 velocityjitter 144 144 144
1292 effect grenade_explode
1297 color 0xffa800 0xffedaf
1305 velocityoffset 0 0 80
1306 originjitter 16 16 16
1307 velocityjitter 224 224 324
1311 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1312 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1313 effect electro_muzzleflash
1316 color 0x283880 0x283880 // 0x202020 0x404040
1320 originjitter 1.5 1.5 1.5
1321 velocityjitter 6 6 6
1322 velocitymultiplier 0.01
1324 lightradiusfade 2000
1326 effect electro_muzzleflash
1330 color 0xD9FDFF 0xD9FDFF
1334 velocityjitter 300 300 300
1335 velocitymultiplier 0.5
1341 // glowing vapor trail
1342 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1343 effect TR_NEXUIZPLASMA
1346 color 0x283880 0x283880
1350 //velocityjitter 16 16 16
1354 velocitymultiplier -0.1
1356 effect TR_NEXUIZPLASMA
1361 color 0x629dff 0x0018ff
1366 velocityoffset 0 0 15
1369 velocityjitter 50 50 50
1374 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1375 effect electro_impact
1381 originjitter 17 17 17
1384 lightcolor 3.125 4.375 10
1386 effect electro_impact
1390 color 0x80C0FF 0x80C0FF
1393 // cloud of bouncing sparks
1394 effect electro_impact
1398 color 0x629dff 0x0018ff
1406 velocityjitter 512 512 512
1407 // inner cloud of smoke
1408 effect electro_impact
1411 color 0x629dff 0x0018ff
1417 originjitter 20 20 20
1418 velocityjitter 320 320 320
1421 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1422 effect electro_ballexplode
1428 originjitter 17 17 17
1431 lightcolor 3.125 4.375 10
1433 effect electro_ballexplode
1437 color 0x80C0FF 0x80C0FF
1440 // cloud of bouncing sparks
1441 effect electro_ballexplode
1445 color 0xFDFFD9 0xFDFFD9
1451 velocityjitter 512 512 512
1452 // inner cloud of smoke
1453 effect electro_ballexplode
1456 color 0x202020 0x404040
1460 originjitter 20 20 20
1461 velocityjitter 32 32 32
1466 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1467 effect electro_combo
1473 originjitter 17 17 17
1478 effect electro_combo
1482 color 0x80C0FF 0x80C0FF
1486 effect electro_combo
1489 color 0x2030FF 0x80C0FF
1495 //velocityoffset 0 0 120
1496 velocityjitter 512 512 512
1497 effect electro_combo
1501 color 0xFDFFD9 0xFDFFD9
1507 velocityjitter 512 512 512
1508 // inner cloud of smoke
1509 effect electro_combo
1512 color 0x202020 0x404040
1516 originjitter 20 20 20
1517 velocityjitter 32 32 32
1521 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1522 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1523 effect crylink_muzzleflash
1526 color 0x202020 0x404040
1530 originjitter 1.5 1.5 1.5
1531 velocityjitter 6 6 6
1532 velocitymultiplier 0.01
1534 lightradiusfade 2000
1535 lightcolor 1.6 0.2 2
1536 effect crylink_muzzleflash
1540 color 0xA080C0 0xA080C0
1544 velocityjitter 200 200 200
1545 velocitymultiplier 0.3
1550 // crylink impact effect
1552 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1553 effect crylink_impact
1559 originjitter 12 12 12
1561 //lightradiusfade 300
1562 //lightcolor 3.2 0.4 4
1563 // purple flare effect
1564 effect crylink_impact
1568 color 0x504060 0x504060
1572 effect crylink_impact
1576 color 0xA040C0 0xA040C0
1580 velocityjitter 256 256 256
1582 effect crylink_impact
1585 color 0xE070FF 0xE070FF
1588 velocityjitter 8 8 8
1590 effect crylink_impact
1593 color 0xE070FF 0xE070FF
1596 velocityjitter 32 32 32
1600 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1601 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1602 effect nex_muzzleflash
1605 color 0x202020 0x404040
1610 velocityjitter 24 24 24
1611 velocitymultiplier 0.02
1615 effect nex_muzzleflash
1619 color 0xD9FDFF 0xD9FDFF
1623 velocityjitter 600 600 600
1624 velocitymultiplier 0.5
1634 //color 0xFFFFFF 0xFFFFFF
1637 // nex beam: ring smoke
1638 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1641 color 0x1680A0 0x1680A0
1648 // nex beam: drifting smoke
1651 color 0x5080A0 0x5080A0
1657 velocityjitter 64 64 64
1659 // nex beam: bright core
1662 color 0x80CDFF 0x80CDFF
1670 color 0x1680A0 0x1680A0
1680 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1681 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1688 originjitter 14 14 14
1707 color 0x80C0FF 0x80C0FF
1710 // small sparks which form a sphere as they slow down
1714 //color 0x2030FF 0x80C0FF
1720 //velocityjitter 384 384 384
1721 // small sparks which glow brightly but live briefly
1726 color 0xD9FDFF 0xD9FDFF
1730 velocityjitter 600 600 600
1731 velocitymultiplier 0.5
1736 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1737 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1738 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1739 effect hagar_muzzleflash
1742 color 0x202020 0x404040
1746 originjitter 1.5 1.5 1.5
1747 velocityjitter 6 6 6
1748 velocitymultiplier 0.01
1750 lightradiusfade 2000
1751 lightcolor 2 1.5 0.2
1752 effect hagar_muzzleflash
1756 color 0xFFFDD9 0xFFFDD9
1760 velocityjitter 300 300 300
1761 velocitymultiplier 0.5
1766 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1770 color 0x202020 0x404040
1774 originjitter 1.5 1.5 1.5
1775 velocityjitter 6 6 6
1776 velocitymultiplier 0.01
1779 lightcolor 2 1.5 0.2
1784 color 0xFFFDD9 0xFFFDD9
1790 velocityjitter 600 600 600
1791 velocitymultiplier 0.5
1797 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1798 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1799 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1800 effect hagar_explode
1806 originjitter 14 14 14
1810 // fire effect which make bright dot inside
1811 effect hagar_explode
1816 color 0xffe955 0xff5a00
1824 velocityjitter 156 156 156
1825 // fire effect which expands then slows
1826 effect hagar_explode
1831 color 0x8f0d00 0xff5a00
1839 velocityjitter 286 286 286
1842 effect hagar_explode
1850 velocityjitter 244 244 244
1852 color 0x000000 0x111111
1855 // underwater bubbles
1856 effect hagar_explode
1861 color 0x404040 0x808080
1867 originjitter 16 16 16
1868 velocityjitter 96 96 96
1870 effect hagar_explode
1874 color 0x903010 0xFFD030
1882 velocityoffset 0 0 80
1883 velocityjitter 256 256 256
1887 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1888 effect rocketlauncher_muzzleflash
1891 color 0x202020 0x404040
1897 originjitter 1.5 1.5 1.5
1898 velocityjitter 40 40 40
1899 velocitymultiplier -0.13
1901 //lightradiusfade 2000
1902 //lightcolor 2 1.5 0.2
1903 effect rocketlauncher_muzzleflash
1907 color 0xFFFDD9 0xFFFDD9
1911 velocityjitter 300 300 300
1912 velocitymultiplier 0.5
1919 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
1920 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
1921 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
1922 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
1926 color 0x000000 0x666666
1936 velocityjitter 3 3 3
1937 velocitymultiplier -0.02
1944 color 0xffdf72 0x811200
1950 velocityjitter 32 32 32
1951 velocitymultiplier -1.5
1958 color 0x404040 0x808080
1964 velocityjitter 16 16 16
1970 color 0xFFFDD9 0xFFFDD9
1975 //velocityoffset 0 0 15
1978 velocityjitter 100 100 100
1979 velocitymultiplier -0.31
1981 // rocket explosion (bigger than mortar and hagar)
1982 effect rocket_explode
1988 originjitter 26 26 26
1992 // fire effect which expands then slows
1993 effect rocket_explode
1998 color 0xe03f00 0x5e0000
2006 velocityjitter 256 256 256
2007 // fire effect which make brigt dot inside
2008 effect rocket_explode
2013 color 0xe03f00 0xffdf92
2021 velocityjitter 256 256 256
2023 effect rocket_explode
2031 velocityjitter 256 256 256
2033 color 0x000000 0x111111
2035 // underwater bubbles
2036 effect rocket_explode
2041 color 0x404040 0x808080
2047 originjitter 16 16 16
2048 velocityjitter 96 96 96
2050 effect rocket_explode
2054 color 0x903010 0xFFD030
2062 velocityoffset 0 0 80
2063 velocityjitter 256 256 256
2067 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2068 effect grapple_muzzleflash
2075 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2076 effect grapple_impact
2083 // used nowhere in code
2084 effect nex242_misc_laser_beam
2090 color 0xff0000 0xff0000
2093 // used nowhere in code
2094 effect nex242_misc_laser_beam_end
2097 color 0x8f4333 0xfff31b
2102 velocityjitter 64 64 64
2103 velocitymultiplier 100
2107 // used nowhere in code
2108 effect nex242_misc_laser_beam_fast
2114 color 0xff0000 0xff0000
2117 // used nowhere in code
2118 effect nex242_misc_laser_beam_fast_end
2121 color 0x8f4333 0xfff31b
2126 velocityjitter 64 64 64
2127 velocitymultiplier 100
2129 // additional laser colors (mike)
2130 // used nowhere in code
2131 effect nex242_misc_laser_green_beam
2137 color 0x00ff00 0x00ff00
2140 // used nowhere in code
2141 effect nex242_misc_laser_green_beam_end
2144 color 0x8f4333 0xfff31b
2149 velocityjitter 64 64 64
2150 velocitymultiplier 100
2152 // used nowhere in code
2153 effect nex242_misc_laser_blue_beam
2159 color 0x0000ff 0x0000ff
2162 // used nowhere in code
2163 effect nex242_misc_laser_blue_beam_end
2166 color 0x8f4333 0xfff31b
2171 velocityjitter 64 64 64
2172 velocitymultiplier 100
2174 // used nowhere in code
2175 effect nex242_misc_laser_yellow_beam
2181 color 0xffff00 0xffff00
2184 // used nowhere in code
2185 effect nex242_misc_laser_yellow_beam_end
2188 color 0x8f4333 0xfff31b
2193 velocityjitter 64 64 64
2194 velocitymultiplier 100
2196 // used nowhere in code
2197 effect nex242_misc_laser_cyan_beam
2203 color 0x00ffff 0x00ffff
2206 // used nowhere in code
2207 effect nex242_misc_laser_cyan_beam_end
2210 color 0x8f4333 0xfff31b
2215 velocityjitter 64 64 64
2216 velocitymultiplier 100
2218 // used nowhere in code
2219 effect nex242_misc_laser_magenta_beam
2225 color 0xff00ff 0xff00ff
2228 // used nowhere in code
2229 effect nex242_misc_laser_magenta_beam_end
2232 color 0x8f4333 0xfff31b
2237 velocityjitter 64 64 64
2238 velocitymultiplier 100
2240 // used nowhere in code
2241 effect nex242_misc_laser_white_beam
2247 color 0xffffff 0xffffff
2250 // used nowhere in code
2251 effect nex242_misc_laser_white_beam_end
2254 color 0x8f4333 0xfff31b
2259 velocityjitter 64 64 64
2260 velocitymultiplier 100
2262 // used nowhere in code
2263 effect nex242_misc_laser_black_beam
2269 color 0x000000 0x000000
2272 // used nowhere in code
2273 effect nex242_misc_laser_black_beam_end
2276 color 0x8f4333 0xfff31b
2281 velocityjitter 64 64 64
2282 velocitymultiplier 100
2284 // used nowhere in code
2285 effect nex242_misc_laser_orange_beam
2291 color 0xff6600 0xff6600
2294 // used nowhere in code
2295 effect nex242_misc_laser_orange_beam_end
2298 color 0x8f4333 0xfff31b
2303 velocityjitter 64 64 64
2304 velocitymultiplier 100
2309 // bigger crylink impact effect
2311 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2312 effect crylink_impactbig
2318 originjitter 12 12 12
2320 //lightradiusfade 800
2321 //lightcolor 3.2 0.4 4
2322 // purple flare effect
2323 effect crylink_impactbig
2327 color 0x504060 0x504060
2331 effect crylink_impactbig
2335 color 0xA040C0 0xA040C0
2339 velocityjitter 512 512 512
2341 effect crylink_impactbig
2344 color 0xE070FF 0xE070FF
2347 velocityjitter 32 32 32
2349 effect crylink_impactbig
2352 color 0xE070FF 0xE070FF
2355 velocityjitter 256 256 256
2357 // Zero-violence effects
2359 // impact effect indicating damage
2360 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2365 color 0x00FFFF 0xFF00FF
2373 velocityjitter 256 256 256
2378 color 0xFF00FF 0xFFFF00
2386 velocityjitter 256 256 256
2391 color 0xFFFF00 0x00FFFF
2399 velocityjitter 256 256 256
2401 // effect for removing player model
2403 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2405 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2406 effect damage_dissolve
2410 color 0x00FFFF 0xFF00FF
2418 velocityjitter 512 512 512
2419 effect damage_dissolve
2423 color 0xFF00FF 0xFFFF00
2431 velocityjitter 512 512 512
2432 effect damage_dissolve
2436 color 0xFFFF00 0x00FFFF
2444 velocityjitter 512 512 512
2447 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2448 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2456 // dust/smoke drifting away from the impact
2458 count 0.05 // 50 per second
2461 color 0xFFFFFF 0xFFFFFF
2467 velocityjitter 15 15 15
2469 velocitymultiplier 20
2473 count 0.05 // 50 per second
2476 color 0xFDFFD9 0xFDFFD9
2483 velocityjitter 100 100 100
2484 velocitymultiplier 100
2489 // used nowhere in code
2498 color 0x8f0d00 0xff5a00
2502 velocityjitter 1 1 50
2511 color 0x000000 0x111111
2514 velocityjitter 11 11 50
2518 // used nowhere in code
2530 velocityjitter 81 81 150
2531 color 0x7cbaff 0xcfd1ff
2532 velocitymultiplier 2
2535 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2536 effect hookbomb_explode
2540 color 0x807aff 0x4463d5
2546 originjitter 10 10 10
2547 velocityjitter 550 550 550
2548 //velocitymultiplier -20
2551 effect hookbomb_explode
2555 color 0x807aff 0x4463d5
2560 // decal on the ground
2561 effect hookbomb_explode
2569 effect hookbomb_explode
2573 color 0x807aff 0x4463d5
2580 velocityjitter 1900 1900 1300
2581 velocitymultiplier 0.5
2586 effect EF_MGTURRETTRAIL
2590 color 0xd0d0a0 0xffffff
2597 effect EF_MGTURRETTRAIL
2602 color 0x404040 0x808080
2608 velocityjitter 16 16 16
2612 // used nowhere in code
2621 color 0x8f0d00 0xff5a00
2624 originjitter 33 33 33
2625 velocityjitter 22 22 50
2634 color 0x000000 0x111111
2636 originjitter 44 44 44
2637 velocityjitter 11 11 50
2642 // used nowhere in code
2650 color 0xff0000 0xdc7171
2653 velocityjitter 15 15 30
2658 // used nowhere in code
2666 color 0x0000ff 0x7194dc
2669 velocityjitter 15 15 30
2674 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2684 color 0x111111 0x979797
2685 //originjitter 2 2 0
2686 velocityjitter 190 190 50
2692 // used nowhere in code
2702 color 0x9e895f 0xffd39b
2703 //originjitter 2 2 0
2704 velocityjitter 390 390 390
2709 // used nowhere in code
2714 color 0xFFFDD9 0xFFFDD9
2720 velocityjitter 300 300 200
2721 velocitymultiplier 1.5
2725 // used nowhere in code
2726 effect electricity_sparks
2730 color 0x807aff 0x4463d5
2736 velocityjitter 300 300 300
2737 velocitymultiplier 0.5
2740 //steam, it needs direction
2741 // used nowhere in code
2749 velocitymultiplier 14
2752 color 0xfffbdf 0xffffff
2753 //originjitter 2 2 0
2754 velocityjitter 19 19 19
2759 // used nowhere in code
2764 color 0x292929 0x000000
2770 originjitter 10 10 10
2771 velocityjitter 5 5 20
2772 //velocitymultiplier -20
2775 //golden dust (create it once per second to cover large area in small yellow particles)
2776 // used nowhere in code
2781 color 0xff9600 0xffefb8
2787 originjitter 500 500 500
2788 velocityjitter 0.1 0.1 0.1
2789 //velocitymultiplier -20
2792 // used nowhere in code
2797 color 0xff0000 0xff0000
2803 originjitter 5 5 100
2804 velocityjitter 50 50 0
2805 //velocitymultiplier 20
2808 // used nowhere in code
2809 effect armorrepair_fx
2813 color 0x00ff00 0x00ff00
2820 velocityjitter 50 50 0
2821 //velocitymultiplier 20
2824 // used nowhere in code
2829 color 0x0000ff 0x0000ff
2836 velocityjitter 50 50 0
2837 //velocitymultiplier 20
2840 // red-yellow flame like fx
2841 // used nowhere in code
2846 color 0xff0000 0xff7800
2852 velocityjitter 25 25 25
2855 // pieces of glass or ice falling on the floor
2856 // used nowhere in code
2861 color 0xffffff 0xb2d3e6
2868 originjitter 30 30 30
2869 velocityjitter 100 100 100
2872 // cover small area in poison gas, spawn it once per second
2873 // used nowhere in code
2878 color 0x00ff00 0x7db843
2884 originjitter 333 333 50
2885 velocityjitter 5 5 5
2888 // cover small area in icy mist, spawn it once per second
2889 // used nowhere in code
2894 color 0x008aff 0x75e7ff
2900 originjitter 333 333 0
2901 velocityjitter 5 5 30
2909 color 0x008aff 0x75e7ff
2912 originjitter 333 333 0
2915 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
2916 // flames that go up
2917 // used nowhere in code
2922 color 0x8f0d00 0xff5a00
2928 originjitter 180 180 0
2929 velocityjitter 5 5 30
2931 //flames that stay on the ground
2936 color 0x8f0d00 0xff5a00
2940 originjitter 180 180 0
2948 color 0x000000 0x111111
2951 originjitter 180 180 0
2953 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
2955 // used nowhere in code
2960 color 0x8f0d00 0xff5a00
2966 velocityjitter 40 40 11
2967 velocitymultiplier 30
2974 color 0x8f0d00 0xff5a00
2980 velocityjitter 40 40 40
2981 velocitymultiplier 20
2983 // very slow and small fire
2988 color 0x8f0d00 0xff5a00
2994 velocityjitter 30 30 30
2995 velocitymultiplier 10
3002 color 0x8f0d00 0xff5a00
3008 velocityjitter 10 10 10
3009 velocitymultiplier 15
3018 color 0x000000 0x111111
3021 originjitter 10 10 10
3022 velocitymultiplier 20
3023 velocityoffset 0 0 10
3026 // port-o-launch trail
3027 // glowing vapor trail
3028 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3029 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3033 color 0x404040 0x404040
3037 //velocityjitter 16 16 16
3041 velocitymultiplier -0.1
3048 color 0x404040 0x404040
3053 velocityoffset 0 0 15
3056 velocityjitter 50 50 50
3059 // glowing vapor trail
3060 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3061 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3065 color 0x804000 0x804000
3069 //velocityjitter 16 16 16
3073 velocitymultiplier -0.1
3080 color 0xff8000 0xff8000
3085 velocityoffset 0 0 15
3088 velocityjitter 50 50 50
3090 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3097 originjitter 40 40 40
3101 // fire effect which make bright dot inside
3107 color 0xffe955 0xff5a00
3115 velocityjitter 156 156 156
3116 // fire effect which expands then slows
3122 color 0x8f0d00 0xff5a00
3130 velocityjitter 256 256 256
3141 velocityjitter 244 244 244
3143 color 0x000000 0x111111
3146 // underwater bubbles
3152 color 0x404040 0x808080
3158 originjitter 16 16 16
3159 velocityjitter 96 96 96
3165 color 0x903010 0xFFD030
3173 velocityoffset 0 0 80
3174 velocityjitter 256 256 256
3177 // bullet trail (somewhat like a tracer)
3178 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3179 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3183 color 0x800000 0xFF8020
3187 velocitymultiplier 0.7
3189 // smoke emitter for small pipes
3190 // used nowhere in code
3191 effect smoking_smallemitter
3195 color 0x292929 0x000000
3201 originjitter 10 10 10
3202 velocityjitter 5 5 20
3203 //velocitymultiplier -20
3208 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3209 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3210 effect TR_CRYLINKPLASMA
3213 color 0x5522aa 0x6622ff
3218 velocityjitter 8 8 8
3222 velocitymultiplier -0.01
3223 // crylink main trail
3224 effect TR_CRYLINKPLASMA
3227 color 0x5522aa 0x6622ff
3232 velocityjitter 2 2 2
3233 velocitymultiplier 0.01
3235 effect cherryblossom
3238 color 0xb123ff 0xb183ff
3245 originjitter 16 16 16
3246 velocityjitter 32 32 0
3257 color 0xDC9BCD 0xDC9BCD
3261 velocityjitter 64 64 64
3262 velocitymultiplier 5
3270 color 0x000000 0x204010
3271 originjitter 11 11 11
3279 color 0xC0D890 0xC0D890
3283 velocityjitter 64 64 64
3284 velocitymultiplier 5
3292 color 0x000000 0x301860
3293 originjitter 11 11 11
3296 effect alien_TR_BLOOD
3299 color 0xC080B0 0xC080B0
3306 velocityjitter 64 64 64
3307 velocitymultiplier 0.5
3309 effect robot_TR_BLOOD
3312 color 0xC0D890 0xC0D890
3319 velocityjitter 64 64 64
3320 velocitymultiplier 0.5
3322 effect alien_TR_SLIGHTBLOOD
3325 color 0xC080B0 0xC080B0
3332 velocityjitter 64 64 64
3333 velocitymultiplier 0.5
3335 effect robot_TR_SLIGHTBLOOD
3338 color 0xC0D890 0xC0D890
3345 velocityjitter 64 64 64
3346 velocitymultiplier 0.5
3348 // flare particle and light
3349 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3353 color 0x63F2EA 0xB0C5C4
3356 // cloud of particles which expand rapidly and then slow to form a ball
3361 color 0x63F2EA 0xB0C5C4
3364 //originjitter 24 24 24
3365 velocityjitter 256 256 256
3372 color 0xA8FFFF 0xA8FFFFF
3377 velocityjitter 64 64 64
3378 velocitymultiplier 1
3380 effect alien_bloodshower
3385 color 0xC080B0 0xC080B0
3390 velocityjitter 64 64 64
3391 velocitymultiplier 1
3393 effect robot_bloodshower
3398 color 0xC0D890 0xC0D890
3403 velocityjitter 64 64 64
3404 velocitymultiplier 1
3409 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3410 effect red_ground_quake
3420 color 0x111111 0xbbbbbb
3421 //originjitter 2 2 0
3422 velocityjitter 190 190 50
3425 effect red_ground_quake
3435 color 0x111111 0x979797
3436 //originjitter 2 2 0
3437 velocityjitter 190 190 50
3440 effect red_ground_quake
3449 color 0x9E6A64 0x91302D
3452 originjitter 33 33 33
3453 velocityjitter 22 22 50
3455 effect red_ground_quake
3463 color 0x000000 0xffffff
3465 originjitter 44 44 44
3466 velocityjitter 11 11 50
3471 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3472 effect blue_ground_quake
3482 color 0x111111 0xbbbbbb
3483 //originjitter 2 2 0
3484 velocityjitter 190 190 50
3487 effect blue_ground_quake
3497 color 0x111111 0x979797
3498 //originjitter 2 2 0
3499 velocityjitter 190 190 50
3502 effect blue_ground_quake
3511 color 0x64679E 0x2D4C91
3514 originjitter 33 33 33
3515 velocityjitter 22 22 50
3517 effect blue_ground_quake
3525 color 0x000000 0xffffff
3527 originjitter 44 44 44
3528 velocityjitter 11 11 50
3533 // cl_gentle impact effect indicating damage
3534 // maintained by morphed
3535 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3536 effect morphed_damage_hit
3540 color 0xffffff 0x9271fb
3547 velocityjitter 356 356 456
3549 effect morphed_damage_hit
3553 color 0xffffff 0x9271fb
3559 originjitter 10 10 10
3562 // effect for removing player model
3565 // cl_gentle deathfx
3566 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3567 effect morphed_damage_dissolve
3571 color 0xffffff 0x9271fb
3578 velocityjitter 256 256 512
3580 effect morphed_damage_dissolve
3584 color 0x7bdbff 0xbed2ff
3591 velocityjitter 256 256 512
3593 effect morphed_damage_dissolve
3597 color 0xffffff 0x9271fb
3603 originjitter 32 32 96
3606 effect morphed_damage_dissolve
3610 color 0xffffff 0x9271fb
3618 velocityjitter 400 400 0
3620 // Team / hit minsta effects
3625 color 0xFF0000 0xFF0000
3632 color 0x200000 0x400000
3639 velocityjitter 3 3 3
3642 effect TE_TEI_G3RED_HIT
3646 color 0xFF0000 0xFF0000
3650 effect TE_TEI_G3RED_HIT
3653 color 0xFFFFFF 0xFF0011
3659 velocityjitter 2 2 2
3662 effect TE_TEI_G3RED_HIT
3665 color 0xFF0000 0xFF0011
3673 effect TE_TEI_G3BLUE
3677 color 0x0000FF 0x1100FF
3681 effect TE_TEI_G3BLUE
3684 color 0x000020 0x000040
3691 velocityjitter 3 3 3
3694 effect TE_TEI_G3BLUE_HIT
3698 color 0x0000FF 0x1100FF
3702 effect TE_TEI_G3BLUE_HIT
3705 color 0xFFFFFF 0x100FF
3711 velocityjitter 2 2 2
3714 effect TE_TEI_G3BLUE_HIT
3717 color 0x0000FF 0x1100FF
3726 effect TE_TEI_G3YELLOW
3730 color 0xffff00 0xffff11
3733 effect TE_TEI_G3YELLOW
3736 color 0x202000 0x404000
3742 velocityjitter 3 3 3
3745 effect TE_TEI_G3YELLOW_HIT
3749 color 0xffff00 0xffff11
3752 effect TE_TEI_G3YELLOW_HIT
3755 color 0xFFFFFF 0xffff10
3760 velocityjitter 2 2 2
3763 effect TE_TEI_G3YELLOW_HIT
3766 color 0xffff00 0xffff11
3776 effect TE_TEI_G3PINK
3780 color 0xFF00FF 0xFF11FF
3784 effect TE_TEI_G3PINK
3787 color 0x200020 0x400040
3794 velocityjitter 3 3 3
3797 effect TE_TEI_G3PINK_HIT
3801 color 0xFF00FF 0xFF11FF
3805 effect TE_TEI_G3PINK_HIT
3808 color 0xFFFFFF 0xFF10FF
3814 velocityjitter 2 2 2
3817 effect TE_TEI_G3PINK_HIT
3820 color 0xFF00FF 0xFF11FF
3831 // cl_gentle impact effect indicating damage
3832 // maintained by particlegibs
3833 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3835 effect particlegibs_damage_hit
3840 color 0xA8FFFF 0xA8FFFFF
3846 velocityjitter 156 156 212
3848 effect particlegibs_damage_hit
3853 color 0xA8FFFF 0xA8FFFFF
3860 velocityjitter 6 6 30
3861 velocitymultiplier -1
3863 effect particlegibs_damage_hit
3868 color 0xA8FFFF 0xA8FFFFF
3875 velocityjitter 26 26 112
3877 velocitymultiplier 2
3879 // effect for removing player model
3882 // cl_gentle deathfx
3883 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3884 // small core blood no decals
3885 effect particlegibs_damage_dissolve
3890 color 0x00ffff 0x82ffff
3895 originjitter 10 10 25
3896 velocityjitter 256 256 312
3898 effect particlegibs_damage_dissolve
3903 color 0xA8FFFF 0xA8FFFFF
3909 originjitter 10 10 25
3910 velocityjitter 356 356 412
3912 effect particlegibs_damage_dissolve
3917 color 0xA8FFFF 0xA8FFFFF
3924 velocityjitter 56 56 212
3926 velocitymultiplier -0.3
3928 effect particlegibs_damage_dissolve
3933 color 0xA8FFFF 0xA8FFFFF
3940 velocityjitter 56 56 212
3942 velocitymultiplier 0.5
3944 effect particlegibs_damage_dissolve
3949 color 0xA8FFFF 0xA8FFFFF
3955 originjitter 10 10 25
3956 velocityjitter 656 656 912
3958 // fire effect which expands then slows
3959 effect onslaught_generator_gib_explode
3964 color 0x8f0d00 0xff5a00
3972 velocityjitter 286 286 286
3975 effect onslaught_generator_gib_explode
3984 velocityjitter 244 244 244
3986 color 0x000000 0x111111
3989 // underwater bubbles
3990 effect onslaught_generator_gib_explode
3995 color 0x404040 0x808080
4001 originjitter 16 16 16
4002 velocityjitter 96 96 96
4004 // fire effect which expands then slows
4005 effect onslaught_generator_gib_flame
4010 color 0x8f0d00 0xff5a00
4018 velocityjitter 86 86 86
4020 effect onslaught_generator_gib_flame
4029 velocityjitter 44 44 44
4031 color 0x000000 0x111111
4034 // underwater bubbles
4035 effect onslaught_generator_gib_flame
4040 color 0x404040 0x808080
4046 originjitter 16 16 16
4047 velocityjitter 96 96 96
4050 // used nowhere in code
4056 color 0x8f0d00 0xff5a00
4062 velocityjitter 10 10 2
4070 color 0x8f0d00 0xff5a00
4076 velocityjitter 10 10 10
4078 // very slow and small fire
4084 color 0x8f0d00 0xff5a00
4090 velocityjitter 8 8 8
4098 color 0x8f0d00 0xff5a00
4104 velocityjitter 3 3 3
4114 color 0x000000 0x111111
4118 velocityoffset 0 0 3
4126 color 0x8f0d00 0xff5a00
4132 velocityjitter 0 0 0
4138 lightradiusfade 50000
4139 lightcolor 2.7 2.7 0.6
4141 // used nowhere in code
4147 color 0x8f0d00 0xff5a00
4153 velocityjitter 40 40 11
4161 color 0x8f0d00 0xff5a00
4167 velocityjitter 40 40 40
4169 // very slow and small fire
4175 color 0x8f0d00 0xff5a00
4181 velocityjitter 30 30 30
4189 color 0x8f0d00 0xff5a00
4195 velocityjitter 10 10 10
4205 color 0x000000 0x111111
4208 originjitter 10 10 10
4209 velocityoffset 0 0 10
4217 color 0x8f0d00 0xff5a00
4223 velocityjitter 0 0 0
4229 lightradiusfade 3000
4230 lightcolor 2.7 2.7 0.6
4233 effect fireball_laser
4236 color 0x800000 0xFF8020
4239 velocityjitter 1 1 1
4240 velocitymultiplier 10
4243 // rocket explosion (bigger than mortar and hagar)
4245 // used nowhere in code
4246 effect fireball_explode
4252 originjitter 56 56 56
4257 effect fireball_explode
4261 color 0x404040 0x404040
4265 effect fireball_explode
4270 color 0x902010 0xFFD080
4277 velocityjitter 512 512 512
4278 // underwater bubbles
4279 effect fireball_explode
4284 color 0x404040 0x808080
4290 originjitter 16 16 16
4291 velocityjitter 144 144 144
4293 effect fireball_explode
4297 color 0x903010 0xFFD030
4304 velocityoffset 0 0 80
4305 velocityjitter 384 384 384
4307 effect fireball_muzzleflash
4310 color 0x202020 0x404040
4314 originjitter 1.5 1.5 1.5
4315 velocityjitter 6 6 6
4316 velocitymultiplier 0.01
4318 lightradiusfade 2000
4319 lightcolor 2 1.5 0.2
4320 effect fireball_muzzleflash
4324 color 0xFFFDD9 0xFFFDD9
4328 velocityjitter 300 300 300
4329 velocitymultiplier 0.5
4332 effect fireball_preattack_muzzleflash
4335 color 0x202020 0x404040
4339 originjitter 1.5 1.5 1.5
4340 velocityjitter 6 6 6
4341 velocitymultiplier 0.01
4343 lightradiusfade 2000
4344 lightcolor 2 1.5 0.2
4345 effect fireball_preattack_muzzleflash
4349 color 0xFFFDD9 0xFFFDD9
4353 velocityjitter 300 300 300
4354 velocitymultiplier 0.5
4357 effect fireball_bfgdamage
4360 color 0x202020 0x404040
4364 originjitter 1.5 1.5 1.5
4365 velocityjitter 6 6 6
4366 velocitymultiplier 0.01
4368 lightradiusfade 2000
4369 lightcolor 2 1.5 0.2
4370 effect fireball_bfgdamage
4374 color 0xFFFDD9 0xFFFDD9
4378 velocityjitter 300 300 300
4379 velocitymultiplier 0.5
4384 // used nowhere in code
4393 color 0x8f0d00 0xff5a00
4397 originjitter 12 12 34
4398 velocityjitter 22 22 50
4407 color 0x000000 0x111111
4410 originjitter 12 12 34
4411 velocityjitter 11 11 50
4416 lightradiusfade 10000
4417 lightcolor 0.9 0.9 0.2
4419 // rifle bullet trail (somewhat like a tracer)
4420 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4421 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4425 color 0x800000 0xFF8020
4429 velocitymultiplier 0.7
4435 color 0x202020 0x404040
4440 velocityjitter 4 4 4
4447 color 0x404040 0x808080
4453 velocityjitter 16 16 16
4457 // rocket guiding start
4467 velocityjitter 128 128 128
4469 color 0x000000 0x111111
4471 velocitymultiplier -0.1
4472 // underwater bubbles
4478 color 0x404040 0x808080
4485 velocityjitter 48 48 48
4486 velocitymultiplier -0.1
4492 color 0x903010 0xFFD030
4500 velocityoffset 0 0 80
4501 velocityjitter 256 256 256
4502 velocitymultiplier -0.1
4506 // based off morphed's cl_gentle
4507 // used in qcsrc/server/w_laser.qc
4508 effect laser_gauntlet
4512 color 0xff00ff 0xff0000
4519 velocityjitter 50 50 50
4522 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4524 // used nowhere in code, meant for maps
4529 color 0x8f0d00 0xff5a00
4534 velocityjitter 40 40 11
4535 velocitymultiplier 30
4542 color 0x8f0d00 0xff5a00
4547 velocityjitter 40 40 40
4548 velocitymultiplier 20
4550 // very slow and small fire
4555 color 0x8f0d00 0xff5a00
4560 velocityjitter 30 30 30
4561 velocitymultiplier 10
4568 color 0x8f0d00 0xff5a00
4573 velocityjitter 10 10 10
4574 velocitymultiplier 15
4583 color 0x000000 0x111111
4586 originjitter 10 10 10
4587 velocitymultiplier 20
4588 velocityoffset 0 0 10