2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
605 color 0x8f4333 0xfff31b
610 velocityoffset 0 0 80
611 velocityjitter 64 64 64
622 originjitter 16 16 16
631 color 0x80C0FF 0x80C0FF
639 color 0x2030FF 0x80C0FF
645 velocityjitter 512 512 512
647 // small sparks which form a sphere as they slow down
651 color 0x2030FF 0x80C0FF
657 velocityjitter 128 128 128
669 color 0x6f0f00 0xe3974f
676 velocityjitter 128 128 128
683 color 0x6f0f00 0xe3974f
688 originjitter 128 128 32
689 velocityoffset 0 0 256
690 velocityjitter 128 128 0
692 // player teleport effect
696 color 0xA0A0A0 0xFFFFFF
702 originjitter 16 16 28
703 velocityjitter 0 0 256
710 color 0xFFFFFF 0xFFFFFF
717 color 0x202020 0x404040
730 color 0x202020 0x404040
738 //velocityoffset 0 0 80
739 //velocityjitter 4 4 4
746 color 0x202020 0x404040
750 originjitter 1.5 1.5 1.5
754 // rocket explosion (bigger than mortar and hagar)
756 effect TE_TEI_BIGEXPLOSION
762 originjitter 40 40 40
767 effect TE_TEI_BIGEXPLOSION
771 color 0x404040 0x404040
775 effect TE_TEI_BIGEXPLOSION
780 color 0x902010 0xFFD080
787 velocityjitter 512 512 512
788 // underwater bubbles
789 effect TE_TEI_BIGEXPLOSION
794 color 0x404040 0x808080
800 originjitter 16 16 16
801 velocityjitter 144 144 144
803 effect TE_TEI_BIGEXPLOSION
807 color 0x903010 0xFFD030
814 velocityoffset 0 0 80
815 velocityjitter 384 384 384
819 effect TE_TEI_PLASMAHIT
825 originjitter 20 20 20
830 effect TE_TEI_PLASMAHIT
834 color 0x80C0FF 0x80C0FF
837 // cloud of bouncing sparks
838 effect TE_TEI_PLASMAHIT
841 color 0x2030FF 0x80C0FF
846 //velocityoffset 0 0 120
847 velocityjitter 512 512 512
849 // inner cloud of smoke
850 effect TE_TEI_PLASMAHIT
853 color 0x202020 0x404040
857 originjitter 20 20 20
858 velocityjitter 32 32 32
869 //////////////////////////////////////////////////
870 // New effects in 2.4
871 //////////////////////////////////////////////////
875 // bloody impact effect indicating damage
885 velocityjitter 64 64 64
890 // player teleport effect
894 color 0xA0A0A0 0xFFFFFF
900 originjitter 16 16 28
901 velocityjitter 0 0 256
905 // normal super gory blood trail (used by gibs)
909 color 0xFFFFFF 0xFFFFFF
916 velocityjitter 64 64 64
917 velocitymultiplier 0.5
921 // thinner blood trail (used by quake zombies)
922 effect TR_SLIGHTBLOOD
925 color 0xFFFFFF 0xFFFFFF
932 velocityjitter 64 64 64
933 velocitymultiplier 0.5
937 // func_stardust effect, used in some maps to indicate teleporters
941 color 0xfff368 0xfff368
947 originjitter 16 16 64
948 velocityjitter 32 32 0
951 //lightcolor 0.4 0.9 0.9
955 // flare particle and light
959 color 0x63F2EA 0x63f2EA
962 // cloud of particles which expand rapidly and then slow to form a ball
967 color 0x63F2EA 0x63f2EA
970 //originjitter 24 24 24
971 velocityjitter 256 256 256
975 effect jumppad_activate
982 effect laser_muzzleflash
985 color 0xFFFFFF 0xFFFFFF
990 originjitter 1.5 1.5 1.5
992 velocitymultiplier 0.01
1006 originjitter 16 16 16
1009 lightcolor 8 0.4 0.4
1015 color 0xFF2010 0xFF2010
1018 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1022 color 0x800000 0xFF8020
1028 //originjitter 32 32 32
1029 velocityjitter 256 256 256
1034 color 0x800000 0xFF8020
1038 velocitymultiplier 0.01
1039 velocityjitter 16 16 16
1044 effect shotgun_muzzleflash
1047 color 0x202020 0x404040
1051 originjitter 1.5 1.5 1.5
1052 velocityjitter 6 6 6
1053 velocitymultiplier 0.01
1055 lightradiusfade 2000
1056 lightcolor 2 1.5 0.2
1057 effect shotgun_muzzleflash
1061 color 0xFFFDD9 0xFFFDD9
1065 velocityjitter 200 200 200
1066 velocitymultiplier 0.5
1071 // shotgun pellet impact
1073 effect shotgun_impact
1081 //lightradiusfade 90
1083 // dust/smoke drifting away from the impact
1084 effect shotgun_impact
1088 color 0xFFFFFF 0xFFFFFF
1094 velocityjitter 85 85 85
1096 // dust/smoke staying at the impact
1097 effect shotgun_impact
1101 color 0xFFFFFF 0xFFFFFF
1106 effect shotgun_impact
1111 color 0xFDFFD9 0xFDFFD9
1118 velocityjitter 400 400 400
1119 velocitymultiplier 0.1
1123 effect uzi_muzzleflash
1126 color 0x202020 0x404040
1130 originjitter 1.5 1.5 1.5
1131 velocityjitter 6 6 6
1132 velocitymultiplier 0.01
1134 lightradiusfade 2000
1135 lightcolor 2 1.5 0.2
1136 effect uzi_muzzleflash
1140 color 0xFFFDD9 0xFFFDD9
1144 velocityjitter 300 300 300
1145 velocitymultiplier 0.5
1151 effect machinegun_impact
1160 lightcolor 6 3.6 0.6
1161 // dust/smoke drifting away from the impact
1162 effect machinegun_impact
1166 color 0xFFFFFF 0xFFFFFF
1172 velocityjitter 85 85 85
1174 // dust/smoke staying at the impact
1175 effect machinegun_impact
1179 color 0xFFFFFF 0xFFFFFF
1184 effect machinegun_impact
1189 color 0xFDFFD9 0xFDFFD9
1196 velocityjitter 400 400 400
1197 velocitymultiplier 0.1
1201 effect grenadelauncher_muzzleflash
1204 color 0x202020 0x404040
1208 originjitter 1.5 1.5 1.5
1210 velocityjitter 20 20 20
1211 velocitymultiplier 0.03
1213 lightradiusfade 2000
1214 lightcolor 2 1.5 0.2
1215 effect grenadelauncher_muzzleflash
1219 color 0xFFFDD9 0xFFFDD9
1223 velocityjitter 300 300 300
1224 velocitymultiplier 0.5
1229 // grenade/hagar trail
1235 color 0x303030 0x606060
1245 color 0x404040 0x808080
1251 velocityjitter 16 16 16
1256 effect grenade_explode
1262 originjitter 40 40 40
1267 effect grenade_explode
1271 color 0x404040 0x404040
1274 // fire effect which expands then slows
1275 effect grenade_explode
1280 color 0x902010 0xFFD080
1287 velocityjitter 256 256 256
1288 // underwater bubbles
1289 effect grenade_explode
1294 color 0x404040 0x808080
1300 originjitter 16 16 16
1301 velocityjitter 96 96 96
1303 effect grenade_explode
1307 color 0x903010 0xFFD030
1314 velocityoffset 0 0 80
1315 velocityjitter 256 256 256
1319 effect electro_muzzleflash
1322 color 0x202020 0x404040
1326 originjitter 1.5 1.5 1.5
1327 velocityjitter 6 6 6
1328 velocitymultiplier 0.01
1330 lightradiusfade 2000
1331 lightcolor 2 1.5 0.2
1332 effect electro_muzzleflash
1336 color 0xD9FDFF 0xD9FDFF
1340 velocityjitter 300 300 300
1341 velocitymultiplier 0.5
1347 // glowing vapor trail
1348 effect TR_NEXUIZPLASMA
1351 color 0x283880 0x283880
1354 velocityjitter 16 16 16
1358 velocitymultiplier -0.1
1360 effect TR_NEXUIZPLASMA
1365 color 0xFDFFD9 0xFDFFD9
1370 velocityoffset 0 0 15
1373 velocityjitter 200 200 200
1378 effect electro_impact
1384 originjitter 20 20 20
1387 lightcolor 3.125 4.375 10
1389 effect electro_impact
1393 color 0x80C0FF 0x80C0FF
1396 // cloud of bouncing sparks
1397 effect electro_impact
1401 color 0xFDFFD9 0xFDFFD9
1407 velocityjitter 512 512 512
1408 // inner cloud of smoke
1409 effect electro_impact
1412 color 0x202020 0x404040
1416 originjitter 20 20 20
1417 velocityjitter 32 32 32
1420 effect electro_ballexplode
1426 originjitter 20 20 20
1429 lightcolor 3.125 4.375 10
1431 effect electro_ballexplode
1435 color 0x80C0FF 0x80C0FF
1438 // cloud of bouncing sparks
1439 effect electro_ballexplode
1443 color 0xFDFFD9 0xFDFFD9
1449 velocityjitter 512 512 512
1450 // inner cloud of smoke
1451 effect electro_ballexplode
1454 color 0x202020 0x404040
1458 originjitter 20 20 20
1459 velocityjitter 32 32 32
1464 effect electro_combo
1470 originjitter 34 34 34
1475 effect electro_combo
1479 color 0x80C0FF 0x80C0FF
1483 effect electro_combo
1486 color 0x2030FF 0x80C0FF
1492 //velocityoffset 0 0 120
1493 velocityjitter 512 512 512
1494 effect electro_combo
1498 color 0xFDFFD9 0xFDFFD9
1504 velocityjitter 512 512 512
1505 // inner cloud of smoke
1506 effect electro_combo
1509 color 0x202020 0x404040
1513 originjitter 20 20 20
1514 velocityjitter 32 32 32
1518 effect crylink_muzzleflash
1521 color 0x202020 0x404040
1525 originjitter 1.5 1.5 1.5
1526 velocityjitter 6 6 6
1527 velocitymultiplier 0.01
1529 lightradiusfade 2000
1530 lightcolor 2 1.5 0.2
1531 effect crylink_muzzleflash
1535 color 0xA080C0 0xA080C0
1539 velocityjitter 200 200 200
1540 velocitymultiplier 0.3
1545 // crylink impact effect
1547 effect crylink_impact
1553 originjitter 12 12 12
1555 //lightradiusfade 60
1556 //lightcolor 1.6 0.2 2
1557 // purple flare effect
1558 effect crylink_impact
1562 color 0x504060 0x504060
1566 effect crylink_impact
1569 color 0xA040C0 0xFFFFFF
1574 velocityoffset 0 0 80
1575 velocityjitter 128 128 128
1579 effect nex_muzzleflash
1582 color 0x202020 0x404040
1587 velocityjitter 24 24 24
1588 velocitymultiplier 0.02
1592 effect nex_muzzleflash
1596 color 0xD9FDFF 0xD9FDFF
1600 velocityjitter 600 600 600
1601 velocitymultiplier 0.5
1611 //color 0xFFFFFF 0xFFFFFF
1614 // nex beam: ring smoke
1617 color 0x1680A0 0x1680A0
1624 // nex beam: drifting smoke
1627 color 0x5080A0 0x5080A0
1633 velocityjitter 64 64 64
1635 // nex beam: bright core
1638 color 0x80CDFF 0x80CDFF
1652 originjitter 16 16 16
1661 color 0x80C0FF 0x80C0FF
1664 // small sparks which form a sphere as they slow down
1668 //color 0x2030FF 0x80C0FF
1674 //velocityjitter 384 384 384
1675 // small sparks which glow brightly but live briefly
1680 color 0xD9FDFF 0xD9FDFF
1684 velocityjitter 600 600 600
1685 velocitymultiplier 0.5
1690 effect hagar_muzzleflash
1693 color 0x202020 0x404040
1697 originjitter 1.5 1.5 1.5
1698 velocityjitter 6 6 6
1699 velocitymultiplier 0.01
1701 lightradiusfade 2000
1702 lightcolor 2 1.5 0.2
1703 effect hagar_muzzleflash
1707 color 0xFFFDD9 0xFFFDD9
1711 velocityjitter 300 300 300
1712 velocitymultiplier 0.5
1720 color 0x202020 0x404040
1724 originjitter 1.5 1.5 1.5
1725 velocityjitter 6 6 6
1726 velocitymultiplier 0.01
1729 lightcolor 2 1.5 0.2
1734 color 0xFFFDD9 0xFFFDD9
1740 velocityjitter 600 600 600
1741 velocitymultiplier 0.5
1747 effect hagar_explode
1753 originjitter 40 40 40
1758 effect hagar_explode
1762 color 0x404040 0x404040
1765 // fire effect which expands then slows
1766 effect hagar_explode
1771 color 0x902010 0xFFD080
1778 velocityjitter 256 256 256
1779 // underwater bubbles
1780 effect hagar_explode
1785 color 0x404040 0x808080
1791 originjitter 16 16 16
1792 velocityjitter 96 96 96
1794 effect hagar_explode
1798 color 0x903010 0xFFD030
1805 velocityoffset 0 0 80
1806 velocityjitter 256 256 256
1810 effect rocketlauncher_muzzleflash
1813 color 0x202020 0x404040
1818 originjitter 1.5 1.5 1.5
1819 velocityjitter 40 40 40
1820 velocitymultiplier 0.03
1822 //lightradiusfade 2000
1823 //lightcolor 2 1.5 0.2
1824 effect rocketlauncher_muzzleflash
1828 color 0xFFFDD9 0xFFFDD9
1832 velocityjitter 300 300 300
1833 velocitymultiplier 0.5
1843 color 0x303030 0x606060
1855 color 0x805010 0xFFA020
1860 velocityjitter 32 32 32
1861 velocitymultiplier -0.5
1868 color 0x404040 0x808080
1874 velocityjitter 16 16 16
1880 color 0xFFFDD9 0xFFFDD9
1885 velocityoffset 0 0 15
1888 velocityjitter 200 200 200
1889 velocitymultiplier -0.5
1893 // rocket explosion (bigger than mortar and hagar)
1895 effect rocket_explode
1901 originjitter 40 40 40
1906 effect rocket_explode
1910 color 0x404040 0x404040
1914 effect rocket_explode
1919 color 0x902010 0xFFD080
1926 velocityjitter 512 512 512
1927 // underwater bubbles
1928 effect rocket_explode
1933 color 0x404040 0x808080
1939 originjitter 16 16 16
1940 velocityjitter 144 144 144
1942 effect rocket_explode
1946 color 0x903010 0xFFD030
1953 velocityoffset 0 0 80
1954 velocityjitter 384 384 384
1958 effect grapple_muzzleflash
1965 effect grapple_impact