2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0xFFFFFF 0xFFFFFF
100 color 0x8f4333 0xfff31b
105 velocityoffset 0 0 80
106 velocityjitter 64 64 64
108 // electro combo explosion
116 originjitter 34 34 34
125 color 0x80C0FF 0x80C0FF
132 color 0x2030FF 0x80C0FF
139 //velocityoffset 0 0 120
140 velocityjitter 512 512 512
142 // inner cloud of smoke
146 color 0x202020 0x404040
150 originjitter 20 20 20
151 velocityjitter 32 32 32
163 // dust/smoke drifting away from the impact
168 color 0x101010 0x202020
173 // sparks that disappear on impact
177 color 0x8f4333 0xfff31b
182 velocityoffset 0 0 80
183 velocityjitter 64 64 64
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x202020
207 // sparks that disappear on impact
208 effect TE_SUPERSPIKEQUAD
211 color 0x8f4333 0xfff31b
216 velocityoffset 0 0 80
217 velocityjitter 64 64 64
219 // shotgun pellet impact
228 // dust/smoke drifting away from the impact
233 color 0xFFFFFF 0xFFFFFF
240 color 0x8f4333 0xfff31b
245 velocityoffset 0 0 80
246 velocityjitter 64 64 64
251 effect TE_GUNSHOTQUAD
260 lightcolor 0.15 0.15 1.5
261 // dust/smoke drifting away from the impact
262 effect TE_GUNSHOTQUAD
266 color 0x101010 0x202020
271 // sparks that disappear on impact
272 effect TE_GUNSHOTQUAD
275 color 0x8f4333 0xfff31b
280 velocityoffset 0 0 80
281 velocityjitter 64 64 64
284 // crylink impact effect
286 effect TE_GUNSHOTQUAD
292 originjitter 12 12 12
294 //lightradiusfade 300
295 //lightcolor 0.5 0.5 0.5
296 // purple flare effect
297 effect TE_GUNSHOTQUAD
301 color 0x504060 0x504060
305 effect TE_GUNSHOTQUAD
308 color 0xA040C0 0xFFFFFF
313 velocityoffset 0 0 80
314 velocityjitter 128 128 128
316 // mortar/hagar explosion (smaller than rocket)
324 originjitter 40 40 40
333 color 0x404040 0x404040
336 // fire effect which expands then slows
342 color 0x902010 0xFFD080
349 velocityjitter 256 256 256
350 // underwater bubbles
356 color 0x404040 0x808080
362 originjitter 16 16 16
363 velocityjitter 96 96 96
369 color 0x903010 0xFFD030
376 velocityoffset 0 0 80
377 velocityjitter 256 256 256
379 // experimental black smoke
384 color 0x000000 0x000000
390 originjitter 10 10 10
391 velocityjitter 256 256 256
394 // experimental debris
399 color 0x202020 0x404040
406 velocityoffset 0 0 80
407 velocityjitter 256 256 256
410 // experimental dark smoke
415 color 0x101010 0x202020
420 originjitter 24 24 24
421 velocityjitter 64 64 64
426 effect TE_EXPLOSIONQUAD
432 originjitter 40 40 40
437 effect TE_EXPLOSIONQUAD
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_EXPLOSIONQUAD
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_EXPLOSIONQUAD
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
476 effect TE_TAREXPLOSION
482 originjitter 40 40 40
487 effect TE_TAREXPLOSION
491 color 0x202020 0x404040
495 velocityjitter 48 48 48
496 // underwater bubbles
497 effect TE_TAREXPLOSION
502 color 0x404040 0x808080
508 originjitter 16 16 16
509 velocityjitter 96 96 96
510 // sparks which go through walls
511 effect TE_TAREXPLOSION
515 color 0x903010 0xFFD030
521 velocityoffset 0 0 80
522 velocityjitter 256 256 256
524 // bloody impact effect indicating damage
534 velocityjitter 64 64 64
537 // sparks (quake effect)
541 color 0x8f4333 0xfff31b
546 velocityoffset 0 0 80
547 velocityjitter 64 64 64
558 originjitter 16 16 16
567 color 0x80C0FF 0x80C0FF
575 color 0x2030FF 0x80C0FF
581 velocityjitter 512 512 512
583 // small sparks which form a sphere as they slow down
587 color 0x2030FF 0x80C0FF
593 velocityjitter 128 128 128
605 color 0x6f0f00 0xe3974f
612 velocityjitter 128 128 128
619 color 0x6f0f00 0xe3974f
624 originjitter 128 128 32
625 velocityoffset 0 0 256
626 velocityjitter 128 128 0
628 // player teleport effect
632 color 0xA0A0A0 0xFFFFFF
638 originjitter 16 16 28
639 velocityjitter 0 0 256
646 color 0xFFFFFF 0xFFFFFF
653 color 0x202020 0x404040
666 color 0x202020 0x404040
674 //velocityoffset 0 0 80
675 //velocityjitter 4 4 4
682 color 0x202020 0x404040
686 originjitter 1.5 1.5 1.5
690 // rocket explosion (bigger than mortar and hagar)
692 effect TE_TEI_BIGEXPLOSION
698 originjitter 40 40 40
703 effect TE_TEI_BIGEXPLOSION
707 color 0x404040 0x404040
711 effect TE_TEI_BIGEXPLOSION
716 color 0x902010 0xFFD080
723 velocityjitter 512 512 512
724 // underwater bubbles
725 effect TE_TEI_BIGEXPLOSION
730 color 0x404040 0x808080
736 originjitter 16 16 16
737 velocityjitter 144 144 144
739 effect TE_TEI_BIGEXPLOSION
743 color 0x903010 0xFFD030
750 velocityoffset 0 0 80
751 velocityjitter 384 384 384
755 effect TE_TEI_PLASMAHIT
761 originjitter 20 20 20
766 effect TE_TEI_PLASMAHIT
770 color 0x80C0FF 0x80C0FF
773 // cloud of bouncing sparks
774 effect TE_TEI_PLASMAHIT
777 color 0x2030FF 0x80C0FF
782 //velocityoffset 0 0 120
783 velocityjitter 512 512 512
785 // inner cloud of smoke
786 effect TE_TEI_PLASMAHIT
789 color 0x202020 0x404040
793 originjitter 20 20 20
794 velocityjitter 32 32 32
802 color 0x303030 0x606060
808 lightcolor 3.0 1.5 0.5
814 color 0x801010 0xFFA020
818 velocityjitter 20 20 20
819 velocitymultiplier -0.25
826 color 0x404040 0x808080
832 velocityjitter 16 16 16
840 color 0x303030 0x606060
850 color 0x404040 0x808080
856 velocityjitter 16 16 16
858 // normal super gorey blood trail (used by gibs)
862 color 0xFFFFFF 0xFFFFFF
869 velocityjitter 64 64 64
870 velocitymultiplier 0.5
872 // thinner blood trail (used by quake zombies)
873 effect TR_SLIGHTBLOOD
876 color 0xFFFFFF 0xFFFFFF
883 velocityjitter 64 64 64
884 velocitymultiplier 0.5
890 color 0x372b17 0x73571f
895 effect TR_KNIGHTSPIKE
898 color 0x5f0700 0xcf632b
906 color 0x502030 0x502030
911 lightcolor 1.2 0.5 1.0
914 // smokey sparky thing
915 effect TR_NEXUIZPLASMA
918 color 0x283880 0x283880
921 velocityjitter 16 16 16
924 lightcolor 0.75 1.5 3.0
925 velocitymultiplier -0.1
931 color 0x6f0f00 0xe3974f
937 velocityjitter 128 128 128
946 color 0xfff368 0xfff368
952 originjitter 16 16 64
953 velocityjitter 32 32 0
956 //lightcolor 0.4 0.9 0.9