2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
747 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 64 64 64
753 staincolor 0x808080 0x808080
762 color 0x000000 0x420000
763 originjitter 11 11 11
766 // player teleport effect
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
773 color 0x807aff 0x4463d5
779 velocityjitter 1000 1000 1500
780 velocitymultiplier 0.5
786 // normal super gory blood trail (used by gibs)
787 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
791 color 0xA8FFFF 0xA8FFFF
798 velocityjitter 64 64 64
799 velocitymultiplier 0.5
800 staincolor 0x808080 0x808080
805 // thinner blood trail (used by quake zombies)
806 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
807 effect TR_SLIGHTBLOOD
810 color 0xA8FFFF 0xA8FFFF
817 velocityjitter 64 64 64
818 velocitymultiplier 0.5
819 staincolor 0x808080 0x808080
824 // func_stardust effect, used in some maps to indicate teleporters
825 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
826 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
830 color 0xfff368 0xfff368
836 originjitter 16 16 64
837 velocityjitter 32 32 0
840 //lightcolor 0.4 0.9 0.9
842 // flare particle and light
843 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
844 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
848 color 0x63F2EA 0x63f2EA
851 // cloud of particles which expand rapidly and then slow to form a ball
856 color 0x63F2EA 0x63f2EA
859 //originjitter 24 24 24
860 velocityjitter 256 256 256
864 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
865 effect jumppad_activate
872 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
873 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
874 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
875 effect laser_muzzleflash
878 color 0xFFFFFF 0xFFFFFF
883 originjitter 1.5 1.5 1.5
885 velocitymultiplier 0.01
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
901 originjitter 14 14 14
910 color 0xFF2010 0xFF2010
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
917 color 0x800000 0xFF8020
923 //originjitter 32 32 32
924 velocityjitter 256 256 256
929 color 0x800000 0xFF8020
933 velocitymultiplier 0.01
934 velocityjitter 16 16 16
939 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
940 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
941 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
942 effect shotgun_muzzleflash
945 color 0x202020 0x404040
949 originjitter 1.5 1.5 1.5
951 velocitymultiplier 0.01
956 velocitymultiplier 0.05
957 effect shotgun_muzzleflash
961 color 0xFFFDD9 0xff5a00
965 velocityjitter 444 444 444
966 velocitymultiplier 1.7
972 // shotgun pellet impact
974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
975 effect shotgun_impact
981 originjitter 10 10 10
985 // dust/smoke drifting away from the impact
986 effect shotgun_impact
990 color 0xFFFFFF 0xA37443
996 velocityjitter 100 100 100
998 velocitymultiplier 0.25
999 // dust/smoke staying at the impact
1000 effect shotgun_impact
1004 color 0xFFFFFF 0xFFFFFF
1009 effect shotgun_impact
1014 color 0xFDFFD9 0xFDFFD9
1021 velocityjitter 400 400 400
1022 velocitymultiplier 0.1
1026 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1027 effect uzi_muzzleflash
1030 color 0x202020 0x404040
1034 originjitter 1.5 1.5 1.5
1035 velocityjitter 1 1 1
1036 velocitymultiplier 0.03
1038 lightradiusfade 2000
1039 lightcolor 2 1.5 0.2
1041 effect uzi_muzzleflash
1045 color 0xFFFDD9 0xFFFDD9
1049 velocityjitter 300 300 300
1050 velocitymultiplier 0.5
1055 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1056 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1057 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1058 effect machinegun_impact
1064 originjitter 10 10 10
1067 lightcolor 6 3.6 0.6
1068 // dust/smoke drifting away from the impact
1069 effect machinegun_impact
1073 color 0xFFFFFF 0xA37443
1079 velocityjitter 100 100 100
1081 velocitymultiplier 0.25
1082 // dust/smoke staying at the impact
1083 effect machinegun_impact
1087 color 0xFFFFFF 0xFFFFFF
1092 effect machinegun_impact
1097 color 0xFDFFD9 0xFDFFD9
1104 velocityjitter 400 400 400
1105 velocitymultiplier 0.1
1109 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1110 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1111 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1112 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1113 effect grenadelauncher_muzzleflash
1116 color 0x202020 0x404040
1120 originjitter 1.5 1.5 1.5
1122 velocityjitter 20 20 20
1123 velocitymultiplier 0.03
1125 lightradiusfade 2000
1126 lightcolor 2 1.5 0.2
1127 effect grenadelauncher_muzzleflash
1131 color 0xFFFDD9 0xFFFDD9
1135 velocityjitter 300 300 300
1136 velocitymultiplier 0.5
1143 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1144 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1148 color 0x303030 0x000000
1155 velocityjitter 1 1 1
1156 velocitymultiplier -0.02
1163 color 0xffdf72 0x811200
1169 velocityjitter 32 32 32
1170 velocitymultiplier -1.0
1177 color 0x404040 0x808080
1183 velocityjitter 16 16 16
1189 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1190 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1191 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1192 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1196 color 0x303030 0x000000
1203 velocityjitter 3 3 3
1204 velocitymultiplier -0.02
1207 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1209 color 0x666666 0x000000
1216 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1221 color 0x404040 0x808080
1227 velocityjitter 16 16 16
1232 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1233 effect grenade_explode
1239 originjitter 23 23 23
1244 effect grenade_explode
1249 color 0x8f0d00 0xff5a00
1257 velocityjitter 512 512 512
1259 effect grenade_explode
1264 color 0xea691b 0xeed05a
1272 velocityjitter 912 912 912
1274 effect grenade_explode
1282 velocityjitter 444 444 444
1284 color 0x000000 0x111111
1286 // underwater bubbles
1287 effect grenade_explode
1292 color 0x404040 0x808080
1298 originjitter 16 16 16
1299 velocityjitter 144 144 144
1301 effect grenade_explode
1306 color 0xffa800 0xffedaf
1314 velocityoffset 0 0 80
1315 originjitter 16 16 16
1316 velocityjitter 224 224 324
1320 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1321 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1322 effect electro_muzzleflash
1325 color 0x283880 0x283880 // 0x202020 0x404040
1329 originjitter 1.5 1.5 1.5
1330 velocityjitter 6 6 6
1331 velocitymultiplier 0.01
1333 lightradiusfade 2000
1335 effect electro_muzzleflash
1339 color 0xD9FDFF 0xD9FDFF
1343 velocityjitter 300 300 300
1344 velocitymultiplier 0.5
1350 // glowing vapor trail
1351 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1352 effect TR_NEXUIZPLASMA
1355 color 0x283880 0x283880
1359 //velocityjitter 16 16 16
1363 velocitymultiplier -0.1
1365 effect TR_NEXUIZPLASMA
1370 color 0x629dff 0x0018ff
1375 velocityoffset 0 0 15
1378 velocityjitter 50 50 50
1383 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1384 effect electro_impact
1390 originjitter 17 17 17
1393 lightcolor 3.125 4.375 10
1395 effect electro_impact
1399 color 0x80C0FF 0x80C0FF
1402 // cloud of bouncing sparks
1403 effect electro_impact
1407 color 0x629dff 0x0018ff
1415 velocityjitter 512 512 512
1416 // inner cloud of smoke
1417 effect electro_impact
1420 color 0x629dff 0x0018ff
1426 originjitter 20 20 20
1427 velocityjitter 320 320 320
1430 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1431 effect electro_ballexplode
1437 originjitter 17 17 17
1440 lightcolor 3.125 4.375 10
1442 effect electro_ballexplode
1446 color 0x80C0FF 0x80C0FF
1449 // cloud of bouncing sparks
1450 effect electro_ballexplode
1454 color 0xFDFFD9 0xFDFFD9
1460 velocityjitter 512 512 512
1461 // inner cloud of smoke
1462 effect electro_ballexplode
1465 color 0x202020 0x404040
1469 originjitter 20 20 20
1470 velocityjitter 32 32 32
1475 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1476 effect electro_combo
1482 originjitter 17 17 17
1487 effect electro_combo
1491 color 0x80C0FF 0x80C0FF
1495 effect electro_combo
1498 color 0x2030FF 0x80C0FF
1504 //velocityoffset 0 0 120
1505 velocityjitter 512 512 512
1506 effect electro_combo
1510 color 0xFDFFD9 0xFDFFD9
1516 velocityjitter 512 512 512
1517 // inner cloud of smoke
1518 effect electro_combo
1521 color 0x202020 0x404040
1525 originjitter 20 20 20
1526 velocityjitter 32 32 32
1530 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1531 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1532 effect crylink_muzzleflash
1535 color 0x202020 0x404040
1539 originjitter 1.5 1.5 1.5
1540 velocityjitter 6 6 6
1541 velocitymultiplier 0.01
1543 lightradiusfade 2000
1544 lightcolor 1.6 0.2 2
1545 effect crylink_muzzleflash
1549 color 0xA080C0 0xA080C0
1553 velocityjitter 200 200 200
1554 velocitymultiplier 0.3
1559 // crylink impact effect
1561 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1562 effect crylink_impact
1568 originjitter 12 12 12
1570 //lightradiusfade 300
1571 //lightcolor 3.2 0.4 4
1572 // purple flare effect
1573 effect crylink_impact
1577 color 0x504060 0x504060
1581 effect crylink_impact
1585 color 0xA040C0 0xA040C0
1589 velocityjitter 256 256 256
1591 effect crylink_impact
1594 color 0xE070FF 0xE070FF
1597 velocityjitter 8 8 8
1599 effect crylink_impact
1602 color 0xE070FF 0xE070FF
1605 velocityjitter 32 32 32
1609 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1610 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1611 effect nex_muzzleflash
1614 color 0x202020 0x404040
1619 velocityjitter 24 24 24
1620 velocitymultiplier 0.02
1624 effect nex_muzzleflash
1628 color 0xD9FDFF 0xD9FDFF
1632 velocityjitter 600 600 600
1633 velocitymultiplier 0.5
1643 //color 0xFFFFFF 0xFFFFFF
1646 // nex beam: ring smoke
1647 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1650 color 0x1680A0 0x1680A0
1657 // nex beam: drifting smoke
1660 color 0x5080A0 0x5080A0
1666 velocityjitter 64 64 64
1668 // nex beam: bright core
1671 color 0x80CDFF 0x80CDFF
1679 color 0x1680A0 0x1680A0
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1690 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1697 originjitter 14 14 14
1716 color 0x80C0FF 0x80C0FF
1719 // small sparks which form a sphere as they slow down
1723 //color 0x2030FF 0x80C0FF
1729 //velocityjitter 384 384 384
1730 // small sparks which glow brightly but live briefly
1735 color 0xD9FDFF 0xD9FDFF
1739 velocityjitter 600 600 600
1740 velocitymultiplier 0.5
1745 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1746 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1747 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1748 effect hagar_muzzleflash
1751 color 0x202020 0x404040
1755 originjitter 1.5 1.5 1.5
1756 velocityjitter 6 6 6
1757 velocitymultiplier 0.01
1759 lightradiusfade 2000
1760 lightcolor 2 1.5 0.2
1761 effect hagar_muzzleflash
1765 color 0xFFFDD9 0xFFFDD9
1769 velocityjitter 300 300 300
1770 velocitymultiplier 0.5
1775 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1779 color 0x202020 0x404040
1783 originjitter 1.5 1.5 1.5
1784 velocityjitter 6 6 6
1785 velocitymultiplier 0.01
1788 lightcolor 2 1.5 0.2
1793 color 0xFFFDD9 0xFFFDD9
1799 velocityjitter 600 600 600
1800 velocitymultiplier 0.5
1806 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1807 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1808 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1809 effect hagar_explode
1815 originjitter 14 14 14
1819 // fire effect which make bright dot inside
1820 effect hagar_explode
1825 color 0xffe955 0xff5a00
1833 velocityjitter 156 156 156
1834 // fire effect which expands then slows
1835 effect hagar_explode
1840 color 0x8f0d00 0xff5a00
1848 velocityjitter 286 286 286
1851 effect hagar_explode
1859 velocityjitter 244 244 244
1861 color 0x000000 0x111111
1864 // underwater bubbles
1865 effect hagar_explode
1870 color 0x404040 0x808080
1876 originjitter 16 16 16
1877 velocityjitter 96 96 96
1879 effect hagar_explode
1883 color 0x903010 0xFFD030
1891 velocityoffset 0 0 80
1892 velocityjitter 256 256 256
1896 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1897 effect rocketlauncher_muzzleflash
1900 color 0x202020 0x404040
1906 originjitter 1.5 1.5 1.5
1907 velocityjitter 40 40 40
1908 velocitymultiplier -0.13
1910 //lightradiusfade 2000
1911 //lightcolor 2 1.5 0.2
1912 effect rocketlauncher_muzzleflash
1916 color 0xFFFDD9 0xFFFDD9
1920 velocityjitter 300 300 300
1921 velocitymultiplier 0.5
1928 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
1929 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
1930 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
1931 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
1935 color 0x000000 0x666666
1945 velocityjitter 3 3 3
1946 velocitymultiplier -0.02
1953 color 0xffdf72 0x811200
1959 velocityjitter 32 32 32
1960 velocitymultiplier -1.5
1967 color 0x404040 0x808080
1973 velocityjitter 16 16 16
1979 color 0xFFFDD9 0xFFFDD9
1984 //velocityoffset 0 0 15
1987 velocityjitter 100 100 100
1988 velocitymultiplier -0.31
1990 // rocket explosion (bigger than mortar and hagar)
1991 effect rocket_explode
1997 originjitter 26 26 26
2001 // fire effect which expands then slows
2002 effect rocket_explode
2007 color 0xe03f00 0x5e0000
2015 velocityjitter 256 256 256
2016 // fire effect which make brigt dot inside
2017 effect rocket_explode
2022 color 0xe03f00 0xffdf92
2030 velocityjitter 256 256 256
2032 effect rocket_explode
2040 velocityjitter 256 256 256
2042 color 0x000000 0x111111
2044 // underwater bubbles
2045 effect rocket_explode
2050 color 0x404040 0x808080
2056 originjitter 16 16 16
2057 velocityjitter 96 96 96
2059 effect rocket_explode
2063 color 0x903010 0xFFD030
2071 velocityoffset 0 0 80
2072 velocityjitter 256 256 256
2076 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2077 effect grapple_muzzleflash
2084 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2085 effect grapple_impact
2092 // used nowhere in code
2093 effect nex242_misc_laser_beam
2099 color 0xff0000 0xff0000
2102 // used nowhere in code
2103 effect nex242_misc_laser_beam_end
2106 color 0x8f4333 0xfff31b
2111 velocityjitter 64 64 64
2112 velocitymultiplier 100
2116 // used nowhere in code
2117 effect nex242_misc_laser_beam_fast
2123 color 0xff0000 0xff0000
2126 // used nowhere in code
2127 effect nex242_misc_laser_beam_fast_end
2130 color 0x8f4333 0xfff31b
2135 velocityjitter 64 64 64
2136 velocitymultiplier 100
2138 // additional laser colors (mike)
2139 // used nowhere in code
2140 effect nex242_misc_laser_green_beam
2146 color 0x00ff00 0x00ff00
2149 // used nowhere in code
2150 effect nex242_misc_laser_green_beam_end
2153 color 0x8f4333 0xfff31b
2158 velocityjitter 64 64 64
2159 velocitymultiplier 100
2161 // used nowhere in code
2162 effect nex242_misc_laser_blue_beam
2168 color 0x0000ff 0x0000ff
2171 // used nowhere in code
2172 effect nex242_misc_laser_blue_beam_end
2175 color 0x8f4333 0xfff31b
2180 velocityjitter 64 64 64
2181 velocitymultiplier 100
2183 // used nowhere in code
2184 effect nex242_misc_laser_yellow_beam
2190 color 0xffff00 0xffff00
2193 // used nowhere in code
2194 effect nex242_misc_laser_yellow_beam_end
2197 color 0x8f4333 0xfff31b
2202 velocityjitter 64 64 64
2203 velocitymultiplier 100
2205 // used nowhere in code
2206 effect nex242_misc_laser_cyan_beam
2212 color 0x00ffff 0x00ffff
2215 // used nowhere in code
2216 effect nex242_misc_laser_cyan_beam_end
2219 color 0x8f4333 0xfff31b
2224 velocityjitter 64 64 64
2225 velocitymultiplier 100
2227 // used nowhere in code
2228 effect nex242_misc_laser_magenta_beam
2234 color 0xff00ff 0xff00ff
2237 // used nowhere in code
2238 effect nex242_misc_laser_magenta_beam_end
2241 color 0x8f4333 0xfff31b
2246 velocityjitter 64 64 64
2247 velocitymultiplier 100
2249 // used nowhere in code
2250 effect nex242_misc_laser_white_beam
2256 color 0xffffff 0xffffff
2259 // used nowhere in code
2260 effect nex242_misc_laser_white_beam_end
2263 color 0x8f4333 0xfff31b
2268 velocityjitter 64 64 64
2269 velocitymultiplier 100
2271 // used nowhere in code
2272 effect nex242_misc_laser_black_beam
2278 color 0x000000 0x000000
2281 // used nowhere in code
2282 effect nex242_misc_laser_black_beam_end
2285 color 0x8f4333 0xfff31b
2290 velocityjitter 64 64 64
2291 velocitymultiplier 100
2293 // used nowhere in code
2294 effect nex242_misc_laser_orange_beam
2300 color 0xff6600 0xff6600
2303 // used nowhere in code
2304 effect nex242_misc_laser_orange_beam_end
2307 color 0x8f4333 0xfff31b
2312 velocityjitter 64 64 64
2313 velocitymultiplier 100
2318 // bigger crylink impact effect
2320 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2321 effect crylink_impactbig
2327 originjitter 12 12 12
2329 //lightradiusfade 800
2330 //lightcolor 3.2 0.4 4
2331 // purple flare effect
2332 effect crylink_impactbig
2336 color 0x504060 0x504060
2340 effect crylink_impactbig
2344 color 0xA040C0 0xA040C0
2348 velocityjitter 512 512 512
2350 effect crylink_impactbig
2353 color 0xE070FF 0xE070FF
2356 velocityjitter 32 32 32
2358 effect crylink_impactbig
2361 color 0xE070FF 0xE070FF
2364 velocityjitter 256 256 256
2366 // Zero-violence effects
2368 // impact effect indicating damage
2369 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2374 color 0x00FFFF 0xFF00FF
2382 velocityjitter 256 256 256
2387 color 0xFF00FF 0xFFFF00
2395 velocityjitter 256 256 256
2400 color 0xFFFF00 0x00FFFF
2408 velocityjitter 256 256 256
2410 // effect for removing player model
2412 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2414 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2415 effect damage_dissolve
2419 color 0x00FFFF 0xFF00FF
2427 velocityjitter 512 512 512
2428 effect damage_dissolve
2432 color 0xFF00FF 0xFFFF00
2440 velocityjitter 512 512 512
2441 effect damage_dissolve
2445 color 0xFFFF00 0x00FFFF
2453 velocityjitter 512 512 512
2456 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2457 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2465 // dust/smoke drifting away from the impact
2467 count 0.05 // 50 per second
2470 color 0xFFFFFF 0xFFFFFF
2476 velocityjitter 15 15 15
2478 velocitymultiplier 20
2482 count 0.05 // 50 per second
2485 color 0xFDFFD9 0xFDFFD9
2492 velocityjitter 100 100 100
2493 velocitymultiplier 100
2498 // used nowhere in code
2507 color 0x8f0d00 0xff5a00
2511 velocityjitter 1 1 50
2520 color 0x000000 0x111111
2523 velocityjitter 11 11 50
2527 // used nowhere in code
2539 velocityjitter 81 81 150
2540 color 0x7cbaff 0xcfd1ff
2541 velocitymultiplier 2
2544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2545 effect hookbomb_explode
2549 color 0x807aff 0x4463d5
2555 originjitter 10 10 10
2556 velocityjitter 550 550 550
2557 //velocitymultiplier -20
2560 effect hookbomb_explode
2564 color 0x807aff 0x4463d5
2569 // decal on the ground
2570 effect hookbomb_explode
2578 effect hookbomb_explode
2582 color 0x807aff 0x4463d5
2589 velocityjitter 1900 1900 1300
2590 velocitymultiplier 0.5
2595 effect EF_MGTURRETTRAIL
2599 color 0xd0d0a0 0xffffff
2606 effect EF_MGTURRETTRAIL
2611 color 0x404040 0x808080
2617 velocityjitter 16 16 16
2621 // used nowhere in code
2630 color 0x8f0d00 0xff5a00
2633 originjitter 33 33 33
2634 velocityjitter 22 22 50
2643 color 0x000000 0x111111
2645 originjitter 44 44 44
2646 velocityjitter 11 11 50
2651 // used nowhere in code
2659 color 0xff0000 0xdc7171
2662 velocityjitter 15 15 30
2667 // used nowhere in code
2675 color 0x0000ff 0x7194dc
2678 velocityjitter 15 15 30
2683 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2693 color 0x111111 0x979797
2694 //originjitter 2 2 0
2695 velocityjitter 190 190 50
2701 // used nowhere in code
2711 color 0x9e895f 0xffd39b
2712 //originjitter 2 2 0
2713 velocityjitter 390 390 390
2718 // used nowhere in code
2723 color 0xFFFDD9 0xFFFDD9
2729 velocityjitter 300 300 200
2730 velocitymultiplier 1.5
2734 // used nowhere in code
2735 effect electricity_sparks
2739 color 0x807aff 0x4463d5
2745 velocityjitter 300 300 300
2746 velocitymultiplier 0.5
2749 //steam, it needs direction
2750 // used nowhere in code
2758 velocitymultiplier 14
2761 color 0xfffbdf 0xffffff
2762 //originjitter 2 2 0
2763 velocityjitter 19 19 19
2768 // used nowhere in code
2773 color 0x292929 0x000000
2779 originjitter 10 10 10
2780 velocityjitter 5 5 20
2781 //velocitymultiplier -20
2784 //golden dust (create it once per second to cover large area in small yellow particles)
2785 // used nowhere in code
2790 color 0xff9600 0xffefb8
2796 originjitter 500 500 500
2797 velocityjitter 0.1 0.1 0.1
2798 //velocitymultiplier -20
2801 // used nowhere in code
2806 color 0xff0000 0xff0000
2812 originjitter 5 5 100
2813 velocityjitter 50 50 0
2814 //velocitymultiplier 20
2817 // used nowhere in code
2818 effect armorrepair_fx
2822 color 0x00ff00 0x00ff00
2829 velocityjitter 50 50 0
2830 //velocitymultiplier 20
2833 // used nowhere in code
2838 color 0x0000ff 0x0000ff
2845 velocityjitter 50 50 0
2846 //velocitymultiplier 20
2849 // red-yellow flame like fx
2850 // used nowhere in code
2855 color 0xff0000 0xff7800
2861 velocityjitter 25 25 25
2864 // pieces of glass or ice falling on the floor
2865 // used nowhere in code
2870 color 0xffffff 0xb2d3e6
2877 originjitter 30 30 30
2878 velocityjitter 100 100 100
2881 // cover small area in poison gas, spawn it once per second
2882 // used nowhere in code
2887 color 0x00ff00 0x7db843
2893 originjitter 333 333 50
2894 velocityjitter 5 5 5
2897 // cover small area in icy mist, spawn it once per second
2898 // used nowhere in code
2903 color 0x008aff 0x75e7ff
2909 originjitter 333 333 0
2910 velocityjitter 5 5 30
2918 color 0x008aff 0x75e7ff
2921 originjitter 333 333 0
2924 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
2925 // flames that go up
2926 // used nowhere in code
2931 color 0x8f0d00 0xff5a00
2937 originjitter 180 180 0
2938 velocityjitter 5 5 30
2940 //flames that stay on the ground
2945 color 0x8f0d00 0xff5a00
2949 originjitter 180 180 0
2957 color 0x000000 0x111111
2960 originjitter 180 180 0
2962 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
2964 // used nowhere in code
2969 color 0x8f0d00 0xff5a00
2975 velocityjitter 40 40 11
2976 velocitymultiplier 30
2983 color 0x8f0d00 0xff5a00
2989 velocityjitter 40 40 40
2990 velocitymultiplier 20
2992 // very slow and small fire
2997 color 0x8f0d00 0xff5a00
3003 velocityjitter 30 30 30
3004 velocitymultiplier 10
3011 color 0x8f0d00 0xff5a00
3017 velocityjitter 10 10 10
3018 velocitymultiplier 15
3027 color 0x000000 0x111111
3030 originjitter 10 10 10
3031 velocitymultiplier 20
3032 velocityoffset 0 0 10
3035 // port-o-launch trail
3036 // glowing vapor trail
3037 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3038 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3042 color 0x404040 0x404040
3046 //velocityjitter 16 16 16
3050 velocitymultiplier -0.1
3057 color 0x404040 0x404040
3062 velocityoffset 0 0 15
3065 velocityjitter 50 50 50
3068 // glowing vapor trail
3069 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3070 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3074 color 0x804000 0x804000
3078 //velocityjitter 16 16 16
3082 velocitymultiplier -0.1
3089 color 0xff8000 0xff8000
3094 velocityoffset 0 0 15
3097 velocityjitter 50 50 50
3099 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3106 originjitter 40 40 40
3110 // fire effect which make bright dot inside
3116 color 0xffe955 0xff5a00
3124 velocityjitter 156 156 156
3125 // fire effect which expands then slows
3131 color 0x8f0d00 0xff5a00
3139 velocityjitter 256 256 256
3150 velocityjitter 244 244 244
3152 color 0x000000 0x111111
3155 // underwater bubbles
3161 color 0x404040 0x808080
3167 originjitter 16 16 16
3168 velocityjitter 96 96 96
3174 color 0x903010 0xFFD030
3182 velocityoffset 0 0 80
3183 velocityjitter 256 256 256
3186 // bullet trail (somewhat like a tracer)
3187 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3188 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3192 color 0x800000 0xFF8020
3196 velocitymultiplier 0.7
3198 // smoke emitter for small pipes
3199 // used nowhere in code
3200 effect smoking_smallemitter
3204 color 0x292929 0x000000
3210 originjitter 10 10 10
3211 velocityjitter 5 5 20
3212 //velocitymultiplier -20
3217 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3218 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3219 effect TR_CRYLINKPLASMA
3222 color 0x5522aa 0x6622ff
3227 velocityjitter 8 8 8
3231 velocitymultiplier -0.01
3232 // crylink main trail
3233 effect TR_CRYLINKPLASMA
3236 color 0x5522aa 0x6622ff
3241 velocityjitter 2 2 2
3242 velocitymultiplier 0.01
3244 effect cherryblossom
3247 color 0xb123ff 0xb183ff
3254 originjitter 16 16 16
3255 velocityjitter 32 32 0
3266 color 0xDC9BCD 0xDC9BCD
3270 velocityjitter 64 64 64
3271 velocitymultiplier 5
3272 staincolor 0x808080 0x808080
3281 color 0x000000 0x204010
3282 originjitter 11 11 11
3290 color 0xC0D890 0xC0D890
3294 velocityjitter 64 64 64
3295 velocitymultiplier 5
3296 staincolor 0x808080 0x808080
3305 color 0x000000 0x301860
3306 originjitter 11 11 11
3309 effect alien_TR_BLOOD
3312 color 0xC080B0 0xC080B0
3319 velocityjitter 64 64 64
3320 velocitymultiplier 0.5
3321 staincolor 0x808080 0x808080
3324 effect robot_TR_BLOOD
3327 color 0xC0D890 0xC0D890
3334 velocityjitter 64 64 64
3335 velocitymultiplier 0.5
3336 staincolor 0x808080 0x808080
3339 effect alien_TR_SLIGHTBLOOD
3342 color 0xC080B0 0xC080B0
3349 velocityjitter 64 64 64
3350 velocitymultiplier 0.5
3351 staincolor 0x808080 0x808080
3354 effect robot_TR_SLIGHTBLOOD
3357 color 0xC0D890 0xC0D890
3364 velocityjitter 64 64 64
3365 velocitymultiplier 0.5
3366 staincolor 0x808080 0x808080
3369 // flare particle and light
3370 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3374 color 0x63F2EA 0xB0C5C4
3377 // cloud of particles which expand rapidly and then slow to form a ball
3382 color 0x63F2EA 0xB0C5C4
3385 //originjitter 24 24 24
3386 velocityjitter 256 256 256
3393 color 0xA8FFFF 0xA8FFFFF
3398 velocityjitter 64 64 64
3399 velocitymultiplier 1
3400 staincolor 0x808080 0x808080
3403 effect alien_bloodshower
3408 color 0xC080B0 0xC080B0
3413 velocityjitter 64 64 64
3414 velocitymultiplier 1
3415 staincolor 0x808080 0x808080
3418 effect robot_bloodshower
3423 color 0xC0D890 0xC0D890
3428 velocityjitter 64 64 64
3429 velocitymultiplier 1
3430 staincolor 0x808080 0x808080
3436 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3437 effect red_ground_quake
3447 color 0x111111 0xbbbbbb
3448 //originjitter 2 2 0
3449 velocityjitter 190 190 50
3452 effect red_ground_quake
3462 color 0x111111 0x979797
3463 //originjitter 2 2 0
3464 velocityjitter 190 190 50
3467 effect red_ground_quake
3476 color 0x9E6A64 0x91302D
3479 originjitter 33 33 33
3480 velocityjitter 22 22 50
3482 effect red_ground_quake
3490 color 0x000000 0xffffff
3492 originjitter 44 44 44
3493 velocityjitter 11 11 50
3498 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3499 effect blue_ground_quake
3509 color 0x111111 0xbbbbbb
3510 //originjitter 2 2 0
3511 velocityjitter 190 190 50
3514 effect blue_ground_quake
3524 color 0x111111 0x979797
3525 //originjitter 2 2 0
3526 velocityjitter 190 190 50
3529 effect blue_ground_quake
3538 color 0x64679E 0x2D4C91
3541 originjitter 33 33 33
3542 velocityjitter 22 22 50
3544 effect blue_ground_quake
3552 color 0x000000 0xffffff
3554 originjitter 44 44 44
3555 velocityjitter 11 11 50
3560 // cl_gentle impact effect indicating damage
3561 // maintained by morphed
3562 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3563 effect morphed_damage_hit
3567 color 0xffffff 0x9271fb
3574 velocityjitter 356 356 456
3576 effect morphed_damage_hit
3580 color 0xffffff 0x9271fb
3586 originjitter 10 10 10
3589 // effect for removing player model
3592 // cl_gentle deathfx
3593 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3594 effect morphed_damage_dissolve
3598 color 0xffffff 0x9271fb
3605 velocityjitter 256 256 512
3607 effect morphed_damage_dissolve
3611 color 0x7bdbff 0xbed2ff
3618 velocityjitter 256 256 512
3620 effect morphed_damage_dissolve
3624 color 0xffffff 0x9271fb
3630 originjitter 32 32 96
3633 effect morphed_damage_dissolve
3637 color 0xffffff 0x9271fb
3645 velocityjitter 400 400 0
3647 // Team / hit minsta effects
3652 color 0xFF0000 0xFF0000
3659 color 0x200000 0x400000
3666 velocityjitter 3 3 3
3669 effect TE_TEI_G3RED_HIT
3673 color 0xFF0000 0xFF0000
3677 effect TE_TEI_G3RED_HIT
3680 color 0xFFFFFF 0xFF0011
3686 velocityjitter 2 2 2
3689 effect TE_TEI_G3RED_HIT
3692 color 0xFF0000 0xFF0011
3700 effect TE_TEI_G3BLUE
3704 color 0x0000FF 0x1100FF
3708 effect TE_TEI_G3BLUE
3711 color 0x000020 0x000040
3718 velocityjitter 3 3 3
3721 effect TE_TEI_G3BLUE_HIT
3725 color 0x0000FF 0x1100FF
3729 effect TE_TEI_G3BLUE_HIT
3732 color 0xFFFFFF 0x100FF
3738 velocityjitter 2 2 2
3741 effect TE_TEI_G3BLUE_HIT
3744 color 0x0000FF 0x1100FF
3753 effect TE_TEI_G3YELLOW
3757 color 0xffff00 0xffff11
3760 effect TE_TEI_G3YELLOW
3763 color 0x202000 0x404000
3769 velocityjitter 3 3 3
3772 effect TE_TEI_G3YELLOW_HIT
3776 color 0xffff00 0xffff11
3779 effect TE_TEI_G3YELLOW_HIT
3782 color 0xFFFFFF 0xffff10
3787 velocityjitter 2 2 2
3790 effect TE_TEI_G3YELLOW_HIT
3793 color 0xffff00 0xffff11
3803 effect TE_TEI_G3PINK
3807 color 0xFF00FF 0xFF11FF
3811 effect TE_TEI_G3PINK
3814 color 0x200020 0x400040
3821 velocityjitter 3 3 3
3824 effect TE_TEI_G3PINK_HIT
3828 color 0xFF00FF 0xFF11FF
3832 effect TE_TEI_G3PINK_HIT
3835 color 0xFFFFFF 0xFF10FF
3841 velocityjitter 2 2 2
3844 effect TE_TEI_G3PINK_HIT
3847 color 0xFF00FF 0xFF11FF
3858 // cl_gentle impact effect indicating damage
3859 // maintained by particlegibs
3860 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3862 effect particlegibs_damage_hit
3867 color 0xA8FFFF 0xA8FFFFF
3873 velocityjitter 156 156 212
3874 staincolor 0x808080 0x808080
3877 effect particlegibs_damage_hit
3882 color 0xA8FFFF 0xA8FFFFF
3889 velocityjitter 6 6 30
3890 velocitymultiplier -1
3891 staincolor 0x808080 0x808080
3894 effect particlegibs_damage_hit
3899 color 0xA8FFFF 0xA8FFFFF
3906 velocityjitter 26 26 112
3908 velocitymultiplier 2
3909 staincolor 0x808080 0x808080
3912 // effect for removing player model
3915 // cl_gentle deathfx
3916 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3917 // small core blood no decals
3918 effect particlegibs_damage_dissolve
3923 color 0x00ffff 0x82ffff
3928 originjitter 10 10 25
3929 velocityjitter 256 256 312
3930 staincolor 0x808080 0x808080
3933 effect particlegibs_damage_dissolve
3938 color 0xA8FFFF 0xA8FFFFF
3944 originjitter 10 10 25
3945 velocityjitter 356 356 412
3946 staincolor 0x808080 0x808080
3949 effect particlegibs_damage_dissolve
3954 color 0xA8FFFF 0xA8FFFFF
3961 velocityjitter 56 56 212
3963 velocitymultiplier -0.3
3964 staincolor 0x808080 0x808080
3967 effect particlegibs_damage_dissolve
3972 color 0xA8FFFF 0xA8FFFFF
3979 velocityjitter 56 56 212
3981 velocitymultiplier 0.5
3982 staincolor 0x808080 0x808080
3985 effect particlegibs_damage_dissolve
3990 color 0xA8FFFF 0xA8FFFFF
3996 originjitter 10 10 25
3997 velocityjitter 656 656 912
3998 staincolor 0x808080 0x808080
4001 // fire effect which expands then slows
4002 effect onslaught_generator_gib_explode
4007 color 0x8f0d00 0xff5a00
4015 velocityjitter 286 286 286
4018 effect onslaught_generator_gib_explode
4027 velocityjitter 244 244 244
4029 color 0x000000 0x111111
4032 // underwater bubbles
4033 effect onslaught_generator_gib_explode
4038 color 0x404040 0x808080
4044 originjitter 16 16 16
4045 velocityjitter 96 96 96
4047 // fire effect which expands then slows
4048 effect onslaught_generator_gib_flame
4053 color 0x8f0d00 0xff5a00
4061 velocityjitter 86 86 86
4063 effect onslaught_generator_gib_flame
4072 velocityjitter 44 44 44
4074 color 0x000000 0x111111
4077 // underwater bubbles
4078 effect onslaught_generator_gib_flame
4083 color 0x404040 0x808080
4089 originjitter 16 16 16
4090 velocityjitter 96 96 96
4093 // used nowhere in code
4099 color 0x8f0d00 0xff5a00
4105 velocityjitter 10 10 2
4113 color 0x8f0d00 0xff5a00
4119 velocityjitter 10 10 10
4121 // very slow and small fire
4127 color 0x8f0d00 0xff5a00
4133 velocityjitter 8 8 8
4141 color 0x8f0d00 0xff5a00
4147 velocityjitter 3 3 3
4157 color 0x000000 0x111111
4161 velocityoffset 0 0 3
4169 color 0x8f0d00 0xff5a00
4175 velocityjitter 0 0 0
4181 lightradiusfade 50000
4182 lightcolor 2.7 2.7 0.6
4184 // used nowhere in code
4190 color 0x8f0d00 0xff5a00
4196 velocityjitter 40 40 11
4204 color 0x8f0d00 0xff5a00
4210 velocityjitter 40 40 40
4212 // very slow and small fire
4218 color 0x8f0d00 0xff5a00
4224 velocityjitter 30 30 30
4232 color 0x8f0d00 0xff5a00
4238 velocityjitter 10 10 10
4248 color 0x000000 0x111111
4251 originjitter 10 10 10
4252 velocityoffset 0 0 10
4260 color 0x8f0d00 0xff5a00
4266 velocityjitter 0 0 0
4272 lightradiusfade 3000
4273 lightcolor 2.7 2.7 0.6
4276 effect fireball_laser
4279 color 0x800000 0xFF8020
4282 velocityjitter 1 1 1
4283 velocitymultiplier 10
4286 // rocket explosion (bigger than mortar and hagar)
4288 // used nowhere in code
4289 effect fireball_explode
4295 originjitter 56 56 56
4300 effect fireball_explode
4304 color 0x404040 0x404040
4308 effect fireball_explode
4313 color 0x902010 0xFFD080
4320 velocityjitter 512 512 512
4321 // underwater bubbles
4322 effect fireball_explode
4327 color 0x404040 0x808080
4333 originjitter 16 16 16
4334 velocityjitter 144 144 144
4336 effect fireball_explode
4340 color 0x903010 0xFFD030
4347 velocityoffset 0 0 80
4348 velocityjitter 384 384 384
4350 effect fireball_muzzleflash
4353 color 0x202020 0x404040
4357 originjitter 1.5 1.5 1.5
4358 velocityjitter 6 6 6
4359 velocitymultiplier 0.01
4361 lightradiusfade 2000
4362 lightcolor 2 1.5 0.2
4363 effect fireball_muzzleflash
4367 color 0xFFFDD9 0xFFFDD9
4371 velocityjitter 300 300 300
4372 velocitymultiplier 0.5
4375 effect fireball_preattack_muzzleflash
4378 color 0x202020 0x404040
4382 originjitter 1.5 1.5 1.5
4383 velocityjitter 6 6 6
4384 velocitymultiplier 0.01
4386 lightradiusfade 2000
4387 lightcolor 2 1.5 0.2
4388 effect fireball_preattack_muzzleflash
4392 color 0xFFFDD9 0xFFFDD9
4396 velocityjitter 300 300 300
4397 velocitymultiplier 0.5
4400 effect fireball_bfgdamage
4403 color 0x202020 0x404040
4407 originjitter 1.5 1.5 1.5
4408 velocityjitter 6 6 6
4409 velocitymultiplier 0.01
4411 lightradiusfade 2000
4412 lightcolor 2 1.5 0.2
4413 effect fireball_bfgdamage
4417 color 0xFFFDD9 0xFFFDD9
4421 velocityjitter 300 300 300
4422 velocitymultiplier 0.5
4427 // used nowhere in code
4436 color 0x8f0d00 0xff5a00
4440 originjitter 12 12 34
4441 velocityjitter 22 22 50
4450 color 0x000000 0x111111
4453 originjitter 12 12 34
4454 velocityjitter 11 11 50
4459 lightradiusfade 10000
4460 lightcolor 0.9 0.9 0.2
4462 // rifle bullet trail (somewhat like a tracer)
4463 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4464 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4468 color 0x800000 0xFF8020
4472 velocitymultiplier 0.7
4478 color 0x202020 0x404040
4483 velocityjitter 4 4 4
4490 color 0x404040 0x808080
4496 velocityjitter 16 16 16
4500 // rocket guiding start
4510 velocityjitter 128 128 128
4512 color 0x000000 0x111111
4514 velocitymultiplier -0.1
4515 // underwater bubbles
4521 color 0x404040 0x808080
4528 velocityjitter 48 48 48
4529 velocitymultiplier -0.1
4535 color 0x903010 0xFFD030
4543 velocityoffset 0 0 80
4544 velocityjitter 256 256 256
4545 velocitymultiplier -0.1
4549 // based off morphed's cl_gentle
4550 // used in qcsrc/server/w_laser.qc
4551 effect laser_gauntlet
4555 color 0xff00ff 0xff0000
4562 velocityjitter 50 50 50
4565 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4567 // used nowhere in code, meant for maps
4572 color 0x8f0d00 0xff5a00
4577 velocityjitter 40 40 11
4578 velocitymultiplier 30
4585 color 0x8f0d00 0xff5a00
4590 velocityjitter 40 40 40
4591 velocitymultiplier 20
4593 // very slow and small fire
4598 color 0x8f0d00 0xff5a00
4603 velocityjitter 30 30 30
4604 velocitymultiplier 10
4611 color 0x8f0d00 0xff5a00
4616 velocityjitter 10 10 10
4617 velocitymultiplier 15
4626 color 0x000000 0x111111
4629 originjitter 10 10 10
4630 velocitymultiplier 20
4631 velocityoffset 0 0 10