2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(start)
4 // used in qcsrc/server/bots.qc: te_wizspike(org)
5 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
6 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
7 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
11 color 0x63F2EA 0x63f2EA
16 lightcolor 0.4 0.9 0.9
17 // cloud of particles which expand rapidly and then slow to form a ball
21 color 0x63F2EA 0x63f2EA
27 velocityjitter 32 32 32
31 // used in qcsrc/server/bots.qc: //te_knightspike(end)
32 // used in qcsrc/server/bots.qc: te_knightspike(start)
33 // used in qcsrc/server/bots.qc: te_knightspike(org)
34 // used in qcsrc/server/bots.qc: te_knightspike(org)
35 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
51 color 0xFF2010 0xFF2010
54 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
58 color 0x800000 0xFF8020
64 //originjitter 32 32 32
65 velocityjitter 256 256 256
67 // machinegun bullet impact
68 // bullet impact decal
69 // used nowhere in code
77 // dust/smoke drifting away from the impact
82 color 0x101010 0x101010
88 // dust/smoke staying at the impact
93 color 0x505050 0x505050
103 color 0x8f4333 0xfff31b
108 velocityoffset 0 0 80
109 velocityjitter 64 64 64
111 // electro combo explosion
113 // used nowhere in code
120 originjitter 34 34 34
129 color 0x80C0FF 0x80C0FF
136 color 0x2030FF 0x80C0FF
143 //velocityoffset 0 0 120
144 velocityjitter 512 512 512
148 // used nowhere in code
156 // dust/smoke drifting away from the impact
161 color 0x101010 0x101010
167 // dust/smoke staying at the impact
172 color 0x505050 0x505050
178 // sparks that disappear on impact
182 color 0x8f4333 0xfff31b
187 velocityoffset 0 0 80
188 velocityjitter 64 64 64
192 // used nowhere in code
193 effect TE_SUPERSPIKEQUAD
202 lightcolor 0.15 0.15 1.5
203 // dust/smoke drifting away from the impact
204 effect TE_SUPERSPIKEQUAD
208 color 0x101010 0x101010
214 // dust/smoke staying at the impact
215 effect TE_SUPERSPIKEQUAD
219 color 0x505050 0x505050
225 // sparks that disappear on impact
226 effect TE_SUPERSPIKEQUAD
229 color 0x8f4333 0xfff31b
234 velocityoffset 0 0 80
235 velocityjitter 64 64 64
237 // shotgun pellet impact
239 // used in qcsrc/server/bots.qc: //te_gunshot(org)
240 // used in qcsrc/server/bots.qc: te_gunshot(org)
241 // used in qcsrc/server/bots.qc: te_gunshot(org)
242 // used in qcsrc/server/bots.qc: // te_gunshot(org)
243 // used in qcsrc/server/bots.qc: //te_gunshot(end)
251 // dust/smoke drifting away from the impact
256 color 0x101010 0x101010
262 // dust/smoke staying at the impact
267 color 0x505050 0x505050
277 color 0x8f4333 0xfff31b
282 velocityoffset 0 0 80
283 velocityjitter 64 64 64
285 // crylink impact effect
287 // used nowhere in code
288 effect TE_GUNSHOTQUAD
294 originjitter 12 12 12
296 //lightradiusfade 300
297 //lightcolor 0.5 0.5 0.5
298 // purple flare effect
299 effect TE_GUNSHOTQUAD
303 color 0x504060 0x504060
307 effect TE_GUNSHOTQUAD
310 color 0xA040C0 0xFFFFFF
315 velocityoffset 0 0 80
316 velocityjitter 128 128 128
318 // mortar/hagar explosion (smaller than rocket)
320 // used in qcsrc/server/cl_client.qc: te_explosion(org)
327 originjitter 40 40 40
336 color 0x404040 0x404040
339 // fire effect which expands then slows
345 color 0x902010 0xFFD080
352 velocityjitter 256 256 256
353 // underwater bubbles
359 color 0x404040 0x808080
365 originjitter 16 16 16
366 velocityjitter 96 96 96
372 color 0x903010 0xFFD030
379 velocityoffset 0 0 80
380 velocityjitter 256 256 256
384 // used nowhere in code
385 effect TE_EXPLOSIONQUAD
391 originjitter 40 40 40
396 effect TE_EXPLOSIONQUAD
400 color 0x202020 0x404040
404 velocityjitter 48 48 48
405 // underwater bubbles
406 effect TE_EXPLOSIONQUAD
411 color 0x404040 0x808080
417 originjitter 16 16 16
418 velocityjitter 96 96 96
419 // sparks which go through walls
420 effect TE_EXPLOSIONQUAD
424 color 0x903010 0xFFD030
430 velocityoffset 0 0 80
431 velocityjitter 256 256 256
435 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
436 effect TE_TAREXPLOSION
442 originjitter 40 40 40
447 effect TE_TAREXPLOSION
451 color 0x202020 0x404040
455 velocityjitter 48 48 48
456 // underwater bubbles
457 effect TE_TAREXPLOSION
462 color 0x404040 0x808080
468 originjitter 16 16 16
469 velocityjitter 96 96 96
470 // sparks which go through walls
471 effect TE_TAREXPLOSION
475 color 0x903010 0xFFD030
481 velocityoffset 0 0 80
482 velocityjitter 256 256 256
484 // bloody impact effect indicating damage
485 // used nowhere in code
495 velocityjitter 64 64 64
499 // sparks (quake effect)
500 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
501 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
506 color 0x8f4333 0xfff31b
511 velocityoffset 0 0 80
512 velocityjitter 64 64 64
517 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
524 originjitter 16 16 16
533 color 0x80C0FF 0x80C0FF
536 // small sparks which form a sphere as they slow down
540 color 0x2030FF 0x80C0FF
546 velocityjitter 128 128 128
549 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
557 // used nowhere in code
561 color 0x6f0f00 0xe3974f
568 velocityjitter 128 128 128
572 // used nowhere in code
576 color 0x6f0f00 0xe3974f
581 originjitter 128 128 32
582 velocityoffset 0 0 256
583 velocityjitter 128 128 0
585 // player teleport effect
586 // used nowhere in code
590 color 0xA0A0A0 0xFFFFFF
596 originjitter 16 16 28
597 velocityjitter 0 0 256
600 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
601 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
606 color 0xFFFFFF 0xFFFFFF
613 color 0x202020 0x404040
622 // used nowhere in code
626 color 0x202020 0x404040
630 originjitter 1.5 1.5 1.5
634 // rocket explosion (bigger than mortar and hagar)
636 // used nowhere in code
637 effect TE_TEI_BIGEXPLOSION
643 originjitter 40 40 40
648 effect TE_TEI_BIGEXPLOSION
652 color 0x404040 0x404040
656 effect TE_TEI_BIGEXPLOSION
661 color 0x902010 0xFFD080
668 velocityjitter 512 512 512
669 // underwater bubbles
670 effect TE_TEI_BIGEXPLOSION
675 color 0x404040 0x808080
681 originjitter 16 16 16
682 velocityjitter 144 144 144
684 effect TE_TEI_BIGEXPLOSION
688 color 0x903010 0xFFD030
695 velocityoffset 0 0 80
696 velocityjitter 384 384 384
700 // used nowhere in code
701 effect TE_TEI_PLASMAHIT
707 originjitter 20 20 20
712 effect TE_TEI_PLASMAHIT
716 color 0x80C0FF 0x80C0FF
719 // cloud of bouncing sparks
720 effect TE_TEI_PLASMAHIT
723 color 0x2030FF 0x80C0FF
728 //velocityoffset 0 0 120
729 velocityjitter 512 512 512
739 //////////////////////////////////////////////////
740 // New effects in 2.4
741 //////////////////////////////////////////////////
745 // bloody impact effect indicating damage
746 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
747 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
757 velocityjitter 64 64 64
766 color 0x000000 0x420000
767 originjitter 11 11 11
770 // player teleport effect
771 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
772 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
777 color 0x807aff 0x4463d5
783 velocityjitter 1000 1000 1500
784 velocitymultiplier 0.5
790 // normal super gory blood trail (used by gibs)
791 // used nowhere in code
795 color 0xFFFFFF 0xFFFFFF
802 velocityjitter 64 64 64
803 velocitymultiplier 0.5
807 // thinner blood trail (used by quake zombies)
808 // used nowhere in code
809 effect TR_SLIGHTBLOOD
812 color 0xFFFFFF 0xFFFFFF
819 velocityjitter 64 64 64
820 velocitymultiplier 0.5
824 // func_stardust effect, used in some maps to indicate teleporters
825 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
826 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
830 color 0xfff368 0xfff368
836 originjitter 16 16 64
837 velocityjitter 32 32 0
840 //lightcolor 0.4 0.9 0.9
843 // flare particle and light
844 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
845 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
849 color 0x63F2EA 0x63f2EA
852 // cloud of particles which expand rapidly and then slow to form a ball
857 color 0x63F2EA 0x63f2EA
860 //originjitter 24 24 24
861 velocityjitter 256 256 256
865 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
866 effect jumppad_activate
873 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
874 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
875 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
876 effect laser_muzzleflash
879 color 0xFFFFFF 0xFFFFFF
884 originjitter 1.5 1.5 1.5
886 velocitymultiplier 0.01
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
895 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
902 originjitter 16 16 16
911 color 0xFF2010 0xFF2010
914 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
918 color 0x800000 0xFF8020
924 //originjitter 32 32 32
925 velocityjitter 256 256 256
930 color 0x800000 0xFF8020
934 velocitymultiplier 0.01
935 velocityjitter 16 16 16
940 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
941 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
942 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
943 effect shotgun_muzzleflash
946 color 0x202020 0x404040
950 originjitter 1.5 1.5 1.5
952 velocitymultiplier 0.01
957 velocitymultiplier 0.05
958 effect shotgun_muzzleflash
962 color 0xFFFDD9 0xff5a00
966 velocityjitter 444 444 444
967 velocitymultiplier 1.7
973 // shotgun pellet impact
975 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
976 effect shotgun_impact
986 // dust/smoke drifting away from the impact
987 effect shotgun_impact
991 color 0xFFFFFF 0xA37443
997 velocityjitter 100 100 100
999 velocitymultiplier 0.25
1000 // dust/smoke staying at the impact
1001 effect shotgun_impact
1005 color 0xFFFFFF 0xFFFFFF
1010 effect shotgun_impact
1015 color 0xFDFFD9 0xFDFFD9
1022 velocityjitter 400 400 400
1023 velocitymultiplier 0.1
1027 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1028 effect uzi_muzzleflash
1031 color 0x202020 0x404040
1035 originjitter 1.5 1.5 1.5
1036 velocityjitter 1 1 1
1037 velocitymultiplier 0.03
1039 lightradiusfade 2000
1040 lightcolor 2 1.5 0.2
1042 effect uzi_muzzleflash
1046 color 0xFFFDD9 0xFFFDD9
1050 velocityjitter 300 300 300
1051 velocitymultiplier 0.5
1056 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1057 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1058 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1059 effect machinegun_impact
1068 lightcolor 6 3.6 0.6
1069 // dust/smoke drifting away from the impact
1070 effect machinegun_impact
1074 color 0xFFFFFF 0xA37443
1080 velocityjitter 100 100 100
1082 velocitymultiplier 0.25
1083 // dust/smoke staying at the impact
1084 effect machinegun_impact
1088 color 0xFFFFFF 0xFFFFFF
1093 effect machinegun_impact
1098 color 0xFDFFD9 0xFDFFD9
1105 velocityjitter 400 400 400
1106 velocitymultiplier 0.1
1110 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1111 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1112 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1113 effect grenadelauncher_muzzleflash
1116 color 0x202020 0x404040
1120 originjitter 1.5 1.5 1.5
1122 velocityjitter 20 20 20
1123 velocitymultiplier 0.03
1125 lightradiusfade 2000
1126 lightcolor 2 1.5 0.2
1127 effect grenadelauncher_muzzleflash
1131 color 0xFFFDD9 0xFFFDD9
1135 velocityjitter 300 300 300
1136 velocitymultiplier 0.5
1143 // used nowhere in code
1147 color 0x303030 0x000000
1154 velocityjitter 1 1 1
1155 velocitymultiplier -0.02
1162 color 0xffdf72 0x811200
1168 velocityjitter 32 32 32
1169 velocitymultiplier -1.0
1176 color 0x404040 0x808080
1182 velocityjitter 16 16 16
1188 // used nowhere in code
1189 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1193 color 0x303030 0x000000
1200 velocityjitter 3 3 3
1201 velocitymultiplier -0.02
1204 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1206 color 0x666666 0x000000
1213 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1218 color 0x404040 0x808080
1224 velocityjitter 16 16 16
1229 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1230 effect grenade_explode
1236 originjitter 40 40 40
1240 // fire effect which expands then slows
1241 effect grenade_explode
1246 color 0xe03f00 0x5e0000
1254 velocityjitter 256 256 256
1255 // fire effect which make brigt dot inside
1256 effect grenade_explode
1261 color 0xe03f00 0xffdf92
1269 velocityjitter 256 256 256
1271 effect grenade_explode
1279 velocityjitter 256 256 256
1281 color 0x000000 0x111111
1283 // underwater bubbles
1284 effect grenade_explode
1289 color 0x404040 0x808080
1295 originjitter 16 16 16
1296 velocityjitter 96 96 96
1298 effect grenade_explode
1302 color 0x903010 0xFFD030
1310 velocityoffset 0 0 80
1311 velocityjitter 256 256 256
1315 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1316 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1317 effect electro_muzzleflash
1320 color 0x202020 0x404040
1324 originjitter 1.5 1.5 1.5
1325 velocityjitter 6 6 6
1326 velocitymultiplier 0.01
1328 lightradiusfade 2000
1329 lightcolor 2 1.5 0.2
1330 effect electro_muzzleflash
1334 color 0xD9FDFF 0xD9FDFF
1338 velocityjitter 300 300 300
1339 velocitymultiplier 0.5
1345 // glowing vapor trail
1346 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1347 effect TR_NEXUIZPLASMA
1350 color 0x283880 0x283880
1354 //velocityjitter 16 16 16
1358 velocitymultiplier -0.1
1360 effect TR_NEXUIZPLASMA
1365 color 0x629dff 0x0018ff
1370 velocityoffset 0 0 15
1373 velocityjitter 50 50 50
1378 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1379 effect electro_impact
1385 originjitter 20 20 20
1388 lightcolor 3.125 4.375 10
1390 effect electro_impact
1394 color 0x80C0FF 0x80C0FF
1397 // cloud of bouncing sparks
1398 effect electro_impact
1402 color 0x629dff 0x0018ff
1410 velocityjitter 512 512 512
1411 // inner cloud of smoke
1412 effect electro_impact
1415 color 0x629dff 0x0018ff
1421 originjitter 20 20 20
1422 velocityjitter 320 320 320
1425 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1426 effect electro_ballexplode
1432 originjitter 20 20 20
1435 lightcolor 3.125 4.375 10
1437 effect electro_ballexplode
1441 color 0x80C0FF 0x80C0FF
1444 // cloud of bouncing sparks
1445 effect electro_ballexplode
1449 color 0xFDFFD9 0xFDFFD9
1455 velocityjitter 512 512 512
1456 // inner cloud of smoke
1457 effect electro_ballexplode
1460 color 0x202020 0x404040
1464 originjitter 20 20 20
1465 velocityjitter 32 32 32
1470 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1471 effect electro_combo
1477 originjitter 34 34 34
1482 effect electro_combo
1486 color 0x80C0FF 0x80C0FF
1490 effect electro_combo
1493 color 0x2030FF 0x80C0FF
1499 //velocityoffset 0 0 120
1500 velocityjitter 512 512 512
1501 effect electro_combo
1505 color 0xFDFFD9 0xFDFFD9
1511 velocityjitter 512 512 512
1512 // inner cloud of smoke
1513 effect electro_combo
1516 color 0x202020 0x404040
1520 originjitter 20 20 20
1521 velocityjitter 32 32 32
1525 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1526 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1527 effect crylink_muzzleflash
1530 color 0x202020 0x404040
1534 originjitter 1.5 1.5 1.5
1535 velocityjitter 6 6 6
1536 velocitymultiplier 0.01
1538 lightradiusfade 2000
1539 lightcolor 2 1.5 0.2
1540 effect crylink_muzzleflash
1544 color 0xA080C0 0xA080C0
1548 velocityjitter 200 200 200
1549 velocitymultiplier 0.3
1554 // crylink impact effect
1556 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1557 effect crylink_impact
1563 originjitter 12 12 12
1565 //lightradiusfade 300
1566 //lightcolor 3.2 0.4 4
1567 // purple flare effect
1568 effect crylink_impact
1572 color 0x504060 0x504060
1576 effect crylink_impact
1580 color 0xA040C0 0xA040C0
1584 velocityjitter 256 256 256
1586 effect crylink_impact
1589 color 0xE070FF 0xE070FF
1592 velocityjitter 8 8 8
1594 effect crylink_impact
1597 color 0xE070FF 0xE070FF
1600 velocityjitter 32 32 32
1604 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1605 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1606 effect nex_muzzleflash
1609 color 0x202020 0x404040
1614 velocityjitter 24 24 24
1615 velocitymultiplier 0.02
1619 effect nex_muzzleflash
1623 color 0xD9FDFF 0xD9FDFF
1627 velocityjitter 600 600 600
1628 velocitymultiplier 0.5
1638 //color 0xFFFFFF 0xFFFFFF
1641 // nex beam: ring smoke
1642 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1645 color 0x1680A0 0x1680A0
1652 // nex beam: drifting smoke
1655 color 0x5080A0 0x5080A0
1661 velocityjitter 64 64 64
1663 // nex beam: bright core
1666 color 0x80CDFF 0x80CDFF
1674 color 0x1680A0 0x1680A0
1684 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1685 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1692 originjitter 16 16 16
1711 color 0x80C0FF 0x80C0FF
1714 // small sparks which form a sphere as they slow down
1718 //color 0x2030FF 0x80C0FF
1724 //velocityjitter 384 384 384
1725 // small sparks which glow brightly but live briefly
1730 color 0xD9FDFF 0xD9FDFF
1734 velocityjitter 600 600 600
1735 velocitymultiplier 0.5
1740 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1741 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1742 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1743 effect hagar_muzzleflash
1746 color 0x202020 0x404040
1750 originjitter 1.5 1.5 1.5
1751 velocityjitter 6 6 6
1752 velocitymultiplier 0.01
1754 lightradiusfade 2000
1755 lightcolor 2 1.5 0.2
1756 effect hagar_muzzleflash
1760 color 0xFFFDD9 0xFFFDD9
1764 velocityjitter 300 300 300
1765 velocitymultiplier 0.5
1770 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1774 color 0x202020 0x404040
1778 originjitter 1.5 1.5 1.5
1779 velocityjitter 6 6 6
1780 velocitymultiplier 0.01
1783 lightcolor 2 1.5 0.2
1788 color 0xFFFDD9 0xFFFDD9
1794 velocityjitter 600 600 600
1795 velocitymultiplier 0.5
1801 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1802 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1803 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1804 effect hagar_explode
1810 originjitter 40 40 40
1814 // fire effect which make bright dot inside
1815 effect hagar_explode
1820 color 0xffe955 0xff5a00
1828 velocityjitter 156 156 156
1829 // fire effect which expands then slows
1830 effect hagar_explode
1835 color 0x8f0d00 0xff5a00
1843 velocityjitter 256 256 256
1846 effect hagar_explode
1854 velocityjitter 244 244 244
1856 color 0x000000 0x111111
1859 // underwater bubbles
1860 effect hagar_explode
1865 color 0x404040 0x808080
1871 originjitter 16 16 16
1872 velocityjitter 96 96 96
1874 effect hagar_explode
1878 color 0x903010 0xFFD030
1886 velocityoffset 0 0 80
1887 velocityjitter 256 256 256
1891 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1892 effect rocketlauncher_muzzleflash
1895 color 0x202020 0x404040
1901 originjitter 1.5 1.5 1.5
1902 velocityjitter 40 40 40
1903 velocitymultiplier -0.13
1905 //lightradiusfade 2000
1906 //lightcolor 2 1.5 0.2
1907 effect rocketlauncher_muzzleflash
1911 color 0xFFFDD9 0xFFFDD9
1915 velocityjitter 300 300 300
1916 velocitymultiplier 0.5
1923 // used nowhere in code
1927 color 0x000000 0x666666
1937 velocityjitter 3 3 3
1938 velocitymultiplier -0.02
1945 color 0xffdf72 0x811200
1951 velocityjitter 32 32 32
1952 velocitymultiplier -1.5
1959 color 0x404040 0x808080
1965 velocityjitter 16 16 16
1971 color 0xFFFDD9 0xFFFDD9
1976 //velocityoffset 0 0 15
1979 velocityjitter 100 100 100
1980 velocitymultiplier -0.31
1982 // rocket explosion (bigger than mortar and hagar)
1984 // used in qcsrc/server/cl_impulse.qc: pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1)
1985 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
1986 // used in qcsrc/server/portals.qc: pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4)
1987 // used in qcsrc/server/steerlib.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
1988 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1)
1989 effect rocket_explode
1995 originjitter 40 40 40
2000 effect rocket_explode
2005 color 0x8f0d00 0xff5a00
2013 velocityjitter 512 512 512
2015 effect rocket_explode
2020 color 0xea691b 0xeed05a
2028 velocityjitter 912 912 912
2030 effect rocket_explode
2038 velocityjitter 444 444 444
2040 color 0x000000 0x111111
2042 // underwater bubbles
2043 effect rocket_explode
2048 color 0x404040 0x808080
2054 originjitter 16 16 16
2055 velocityjitter 144 144 144
2057 effect rocket_explode
2062 color 0xffa800 0xffedaf
2070 velocityoffset 0 0 80
2071 originjitter 16 16 16
2072 velocityjitter 224 224 324
2076 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2077 effect grapple_muzzleflash
2084 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2085 effect grapple_impact
2092 // used nowhere in code
2093 effect nex242_misc_laser_beam
2099 color 0xff0000 0xff0000
2102 // used nowhere in code
2103 effect nex242_misc_laser_beam_end
2106 color 0x8f4333 0xfff31b
2111 velocityjitter 64 64 64
2112 velocitymultiplier 100
2116 // used nowhere in code
2117 effect nex242_misc_laser_beam_fast
2123 color 0xff0000 0xff0000
2126 // used nowhere in code
2127 effect nex242_misc_laser_beam_fast_end
2130 color 0x8f4333 0xfff31b
2135 velocityjitter 64 64 64
2136 velocitymultiplier 100
2138 // additional laser colors (mike)
2139 // used nowhere in code
2140 effect nex242_misc_laser_green_beam
2146 color 0x00ff00 0x00ff00
2149 // used nowhere in code
2150 effect nex242_misc_laser_green_beam_end
2153 color 0x8f4333 0xfff31b
2158 velocityjitter 64 64 64
2159 velocitymultiplier 100
2161 // used nowhere in code
2162 effect nex242_misc_laser_blue_beam
2168 color 0x0000ff 0x0000ff
2171 // used nowhere in code
2172 effect nex242_misc_laser_blue_beam_end
2175 color 0x8f4333 0xfff31b
2180 velocityjitter 64 64 64
2181 velocitymultiplier 100
2183 // used nowhere in code
2184 effect nex242_misc_laser_yellow_beam
2190 color 0xffff00 0xffff00
2193 // used nowhere in code
2194 effect nex242_misc_laser_yellow_beam_end
2197 color 0x8f4333 0xfff31b
2202 velocityjitter 64 64 64
2203 velocitymultiplier 100
2205 // used nowhere in code
2206 effect nex242_misc_laser_cyan_beam
2212 color 0x00ffff 0x00ffff
2215 // used nowhere in code
2216 effect nex242_misc_laser_cyan_beam_end
2219 color 0x8f4333 0xfff31b
2224 velocityjitter 64 64 64
2225 velocitymultiplier 100
2227 // used nowhere in code
2228 effect nex242_misc_laser_magenta_beam
2234 color 0xff00ff 0xff00ff
2237 // used nowhere in code
2238 effect nex242_misc_laser_magenta_beam_end
2241 color 0x8f4333 0xfff31b
2246 velocityjitter 64 64 64
2247 velocitymultiplier 100
2249 // used nowhere in code
2250 effect nex242_misc_laser_white_beam
2256 color 0xffffff 0xffffff
2259 // used nowhere in code
2260 effect nex242_misc_laser_white_beam_end
2263 color 0x8f4333 0xfff31b
2268 velocityjitter 64 64 64
2269 velocitymultiplier 100
2271 // used nowhere in code
2272 effect nex242_misc_laser_black_beam
2278 color 0x000000 0x000000
2281 // used nowhere in code
2282 effect nex242_misc_laser_black_beam_end
2285 color 0x8f4333 0xfff31b
2290 velocityjitter 64 64 64
2291 velocitymultiplier 100
2293 // used nowhere in code
2294 effect nex242_misc_laser_orange_beam
2300 color 0xff6600 0xff6600
2303 // used nowhere in code
2304 effect nex242_misc_laser_orange_beam_end
2307 color 0x8f4333 0xfff31b
2312 velocityjitter 64 64 64
2313 velocitymultiplier 100
2318 // bigger crylink impact effect
2320 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2321 effect crylink_impactbig
2327 originjitter 12 12 12
2329 //lightradiusfade 800
2330 //lightcolor 3.2 0.4 4
2331 // purple flare effect
2332 effect crylink_impactbig
2336 color 0x504060 0x504060
2340 effect crylink_impactbig
2344 color 0xA040C0 0xA040C0
2348 velocityjitter 512 512 512
2350 effect crylink_impactbig
2353 color 0xE070FF 0xE070FF
2356 velocityjitter 32 32 32
2358 effect crylink_impactbig
2361 color 0xE070FF 0xE070FF
2364 velocityjitter 256 256 256
2366 // Zero-violence effects
2368 // impact effect indicating damage
2369 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2374 color 0x00FFFF 0xFF00FF
2382 velocityjitter 256 256 256
2387 color 0xFF00FF 0xFFFF00
2395 velocityjitter 256 256 256
2400 color 0xFFFF00 0x00FFFF
2408 velocityjitter 256 256 256
2410 // effect for removing player model
2414 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2415 effect damage_dissolve
2419 color 0x00FFFF 0xFF00FF
2427 velocityjitter 512 512 512
2428 effect damage_dissolve
2432 color 0xFF00FF 0xFFFF00
2440 velocityjitter 512 512 512
2441 effect damage_dissolve
2445 color 0xFFFF00 0x00FFFF
2453 velocityjitter 512 512 512
2456 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2457 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2465 // dust/smoke drifting away from the impact
2467 count 0.05 // 50 per second
2470 color 0xFFFFFF 0xFFFFFF
2476 velocityjitter 15 15 15
2478 velocitymultiplier 20
2482 count 0.05 // 50 per second
2485 color 0xFDFFD9 0xFDFFD9
2492 velocityjitter 100 100 100
2493 velocitymultiplier 100
2498 // used nowhere in code
2507 color 0x8f0d00 0xff5a00
2511 velocityjitter 1 1 50
2520 color 0x000000 0x111111
2523 velocityjitter 11 11 50
2527 // used nowhere in code
2539 velocityjitter 81 81 150
2540 color 0x7cbaff 0xcfd1ff
2541 velocitymultiplier 2
2544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2545 effect hookbomb_explode
2549 color 0x807aff 0x4463d5
2555 originjitter 10 10 10
2556 velocityjitter 550 550 550
2557 //velocitymultiplier -20
2560 effect hookbomb_explode
2564 color 0x807aff 0x4463d5
2569 // decal on the ground
2570 effect hookbomb_explode
2578 effect hookbomb_explode
2582 color 0x807aff 0x4463d5
2589 velocityjitter 1900 1900 1300
2590 velocitymultiplier 0.5
2595 // used nowhere in code
2596 effect EF_MGTURRETTRAIL
2600 color 0xd0d0a0 0xfffff0
2605 effect EF_MGTURRETTRAIL
2610 color 0x404040 0x808080
2616 velocityjitter 16 16 16
2620 // used nowhere in code
2629 color 0x8f0d00 0xff5a00
2632 originjitter 33 33 33
2633 velocityjitter 22 22 50
2642 color 0x000000 0x111111
2644 originjitter 44 44 44
2645 velocityjitter 11 11 50
2650 // used nowhere in code
2658 color 0xff0000 0xdc7171
2661 velocityjitter 15 15 30
2666 // used nowhere in code
2674 color 0x0000ff 0x7194dc
2677 velocityjitter 15 15 30
2682 // used nowhere in code
2692 color 0x111111 0x979797
2693 //originjitter 2 2 0
2694 velocityjitter 190 190 50
2700 // used nowhere in code
2710 color 0x9e895f 0xffd39b
2711 //originjitter 2 2 0
2712 velocityjitter 390 390 390
2717 // used nowhere in code
2722 color 0xFFFDD9 0xFFFDD9
2728 velocityjitter 300 300 200
2729 velocitymultiplier 1.5
2733 // used nowhere in code
2734 effect electricity_sparks
2738 color 0x807aff 0x4463d5
2744 velocityjitter 300 300 300
2745 velocitymultiplier 0.5
2748 //steam, it needs direction
2749 // used nowhere in code
2758 velocitymultiplier 14
2761 color 0xfffbdf 0xffffff
2762 //originjitter 2 2 0
2763 velocityjitter 19 19 19
2768 // used nowhere in code
2773 color 0x292929 0x000000
2779 originjitter 10 10 10
2780 velocityjitter 5 5 20
2781 //velocitymultiplier -20
2784 //golden dust (create it once per second to cover large area in small yellow particles)
2785 // used nowhere in code
2790 color 0xff9600 0xffefb8
2796 originjitter 500 500 500
2797 velocityjitter 0.1 0.1 0.1
2798 //velocitymultiplier -20
2801 // used nowhere in code
2806 color 0xff0000 0xff0000
2812 originjitter 5 5 100
2813 velocityjitter 50 50 0
2814 //velocitymultiplier 20
2817 // used nowhere in code
2818 effect armorrepair_fx
2822 color 0x00ff00 0x00ff00
2829 velocityjitter 50 50 0
2830 //velocitymultiplier 20
2833 // used nowhere in code
2838 color 0x0000ff 0x0000ff
2845 velocityjitter 50 50 0
2846 //velocitymultiplier 20
2849 // red-yellow flame like fx
2850 // used nowhere in code
2855 color 0xff0000 0xff7800
2861 velocityjitter 25 25 25
2864 // pieces of glass or ice falling on the floor
2865 // used nowhere in code
2870 color 0xffffff 0xb2d3e6
2877 originjitter 30 30 30
2878 velocityjitter 100 100 100
2881 // cover small area in poison gas, spawn it once per second
2882 // used nowhere in code
2887 color 0x00ff00 0x7db843
2893 originjitter 333 333 50
2894 velocityjitter 5 5 5
2897 // cover small area in icy mist, spawn it once per second
2898 // used nowhere in code
2903 color 0x008aff 0x75e7ff
2909 originjitter 333 333 0
2910 velocityjitter 5 5 30
2918 color 0x008aff 0x75e7ff
2921 originjitter 333 333 0
2924 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
2925 // flames that go up
2926 // used nowhere in code
2931 color 0x8f0d00 0xff5a00
2937 originjitter 180 180 0
2938 velocityjitter 5 5 30
2940 //flames that stay on the ground
2945 color 0x8f0d00 0xff5a00
2949 originjitter 180 180 0
2957 color 0x000000 0x111111
2960 originjitter 180 180 0
2962 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
2964 // used nowhere in code
2969 color 0x8f0d00 0xff5a00
2975 velocityjitter 40 40 11
2976 velocitymultiplier 30
2983 color 0x8f0d00 0xff5a00
2989 velocityjitter 40 40 40
2990 velocitymultiplier 20
2992 // very slow and small fire
2997 color 0x8f0d00 0xff5a00
3003 velocityjitter 30 30 30
3004 velocitymultiplier 10
3011 color 0x8f0d00 0xff5a00
3017 velocityjitter 10 10 10
3018 velocitymultiplier 15
3027 color 0x000000 0x111111
3030 originjitter 10 10 10
3031 velocitymultiplier 20
3032 velocityoffset 0 0 10
3035 // port-o-launch trail
3036 // glowing vapor trail
3037 // used nowhere in code
3041 color 0x404040 0x404040
3045 //velocityjitter 16 16 16
3049 velocitymultiplier -0.1
3056 color 0x404040 0x404040
3061 velocityoffset 0 0 15
3064 velocityjitter 50 50 50
3067 // glowing vapor trail
3068 // used nowhere in code
3072 color 0x804000 0x804000
3076 //velocityjitter 16 16 16
3080 velocitymultiplier -0.1
3087 color 0xff8000 0xff8000
3092 velocityoffset 0 0 15
3095 velocityjitter 50 50 50
3097 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3104 originjitter 40 40 40
3108 // fire effect which make bright dot inside
3114 color 0xffe955 0xff5a00
3122 velocityjitter 156 156 156
3123 // fire effect which expands then slows
3129 color 0x8f0d00 0xff5a00
3137 velocityjitter 256 256 256
3148 velocityjitter 244 244 244
3150 color 0x000000 0x111111
3153 // underwater bubbles
3159 color 0x404040 0x808080
3165 originjitter 16 16 16
3166 velocityjitter 96 96 96
3172 color 0x903010 0xFFD030
3180 velocityoffset 0 0 80
3181 velocityjitter 256 256 256
3184 // bullet trail (somewhat like a tracer)
3185 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3186 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3190 color 0x800000 0xFF8020
3194 velocitymultiplier 0.7