1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.1.1"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias ccl "cmd clogin $1"
46 alias cc "cmd ccmd $*"
48 alias dropweapon "impulse 17"
49 alias +show_info "+button7"
50 alias -show_info "-button7"
52 alias team_red "cmd selectteam red"
53 alias team_blue "cmd selectteam blue"
54 alias team_pink "cmd selectteam pink"
55 alias team_yellow "cmd selectteam yellow"
56 alias team_auto "cmd selectteam auto"
61 seta _cl_playermodel models/player/marine.zym
67 seta scmenu_mouse_speed 1
72 // fullscreen 800x600x32bit
73 seta vid_bitsperpixel 32
77 // 2D resolution 640x480
79 seta vid_conheight 480
80 scr_conforcewhiledisconnected 0
81 scr_menuforcewhiledisconnected 1
82 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 seta hostname "Nexuiz Server"
87 set sv_mapchange_delay 5
90 // disable rcon-like clientcommands to avoid server being open with default password
91 seta sv_clientcommands 0
92 seta sv_clientcommands_password "hackme"
94 // restart server if all players hit "ready"-button
95 set sv_ready_restart 0
97 seta g_viewweapon_bobintensity 0
98 seta g_viewweapon_q1pitching 0
99 seta cl_forwardspeed 400
100 seta cl_backspeed 400
101 seta cl_sidespeed 400
104 cl_movement_accelerate 5.5
105 cl_movement_edgefriction 0
106 cl_movement_friction 5
107 cl_movement_jumpvelocity 300
108 set cl_movement_maxairspeed 220
109 cl_movement_maxspeed 400
110 cl_movement_stepheight 34
111 seta cl_stairsmoothspeed 200
114 set g_balance_jumpheight 300
115 set sv_maxairspeed 220
120 set sv_spectator_speed_multiplier 1.5
122 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
124 seta sv_defaultcharacter 0
125 seta sv_defaultplayermodel models/player/nexus.zym
126 seta sv_defaultplayerskin 0
127 set sv_autoscreenshot 0
128 set net_messagetimeout 60
129 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
130 set sv_airaccel_sideways_friction 0.3
131 set sv_airaccel_qw 0.93
133 seta cl_playerdetailreduction 0 // the higher, the less detailed
135 set bot_number 0 // number of bots in server
136 set bot_usemodelnames 0 // whether bots should be named after the models
137 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
138 seta bot_prefix "[BOT]"
140 // general bot AI cvars
141 set bot_ai_strategyinterval 2
142 set bot_ai_enemydetectioninterval 0.5
143 set bot_ai_aimskill_blendrate 2
144 set bot_ai_aimskill_fixedrate 30
145 set bot_ai_aimskill_firetolerance_distdegrees 180
146 set bot_ai_aimskill_firetolerance_mindegrees 2
147 set bot_ai_aimskill_firetolerance_maxdegrees 30
148 // waypoint editor enable
149 set g_waypointeditor 0
150 set bot_ignore_bots 0
153 alias g_waypointeditor_spawn "impulse 103"
154 alias g_waypointeditor_remove "impulse 104"
155 alias g_waypointeditor_relinkall "impulse 105"
156 alias g_waypointeditor_saveall "impulse 106"
161 set g_start_weapon_laser 1
162 set g_start_weapon_shotgun 1
163 set g_start_weapon_uzi 0
164 set g_start_weapon_grenadelauncher 0
165 set g_start_weapon_electro 0
166 set g_start_weapon_crylink 0
167 set g_start_weapon_nex 0
168 set g_start_weapon_hagar 0
169 set g_start_weapon_rocketlauncher 0
170 set g_start_ammo_shells 50
171 set g_start_ammo_nails 0
172 set g_start_ammo_rockets 0
173 set g_start_ammo_cells 0
174 set g_powerup_superhealth 1
175 set g_powerup_strength 1
176 set g_powerup_shield 1
177 set g_use_ammunition 1
180 set g_minstagib 0 // enable minstagib
181 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
182 set g_minstagib_ammo_start 10 // starting ammo
183 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
184 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
187 set g_laserguided_missile 0
189 set g_midair_shieldtime 0.3
190 set g_spawnshieldtime 0
191 set g_forced_respawn 0
192 set g_fullbrightplayers 0
193 set g_fullbrightitems 0
197 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
198 seta g_maplist $g_maplist_defaultlist
199 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
200 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
201 // timeout for kill credit when your damage knocks someone into a death trap
202 set g_maxpushtime 8.0
206 seta g_balance_cloaked_alpha 0.25
208 set welcome_message_time 8
210 set exit_cfg "empty.cfg"
211 alias clearmap "disconnect; exec $exit_cfg"
213 seta g_grappling_hook 0
214 set g_grappling_hook_tarzan 1
215 set g_balance_grapplehook_speed_fly 1800
216 set g_balance_grapplehook_speed_pull 2000
217 set g_balance_grapplehook_force_rubber 2000
218 set g_balance_grapplehook_force_rubber_overstretch 1000
219 set g_balance_grapplehook_length_min 50
220 set g_balance_grapplehook_stretch 50
221 set g_balance_grapplehook_airfriction 0.2
222 set g_balance_grapplehook_health 130
224 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
225 seta timelimit_override -1
226 seta fraglimit_override -1
227 seta g_ctf_capture_limit -1
228 seta g_domination_point_limit -1
229 seta g_runematch_point_limit -1
232 seta timelimit_maxovertime 5
234 // common team values
237 seta teamplay_default 4 // default teamplay setting in team games
238 // 1 = no friendly fire, self damage
239 // 2 = friendly fire and self damage enabled
240 // 3 = no friendly fire, but self damage enabled
241 // 4 = obey the following two cvars
242 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
243 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
245 set deathmatch_force_teamplay 0 // always play TDM on dm maps
246 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
247 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
248 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
249 seta g_tdm_teams 2 // how many teams are in team deathmatch
250 set g_changeteam_banned 0 // not allowed to change team
251 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
255 set g_ctf_flag_returntime 30
256 set g_ctf_flagscore_capture 20
257 set g_ctf_flagscore_capture_team 0
258 set g_ctf_flagscore_pickup 1
259 set g_ctf_flagscore_return 5
260 set g_ctf_flagscore_return_rogue 10
264 set g_runematch_pointrate 5
265 set g_runematch_pointamt 1
266 set g_runematch_shuffletime 30 // how often runes change position
267 set g_runematch_respawntime 15 // how soon after being dropped to respawn
268 set g_runematch_frags_killedby_runeholder 4
269 set g_runematch_frags_killed_runeholder 5
270 set g_runematch_frags_norune 0
271 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
272 set g_runematch_allow_same 0 // allow matching rune-curse pairs
273 set g_runematch_rune_alpha 0.78
274 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
275 set g_runematch_rune_glow_size 0
276 set g_runematch_rune_glow_color 0
277 set g_runematch_rune_color_strength 1.0 //1.5
279 set g_balance_rune_strength_damage 2.0 //1.5
280 set g_balance_rune_strength_force 1.5
281 set g_balance_curse_weak_damage 0.5 //0.6
282 set g_balance_curse_weak_force 0.6
283 set g_balance_rune_strength_combo_damage 0.9
284 set g_balance_rune_strength_combo_force 1.0
286 set g_balance_rune_defense_takedamage 0.5
287 set g_balance_curse_vulner_takedamage 2.0
288 set g_balance_rune_defense_combo_takedamage 1.0
290 set g_balance_rune_vampire_absorb 0.4
291 set g_balance_curse_empathy_takedamage -0.4
292 set g_balance_rune_vampire_combo_absorb -0.1
293 set g_balance_rune_vampire_maxhealth 500
294 set g_balance_curse_empathy_minhealth 20
295 set g_balance_rune_vampire_combo_minhealth 40
297 set g_balance_rune_regen_hpmod 1.75
298 set g_balance_curse_venom_hpmod 0.6
299 set g_balance_rune_regen_combo_hpmod 0.9
300 set g_balance_rune_regen_regenrate 3.0
301 set g_balance_curse_venom_rotrate 3.0 //2
302 set g_balance_rune_regen_combo_regenrate 0.5
303 set g_balance_rune_regen_combo_rotrate 1.5
304 set g_balance_rune_regen_limitmod 1
305 set g_balance_curse_venom_limitmod 1
306 set g_balance_rune_regen_combo_limitmod 1
308 set g_balance_rune_speed_atkrate 0.66
309 set g_balance_curse_slow_atkrate 1.5
310 set g_balance_rune_speed_combo_atkrate 1.2
311 set g_balance_rune_speed_moverate 1.33
312 set g_balance_curse_slow_moverate 0.8
313 set g_balance_rune_speed_combo_moverate 0.9
314 set g_balance_rune_speed_jumpheight 1.8
315 set g_balance_curse_slow_jumpheight 1.0
316 set g_balance_rune_speed_combo_jumpheight 1.0
320 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
321 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
322 set g_domination_point_amt 0 // override: how many points to get per ping
323 set g_domination_point_teamamt 0 // override: how many team points to get per ping
324 set g_domination_point_rate 0 // override: how often to give those points
325 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
326 set g_domination_point_glow 0 // domination point glow (warning, slow)
327 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
331 set g_lms_lives_override -1
332 set g_lms_start_health 250
333 set g_lms_start_armor 100
334 set g_lms_start_ammo_shells 50
335 set g_lms_start_ammo_nails 150
336 set g_lms_start_ammo_rockets 50
337 set g_lms_start_ammo_cells 50
338 set g_lms_regenerate 0
339 set g_lms_campcheck_interval 10
340 set g_lms_campcheck_message "^1Don't camp!"
341 set g_lms_campcheck_damage 100
342 set g_lms_campcheck_distance 1800
343 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
344 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
348 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
349 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
350 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
351 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
353 // server game balance settings
354 set g_balance_armor_regen 0
355 set g_balance_armor_rot 0.1
356 set g_balance_armor_stable 100
357 set g_balance_armor_limit 999
358 set g_balance_armor_start 0
359 set g_balance_armor_blockpercent 0.6
360 set g_balance_health_regen 0.1
361 set g_balance_health_rot 0.1
362 set g_balance_health_stable 100
363 set g_balance_health_limit 999
364 set g_balance_health_start 150
365 set g_balance_selfdamagepercent 0.6
366 set g_balance_weaponswitchdelay 0.15
367 // powerup balance settings
368 set g_balance_powerup_invincible_takedamage 0.2
369 set g_balance_powerup_invincible_time 30
370 set g_balance_powerup_strength_damage 3
371 set g_balance_powerup_strength_force 4
372 set g_balance_powerup_strength_time 30
374 // weapon balance settings follow
376 set g_balance_laser_damage 35
377 set g_balance_laser_edgedamage 10
378 set g_balance_laser_force 400
379 set g_balance_laser_radius 70
380 set g_balance_laser_speed 9000
381 set g_balance_laser_refire 0.7
382 set g_balance_laser_animtime 0.3
383 set g_balance_laser_lifetime 9
385 set g_balance_shotgun_primary_bullets 10
386 set g_balance_shotgun_primary_damage 6
387 set g_balance_shotgun_primary_spread 0.07
388 set g_balance_shotgun_primary_refire 0.5
389 set g_balance_shotgun_primary_animtime 0.2
390 set g_balance_shotgun_primary_ammo 1
391 set g_balance_shotgun_secondary_bullets 10
392 set g_balance_shotgun_secondary_damage 6
393 set g_balance_shotgun_secondary_spread 0.07
394 set g_balance_shotgun_secondary_refire 1.35
395 set g_balance_shotgun_secondary_animtime 0.2
396 set g_balance_shotgun_secondary_ammo 1
398 set g_balance_uzi_first_damage 30
399 set g_balance_uzi_first_spread 0.01
400 set g_balance_uzi_first_refire 0.2
401 set g_balance_uzi_first_ammo 1
402 set g_balance_uzi_sustained_damage 16
403 set g_balance_uzi_sustained_spread 0.05
404 set g_balance_uzi_sustained_refire 0.1
405 set g_balance_uzi_sustained_ammo 1
407 set g_balance_grenadelauncher_primary_damage 65
408 set g_balance_grenadelauncher_primary_edgedamage 35
409 set g_balance_grenadelauncher_primary_force 400
410 set g_balance_grenadelauncher_primary_radius 140
411 set g_balance_grenadelauncher_primary_speed 2000
412 set g_balance_grenadelauncher_primary_speed_up 200
413 set g_balance_grenadelauncher_primary_lifetime 30
414 set g_balance_grenadelauncher_primary_refire 0.7
415 set g_balance_grenadelauncher_primary_animtime 0.3
416 set g_balance_grenadelauncher_primary_ammo 2
417 set g_balance_grenadelauncher_secondary_damage 65
418 set g_balance_grenadelauncher_secondary_edgedamage 35
419 set g_balance_grenadelauncher_secondary_force 400
420 set g_balance_grenadelauncher_secondary_radius 140
421 set g_balance_grenadelauncher_secondary_speed 1400
422 set g_balance_grenadelauncher_secondary_speed_up 200
423 set g_balance_grenadelauncher_secondary_lifetime 2.5
424 set g_balance_grenadelauncher_secondary_refire 0.6
425 set g_balance_grenadelauncher_secondary_animtime 0.3
426 set g_balance_grenadelauncher_secondary_ammo 2
428 set g_balance_electro_primary_damage 80
429 set g_balance_electro_primary_edgedamage 0
430 set g_balance_electro_primary_force 200
431 set g_balance_electro_primary_radius 150
432 set g_balance_electro_primary_speed 2000
433 set g_balance_electro_primary_lifetime 2
434 set g_balance_electro_primary_refire 0.9
435 set g_balance_electro_primary_animtime 0.05
436 set g_balance_electro_primary_ammo 2
437 set g_balance_electro_secondary_damage 60
438 set g_balance_electro_secondary_edgedamage 0
439 set g_balance_electro_secondary_force 200
440 set g_balance_electro_secondary_radius 150
441 set g_balance_electro_secondary_speed 900
442 set g_balance_electro_secondary_speed_up 200
443 set g_balance_electro_secondary_lifetime 5
444 set g_balance_electro_secondary_refire 0.3
445 set g_balance_electro_secondary_animtime 0.05
446 set g_balance_electro_secondary_ammo 2
447 set g_balance_electro_combo_damage 70
448 set g_balance_electro_combo_edgedamage 0
449 set g_balance_electro_combo_force 200
450 set g_balance_electro_combo_radius 250
452 set g_balance_crylink_primary_damage 15
453 set g_balance_crylink_primary_edgedamage 0
454 set g_balance_crylink_primary_force 55
455 set g_balance_crylink_primary_radius 3
456 set g_balance_crylink_primary_speed 7000
457 set g_balance_crylink_primary_spread 0.08
458 set g_balance_crylink_primary_shots 4
459 set g_balance_crylink_primary_lifetime 9
460 set g_balance_crylink_primary_refire 0.25
461 set g_balance_crylink_primary_animtime 0.15
462 set g_balance_crylink_primary_ammo 1
463 set g_balance_crylink_secondary_damage 15
464 set g_balance_crylink_secondary_edgedamage 0
465 set g_balance_crylink_secondary_force 55
466 set g_balance_crylink_secondary_radius 3
467 set g_balance_crylink_secondary_speed 7000
468 set g_balance_crylink_secondary_spread 0.08
469 set g_balance_crylink_secondary_shots 7
470 set g_balance_crylink_secondary_lifetime 9
471 set g_balance_crylink_secondary_refire 0.5
472 set g_balance_crylink_secondary_animtime 0.15
473 set g_balance_crylink_secondary_ammo 3
476 set g_balance_nex_damage 150
477 set g_balance_nex_refire 1
478 set g_balance_nex_animtime 0.3
479 set g_balance_nex_ammo 5
480 set g_balance_nex_respawntime_modifier 1
482 set g_balance_hagar_primary_damage 40
483 set g_balance_hagar_primary_edgedamage 15
484 set g_balance_hagar_primary_force 100
485 set g_balance_hagar_primary_radius 70
486 set g_balance_hagar_primary_spread 0.025
487 set g_balance_hagar_primary_speed 3000
488 set g_balance_hagar_primary_lifetime 10
489 set g_balance_hagar_primary_refire 0.15
490 set g_balance_hagar_primary_ammo 1
491 set g_balance_hagar_secondary_damage 40
492 set g_balance_hagar_secondary_edgedamage 15
493 set g_balance_hagar_secondary_force 100
494 set g_balance_hagar_secondary_radius 70
495 set g_balance_hagar_secondary_spread 0.025
496 set g_balance_hagar_secondary_speed 1400
497 set g_balance_hagar_secondary_lifetime 10
498 set g_balance_hagar_secondary_refire 0.15
499 set g_balance_hagar_secondary_ammo 1
501 set g_balance_rocketlauncher_damage 130
502 set g_balance_rocketlauncher_edgedamage 50
503 set g_balance_rocketlauncher_force 600
504 set g_balance_rocketlauncher_radius 170
505 set g_balance_rocketlauncher_speed 850
506 set g_balance_rocketlauncher_lifetime 9
507 set g_balance_rocketlauncher_refire 1
508 set g_balance_rocketlauncher_animtime 0.3
509 set g_balance_rocketlauncher_ammo 3
510 set g_balance_rocketlauncher_laserguided_speed 1000 //650
511 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
512 set g_balance_rocketlauncher_laserguided_allow_steal 1
514 set g_balance_falldamage_deadminspeed 150
515 set g_balance_falldamage_minspeed 1400
516 set g_balance_falldamage_factor 0.15
517 set g_balance_falldamage_maxdamage 25
519 set g_balance_pause_armor_rot 5
520 set g_balance_pause_health_rot 5
521 set g_balance_pause_health_regen 5
522 set g_balance_pause_armor_rot_spawn 10
523 set g_balance_pause_health_rot_spawn 10
524 set g_balance_pause_health_regen_spawn 0
526 set g_footsteps 0 // serverside footstep sounds
529 r_shadow_bumpscale_bumpmap 4
530 r_shadow_bumpscale_basetexture 5
531 r_shadow_realtime_world_lightmaps 1
533 seta cl_decals_fadetime 1
534 seta cl_decals_time 2
537 seta cl_particles_quality 0.5
538 seta cl_particles_bubbles 1
546 seta r_glsl_deluxemapping 1
547 seta r_glsl_offsetmapping 0
548 seta r_glsl_offsetmapping_reliefmapping 0
549 seta r_glsl_offsetmapping_scale 0.02
550 seta r_shadow_gloss 1
551 seta r_shadow_realtime_dlight_shadows 0
552 seta r_shadow_realtime_world 0
553 seta r_shadow_realtime_world_dlightshadows 0
554 seta r_shadow_realtime_world_shadows 0
556 // execute normal.cfg to make sure that all effect settings are reset
562 seta scr_conbrightness 0
563 seta scr_screenshot_jpeg 1
564 seta scr_screenshot_jpeg_quality 0.9
565 sv_maxvelocity 1000000000
566 cl_sound_wizardhit ""
567 cl_sound_hknighthit ""
568 cl_sound_tink1 "weapons/tink1.wav"
569 cl_sound_ric1 "weapons/ric1.wav"
570 cl_sound_ric2 "weapons/ric2.wav"
571 cl_sound_ric3 "weapons/ric3.wav"
574 sv_sound_watersplash ""
575 // startmap_dm is used when running with the -listen or -dedicated commandline options
576 alias startmap_sp "set _sv_init 1; map aggressor"
577 alias startmap_dm "set _sv_init 1; map aggressor"
580 alias +attack2 +button3
581 alias -attack2 -button3
584 alias +crouch +button5
585 alias -crouch -button5
586 alias weapnext "impulse 10"
587 alias weaplast "impulse 11"
588 alias weapprev "impulse 12"
595 bind UPARROW +forward
596 bind LEFTARROW +moveleft
598 bind RIGHTARROW +moveright
619 bind MWHEELUP weapnext
620 bind MWHEELDOWN weapprev
621 bind BACKSPACE dropweapon
630 bind ESCAPE togglemenu
641 // these commands can be voted
642 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
643 // users can call a vote for the above commands
645 // users can call a vote to become master
647 // set to 1 to allow to change you vote/mind
649 // set to 1 to count votes once after timeout or to 0 to count with every vote
650 set sv_vote_singlecount 0
651 // a vote will timeout after this many seconds
652 set sv_vote_timeout 60
653 // a player can not call a vote again for this many seconds
655 alias vhelp "cmd vote help"
656 alias vstatus "cmd vote status"
657 alias vcall "cmd vote call $*"
658 alias vstop "cmd vote stop"
659 alias vmaster "cmd vote master"
660 alias vdo "cmd vote do $*"
661 alias vyes "cmd vote yes"
662 alias vno "cmd vote no"
666 //used for spectate/observer mode
667 alias spec "cmd spectate"
670 // alias for switching the teamselect menu
671 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
672 bind f5 menu_showteamselect
674 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
675 // and in regular intervals, this weapon is cycled
677 set g_nixnex_with_laser 0
678 // TODO these need balancing:
679 set g_balance_nixnex_roundtime 25
680 set g_balance_nixnex_incrtime 1.6
682 set g_balance_nixnex_ammo_shells 15
683 set g_balance_nixnex_ammo_nails 45
684 set g_balance_nixnex_ammo_rockets 15
685 set g_balance_nixnex_ammo_cells 15
686 // ammo increment per second
687 set g_balance_nixnex_ammoincr_shells 2
688 set g_balance_nixnex_ammoincr_nails 6
689 set g_balance_nixnex_ammoincr_rockets 2
690 set g_balance_nixnex_ammoincr_cells 2
693 alias printstats "set _printstats 1" // print status on demand
694 set sv_logscores_console 0 // print scores to server console
695 set sv_logscores_file 0 // print scores to file
696 set sv_logscores_filename "scores.log" // filename
697 set sv_logscores_bots 0 // exclude bots by default
699 // spam (frag/capture) log
700 set sv_eventlog 0 // the master switch for efficiency reasons
701 set sv_eventlog_console 1
702 set sv_eventlog_files 0
703 seta sv_eventlog_files_counter 0
704 set sv_eventlog_files_nameprefix "nexuiz"
705 set sv_eventlog_files_namesuffix ".log"
707 set nextmap "" // override the maplist when switching to the next map
710 // singleplayer campaign
712 seta g_campaign_index 0
713 set g_campaign_skill 0
715 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
716 alias singleplayer_continue "set scmenu_campaign_goto -1"
717 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
719 // Green's fullbright skins
720 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
721 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
722 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
723 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
724 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
725 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
726 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
727 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
729 seta sv_servermodelsonly 1
731 seta cl_curl_enabled 1
732 seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
736 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
737 set sv_allow_shownames 1
739 alias teamstatus "set _scoreboard 1"