1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "sv_cmd gotomap \"$1\""
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 set sbar_hudselector 0 // use the old nexuiz hud layout
85 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
87 // these settings determine how much the view is affected by movement/damage
88 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
89 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
90 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
91 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
92 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
93 gl_polyblend 1 // whether to use screen tints, default is 1
95 // nexuiz-linux-*.sh will use this
96 seta vid_x11_display ""
97 // This can have three possible settings:
99 // ":n" use DISPLAY=:n, create it if needed
100 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
102 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
105 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
109 r_cullentities_trace 1
111 // restart server if all players hit "ready"-button
112 set sv_ready_restart 0
114 // use default physics
117 seta sv_precacheplayermodels 1
118 seta sv_precacheweapons 0
119 seta sv_precacheitems 0
120 set sv_spectator_speed_multiplier 1.5
122 seta sv_defaultcharacter 0
123 seta sv_defaultplayermodel models/player/nexus.zym
124 seta sv_defaultplayerskin 0
125 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
126 set sv_autoscreenshot 0
127 net_messagetimeout 300
128 net_connecttimeout 30
129 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
134 cl_netinputpacketlosstolerance 0
135 cl_stairsmoothspeed 200
136 cl_forwardspeed $sv_maxspeed
137 cl_backspeed $sv_maxspeed
138 cl_sidespeed $sv_maxspeed
139 cl_upspeed $sv_maxspeed
140 cl_movement_accelerate $sv_accelerate
141 cl_movement_edgefriction $edgefriction
142 cl_movement_friction $sv_friction
143 cl_movement_jumpvelocity $sv_jumpvelocity
144 cl_movement_maxairspeed $sv_maxairspeed
145 cl_movement_maxspeed $sv_maxspeed
146 cl_movement_stepheight $sv_stepheight
148 seta cl_playerdetailreduction 0 // the higher, the less detailed
150 set bot_number 0 // number of bots in server
151 seta bot_usemodelnames 0 // whether bots should be named after the models
152 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
153 seta bot_prefix [BOT]
155 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
156 // general bot AI cvars
157 set bot_ai_strategyinterval 2
158 set bot_ai_enemydetectioninterval 0.5
159 set bot_ai_aimskill_blendrate 2
160 set bot_ai_aimskill_fixedrate 15
161 set bot_ai_aimskill_firetolerance_distdegrees 180
162 set bot_ai_aimskill_firetolerance_mindegrees 2
163 set bot_ai_aimskill_firetolerance_maxdegrees 45
164 set bot_ai_aimskill_mouse 1
165 set bot_ai_keyboard_distance 250
166 set bot_ai_keyboard_treshold 0.94
167 set bot_ai_aimskill_offset 1
168 set bot_ai_aimskill_think 1
169 // Better don't touch these, there are hard to tweak!
170 set bot_ai_aimskill_order_mix_1st 0.01
171 set bot_ai_aimskill_order_mix_2nd 0.1
172 set bot_ai_aimskill_order_mix_3th 0.01
173 set bot_ai_aimskill_order_mix_4th 0.05
174 set bot_ai_aimskill_order_mix_5th 0.01
175 set bot_ai_aimskill_order_filter_1st 0.2
176 set bot_ai_aimskill_order_filter_2nd 0.2
177 set bot_ai_aimskill_order_filter_3th 0.05
178 set bot_ai_aimskill_order_filter_4th 0.25
179 set bot_ai_aimskill_order_filter_5th 0.3
181 // waypoint editor enable
182 set g_waypointeditor 0
183 set bot_ignore_bots 0
185 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
187 alias g_waypointeditor_spawn "impulse 103"
188 alias g_waypointeditor_remove "impulse 104"
189 alias g_waypointeditor_relinkall "impulse 105"
190 alias g_waypointeditor_saveall "impulse 106"
196 set g_shootfromcenter 0
198 set g_powerup_superhealth 1
199 set g_powerup_strength 1
200 set g_powerup_shield 1
201 set g_use_ammunition 1
204 set g_minstagib 0 // enable minstagib
205 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
206 set g_minstagib_ammo_start 10 // starting ammo
207 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
208 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
211 set g_laserguided_missile 0
213 set g_midair_shieldtime 0.3
214 set g_spawnshieldtime 0
216 set g_spawnpoints_autodrop 1
217 set g_forced_respawn 0
218 set g_fullbrightplayers 0
219 set g_fullbrightitems 0
223 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
224 set g_maplist_mostrecent ""
225 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
226 seta g_maplist $g_maplist_defaultlist
227 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
228 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
229 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
230 // timeout for kill credit when your damage knocks someone into a death trap
231 set g_maxpushtime 8.0
235 seta g_balance_cloaked_alpha 0.25
237 set welcome_message_time 8
239 set exit_cfg empty.cfg
240 alias clearmap "disconnect; exec $exit_cfg"
242 seta g_grappling_hook 0
243 set g_balance_grapplehook_health 130
246 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
247 seta timelimit_override -1
248 seta fraglimit_override -1
249 seta g_ctf_capture_limit -1
250 seta g_domination_point_limit -1
251 seta g_runematch_point_limit -1
252 seta g_keyhunt_point_limit -1
255 set g_respawn_delay 2
256 set g_respawn_waves 0
257 // when variables are set to 0, they take over the global setting...
258 // to force disable delay or waves, set them to 0.125
259 set g_ctf_respawn_delay 0
260 set g_ctf_respawn_waves 0
261 set g_dm_respawn_delay 0
262 set g_dm_respawn_waves 0
263 set g_dom_respawn_delay 0
264 set g_dom_respawn_waves 0
265 set g_lms_respawn_delay 0
266 set g_lms_respawn_waves 0
267 set g_rune_respawn_delay 0
268 set g_rune_respawn_waves 0
269 set g_tdm_respawn_delay 0
270 set g_tdm_respawn_waves 0
271 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
272 set g_respawn_mapsettings 1
275 seta timelimit_maxovertime 5
277 // common team values
280 seta teamplay_default 4 // default teamplay setting in team games
281 // 1 = no friendly fire, self damage
282 // 2 = friendly fire and self damage enabled
283 // 3 = no friendly fire, but self damage enabled
284 // 4 = obey the following two cvars
285 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
286 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
288 set deathmatch_force_teamplay 0 // always play TDM on dm maps
289 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
290 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
291 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
292 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
293 seta g_tdm_teams 2 // how many teams are in team deathmatch
294 set g_changeteam_banned 0 // not allowed to change team
295 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
299 set g_ctf_flag_returntime 30
300 set g_ctf_flagscore_capture 20
301 set g_ctf_flagscore_capture_team 0
302 set g_ctf_flagscore_pickup 1
303 set g_ctf_flagscore_return 5
304 set g_ctf_flagscore_return_rogue 10
308 set g_runematch_pointrate 5
309 set g_runematch_pointamt 1
310 set g_runematch_shuffletime 30 // how often runes change position
311 set g_runematch_respawntime 15 // how soon after being dropped to respawn
312 set g_runematch_frags_killedby_runeholder 4
313 set g_runematch_frags_killed_runeholder 5
314 set g_runematch_frags_norune 0
315 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
316 set g_runematch_allow_same 0 // allow matching rune-curse pairs
317 set g_runematch_rune_alpha 0.78
318 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
319 set g_runematch_rune_glow_size 0
320 set g_runematch_rune_glow_color 0
321 set g_runematch_rune_color_strength 1.0 //1.5
323 set g_balance_rune_strength_damage 2.0 //1.5
324 set g_balance_rune_strength_force 1.5
325 set g_balance_curse_weak_damage 0.5 //0.6
326 set g_balance_curse_weak_force 0.6
327 set g_balance_rune_strength_combo_damage 0.9
328 set g_balance_rune_strength_combo_force 1.0
330 set g_balance_rune_defense_takedamage 0.5
331 set g_balance_curse_vulner_takedamage 2.0
332 set g_balance_rune_defense_combo_takedamage 1.0
334 set g_balance_rune_vampire_absorb 0.4
335 set g_balance_curse_empathy_takedamage -0.4
336 set g_balance_rune_vampire_combo_absorb -0.1
337 set g_balance_rune_vampire_maxhealth 500
338 set g_balance_curse_empathy_minhealth 20
339 set g_balance_rune_vampire_combo_minhealth 40
341 set g_balance_rune_regen_hpmod 1.75
342 set g_balance_curse_venom_hpmod 0.6
343 set g_balance_rune_regen_combo_hpmod 0.9
344 set g_balance_rune_regen_regenrate 3.0
345 set g_balance_curse_venom_rotrate 3.0 //2
346 set g_balance_rune_regen_combo_regenrate 0.5
347 set g_balance_rune_regen_combo_rotrate 1.5
348 set g_balance_rune_regen_limitmod 1
349 set g_balance_curse_venom_limitmod 1
350 set g_balance_rune_regen_combo_limitmod 1
352 set g_balance_rune_speed_atkrate 0.66
353 set g_balance_curse_slow_atkrate 1.5
354 set g_balance_rune_speed_combo_atkrate 1.2
355 set g_balance_rune_speed_moverate 1.33
356 set g_balance_curse_slow_moverate 0.8
357 set g_balance_rune_speed_combo_moverate 0.9
358 set g_balance_rune_speed_jumpheight 1.8
359 set g_balance_curse_slow_jumpheight 1.0
360 set g_balance_rune_speed_combo_jumpheight 1.0
364 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
365 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
366 set g_domination_point_amt 0 // override: how many points to get per ping
367 set g_domination_point_teamamt 0 // override: how many team points to get per ping
368 set g_domination_point_rate 0 // override: how often to give those points
369 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
370 set g_domination_point_glow 0 // domination point glow (warning, slow)
371 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
375 set g_lms_lives_override -1
376 set g_lms_start_health 250
377 set g_lms_start_armor 100
378 set g_lms_start_ammo_shells 50
379 set g_lms_start_ammo_nails 150
380 set g_lms_start_ammo_rockets 50
381 set g_lms_start_ammo_cells 50
382 set g_lms_regenerate 0
383 set g_lms_campcheck_interval 10
384 set g_lms_campcheck_message "^1Don't camp!"
385 set g_lms_campcheck_damage 100
386 set g_lms_campcheck_distance 1800
387 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
388 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
392 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
393 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
394 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
395 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
400 // server game balance settings
401 set g_balance_armor_regen 0
402 set g_balance_armor_rot 0.1
403 set g_balance_armor_regenlinear 0
404 set g_balance_armor_rotlinear 0
405 set g_balance_armor_stable 100
406 set g_balance_armor_limit 999
407 set g_balance_armor_start 0
408 set g_balance_armor_blockpercent 0.6
409 set g_balance_health_regen 0.1
410 set g_balance_health_rot 0.1
411 set g_balance_health_regenlinear 0
412 set g_balance_health_rotlinear 0
413 set g_balance_health_stable 100
414 set g_balance_health_limit 999
415 set g_balance_health_start 150
416 set g_balance_selfdamagepercent 0.6
417 set g_balance_weaponswitchdelay 0.15
418 // powerup balance settings
419 set g_balance_powerup_invincible_takedamage 0.2
420 set g_balance_powerup_invincible_time 30
421 set g_balance_powerup_strength_damage 3
422 set g_balance_powerup_strength_force 4
423 set g_balance_powerup_strength_time 30
425 // weapon balance settings follow
428 set g_balance_falldamage_deadminspeed 150
429 set g_balance_falldamage_minspeed 1400
430 set g_balance_falldamage_factor 0.15
431 set g_balance_falldamage_maxdamage 25
433 set g_balance_pause_armor_rot 5
434 set g_balance_pause_health_rot 5
435 set g_balance_pause_health_regen 5
436 set g_balance_pause_armor_rot_spawn 10
437 set g_balance_pause_health_rot_spawn 10
438 set g_balance_pause_health_regen_spawn 0
440 set g_footsteps 0 // serverside footstep sounds
443 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
446 r_shadow_realtime_world_lightmaps 1
452 cl_particles_explosions_smokes 1
454 r_glsl_deluxemapping 1
455 r_glsl_offsetmapping 0
456 r_glsl_offsetmapping_reliefmapping 0
457 r_glsl_offsetmapping_scale 0.02
458 // execute normal.cfg to make sure that all effect settings are reset
459 alias menu_sync "" // will be re-aliased later
463 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
465 scr_conbrightness 0.2
466 scr_screenshot_jpeg 1
467 scr_screenshot_jpeg_quality 0.9
468 sv_maxvelocity 1000000000
469 cl_sound_wizardhit ""
470 cl_sound_hknighthit ""
471 cl_sound_tink1 weapons/tink1.wav
472 cl_sound_ric1 weapons/ric1.wav
473 cl_sound_ric2 weapons/ric2.wav
474 cl_sound_ric3 weapons/ric3.wav
477 sv_sound_watersplash ""
478 sv_clmovement_waitforinput 4
484 // startmap_dm is used when running with the -listen or -dedicated commandline options
485 alias startmap_sp "set _sv_init 1; map aggressor"
486 alias startmap_dm "set _sv_init 1; map aggressor"
489 alias +attack2 +button3
490 alias -attack2 -button3
493 alias +crouch +button5
494 alias -crouch -button5
495 alias weapnext "impulse 10"
496 alias weaplast "impulse 11"
497 alias weapprev "impulse 12"
504 bind UPARROW +forward
505 bind LEFTARROW +moveleft
507 bind RIGHTARROW +moveright
528 bind MWHEELUP weapnext
529 bind MWHEELDOWN weapprev
530 bind BACKSPACE dropweapon
539 bind ESCAPE togglemenu
551 bind kp_ins messagemode
552 bind kp_del messagemode2
553 bind kp_end "say_team quad soon"
554 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
555 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
556 bind kp_leftarrow "say_team negative"
557 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
558 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
559 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
560 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
561 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
562 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
563 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
564 bind kp_enter "say :-) / nice one"
565 bind kp_plus "say good game"
566 bind kp_minus "say hi / good luck and have fun"
568 // these commands can be voted
569 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
570 // users can call a vote for the above commands
572 // users can call a vote to become master
574 // when set, users can use "vdo login (password)" to log in as master
575 set sv_vote_master_password ""
576 // set to 1 to allow to change you vote/mind
578 // set to 1 to count votes once after timeout or to 0 to count with every vote
579 set sv_vote_singlecount 0
580 // a vote will timeout after this many seconds
581 set sv_vote_timeout 60
582 // a player can not call a vote again for this many seconds
584 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
585 set sv_vote_simple_majority 0
586 // when disabled, don't allow game type changes
587 set sv_vote_change_gametype 0
588 // when enabled, votes may override the most recent map list and change to such a map anyway
589 set sv_vote_override_mostrecent 0
590 alias vhelp "cmd vote help"
591 alias vstatus "cmd vote status"
592 alias vcall "cmd vote call $*"
593 alias vstop "cmd vote stop"
594 alias vmaster "cmd vote master"
595 alias vdo "cmd vote do $*"
596 alias vyes "cmd vote yes"
597 alias vno "cmd vote no"
601 //used for spectate/observer mode
602 alias spec "cmd spectate"
605 // alias for switching the teamselect menu
606 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
607 alias menu_sync "menu_cmd sync"
608 bind f5 menu_showteamselect
610 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
611 // and in regular intervals, this weapon is cycled
613 set g_nixnex_with_laser 0
614 // TODO these need balancing:
615 set g_balance_nixnex_roundtime 25
616 set g_balance_nixnex_incrtime 1.6
618 set g_balance_nixnex_ammo_shells 15
619 set g_balance_nixnex_ammo_nails 45
620 set g_balance_nixnex_ammo_rockets 15
621 set g_balance_nixnex_ammo_cells 15
622 // ammo increment per second
623 set g_balance_nixnex_ammoincr_shells 2
624 set g_balance_nixnex_ammoincr_nails 6
625 set g_balance_nixnex_ammoincr_rockets 2
626 set g_balance_nixnex_ammoincr_cells 2
629 set sv_logscores_console 0 // print scores to server console
630 set sv_logscores_file 0 // print scores to file
631 set sv_logscores_filename scores.log // filename
632 set sv_logscores_bots 0 // exclude bots by default
634 // spam (frag/capture) log
635 set sv_eventlog 0 // the master switch for efficiency reasons
636 set sv_eventlog_console 1
637 set sv_eventlog_files 0
638 seta sv_eventlog_files_counter 0
639 set sv_eventlog_files_nameprefix nexuiz
640 set sv_eventlog_files_namesuffix .log
642 set nextmap "" // override the maplist when switching to the next map
644 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
645 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
647 // singleplayer campaign
649 seta g_campaign_name ""
650 seta g_campaign_index 0
651 set g_campaign_skill 0
653 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
654 alias singleplayer_continue "set scmenu_campaign_goto -1"
655 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
657 // Green's fullbright skins
658 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
659 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
660 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
661 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
662 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
663 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
664 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
665 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
667 seta sv_servermodelsonly 1
671 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
675 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
676 set sv_allow_shownames 1
684 seta _alientrap_net_banlist ""
686 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
688 set g_projectiles_newton_style 2
690 // 0: absolute velocity projectiles (like Quake)
691 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
692 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
693 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
694 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
696 seta g_maplist_votable 5
697 seta g_maplist_votable_keeptwotime 15
698 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
699 seta g_maplist_votable_suggestions 2
700 seta g_maplist_votable_suggestions_change_gametype 0
701 seta g_maplist_votable_suggestions_override_mostrecent 0
702 alias suggestmap "cmd suggestmap $1"
704 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
705 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
706 set g_chat_flood_burst 0 // allow bursts of so many chat lines
707 set g_chat_flood_spl_team 0 // \
708 set g_chat_flood_lmax_team 0 // } same for say_team
709 set g_chat_flood_burst_team 0 // /
710 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
711 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
713 set g_waypointsprite_normdistance 512
714 set g_waypointsprite_minscale 1
715 set g_waypointsprite_minalpha 0.2
716 set g_waypointsprite_distancealphaexponent 2
717 set g_waypointsprite_timealphaexponent 1
718 set g_waypointsprite_deployed_lifetime 10
719 set g_waypointsprite_deadlifetime 1
720 set g_waypointsprite_limitedrange 5120
721 set g_waypointsprite_stuffbinds 0
722 alias "g_waypointsprite_personal" "impulse 30"
723 alias "g_waypointsprite_personal_p" "impulse 31"
724 alias "g_waypointsprite_personal_d" "impulse 32"
725 alias "g_waypointsprite_team_helpme" "impulse 33"
726 alias "g_waypointsprite_team_here" "impulse 34"
727 alias "g_waypointsprite_team_here_p" "impulse 35"
728 alias "g_waypointsprite_team_here_d" "impulse 36"
729 alias "g_waypointsprite_team_danger" "impulse 37"
730 alias "g_waypointsprite_team_danger_p" "impulse 38"
731 alias "g_waypointsprite_team_danger_d" "impulse 39"
732 alias "g_waypointsprite_clear_personal" "impulse 47"
733 alias "g_waypointsprite_clear" "impulse 48"
734 alias "g_waypointsprite_toggle" "impulse 49"
736 seta cl_hidewaypoints 0
739 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
740 alias adminmsg "sv_cmd adminmsg $*"
741 alias teamstatus "sv_cmd teamstatus"
742 alias printstats "sv_cmd printstats" // print status on demand
743 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /'$1' union def"
744 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /'$1' difference def"
745 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /'$1' g_maplist union def"
746 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"
750 set g_balance_keyhunt_delay_return 60
751 set g_balance_keyhunt_delay_round 5
752 set g_balance_keyhunt_delay_tracking 10
753 set g_balance_keyhunt_delay_fadeout 2
754 set g_balance_keyhunt_delay_collect 1.5
755 set g_balance_keyhunt_delay_drop 0.4
756 set g_balance_keyhunt_maxdist 150
757 set g_balance_keyhunt_score_collect 3
758 set g_balance_keyhunt_score_carrierfrag 2
759 set g_balance_keyhunt_score_capture 100
760 set g_balance_keyhunt_score_push 60
761 set g_balance_keyhunt_score_destroyed 50
762 set g_balance_keyhunt_score_destroyed_ownfactor 1
763 set g_balance_keyhunt_dropvelocity 300
764 set g_balance_keyhunt_throwvelocity 400
765 set g_balance_keyhunt_protecttime 0.8
766 set g_balance_keyhunt_damageforcescale 1
767 set g_keyhunt_teams_override 0
768 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
770 // so it can be stuffcmd-ed still
771 set cl_gravity 800 // but ignored anyway
773 set g_ban_default_bantime 5400 // 90 minutes
774 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
775 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
776 alias bans "sv_cmd bans $*"
777 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
778 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
779 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
781 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards