1 # -*- mode: shell-script -*-
2 AC_INIT(main/inferno.c)
9 AM_CONFIG_HEADER(conf.h)
15 AC_DEFINE_UNQUOTED(D2XMAJOR)
16 AC_DEFINE_UNQUOTED(D2XMINOR)
17 AC_DEFINE_UNQUOTED(D2XMICRO)
19 VERSION=$D2XMAJOR.$D2XMINOR.$D2XMICRO
21 AM_INIT_AUTOMAKE(d2x, $VERSION)
25 #kludge to keep autoconf from adding -g -O2
31 AC_CHECK_TOOL(CC, gcc, :)
32 AC_CHECK_TOOL(RANLIB, ranlib, :)
33 AC_CHECK_TOOL(STRIP, strip, :)
34 AC_CHECK_TOOL(AR, ar, :)
38 AC_PATH_PROGS(NASM, nasmw nasm, no)
43 if test x$CYGWIN = xyes; then
44 AC_MSG_WARN([Cygwin found, setting -mno-cygwin])
45 CFLAGS="-mno-cygwin $CFLAGS"
49 AM_CONDITIONAL(MINGW32, test x$MINGW32 = xyes)
50 if test x$MINGW32 = xyes; then
51 GL_LIBS="opengl32 glu32"
56 dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
57 test "x$prefix" = "xNONE" && prefix=$ac_default_prefix
58 test "x$exec_prefix" = "xNONE" && exec_prefix="${prefix}"
60 dnl Set default locations to find data files.
62 default_sharepath="$foo/games/$PACKAGE"
64 CFLAGS="-Wall $CFLAGS"
66 dnl Enable editor build?
68 [ --enable-editor Build editor? (not functional)],,)
69 if test x$enable_editor = xyes; then
71 D2X_MAIN_SUBDIRS=editor
73 AM_CONDITIONAL(EDITOR, test x$enable_editor = xyes)
75 dnl Enable shareware build?
76 AC_ARG_ENABLE(shareware,
77 [ --enable-shareware Build for demo datafiles (not functional)],,)
78 if test x$enable_shareware = xyes; then
80 D2X_FEATURES="shareware ${D2X_FEATURES}"
82 AM_CONDITIONAL(SHAREWARE, test x$enable_shareware = xyes)
84 dnl Enable movie trick?
86 [ --enable-movie-trick Enable trick to show movies],,)
87 if test x$enable_movie_trick = xyes; then
88 AC_DEFINE(MOVIE_TRICK)
89 D2X_FEATURES="movie_trick ${D2X_FEATURES}"
91 AM_CONDITIONAL(MOVIE_TRICK, test x$enable_movie_trick = xyes)
94 AC_ARG_ENABLE(nmovies,
95 [ --enable-nmovies Turn off movies (render endlevel flythrough)],,)
96 if test x$enable_nmovies = xyes; then
98 D2X_FEATURES="nmovies ${D2X_FEATURES}"
100 AM_CONDITIONAL(NMOVIES, test x$enable_nmovies = xyes)
102 dnl Count warnings as errors?
103 AC_ARG_ENABLE(werror,
104 [ --enable-werror Count compiler warning as errors ],,)
105 if test x$enable_werror = xyes; then
106 CFLAGS="-Werror $CFLAGS"
107 D2X_FEATURES="werror ${D2X_FEATURES}"
110 dnl Build with NDEBUG?
112 [ --disable-debug Take out debug symbols, Asserts, Int3, etc ],,)
113 if test x$enable_debug = xno; then
118 D2X_FEATURES="debug ${D2X_FEATURES}"
121 dnl Build with RELEASE?
122 AC_ARG_ENABLE(release,
123 [ --enable-release Release build. Removes debug/editor things ],,)
124 if test x$enable_release = xyes; then
126 D2X_FEATURES="release ${D2X_FEATURES}"
129 AC_ARG_WITH(sharepath,
130 [[ --with-sharepath=DIR Use DIR for shared game data [DATADIR/games/d2x]]],
131 sharepath=$withval, sharepath="auto")
132 if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
133 sharepath="$default_sharepath"
135 AC_DEFINE_UNQUOTED(SHAREPATH, "$sharepath")
138 AM_CONDITIONAL(DJGPP, test "$host_os" = "msdosdjgpp")
139 if test "$host_os" = "msdosdjgpp"; then
141 CFLAGS="-I \$(top_srcdir)/arch/dos/include $CFLAGS"
146 CFLAGS="-pipe $CFLAGS"
151 AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
153 CFLAGS="$SDL_CFLAGS $CFLAGS"
154 LIBS="$SDL_LIBS $LIBS"
159 AC_CHECK_HEADERS(netipx/ipx.h)
163 [ --with-opengl Build OpenGL support ],,)
164 if test x$with_opengl = xyes; then
165 for lib in $GL_LIBS; do
166 AC_CHECK_LIB($lib, main,
167 OGL_LIBS="${OGL_LIBS} -l$lib",
168 [AC_MSG_ERROR([$lib not found, --with-opengl cannot be used])
175 D2X_ARCH_SUBDIRS="ogl ${D2X_ARCH_SUBDIRS}"
178 AM_CONDITIONAL(USE_OPENGL, test x$with_opengl = xyes)
182 [ --with-ggi Build GGI support ],,)
183 if test x$with_ggi = xyes; then
184 AC_CHECK_LIB(ggi, ggiInit,
186 [AC_MSG_ERROR([GGI not found, GGI version cannot be built]); ggi=false])
187 AC_CHECK_LIB(gii, giiInit,
188 GGI_LIBS="${GGI_LIBS} -lgii",
189 [AC_MSG_ERROR([GII not found, GGI version cannot be built]); ggi=false])
192 D2X_ARCH_SUBDIRS="ggi ${D2X_ARCH_SUBDIRS}"
195 AM_CONDITIONAL(USE_GGI, test x$with_ggi = xyes)
199 [ --with-svga Build SVGALib support ],,)
200 if test x$with_svga = xyes; then
201 AC_CHECK_LIB(vga,vga_getmousetype,
203 [AC_MSG_ERROR([vga not found, SVGALib cannot be built])
206 AC_CHECK_LIB(vgagl,gl_getcontext,
207 SVGA_LIBS="${SVGA_LIBS} -lvgagl",
208 [AC_MSG_ERROR([vgagl not found, SVGALib cannot be built])
213 D2X_ARCH_SUBDIRS="svgalib ${D2X_ARCH_SUBDIRS}"
216 AM_CONDITIONAL(USE_SVGALIB, test x$with_svga = xyes)
218 if test x$MINGW32 = xyes; then
219 D2X_ARCH_SUBDIRS="win32 ${D2X_ARCH_SUBDIRS}"
220 AC_DEFINE(SDL_JOYSTICK)
222 CFLAGS="-I \$(top_srcdir)/arch/linux/include $CFLAGS"
223 D2X_ARCH_SUBDIRS="linux ${D2X_ARCH_SUBDIRS}"
225 dnl Check for SDL joystick
226 AC_ARG_ENABLE(sdl-joystick,
227 [ --enable-sdl-joystick Use SDL joystick (required for mingw) ],,)
228 if test x$enable_sdl_joystick = xyes; then
229 AC_DEFINE(SDL_JOYSTICK)
230 D2X_FEATURES="sdl_joystick ${D2X_FEATURES}"
232 AM_CONDITIONAL(SDL_JOYSTICK, test x$enable_sdl_joystick = xyes)
236 dnl Check for network
237 AC_ARG_ENABLE(network,
238 [ --disable-network Do not build network/serial support ],,)
239 if test x$enable_network != xno; then
241 D2X_FEATURES="network ${D2X_FEATURES}"
243 AM_CONDITIONAL(USE_NETWORK, test x$enable_network != xno)
245 dnl Check for assembler
246 AC_ARG_ENABLE(assembler,
247 [ --disable-assembler Do not use assembler optimization ],,)
248 if test x$enable_assembler = xno; then
250 D2X_FEATURES="no_asm ${D2X_FEATURES}"
252 if test x$NASM = xno; then
253 AC_MSG_ERROR([nasm not found. Install it or use --disable-assembler])
255 NASMFLAGS="-i\$(srcdir)/ $NASMFLAGS"
258 NASMFLAGS="-f win32 $NASMFLAGS"
261 NASMFLAGS="-f coff $NASMFLAGS"
264 NASMFLAGS="-f elf -d__linux__ $NASMFLAGS"
267 AC_MSG_ERROR([Assembler not supported for this OS])
271 AM_CONDITIONAL(USE_ASM, test x$enable_assembler != xno)
275 AC_SUBST(D2X_ARCH_SUBDIRS)
277 AC_SUBST(D2X_MAIN_SUBDIRS)
295 arch/svgalib/Makefile
310 d2x has been configured successfully.
312 Platform(s): $D2X_ARCH_SUBDIRS
313 Features : $D2X_FEATURES $D2X_MAIN_SUBDIRS
315 Shared game data directory: $sharepath