1 # -*- mode: shell-script -*-
7 AC_INIT(d2x,[D2X_MAJOR.D2X_MINOR.D2X_MICRO],[descent-source@warpcore.org])
14 AM_INIT_AUTOMAKE([1.6])
16 AM_CONFIG_HEADER(conf.h)
18 AC_DEFINE_UNQUOTED(D2XMAJOR,D2X_MAJOR,[d2x major version])
19 AC_DEFINE_UNQUOTED(D2XMINOR,D2X_MINOR,[d2x minor version])
20 AC_DEFINE_UNQUOTED(D2XMICRO,D2X_MICRO,[d2x micro version])
24 #kludge to keep autoconf from adding -g -O2
30 AC_CHECK_TOOL(CC, gcc, :)
31 AC_CHECK_TOOL(RANLIB, ranlib, :)
32 AC_CHECK_TOOL(STRIP, strip, :)
33 AC_CHECK_TOOL(AR, ar, :)
37 AC_PATH_PROGS(NASM, nasm nasmw, no)
42 AC_MSG_WARN([Cygwin found, setting -mno-cygwin])
43 CFLAGS="-mno-cygwin $CFLAGS"
57 AM_CONDITIONAL(MINGW32, test x$MINGW32 = xyes)
58 if test x$MINGW32 = xyes; then
59 GL_LIBS="opengl32 glu32"
60 elif test x$MACOSX = xyes; then
66 if test x$MACOSX = xyes; then
67 AC_DEFINE(__MACOSX__,,[Define if building on MAC OS X])
69 AM_CONDITIONAL(MACOSX, test x$MACOSX = xyes)
71 dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
72 test "x$prefix" = "xNONE" && prefix=$ac_default_prefix
73 test "x$exec_prefix" = "xNONE" && exec_prefix="${prefix}"
75 dnl Set default locations to find data files.
76 default_sharepath="$datadir/games/$PACKAGE"
78 CFLAGS="-Wall $CFLAGS"
80 dnl Enable editor build?
82 [ --enable-editor Build editor? (not functional)],,)
83 if test x$enable_editor = xyes; then
84 AC_DEFINE(EDITOR,,[Define if you want to build the editor])
85 D2X_MAIN_SUBDIRS=editor
87 AM_CONDITIONAL(EDITOR, test x$enable_editor = xyes)
89 dnl Enable macdata build?
90 AC_ARG_ENABLE(macdata,
91 [ --enable-macdata Build for mac datafiles],,)
92 if test x$enable_macdata = xyes; then
93 AC_DEFINE(MACDATA,,[Define if you want to build for mac datafiles])
94 D2X_FEATURES="macdata ${D2X_FEATURES}"
96 AM_CONDITIONAL(MACDATA, test x$enable_macdata = xyes)
98 dnl Build with NDEBUG?
100 [ --disable-debug Take out debug symbols, Asserts, Int3, etc ],,)
101 if test x$enable_debug = xno; then
102 AC_DEFINE(NDEBUG,,[Define to disable asserts, int3, etc.])
106 D2X_FEATURES="debug ${D2X_FEATURES}"
109 dnl Build with RELEASE?
110 AC_ARG_ENABLE(release,
111 [ --enable-release Release build. Removes debug/editor things ],,)
112 if test x$enable_release = xyes; then
113 AC_DEFINE(RELEASE,,[Define for a "release" build])
114 D2X_FEATURES="release ${D2X_FEATURES}"
117 dnl Build without using sdl-joystick ?
118 AC_ARG_ENABLE(linuxjoy,
119 [ --enable-linuxjoy do not use the SDL Joystick. (eg for MS Sidewinder)],,)
120 if test x$enable_linuxjoy = xyes; then
121 AC_DEFINE(USE_LINUX_JOY,,[define to not use the SDL_Joystick routines.])
123 AM_CONDITIONAL(USE_LINUX_JOY, test x$enable_linuxjoy = xyes)
125 dnl Build with FAST_FILE_IO?
126 AC_ARG_ENABLE(fastfileio,
127 [ --disable-fastfileio Disable fast file i/o. ],,)
128 if test x$enable_fastfileio != xno; then
129 if test x$ac_cv_c_bigendian = xyes; then
130 AC_MSG_WARN([big-endian cpu detected. disabling fastfileio])
131 enable_fastfileio="no";
134 if test x$enable_fastfileio != xno; then
135 AC_DEFINE(FAST_FILE_IO,,[Define for faster i/o on little-endian cpus])
136 D2X_FEATURES="fastfileio ${D2X_FEATURES}"
139 AC_ARG_WITH(sharepath,
140 [[ --with-sharepath=DIR Use DIR for shared game data (unix only) [DATADIR/games/d2x]]],
141 sharepath=$withval, sharepath="auto")
142 if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
143 sharepath="$default_sharepath"
146 eval sharepath=$sharepath
147 AC_DEFINE_UNQUOTED(SHAREPATH, "$sharepath",[Define this to be the shared game directory root])
150 if test x$MSDOS = xyes; then
151 CFLAGS="-I \$(top_srcdir)/arch/dos/include $CFLAGS"
156 CFLAGS="-pipe $CFLAGS"
161 AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
163 CFLAGS="$SDL_CFLAGS $CFLAGS"
164 LIBS="$SDL_LIBS $LIBS"
169 AC_CHECK_HEADERS(netipx/ipx.h)
173 [ --with-opengl Build OpenGL support ],,)
174 if test x$with_opengl = xyes; then
175 for lib in $GL_LIBS; do
176 AC_CHECK_LIB($lib, main,
177 OGL_LIBS="${OGL_LIBS} -l$lib",
178 [AC_MSG_ERROR([$lib not found, --with-opengl cannot be used])
183 AC_DEFINE(OGL,,[Define if you want an OpenGL build])
185 D2X_ARCH_SUBDIRS="ogl ${D2X_ARCH_SUBDIRS}"
188 AM_CONDITIONAL(USE_OPENGL, test x$with_opengl = xyes)
192 [ --with-ggi Build GGI support ],,)
193 if test x$with_ggi = xyes; then
194 AC_CHECK_LIB(ggi, ggiInit,
196 [AC_MSG_ERROR([GGI not found, GGI version cannot be built]); ggi=false])
197 AC_CHECK_LIB(gii, giiInit,
198 GGI_LIBS="${GGI_LIBS} -lgii",
199 [AC_MSG_ERROR([GII not found, GGI version cannot be built]); ggi=false])
200 AC_DEFINE(GGI,,[Define if you want a GGI build])
202 D2X_ARCH_SUBDIRS="ggi ${D2X_ARCH_SUBDIRS}"
205 AM_CONDITIONAL(USE_GGI, test x$with_ggi = xyes)
209 [ --with-svga Build SVGALib support ],,)
210 if test x$with_svga = xyes; then
211 AC_CHECK_LIB(vga,vga_getmousetype,
213 [AC_MSG_ERROR([vga not found, SVGALib cannot be built])
216 AC_CHECK_LIB(vgagl,gl_getcontext,
217 SVGA_LIBS="${SVGA_LIBS} -lvgagl",
218 [AC_MSG_ERROR([vgagl not found, SVGALib cannot be built])
221 AC_DEFINE(SVGA,,[Define if you want an SVGALib build])
223 D2X_ARCH_SUBDIRS="svgalib ${D2X_ARCH_SUBDIRS}"
226 AM_CONDITIONAL(USE_SVGALIB, test x$with_svga = xyes)
228 if test x$MINGW32 = xyes; then
229 D2X_ARCH_SUBDIRS="win32 ${D2X_ARCH_SUBDIRS}"
231 CFLAGS="-I \$(top_srcdir)/arch/linux/include $CFLAGS"
232 D2X_ARCH_SUBDIRS="linux ${D2X_ARCH_SUBDIRS}"
236 dnl Check for network
237 AC_ARG_ENABLE(network,
238 [ --disable-network Do not build network/serial support ],,)
239 if test x$enable_network != xno; then
240 if test x$MACOSX = xyes; then
241 AC_MSG_WARN([OS X detected. disabling network])
244 if test x$MINGW32 = xyes; then
245 AC_MSG_WARN([MINGW detected. disabling network])
249 if test x$enable_network != xno; then
250 AC_DEFINE(NETWORK,,[Define if you want a network build])
251 D2X_FEATURES="network ${D2X_FEATURES}"
253 AM_CONDITIONAL(USE_NETWORK, test x$enable_network != xno)
255 dnl Check for assembler
256 AC_ARG_ENABLE(assembler,
257 [ --disable-assembler Do not use assembler optimization ],,)
258 if test x$enable_assembler != xno; then
259 if test x$NASM = xno; then
260 AC_MSG_WARN([nasm not found. disabling assembler])
261 enable_assembler="no"
263 NASMFLAGS="-i\$(srcdir)/ $NASMFLAGS"
266 NASMFLAGS="-f win32 $NASMFLAGS"
269 NASMFLAGS="-f coff $NASMFLAGS"
272 NASMFLAGS="-f elf -d__linux__ $NASMFLAGS"
275 AC_MSG_WARN([nasm not supported for this OS. disabling assembler])
276 enable_assembler="no"
281 if test x$enable_assembler = xno; then
282 AC_DEFINE(NO_ASM,,[Define if you want an assembler free build])
283 D2X_FEATURES="no_asm ${D2X_FEATURES}"
285 AM_CONDITIONAL(USE_ASM, test x$enable_assembler != xno)
288 /* General defines */
290 #define PIGGY_USE_PAGING 1
303 # define SVGALIB_INPUT 1
304 # define SVGALIB_VIDEO 1
308 # define SDL_GL_VIDEO 1
319 # define SDL_GL_VIDEO 1
328 AC_SUBST(D2X_ARCH_SUBDIRS)
330 AC_SUBST(D2X_MAIN_SUBDIRS)
348 arch/svgalib/Makefile
364 d2x has been configured successfully.
366 Platform(s): $D2X_ARCH_SUBDIRS
367 Features : $D2X_FEATURES $D2X_MAIN_SUBDIRS
369 Shared game data directory (unix only): $sharepath