3 #include "cl_collision.h"
6 //============================================================================
8 //[515]: unsolved PROBLEMS
9 //- finish player physics code (cs_runplayerphysics)
11 //- RF_DEPTHHACK is not like it should be
12 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
13 //- finish lines support for R_Polygon***
14 //- insert selecttraceline into traceline somehow
16 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
17 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
19 sfx_t *S_FindName(const char *name);
20 int Sbar_GetPlayer (int index);
21 void Sbar_SortFrags (void);
22 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
23 void CSQC_RelinkAllEntities (int drawmask);
24 void CSQC_RelinkCSQCEntities (void);
25 char *Key_GetBind (int key);
32 // #1 void(vector ang) makevectors
33 static void VM_CL_makevectors (void)
35 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
36 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 // #2 void(entity e, vector o) setorigin
40 static void VM_CL_setorigin (void)
44 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46 e = PRVM_G_EDICT(OFS_PARM0);
47 if (e == prog->edicts)
49 VM_Warning("setorigin: can not modify world entity\n");
52 if (e->priv.required->free)
54 VM_Warning("setorigin: can not modify free entity\n");
57 org = PRVM_G_VECTOR(OFS_PARM1);
58 VectorCopy (org, e->fields.client->origin);
62 // #3 void(entity e, string m) setmodel
63 static void VM_CL_setmodel (void)
70 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
72 e = PRVM_G_EDICT(OFS_PARM0);
73 m = PRVM_G_STRING(OFS_PARM1);
74 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
76 if (!strcmp(cl.csqc_model_precache[i]->name, m))
78 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
79 e->fields.client->modelindex = -(i+1);
84 for (i = 0;i < MAX_MODELS;i++)
86 mod = cl.model_precache[i];
87 if (mod && !strcmp(mod->name, m))
89 e->fields.client->model = PRVM_SetEngineString(mod->name);
90 e->fields.client->modelindex = i;
95 e->fields.client->modelindex = 0;
96 e->fields.client->model = 0;
99 // #4 void(entity e, vector min, vector max) setsize
100 static void VM_CL_setsize (void)
104 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
106 e = PRVM_G_EDICT(OFS_PARM0);
107 if (e == prog->edicts)
109 VM_Warning("setsize: can not modify world entity\n");
112 if (e->priv.server->free)
114 VM_Warning("setsize: can not modify free entity\n");
117 min = PRVM_G_VECTOR(OFS_PARM1);
118 max = PRVM_G_VECTOR(OFS_PARM2);
120 VectorCopy (min, e->fields.client->mins);
121 VectorCopy (max, e->fields.client->maxs);
122 VectorSubtract (max, min, e->fields.client->size);
127 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
128 static void VM_CL_sound (void)
132 prvm_edict_t *entity;
136 VM_SAFEPARMCOUNT(5, VM_CL_sound);
138 entity = PRVM_G_EDICT(OFS_PARM0);
139 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
140 sample = PRVM_G_STRING(OFS_PARM2);
141 volume = PRVM_G_FLOAT(OFS_PARM3);
142 attenuation = PRVM_G_FLOAT(OFS_PARM4);
144 if (volume < 0 || volume > 1)
146 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
150 if (attenuation < 0 || attenuation > 4)
152 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
156 if (channel < 0 || channel > 7)
158 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
162 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
165 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
166 static void VM_CL_pointsound(void)
173 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
175 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
176 sample = PRVM_G_STRING(OFS_PARM1);
177 volume = PRVM_G_FLOAT(OFS_PARM2);
178 attenuation = PRVM_G_FLOAT(OFS_PARM3);
180 if (volume < 0 || volume > 1)
182 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
186 if (attenuation < 0 || attenuation > 4)
188 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
192 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
193 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
196 // #14 entity() spawn
197 static void VM_CL_spawn (void)
200 ed = PRVM_ED_Alloc();
201 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
205 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
206 static void VM_CL_traceline (void)
213 VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
215 prog->xfunction->builtinsprofile += 30;
217 v1 = PRVM_G_VECTOR(OFS_PARM0);
218 v2 = PRVM_G_VECTOR(OFS_PARM1);
219 move = (int)PRVM_G_FLOAT(OFS_PARM2);
220 ent = PRVM_G_EDICT(OFS_PARM3);
222 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
223 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
225 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
227 VM_SetTraceGlobals(&trace);
234 Used for use tracing and shot targeting
235 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
236 if the tryents flag is set.
238 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
241 // LordHavoc: added this for my own use, VERY useful, similar to traceline
242 static void VM_CL_tracebox (void)
244 float *v1, *v2, *m1, *m2;
249 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
251 prog->xfunction->builtinsprofile += 30;
253 v1 = PRVM_G_VECTOR(OFS_PARM0);
254 m1 = PRVM_G_VECTOR(OFS_PARM1);
255 m2 = PRVM_G_VECTOR(OFS_PARM2);
256 v2 = PRVM_G_VECTOR(OFS_PARM3);
257 move = (int)PRVM_G_FLOAT(OFS_PARM4);
258 ent = PRVM_G_EDICT(OFS_PARM5);
260 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
261 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
263 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
265 VM_SetTraceGlobals(&trace);
268 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
273 vec3_t original_origin;
274 vec3_t original_velocity;
275 vec3_t original_angles;
276 vec3_t original_avelocity;
280 VectorCopy(tossent->fields.client->origin , original_origin );
281 VectorCopy(tossent->fields.client->velocity , original_velocity );
282 VectorCopy(tossent->fields.client->angles , original_angles );
283 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
285 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
286 if (val != NULL && val->_float != 0)
287 gravity = val->_float;
290 gravity *= cl.movevars_gravity * 0.05;
292 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
294 tossent->fields.client->velocity[2] -= gravity;
295 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
296 VectorScale (tossent->fields.client->velocity, 0.05, move);
297 VectorAdd (tossent->fields.client->origin, move, end);
298 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
299 VectorCopy (trace.endpos, tossent->fields.client->origin);
301 if (trace.fraction < 1)
305 VectorCopy(original_origin , tossent->fields.client->origin );
306 VectorCopy(original_velocity , tossent->fields.client->velocity );
307 VectorCopy(original_angles , tossent->fields.client->angles );
308 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
313 static void VM_CL_tracetoss (void)
317 prvm_edict_t *ignore;
319 prog->xfunction->builtinsprofile += 600;
321 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
323 ent = PRVM_G_EDICT(OFS_PARM0);
324 if (ent == prog->edicts)
326 VM_Warning("tracetoss: can not use world entity\n");
329 ignore = PRVM_G_EDICT(OFS_PARM1);
331 trace = CL_Trace_Toss (ent, ignore);
333 VM_SetTraceGlobals(&trace);
337 // #20 void(string s) precache_model
338 static void VM_CL_precache_model (void)
344 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
346 name = PRVM_G_STRING(OFS_PARM0);
347 for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
349 if(!strcmp(cl.csqc_model_precache[i]->name, name))
351 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
355 PRVM_G_FLOAT(OFS_RETURN) = 0;
356 m = Mod_ForName(name, false, false, false);
359 for (i = 1;i < MAX_MODELS;i++)
361 if (!cl.csqc_model_precache[i])
363 cl.csqc_model_precache[i] = (model_t*)m;
364 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
368 VM_Warning("VM_CL_precache_model: no free models\n");
371 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
374 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
379 ent = PRVM_NEXT_EDICT(prog->edicts);
380 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
382 if (ent->priv.required->free)
384 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
390 // #22 entity(vector org, float rad) findradius
391 static void VM_CL_findradius (void)
393 prvm_edict_t *ent, *chain;
394 vec_t radius, radius2;
395 vec3_t org, eorg, mins, maxs;
396 int i, numtouchedicts;
397 prvm_edict_t *touchedicts[MAX_EDICTS];
399 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
401 chain = (prvm_edict_t *)prog->edicts;
403 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
404 radius = PRVM_G_FLOAT(OFS_PARM1);
405 radius2 = radius * radius;
407 mins[0] = org[0] - (radius + 1);
408 mins[1] = org[1] - (radius + 1);
409 mins[2] = org[2] - (radius + 1);
410 maxs[0] = org[0] + (radius + 1);
411 maxs[1] = org[1] + (radius + 1);
412 maxs[2] = org[2] + (radius + 1);
413 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
414 if (numtouchedicts > MAX_EDICTS)
416 // this never happens //[515]: for what then ?
417 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
418 numtouchedicts = MAX_EDICTS;
420 for (i = 0;i < numtouchedicts;i++)
422 ent = touchedicts[i];
423 // Quake did not return non-solid entities but darkplaces does
424 // (note: this is the reason you can't blow up fallen zombies)
425 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
427 // LordHavoc: compare against bounding box rather than center so it
428 // doesn't miss large objects, and use DotProduct instead of Length
429 // for a major speedup
430 VectorSubtract(org, ent->fields.client->origin, eorg);
431 if (sv_gameplayfix_findradiusdistancetobox.integer)
433 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
434 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
435 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
438 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
439 if (DotProduct(eorg, eorg) < radius2)
441 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
446 VM_RETURN_EDICT(chain);
449 // #34 float() droptofloor
450 static void VM_CL_droptofloor (void)
457 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
459 // assume failure if it returns early
460 PRVM_G_FLOAT(OFS_RETURN) = 0;
462 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
463 if (ent == prog->edicts)
465 VM_Warning("droptofloor: can not modify world entity\n");
468 if (ent->priv.server->free)
470 VM_Warning("droptofloor: can not modify free entity\n");
474 VectorCopy (ent->fields.client->origin, end);
477 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
479 if (trace.fraction != 1)
481 VectorCopy (trace.endpos, ent->fields.client->origin);
482 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
483 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
484 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
485 PRVM_G_FLOAT(OFS_RETURN) = 1;
486 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
487 // ent->priv.server->suspendedinairflag = true;
491 // #35 void(float style, string value) lightstyle
492 static void VM_CL_lightstyle (void)
497 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
499 i = (int)PRVM_G_FLOAT(OFS_PARM0);
500 c = PRVM_G_STRING(OFS_PARM1);
501 if (i >= cl.max_lightstyle)
503 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
506 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
507 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
508 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
511 // #40 float(entity e) checkbottom
512 static void VM_CL_checkbottom (void)
514 static int cs_yes, cs_no;
516 vec3_t mins, maxs, start, stop;
521 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
522 ent = PRVM_G_EDICT(OFS_PARM0);
523 PRVM_G_FLOAT(OFS_RETURN) = 0;
525 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
526 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
528 // if all of the points under the corners are solid world, don't bother
529 // with the tougher checks
530 // the corners must be within 16 of the midpoint
531 start[2] = mins[2] - 1;
532 for (x=0 ; x<=1 ; x++)
533 for (y=0 ; y<=1 ; y++)
535 start[0] = x ? maxs[0] : mins[0];
536 start[1] = y ? maxs[1] : mins[1];
537 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
542 PRVM_G_FLOAT(OFS_RETURN) = true;
543 return; // we got out easy
548 // check it for real...
552 // the midpoint must be within 16 of the bottom
553 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
554 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
555 stop[2] = start[2] - 2*sv_stepheight.value;
556 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
558 if (trace.fraction == 1.0)
561 mid = bottom = trace.endpos[2];
563 // the corners must be within 16 of the midpoint
564 for (x=0 ; x<=1 ; x++)
565 for (y=0 ; y<=1 ; y++)
567 start[0] = stop[0] = x ? maxs[0] : mins[0];
568 start[1] = stop[1] = y ? maxs[1] : mins[1];
570 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
572 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
573 bottom = trace.endpos[2];
574 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
579 PRVM_G_FLOAT(OFS_RETURN) = true;
582 // #41 float(vector v) pointcontents
583 static void VM_CL_pointcontents (void)
585 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
586 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
589 // #48 void(vector o, vector d, float color, float count) particle
590 static void VM_CL_particle (void)
595 VM_SAFEPARMCOUNT(4, VM_CL_particle);
597 org = PRVM_G_VECTOR(OFS_PARM0);
598 dir = PRVM_G_VECTOR(OFS_PARM1);
599 color = (int)PRVM_G_FLOAT(OFS_PARM2);
600 count = (int)PRVM_G_FLOAT(OFS_PARM3);
601 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
604 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
605 static void VM_CL_ambientsound (void)
609 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
610 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
611 f = PRVM_G_VECTOR(OFS_PARM1);
612 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
615 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
616 static void VM_CL_getlight (void)
618 vec3_t ambientcolor, diffusecolor, diffusenormal;
621 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
623 p = PRVM_G_VECTOR(OFS_PARM0);
624 VectorClear(ambientcolor);
625 VectorClear(diffusecolor);
626 VectorClear(diffusenormal);
627 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
628 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
629 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
633 //============================================================================
634 //[515]: SCENE MANAGER builtins
635 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
637 static void CSQC_R_RecalcView (void)
639 extern matrix4x4_t viewmodelmatrix;
640 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
641 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
644 void CL_RelinkLightFlashes(void);
645 //#300 void() clearscene (EXT_CSQC)
646 static void VM_CL_R_ClearScene (void)
648 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
649 // clear renderable entity and light lists
650 r_refdef.numentities = 0;
651 r_refdef.numlights = 0;
652 // FIXME: restore these to the values from VM_CL_UpdateView
656 r_view.width = vid.width;
657 r_view.height = vid.height;
659 // FIXME: restore frustum_x/frustum_y
660 r_view.useperspective = true;
661 r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
662 r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
663 r_view.frustum_x *= r_refdef.frustumscale_x;
664 r_view.frustum_y *= r_refdef.frustumscale_y;
665 r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
666 r_view.ortho_y = scr_fov.value * (3.0 / 4.0);
667 // FIXME: restore cl.csqc_origin
668 // FIXME: restore cl.csqc_angles
669 cl.csqc_vidvars.drawworld = true;
670 cl.csqc_vidvars.drawenginesbar = false;
671 cl.csqc_vidvars.drawcrosshair = false;
674 //#301 void(float mask) addentities (EXT_CSQC)
675 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
676 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
677 static void VM_CL_R_AddEntities (void)
681 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
682 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
683 CSQC_RelinkAllEntities(drawmask);
684 CL_RelinkLightFlashes();
686 prog->globals.client->time = cl.time;
687 for(i=1;i<prog->num_edicts;i++)
689 ed = &prog->edicts[i];
690 if(ed->priv.required->free)
693 if(ed->priv.required->free)
695 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
697 if(ed->priv.required->free)
699 if(!((int)ed->fields.client->drawmask & drawmask))
701 CSQC_AddRenderEdict(ed);
705 //#302 void(entity ent) addentity (EXT_CSQC)
706 static void VM_CL_R_AddEntity (void)
708 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
709 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
712 //#303 float(float property, ...) setproperty (EXT_CSQC)
713 static void VM_CL_R_SetView (void)
719 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
721 c = (int)PRVM_G_FLOAT(OFS_PARM0);
722 f = PRVM_G_VECTOR(OFS_PARM1);
723 k = PRVM_G_FLOAT(OFS_PARM1);
727 case VF_MIN: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
728 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
730 case VF_MIN_X: r_view.x = (int)(k * vid.width / vid_conwidth.value);
732 case VF_MIN_Y: r_view.y = (int)(k * vid.height / vid_conheight.value);
734 case VF_SIZE: r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
735 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
737 case VF_SIZE_Y: r_view.width = (int)(k * vid.width / vid_conwidth.value);
739 case VF_SIZE_X: r_view.height = (int)(k * vid.height / vid_conheight.value);
741 case VF_VIEWPORT: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
742 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
743 f = PRVM_G_VECTOR(OFS_PARM2);
744 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
745 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
747 case VF_FOV: r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0];
748 r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1];
750 case VF_FOVX: r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k;
752 case VF_FOVY: r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k;
754 case VF_ORIGIN: VectorCopy(f, cl.csqc_origin);
757 case VF_ORIGIN_X: cl.csqc_origin[0] = k;
760 case VF_ORIGIN_Y: cl.csqc_origin[1] = k;
763 case VF_ORIGIN_Z: cl.csqc_origin[2] = k;
766 case VF_ANGLES: VectorCopy(f, cl.csqc_angles);
769 case VF_ANGLES_X: cl.csqc_angles[0] = k;
772 case VF_ANGLES_Y: cl.csqc_angles[1] = k;
775 case VF_ANGLES_Z: cl.csqc_angles[2] = k;
778 case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
780 case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
782 case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k;
785 case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles);
787 case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
789 case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
791 case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
794 case VF_PERSPECTIVE: r_view.useperspective = k != 0;
797 default: PRVM_G_FLOAT(OFS_RETURN) = 0;
798 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
801 PRVM_G_FLOAT(OFS_RETURN) = 1;
804 //#304 void() renderscene (EXT_CSQC)
805 static void VM_CL_R_RenderScene (void)
807 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
808 // we need to update any RENDER_VIEWMODEL entities at this point because
809 // csqc supplies its own view matrix
810 CL_UpdateViewEntities();
815 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
816 static void VM_CL_R_AddDynamicLight (void)
820 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
822 // if we've run out of dlights, just return
823 if (r_refdef.numlights >= MAX_DLIGHTS)
826 pos = PRVM_G_VECTOR(OFS_PARM0);
827 col = PRVM_G_VECTOR(OFS_PARM2);
828 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
829 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
832 //============================================================================
834 //#310 vector (vector v) cs_unproject (EXT_CSQC)
835 static void VM_CL_unproject (void)
840 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
841 f = PRVM_G_VECTOR(OFS_PARM0);
842 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
843 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
846 //#311 vector (vector v) cs_project (EXT_CSQC)
847 static void VM_CL_project (void)
853 VM_SAFEPARMCOUNT(1, VM_CL_project);
854 f = PRVM_G_VECTOR(OFS_PARM0);
855 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
856 Matrix4x4_Transform(&m, f, v);
857 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
860 //#330 float(float stnum) getstatf (EXT_CSQC)
861 static void VM_CL_getstatf (void)
869 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
870 i = (int)PRVM_G_FLOAT(OFS_PARM0);
871 if(i < 0 || i >= MAX_CL_STATS)
873 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
877 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
880 //#331 float(float stnum) getstati (EXT_CSQC)
881 static void VM_CL_getstati (void)
884 int firstbit, bitcount;
886 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
888 index = (int)PRVM_G_FLOAT(OFS_PARM0);
891 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
893 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
903 if(index < 0 || index >= MAX_CL_STATS)
905 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
909 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
910 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
911 PRVM_G_FLOAT(OFS_RETURN) = i;
914 //#332 string(float firststnum) getstats (EXT_CSQC)
915 static void VM_CL_getstats (void)
919 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
920 i = (int)PRVM_G_FLOAT(OFS_PARM0);
921 if(i < 0 || i > MAX_CL_STATS-4)
923 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
924 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
927 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
928 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
931 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
932 static void VM_CL_setmodelindex (void)
936 struct model_s *model;
938 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
940 t = PRVM_G_EDICT(OFS_PARM0);
942 i = (int)PRVM_G_FLOAT(OFS_PARM1);
944 t->fields.client->model = 0;
945 t->fields.client->modelindex = 0;
950 model = CL_GetModelByIndex(i);
953 VM_Warning("VM_CL_setmodelindex: null model\n");
956 t->fields.client->model = PRVM_SetEngineString(model->name);
957 t->fields.client->modelindex = i;
960 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
961 static void VM_CL_modelnameforindex (void)
965 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
967 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
968 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
969 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
972 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
973 static void VM_CL_particleeffectnum (void)
976 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
977 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
980 PRVM_G_FLOAT(OFS_RETURN) = i;
983 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
984 static void VM_CL_trailparticles (void)
989 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
991 t = PRVM_G_EDICT(OFS_PARM0);
992 i = (int)PRVM_G_FLOAT(OFS_PARM1);
993 start = PRVM_G_VECTOR(OFS_PARM2);
994 end = PRVM_G_VECTOR(OFS_PARM3);
996 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
999 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1000 static void VM_CL_pointparticles (void)
1004 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1005 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1006 f = PRVM_G_VECTOR(OFS_PARM1);
1007 v = PRVM_G_VECTOR(OFS_PARM2);
1008 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1009 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1012 //#342 string(float keynum) getkeybind (EXT_CSQC)
1013 static void VM_CL_getkeybind (void)
1015 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1016 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1019 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1020 static void VM_CL_setcursormode (void)
1022 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1023 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1024 cl_ignoremousemove = true;
1027 //#345 float(float framenum) getinputstate (EXT_CSQC)
1028 static void VM_CL_getinputstate (void)
1031 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1032 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1033 for (i = 0;i < cl.movement_numqueue;i++)
1034 if (cl.movement_queue[i].sequence == frame)
1036 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1037 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1038 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1039 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1040 if(cl.movement_queue[i].crouch)
1042 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1043 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1047 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1048 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1053 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1054 static void VM_CL_setsensitivityscale (void)
1056 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1057 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1060 //#347 void() runstandardplayerphysics (EXT_CSQC)
1061 static void VM_CL_runplayerphysics (void)
1065 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1066 static void VM_CL_getplayerkey (void)
1072 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1074 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1075 c = PRVM_G_STRING(OFS_PARM1);
1076 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1079 i = Sbar_GetPlayer(i);
1085 if(!strcasecmp(c, "name"))
1086 strlcpy(t, cl.scores[i].name, sizeof(t));
1088 if(!strcasecmp(c, "frags"))
1089 sprintf(t, "%i", cl.scores[i].frags);
1091 if(!strcasecmp(c, "ping"))
1092 sprintf(t, "%i", cl.scores[i].qw_ping);
1094 if(!strcasecmp(c, "pl"))
1095 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1097 if(!strcasecmp(c, "entertime"))
1098 sprintf(t, "%f", cl.scores[i].qw_entertime);
1100 if(!strcasecmp(c, "colors"))
1101 sprintf(t, "%i", cl.scores[i].colors);
1103 if(!strcasecmp(c, "topcolor"))
1104 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1106 if(!strcasecmp(c, "bottomcolor"))
1107 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1109 if(!strcasecmp(c, "viewentity"))
1110 sprintf(t, "%i", i+1);
1113 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1116 //#349 float() isdemo (EXT_CSQC)
1117 static void VM_CL_isdemo (void)
1119 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1120 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1123 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1124 static void VM_CL_setlistener (void)
1126 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1127 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1128 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1131 //#352 void(string cmdname) registercommand (EXT_CSQC)
1132 static void VM_CL_registercmd (void)
1135 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1136 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1140 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1141 t = (char *)Z_Malloc(alloclen);
1142 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1143 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1146 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1150 //#360 float() readbyte (EXT_CSQC)
1151 static void VM_CL_ReadByte (void)
1153 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1154 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1157 //#361 float() readchar (EXT_CSQC)
1158 static void VM_CL_ReadChar (void)
1160 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1161 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1164 //#362 float() readshort (EXT_CSQC)
1165 static void VM_CL_ReadShort (void)
1167 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1168 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1171 //#363 float() readlong (EXT_CSQC)
1172 static void VM_CL_ReadLong (void)
1174 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1175 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1178 //#364 float() readcoord (EXT_CSQC)
1179 static void VM_CL_ReadCoord (void)
1181 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1182 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1185 //#365 float() readangle (EXT_CSQC)
1186 static void VM_CL_ReadAngle (void)
1188 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1189 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1192 //#366 string() readstring (EXT_CSQC)
1193 static void VM_CL_ReadString (void)
1195 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1196 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1199 //#367 float() readfloat (EXT_CSQC)
1200 static void VM_CL_ReadFloat (void)
1202 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1203 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1206 //////////////////////////////////////////////////////////
1208 static void VM_CL_makestatic (void)
1212 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1214 ent = PRVM_G_EDICT(OFS_PARM0);
1215 if (ent == prog->edicts)
1217 VM_Warning("makestatic: can not modify world entity\n");
1220 if (ent->priv.server->free)
1222 VM_Warning("makestatic: can not modify free entity\n");
1226 if (cl.num_static_entities < cl.max_static_entities)
1230 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1232 // copy it to the current state
1233 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1234 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1235 staticent->render.framelerp = 0;
1236 // make torchs play out of sync
1237 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1238 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1239 staticent->render.skinnum = (int)ent->fields.client->skin;
1240 staticent->render.effects = (int)ent->fields.client->effects;
1241 staticent->render.alpha = 1;
1242 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1243 staticent->render.scale = 1;
1244 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1245 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1248 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1249 if (renderflags & RF_USEAXIS)
1252 VectorNegate(prog->globals.client->v_right, left);
1253 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1254 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1257 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1258 CL_UpdateRenderEntity(&staticent->render);
1260 // either fullbright or lit
1261 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1262 staticent->render.flags |= RENDER_LIGHT;
1263 // turn off shadows from transparent objects
1264 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1265 staticent->render.flags |= RENDER_SHADOW;
1268 Con_Printf("Too many static entities");
1270 // throw the entity away now
1274 //=================================================================//
1280 copies data from one entity to another
1282 copyentity(src, dst)
1285 static void VM_CL_copyentity (void)
1287 prvm_edict_t *in, *out;
1288 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1289 in = PRVM_G_EDICT(OFS_PARM0);
1290 if (in == prog->edicts)
1292 VM_Warning("copyentity: can not read world entity\n");
1295 if (in->priv.server->free)
1297 VM_Warning("copyentity: can not read free entity\n");
1300 out = PRVM_G_EDICT(OFS_PARM1);
1301 if (out == prog->edicts)
1303 VM_Warning("copyentity: can not modify world entity\n");
1306 if (out->priv.server->free)
1308 VM_Warning("copyentity: can not modify free entity\n");
1311 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1315 //=================================================================//
1317 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1318 static void VM_CL_effect (void)
1320 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1321 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1324 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1325 static void VM_CL_te_blood (void)
1329 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1330 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1332 pos = PRVM_G_VECTOR(OFS_PARM0);
1333 CL_FindNonSolidLocation(pos, pos2, 4);
1334 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1337 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1338 static void VM_CL_te_bloodshower (void)
1342 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1343 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1345 speed = PRVM_G_FLOAT(OFS_PARM2);
1352 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1355 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1356 static void VM_CL_te_explosionrgb (void)
1360 matrix4x4_t tempmatrix;
1361 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1362 pos = PRVM_G_VECTOR(OFS_PARM0);
1363 CL_FindNonSolidLocation(pos, pos2, 10);
1364 CL_ParticleExplosion(pos2);
1365 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1366 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1369 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1370 static void VM_CL_te_particlecube (void)
1372 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1373 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1376 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1377 static void VM_CL_te_particlerain (void)
1379 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1380 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1383 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1384 static void VM_CL_te_particlesnow (void)
1386 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1387 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1390 // #411 void(vector org, vector vel, float howmany) te_spark
1391 static void VM_CL_te_spark (void)
1395 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1397 pos = PRVM_G_VECTOR(OFS_PARM0);
1398 CL_FindNonSolidLocation(pos, pos2, 4);
1399 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1402 extern cvar_t cl_sound_ric_gunshot;
1403 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1404 static void VM_CL_te_gunshotquad (void)
1409 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1411 pos = PRVM_G_VECTOR(OFS_PARM0);
1412 CL_FindNonSolidLocation(pos, pos2, 4);
1413 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1414 if(cl_sound_ric_gunshot.integer >= 2)
1416 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1420 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1421 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1422 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1427 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1428 static void VM_CL_te_spikequad (void)
1433 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1435 pos = PRVM_G_VECTOR(OFS_PARM0);
1436 CL_FindNonSolidLocation(pos, pos2, 4);
1437 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1438 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1442 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1443 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1444 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1448 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1449 static void VM_CL_te_superspikequad (void)
1454 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1456 pos = PRVM_G_VECTOR(OFS_PARM0);
1457 CL_FindNonSolidLocation(pos, pos2, 4);
1458 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1459 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1463 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1464 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1465 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1469 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1470 static void VM_CL_te_explosionquad (void)
1474 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1476 pos = PRVM_G_VECTOR(OFS_PARM0);
1477 CL_FindNonSolidLocation(pos, pos2, 10);
1478 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1479 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1482 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1483 static void VM_CL_te_smallflash (void)
1487 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1489 pos = PRVM_G_VECTOR(OFS_PARM0);
1490 CL_FindNonSolidLocation(pos, pos2, 10);
1491 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1494 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1495 static void VM_CL_te_customflash (void)
1499 matrix4x4_t tempmatrix;
1500 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1502 pos = PRVM_G_VECTOR(OFS_PARM0);
1503 CL_FindNonSolidLocation(pos, pos2, 4);
1504 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1505 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1508 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1509 static void VM_CL_te_gunshot (void)
1514 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1516 pos = PRVM_G_VECTOR(OFS_PARM0);
1517 CL_FindNonSolidLocation(pos, pos2, 4);
1518 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1519 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1521 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1525 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1526 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1527 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1532 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1533 static void VM_CL_te_spike (void)
1538 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1540 pos = PRVM_G_VECTOR(OFS_PARM0);
1541 CL_FindNonSolidLocation(pos, pos2, 4);
1542 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1543 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1547 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1548 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1549 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1553 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1554 static void VM_CL_te_superspike (void)
1559 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1561 pos = PRVM_G_VECTOR(OFS_PARM0);
1562 CL_FindNonSolidLocation(pos, pos2, 4);
1563 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1564 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1568 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1569 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1570 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1574 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1575 static void VM_CL_te_explosion (void)
1579 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1581 pos = PRVM_G_VECTOR(OFS_PARM0);
1582 CL_FindNonSolidLocation(pos, pos2, 10);
1583 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1584 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1587 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1588 static void VM_CL_te_tarexplosion (void)
1592 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1594 pos = PRVM_G_VECTOR(OFS_PARM0);
1595 CL_FindNonSolidLocation(pos, pos2, 10);
1596 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1597 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1600 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1601 static void VM_CL_te_wizspike (void)
1605 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1607 pos = PRVM_G_VECTOR(OFS_PARM0);
1608 CL_FindNonSolidLocation(pos, pos2, 4);
1609 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1610 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1613 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1614 static void VM_CL_te_knightspike (void)
1618 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1620 pos = PRVM_G_VECTOR(OFS_PARM0);
1621 CL_FindNonSolidLocation(pos, pos2, 4);
1622 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1623 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1626 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1627 static void VM_CL_te_lavasplash (void)
1629 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1630 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1633 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1634 static void VM_CL_te_teleport (void)
1636 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1637 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1640 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1641 static void VM_CL_te_explosion2 (void)
1645 matrix4x4_t tempmatrix;
1646 int colorStart, colorLength;
1647 unsigned char *tempcolor;
1648 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1650 pos = PRVM_G_VECTOR(OFS_PARM0);
1651 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1652 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1653 CL_FindNonSolidLocation(pos, pos2, 10);
1654 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1655 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1656 color[0] = tempcolor[0] * (2.0f / 255.0f);
1657 color[1] = tempcolor[1] * (2.0f / 255.0f);
1658 color[2] = tempcolor[2] * (2.0f / 255.0f);
1659 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1660 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1661 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1665 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1666 static void VM_CL_te_lightning1 (void)
1668 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1669 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1672 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1673 static void VM_CL_te_lightning2 (void)
1675 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1676 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1679 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1680 static void VM_CL_te_lightning3 (void)
1682 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1683 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1686 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1687 static void VM_CL_te_beam (void)
1689 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1690 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1693 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1694 static void VM_CL_te_plasmaburn (void)
1698 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1700 pos = PRVM_G_VECTOR(OFS_PARM0);
1701 CL_FindNonSolidLocation(pos, pos2, 4);
1702 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1705 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1706 static void VM_CL_te_flamejet (void)
1710 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1711 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1713 pos = PRVM_G_VECTOR(OFS_PARM0);
1714 CL_FindNonSolidLocation(pos, pos2, 4);
1715 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1719 //====================================================================
1722 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1724 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1726 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1728 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1731 // #434 float(entity e, float s) getsurfacenumpoints
1732 static void VM_CL_getsurfacenumpoints(void)
1735 msurface_t *surface;
1736 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1737 // return 0 if no such surface
1738 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1740 PRVM_G_FLOAT(OFS_RETURN) = 0;
1744 // note: this (incorrectly) assumes it is a simple polygon
1745 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1748 // #435 vector(entity e, float s, float n) getsurfacepoint
1749 static void VM_CL_getsurfacepoint(void)
1753 msurface_t *surface;
1755 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1756 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1757 ed = PRVM_G_EDICT(OFS_PARM0);
1758 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1760 // note: this (incorrectly) assumes it is a simple polygon
1761 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1762 if (pointnum < 0 || pointnum >= surface->num_vertices)
1764 // FIXME: implement rotation/scaling
1765 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1768 // #436 vector(entity e, float s) getsurfacenormal
1769 static void VM_CL_getsurfacenormal(void)
1772 msurface_t *surface;
1774 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1775 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1776 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1778 // FIXME: implement rotation/scaling
1779 // note: this (incorrectly) assumes it is a simple polygon
1780 // note: this only returns the first triangle, so it doesn't work very
1781 // well for curved surfaces or arbitrary meshes
1782 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1783 VectorNormalize(normal);
1784 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1787 // #437 string(entity e, float s) getsurfacetexture
1788 static void VM_CL_getsurfacetexture(void)
1791 msurface_t *surface;
1792 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1793 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1794 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1796 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1799 // #438 float(entity e, vector p) getsurfacenearpoint
1800 static void VM_CL_getsurfacenearpoint(void)
1802 int surfacenum, best;
1804 vec_t dist, bestdist;
1806 model_t *model = NULL;
1807 msurface_t *surface;
1809 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1810 PRVM_G_FLOAT(OFS_RETURN) = -1;
1811 ed = PRVM_G_EDICT(OFS_PARM0);
1812 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1815 // FIXME: implement rotation/scaling
1816 point = PRVM_G_VECTOR(OFS_PARM1);
1817 VectorSubtract(point, ed->fields.client->origin, p);
1819 bestdist = 1000000000;
1820 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1822 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1823 // first see if the nearest point on the surface's box is closer than the previous match
1824 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1825 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1826 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1827 dist = VectorLength2(clipped);
1828 if (dist < bestdist)
1830 // it is, check the nearest point on the actual geometry
1831 clippointtosurface(model, surface, p, clipped);
1832 VectorSubtract(clipped, p, clipped);
1833 dist += VectorLength2(clipped);
1834 if (dist < bestdist)
1836 // that's closer too, store it as the best match
1842 PRVM_G_FLOAT(OFS_RETURN) = best;
1845 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1846 static void VM_CL_getsurfaceclippedpoint(void)
1850 msurface_t *surface;
1852 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1853 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1854 ed = PRVM_G_EDICT(OFS_PARM0);
1855 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1857 // FIXME: implement rotation/scaling
1858 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1859 clippointtosurface(model, surface, p, out);
1860 // FIXME: implement rotation/scaling
1861 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1864 // #443 void(entity e, entity tagentity, string tagname) setattachment
1865 static void VM_CL_setattachment (void)
1868 prvm_edict_t *tagentity;
1869 const char *tagname;
1873 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1875 e = PRVM_G_EDICT(OFS_PARM0);
1876 tagentity = PRVM_G_EDICT(OFS_PARM1);
1877 tagname = PRVM_G_STRING(OFS_PARM2);
1879 if (e == prog->edicts)
1881 VM_Warning("setattachment: can not modify world entity\n");
1884 if (e->priv.server->free)
1886 VM_Warning("setattachment: can not modify free entity\n");
1890 if (tagentity == NULL)
1891 tagentity = prog->edicts;
1893 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1895 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1897 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1900 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1902 modelindex = (int)tagentity->fields.client->modelindex;
1903 model = CL_GetModelByIndex(modelindex);
1906 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1908 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1911 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1915 /////////////////////////////////////////
1916 // DP_MD3_TAGINFO extension coded by VorteX
1918 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1920 model_t *model = CL_GetModelFromEdict(e);
1922 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
1927 // Warnings/errors code:
1928 // 0 - normal (everything all-right)
1931 // 3 - null or non-precached model
1932 // 4 - no tags with requested index
1933 // 5 - runaway loop at attachment chain
1934 extern cvar_t cl_bob;
1935 extern cvar_t cl_bobcycle;
1936 extern cvar_t cl_bobup;
1937 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
1940 int reqframe, attachloop;
1941 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
1942 prvm_edict_t *attachent;
1945 *out = identitymatrix; // warnings and errors return identical matrix
1947 if (ent == prog->edicts)
1949 if (ent->priv.server->free)
1952 model = CL_GetModelFromEdict(ent);
1957 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
1958 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
1960 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
1962 // get initial tag matrix
1965 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
1970 tagmatrix = identitymatrix;
1972 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
1973 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
1977 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
1978 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
1980 model = CL_GetModelFromEdict(attachent);
1982 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
1983 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
1985 attachmatrix = identitymatrix;
1987 // apply transformation by child entity matrix
1988 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1989 if (val->_float == 0)
1991 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1992 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1993 Matrix4x4_Copy(&tagmatrix, out);
1995 // finally transformate by matrix of tag on parent entity
1996 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
1997 Matrix4x4_Copy(&tagmatrix, out);
2001 if (attachloop > 255) // prevent runaway looping
2004 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2007 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2008 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2009 if (val->_float == 0)
2011 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2012 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
2013 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2015 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2016 {// RENDER_VIEWMODEL magic
2017 Matrix4x4_Copy(&tagmatrix, out);
2019 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2020 if (val->_float == 0)
2023 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
2024 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2027 // Cl_bob, ported from rendering code
2028 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2031 // LordHavoc: this code is *weird*, but not replacable (I think it
2032 // should be done in QC on the server, but oh well, quake is quake)
2033 // LordHavoc: figured out bobup: the time at which the sin is at 180
2034 // degrees (which allows lengthening or squishing the peak or valley)
2035 cycle = cl.time/cl_bobcycle.value;
2036 cycle -= (int)cycle;
2037 if (cycle < cl_bobup.value)
2038 cycle = sin(M_PI * cycle / cl_bobup.value);
2040 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2041 // bob is proportional to velocity in the xy plane
2042 // (don't count Z, or jumping messes it up)
2043 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2044 bob = bob*0.3 + bob*0.7*cycle;
2045 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2052 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2053 static void VM_CL_gettagindex (void)
2056 const char *tag_name;
2057 int modelindex, tag_index;
2059 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2061 ent = PRVM_G_EDICT(OFS_PARM0);
2062 tag_name = PRVM_G_STRING(OFS_PARM1);
2063 if (ent == prog->edicts)
2065 VM_Warning("gettagindex: can't affect world entity\n");
2068 if (ent->priv.server->free)
2070 VM_Warning("gettagindex: can't affect free entity\n");
2074 modelindex = (int)ent->fields.client->modelindex;
2076 modelindex = -(modelindex+1);
2078 if (modelindex <= 0 || modelindex >= MAX_MODELS)
2079 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2082 tag_index = CL_GetTagIndex(ent, tag_name);
2084 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2086 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2089 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2090 static void VM_CL_gettaginfo (void)
2094 matrix4x4_t tag_matrix;
2097 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2099 e = PRVM_G_EDICT(OFS_PARM0);
2100 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2101 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2102 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2107 VM_Warning("gettagindex: can't affect world entity\n");
2110 VM_Warning("gettagindex: can't affect free entity\n");
2113 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2116 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2119 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2124 //============================================================================
2126 //====================
2127 //QC POLYGON functions
2128 //====================
2133 float data[36]; //[515]: enough for polygons
2134 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2137 //static float vm_polygon_linewidth = 1;
2138 static mempool_t *vm_polygons_pool = NULL;
2139 static unsigned char vm_current_vertices = 0;
2140 static qboolean vm_polygons_initialized = false;
2141 static vm_polygon_t *vm_polygons = NULL;
2142 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2143 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2144 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2146 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2147 #define VM_POLYGON_FLLINES 32
2148 #define VM_POLYGON_FL2D 64
2149 #define VM_POLYGON_FL4V 128 //4 vertices
2151 static void VM_InitPolygons (void)
2153 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2154 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2155 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2156 vm_polygons_num = VM_DEFPOLYNUM;
2157 vm_drawpolygons_num = 0;
2158 vm_polygonbegin = false;
2159 vm_polygons_initialized = true;
2162 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2164 int surfacelistindex;
2165 // LordHavoc: FIXME: this is stupid code
2166 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2168 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2169 int flags = p->flags & 0x0f;
2171 if(flags == DRAWFLAG_ADDITIVE)
2172 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2173 else if(flags == DRAWFLAG_MODULATE)
2174 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2175 else if(flags == DRAWFLAG_2XMODULATE)
2176 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2178 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2180 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2183 //[515]: is speed is max ?
2184 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2186 qglLineWidth(p->data[13]);CHECKGLERROR
2187 qglBegin(GL_LINE_LOOP);
2188 qglTexCoord1f (p->data[12]);
2189 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2190 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2192 qglTexCoord1f (p->data[14]);
2193 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2194 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2196 if(p->flags & VM_POLYGON_FL3V)
2198 qglTexCoord1f (p->data[16]);
2199 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2200 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2202 if(p->flags & VM_POLYGON_FL4V)
2204 qglTexCoord1f (p->data[18]);
2205 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2206 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2214 qglBegin(GL_POLYGON);
2215 qglTexCoord2f (p->data[12], p->data[13]);
2216 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2217 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2219 qglTexCoord2f (p->data[14], p->data[15]);
2220 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2221 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2223 qglTexCoord2f (p->data[16], p->data[17]);
2224 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2225 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2227 if(p->flags & VM_POLYGON_FL4V)
2229 qglTexCoord2f (p->data[18], p->data[19]);
2230 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2231 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2239 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2241 drawqueuemesh_t mesh;
2242 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2244 mesh.texture = p->tex;
2245 mesh.data_element3i = picelements;
2246 mesh.data_vertex3f = p->data;
2247 mesh.data_texcoord2f = p->data + 12;
2248 mesh.data_color4f = p->data + 20;
2249 if(p->flags & VM_POLYGON_FL4V)
2251 mesh.num_vertices = 4;
2252 mesh.num_triangles = 2;
2256 mesh.num_vertices = 3;
2257 mesh.num_triangles = 1;
2259 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2260 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2262 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2265 void VM_CL_AddPolygonsToMeshQueue (void)
2268 if(!vm_drawpolygons_num)
2270 R_Mesh_Matrix(&identitymatrix);
2271 GL_CullFace(GL_NONE);
2272 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2273 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2274 vm_drawpolygons_num = 0;
2277 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2278 static void VM_CL_R_PolygonBegin (void)
2281 const char *picname;
2282 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2284 if(!vm_polygons_initialized)
2288 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2291 if(vm_drawpolygons_num >= vm_polygons_num)
2293 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2294 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2295 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2296 Mem_Free(vm_polygons);
2298 vm_polygons_num *= 2;
2300 p = &vm_polygons[vm_drawpolygons_num];
2301 picname = PRVM_G_STRING(OFS_PARM0);
2303 p->tex = Draw_CachePic(picname, true)->tex;
2305 p->tex = r_texture_white;
2306 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2307 vm_current_vertices = 0;
2308 vm_polygonbegin = true;
2311 if(PRVM_G_FLOAT(OFS_PARM2))
2312 p->flags |= VM_POLYGON_FL2D;
2313 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2315 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2316 p->flags |= VM_POLYGON_FLLINES;
2321 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2322 static void VM_CL_R_PolygonVertex (void)
2324 float *coords, *tx, *rgb, alpha;
2326 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2328 if(!vm_polygonbegin)
2330 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2333 coords = PRVM_G_VECTOR(OFS_PARM0);
2334 tx = PRVM_G_VECTOR(OFS_PARM1);
2335 rgb = PRVM_G_VECTOR(OFS_PARM2);
2336 alpha = PRVM_G_FLOAT(OFS_PARM3);
2338 p = &vm_polygons[vm_drawpolygons_num];
2339 if(vm_current_vertices > 4)
2341 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2345 p->data[vm_current_vertices*3] = coords[0];
2346 p->data[1+vm_current_vertices*3] = coords[1];
2347 p->data[2+vm_current_vertices*3] = coords[2];
2349 p->data[12+vm_current_vertices*2] = tx[0];
2350 if(!(p->flags & VM_POLYGON_FLLINES))
2351 p->data[13+vm_current_vertices*2] = tx[1];
2353 p->data[20+vm_current_vertices*4] = rgb[0];
2354 p->data[21+vm_current_vertices*4] = rgb[1];
2355 p->data[22+vm_current_vertices*4] = rgb[2];
2356 p->data[23+vm_current_vertices*4] = alpha;
2358 vm_current_vertices++;
2359 if(vm_current_vertices == 4)
2360 p->flags |= VM_POLYGON_FL4V;
2362 if(vm_current_vertices == 3)
2363 p->flags |= VM_POLYGON_FL3V;
2366 //void() R_EndPolygon
2367 static void VM_CL_R_PolygonEnd (void)
2369 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2370 if(!vm_polygonbegin)
2372 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2375 vm_polygonbegin = false;
2376 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2378 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2379 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2381 vm_drawpolygons_num++;
2384 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2387 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2391 if(!vm_polygons_initialized)
2395 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2398 // limit polygons to a vaguely sane amount, beyond this each one just
2399 // replaces the last one
2400 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2401 if(vm_drawpolygons_num >= vm_polygons_num)
2403 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2404 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2405 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2406 Mem_Free(vm_polygons);
2408 vm_polygons_num *= 2;
2410 p = &vm_polygons[vm_drawpolygons_num];
2411 if(picname && picname[0])
2412 p->tex = Draw_CachePic(picname, true)->tex;
2414 p->tex = r_texture_white;
2416 vm_current_vertices = 0;
2417 vm_polygonbegin = true;
2419 p->flags |= VM_POLYGON_FL2D;
2422 p->data[13] = linewidth; //[515]: linewidth
2423 p->flags |= VM_POLYGON_FLLINES;
2427 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2431 if(!vm_polygonbegin)
2433 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2437 p = &vm_polygons[vm_drawpolygons_num];
2438 if(vm_current_vertices > 4)
2440 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2444 p->data[vm_current_vertices*3] = x;
2445 p->data[1+vm_current_vertices*3] = y;
2446 p->data[2+vm_current_vertices*3] = z;
2448 p->data[12+vm_current_vertices*2] = s;
2449 if(!(p->flags & VM_POLYGON_FLLINES))
2450 p->data[13+vm_current_vertices*2] = t;
2452 p->data[20+vm_current_vertices*4] = r;
2453 p->data[21+vm_current_vertices*4] = g;
2454 p->data[22+vm_current_vertices*4] = b;
2455 p->data[23+vm_current_vertices*4] = a;
2457 vm_current_vertices++;
2458 if(vm_current_vertices == 4)
2459 p->flags |= VM_POLYGON_FL4V;
2461 if(vm_current_vertices == 3)
2462 p->flags |= VM_POLYGON_FL3V;
2465 void Debug_PolygonEnd(void)
2467 if(!vm_polygonbegin)
2469 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2472 vm_polygonbegin = false;
2473 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2475 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2476 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2478 vm_drawpolygons_num++;
2481 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2488 Returns false if any part of the bottom of the entity is off an edge that
2493 qboolean CL_CheckBottom (prvm_edict_t *ent)
2495 vec3_t mins, maxs, start, stop;
2500 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2501 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2503 // if all of the points under the corners are solid world, don't bother
2504 // with the tougher checks
2505 // the corners must be within 16 of the midpoint
2506 start[2] = mins[2] - 1;
2507 for (x=0 ; x<=1 ; x++)
2508 for (y=0 ; y<=1 ; y++)
2510 start[0] = x ? maxs[0] : mins[0];
2511 start[1] = y ? maxs[1] : mins[1];
2512 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2516 return true; // we got out easy
2520 // check it for real...
2524 // the midpoint must be within 16 of the bottom
2525 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2526 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2527 stop[2] = start[2] - 2*sv_stepheight.value;
2528 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2530 if (trace.fraction == 1.0)
2532 mid = bottom = trace.endpos[2];
2534 // the corners must be within 16 of the midpoint
2535 for (x=0 ; x<=1 ; x++)
2536 for (y=0 ; y<=1 ; y++)
2538 start[0] = stop[0] = x ? maxs[0] : mins[0];
2539 start[1] = stop[1] = y ? maxs[1] : mins[1];
2541 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2543 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2544 bottom = trace.endpos[2];
2545 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2556 Called by monster program code.
2557 The move will be adjusted for slopes and stairs, but if the move isn't
2558 possible, no move is done and false is returned
2561 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2564 vec3_t oldorg, neworg, end, traceendpos;
2567 prvm_edict_t *enemy;
2571 VectorCopy (ent->fields.client->origin, oldorg);
2572 VectorAdd (ent->fields.client->origin, move, neworg);
2574 // flying monsters don't step up
2575 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2577 // try one move with vertical motion, then one without
2578 for (i=0 ; i<2 ; i++)
2580 VectorAdd (ent->fields.client->origin, move, neworg);
2581 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2582 if (i == 0 && enemy != prog->edicts)
2584 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2590 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2592 VM_SetTraceGlobals(&trace);
2594 if (trace.fraction == 1)
2596 VectorCopy(trace.endpos, traceendpos);
2597 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2598 return false; // swim monster left water
2600 VectorCopy (traceendpos, ent->fields.client->origin);
2606 if (enemy == prog->edicts)
2613 // push down from a step height above the wished position
2614 neworg[2] += sv_stepheight.value;
2615 VectorCopy (neworg, end);
2616 end[2] -= sv_stepheight.value*2;
2618 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2620 VM_SetTraceGlobals(&trace);
2622 if (trace.startsolid)
2624 neworg[2] -= sv_stepheight.value;
2625 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2627 VM_SetTraceGlobals(&trace);
2628 if (trace.startsolid)
2631 if (trace.fraction == 1)
2633 // if monster had the ground pulled out, go ahead and fall
2634 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2636 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2639 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2643 return false; // walked off an edge
2646 // check point traces down for dangling corners
2647 VectorCopy (trace.endpos, ent->fields.client->origin);
2649 if (!CL_CheckBottom (ent))
2651 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2652 { // entity had floor mostly pulled out from underneath it
2653 // and is trying to correct
2658 VectorCopy (oldorg, ent->fields.client->origin);
2662 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2663 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2665 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2666 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2678 float(float yaw, float dist[, settrace]) walkmove
2681 static void VM_CL_walkmove (void)
2690 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2692 // assume failure if it returns early
2693 PRVM_G_FLOAT(OFS_RETURN) = 0;
2695 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2696 if (ent == prog->edicts)
2698 VM_Warning("walkmove: can not modify world entity\n");
2701 if (ent->priv.server->free)
2703 VM_Warning("walkmove: can not modify free entity\n");
2706 yaw = PRVM_G_FLOAT(OFS_PARM0);
2707 dist = PRVM_G_FLOAT(OFS_PARM1);
2708 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2710 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2713 yaw = yaw*M_PI*2 / 360;
2715 move[0] = cos(yaw)*dist;
2716 move[1] = sin(yaw)*dist;
2719 // save program state, because CL_movestep may call other progs
2720 oldf = prog->xfunction;
2721 oldself = prog->globals.client->self;
2723 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2726 // restore program state
2727 prog->xfunction = oldf;
2728 prog->globals.client->self = oldself;
2735 string(string key) serverkey
2738 void VM_CL_serverkey(void)
2740 char string[VM_STRINGTEMP_LENGTH];
2741 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2742 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2743 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2746 //============================================================================
2748 prvm_builtin_t vm_cl_builtins[] = {
2749 NULL, // #0 NULL function (not callable) (QUAKE)
2750 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2751 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2752 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2753 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2754 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2755 VM_break, // #6 void() break (QUAKE)
2756 VM_random, // #7 float() random (QUAKE)
2757 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2758 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2759 VM_error, // #10 void(string e) error (QUAKE)
2760 VM_objerror, // #11 void(string e) objerror (QUAKE)
2761 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2762 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2763 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2764 VM_remove, // #15 void(entity e) remove (QUAKE)
2765 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2766 NULL, // #17 entity() checkclient (QUAKE)
2767 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2768 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2769 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2770 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2771 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2772 NULL, // #23 void(string s, ...) bprint (QUAKE)
2773 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2774 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2775 VM_ftos, // #26 string(float f) ftos (QUAKE)
2776 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2777 VM_coredump, // #28 void() coredump (QUAKE)
2778 VM_traceon, // #29 void() traceon (QUAKE)
2779 VM_traceoff, // #30 void() traceoff (QUAKE)
2780 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2781 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2782 NULL, // #33 (QUAKE)
2783 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2784 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2785 VM_rint, // #36 float(float v) rint (QUAKE)
2786 VM_floor, // #37 float(float v) floor (QUAKE)
2787 VM_ceil, // #38 float(float v) ceil (QUAKE)
2788 NULL, // #39 (QUAKE)
2789 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2790 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2791 NULL, // #42 (QUAKE)
2792 VM_fabs, // #43 float(float f) fabs (QUAKE)
2793 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2794 VM_cvar, // #45 float(string s) cvar (QUAKE)
2795 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2796 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2797 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2798 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2799 NULL, // #50 (QUAKE)
2800 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2801 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2802 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2803 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2804 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2805 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2806 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2807 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2808 NULL, // #59 (QUAKE)
2809 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2810 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2811 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2812 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2813 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2814 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2815 NULL, // #66 (QUAKE)
2816 NULL, // #67 void(float step) movetogoal (QUAKE)
2817 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2818 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2819 NULL, // #70 void(string s) changelevel (QUAKE)
2820 NULL, // #71 (QUAKE)
2821 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2822 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2823 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2824 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2825 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2826 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2827 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2828 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2829 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2830 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2831 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2832 NULL, // #83 (QUAKE)
2833 NULL, // #84 (QUAKE)
2834 NULL, // #85 (QUAKE)
2835 NULL, // #86 (QUAKE)
2836 NULL, // #87 (QUAKE)
2837 NULL, // #88 (QUAKE)
2838 NULL, // #89 (QUAKE)
2839 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2840 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2841 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2842 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2843 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2844 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2845 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2846 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2847 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2848 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2849 // FrikaC and Telejano range #100-#199
2860 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2861 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2862 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2863 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2864 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2865 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2866 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2867 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2868 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2869 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
2950 // FTEQW range #200-#299
2969 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
2972 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
2973 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
2974 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
2975 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
2976 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
2977 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
2978 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
2979 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
2980 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
2981 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
2983 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3051 // CSQC range #300-#399
3052 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3053 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3054 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3055 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3056 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3057 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3058 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3059 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3060 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3062 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3063 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3067 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3068 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3069 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3070 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3071 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3072 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3073 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3074 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3075 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3076 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3077 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3078 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3082 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3083 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3084 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3085 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3086 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3087 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3088 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3089 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3090 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3091 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3092 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3093 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3094 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3095 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3096 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3097 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3098 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3099 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3100 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3101 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3102 VM_isserver, // #350 float() isserver (EXT_CSQC)
3103 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3104 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3105 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3106 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3112 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3113 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3114 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3115 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3116 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3117 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3118 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3119 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3152 // LordHavoc's range #400-#499
3153 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3154 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3155 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3156 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3157 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3158 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3159 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3160 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3161 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3162 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3163 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3164 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3165 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3166 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3167 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3168 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3169 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3170 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3171 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3172 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3173 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3174 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3175 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3176 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3177 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3178 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3179 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3180 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3181 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3182 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3183 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3184 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3185 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3186 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3187 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3188 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3189 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3190 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3191 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3192 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3193 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3194 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3195 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3196 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3197 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3198 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3199 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3200 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3201 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3202 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3203 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3204 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3205 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3206 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3207 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3208 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3209 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3210 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3212 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3213 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3214 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3215 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3216 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3217 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3218 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3219 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3220 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3221 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3222 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3223 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3224 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3225 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3226 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3227 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3228 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3229 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3230 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3231 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3232 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3233 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3234 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3235 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3236 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND)
3237 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3238 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3255 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3257 void VM_CL_Cmd_Init(void)
3259 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3260 if(vm_polygons_initialized)
3262 Mem_FreePool(&vm_polygons_pool);
3263 vm_polygons_initialized = false;
3267 void VM_CL_Cmd_Reset(void)
3269 if(vm_polygons_initialized)
3271 Mem_FreePool(&vm_polygons_pool);
3272 vm_polygons_initialized = false;