5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 // #3 void(entity e, string m) setmodel
65 static void VM_CL_setmodel (void)
72 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
74 e = PRVM_G_EDICT(OFS_PARM0);
75 m = PRVM_G_STRING(OFS_PARM1);
76 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
78 if (!strcmp(cl.csqc_model_precache[i]->name, m))
80 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
81 e->fields.client->modelindex = -(i+1);
86 for (i = 0;i < MAX_MODELS;i++)
88 mod = cl.model_precache[i];
89 if (mod && !strcmp(mod->name, m))
91 e->fields.client->model = PRVM_SetEngineString(mod->name);
92 e->fields.client->modelindex = i;
97 e->fields.client->modelindex = 0;
98 e->fields.client->model = 0;
101 // #4 void(entity e, vector min, vector max) setsize
102 static void VM_CL_setsize (void)
106 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
108 e = PRVM_G_EDICT(OFS_PARM0);
109 if (e == prog->edicts)
111 VM_Warning("setsize: can not modify world entity\n");
114 if (e->priv.server->free)
116 VM_Warning("setsize: can not modify free entity\n");
119 min = PRVM_G_VECTOR(OFS_PARM1);
120 max = PRVM_G_VECTOR(OFS_PARM2);
122 VectorCopy (min, e->fields.client->mins);
123 VectorCopy (max, e->fields.client->maxs);
124 VectorSubtract (max, min, e->fields.client->size);
129 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
130 static void VM_CL_sound (void)
134 prvm_edict_t *entity;
138 VM_SAFEPARMCOUNT(5, VM_CL_sound);
140 entity = PRVM_G_EDICT(OFS_PARM0);
141 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
142 sample = PRVM_G_STRING(OFS_PARM2);
143 volume = PRVM_G_FLOAT(OFS_PARM3);
144 attenuation = PRVM_G_FLOAT(OFS_PARM4);
146 if (volume < 0 || volume > 1)
148 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
152 if (attenuation < 0 || attenuation > 4)
154 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
158 if (channel < 0 || channel > 7)
160 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
164 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
167 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
168 static void VM_CL_pointsound(void)
175 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
177 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
178 sample = PRVM_G_STRING(OFS_PARM1);
179 volume = PRVM_G_FLOAT(OFS_PARM2);
180 attenuation = PRVM_G_FLOAT(OFS_PARM3);
182 if (volume < 0 || volume > 1)
184 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
188 if (attenuation < 0 || attenuation > 4)
190 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
194 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
195 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
198 // #14 entity() spawn
199 static void VM_CL_spawn (void)
202 ed = PRVM_ED_Alloc();
203 // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black]
204 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
208 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
209 static void VM_CL_traceline (void)
216 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
218 prog->xfunction->builtinsprofile += 30;
220 v1 = PRVM_G_VECTOR(OFS_PARM0);
221 v2 = PRVM_G_VECTOR(OFS_PARM1);
222 move = (int)PRVM_G_FLOAT(OFS_PARM2);
223 ent = PRVM_G_EDICT(OFS_PARM3);
225 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
226 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
228 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
230 VM_SetTraceGlobals(&trace);
237 Used for use tracing and shot targeting
238 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
239 if the tryents flag is set.
241 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
244 // LordHavoc: added this for my own use, VERY useful, similar to traceline
245 static void VM_CL_tracebox (void)
247 float *v1, *v2, *m1, *m2;
252 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 m1 = PRVM_G_VECTOR(OFS_PARM1);
258 m2 = PRVM_G_VECTOR(OFS_PARM2);
259 v2 = PRVM_G_VECTOR(OFS_PARM3);
260 move = (int)PRVM_G_FLOAT(OFS_PARM4);
261 ent = PRVM_G_EDICT(OFS_PARM5);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
268 VM_SetTraceGlobals(&trace);
271 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
276 vec3_t original_origin;
277 vec3_t original_velocity;
278 vec3_t original_angles;
279 vec3_t original_avelocity;
283 VectorCopy(tossent->fields.client->origin , original_origin );
284 VectorCopy(tossent->fields.client->velocity , original_velocity );
285 VectorCopy(tossent->fields.client->angles , original_angles );
286 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
288 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
289 if (val != NULL && val->_float != 0)
290 gravity = val->_float;
293 gravity *= cl.movevars_gravity * 0.05;
295 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
297 tossent->fields.client->velocity[2] -= gravity;
298 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
299 VectorScale (tossent->fields.client->velocity, 0.05, move);
300 VectorAdd (tossent->fields.client->origin, move, end);
301 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
302 VectorCopy (trace.endpos, tossent->fields.client->origin);
304 if (trace.fraction < 1)
308 VectorCopy(original_origin , tossent->fields.client->origin );
309 VectorCopy(original_velocity , tossent->fields.client->velocity );
310 VectorCopy(original_angles , tossent->fields.client->angles );
311 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
316 static void VM_CL_tracetoss (void)
320 prvm_edict_t *ignore;
322 prog->xfunction->builtinsprofile += 600;
324 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
326 ent = PRVM_G_EDICT(OFS_PARM0);
327 if (ent == prog->edicts)
329 VM_Warning("tracetoss: can not use world entity\n");
332 ignore = PRVM_G_EDICT(OFS_PARM1);
334 trace = CL_Trace_Toss (ent, ignore);
336 VM_SetTraceGlobals(&trace);
340 // #20 void(string s) precache_model
341 static void VM_CL_precache_model (void)
347 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
349 name = PRVM_G_STRING(OFS_PARM0);
350 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
352 if(!strcmp(cl.csqc_model_precache[i]->name, name))
354 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
358 PRVM_G_FLOAT(OFS_RETURN) = 0;
359 m = Mod_ForName(name, false, false, false);
362 for (i = 0;i < MAX_MODELS;i++)
364 if (!cl.csqc_model_precache[i])
366 cl.csqc_model_precache[i] = (model_t*)m;
367 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
371 VM_Warning("VM_CL_precache_model: no free models\n");
374 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
377 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
382 ent = PRVM_NEXT_EDICT(prog->edicts);
383 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
385 if (ent->priv.required->free)
387 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
393 // #22 entity(vector org, float rad) findradius
394 static void VM_CL_findradius (void)
396 prvm_edict_t *ent, *chain;
397 vec_t radius, radius2;
398 vec3_t org, eorg, mins, maxs;
399 int i, numtouchedicts;
400 prvm_edict_t *touchedicts[MAX_EDICTS];
402 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
404 chain = (prvm_edict_t *)prog->edicts;
406 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
407 radius = PRVM_G_FLOAT(OFS_PARM1);
408 radius2 = radius * radius;
410 mins[0] = org[0] - (radius + 1);
411 mins[1] = org[1] - (radius + 1);
412 mins[2] = org[2] - (radius + 1);
413 maxs[0] = org[0] + (radius + 1);
414 maxs[1] = org[1] + (radius + 1);
415 maxs[2] = org[2] + (radius + 1);
416 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
417 if (numtouchedicts > MAX_EDICTS)
419 // this never happens //[515]: for what then ?
420 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
421 numtouchedicts = MAX_EDICTS;
423 for (i = 0;i < numtouchedicts;i++)
425 ent = touchedicts[i];
426 // Quake did not return non-solid entities but darkplaces does
427 // (note: this is the reason you can't blow up fallen zombies)
428 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
430 // LordHavoc: compare against bounding box rather than center so it
431 // doesn't miss large objects, and use DotProduct instead of Length
432 // for a major speedup
433 VectorSubtract(org, ent->fields.client->origin, eorg);
434 if (sv_gameplayfix_findradiusdistancetobox.integer)
436 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
437 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
438 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
441 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
442 if (DotProduct(eorg, eorg) < radius2)
444 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
449 VM_RETURN_EDICT(chain);
452 // #34 float() droptofloor
453 static void VM_CL_droptofloor (void)
460 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
462 // assume failure if it returns early
463 PRVM_G_FLOAT(OFS_RETURN) = 0;
465 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
466 if (ent == prog->edicts)
468 VM_Warning("droptofloor: can not modify world entity\n");
471 if (ent->priv.server->free)
473 VM_Warning("droptofloor: can not modify free entity\n");
477 VectorCopy (ent->fields.client->origin, end);
480 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
482 if (trace.fraction != 1)
484 VectorCopy (trace.endpos, ent->fields.client->origin);
485 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
486 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
487 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
488 PRVM_G_FLOAT(OFS_RETURN) = 1;
489 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
490 // ent->priv.server->suspendedinairflag = true;
494 // #35 void(float style, string value) lightstyle
495 static void VM_CL_lightstyle (void)
500 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
502 i = (int)PRVM_G_FLOAT(OFS_PARM0);
503 c = PRVM_G_STRING(OFS_PARM1);
504 if (i >= cl.max_lightstyle)
506 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
509 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
510 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
511 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
514 // #40 float(entity e) checkbottom
515 static void VM_CL_checkbottom (void)
517 static int cs_yes, cs_no;
519 vec3_t mins, maxs, start, stop;
524 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
525 ent = PRVM_G_EDICT(OFS_PARM0);
526 PRVM_G_FLOAT(OFS_RETURN) = 0;
528 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
529 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
531 // if all of the points under the corners are solid world, don't bother
532 // with the tougher checks
533 // the corners must be within 16 of the midpoint
534 start[2] = mins[2] - 1;
535 for (x=0 ; x<=1 ; x++)
536 for (y=0 ; y<=1 ; y++)
538 start[0] = x ? maxs[0] : mins[0];
539 start[1] = y ? maxs[1] : mins[1];
540 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
545 PRVM_G_FLOAT(OFS_RETURN) = true;
546 return; // we got out easy
551 // check it for real...
555 // the midpoint must be within 16 of the bottom
556 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
557 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
558 stop[2] = start[2] - 2*sv_stepheight.value;
559 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
561 if (trace.fraction == 1.0)
564 mid = bottom = trace.endpos[2];
566 // the corners must be within 16 of the midpoint
567 for (x=0 ; x<=1 ; x++)
568 for (y=0 ; y<=1 ; y++)
570 start[0] = stop[0] = x ? maxs[0] : mins[0];
571 start[1] = stop[1] = y ? maxs[1] : mins[1];
573 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
575 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
576 bottom = trace.endpos[2];
577 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
582 PRVM_G_FLOAT(OFS_RETURN) = true;
585 // #41 float(vector v) pointcontents
586 static void VM_CL_pointcontents (void)
588 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
589 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
592 // #48 void(vector o, vector d, float color, float count) particle
593 static void VM_CL_particle (void)
598 VM_SAFEPARMCOUNT(4, VM_CL_particle);
600 org = PRVM_G_VECTOR(OFS_PARM0);
601 dir = PRVM_G_VECTOR(OFS_PARM1);
602 color = (int)PRVM_G_FLOAT(OFS_PARM2);
603 count = (int)PRVM_G_FLOAT(OFS_PARM3);
604 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
607 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
608 static void VM_CL_ambientsound (void)
612 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
613 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
614 f = PRVM_G_VECTOR(OFS_PARM1);
615 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
618 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
619 static void VM_CL_getlight (void)
621 vec3_t ambientcolor, diffusecolor, diffusenormal;
624 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
626 p = PRVM_G_VECTOR(OFS_PARM0);
627 VectorClear(ambientcolor);
628 VectorClear(diffusecolor);
629 VectorClear(diffusenormal);
630 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
631 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
632 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
636 //============================================================================
637 //[515]: SCENE MANAGER builtins
638 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
640 static void CSQC_R_RecalcView (void)
642 extern matrix4x4_t viewmodelmatrix;
643 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
644 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
647 void CL_RelinkLightFlashes(void);
648 //#300 void() clearscene (EXT_CSQC)
649 static void VM_CL_R_ClearScene (void)
651 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
652 // clear renderable entity and light lists
653 r_refdef.numentities = 0;
654 r_refdef.numlights = 0;
655 // FIXME: restore these to the values from VM_CL_UpdateView
659 r_view.width = vid.width;
660 r_view.height = vid.height;
662 // FIXME: restore frustum_x/frustum_y
663 r_view.useperspective = true;
664 r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
665 r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
666 r_view.frustum_x *= r_refdef.frustumscale_x;
667 r_view.frustum_y *= r_refdef.frustumscale_y;
668 r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
669 r_view.ortho_y = scr_fov.value * (3.0 / 4.0);
670 // FIXME: restore cl.csqc_origin
671 // FIXME: restore cl.csqc_angles
672 cl.csqc_vidvars.drawworld = true;
673 cl.csqc_vidvars.drawenginesbar = false;
674 cl.csqc_vidvars.drawcrosshair = false;
677 //#301 void(float mask) addentities (EXT_CSQC)
678 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
679 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
680 static void VM_CL_R_AddEntities (void)
684 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
685 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
686 CSQC_RelinkAllEntities(drawmask);
687 CL_RelinkLightFlashes();
689 prog->globals.client->time = cl.time;
690 for(i=1;i<prog->num_edicts;i++)
692 ed = &prog->edicts[i];
693 if(ed->priv.required->free)
696 if(ed->priv.required->free)
698 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
700 if(ed->priv.required->free)
702 if(!((int)ed->fields.client->drawmask & drawmask))
704 CSQC_AddRenderEdict(ed);
708 //#302 void(entity ent) addentity (EXT_CSQC)
709 static void VM_CL_R_AddEntity (void)
711 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
712 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
715 //#303 float(float property, ...) setproperty (EXT_CSQC)
716 static void VM_CL_R_SetView (void)
722 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
724 c = (int)PRVM_G_FLOAT(OFS_PARM0);
725 f = PRVM_G_VECTOR(OFS_PARM1);
726 k = PRVM_G_FLOAT(OFS_PARM1);
731 r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
732 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
735 r_view.x = (int)(k * vid.width / vid_conwidth.value);
738 r_view.y = (int)(k * vid.height / vid_conheight.value);
741 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
742 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
745 r_view.width = (int)(k * vid.width / vid_conwidth.value);
748 r_view.height = (int)(k * vid.height / vid_conheight.value);
751 r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
752 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
753 f = PRVM_G_VECTOR(OFS_PARM2);
754 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
758 r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0];
759 r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1];
762 r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k;
765 r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k;
768 VectorCopy(f, cl.csqc_origin);
772 cl.csqc_origin[0] = k;
776 cl.csqc_origin[1] = k;
780 cl.csqc_origin[2] = k;
784 VectorCopy(f, cl.csqc_angles);
788 cl.csqc_angles[0] = k;
792 cl.csqc_angles[1] = k;
796 cl.csqc_angles[2] = k;
800 cl.csqc_vidvars.drawworld = k;
802 case VF_DRAWENGINESBAR:
803 cl.csqc_vidvars.drawenginesbar = k;
805 case VF_DRAWCROSSHAIR:
806 cl.csqc_vidvars.drawcrosshair = k;
808 case VF_CL_VIEWANGLES:
809 VectorCopy(f, cl.viewangles);
811 case VF_CL_VIEWANGLES_X:
812 cl.viewangles[0] = k;
814 case VF_CL_VIEWANGLES_Y:
815 cl.viewangles[1] = k;
817 case VF_CL_VIEWANGLES_Z:
818 cl.viewangles[2] = k;
821 r_view.useperspective = k != 0;
824 PRVM_G_FLOAT(OFS_RETURN) = 0;
825 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
828 PRVM_G_FLOAT(OFS_RETURN) = 1;
831 //#304 void() renderscene (EXT_CSQC)
832 static void VM_CL_R_RenderScene (void)
834 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
835 // we need to update any RENDER_VIEWMODEL entities at this point because
836 // csqc supplies its own view matrix
837 CL_UpdateViewEntities();
842 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
843 static void VM_CL_R_AddDynamicLight (void)
847 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
849 // if we've run out of dlights, just return
850 if (r_refdef.numlights >= MAX_DLIGHTS)
853 pos = PRVM_G_VECTOR(OFS_PARM0);
854 col = PRVM_G_VECTOR(OFS_PARM2);
855 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
856 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
859 //============================================================================
861 //#310 vector (vector v) cs_unproject (EXT_CSQC)
862 static void VM_CL_unproject (void)
867 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
868 f = PRVM_G_VECTOR(OFS_PARM0);
869 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
870 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
873 //#311 vector (vector v) cs_project (EXT_CSQC)
874 static void VM_CL_project (void)
880 VM_SAFEPARMCOUNT(1, VM_CL_project);
881 f = PRVM_G_VECTOR(OFS_PARM0);
882 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
883 Matrix4x4_Transform(&m, f, v);
884 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
887 //#330 float(float stnum) getstatf (EXT_CSQC)
888 static void VM_CL_getstatf (void)
896 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
897 i = (int)PRVM_G_FLOAT(OFS_PARM0);
898 if(i < 0 || i >= MAX_CL_STATS)
900 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
904 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
907 //#331 float(float stnum) getstati (EXT_CSQC)
908 static void VM_CL_getstati (void)
911 int firstbit, bitcount;
913 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
915 index = (int)PRVM_G_FLOAT(OFS_PARM0);
918 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
920 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
930 if(index < 0 || index >= MAX_CL_STATS)
932 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
936 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
937 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
938 PRVM_G_FLOAT(OFS_RETURN) = i;
941 //#332 string(float firststnum) getstats (EXT_CSQC)
942 static void VM_CL_getstats (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
947 i = (int)PRVM_G_FLOAT(OFS_PARM0);
948 if(i < 0 || i > MAX_CL_STATS-4)
950 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
951 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
954 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
955 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
958 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
959 static void VM_CL_setmodelindex (void)
963 struct model_s *model;
965 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
967 t = PRVM_G_EDICT(OFS_PARM0);
969 i = (int)PRVM_G_FLOAT(OFS_PARM1);
971 t->fields.client->model = 0;
972 t->fields.client->modelindex = 0;
977 model = CL_GetModelByIndex(i);
980 VM_Warning("VM_CL_setmodelindex: null model\n");
983 t->fields.client->model = PRVM_SetEngineString(model->name);
984 t->fields.client->modelindex = i;
987 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
988 static void VM_CL_modelnameforindex (void)
992 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
994 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
995 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
996 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
999 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1000 static void VM_CL_particleeffectnum (void)
1003 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1004 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1007 PRVM_G_FLOAT(OFS_RETURN) = i;
1010 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1011 static void VM_CL_trailparticles (void)
1016 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1018 t = PRVM_G_EDICT(OFS_PARM0);
1019 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1020 start = PRVM_G_VECTOR(OFS_PARM2);
1021 end = PRVM_G_VECTOR(OFS_PARM3);
1023 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1026 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1027 static void VM_CL_pointparticles (void)
1031 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1032 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1033 f = PRVM_G_VECTOR(OFS_PARM1);
1034 v = PRVM_G_VECTOR(OFS_PARM2);
1035 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1036 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1039 //#342 string(float keynum) getkeybind (EXT_CSQC)
1040 static void VM_CL_getkeybind (void)
1042 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1043 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1046 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1047 static void VM_CL_setcursormode (void)
1049 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1050 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1051 cl_ignoremousemoves = 2;
1054 //#345 float(float framenum) getinputstate (EXT_CSQC)
1055 static void VM_CL_getinputstate (void)
1058 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1059 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1060 for (i = 0;i < cl.movement_numqueue;i++)
1061 if (cl.movement_queue[i].sequence == frame)
1063 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1064 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1065 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1066 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1067 if(cl.movement_queue[i].crouch)
1069 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1070 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1074 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1075 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1080 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1081 static void VM_CL_setsensitivityscale (void)
1083 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1084 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1087 //#347 void() runstandardplayerphysics (EXT_CSQC)
1088 static void VM_CL_runplayerphysics (void)
1092 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1093 static void VM_CL_getplayerkey (void)
1099 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1101 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1102 c = PRVM_G_STRING(OFS_PARM1);
1103 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1106 i = Sbar_GetPlayer(i);
1112 if(!strcasecmp(c, "name"))
1113 strlcpy(t, cl.scores[i].name, sizeof(t));
1115 if(!strcasecmp(c, "frags"))
1116 sprintf(t, "%i", cl.scores[i].frags);
1118 if(!strcasecmp(c, "ping"))
1119 sprintf(t, "%i", cl.scores[i].qw_ping);
1121 if(!strcasecmp(c, "pl"))
1122 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1124 if(!strcasecmp(c, "entertime"))
1125 sprintf(t, "%f", cl.scores[i].qw_entertime);
1127 if(!strcasecmp(c, "colors"))
1128 sprintf(t, "%i", cl.scores[i].colors);
1130 if(!strcasecmp(c, "topcolor"))
1131 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1133 if(!strcasecmp(c, "bottomcolor"))
1134 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1136 if(!strcasecmp(c, "viewentity"))
1137 sprintf(t, "%i", i+1);
1140 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1143 //#349 float() isdemo (EXT_CSQC)
1144 static void VM_CL_isdemo (void)
1146 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1147 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1150 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1151 static void VM_CL_setlistener (void)
1153 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1154 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1155 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1158 //#352 void(string cmdname) registercommand (EXT_CSQC)
1159 static void VM_CL_registercmd (void)
1162 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1163 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1167 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1168 t = (char *)Z_Malloc(alloclen);
1169 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1170 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1173 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1177 //#360 float() readbyte (EXT_CSQC)
1178 static void VM_CL_ReadByte (void)
1180 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1181 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1184 //#361 float() readchar (EXT_CSQC)
1185 static void VM_CL_ReadChar (void)
1187 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1188 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1191 //#362 float() readshort (EXT_CSQC)
1192 static void VM_CL_ReadShort (void)
1194 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1195 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1198 //#363 float() readlong (EXT_CSQC)
1199 static void VM_CL_ReadLong (void)
1201 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1202 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1205 //#364 float() readcoord (EXT_CSQC)
1206 static void VM_CL_ReadCoord (void)
1208 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1209 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1212 //#365 float() readangle (EXT_CSQC)
1213 static void VM_CL_ReadAngle (void)
1215 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1216 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1219 //#366 string() readstring (EXT_CSQC)
1220 static void VM_CL_ReadString (void)
1222 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1223 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1226 //#367 float() readfloat (EXT_CSQC)
1227 static void VM_CL_ReadFloat (void)
1229 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1230 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1233 //////////////////////////////////////////////////////////
1235 static void VM_CL_makestatic (void)
1239 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1241 ent = PRVM_G_EDICT(OFS_PARM0);
1242 if (ent == prog->edicts)
1244 VM_Warning("makestatic: can not modify world entity\n");
1247 if (ent->priv.server->free)
1249 VM_Warning("makestatic: can not modify free entity\n");
1253 if (cl.num_static_entities < cl.max_static_entities)
1257 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1259 // copy it to the current state
1260 memset(staticent, 0, sizeof(*staticent));
1261 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1262 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1263 staticent->render.framelerp = 0;
1264 // make torchs play out of sync
1265 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1266 staticent->render.skinnum = (int)ent->fields.client->skin;
1267 staticent->render.effects = (int)ent->fields.client->effects;
1268 staticent->render.alpha = 1;
1269 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1270 staticent->render.scale = 1;
1271 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1272 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1275 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1276 if (renderflags & RF_USEAXIS)
1279 VectorNegate(prog->globals.client->v_right, left);
1280 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1281 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1284 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1286 // either fullbright or lit
1287 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1288 staticent->render.flags |= RENDER_LIGHT;
1289 // turn off shadows from transparent objects
1290 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1291 staticent->render.flags |= RENDER_SHADOW;
1293 CL_UpdateRenderEntity(&staticent->render);
1296 Con_Printf("Too many static entities");
1298 // throw the entity away now
1302 //=================================================================//
1308 copies data from one entity to another
1310 copyentity(src, dst)
1313 static void VM_CL_copyentity (void)
1315 prvm_edict_t *in, *out;
1316 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1317 in = PRVM_G_EDICT(OFS_PARM0);
1318 if (in == prog->edicts)
1320 VM_Warning("copyentity: can not read world entity\n");
1323 if (in->priv.server->free)
1325 VM_Warning("copyentity: can not read free entity\n");
1328 out = PRVM_G_EDICT(OFS_PARM1);
1329 if (out == prog->edicts)
1331 VM_Warning("copyentity: can not modify world entity\n");
1334 if (out->priv.server->free)
1336 VM_Warning("copyentity: can not modify free entity\n");
1339 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1343 //=================================================================//
1345 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1346 static void VM_CL_effect (void)
1348 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1349 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1352 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1353 static void VM_CL_te_blood (void)
1357 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1358 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1360 pos = PRVM_G_VECTOR(OFS_PARM0);
1361 CL_FindNonSolidLocation(pos, pos2, 4);
1362 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1365 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1366 static void VM_CL_te_bloodshower (void)
1370 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1371 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1373 speed = PRVM_G_FLOAT(OFS_PARM2);
1380 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1383 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1384 static void VM_CL_te_explosionrgb (void)
1388 matrix4x4_t tempmatrix;
1389 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1390 pos = PRVM_G_VECTOR(OFS_PARM0);
1391 CL_FindNonSolidLocation(pos, pos2, 10);
1392 CL_ParticleExplosion(pos2);
1393 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1394 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1397 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1398 static void VM_CL_te_particlecube (void)
1400 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1401 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1404 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1405 static void VM_CL_te_particlerain (void)
1407 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1408 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1411 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1412 static void VM_CL_te_particlesnow (void)
1414 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1415 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1418 // #411 void(vector org, vector vel, float howmany) te_spark
1419 static void VM_CL_te_spark (void)
1423 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1425 pos = PRVM_G_VECTOR(OFS_PARM0);
1426 CL_FindNonSolidLocation(pos, pos2, 4);
1427 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1430 extern cvar_t cl_sound_ric_gunshot;
1431 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1432 static void VM_CL_te_gunshotquad (void)
1437 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1439 pos = PRVM_G_VECTOR(OFS_PARM0);
1440 CL_FindNonSolidLocation(pos, pos2, 4);
1441 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1442 if(cl_sound_ric_gunshot.integer >= 2)
1444 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1448 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1449 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1450 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1455 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1456 static void VM_CL_te_spikequad (void)
1461 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1463 pos = PRVM_G_VECTOR(OFS_PARM0);
1464 CL_FindNonSolidLocation(pos, pos2, 4);
1465 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1466 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1470 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1471 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1472 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1476 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1477 static void VM_CL_te_superspikequad (void)
1482 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1484 pos = PRVM_G_VECTOR(OFS_PARM0);
1485 CL_FindNonSolidLocation(pos, pos2, 4);
1486 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1487 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1491 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1492 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1493 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1497 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1498 static void VM_CL_te_explosionquad (void)
1502 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1504 pos = PRVM_G_VECTOR(OFS_PARM0);
1505 CL_FindNonSolidLocation(pos, pos2, 10);
1506 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1507 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1510 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1511 static void VM_CL_te_smallflash (void)
1515 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1517 pos = PRVM_G_VECTOR(OFS_PARM0);
1518 CL_FindNonSolidLocation(pos, pos2, 10);
1519 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1522 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1523 static void VM_CL_te_customflash (void)
1527 matrix4x4_t tempmatrix;
1528 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1530 pos = PRVM_G_VECTOR(OFS_PARM0);
1531 CL_FindNonSolidLocation(pos, pos2, 4);
1532 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1533 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1536 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1537 static void VM_CL_te_gunshot (void)
1542 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1544 pos = PRVM_G_VECTOR(OFS_PARM0);
1545 CL_FindNonSolidLocation(pos, pos2, 4);
1546 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1547 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1549 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1553 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1554 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1555 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1560 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1561 static void VM_CL_te_spike (void)
1566 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1568 pos = PRVM_G_VECTOR(OFS_PARM0);
1569 CL_FindNonSolidLocation(pos, pos2, 4);
1570 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1571 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1575 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1576 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1577 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1581 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1582 static void VM_CL_te_superspike (void)
1587 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1589 pos = PRVM_G_VECTOR(OFS_PARM0);
1590 CL_FindNonSolidLocation(pos, pos2, 4);
1591 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1592 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1596 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1597 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1598 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1602 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1603 static void VM_CL_te_explosion (void)
1607 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1609 pos = PRVM_G_VECTOR(OFS_PARM0);
1610 CL_FindNonSolidLocation(pos, pos2, 10);
1611 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1612 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1615 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1616 static void VM_CL_te_tarexplosion (void)
1620 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1622 pos = PRVM_G_VECTOR(OFS_PARM0);
1623 CL_FindNonSolidLocation(pos, pos2, 10);
1624 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1625 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1628 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1629 static void VM_CL_te_wizspike (void)
1633 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1635 pos = PRVM_G_VECTOR(OFS_PARM0);
1636 CL_FindNonSolidLocation(pos, pos2, 4);
1637 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1638 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1641 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1642 static void VM_CL_te_knightspike (void)
1646 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1648 pos = PRVM_G_VECTOR(OFS_PARM0);
1649 CL_FindNonSolidLocation(pos, pos2, 4);
1650 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1651 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1654 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1655 static void VM_CL_te_lavasplash (void)
1657 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1658 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1661 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1662 static void VM_CL_te_teleport (void)
1664 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1665 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1668 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1669 static void VM_CL_te_explosion2 (void)
1673 matrix4x4_t tempmatrix;
1674 int colorStart, colorLength;
1675 unsigned char *tempcolor;
1676 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1678 pos = PRVM_G_VECTOR(OFS_PARM0);
1679 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1680 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1681 CL_FindNonSolidLocation(pos, pos2, 10);
1682 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1683 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1684 color[0] = tempcolor[0] * (2.0f / 255.0f);
1685 color[1] = tempcolor[1] * (2.0f / 255.0f);
1686 color[2] = tempcolor[2] * (2.0f / 255.0f);
1687 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1688 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1689 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1693 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1694 static void VM_CL_te_lightning1 (void)
1696 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1697 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1700 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1701 static void VM_CL_te_lightning2 (void)
1703 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1704 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1707 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1708 static void VM_CL_te_lightning3 (void)
1710 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1711 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1714 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1715 static void VM_CL_te_beam (void)
1717 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1718 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1721 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1722 static void VM_CL_te_plasmaburn (void)
1726 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1728 pos = PRVM_G_VECTOR(OFS_PARM0);
1729 CL_FindNonSolidLocation(pos, pos2, 4);
1730 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1733 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1734 static void VM_CL_te_flamejet (void)
1738 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1739 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1741 pos = PRVM_G_VECTOR(OFS_PARM0);
1742 CL_FindNonSolidLocation(pos, pos2, 4);
1743 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1747 //====================================================================
1750 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1752 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1754 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1756 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1759 // #434 float(entity e, float s) getsurfacenumpoints
1760 static void VM_CL_getsurfacenumpoints(void)
1763 msurface_t *surface;
1764 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1765 // return 0 if no such surface
1766 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1768 PRVM_G_FLOAT(OFS_RETURN) = 0;
1772 // note: this (incorrectly) assumes it is a simple polygon
1773 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1776 // #435 vector(entity e, float s, float n) getsurfacepoint
1777 static void VM_CL_getsurfacepoint(void)
1781 msurface_t *surface;
1783 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1784 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1785 ed = PRVM_G_EDICT(OFS_PARM0);
1786 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1788 // note: this (incorrectly) assumes it is a simple polygon
1789 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1790 if (pointnum < 0 || pointnum >= surface->num_vertices)
1792 // FIXME: implement rotation/scaling
1793 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1795 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1796 // float SPA_POSITION = 0;
1797 // float SPA_S_AXIS = 1;
1798 // float SPA_R_AXIS = 2;
1799 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1800 // float SPA_TEXCOORDS0 = 4;
1801 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1802 // float SPA_LIGHTMAP0_COLOR = 6;
1803 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1804 static void VM_CL_getsurfacepointattribute(void)
1808 msurface_t *surface;
1812 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1813 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1814 ed = PRVM_G_EDICT(OFS_PARM0);
1815 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1817 // note: this (incorrectly) assumes it is a simple polygon
1818 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1819 if (pointnum < 0 || pointnum >= surface->num_vertices)
1822 // FIXME: implement rotation/scaling
1823 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1825 switch( attributetype ) {
1826 // float SPA_POSITION = 0;
1828 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1830 // float SPA_S_AXIS = 1;
1832 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1834 // float SPA_R_AXIS = 2;
1836 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1838 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1840 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1842 // float SPA_TEXCOORDS0 = 4;
1844 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1845 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1846 ret[0] = texcoord[0];
1847 ret[1] = texcoord[1];
1851 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1853 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1854 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1855 ret[0] = texcoord[0];
1856 ret[1] = texcoord[1];
1860 // float SPA_LIGHTMAP0_COLOR = 6;
1862 // ignore alpha for now..
1863 VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1866 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1870 // #436 vector(entity e, float s) getsurfacenormal
1871 static void VM_CL_getsurfacenormal(void)
1874 msurface_t *surface;
1876 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1877 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1878 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1880 // FIXME: implement rotation/scaling
1881 // note: this (incorrectly) assumes it is a simple polygon
1882 // note: this only returns the first triangle, so it doesn't work very
1883 // well for curved surfaces or arbitrary meshes
1884 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1885 VectorNormalize(normal);
1886 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1889 // #437 string(entity e, float s) getsurfacetexture
1890 static void VM_CL_getsurfacetexture(void)
1893 msurface_t *surface;
1894 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1895 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1896 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1898 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1901 // #438 float(entity e, vector p) getsurfacenearpoint
1902 static void VM_CL_getsurfacenearpoint(void)
1904 int surfacenum, best;
1906 vec_t dist, bestdist;
1908 model_t *model = NULL;
1909 msurface_t *surface;
1911 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1912 PRVM_G_FLOAT(OFS_RETURN) = -1;
1913 ed = PRVM_G_EDICT(OFS_PARM0);
1914 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1917 // FIXME: implement rotation/scaling
1918 point = PRVM_G_VECTOR(OFS_PARM1);
1919 VectorSubtract(point, ed->fields.client->origin, p);
1921 bestdist = 1000000000;
1922 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1924 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1925 // first see if the nearest point on the surface's box is closer than the previous match
1926 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1927 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1928 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1929 dist = VectorLength2(clipped);
1930 if (dist < bestdist)
1932 // it is, check the nearest point on the actual geometry
1933 clippointtosurface(model, surface, p, clipped);
1934 VectorSubtract(clipped, p, clipped);
1935 dist += VectorLength2(clipped);
1936 if (dist < bestdist)
1938 // that's closer too, store it as the best match
1944 PRVM_G_FLOAT(OFS_RETURN) = best;
1947 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1948 static void VM_CL_getsurfaceclippedpoint(void)
1952 msurface_t *surface;
1954 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1955 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1956 ed = PRVM_G_EDICT(OFS_PARM0);
1957 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1959 // FIXME: implement rotation/scaling
1960 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1961 clippointtosurface(model, surface, p, out);
1962 // FIXME: implement rotation/scaling
1963 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1966 // #443 void(entity e, entity tagentity, string tagname) setattachment
1967 static void VM_CL_setattachment (void)
1970 prvm_edict_t *tagentity;
1971 const char *tagname;
1975 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1977 e = PRVM_G_EDICT(OFS_PARM0);
1978 tagentity = PRVM_G_EDICT(OFS_PARM1);
1979 tagname = PRVM_G_STRING(OFS_PARM2);
1981 if (e == prog->edicts)
1983 VM_Warning("setattachment: can not modify world entity\n");
1986 if (e->priv.server->free)
1988 VM_Warning("setattachment: can not modify free entity\n");
1992 if (tagentity == NULL)
1993 tagentity = prog->edicts;
1995 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1997 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1999 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2002 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2004 modelindex = (int)tagentity->fields.client->modelindex;
2005 model = CL_GetModelByIndex(modelindex);
2008 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2010 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2013 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2017 /////////////////////////////////////////
2018 // DP_MD3_TAGINFO extension coded by VorteX
2020 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2022 model_t *model = CL_GetModelFromEdict(e);
2024 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2029 // Warnings/errors code:
2030 // 0 - normal (everything all-right)
2033 // 3 - null or non-precached model
2034 // 4 - no tags with requested index
2035 // 5 - runaway loop at attachment chain
2036 extern cvar_t cl_bob;
2037 extern cvar_t cl_bobcycle;
2038 extern cvar_t cl_bobup;
2039 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2042 int reqframe, attachloop;
2043 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2044 prvm_edict_t *attachent;
2047 *out = identitymatrix; // warnings and errors return identical matrix
2049 if (ent == prog->edicts)
2051 if (ent->priv.server->free)
2054 model = CL_GetModelFromEdict(ent);
2059 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2060 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2062 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2064 // get initial tag matrix
2067 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2072 tagmatrix = identitymatrix;
2074 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2075 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2079 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2080 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2082 model = CL_GetModelFromEdict(attachent);
2084 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2085 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2087 attachmatrix = identitymatrix;
2089 // apply transformation by child entity matrix
2090 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2091 if (val->_float == 0)
2093 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
2094 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2095 Matrix4x4_Copy(&tagmatrix, out);
2097 // finally transformate by matrix of tag on parent entity
2098 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2099 Matrix4x4_Copy(&tagmatrix, out);
2103 if (attachloop > 255) // prevent runaway looping
2106 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2109 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2110 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2111 if (val->_float == 0)
2113 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2114 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
2115 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2117 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2118 {// RENDER_VIEWMODEL magic
2119 Matrix4x4_Copy(&tagmatrix, out);
2121 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2122 if (val->_float == 0)
2125 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
2126 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2129 // Cl_bob, ported from rendering code
2130 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2133 // LordHavoc: this code is *weird*, but not replacable (I think it
2134 // should be done in QC on the server, but oh well, quake is quake)
2135 // LordHavoc: figured out bobup: the time at which the sin is at 180
2136 // degrees (which allows lengthening or squishing the peak or valley)
2137 cycle = cl.time/cl_bobcycle.value;
2138 cycle -= (int)cycle;
2139 if (cycle < cl_bobup.value)
2140 cycle = sin(M_PI * cycle / cl_bobup.value);
2142 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2143 // bob is proportional to velocity in the xy plane
2144 // (don't count Z, or jumping messes it up)
2145 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2146 bob = bob*0.3 + bob*0.7*cycle;
2147 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2154 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2155 static void VM_CL_gettagindex (void)
2158 const char *tag_name;
2159 int modelindex, tag_index;
2161 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2163 ent = PRVM_G_EDICT(OFS_PARM0);
2164 tag_name = PRVM_G_STRING(OFS_PARM1);
2165 if (ent == prog->edicts)
2167 VM_Warning("gettagindex: can't affect world entity\n");
2170 if (ent->priv.server->free)
2172 VM_Warning("gettagindex: can't affect free entity\n");
2176 modelindex = (int)ent->fields.client->modelindex;
2178 modelindex = -(modelindex+1);
2180 if (modelindex <= 0 || modelindex >= MAX_MODELS)
2181 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2184 tag_index = CL_GetTagIndex(ent, tag_name);
2186 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2188 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2191 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2192 static void VM_CL_gettaginfo (void)
2196 matrix4x4_t tag_matrix;
2199 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2201 e = PRVM_G_EDICT(OFS_PARM0);
2202 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2203 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2204 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2209 VM_Warning("gettagindex: can't affect world entity\n");
2212 VM_Warning("gettagindex: can't affect free entity\n");
2215 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2218 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2221 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2226 //============================================================================
2228 //====================
2229 //QC POLYGON functions
2230 //====================
2235 float data[36]; //[515]: enough for polygons
2236 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2239 //static float vm_polygon_linewidth = 1;
2240 static mempool_t *vm_polygons_pool = NULL;
2241 static unsigned char vm_current_vertices = 0;
2242 static qboolean vm_polygons_initialized = false;
2243 static vm_polygon_t *vm_polygons = NULL;
2244 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2245 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2246 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2248 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2249 #define VM_POLYGON_FLLINES 32
2250 #define VM_POLYGON_FL2D 64
2251 #define VM_POLYGON_FL4V 128 //4 vertices
2253 static void VM_InitPolygons (void)
2255 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2256 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2257 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2258 vm_polygons_num = VM_DEFPOLYNUM;
2259 vm_drawpolygons_num = 0;
2260 vm_polygonbegin = false;
2261 vm_polygons_initialized = true;
2264 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2266 int surfacelistindex;
2267 // LordHavoc: FIXME: this is stupid code
2268 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2270 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2271 int flags = p->flags & 0x0f;
2273 if(flags == DRAWFLAG_ADDITIVE)
2274 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2275 else if(flags == DRAWFLAG_MODULATE)
2276 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2277 else if(flags == DRAWFLAG_2XMODULATE)
2278 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2280 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2285 //[515]: is speed is max ?
2286 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2288 qglLineWidth(p->data[13]);CHECKGLERROR
2289 qglBegin(GL_LINE_LOOP);
2290 qglTexCoord1f (p->data[12]);
2291 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2292 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2294 qglTexCoord1f (p->data[14]);
2295 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2296 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2298 if(p->flags & VM_POLYGON_FL3V)
2300 qglTexCoord1f (p->data[16]);
2301 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2302 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2304 if(p->flags & VM_POLYGON_FL4V)
2306 qglTexCoord1f (p->data[18]);
2307 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2308 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2316 qglBegin(GL_POLYGON);
2317 qglTexCoord2f (p->data[12], p->data[13]);
2318 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2319 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2321 qglTexCoord2f (p->data[14], p->data[15]);
2322 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2323 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2325 qglTexCoord2f (p->data[16], p->data[17]);
2326 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2327 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2329 if(p->flags & VM_POLYGON_FL4V)
2331 qglTexCoord2f (p->data[18], p->data[19]);
2332 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2333 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2341 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2343 drawqueuemesh_t mesh;
2344 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2346 mesh.texture = p->tex;
2347 mesh.data_element3i = picelements;
2348 mesh.data_vertex3f = p->data;
2349 mesh.data_texcoord2f = p->data + 12;
2350 mesh.data_color4f = p->data + 20;
2351 if(p->flags & VM_POLYGON_FL4V)
2353 mesh.num_vertices = 4;
2354 mesh.num_triangles = 2;
2358 mesh.num_vertices = 3;
2359 mesh.num_triangles = 1;
2361 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2362 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2364 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2367 void VM_CL_AddPolygonsToMeshQueue (void)
2370 if(!vm_drawpolygons_num)
2372 R_Mesh_Matrix(&identitymatrix);
2373 GL_CullFace(GL_NONE);
2374 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2375 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2376 vm_drawpolygons_num = 0;
2379 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2380 static void VM_CL_R_PolygonBegin (void)
2383 const char *picname;
2384 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2386 if(!vm_polygons_initialized)
2390 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2393 if(vm_drawpolygons_num >= vm_polygons_num)
2395 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2396 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2397 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2398 Mem_Free(vm_polygons);
2400 vm_polygons_num *= 2;
2402 p = &vm_polygons[vm_drawpolygons_num];
2403 picname = PRVM_G_STRING(OFS_PARM0);
2405 p->tex = Draw_CachePic(picname, true)->tex;
2407 p->tex = r_texture_white;
2408 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2409 vm_current_vertices = 0;
2410 vm_polygonbegin = true;
2413 if(PRVM_G_FLOAT(OFS_PARM2))
2414 p->flags |= VM_POLYGON_FL2D;
2415 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2417 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2418 p->flags |= VM_POLYGON_FLLINES;
2423 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2424 static void VM_CL_R_PolygonVertex (void)
2426 float *coords, *tx, *rgb, alpha;
2428 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2430 if(!vm_polygonbegin)
2432 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2435 coords = PRVM_G_VECTOR(OFS_PARM0);
2436 tx = PRVM_G_VECTOR(OFS_PARM1);
2437 rgb = PRVM_G_VECTOR(OFS_PARM2);
2438 alpha = PRVM_G_FLOAT(OFS_PARM3);
2440 p = &vm_polygons[vm_drawpolygons_num];
2441 if(vm_current_vertices > 4)
2443 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2447 p->data[vm_current_vertices*3] = coords[0];
2448 p->data[1+vm_current_vertices*3] = coords[1];
2449 p->data[2+vm_current_vertices*3] = coords[2];
2451 p->data[12+vm_current_vertices*2] = tx[0];
2452 if(!(p->flags & VM_POLYGON_FLLINES))
2453 p->data[13+vm_current_vertices*2] = tx[1];
2455 p->data[20+vm_current_vertices*4] = rgb[0];
2456 p->data[21+vm_current_vertices*4] = rgb[1];
2457 p->data[22+vm_current_vertices*4] = rgb[2];
2458 p->data[23+vm_current_vertices*4] = alpha;
2460 vm_current_vertices++;
2461 if(vm_current_vertices == 4)
2462 p->flags |= VM_POLYGON_FL4V;
2464 if(vm_current_vertices == 3)
2465 p->flags |= VM_POLYGON_FL3V;
2468 //void() R_EndPolygon
2469 static void VM_CL_R_PolygonEnd (void)
2471 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2472 if(!vm_polygonbegin)
2474 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2477 vm_polygonbegin = false;
2478 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2480 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2481 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2483 vm_drawpolygons_num++;
2486 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2489 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2493 if(!vm_polygons_initialized)
2497 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2500 // limit polygons to a vaguely sane amount, beyond this each one just
2501 // replaces the last one
2502 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2503 if(vm_drawpolygons_num >= vm_polygons_num)
2505 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2506 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2507 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2508 Mem_Free(vm_polygons);
2510 vm_polygons_num *= 2;
2512 p = &vm_polygons[vm_drawpolygons_num];
2513 if(picname && picname[0])
2514 p->tex = Draw_CachePic(picname, true)->tex;
2516 p->tex = r_texture_white;
2518 vm_current_vertices = 0;
2519 vm_polygonbegin = true;
2521 p->flags |= VM_POLYGON_FL2D;
2524 p->data[13] = linewidth; //[515]: linewidth
2525 p->flags |= VM_POLYGON_FLLINES;
2529 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2533 if(!vm_polygonbegin)
2535 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2539 p = &vm_polygons[vm_drawpolygons_num];
2540 if(vm_current_vertices > 4)
2542 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2546 p->data[vm_current_vertices*3] = x;
2547 p->data[1+vm_current_vertices*3] = y;
2548 p->data[2+vm_current_vertices*3] = z;
2550 p->data[12+vm_current_vertices*2] = s;
2551 if(!(p->flags & VM_POLYGON_FLLINES))
2552 p->data[13+vm_current_vertices*2] = t;
2554 p->data[20+vm_current_vertices*4] = r;
2555 p->data[21+vm_current_vertices*4] = g;
2556 p->data[22+vm_current_vertices*4] = b;
2557 p->data[23+vm_current_vertices*4] = a;
2559 vm_current_vertices++;
2560 if(vm_current_vertices == 4)
2561 p->flags |= VM_POLYGON_FL4V;
2563 if(vm_current_vertices == 3)
2564 p->flags |= VM_POLYGON_FL3V;
2567 void Debug_PolygonEnd(void)
2569 if(!vm_polygonbegin)
2571 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2574 vm_polygonbegin = false;
2575 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2577 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2578 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2580 vm_drawpolygons_num++;
2583 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2590 Returns false if any part of the bottom of the entity is off an edge that
2595 qboolean CL_CheckBottom (prvm_edict_t *ent)
2597 vec3_t mins, maxs, start, stop;
2602 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2603 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2605 // if all of the points under the corners are solid world, don't bother
2606 // with the tougher checks
2607 // the corners must be within 16 of the midpoint
2608 start[2] = mins[2] - 1;
2609 for (x=0 ; x<=1 ; x++)
2610 for (y=0 ; y<=1 ; y++)
2612 start[0] = x ? maxs[0] : mins[0];
2613 start[1] = y ? maxs[1] : mins[1];
2614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2618 return true; // we got out easy
2622 // check it for real...
2626 // the midpoint must be within 16 of the bottom
2627 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2628 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2629 stop[2] = start[2] - 2*sv_stepheight.value;
2630 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2632 if (trace.fraction == 1.0)
2634 mid = bottom = trace.endpos[2];
2636 // the corners must be within 16 of the midpoint
2637 for (x=0 ; x<=1 ; x++)
2638 for (y=0 ; y<=1 ; y++)
2640 start[0] = stop[0] = x ? maxs[0] : mins[0];
2641 start[1] = stop[1] = y ? maxs[1] : mins[1];
2643 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2645 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2646 bottom = trace.endpos[2];
2647 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2658 Called by monster program code.
2659 The move will be adjusted for slopes and stairs, but if the move isn't
2660 possible, no move is done and false is returned
2663 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2666 vec3_t oldorg, neworg, end, traceendpos;
2669 prvm_edict_t *enemy;
2673 VectorCopy (ent->fields.client->origin, oldorg);
2674 VectorAdd (ent->fields.client->origin, move, neworg);
2676 // flying monsters don't step up
2677 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2679 // try one move with vertical motion, then one without
2680 for (i=0 ; i<2 ; i++)
2682 VectorAdd (ent->fields.client->origin, move, neworg);
2683 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2684 if (i == 0 && enemy != prog->edicts)
2686 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2692 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2694 VM_SetTraceGlobals(&trace);
2696 if (trace.fraction == 1)
2698 VectorCopy(trace.endpos, traceendpos);
2699 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2700 return false; // swim monster left water
2702 VectorCopy (traceendpos, ent->fields.client->origin);
2708 if (enemy == prog->edicts)
2715 // push down from a step height above the wished position
2716 neworg[2] += sv_stepheight.value;
2717 VectorCopy (neworg, end);
2718 end[2] -= sv_stepheight.value*2;
2720 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2722 VM_SetTraceGlobals(&trace);
2724 if (trace.startsolid)
2726 neworg[2] -= sv_stepheight.value;
2727 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2729 VM_SetTraceGlobals(&trace);
2730 if (trace.startsolid)
2733 if (trace.fraction == 1)
2735 // if monster had the ground pulled out, go ahead and fall
2736 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2738 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2741 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2745 return false; // walked off an edge
2748 // check point traces down for dangling corners
2749 VectorCopy (trace.endpos, ent->fields.client->origin);
2751 if (!CL_CheckBottom (ent))
2753 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2754 { // entity had floor mostly pulled out from underneath it
2755 // and is trying to correct
2760 VectorCopy (oldorg, ent->fields.client->origin);
2764 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2765 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2767 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2768 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2780 float(float yaw, float dist[, settrace]) walkmove
2783 static void VM_CL_walkmove (void)
2792 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2794 // assume failure if it returns early
2795 PRVM_G_FLOAT(OFS_RETURN) = 0;
2797 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2798 if (ent == prog->edicts)
2800 VM_Warning("walkmove: can not modify world entity\n");
2803 if (ent->priv.server->free)
2805 VM_Warning("walkmove: can not modify free entity\n");
2808 yaw = PRVM_G_FLOAT(OFS_PARM0);
2809 dist = PRVM_G_FLOAT(OFS_PARM1);
2810 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2812 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2815 yaw = yaw*M_PI*2 / 360;
2817 move[0] = cos(yaw)*dist;
2818 move[1] = sin(yaw)*dist;
2821 // save program state, because CL_movestep may call other progs
2822 oldf = prog->xfunction;
2823 oldself = prog->globals.client->self;
2825 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2828 // restore program state
2829 prog->xfunction = oldf;
2830 prog->globals.client->self = oldself;
2837 string(string key) serverkey
2840 void VM_CL_serverkey(void)
2842 char string[VM_STRINGTEMP_LENGTH];
2843 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2844 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2845 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2848 //============================================================================
2850 prvm_builtin_t vm_cl_builtins[] = {
2851 NULL, // #0 NULL function (not callable) (QUAKE)
2852 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2853 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2854 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2855 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2856 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2857 VM_break, // #6 void() break (QUAKE)
2858 VM_random, // #7 float() random (QUAKE)
2859 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2860 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2861 VM_error, // #10 void(string e) error (QUAKE)
2862 VM_objerror, // #11 void(string e) objerror (QUAKE)
2863 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2864 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2865 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2866 VM_remove, // #15 void(entity e) remove (QUAKE)
2867 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2868 NULL, // #17 entity() checkclient (QUAKE)
2869 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2870 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2871 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2872 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2873 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2874 NULL, // #23 void(string s, ...) bprint (QUAKE)
2875 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2876 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2877 VM_ftos, // #26 string(float f) ftos (QUAKE)
2878 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2879 VM_coredump, // #28 void() coredump (QUAKE)
2880 VM_traceon, // #29 void() traceon (QUAKE)
2881 VM_traceoff, // #30 void() traceoff (QUAKE)
2882 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2883 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2884 NULL, // #33 (QUAKE)
2885 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2886 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2887 VM_rint, // #36 float(float v) rint (QUAKE)
2888 VM_floor, // #37 float(float v) floor (QUAKE)
2889 VM_ceil, // #38 float(float v) ceil (QUAKE)
2890 NULL, // #39 (QUAKE)
2891 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2892 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2893 NULL, // #42 (QUAKE)
2894 VM_fabs, // #43 float(float f) fabs (QUAKE)
2895 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2896 VM_cvar, // #45 float(string s) cvar (QUAKE)
2897 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2898 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2899 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2900 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2901 NULL, // #50 (QUAKE)
2902 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2903 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2904 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2905 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2906 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2907 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2908 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2909 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2910 NULL, // #59 (QUAKE)
2911 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2912 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2913 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2914 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2915 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2916 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2917 NULL, // #66 (QUAKE)
2918 NULL, // #67 void(float step) movetogoal (QUAKE)
2919 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2920 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2921 NULL, // #70 void(string s) changelevel (QUAKE)
2922 NULL, // #71 (QUAKE)
2923 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2924 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2925 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2926 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2927 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2928 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2929 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2930 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2931 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2932 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2933 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2934 NULL, // #83 (QUAKE)
2935 NULL, // #84 (QUAKE)
2936 NULL, // #85 (QUAKE)
2937 NULL, // #86 (QUAKE)
2938 NULL, // #87 (QUAKE)
2939 NULL, // #88 (QUAKE)
2940 NULL, // #89 (QUAKE)
2941 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2942 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2943 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2944 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2945 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2946 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2947 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2948 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2949 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2950 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2951 // FrikaC and Telejano range #100-#199
2962 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2963 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2964 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2965 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2966 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2967 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2968 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2969 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2970 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2971 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3052 // FTEQW range #200-#299
3071 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3074 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3075 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3076 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3077 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3078 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3079 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3080 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3081 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3082 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3083 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3085 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3153 // CSQC range #300-#399
3154 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3155 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3156 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3157 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3158 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3159 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3160 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3161 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3162 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3164 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3165 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3169 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3170 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3171 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3172 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3173 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3174 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3175 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3176 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3177 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3178 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3179 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3180 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3181 NULL, // #327 // FIXME add stringwidth() here?
3182 NULL, // #328 // FIXME add drawsubpic() here?
3184 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3185 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3186 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3187 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3188 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3189 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3190 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3191 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3192 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3193 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3194 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3195 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3196 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3197 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3198 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3199 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3200 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3201 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3202 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3203 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3204 VM_isserver, // #350 float() isserver (EXT_CSQC)
3205 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3206 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3207 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3208 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3214 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3215 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3216 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3217 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3218 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3219 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3220 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3221 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3254 // LordHavoc's range #400-#499
3255 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3256 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3257 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3258 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3259 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3260 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3261 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3262 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3263 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3264 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3265 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3266 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3267 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3268 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3269 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3270 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3271 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3272 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3273 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3274 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3279 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3280 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3281 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3282 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3283 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3284 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3287 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3288 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3289 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3290 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3291 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3292 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3293 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3294 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3295 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3296 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3297 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3298 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3299 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3300 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3301 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3302 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3303 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3304 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3305 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3306 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3307 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3308 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3309 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3310 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3311 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3312 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3314 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3315 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3316 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3317 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3318 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3319 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3320 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3321 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3322 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3323 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3324 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3325 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3326 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3327 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3328 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3329 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3330 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3331 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3332 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3333 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3334 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3335 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3336 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3337 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3338 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND)
3339 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3340 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3341 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
3342 #ifdef SUPPORT_GECKO
3343 VM_gecko_create, // #487
3344 VM_gecko_destroy, // #488
3345 VM_gecko_navigate, // #489
3346 VM_gecko_keyevent, // #490
3347 VM_gecko_movemouse, // #491
3365 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3367 void VM_CL_Cmd_Init(void)
3370 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3371 if(vm_polygons_initialized)
3373 Mem_FreePool(&vm_polygons_pool);
3374 vm_polygons_initialized = false;
3378 void VM_CL_Cmd_Reset(void)
3381 if(vm_polygons_initialized)
3383 Mem_FreePool(&vm_polygons_pool);
3384 vm_polygons_initialized = false;