5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, false);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
439 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
441 chain = (prvm_edict_t *)prog->edicts;
443 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
444 radius = PRVM_G_FLOAT(OFS_PARM1);
445 radius2 = radius * radius;
447 mins[0] = org[0] - (radius + 1);
448 mins[1] = org[1] - (radius + 1);
449 mins[2] = org[2] - (radius + 1);
450 maxs[0] = org[0] + (radius + 1);
451 maxs[1] = org[1] + (radius + 1);
452 maxs[2] = org[2] + (radius + 1);
453 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
454 if (numtouchedicts > MAX_EDICTS)
456 // this never happens //[515]: for what then ?
457 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
458 numtouchedicts = MAX_EDICTS;
460 for (i = 0;i < numtouchedicts;i++)
462 ent = touchedicts[i];
463 // Quake did not return non-solid entities but darkplaces does
464 // (note: this is the reason you can't blow up fallen zombies)
465 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
467 // LordHavoc: compare against bounding box rather than center so it
468 // doesn't miss large objects, and use DotProduct instead of Length
469 // for a major speedup
470 VectorSubtract(org, ent->fields.client->origin, eorg);
471 if (sv_gameplayfix_findradiusdistancetobox.integer)
473 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
474 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
475 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
478 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
479 if (DotProduct(eorg, eorg) < radius2)
481 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
486 VM_RETURN_EDICT(chain);
489 // #34 float() droptofloor
490 static void VM_CL_droptofloor (void)
497 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
499 // assume failure if it returns early
500 PRVM_G_FLOAT(OFS_RETURN) = 0;
502 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
503 if (ent == prog->edicts)
505 VM_Warning("droptofloor: can not modify world entity\n");
508 if (ent->priv.server->free)
510 VM_Warning("droptofloor: can not modify free entity\n");
514 VectorCopy (ent->fields.client->origin, end);
517 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
519 if (trace.fraction != 1)
521 VectorCopy (trace.endpos, ent->fields.client->origin);
522 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
523 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
524 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
525 PRVM_G_FLOAT(OFS_RETURN) = 1;
526 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
527 // ent->priv.server->suspendedinairflag = true;
531 // #35 void(float style, string value) lightstyle
532 static void VM_CL_lightstyle (void)
537 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
539 i = (int)PRVM_G_FLOAT(OFS_PARM0);
540 c = PRVM_G_STRING(OFS_PARM1);
541 if (i >= cl.max_lightstyle)
543 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
546 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
547 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
548 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
551 // #40 float(entity e) checkbottom
552 static void VM_CL_checkbottom (void)
554 static int cs_yes, cs_no;
556 vec3_t mins, maxs, start, stop;
561 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
562 ent = PRVM_G_EDICT(OFS_PARM0);
563 PRVM_G_FLOAT(OFS_RETURN) = 0;
565 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
566 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
568 // if all of the points under the corners are solid world, don't bother
569 // with the tougher checks
570 // the corners must be within 16 of the midpoint
571 start[2] = mins[2] - 1;
572 for (x=0 ; x<=1 ; x++)
573 for (y=0 ; y<=1 ; y++)
575 start[0] = x ? maxs[0] : mins[0];
576 start[1] = y ? maxs[1] : mins[1];
577 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
582 PRVM_G_FLOAT(OFS_RETURN) = true;
583 return; // we got out easy
588 // check it for real...
592 // the midpoint must be within 16 of the bottom
593 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
594 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
595 stop[2] = start[2] - 2*sv_stepheight.value;
596 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
598 if (trace.fraction == 1.0)
601 mid = bottom = trace.endpos[2];
603 // the corners must be within 16 of the midpoint
604 for (x=0 ; x<=1 ; x++)
605 for (y=0 ; y<=1 ; y++)
607 start[0] = stop[0] = x ? maxs[0] : mins[0];
608 start[1] = stop[1] = y ? maxs[1] : mins[1];
610 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
613 bottom = trace.endpos[2];
614 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
619 PRVM_G_FLOAT(OFS_RETURN) = true;
622 // #41 float(vector v) pointcontents
623 static void VM_CL_pointcontents (void)
625 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
626 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
629 // #48 void(vector o, vector d, float color, float count) particle
630 static void VM_CL_particle (void)
635 VM_SAFEPARMCOUNT(4, VM_CL_particle);
637 org = PRVM_G_VECTOR(OFS_PARM0);
638 dir = PRVM_G_VECTOR(OFS_PARM1);
639 color = (int)PRVM_G_FLOAT(OFS_PARM2);
640 count = (int)PRVM_G_FLOAT(OFS_PARM3);
641 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
644 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
645 static void VM_CL_ambientsound (void)
649 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
650 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
651 f = PRVM_G_VECTOR(OFS_PARM1);
652 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
655 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
656 static void VM_CL_getlight (void)
658 vec3_t ambientcolor, diffusecolor, diffusenormal;
661 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
663 p = PRVM_G_VECTOR(OFS_PARM0);
664 VectorClear(ambientcolor);
665 VectorClear(diffusecolor);
666 VectorClear(diffusenormal);
667 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
668 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
669 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
673 //============================================================================
674 //[515]: SCENE MANAGER builtins
675 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
677 static void CSQC_R_RecalcView (void)
679 extern matrix4x4_t viewmodelmatrix;
680 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
681 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
684 void CL_RelinkLightFlashes(void);
685 //#300 void() clearscene (EXT_CSQC)
686 void VM_CL_R_ClearScene (void)
688 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
689 // clear renderable entity and light lists
690 r_refdef.scene.numentities = 0;
691 r_refdef.scene.numlights = 0;
692 // FIXME: restore these to the values from VM_CL_UpdateView
696 r_refdef.view.width = vid.width;
697 r_refdef.view.height = vid.height;
698 r_refdef.view.depth = 1;
699 // FIXME: restore frustum_x/frustum_y
700 r_refdef.view.useperspective = true;
701 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
702 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
703 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
704 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
705 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
706 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
707 r_refdef.view.clear = true;
708 r_refdef.view.isoverlay = false;
709 // FIXME: restore cl.csqc_origin
710 // FIXME: restore cl.csqc_angles
711 cl.csqc_vidvars.drawworld = true;
712 cl.csqc_vidvars.drawenginesbar = false;
713 cl.csqc_vidvars.drawcrosshair = false;
716 //#301 void(float mask) addentities (EXT_CSQC)
717 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
718 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
719 void VM_CL_R_AddEntities (void)
723 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
724 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
725 CSQC_RelinkAllEntities(drawmask);
726 CL_RelinkLightFlashes();
728 prog->globals.client->time = cl.time;
729 for(i=1;i<prog->num_edicts;i++)
731 ed = &prog->edicts[i];
732 if(ed->priv.required->free)
735 if(ed->priv.required->free)
737 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
739 if(ed->priv.required->free)
741 if(!((int)ed->fields.client->drawmask & drawmask))
743 CSQC_AddRenderEdict(ed);
747 //#302 void(entity ent) addentity (EXT_CSQC)
748 void VM_CL_R_AddEntity (void)
750 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
751 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
754 //#303 float(float property, ...) setproperty (EXT_CSQC)
755 void VM_CL_R_SetView (void)
761 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
763 c = (int)PRVM_G_FLOAT(OFS_PARM0);
764 f = PRVM_G_VECTOR(OFS_PARM1);
765 k = PRVM_G_FLOAT(OFS_PARM1);
770 r_refdef.view.x = (int)(f[0]);
771 r_refdef.view.y = (int)(f[1]);
774 r_refdef.view.x = (int)(k);
777 r_refdef.view.y = (int)(k);
780 r_refdef.view.width = (int)(f[0]);
781 r_refdef.view.height = (int)(f[1]);
784 r_refdef.view.width = (int)(k);
787 r_refdef.view.height = (int)(k);
790 r_refdef.view.x = (int)(f[0]);
791 r_refdef.view.y = (int)(f[1]);
792 f = PRVM_G_VECTOR(OFS_PARM2);
793 r_refdef.view.width = (int)(f[0]);
794 r_refdef.view.height = (int)(f[1]);
797 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
798 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
801 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
804 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
807 VectorCopy(f, cl.csqc_origin);
811 cl.csqc_origin[0] = k;
815 cl.csqc_origin[1] = k;
819 cl.csqc_origin[2] = k;
823 VectorCopy(f, cl.csqc_angles);
827 cl.csqc_angles[0] = k;
831 cl.csqc_angles[1] = k;
835 cl.csqc_angles[2] = k;
839 cl.csqc_vidvars.drawworld = k;
841 case VF_DRAWENGINESBAR:
842 cl.csqc_vidvars.drawenginesbar = k;
844 case VF_DRAWCROSSHAIR:
845 cl.csqc_vidvars.drawcrosshair = k;
847 case VF_CL_VIEWANGLES:
848 VectorCopy(f, cl.viewangles);
850 case VF_CL_VIEWANGLES_X:
851 cl.viewangles[0] = k;
853 case VF_CL_VIEWANGLES_Y:
854 cl.viewangles[1] = k;
856 case VF_CL_VIEWANGLES_Z:
857 cl.viewangles[2] = k;
860 r_refdef.view.useperspective = k != 0;
863 r_refdef.view.isoverlay = !k;
866 PRVM_G_FLOAT(OFS_RETURN) = 0;
867 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
870 PRVM_G_FLOAT(OFS_RETURN) = 1;
873 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
874 void VM_CL_R_AddDynamicLight (void)
880 const char *cubemapname = NULL;
881 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
882 float coronaintensity = 1;
883 float coronasizescale = 0.25;
884 qboolean castshadow = true;
885 float ambientscale = 0;
886 float diffusescale = 1;
887 float specularscale = 1;
889 vec3_t forward, left, up;
890 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
892 // if we've run out of dlights, just return
893 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
896 org = PRVM_G_VECTOR(OFS_PARM0);
897 radius = PRVM_G_FLOAT(OFS_PARM1);
898 col = PRVM_G_VECTOR(OFS_PARM2);
901 style = (int)PRVM_G_FLOAT(OFS_PARM3);
902 if (style >= MAX_LIGHTSTYLES)
904 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
909 cubemapname = PRVM_G_STRING(OFS_PARM4);
911 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
912 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
913 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
915 VectorScale(prog->globals.client->v_forward, radius, forward);
916 VectorScale(prog->globals.client->v_right, -radius, left);
917 VectorScale(prog->globals.client->v_up, radius, up);
918 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
920 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
923 //============================================================================
925 //#310 vector (vector v) cs_unproject (EXT_CSQC)
926 static void VM_CL_unproject (void)
931 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
932 f = PRVM_G_VECTOR(OFS_PARM0);
933 if(v_flipped.integer)
934 f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
935 VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
936 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
939 //#311 vector (vector v) cs_project (EXT_CSQC)
940 static void VM_CL_project (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_project);
947 f = PRVM_G_VECTOR(OFS_PARM0);
948 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
949 Matrix4x4_Transform(&m, f, v);
950 if(v_flipped.integer)
952 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
955 //#330 float(float stnum) getstatf (EXT_CSQC)
956 static void VM_CL_getstatf (void)
964 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
965 i = (int)PRVM_G_FLOAT(OFS_PARM0);
966 if(i < 0 || i >= MAX_CL_STATS)
968 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
972 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
975 //#331 float(float stnum) getstati (EXT_CSQC)
976 static void VM_CL_getstati (void)
979 int firstbit, bitcount;
981 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
983 index = (int)PRVM_G_FLOAT(OFS_PARM0);
986 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
988 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
998 if(index < 0 || index >= MAX_CL_STATS)
1000 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1003 i = cl.stats[index];
1004 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1005 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1006 PRVM_G_FLOAT(OFS_RETURN) = i;
1009 //#332 string(float firststnum) getstats (EXT_CSQC)
1010 static void VM_CL_getstats (void)
1014 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1015 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1016 if(i < 0 || i > MAX_CL_STATS-4)
1018 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1019 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1022 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1023 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1026 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1027 static void VM_CL_setmodelindex (void)
1031 struct model_s *model;
1033 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1035 t = PRVM_G_EDICT(OFS_PARM0);
1037 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1039 t->fields.client->model = 0;
1040 t->fields.client->modelindex = 0;
1045 model = CL_GetModelByIndex(i);
1048 VM_Warning("VM_CL_setmodelindex: null model\n");
1051 t->fields.client->model = PRVM_SetEngineString(model->name);
1052 t->fields.client->modelindex = i;
1054 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1057 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1060 SetMinMaxSize (t, vec3_origin, vec3_origin);
1063 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1064 static void VM_CL_modelnameforindex (void)
1068 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1070 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1071 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1072 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1075 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1076 static void VM_CL_particleeffectnum (void)
1079 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1080 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1083 PRVM_G_FLOAT(OFS_RETURN) = i;
1086 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1087 static void VM_CL_trailparticles (void)
1092 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1094 t = PRVM_G_EDICT(OFS_PARM0);
1095 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1096 start = PRVM_G_VECTOR(OFS_PARM2);
1097 end = PRVM_G_VECTOR(OFS_PARM3);
1101 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1104 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1105 static void VM_CL_pointparticles (void)
1109 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1110 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1111 f = PRVM_G_VECTOR(OFS_PARM1);
1112 v = PRVM_G_VECTOR(OFS_PARM2);
1113 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1116 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1119 //#342 string(float keynum) getkeybind (EXT_CSQC)
1120 static void VM_CL_getkeybind (void)
1122 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1123 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1126 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1127 static void VM_CL_setcursormode (void)
1129 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1130 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1131 cl_ignoremousemoves = 2;
1134 //#344 vector() getmousepos (EXT_CSQC)
1135 static void VM_CL_getmousepos(void)
1137 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1139 if (key_consoleactive || key_dest != key_game)
1140 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1141 else if (cl.csqc_wantsmousemove)
1142 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1144 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1147 //#345 float(float framenum) getinputstate (EXT_CSQC)
1148 static void VM_CL_getinputstate (void)
1151 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1152 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1153 for (i = 0;i < CL_MAX_USERCMDS;i++)
1155 if (cl.movecmd[i].sequence == frame)
1157 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1158 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1159 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1160 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1161 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1162 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1163 if(cl.movecmd[i].crouch)
1165 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1166 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1170 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1171 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1177 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1178 static void VM_CL_setsensitivityscale (void)
1180 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1181 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1184 //#347 void() runstandardplayerphysics (EXT_CSQC)
1185 static void VM_CL_runplayerphysics (void)
1189 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1190 static void VM_CL_getplayerkey (void)
1196 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1198 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1199 c = PRVM_G_STRING(OFS_PARM1);
1200 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204 i = Sbar_GetSortedPlayerIndex(-1-i);
1205 if(i < 0 || i >= cl.maxclients)
1210 if(!strcasecmp(c, "name"))
1211 strlcpy(t, cl.scores[i].name, sizeof(t));
1213 if(!strcasecmp(c, "frags"))
1214 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1216 if(!strcasecmp(c, "ping"))
1217 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1219 if(!strcasecmp(c, "pl"))
1220 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1222 if(!strcasecmp(c, "entertime"))
1223 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1225 if(!strcasecmp(c, "colors"))
1226 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1228 if(!strcasecmp(c, "topcolor"))
1229 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1231 if(!strcasecmp(c, "bottomcolor"))
1232 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1234 if(!strcasecmp(c, "viewentity"))
1235 dpsnprintf(t, sizeof(t), "%i", i+1);
1238 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1241 //#349 float() isdemo (EXT_CSQC)
1242 static void VM_CL_isdemo (void)
1244 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1245 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1248 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1249 static void VM_CL_setlistener (void)
1251 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1252 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1253 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1256 //#352 void(string cmdname) registercommand (EXT_CSQC)
1257 static void VM_CL_registercmd (void)
1260 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1261 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1265 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1266 t = (char *)Z_Malloc(alloclen);
1267 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1268 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1271 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1275 //#360 float() readbyte (EXT_CSQC)
1276 static void VM_CL_ReadByte (void)
1278 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1279 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1282 //#361 float() readchar (EXT_CSQC)
1283 static void VM_CL_ReadChar (void)
1285 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1286 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1289 //#362 float() readshort (EXT_CSQC)
1290 static void VM_CL_ReadShort (void)
1292 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1293 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1296 //#363 float() readlong (EXT_CSQC)
1297 static void VM_CL_ReadLong (void)
1299 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1300 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1303 //#364 float() readcoord (EXT_CSQC)
1304 static void VM_CL_ReadCoord (void)
1306 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1307 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1310 //#365 float() readangle (EXT_CSQC)
1311 static void VM_CL_ReadAngle (void)
1313 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1314 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1317 //#366 string() readstring (EXT_CSQC)
1318 static void VM_CL_ReadString (void)
1320 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1321 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1324 //#367 float() readfloat (EXT_CSQC)
1325 static void VM_CL_ReadFloat (void)
1327 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1328 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1331 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1332 extern cvar_t cl_readpicture_force;
1333 static void VM_CL_ReadPicture (void)
1336 unsigned char *data;
1342 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1344 name = MSG_ReadString();
1345 size = MSG_ReadShort();
1347 // check if a texture of that name exists
1348 // if yes, it is used and the data is discarded
1349 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1351 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1355 if(pic->tex == r_texture_notexture)
1356 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1357 if(pic->tex && !cl_readpicture_force.integer)
1359 // texture found and loaded
1360 // skip over the jpeg as we don't need it
1361 for(i = 0; i < size; ++i)
1366 // texture not found
1367 // use the attached jpeg as texture
1368 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1369 MSG_ReadBytes(size, buf);
1370 data = JPEG_LoadImage_BGRA(buf, size);
1372 Draw_NewPic(name, image_width, image_height, false, data);
1377 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1380 //////////////////////////////////////////////////////////
1382 static void VM_CL_makestatic (void)
1386 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1388 ent = PRVM_G_EDICT(OFS_PARM0);
1389 if (ent == prog->edicts)
1391 VM_Warning("makestatic: can not modify world entity\n");
1394 if (ent->priv.server->free)
1396 VM_Warning("makestatic: can not modify free entity\n");
1400 if (cl.num_static_entities < cl.max_static_entities)
1404 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1406 // copy it to the current state
1407 memset(staticent, 0, sizeof(*staticent));
1408 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1409 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1410 staticent->render.framelerp = 0;
1411 // make torchs play out of sync
1412 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1413 staticent->render.skinnum = (int)ent->fields.client->skin;
1414 staticent->render.effects = (int)ent->fields.client->effects;
1415 staticent->render.alpha = 1;
1416 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1417 staticent->render.scale = 1;
1418 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1419 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1422 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1423 if (renderflags & RF_USEAXIS)
1426 VectorNegate(prog->globals.client->v_right, left);
1427 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1428 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1431 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1433 // either fullbright or lit
1434 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1435 staticent->render.flags |= RENDER_LIGHT;
1436 // turn off shadows from transparent objects
1437 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1438 staticent->render.flags |= RENDER_SHADOW;
1440 CL_UpdateRenderEntity(&staticent->render);
1443 Con_Printf("Too many static entities");
1445 // throw the entity away now
1449 //=================================================================//
1455 copies data from one entity to another
1457 copyentity(src, dst)
1460 static void VM_CL_copyentity (void)
1462 prvm_edict_t *in, *out;
1463 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1464 in = PRVM_G_EDICT(OFS_PARM0);
1465 if (in == prog->edicts)
1467 VM_Warning("copyentity: can not read world entity\n");
1470 if (in->priv.server->free)
1472 VM_Warning("copyentity: can not read free entity\n");
1475 out = PRVM_G_EDICT(OFS_PARM1);
1476 if (out == prog->edicts)
1478 VM_Warning("copyentity: can not modify world entity\n");
1481 if (out->priv.server->free)
1483 VM_Warning("copyentity: can not modify free entity\n");
1486 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1490 //=================================================================//
1492 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1493 static void VM_CL_effect (void)
1495 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1496 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1499 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1500 static void VM_CL_te_blood (void)
1504 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1505 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1507 pos = PRVM_G_VECTOR(OFS_PARM0);
1508 CL_FindNonSolidLocation(pos, pos2, 4);
1509 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1512 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1513 static void VM_CL_te_bloodshower (void)
1517 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1518 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1520 speed = PRVM_G_FLOAT(OFS_PARM2);
1527 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1530 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1531 static void VM_CL_te_explosionrgb (void)
1535 matrix4x4_t tempmatrix;
1536 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1537 pos = PRVM_G_VECTOR(OFS_PARM0);
1538 CL_FindNonSolidLocation(pos, pos2, 10);
1539 CL_ParticleExplosion(pos2);
1540 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1541 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1544 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1545 static void VM_CL_te_particlecube (void)
1547 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1548 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1551 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1552 static void VM_CL_te_particlerain (void)
1554 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1555 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1558 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1559 static void VM_CL_te_particlesnow (void)
1561 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1562 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1565 // #411 void(vector org, vector vel, float howmany) te_spark
1566 static void VM_CL_te_spark (void)
1570 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1572 pos = PRVM_G_VECTOR(OFS_PARM0);
1573 CL_FindNonSolidLocation(pos, pos2, 4);
1574 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1577 extern cvar_t cl_sound_ric_gunshot;
1578 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1579 static void VM_CL_te_gunshotquad (void)
1584 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1586 pos = PRVM_G_VECTOR(OFS_PARM0);
1587 CL_FindNonSolidLocation(pos, pos2, 4);
1588 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1589 if(cl_sound_ric_gunshot.integer >= 2)
1591 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1595 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1596 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1597 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1602 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1603 static void VM_CL_te_spikequad (void)
1608 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1610 pos = PRVM_G_VECTOR(OFS_PARM0);
1611 CL_FindNonSolidLocation(pos, pos2, 4);
1612 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1613 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1617 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1618 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1619 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1624 static void VM_CL_te_superspikequad (void)
1629 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1631 pos = PRVM_G_VECTOR(OFS_PARM0);
1632 CL_FindNonSolidLocation(pos, pos2, 4);
1633 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1638 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1639 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1640 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1644 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1645 static void VM_CL_te_explosionquad (void)
1649 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1651 pos = PRVM_G_VECTOR(OFS_PARM0);
1652 CL_FindNonSolidLocation(pos, pos2, 10);
1653 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1654 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1657 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1658 static void VM_CL_te_smallflash (void)
1662 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1664 pos = PRVM_G_VECTOR(OFS_PARM0);
1665 CL_FindNonSolidLocation(pos, pos2, 10);
1666 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1669 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1670 static void VM_CL_te_customflash (void)
1674 matrix4x4_t tempmatrix;
1675 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1677 pos = PRVM_G_VECTOR(OFS_PARM0);
1678 CL_FindNonSolidLocation(pos, pos2, 4);
1679 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1680 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1683 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1684 static void VM_CL_te_gunshot (void)
1689 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1691 pos = PRVM_G_VECTOR(OFS_PARM0);
1692 CL_FindNonSolidLocation(pos, pos2, 4);
1693 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1694 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1696 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1700 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1701 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1702 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1707 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1708 static void VM_CL_te_spike (void)
1713 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1715 pos = PRVM_G_VECTOR(OFS_PARM0);
1716 CL_FindNonSolidLocation(pos, pos2, 4);
1717 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1718 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1722 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1723 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1724 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1728 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_superspike (void)
1734 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1736 pos = PRVM_G_VECTOR(OFS_PARM0);
1737 CL_FindNonSolidLocation(pos, pos2, 4);
1738 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1739 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1743 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1744 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1745 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1749 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1750 static void VM_CL_te_explosion (void)
1754 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1756 pos = PRVM_G_VECTOR(OFS_PARM0);
1757 CL_FindNonSolidLocation(pos, pos2, 10);
1758 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1759 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1762 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1763 static void VM_CL_te_tarexplosion (void)
1767 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1769 pos = PRVM_G_VECTOR(OFS_PARM0);
1770 CL_FindNonSolidLocation(pos, pos2, 10);
1771 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1772 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1775 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1776 static void VM_CL_te_wizspike (void)
1780 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1782 pos = PRVM_G_VECTOR(OFS_PARM0);
1783 CL_FindNonSolidLocation(pos, pos2, 4);
1784 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1785 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1788 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1789 static void VM_CL_te_knightspike (void)
1793 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1795 pos = PRVM_G_VECTOR(OFS_PARM0);
1796 CL_FindNonSolidLocation(pos, pos2, 4);
1797 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1798 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1801 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1802 static void VM_CL_te_lavasplash (void)
1804 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1805 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1808 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1809 static void VM_CL_te_teleport (void)
1811 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1812 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1815 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_explosion2 (void)
1820 matrix4x4_t tempmatrix;
1821 int colorStart, colorLength;
1822 unsigned char *tempcolor;
1823 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1825 pos = PRVM_G_VECTOR(OFS_PARM0);
1826 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1827 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1828 CL_FindNonSolidLocation(pos, pos2, 10);
1829 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1830 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1831 color[0] = tempcolor[0] * (2.0f / 255.0f);
1832 color[1] = tempcolor[1] * (2.0f / 255.0f);
1833 color[2] = tempcolor[2] * (2.0f / 255.0f);
1834 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1835 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1836 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1840 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1841 static void VM_CL_te_lightning1 (void)
1843 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1844 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1847 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1848 static void VM_CL_te_lightning2 (void)
1850 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1851 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1854 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lightning3 (void)
1857 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1858 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1861 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_beam (void)
1864 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1865 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1868 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1869 static void VM_CL_te_plasmaburn (void)
1873 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1875 pos = PRVM_G_VECTOR(OFS_PARM0);
1876 CL_FindNonSolidLocation(pos, pos2, 4);
1877 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1880 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1881 static void VM_CL_te_flamejet (void)
1885 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1886 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1888 pos = PRVM_G_VECTOR(OFS_PARM0);
1889 CL_FindNonSolidLocation(pos, pos2, 4);
1890 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1894 //====================================================================
1897 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1899 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1901 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1903 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1906 // #434 float(entity e, float s) getsurfacenumpoints
1907 static void VM_CL_getsurfacenumpoints(void)
1910 msurface_t *surface;
1911 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1912 // return 0 if no such surface
1913 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1915 PRVM_G_FLOAT(OFS_RETURN) = 0;
1919 // note: this (incorrectly) assumes it is a simple polygon
1920 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1923 // #435 vector(entity e, float s, float n) getsurfacepoint
1924 static void VM_CL_getsurfacepoint(void)
1928 msurface_t *surface;
1930 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1931 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1932 ed = PRVM_G_EDICT(OFS_PARM0);
1933 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1935 // note: this (incorrectly) assumes it is a simple polygon
1936 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1937 if (pointnum < 0 || pointnum >= surface->num_vertices)
1939 // FIXME: implement rotation/scaling
1940 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1942 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1943 // float SPA_POSITION = 0;
1944 // float SPA_S_AXIS = 1;
1945 // float SPA_T_AXIS = 2;
1946 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1947 // float SPA_TEXCOORDS0 = 4;
1948 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1949 // float SPA_LIGHTMAP0_COLOR = 6;
1950 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1951 static void VM_CL_getsurfacepointattribute(void)
1955 msurface_t *surface;
1959 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1960 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1961 ed = PRVM_G_EDICT(OFS_PARM0);
1962 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1964 // note: this (incorrectly) assumes it is a simple polygon
1965 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1966 if (pointnum < 0 || pointnum >= surface->num_vertices)
1969 // FIXME: implement rotation/scaling
1970 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1972 switch( attributetype ) {
1973 // float SPA_POSITION = 0;
1975 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1977 // float SPA_S_AXIS = 1;
1979 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1981 // float SPA_T_AXIS = 2;
1983 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1985 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1987 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1989 // float SPA_TEXCOORDS0 = 4;
1991 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1992 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1993 ret[0] = texcoord[0];
1994 ret[1] = texcoord[1];
1998 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2000 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2001 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2002 ret[0] = texcoord[0];
2003 ret[1] = texcoord[1];
2007 // float SPA_LIGHTMAP0_COLOR = 6;
2009 // ignore alpha for now..
2010 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2013 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2017 // #436 vector(entity e, float s) getsurfacenormal
2018 static void VM_CL_getsurfacenormal(void)
2021 msurface_t *surface;
2023 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2024 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2025 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2027 // FIXME: implement rotation/scaling
2028 // note: this (incorrectly) assumes it is a simple polygon
2029 // note: this only returns the first triangle, so it doesn't work very
2030 // well for curved surfaces or arbitrary meshes
2031 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2032 VectorNormalize(normal);
2033 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2036 // #437 string(entity e, float s) getsurfacetexture
2037 static void VM_CL_getsurfacetexture(void)
2040 msurface_t *surface;
2041 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2042 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2043 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2045 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2048 // #438 float(entity e, vector p) getsurfacenearpoint
2049 static void VM_CL_getsurfacenearpoint(void)
2051 int surfacenum, best;
2053 vec_t dist, bestdist;
2055 dp_model_t *model = NULL;
2056 msurface_t *surface;
2058 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2059 PRVM_G_FLOAT(OFS_RETURN) = -1;
2060 ed = PRVM_G_EDICT(OFS_PARM0);
2061 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2064 // FIXME: implement rotation/scaling
2065 point = PRVM_G_VECTOR(OFS_PARM1);
2066 VectorSubtract(point, ed->fields.client->origin, p);
2068 bestdist = 1000000000;
2069 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2071 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2072 // first see if the nearest point on the surface's box is closer than the previous match
2073 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2074 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2075 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2076 dist = VectorLength2(clipped);
2077 if (dist < bestdist)
2079 // it is, check the nearest point on the actual geometry
2080 clippointtosurface(model, surface, p, clipped);
2081 VectorSubtract(clipped, p, clipped);
2082 dist += VectorLength2(clipped);
2083 if (dist < bestdist)
2085 // that's closer too, store it as the best match
2091 PRVM_G_FLOAT(OFS_RETURN) = best;
2094 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2095 static void VM_CL_getsurfaceclippedpoint(void)
2099 msurface_t *surface;
2101 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2102 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2103 ed = PRVM_G_EDICT(OFS_PARM0);
2104 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2106 // FIXME: implement rotation/scaling
2107 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2108 clippointtosurface(model, surface, p, out);
2109 // FIXME: implement rotation/scaling
2110 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2113 // #443 void(entity e, entity tagentity, string tagname) setattachment
2114 void VM_CL_setattachment (void)
2117 prvm_edict_t *tagentity;
2118 const char *tagname;
2122 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2124 e = PRVM_G_EDICT(OFS_PARM0);
2125 tagentity = PRVM_G_EDICT(OFS_PARM1);
2126 tagname = PRVM_G_STRING(OFS_PARM2);
2128 if (e == prog->edicts)
2130 VM_Warning("setattachment: can not modify world entity\n");
2133 if (e->priv.server->free)
2135 VM_Warning("setattachment: can not modify free entity\n");
2139 if (tagentity == NULL)
2140 tagentity = prog->edicts;
2142 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2144 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2146 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2149 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2151 modelindex = (int)tagentity->fields.client->modelindex;
2152 model = CL_GetModelByIndex(modelindex);
2155 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2157 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2160 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2164 /////////////////////////////////////////
2165 // DP_MD3_TAGINFO extension coded by VorteX
2167 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2169 dp_model_t *model = CL_GetModelFromEdict(e);
2171 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2176 // Warnings/errors code:
2177 // 0 - normal (everything all-right)
2180 // 3 - null or non-precached model
2181 // 4 - no tags with requested index
2182 // 5 - runaway loop at attachment chain
2183 extern cvar_t cl_bob;
2184 extern cvar_t cl_bobcycle;
2185 extern cvar_t cl_bobup;
2186 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2189 int reqframe, attachloop;
2190 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2191 prvm_edict_t *attachent;
2195 *out = identitymatrix; // warnings and errors return identical matrix
2197 if (ent == prog->edicts)
2199 if (ent->priv.server->free)
2202 model = CL_GetModelFromEdict(ent);
2207 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2208 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2210 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2212 // get initial tag matrix
2215 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2220 tagmatrix = identitymatrix;
2222 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2223 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2227 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2228 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2230 model = CL_GetModelFromEdict(attachent);
2232 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2233 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2235 attachmatrix = identitymatrix;
2237 // apply transformation by child entity matrix
2239 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2240 if (val && val->_float != 0)
2241 scale = val->_float;
2242 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2243 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2244 Matrix4x4_Copy(&tagmatrix, out);
2246 // finally transformate by matrix of tag on parent entity
2247 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2248 Matrix4x4_Copy(&tagmatrix, out);
2252 if (attachloop > 255) // prevent runaway looping
2255 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2258 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2260 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2261 if (val && val->_float != 0)
2262 scale = val->_float;
2263 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2264 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2265 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2267 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2268 {// RENDER_VIEWMODEL magic
2269 Matrix4x4_Copy(&tagmatrix, out);
2272 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2273 if (val && val->_float != 0)
2274 scale = val->_float;
2276 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2277 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2280 // Cl_bob, ported from rendering code
2281 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2284 // LordHavoc: this code is *weird*, but not replacable (I think it
2285 // should be done in QC on the server, but oh well, quake is quake)
2286 // LordHavoc: figured out bobup: the time at which the sin is at 180
2287 // degrees (which allows lengthening or squishing the peak or valley)
2288 cycle = cl.time/cl_bobcycle.value;
2289 cycle -= (int)cycle;
2290 if (cycle < cl_bobup.value)
2291 cycle = sin(M_PI * cycle / cl_bobup.value);
2293 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2294 // bob is proportional to velocity in the xy plane
2295 // (don't count Z, or jumping messes it up)
2296 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2297 bob = bob*0.3 + bob*0.7*cycle;
2298 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2305 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2306 void VM_CL_gettagindex (void)
2309 const char *tag_name;
2310 int modelindex, tag_index;
2312 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2314 ent = PRVM_G_EDICT(OFS_PARM0);
2315 tag_name = PRVM_G_STRING(OFS_PARM1);
2316 if (ent == prog->edicts)
2318 VM_Warning("gettagindex: can't affect world entity\n");
2321 if (ent->priv.server->free)
2323 VM_Warning("gettagindex: can't affect free entity\n");
2327 modelindex = (int)ent->fields.client->modelindex;
2329 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2330 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2333 tag_index = CL_GetTagIndex(ent, tag_name);
2335 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2337 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2340 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2341 void VM_CL_gettaginfo (void)
2345 matrix4x4_t tag_matrix;
2348 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2350 e = PRVM_G_EDICT(OFS_PARM0);
2351 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2352 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2353 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2358 VM_Warning("gettagindex: can't affect world entity\n");
2361 VM_Warning("gettagindex: can't affect free entity\n");
2364 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2367 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2370 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2375 //============================================================================
2377 //====================
2378 //QC POLYGON functions
2379 //====================
2381 #define VMPOLYGONS_MAXPOINTS 64
2383 typedef struct vmpolygons_triangle_s
2385 rtexture_t *texture;
2387 unsigned short elements[3];
2388 }vmpolygons_triangle_t;
2390 typedef struct vmpolygons_s
2393 qboolean initialized;
2394 double progstarttime;
2398 float *data_vertex3f;
2399 float *data_color4f;
2400 float *data_texcoord2f;
2404 vmpolygons_triangle_t *data_triangles;
2405 unsigned short *data_sortedelement3s;
2407 qboolean begin_active;
2408 rtexture_t *begin_texture;
2411 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2412 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2413 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2416 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2417 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2419 //#304 void() renderscene (EXT_CSQC)
2420 // moved that here to reset the polygons,
2421 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2423 void VM_CL_R_RenderScene (void)
2425 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2426 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2427 // we need to update any RENDER_VIEWMODEL entities at this point because
2428 // csqc supplies its own view matrix
2429 CL_UpdateViewEntities();
2433 polys->num_vertices = polys->num_triangles = 0;
2434 polys->progstarttime = prog->starttime;
2437 static void VM_ResizePolygons(vmpolygons_t *polys)
2439 float *oldvertex3f = polys->data_vertex3f;
2440 float *oldcolor4f = polys->data_color4f;
2441 float *oldtexcoord2f = polys->data_texcoord2f;
2442 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2443 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2444 polys->max_vertices = min(polys->max_triangles*3, 65536);
2445 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2446 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2447 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2448 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2449 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2450 if (polys->num_vertices)
2452 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2453 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2454 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2456 if (polys->num_triangles)
2458 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2459 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2462 Mem_Free(oldvertex3f);
2464 Mem_Free(oldcolor4f);
2466 Mem_Free(oldtexcoord2f);
2468 Mem_Free(oldtriangles);
2469 if (oldsortedelement3s)
2470 Mem_Free(oldsortedelement3s);
2473 static void VM_InitPolygons (vmpolygons_t* polys)
2475 memset(polys, 0, sizeof(*polys));
2476 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2477 polys->max_triangles = 1024;
2478 VM_ResizePolygons(polys);
2479 polys->initialized = true;
2482 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2484 int surfacelistindex;
2485 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2486 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2488 R_Mesh_ResetTextureState();
2489 R_Mesh_Matrix(&identitymatrix);
2490 GL_CullFace(GL_NONE);
2491 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2492 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2493 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2494 R_SetupGenericShader(true);
2496 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2498 int numtriangles = 0;
2499 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2500 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2501 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2502 // FIXME factor this out
2503 if(drawflag == DRAWFLAG_ADDITIVE)
2504 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2505 else if(drawflag == DRAWFLAG_MODULATE)
2506 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2507 else if(drawflag == DRAWFLAG_2XMODULATE)
2508 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2509 else if(drawflag == DRAWFLAG_SCREEN)
2510 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2512 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2513 R_Mesh_TexBind(0, R_GetTexture(tex));
2515 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2517 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2519 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2522 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2526 void VMPolygons_Store(vmpolygons_t *polys)
2528 if (r_refdef.draw2dstage)
2530 // draw the polygon as 2D immediately
2531 drawqueuemesh_t mesh;
2532 mesh.texture = polys->begin_texture;
2533 mesh.num_vertices = polys->begin_vertices;
2534 mesh.num_triangles = polys->begin_vertices-2;
2535 mesh.data_element3s = polygonelements;
2536 mesh.data_vertex3f = polys->begin_vertex[0];
2537 mesh.data_color4f = polys->begin_color[0];
2538 mesh.data_texcoord2f = polys->begin_texcoord[0];
2539 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2543 // queue the polygon as 3D for sorted transparent rendering later
2545 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2547 polys->max_triangles *= 2;
2548 VM_ResizePolygons(polys);
2550 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2552 // needle in a haystack!
2553 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2554 // that also caused it to not render the first polygon that is added
2556 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2557 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2558 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2559 for (i = 0;i < polys->begin_vertices-2;i++)
2561 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2562 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2563 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2564 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2565 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2566 polys->num_triangles++;
2568 polys->num_vertices += polys->begin_vertices;
2571 polys->begin_active = false;
2574 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2575 // LordHavoc: agreed, this is a mess
2576 void VM_CL_AddPolygonsToMeshQueue (void)
2579 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2582 // only add polygons of the currently active prog to the queue - if there is none, we're done
2586 if (!polys->num_triangles)
2589 for (i = 0;i < polys->num_triangles;i++)
2591 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2592 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2595 /*polys->num_triangles = 0; // now done after rendering the scene,
2596 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2599 //void(string texturename, float flag) R_BeginPolygon
2600 void VM_CL_R_PolygonBegin (void)
2602 const char *picname;
2604 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2607 // TODO instead of using skinframes here (which provides the benefit of
2608 // better management of flags, and is more suited for 3D rendering), what
2609 // about supporting Q3 shaders?
2611 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2613 if (!polys->initialized)
2614 VM_InitPolygons(polys);
2615 if(polys->progstarttime != prog->starttime)
2617 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2618 polys->num_vertices = polys->num_triangles = 0;
2619 polys->progstarttime = prog->starttime;
2621 if (polys->begin_active)
2623 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2626 picname = PRVM_G_STRING(OFS_PARM0);
2632 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2637 sf = R_SkinFrame_FindNextByName(sf, picname);
2639 while(sf && sf->textureflags != tf);
2641 if(!sf || !sf->base)
2642 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2645 R_SkinFrame_MarkUsed(sf);
2648 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2649 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2650 polys->begin_vertices = 0;
2651 polys->begin_active = true;
2654 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2655 void VM_CL_R_PolygonVertex (void)
2657 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2659 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2661 if (!polys->begin_active)
2663 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2667 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2669 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2673 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2674 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2675 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2676 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2677 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2678 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2679 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2680 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2681 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2682 polys->begin_vertices++;
2685 //void() R_EndPolygon
2686 void VM_CL_R_PolygonEnd (void)
2688 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2690 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2691 if (!polys->begin_active)
2693 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2696 polys->begin_active = false;
2697 if (polys->begin_vertices >= 3)
2698 VMPolygons_Store(polys);
2700 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2703 static vmpolygons_t debugPolys;
2705 void Debug_PolygonBegin(const char *picname, int drawflag)
2707 if(!debugPolys.initialized)
2708 VM_InitPolygons(&debugPolys);
2709 if(debugPolys.begin_active)
2711 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2714 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2715 debugPolys.begin_drawflag = drawflag;
2716 debugPolys.begin_vertices = 0;
2717 debugPolys.begin_active = true;
2720 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2722 if(!debugPolys.begin_active)
2724 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2728 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2730 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2734 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2735 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2736 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2737 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2738 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2739 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2740 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2741 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2742 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2743 debugPolys.begin_vertices++;
2746 void Debug_PolygonEnd(void)
2748 if (!debugPolys.begin_active)
2750 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2753 debugPolys.begin_active = false;
2754 if (debugPolys.begin_vertices >= 3)
2755 VMPolygons_Store(&debugPolys);
2757 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2764 Returns false if any part of the bottom of the entity is off an edge that
2769 qboolean CL_CheckBottom (prvm_edict_t *ent)
2771 vec3_t mins, maxs, start, stop;
2776 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2777 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2779 // if all of the points under the corners are solid world, don't bother
2780 // with the tougher checks
2781 // the corners must be within 16 of the midpoint
2782 start[2] = mins[2] - 1;
2783 for (x=0 ; x<=1 ; x++)
2784 for (y=0 ; y<=1 ; y++)
2786 start[0] = x ? maxs[0] : mins[0];
2787 start[1] = y ? maxs[1] : mins[1];
2788 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2792 return true; // we got out easy
2796 // check it for real...
2800 // the midpoint must be within 16 of the bottom
2801 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2802 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2803 stop[2] = start[2] - 2*sv_stepheight.value;
2804 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2806 if (trace.fraction == 1.0)
2808 mid = bottom = trace.endpos[2];
2810 // the corners must be within 16 of the midpoint
2811 for (x=0 ; x<=1 ; x++)
2812 for (y=0 ; y<=1 ; y++)
2814 start[0] = stop[0] = x ? maxs[0] : mins[0];
2815 start[1] = stop[1] = y ? maxs[1] : mins[1];
2817 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2819 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2820 bottom = trace.endpos[2];
2821 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2832 Called by monster program code.
2833 The move will be adjusted for slopes and stairs, but if the move isn't
2834 possible, no move is done and false is returned
2837 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2840 vec3_t oldorg, neworg, end, traceendpos;
2843 prvm_edict_t *enemy;
2847 VectorCopy (ent->fields.client->origin, oldorg);
2848 VectorAdd (ent->fields.client->origin, move, neworg);
2850 // flying monsters don't step up
2851 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2853 // try one move with vertical motion, then one without
2854 for (i=0 ; i<2 ; i++)
2856 VectorAdd (ent->fields.client->origin, move, neworg);
2857 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2858 if (i == 0 && enemy != prog->edicts)
2860 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2866 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2868 CL_VM_SetTraceGlobals(&trace, svent);
2870 if (trace.fraction == 1)
2872 VectorCopy(trace.endpos, traceendpos);
2873 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2874 return false; // swim monster left water
2876 VectorCopy (traceendpos, ent->fields.client->origin);
2882 if (enemy == prog->edicts)
2889 // push down from a step height above the wished position
2890 neworg[2] += sv_stepheight.value;
2891 VectorCopy (neworg, end);
2892 end[2] -= sv_stepheight.value*2;
2894 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2896 CL_VM_SetTraceGlobals(&trace, svent);
2898 if (trace.startsolid)
2900 neworg[2] -= sv_stepheight.value;
2901 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2903 CL_VM_SetTraceGlobals(&trace, svent);
2904 if (trace.startsolid)
2907 if (trace.fraction == 1)
2909 // if monster had the ground pulled out, go ahead and fall
2910 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2912 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2915 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2919 return false; // walked off an edge
2922 // check point traces down for dangling corners
2923 VectorCopy (trace.endpos, ent->fields.client->origin);
2925 if (!CL_CheckBottom (ent))
2927 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2928 { // entity had floor mostly pulled out from underneath it
2929 // and is trying to correct
2934 VectorCopy (oldorg, ent->fields.client->origin);
2938 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2939 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2941 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2942 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2954 float(float yaw, float dist[, settrace]) walkmove
2957 static void VM_CL_walkmove (void)
2966 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2968 // assume failure if it returns early
2969 PRVM_G_FLOAT(OFS_RETURN) = 0;
2971 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2972 if (ent == prog->edicts)
2974 VM_Warning("walkmove: can not modify world entity\n");
2977 if (ent->priv.server->free)
2979 VM_Warning("walkmove: can not modify free entity\n");
2982 yaw = PRVM_G_FLOAT(OFS_PARM0);
2983 dist = PRVM_G_FLOAT(OFS_PARM1);
2984 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2986 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2989 yaw = yaw*M_PI*2 / 360;
2991 move[0] = cos(yaw)*dist;
2992 move[1] = sin(yaw)*dist;
2995 // save program state, because CL_movestep may call other progs
2996 oldf = prog->xfunction;
2997 oldself = prog->globals.client->self;
2999 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3002 // restore program state
3003 prog->xfunction = oldf;
3004 prog->globals.client->self = oldself;
3011 string(string key) serverkey
3014 void VM_CL_serverkey(void)
3016 char string[VM_STRINGTEMP_LENGTH];
3017 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3018 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3019 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3022 //============================================================================
3024 // To create a almost working builtin file from this replace:
3025 // "^NULL.*" with ""
3026 // "^{.*//.*}:Wh\(.*\)" with "\1"
3028 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3029 // "\n\n+" with "\n\n"
3031 prvm_builtin_t vm_cl_builtins[] = {
3032 NULL, // #0 NULL function (not callable) (QUAKE)
3033 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3034 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3035 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3036 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3037 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3038 VM_break, // #6 void() break (QUAKE)
3039 VM_random, // #7 float() random (QUAKE)
3040 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3041 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3042 VM_error, // #10 void(string e) error (QUAKE)
3043 VM_objerror, // #11 void(string e) objerror (QUAKE)
3044 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3045 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3046 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3047 VM_remove, // #15 void(entity e) remove (QUAKE)
3048 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3049 NULL, // #17 entity() checkclient (QUAKE)
3050 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3051 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3052 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3053 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3054 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3055 NULL, // #23 void(string s, ...) bprint (QUAKE)
3056 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3057 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3058 VM_ftos, // #26 string(float f) ftos (QUAKE)
3059 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3060 VM_coredump, // #28 void() coredump (QUAKE)
3061 VM_traceon, // #29 void() traceon (QUAKE)
3062 VM_traceoff, // #30 void() traceoff (QUAKE)
3063 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3064 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3065 NULL, // #33 (QUAKE)
3066 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3067 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3068 VM_rint, // #36 float(float v) rint (QUAKE)
3069 VM_floor, // #37 float(float v) floor (QUAKE)
3070 VM_ceil, // #38 float(float v) ceil (QUAKE)
3071 NULL, // #39 (QUAKE)
3072 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3073 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3074 NULL, // #42 (QUAKE)
3075 VM_fabs, // #43 float(float f) fabs (QUAKE)
3076 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3077 VM_cvar, // #45 float(string s) cvar (QUAKE)
3078 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3079 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3080 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3081 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3082 NULL, // #50 (QUAKE)
3083 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3084 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3085 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3086 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3087 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3088 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3089 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3090 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3091 NULL, // #59 (QUAKE)
3092 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3093 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3094 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3095 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3096 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3097 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3098 NULL, // #66 (QUAKE)
3099 NULL, // #67 void(float step) movetogoal (QUAKE)
3100 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3101 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3102 NULL, // #70 void(string s) changelevel (QUAKE)
3103 NULL, // #71 (QUAKE)
3104 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3105 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3106 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3107 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3108 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3109 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3110 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3111 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3112 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3113 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3114 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3115 NULL, // #83 (QUAKE)
3116 NULL, // #84 (QUAKE)
3117 NULL, // #85 (QUAKE)
3118 NULL, // #86 (QUAKE)
3119 NULL, // #87 (QUAKE)
3120 NULL, // #88 (QUAKE)
3121 NULL, // #89 (QUAKE)
3122 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3123 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3124 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3125 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3126 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3127 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3128 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3129 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3130 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3131 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3132 // FrikaC and Telejano range #100-#199
3143 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3144 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3145 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3146 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3147 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3148 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3149 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3150 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3151 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3152 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3233 // FTEQW range #200-#299
3252 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3255 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3256 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3257 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3258 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3259 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3260 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3261 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3262 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3263 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3264 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3266 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3334 // CSQC range #300-#399
3335 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3336 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3337 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3338 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3339 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3340 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3341 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3342 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3343 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3344 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3345 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3346 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3350 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3351 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3352 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3353 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3354 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3355 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3356 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3357 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3358 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3359 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3360 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3361 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3362 VM_stringwidth, // #327 // FIXME is this okay?
3363 VM_drawsubpic, // #328 // FIXME is this okay?
3365 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3366 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3367 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3368 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3369 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3370 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3371 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3372 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3373 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3374 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3375 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3376 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3377 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3378 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3379 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3380 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3381 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3382 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3383 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3384 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3385 VM_isserver, // #350 float() isserver (EXT_CSQC)
3386 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3387 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3388 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3389 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3395 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3396 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3397 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3398 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3399 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3400 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3401 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3402 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3435 // LordHavoc's range #400-#499
3436 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3437 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3438 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3439 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3440 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3441 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3442 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3443 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3444 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3445 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3446 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3447 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3448 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3449 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3450 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3451 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3452 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3453 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3454 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3455 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3456 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3457 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3458 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3459 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3460 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3461 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3462 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3463 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3464 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3465 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3466 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3467 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3468 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3469 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3470 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3471 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3472 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3473 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3474 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3475 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3476 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3477 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3478 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3479 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3480 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3481 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3482 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3483 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3484 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3485 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3486 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3487 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3488 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3489 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3490 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3491 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3492 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3493 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3495 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3496 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3497 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3498 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3499 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3500 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3501 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3502 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3503 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3504 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3505 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3506 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3507 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3508 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3509 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3510 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3511 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3512 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3513 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3514 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3515 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3516 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3517 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3518 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3519 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3520 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3521 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3522 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3523 VM_gecko_create, // #487 float gecko_create( string name )
3524 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3525 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3526 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3527 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3528 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3529 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3530 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3531 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3532 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3533 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3534 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3535 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3536 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3537 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3539 VM_whichpack, // #503 string(string) whichpack = #503;
3546 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3547 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3548 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3549 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3550 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3551 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3552 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3553 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3554 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3556 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3557 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3560 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3562 void VM_Polygons_Reset(void)
3564 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3566 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3567 if(polys->initialized)
3569 Mem_FreePool(&polys->pool);
3570 polys->initialized = false;
3574 void VM_CL_Cmd_Init(void)
3577 VM_Polygons_Reset();
3580 void VM_CL_Cmd_Reset(void)
3583 VM_Polygons_Reset();