5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 sfx_t *S_FindName(const char *name);
24 int Sbar_GetSortedPlayerIndex (int index);
25 void Sbar_SortFrags (void);
26 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
27 void CSQC_RelinkAllEntities (int drawmask);
28 void CSQC_RelinkCSQCEntities (void);
29 const char *Key_GetBind (int key);
31 // #1 void(vector ang) makevectors
32 static void VM_CL_makevectors (void)
34 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
35 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 // #2 void(entity e, vector o) setorigin
39 void VM_CL_setorigin (void)
43 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
45 e = PRVM_G_EDICT(OFS_PARM0);
46 if (e == prog->edicts)
48 VM_Warning("setorigin: can not modify world entity\n");
51 if (e->priv.required->free)
53 VM_Warning("setorigin: can not modify free entity\n");
56 org = PRVM_G_VECTOR(OFS_PARM1);
57 VectorCopy (org, e->fields.client->origin);
61 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
67 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, e->fields.client->mins);
71 VectorCopy (max, e->fields.client->maxs);
72 VectorSubtract (max, min, e->fields.client->size);
77 // #3 void(entity e, string m) setmodel
78 void VM_CL_setmodel (void)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 e->fields.client->modelindex = 0;
89 e->fields.client->model = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 e->fields.client->model = PRVM_SetEngineString(mod->name);
99 e->fields.client->modelindex = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 e->fields.client->model = PRVM_SetEngineString(mod->name);
111 e->fields.client->modelindex = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (e, vec3_origin, vec3_origin);
124 VM_Warning ("setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (void)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning("setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning("setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (void)
159 prvm_edict_t *entity;
163 VM_SAFEPARMCOUNT(5, VM_CL_sound);
165 entity = PRVM_G_EDICT(OFS_PARM0);
166 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
167 sample = PRVM_G_STRING(OFS_PARM2);
168 volume = PRVM_G_FLOAT(OFS_PARM3);
169 attenuation = PRVM_G_FLOAT(OFS_PARM4);
171 if (volume < 0 || volume > 1)
173 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177 if (attenuation < 0 || attenuation > 4)
179 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183 if (channel < 0 || channel > 7)
185 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
192 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
193 static void VM_CL_pointsound(void)
200 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
202 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
203 sample = PRVM_G_STRING(OFS_PARM1);
204 volume = PRVM_G_FLOAT(OFS_PARM2);
205 attenuation = PRVM_G_FLOAT(OFS_PARM3);
207 if (volume < 0 || volume > 1)
209 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
213 if (attenuation < 0 || attenuation > 4)
215 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
219 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
220 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
223 // #14 entity() spawn
224 static void VM_CL_spawn (void)
227 ed = PRVM_ED_Alloc();
231 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
232 static void VM_CL_traceline (void)
239 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
241 prog->xfunction->builtinsprofile += 30;
243 v1 = PRVM_G_VECTOR(OFS_PARM0);
244 v2 = PRVM_G_VECTOR(OFS_PARM1);
245 move = (int)PRVM_G_FLOAT(OFS_PARM2);
246 ent = PRVM_G_EDICT(OFS_PARM3);
248 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
249 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
251 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
253 VM_SetTraceGlobals(&trace);
260 Used for use tracing and shot targeting
261 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
262 if the tryents flag is set.
264 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
267 // LordHavoc: added this for my own use, VERY useful, similar to traceline
268 static void VM_CL_tracebox (void)
270 float *v1, *v2, *m1, *m2;
275 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
277 prog->xfunction->builtinsprofile += 30;
279 v1 = PRVM_G_VECTOR(OFS_PARM0);
280 m1 = PRVM_G_VECTOR(OFS_PARM1);
281 m2 = PRVM_G_VECTOR(OFS_PARM2);
282 v2 = PRVM_G_VECTOR(OFS_PARM3);
283 move = (int)PRVM_G_FLOAT(OFS_PARM4);
284 ent = PRVM_G_EDICT(OFS_PARM5);
286 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
287 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
289 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
291 VM_SetTraceGlobals(&trace);
294 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
299 vec3_t original_origin;
300 vec3_t original_velocity;
301 vec3_t original_angles;
302 vec3_t original_avelocity;
306 VectorCopy(tossent->fields.client->origin , original_origin );
307 VectorCopy(tossent->fields.client->velocity , original_velocity );
308 VectorCopy(tossent->fields.client->angles , original_angles );
309 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
311 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
312 if (val != NULL && val->_float != 0)
313 gravity = val->_float;
316 gravity *= cl.movevars_gravity * 0.05;
318 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
320 tossent->fields.client->velocity[2] -= gravity;
321 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
322 VectorScale (tossent->fields.client->velocity, 0.05, move);
323 VectorAdd (tossent->fields.client->origin, move, end);
324 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
325 VectorCopy (trace.endpos, tossent->fields.client->origin);
327 if (trace.fraction < 1)
331 VectorCopy(original_origin , tossent->fields.client->origin );
332 VectorCopy(original_velocity , tossent->fields.client->velocity );
333 VectorCopy(original_angles , tossent->fields.client->angles );
334 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
339 static void VM_CL_tracetoss (void)
343 prvm_edict_t *ignore;
345 prog->xfunction->builtinsprofile += 600;
347 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
349 ent = PRVM_G_EDICT(OFS_PARM0);
350 if (ent == prog->edicts)
352 VM_Warning("tracetoss: can not use world entity\n");
355 ignore = PRVM_G_EDICT(OFS_PARM1);
357 trace = CL_Trace_Toss (ent, ignore);
359 VM_SetTraceGlobals(&trace);
363 // #20 void(string s) precache_model
364 void VM_CL_precache_model (void)
370 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
372 name = PRVM_G_STRING(OFS_PARM0);
373 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
375 if(!strcmp(cl.csqc_model_precache[i]->name, name))
377 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
381 PRVM_G_FLOAT(OFS_RETURN) = 0;
382 m = Mod_ForName(name, false, false, false);
385 for (i = 0;i < MAX_MODELS;i++)
387 if (!cl.csqc_model_precache[i])
389 cl.csqc_model_precache[i] = (dp_model_t*)m;
390 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
394 VM_Warning("VM_CL_precache_model: no free models\n");
397 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
400 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
405 ent = PRVM_NEXT_EDICT(prog->edicts);
406 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
408 if (ent->priv.required->free)
410 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
416 // #22 entity(vector org, float rad) findradius
417 static void VM_CL_findradius (void)
419 prvm_edict_t *ent, *chain;
420 vec_t radius, radius2;
421 vec3_t org, eorg, mins, maxs;
422 int i, numtouchedicts;
423 prvm_edict_t *touchedicts[MAX_EDICTS];
425 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
427 chain = (prvm_edict_t *)prog->edicts;
429 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
430 radius = PRVM_G_FLOAT(OFS_PARM1);
431 radius2 = radius * radius;
433 mins[0] = org[0] - (radius + 1);
434 mins[1] = org[1] - (radius + 1);
435 mins[2] = org[2] - (radius + 1);
436 maxs[0] = org[0] + (radius + 1);
437 maxs[1] = org[1] + (radius + 1);
438 maxs[2] = org[2] + (radius + 1);
439 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
440 if (numtouchedicts > MAX_EDICTS)
442 // this never happens //[515]: for what then ?
443 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
444 numtouchedicts = MAX_EDICTS;
446 for (i = 0;i < numtouchedicts;i++)
448 ent = touchedicts[i];
449 // Quake did not return non-solid entities but darkplaces does
450 // (note: this is the reason you can't blow up fallen zombies)
451 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
453 // LordHavoc: compare against bounding box rather than center so it
454 // doesn't miss large objects, and use DotProduct instead of Length
455 // for a major speedup
456 VectorSubtract(org, ent->fields.client->origin, eorg);
457 if (sv_gameplayfix_findradiusdistancetobox.integer)
459 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
460 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
461 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
464 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
465 if (DotProduct(eorg, eorg) < radius2)
467 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
472 VM_RETURN_EDICT(chain);
475 // #34 float() droptofloor
476 static void VM_CL_droptofloor (void)
483 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
485 // assume failure if it returns early
486 PRVM_G_FLOAT(OFS_RETURN) = 0;
488 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
489 if (ent == prog->edicts)
491 VM_Warning("droptofloor: can not modify world entity\n");
494 if (ent->priv.server->free)
496 VM_Warning("droptofloor: can not modify free entity\n");
500 VectorCopy (ent->fields.client->origin, end);
503 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
505 if (trace.fraction != 1)
507 VectorCopy (trace.endpos, ent->fields.client->origin);
508 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
509 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
510 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
511 PRVM_G_FLOAT(OFS_RETURN) = 1;
512 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
513 // ent->priv.server->suspendedinairflag = true;
517 // #35 void(float style, string value) lightstyle
518 static void VM_CL_lightstyle (void)
523 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
525 i = (int)PRVM_G_FLOAT(OFS_PARM0);
526 c = PRVM_G_STRING(OFS_PARM1);
527 if (i >= cl.max_lightstyle)
529 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
532 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
533 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
534 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
537 // #40 float(entity e) checkbottom
538 static void VM_CL_checkbottom (void)
540 static int cs_yes, cs_no;
542 vec3_t mins, maxs, start, stop;
547 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
548 ent = PRVM_G_EDICT(OFS_PARM0);
549 PRVM_G_FLOAT(OFS_RETURN) = 0;
551 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
552 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
554 // if all of the points under the corners are solid world, don't bother
555 // with the tougher checks
556 // the corners must be within 16 of the midpoint
557 start[2] = mins[2] - 1;
558 for (x=0 ; x<=1 ; x++)
559 for (y=0 ; y<=1 ; y++)
561 start[0] = x ? maxs[0] : mins[0];
562 start[1] = y ? maxs[1] : mins[1];
563 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
568 PRVM_G_FLOAT(OFS_RETURN) = true;
569 return; // we got out easy
574 // check it for real...
578 // the midpoint must be within 16 of the bottom
579 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
580 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
581 stop[2] = start[2] - 2*sv_stepheight.value;
582 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
584 if (trace.fraction == 1.0)
587 mid = bottom = trace.endpos[2];
589 // the corners must be within 16 of the midpoint
590 for (x=0 ; x<=1 ; x++)
591 for (y=0 ; y<=1 ; y++)
593 start[0] = stop[0] = x ? maxs[0] : mins[0];
594 start[1] = stop[1] = y ? maxs[1] : mins[1];
596 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
598 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
599 bottom = trace.endpos[2];
600 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
605 PRVM_G_FLOAT(OFS_RETURN) = true;
608 // #41 float(vector v) pointcontents
609 static void VM_CL_pointcontents (void)
611 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
612 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
615 // #48 void(vector o, vector d, float color, float count) particle
616 static void VM_CL_particle (void)
621 VM_SAFEPARMCOUNT(4, VM_CL_particle);
623 org = PRVM_G_VECTOR(OFS_PARM0);
624 dir = PRVM_G_VECTOR(OFS_PARM1);
625 color = (int)PRVM_G_FLOAT(OFS_PARM2);
626 count = (int)PRVM_G_FLOAT(OFS_PARM3);
627 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
630 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
631 static void VM_CL_ambientsound (void)
635 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
636 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
637 f = PRVM_G_VECTOR(OFS_PARM1);
638 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
641 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
642 static void VM_CL_getlight (void)
644 vec3_t ambientcolor, diffusecolor, diffusenormal;
647 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
649 p = PRVM_G_VECTOR(OFS_PARM0);
650 VectorClear(ambientcolor);
651 VectorClear(diffusecolor);
652 VectorClear(diffusenormal);
653 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
654 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
655 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
659 //============================================================================
660 //[515]: SCENE MANAGER builtins
661 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
663 static void CSQC_R_RecalcView (void)
665 extern matrix4x4_t viewmodelmatrix;
666 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
667 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
670 void CL_RelinkLightFlashes(void);
671 //#300 void() clearscene (EXT_CSQC)
672 void VM_CL_R_ClearScene (void)
674 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
675 // clear renderable entity and light lists
676 r_refdef.scene.numentities = 0;
677 r_refdef.scene.numlights = 0;
678 // FIXME: restore these to the values from VM_CL_UpdateView
682 r_refdef.view.width = vid.width;
683 r_refdef.view.height = vid.height;
684 r_refdef.view.depth = 1;
685 // FIXME: restore frustum_x/frustum_y
686 r_refdef.view.useperspective = true;
687 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
688 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
689 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
690 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
691 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
692 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
693 r_refdef.view.clear = true;
694 r_refdef.view.isoverlay = false;
695 // FIXME: restore cl.csqc_origin
696 // FIXME: restore cl.csqc_angles
697 cl.csqc_vidvars.drawworld = true;
698 cl.csqc_vidvars.drawenginesbar = false;
699 cl.csqc_vidvars.drawcrosshair = false;
702 //#301 void(float mask) addentities (EXT_CSQC)
703 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
704 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
705 void VM_CL_R_AddEntities (void)
709 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
710 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
711 CSQC_RelinkAllEntities(drawmask);
712 CL_RelinkLightFlashes();
714 prog->globals.client->time = cl.time;
715 for(i=1;i<prog->num_edicts;i++)
717 ed = &prog->edicts[i];
718 if(ed->priv.required->free)
721 if(ed->priv.required->free)
723 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
725 if(ed->priv.required->free)
727 if(!((int)ed->fields.client->drawmask & drawmask))
729 CSQC_AddRenderEdict(ed);
733 //#302 void(entity ent) addentity (EXT_CSQC)
734 void VM_CL_R_AddEntity (void)
736 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
737 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
740 //#303 float(float property, ...) setproperty (EXT_CSQC)
741 void VM_CL_R_SetView (void)
747 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
749 c = (int)PRVM_G_FLOAT(OFS_PARM0);
750 f = PRVM_G_VECTOR(OFS_PARM1);
751 k = PRVM_G_FLOAT(OFS_PARM1);
756 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
757 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
760 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
763 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
766 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
767 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
770 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
773 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
776 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
778 f = PRVM_G_VECTOR(OFS_PARM2);
779 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
780 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
783 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
784 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
787 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
790 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
793 VectorCopy(f, cl.csqc_origin);
797 cl.csqc_origin[0] = k;
801 cl.csqc_origin[1] = k;
805 cl.csqc_origin[2] = k;
809 VectorCopy(f, cl.csqc_angles);
813 cl.csqc_angles[0] = k;
817 cl.csqc_angles[1] = k;
821 cl.csqc_angles[2] = k;
825 cl.csqc_vidvars.drawworld = k;
827 case VF_DRAWENGINESBAR:
828 cl.csqc_vidvars.drawenginesbar = k;
830 case VF_DRAWCROSSHAIR:
831 cl.csqc_vidvars.drawcrosshair = k;
833 case VF_CL_VIEWANGLES:
834 VectorCopy(f, cl.viewangles);
836 case VF_CL_VIEWANGLES_X:
837 cl.viewangles[0] = k;
839 case VF_CL_VIEWANGLES_Y:
840 cl.viewangles[1] = k;
842 case VF_CL_VIEWANGLES_Z:
843 cl.viewangles[2] = k;
846 r_refdef.view.useperspective = k != 0;
849 r_refdef.view.isoverlay = !k;
852 PRVM_G_FLOAT(OFS_RETURN) = 0;
853 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
856 PRVM_G_FLOAT(OFS_RETURN) = 1;
859 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
860 void VM_CL_R_AddDynamicLight (void)
866 const char *cubemapname = NULL;
867 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
868 float coronaintensity = 1;
869 float coronasizescale = 0.25;
870 qboolean castshadow = true;
871 float ambientscale = 0;
872 float diffusescale = 1;
873 float specularscale = 1;
875 vec3_t forward, left, up;
876 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
878 // if we've run out of dlights, just return
879 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
882 org = PRVM_G_VECTOR(OFS_PARM0);
883 radius = PRVM_G_FLOAT(OFS_PARM1);
884 col = PRVM_G_VECTOR(OFS_PARM2);
887 style = (int)PRVM_G_FLOAT(OFS_PARM3);
888 if (style >= MAX_LIGHTSTYLES)
890 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
895 cubemapname = PRVM_G_STRING(OFS_PARM4);
897 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
898 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
899 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
901 VectorScale(prog->globals.client->v_forward, radius, forward);
902 VectorScale(prog->globals.client->v_right, -radius, left);
903 VectorScale(prog->globals.client->v_up, radius, up);
904 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
906 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
909 //============================================================================
911 //#310 vector (vector v) cs_unproject (EXT_CSQC)
912 static void VM_CL_unproject (void)
917 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
918 f = PRVM_G_VECTOR(OFS_PARM0);
919 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
920 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
923 //#311 vector (vector v) cs_project (EXT_CSQC)
924 static void VM_CL_project (void)
930 VM_SAFEPARMCOUNT(1, VM_CL_project);
931 f = PRVM_G_VECTOR(OFS_PARM0);
932 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
933 Matrix4x4_Transform(&m, f, v);
934 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
937 //#330 float(float stnum) getstatf (EXT_CSQC)
938 static void VM_CL_getstatf (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
947 i = (int)PRVM_G_FLOAT(OFS_PARM0);
948 if(i < 0 || i >= MAX_CL_STATS)
950 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
954 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
957 //#331 float(float stnum) getstati (EXT_CSQC)
958 static void VM_CL_getstati (void)
961 int firstbit, bitcount;
963 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
965 index = (int)PRVM_G_FLOAT(OFS_PARM0);
968 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
970 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
980 if(index < 0 || index >= MAX_CL_STATS)
982 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
986 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
987 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
988 PRVM_G_FLOAT(OFS_RETURN) = i;
991 //#332 string(float firststnum) getstats (EXT_CSQC)
992 static void VM_CL_getstats (void)
996 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
997 i = (int)PRVM_G_FLOAT(OFS_PARM0);
998 if(i < 0 || i > MAX_CL_STATS-4)
1000 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1001 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1004 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1005 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1008 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1009 static void VM_CL_setmodelindex (void)
1013 struct model_s *model;
1015 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1017 t = PRVM_G_EDICT(OFS_PARM0);
1019 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1021 t->fields.client->model = 0;
1022 t->fields.client->modelindex = 0;
1027 model = CL_GetModelByIndex(i);
1030 VM_Warning("VM_CL_setmodelindex: null model\n");
1033 t->fields.client->model = PRVM_SetEngineString(model->name);
1034 t->fields.client->modelindex = i;
1036 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1039 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1042 SetMinMaxSize (t, vec3_origin, vec3_origin);
1045 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1046 static void VM_CL_modelnameforindex (void)
1050 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1052 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1053 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1054 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1057 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1058 static void VM_CL_particleeffectnum (void)
1061 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1062 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1065 PRVM_G_FLOAT(OFS_RETURN) = i;
1068 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1069 static void VM_CL_trailparticles (void)
1074 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1076 t = PRVM_G_EDICT(OFS_PARM0);
1077 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1078 start = PRVM_G_VECTOR(OFS_PARM2);
1079 end = PRVM_G_VECTOR(OFS_PARM3);
1083 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1086 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1087 static void VM_CL_pointparticles (void)
1091 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1092 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1093 f = PRVM_G_VECTOR(OFS_PARM1);
1094 v = PRVM_G_VECTOR(OFS_PARM2);
1095 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1098 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1101 //#342 string(float keynum) getkeybind (EXT_CSQC)
1102 static void VM_CL_getkeybind (void)
1104 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1105 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1108 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1109 static void VM_CL_setcursormode (void)
1111 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1112 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1113 cl_ignoremousemoves = 2;
1116 //#344 vector() getmousepos (EXT_CSQC)
1117 static void VM_CL_getmousepos(void)
1119 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1121 if (key_consoleactive || key_dest != key_game)
1122 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1123 else if (cl.csqc_wantsmousemove)
1124 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1126 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1129 //#345 float(float framenum) getinputstate (EXT_CSQC)
1130 static void VM_CL_getinputstate (void)
1133 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1134 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1135 for (i = 0;i < CL_MAX_USERCMDS;i++)
1137 if (cl.movecmd[i].sequence == frame)
1139 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1140 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1141 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1142 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1143 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1144 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1145 if(cl.movecmd[i].crouch)
1147 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1148 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1152 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1153 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1159 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1160 static void VM_CL_setsensitivityscale (void)
1162 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1163 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1166 //#347 void() runstandardplayerphysics (EXT_CSQC)
1167 static void VM_CL_runplayerphysics (void)
1171 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1172 static void VM_CL_getplayerkey (void)
1178 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1180 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1181 c = PRVM_G_STRING(OFS_PARM1);
1182 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1186 i = Sbar_GetSortedPlayerIndex(-1-i);
1187 if(i < 0 || i >= cl.maxclients)
1192 if(!strcasecmp(c, "name"))
1193 strlcpy(t, cl.scores[i].name, sizeof(t));
1195 if(!strcasecmp(c, "frags"))
1196 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1198 if(!strcasecmp(c, "ping"))
1199 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1201 if(!strcasecmp(c, "pl"))
1202 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1204 if(!strcasecmp(c, "entertime"))
1205 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1207 if(!strcasecmp(c, "colors"))
1208 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1210 if(!strcasecmp(c, "topcolor"))
1211 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1213 if(!strcasecmp(c, "bottomcolor"))
1214 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1216 if(!strcasecmp(c, "viewentity"))
1217 dpsnprintf(t, sizeof(t), "%i", i+1);
1220 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1223 //#349 float() isdemo (EXT_CSQC)
1224 static void VM_CL_isdemo (void)
1226 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1227 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1230 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1231 static void VM_CL_setlistener (void)
1233 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1234 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1235 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1238 //#352 void(string cmdname) registercommand (EXT_CSQC)
1239 static void VM_CL_registercmd (void)
1242 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1243 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1247 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1248 t = (char *)Z_Malloc(alloclen);
1249 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1250 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1253 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1257 //#360 float() readbyte (EXT_CSQC)
1258 static void VM_CL_ReadByte (void)
1260 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1261 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1264 //#361 float() readchar (EXT_CSQC)
1265 static void VM_CL_ReadChar (void)
1267 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1268 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1271 //#362 float() readshort (EXT_CSQC)
1272 static void VM_CL_ReadShort (void)
1274 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1275 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1278 //#363 float() readlong (EXT_CSQC)
1279 static void VM_CL_ReadLong (void)
1281 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1282 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1285 //#364 float() readcoord (EXT_CSQC)
1286 static void VM_CL_ReadCoord (void)
1288 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1289 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1292 //#365 float() readangle (EXT_CSQC)
1293 static void VM_CL_ReadAngle (void)
1295 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1296 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1299 //#366 string() readstring (EXT_CSQC)
1300 static void VM_CL_ReadString (void)
1302 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1303 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1306 //#367 float() readfloat (EXT_CSQC)
1307 static void VM_CL_ReadFloat (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1313 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1314 extern cvar_t cl_readpicture_force;
1315 static void VM_CL_ReadPicture (void)
1318 unsigned char *data;
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1326 name = MSG_ReadString();
1327 size = MSG_ReadShort();
1329 // check if a texture of that name exists
1330 // if yes, it is used and the data is discarded
1331 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1333 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1337 if(pic->tex == r_texture_notexture)
1338 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1339 if(pic->tex && !cl_readpicture_force.integer)
1341 // texture found and loaded
1342 // skip over the jpeg as we don't need it
1343 for(i = 0; i < size; ++i)
1348 // texture not found
1349 // use the attached jpeg as texture
1350 buf = Mem_Alloc(tempmempool, size);
1351 MSG_ReadBytes(size, buf);
1352 data = JPEG_LoadImage_BGRA(buf, size);
1354 Draw_NewPic(name, image_width, image_height, false, data);
1359 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1362 //////////////////////////////////////////////////////////
1364 static void VM_CL_makestatic (void)
1368 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1370 ent = PRVM_G_EDICT(OFS_PARM0);
1371 if (ent == prog->edicts)
1373 VM_Warning("makestatic: can not modify world entity\n");
1376 if (ent->priv.server->free)
1378 VM_Warning("makestatic: can not modify free entity\n");
1382 if (cl.num_static_entities < cl.max_static_entities)
1386 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1388 // copy it to the current state
1389 memset(staticent, 0, sizeof(*staticent));
1390 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1391 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1392 staticent->render.framelerp = 0;
1393 // make torchs play out of sync
1394 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1395 staticent->render.skinnum = (int)ent->fields.client->skin;
1396 staticent->render.effects = (int)ent->fields.client->effects;
1397 staticent->render.alpha = 1;
1398 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1399 staticent->render.scale = 1;
1400 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1401 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1404 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1405 if (renderflags & RF_USEAXIS)
1408 VectorNegate(prog->globals.client->v_right, left);
1409 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1410 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1413 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1415 // either fullbright or lit
1416 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1417 staticent->render.flags |= RENDER_LIGHT;
1418 // turn off shadows from transparent objects
1419 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1420 staticent->render.flags |= RENDER_SHADOW;
1422 CL_UpdateRenderEntity(&staticent->render);
1425 Con_Printf("Too many static entities");
1427 // throw the entity away now
1431 //=================================================================//
1437 copies data from one entity to another
1439 copyentity(src, dst)
1442 static void VM_CL_copyentity (void)
1444 prvm_edict_t *in, *out;
1445 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1446 in = PRVM_G_EDICT(OFS_PARM0);
1447 if (in == prog->edicts)
1449 VM_Warning("copyentity: can not read world entity\n");
1452 if (in->priv.server->free)
1454 VM_Warning("copyentity: can not read free entity\n");
1457 out = PRVM_G_EDICT(OFS_PARM1);
1458 if (out == prog->edicts)
1460 VM_Warning("copyentity: can not modify world entity\n");
1463 if (out->priv.server->free)
1465 VM_Warning("copyentity: can not modify free entity\n");
1468 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1472 //=================================================================//
1474 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1475 static void VM_CL_effect (void)
1477 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1478 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1481 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1482 static void VM_CL_te_blood (void)
1486 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1487 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1489 pos = PRVM_G_VECTOR(OFS_PARM0);
1490 CL_FindNonSolidLocation(pos, pos2, 4);
1491 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1494 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1495 static void VM_CL_te_bloodshower (void)
1499 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1500 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1502 speed = PRVM_G_FLOAT(OFS_PARM2);
1509 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1512 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1513 static void VM_CL_te_explosionrgb (void)
1517 matrix4x4_t tempmatrix;
1518 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1519 pos = PRVM_G_VECTOR(OFS_PARM0);
1520 CL_FindNonSolidLocation(pos, pos2, 10);
1521 CL_ParticleExplosion(pos2);
1522 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1523 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1526 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1527 static void VM_CL_te_particlecube (void)
1529 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1530 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1533 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1534 static void VM_CL_te_particlerain (void)
1536 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1537 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1540 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1541 static void VM_CL_te_particlesnow (void)
1543 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1544 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1547 // #411 void(vector org, vector vel, float howmany) te_spark
1548 static void VM_CL_te_spark (void)
1552 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1554 pos = PRVM_G_VECTOR(OFS_PARM0);
1555 CL_FindNonSolidLocation(pos, pos2, 4);
1556 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1559 extern cvar_t cl_sound_ric_gunshot;
1560 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1561 static void VM_CL_te_gunshotquad (void)
1566 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1568 pos = PRVM_G_VECTOR(OFS_PARM0);
1569 CL_FindNonSolidLocation(pos, pos2, 4);
1570 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1571 if(cl_sound_ric_gunshot.integer >= 2)
1573 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1577 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1578 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1579 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1584 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1585 static void VM_CL_te_spikequad (void)
1590 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1592 pos = PRVM_G_VECTOR(OFS_PARM0);
1593 CL_FindNonSolidLocation(pos, pos2, 4);
1594 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1595 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1599 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1600 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1601 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1605 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1606 static void VM_CL_te_superspikequad (void)
1611 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1613 pos = PRVM_G_VECTOR(OFS_PARM0);
1614 CL_FindNonSolidLocation(pos, pos2, 4);
1615 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1616 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1620 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1626 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_explosionquad (void)
1631 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1633 pos = PRVM_G_VECTOR(OFS_PARM0);
1634 CL_FindNonSolidLocation(pos, pos2, 10);
1635 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1636 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1639 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1640 static void VM_CL_te_smallflash (void)
1644 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1646 pos = PRVM_G_VECTOR(OFS_PARM0);
1647 CL_FindNonSolidLocation(pos, pos2, 10);
1648 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1651 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1652 static void VM_CL_te_customflash (void)
1656 matrix4x4_t tempmatrix;
1657 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1659 pos = PRVM_G_VECTOR(OFS_PARM0);
1660 CL_FindNonSolidLocation(pos, pos2, 4);
1661 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1662 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1665 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1666 static void VM_CL_te_gunshot (void)
1671 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1673 pos = PRVM_G_VECTOR(OFS_PARM0);
1674 CL_FindNonSolidLocation(pos, pos2, 4);
1675 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1676 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1678 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1682 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1683 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1684 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1689 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_spike (void)
1695 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1697 pos = PRVM_G_VECTOR(OFS_PARM0);
1698 CL_FindNonSolidLocation(pos, pos2, 4);
1699 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1700 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1704 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1705 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1706 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1710 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1711 static void VM_CL_te_superspike (void)
1716 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1718 pos = PRVM_G_VECTOR(OFS_PARM0);
1719 CL_FindNonSolidLocation(pos, pos2, 4);
1720 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1721 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1725 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1726 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1727 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1731 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_explosion (void)
1736 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1738 pos = PRVM_G_VECTOR(OFS_PARM0);
1739 CL_FindNonSolidLocation(pos, pos2, 10);
1740 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1741 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1744 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1745 static void VM_CL_te_tarexplosion (void)
1749 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1751 pos = PRVM_G_VECTOR(OFS_PARM0);
1752 CL_FindNonSolidLocation(pos, pos2, 10);
1753 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1754 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1757 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1758 static void VM_CL_te_wizspike (void)
1762 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1764 pos = PRVM_G_VECTOR(OFS_PARM0);
1765 CL_FindNonSolidLocation(pos, pos2, 4);
1766 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1767 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1770 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1771 static void VM_CL_te_knightspike (void)
1775 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1777 pos = PRVM_G_VECTOR(OFS_PARM0);
1778 CL_FindNonSolidLocation(pos, pos2, 4);
1779 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1780 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1783 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1784 static void VM_CL_te_lavasplash (void)
1786 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1787 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1790 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1791 static void VM_CL_te_teleport (void)
1793 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1794 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1797 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion2 (void)
1802 matrix4x4_t tempmatrix;
1803 int colorStart, colorLength;
1804 unsigned char *tempcolor;
1805 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1807 pos = PRVM_G_VECTOR(OFS_PARM0);
1808 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1809 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1810 CL_FindNonSolidLocation(pos, pos2, 10);
1811 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1812 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1813 color[0] = tempcolor[0] * (2.0f / 255.0f);
1814 color[1] = tempcolor[1] * (2.0f / 255.0f);
1815 color[2] = tempcolor[2] * (2.0f / 255.0f);
1816 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1817 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1818 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1822 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1823 static void VM_CL_te_lightning1 (void)
1825 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1826 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1829 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1830 static void VM_CL_te_lightning2 (void)
1832 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1833 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1836 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_lightning3 (void)
1839 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1840 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1843 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1844 static void VM_CL_te_beam (void)
1846 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1847 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1850 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1851 static void VM_CL_te_plasmaburn (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 4);
1859 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1862 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1863 static void VM_CL_te_flamejet (void)
1867 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1868 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 4);
1872 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1876 //====================================================================
1879 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1881 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1883 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1885 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1888 // #434 float(entity e, float s) getsurfacenumpoints
1889 static void VM_CL_getsurfacenumpoints(void)
1892 msurface_t *surface;
1893 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1894 // return 0 if no such surface
1895 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1897 PRVM_G_FLOAT(OFS_RETURN) = 0;
1901 // note: this (incorrectly) assumes it is a simple polygon
1902 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1905 // #435 vector(entity e, float s, float n) getsurfacepoint
1906 static void VM_CL_getsurfacepoint(void)
1910 msurface_t *surface;
1912 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1913 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1914 ed = PRVM_G_EDICT(OFS_PARM0);
1915 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1917 // note: this (incorrectly) assumes it is a simple polygon
1918 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1919 if (pointnum < 0 || pointnum >= surface->num_vertices)
1921 // FIXME: implement rotation/scaling
1922 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1924 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1925 // float SPA_POSITION = 0;
1926 // float SPA_S_AXIS = 1;
1927 // float SPA_T_AXIS = 2;
1928 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1929 // float SPA_TEXCOORDS0 = 4;
1930 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1931 // float SPA_LIGHTMAP0_COLOR = 6;
1932 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1933 static void VM_CL_getsurfacepointattribute(void)
1937 msurface_t *surface;
1941 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1942 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1943 ed = PRVM_G_EDICT(OFS_PARM0);
1944 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1946 // note: this (incorrectly) assumes it is a simple polygon
1947 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1948 if (pointnum < 0 || pointnum >= surface->num_vertices)
1951 // FIXME: implement rotation/scaling
1952 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1954 switch( attributetype ) {
1955 // float SPA_POSITION = 0;
1957 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1959 // float SPA_S_AXIS = 1;
1961 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1963 // float SPA_T_AXIS = 2;
1965 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1967 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1969 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1971 // float SPA_TEXCOORDS0 = 4;
1973 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1974 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1975 ret[0] = texcoord[0];
1976 ret[1] = texcoord[1];
1980 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1982 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1983 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1984 ret[0] = texcoord[0];
1985 ret[1] = texcoord[1];
1989 // float SPA_LIGHTMAP0_COLOR = 6;
1991 // ignore alpha for now..
1992 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1995 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1999 // #436 vector(entity e, float s) getsurfacenormal
2000 static void VM_CL_getsurfacenormal(void)
2003 msurface_t *surface;
2005 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2006 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2007 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2009 // FIXME: implement rotation/scaling
2010 // note: this (incorrectly) assumes it is a simple polygon
2011 // note: this only returns the first triangle, so it doesn't work very
2012 // well for curved surfaces or arbitrary meshes
2013 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2014 VectorNormalize(normal);
2015 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2018 // #437 string(entity e, float s) getsurfacetexture
2019 static void VM_CL_getsurfacetexture(void)
2022 msurface_t *surface;
2023 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2024 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2025 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2027 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2030 // #438 float(entity e, vector p) getsurfacenearpoint
2031 static void VM_CL_getsurfacenearpoint(void)
2033 int surfacenum, best;
2035 vec_t dist, bestdist;
2037 dp_model_t *model = NULL;
2038 msurface_t *surface;
2040 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2041 PRVM_G_FLOAT(OFS_RETURN) = -1;
2042 ed = PRVM_G_EDICT(OFS_PARM0);
2043 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2046 // FIXME: implement rotation/scaling
2047 point = PRVM_G_VECTOR(OFS_PARM1);
2048 VectorSubtract(point, ed->fields.client->origin, p);
2050 bestdist = 1000000000;
2051 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2053 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2054 // first see if the nearest point on the surface's box is closer than the previous match
2055 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2056 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2057 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2058 dist = VectorLength2(clipped);
2059 if (dist < bestdist)
2061 // it is, check the nearest point on the actual geometry
2062 clippointtosurface(model, surface, p, clipped);
2063 VectorSubtract(clipped, p, clipped);
2064 dist += VectorLength2(clipped);
2065 if (dist < bestdist)
2067 // that's closer too, store it as the best match
2073 PRVM_G_FLOAT(OFS_RETURN) = best;
2076 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2077 static void VM_CL_getsurfaceclippedpoint(void)
2081 msurface_t *surface;
2083 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2084 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2085 ed = PRVM_G_EDICT(OFS_PARM0);
2086 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2088 // FIXME: implement rotation/scaling
2089 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2090 clippointtosurface(model, surface, p, out);
2091 // FIXME: implement rotation/scaling
2092 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2095 // #443 void(entity e, entity tagentity, string tagname) setattachment
2096 void VM_CL_setattachment (void)
2099 prvm_edict_t *tagentity;
2100 const char *tagname;
2104 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2106 e = PRVM_G_EDICT(OFS_PARM0);
2107 tagentity = PRVM_G_EDICT(OFS_PARM1);
2108 tagname = PRVM_G_STRING(OFS_PARM2);
2110 if (e == prog->edicts)
2112 VM_Warning("setattachment: can not modify world entity\n");
2115 if (e->priv.server->free)
2117 VM_Warning("setattachment: can not modify free entity\n");
2121 if (tagentity == NULL)
2122 tagentity = prog->edicts;
2124 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2126 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2128 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2131 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2133 modelindex = (int)tagentity->fields.client->modelindex;
2134 model = CL_GetModelByIndex(modelindex);
2137 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2139 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2142 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2146 /////////////////////////////////////////
2147 // DP_MD3_TAGINFO extension coded by VorteX
2149 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2151 dp_model_t *model = CL_GetModelFromEdict(e);
2153 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2158 // Warnings/errors code:
2159 // 0 - normal (everything all-right)
2162 // 3 - null or non-precached model
2163 // 4 - no tags with requested index
2164 // 5 - runaway loop at attachment chain
2165 extern cvar_t cl_bob;
2166 extern cvar_t cl_bobcycle;
2167 extern cvar_t cl_bobup;
2168 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2171 int reqframe, attachloop;
2172 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2173 prvm_edict_t *attachent;
2177 *out = identitymatrix; // warnings and errors return identical matrix
2179 if (ent == prog->edicts)
2181 if (ent->priv.server->free)
2184 model = CL_GetModelFromEdict(ent);
2189 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2190 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2192 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2194 // get initial tag matrix
2197 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2202 tagmatrix = identitymatrix;
2204 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2205 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2209 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2210 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2212 model = CL_GetModelFromEdict(attachent);
2214 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2215 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2217 attachmatrix = identitymatrix;
2219 // apply transformation by child entity matrix
2221 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2222 if (val && val->_float != 0)
2223 scale = val->_float;
2224 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2225 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2226 Matrix4x4_Copy(&tagmatrix, out);
2228 // finally transformate by matrix of tag on parent entity
2229 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2230 Matrix4x4_Copy(&tagmatrix, out);
2234 if (attachloop > 255) // prevent runaway looping
2237 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2240 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2242 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2243 if (val && val->_float != 0)
2244 scale = val->_float;
2245 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2246 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2247 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2249 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2250 {// RENDER_VIEWMODEL magic
2251 Matrix4x4_Copy(&tagmatrix, out);
2254 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2255 if (val && val->_float != 0)
2256 scale = val->_float;
2258 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2259 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2262 // Cl_bob, ported from rendering code
2263 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2266 // LordHavoc: this code is *weird*, but not replacable (I think it
2267 // should be done in QC on the server, but oh well, quake is quake)
2268 // LordHavoc: figured out bobup: the time at which the sin is at 180
2269 // degrees (which allows lengthening or squishing the peak or valley)
2270 cycle = cl.time/cl_bobcycle.value;
2271 cycle -= (int)cycle;
2272 if (cycle < cl_bobup.value)
2273 cycle = sin(M_PI * cycle / cl_bobup.value);
2275 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2276 // bob is proportional to velocity in the xy plane
2277 // (don't count Z, or jumping messes it up)
2278 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2279 bob = bob*0.3 + bob*0.7*cycle;
2280 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2287 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2288 void VM_CL_gettagindex (void)
2291 const char *tag_name;
2292 int modelindex, tag_index;
2294 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2296 ent = PRVM_G_EDICT(OFS_PARM0);
2297 tag_name = PRVM_G_STRING(OFS_PARM1);
2298 if (ent == prog->edicts)
2300 VM_Warning("gettagindex: can't affect world entity\n");
2303 if (ent->priv.server->free)
2305 VM_Warning("gettagindex: can't affect free entity\n");
2309 modelindex = (int)ent->fields.client->modelindex;
2311 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2312 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2315 tag_index = CL_GetTagIndex(ent, tag_name);
2317 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2319 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2322 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2323 void VM_CL_gettaginfo (void)
2327 matrix4x4_t tag_matrix;
2330 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2332 e = PRVM_G_EDICT(OFS_PARM0);
2333 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2334 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2335 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2340 VM_Warning("gettagindex: can't affect world entity\n");
2343 VM_Warning("gettagindex: can't affect free entity\n");
2346 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2349 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2352 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2357 //============================================================================
2359 //====================
2360 //QC POLYGON functions
2361 //====================
2363 #define VMPOLYGONS_MAXPOINTS 64
2365 typedef struct vmpolygons_triangle_s
2367 rtexture_t *texture;
2369 unsigned short elements[3];
2370 }vmpolygons_triangle_t;
2372 typedef struct vmpolygons_s
2375 qboolean initialized;
2379 float *data_vertex3f;
2380 float *data_color4f;
2381 float *data_texcoord2f;
2385 vmpolygons_triangle_t *data_triangles;
2386 unsigned short *data_sortedelement3s;
2388 qboolean begin_active;
2389 rtexture_t *begin_texture;
2392 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2393 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2394 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2397 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2398 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2400 //#304 void() renderscene (EXT_CSQC)
2401 // moved that here to reset the polygons,
2402 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2404 void VM_CL_R_RenderScene (void)
2406 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2407 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2408 // we need to update any RENDER_VIEWMODEL entities at this point because
2409 // csqc supplies its own view matrix
2410 CL_UpdateViewEntities();
2414 polys->num_vertices = polys->num_triangles = 0;
2417 static void VM_ResizePolygons(vmpolygons_t *polys)
2419 float *oldvertex3f = polys->data_vertex3f;
2420 float *oldcolor4f = polys->data_color4f;
2421 float *oldtexcoord2f = polys->data_texcoord2f;
2422 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2423 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2424 polys->max_vertices = min(polys->max_triangles*3, 65536);
2425 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2426 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2427 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2428 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2429 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2430 if (polys->num_vertices)
2432 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2433 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2434 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2436 if (polys->num_triangles)
2438 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2439 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2442 Mem_Free(oldvertex3f);
2444 Mem_Free(oldcolor4f);
2446 Mem_Free(oldtexcoord2f);
2448 Mem_Free(oldtriangles);
2449 if (oldsortedelement3s)
2450 Mem_Free(oldsortedelement3s);
2453 static void VM_InitPolygons (vmpolygons_t* polys)
2455 memset(polys, 0, sizeof(*polys));
2456 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2457 polys->max_triangles = 1024;
2458 VM_ResizePolygons(polys);
2459 polys->initialized = true;
2462 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2464 int surfacelistindex;
2465 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2466 R_Mesh_ResetTextureState();
2467 R_Mesh_Matrix(&identitymatrix);
2468 GL_CullFace(GL_NONE);
2469 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2470 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2471 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2472 R_SetupGenericShader(true);
2474 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2476 int numtriangles = 0;
2477 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2478 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2479 if(drawflag == DRAWFLAG_ADDITIVE)
2480 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2481 else if(drawflag == DRAWFLAG_MODULATE)
2482 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2483 else if(drawflag == DRAWFLAG_2XMODULATE)
2484 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2486 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2487 R_Mesh_TexBind(0, R_GetTexture(tex));
2489 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2491 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2493 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2496 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2500 void VMPolygons_Store(vmpolygons_t *polys)
2502 if (r_refdef.draw2dstage)
2504 // draw the polygon as 2D immediately
2505 drawqueuemesh_t mesh;
2506 mesh.texture = polys->begin_texture;
2507 mesh.num_vertices = polys->begin_vertices;
2508 mesh.num_triangles = polys->begin_vertices-2;
2509 mesh.data_element3s = polygonelements;
2510 mesh.data_vertex3f = polys->begin_vertex[0];
2511 mesh.data_color4f = polys->begin_color[0];
2512 mesh.data_texcoord2f = polys->begin_texcoord[0];
2513 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2517 // queue the polygon as 3D for sorted transparent rendering later
2519 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2521 polys->max_triangles *= 2;
2522 VM_ResizePolygons(polys);
2524 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2526 // needle in a haystack!
2527 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2528 // that also caused it to not render the first polygon that is added
2530 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2531 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2532 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2533 for (i = 0;i < polys->begin_vertices-2;i++)
2535 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2536 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2537 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2538 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2539 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2540 polys->num_triangles++;
2542 polys->num_vertices += polys->begin_vertices;
2545 polys->begin_active = false;
2548 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2549 // LordHavoc: agreed, this is a mess
2550 void VM_CL_AddPolygonsToMeshQueue (void)
2553 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2556 // only add polygons of the currently active prog to the queue - if there is none, we're done
2560 if (!polys->num_triangles)
2563 for (i = 0;i < polys->num_triangles;i++)
2565 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2566 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2569 /*polys->num_triangles = 0; // now done after rendering the scene,
2570 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2573 //void(string texturename, float flag) R_BeginPolygon
2574 void VM_CL_R_PolygonBegin (void)
2576 const char *picname;
2577 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2579 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2581 if (!polys->initialized)
2582 VM_InitPolygons(polys);
2583 if (polys->begin_active)
2585 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2588 picname = PRVM_G_STRING(OFS_PARM0);
2589 polys->begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOCLAMP)->tex : r_texture_white;
2590 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2591 polys->begin_vertices = 0;
2592 polys->begin_active = true;
2595 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2596 void VM_CL_R_PolygonVertex (void)
2598 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2600 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2602 if (!polys->begin_active)
2604 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2608 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2610 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2614 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2615 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2616 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2617 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2618 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2619 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2620 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2621 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2622 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2623 polys->begin_vertices++;
2626 //void() R_EndPolygon
2627 void VM_CL_R_PolygonEnd (void)
2629 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2631 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2632 if (!polys->begin_active)
2634 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2637 polys->begin_active = false;
2638 if (polys->begin_vertices >= 3)
2639 VMPolygons_Store(polys);
2641 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2644 static vmpolygons_t debugPolys;
2646 void Debug_PolygonBegin(const char *picname, int drawflag)
2648 if(!debugPolys.initialized)
2649 VM_InitPolygons(&debugPolys);
2650 if(debugPolys.begin_active)
2652 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2655 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2656 debugPolys.begin_drawflag = drawflag;
2657 debugPolys.begin_vertices = 0;
2658 debugPolys.begin_active = true;
2661 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2663 if(!debugPolys.begin_active)
2665 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2669 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2671 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2675 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2676 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2677 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2678 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2679 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2680 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2681 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2682 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2683 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2684 debugPolys.begin_vertices++;
2687 void Debug_PolygonEnd(void)
2689 if (!debugPolys.begin_active)
2691 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2694 debugPolys.begin_active = false;
2695 if (debugPolys.begin_vertices >= 3)
2696 VMPolygons_Store(&debugPolys);
2698 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2705 Returns false if any part of the bottom of the entity is off an edge that
2710 qboolean CL_CheckBottom (prvm_edict_t *ent)
2712 vec3_t mins, maxs, start, stop;
2717 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2718 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2720 // if all of the points under the corners are solid world, don't bother
2721 // with the tougher checks
2722 // the corners must be within 16 of the midpoint
2723 start[2] = mins[2] - 1;
2724 for (x=0 ; x<=1 ; x++)
2725 for (y=0 ; y<=1 ; y++)
2727 start[0] = x ? maxs[0] : mins[0];
2728 start[1] = y ? maxs[1] : mins[1];
2729 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2733 return true; // we got out easy
2737 // check it for real...
2741 // the midpoint must be within 16 of the bottom
2742 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2743 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2744 stop[2] = start[2] - 2*sv_stepheight.value;
2745 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2747 if (trace.fraction == 1.0)
2749 mid = bottom = trace.endpos[2];
2751 // the corners must be within 16 of the midpoint
2752 for (x=0 ; x<=1 ; x++)
2753 for (y=0 ; y<=1 ; y++)
2755 start[0] = stop[0] = x ? maxs[0] : mins[0];
2756 start[1] = stop[1] = y ? maxs[1] : mins[1];
2758 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2760 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2761 bottom = trace.endpos[2];
2762 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2773 Called by monster program code.
2774 The move will be adjusted for slopes and stairs, but if the move isn't
2775 possible, no move is done and false is returned
2778 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2781 vec3_t oldorg, neworg, end, traceendpos;
2784 prvm_edict_t *enemy;
2788 VectorCopy (ent->fields.client->origin, oldorg);
2789 VectorAdd (ent->fields.client->origin, move, neworg);
2791 // flying monsters don't step up
2792 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2794 // try one move with vertical motion, then one without
2795 for (i=0 ; i<2 ; i++)
2797 VectorAdd (ent->fields.client->origin, move, neworg);
2798 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2799 if (i == 0 && enemy != prog->edicts)
2801 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2807 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2809 VM_SetTraceGlobals(&trace);
2811 if (trace.fraction == 1)
2813 VectorCopy(trace.endpos, traceendpos);
2814 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2815 return false; // swim monster left water
2817 VectorCopy (traceendpos, ent->fields.client->origin);
2823 if (enemy == prog->edicts)
2830 // push down from a step height above the wished position
2831 neworg[2] += sv_stepheight.value;
2832 VectorCopy (neworg, end);
2833 end[2] -= sv_stepheight.value*2;
2835 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2837 VM_SetTraceGlobals(&trace);
2839 if (trace.startsolid)
2841 neworg[2] -= sv_stepheight.value;
2842 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2844 VM_SetTraceGlobals(&trace);
2845 if (trace.startsolid)
2848 if (trace.fraction == 1)
2850 // if monster had the ground pulled out, go ahead and fall
2851 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2853 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2856 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2860 return false; // walked off an edge
2863 // check point traces down for dangling corners
2864 VectorCopy (trace.endpos, ent->fields.client->origin);
2866 if (!CL_CheckBottom (ent))
2868 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2869 { // entity had floor mostly pulled out from underneath it
2870 // and is trying to correct
2875 VectorCopy (oldorg, ent->fields.client->origin);
2879 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2880 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2882 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2883 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2895 float(float yaw, float dist[, settrace]) walkmove
2898 static void VM_CL_walkmove (void)
2907 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2909 // assume failure if it returns early
2910 PRVM_G_FLOAT(OFS_RETURN) = 0;
2912 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2913 if (ent == prog->edicts)
2915 VM_Warning("walkmove: can not modify world entity\n");
2918 if (ent->priv.server->free)
2920 VM_Warning("walkmove: can not modify free entity\n");
2923 yaw = PRVM_G_FLOAT(OFS_PARM0);
2924 dist = PRVM_G_FLOAT(OFS_PARM1);
2925 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2927 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2930 yaw = yaw*M_PI*2 / 360;
2932 move[0] = cos(yaw)*dist;
2933 move[1] = sin(yaw)*dist;
2936 // save program state, because CL_movestep may call other progs
2937 oldf = prog->xfunction;
2938 oldself = prog->globals.client->self;
2940 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2943 // restore program state
2944 prog->xfunction = oldf;
2945 prog->globals.client->self = oldself;
2952 string(string key) serverkey
2955 void VM_CL_serverkey(void)
2957 char string[VM_STRINGTEMP_LENGTH];
2958 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2959 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2960 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2963 //============================================================================
2965 // To create a almost working builtin file from this replace:
2966 // "^NULL.*" with ""
2967 // "^{.*//.*}:Wh\(.*\)" with "\1"
2969 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2970 // "\n\n+" with "\n\n"
2972 prvm_builtin_t vm_cl_builtins[] = {
2973 NULL, // #0 NULL function (not callable) (QUAKE)
2974 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2975 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2976 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2977 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2978 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2979 VM_break, // #6 void() break (QUAKE)
2980 VM_random, // #7 float() random (QUAKE)
2981 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2982 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2983 VM_error, // #10 void(string e) error (QUAKE)
2984 VM_objerror, // #11 void(string e) objerror (QUAKE)
2985 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2986 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2987 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2988 VM_remove, // #15 void(entity e) remove (QUAKE)
2989 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2990 NULL, // #17 entity() checkclient (QUAKE)
2991 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2992 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2993 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2994 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2995 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2996 NULL, // #23 void(string s, ...) bprint (QUAKE)
2997 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2998 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2999 VM_ftos, // #26 string(float f) ftos (QUAKE)
3000 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3001 VM_coredump, // #28 void() coredump (QUAKE)
3002 VM_traceon, // #29 void() traceon (QUAKE)
3003 VM_traceoff, // #30 void() traceoff (QUAKE)
3004 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3005 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3006 NULL, // #33 (QUAKE)
3007 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3008 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3009 VM_rint, // #36 float(float v) rint (QUAKE)
3010 VM_floor, // #37 float(float v) floor (QUAKE)
3011 VM_ceil, // #38 float(float v) ceil (QUAKE)
3012 NULL, // #39 (QUAKE)
3013 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3014 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3015 NULL, // #42 (QUAKE)
3016 VM_fabs, // #43 float(float f) fabs (QUAKE)
3017 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3018 VM_cvar, // #45 float(string s) cvar (QUAKE)
3019 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3020 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3021 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3022 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3023 NULL, // #50 (QUAKE)
3024 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3025 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3026 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3027 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3028 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3029 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3030 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3031 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3032 NULL, // #59 (QUAKE)
3033 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3034 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3035 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3036 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3037 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3038 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3039 NULL, // #66 (QUAKE)
3040 NULL, // #67 void(float step) movetogoal (QUAKE)
3041 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3042 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3043 NULL, // #70 void(string s) changelevel (QUAKE)
3044 NULL, // #71 (QUAKE)
3045 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3046 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3047 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3048 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3049 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3050 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3051 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3052 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3053 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3054 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3055 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3056 NULL, // #83 (QUAKE)
3057 NULL, // #84 (QUAKE)
3058 NULL, // #85 (QUAKE)
3059 NULL, // #86 (QUAKE)
3060 NULL, // #87 (QUAKE)
3061 NULL, // #88 (QUAKE)
3062 NULL, // #89 (QUAKE)
3063 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3064 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3065 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3066 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3067 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3068 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3069 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3070 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3071 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3072 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3073 // FrikaC and Telejano range #100-#199
3084 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3085 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3086 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3087 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3088 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3089 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3090 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3091 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3092 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3093 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3174 // FTEQW range #200-#299
3193 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3196 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3197 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3198 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3199 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3200 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3201 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3202 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3203 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3204 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3205 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3207 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3275 // CSQC range #300-#399
3276 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3277 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3278 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3279 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3280 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3281 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3282 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3283 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3284 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3285 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3286 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3287 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3291 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3292 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3293 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3294 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3295 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3296 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3297 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3298 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3299 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3300 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3301 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3302 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3303 VM_stringwidth, // #327 // FIXME is this okay?
3304 VM_drawsubpic, // #328 // FIXME is this okay?
3306 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3307 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3308 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3309 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3310 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3311 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3312 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3313 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3314 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3315 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3316 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3317 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3318 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3319 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3320 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3321 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3322 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3323 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3324 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3325 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3326 VM_isserver, // #350 float() isserver (EXT_CSQC)
3327 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3328 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3329 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3330 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3336 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3337 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3338 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3339 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3340 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3341 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3342 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3343 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3376 // LordHavoc's range #400-#499
3377 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3378 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3379 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3380 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3381 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3382 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3383 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3384 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3385 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3386 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3387 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3388 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3389 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3390 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3391 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3392 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3393 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3394 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3395 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3396 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3397 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3398 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3399 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3400 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3401 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3402 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3403 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3404 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3405 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3406 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3407 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3408 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3409 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3410 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3411 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3412 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3413 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3414 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3415 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3416 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3417 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3418 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3419 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3420 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3421 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3422 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3423 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3424 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3425 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3426 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3427 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3428 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3429 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3430 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3431 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3432 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3433 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3434 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3436 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3437 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3438 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3439 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3440 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3441 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3442 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3443 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3444 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3445 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3446 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3447 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3448 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3449 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3450 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3451 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3452 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3453 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3454 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3455 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3456 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3457 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3458 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3459 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3460 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3461 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3462 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3463 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3464 VM_gecko_create, // #487 float gecko_create( string name )
3465 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3466 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3467 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3468 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3469 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3470 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3471 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3472 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3473 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3474 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3475 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3476 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3477 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3478 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3480 VM_whichpack, // #503 string(string) whichpack = #503;
3487 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3488 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3489 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3499 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3501 void VM_Polygons_Reset(void)
3503 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3505 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3506 if(polys->initialized)
3508 Mem_FreePool(&polys->pool);
3509 polys->initialized = false;
3513 void VM_CL_Cmd_Init(void)
3516 VM_Polygons_Reset();
3519 void VM_CL_Cmd_Reset(void)
3522 VM_Polygons_Reset();